/*************************************************************************************************************************** Cherry Chance (c) 1987 Taito Corporation? driver by David Haywood & Angelo Salese A cherry-type game that uses the tnzs video chip,might be a modified board as well. TODO: -imperfect hopper emulation makes this game to not coin up and gives "hopper time out errors" when you win (put dsw 1 (0x01) and 8 (0x80) to enable hopper full-mode); -Wrong colors,caused by missing color proms; ============================================================================================================================ Cherry Chance Readme This one should be a simple project, it uses a Z80 and a Seta graphics chipset and a YM2149 for sound. It is a slot machine. There are 3 banks of dipswitches, 4,8,8. Battery backup of a 4364 cpu ram. 2 6264 video rams. All 5 eproms are 27512 Chip checksum cpu $ba0d cha0 $2ed7 cha1 $dc81 cha2 $cca8 cha3 $10d8 2 color proms for the output. will get those dumped as well. *****************************************************************************************************************************/ #include "driver.h" #include "cpu/z80/z80.h" #include "includes/tnzs.h" #include "sound/ay8910.h" static WRITE8_HANDLER( output_0_w ) { //---- --x- divider? coin_lockout_w(0,~data & 1); // coin_counter_w(0,~data & 1); } static UINT8 hop_io,bell_io; static READ8_HANDLER( input_1_r ) { return (hop_io) | (bell_io) | (input_port_read(space->machine,"SP") & 0xff); } static WRITE8_HANDLER( output_1_w ) { hop_io = (data & 0x40)>>4; bell_io = (data & 0x80)>>4; } static ADDRESS_MAP_START( main_map, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x0000, 0x7fff) AM_ROM AM_RANGE(0xa000, 0xbfff) AM_RAM AM_BASE(&tnzs_objram) AM_RANGE(0xc000, 0xdfff) AM_RAM AM_RANGE(0xe000, 0xe1ff) AM_RAM AM_BASE(&tnzs_vdcram) AM_RANGE(0xe200, 0xe2ff) AM_RAM AM_BASE(&tnzs_scrollram) /* scrolling info */ AM_RANGE(0xe300, 0xe303) AM_RAM AM_MIRROR(0xfc) AM_BASE(&tnzs_objctrl) /* control registers (0x80 mirror used by Arkanoid 2) */ AM_RANGE(0xe800, 0xe800) AM_WRITE(SMH_RAM) AM_BASE(&tnzs_bg_flag) /* enable / disable background transparency */ AM_RANGE(0xf000, 0xf000) AM_READNOP AM_WRITENOP //??? AM_RANGE(0xf001, 0xf001) AM_READ(input_1_r) AM_WRITE(output_0_w) AM_RANGE(0xf002, 0xf002) AM_READ_PORT("IN0") AM_WRITE(output_1_w) AM_RANGE(0xf800, 0xf801) AM_DEVWRITE("ay", ay8910_address_data_w) AM_RANGE(0xf801, 0xf801) AM_DEVREAD("ay", ay8910_r) ADDRESS_MAP_END static INPUT_PORTS_START( cchance ) PORT_START("IN0") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME("Bet SW") PORT_CODE(KEYCODE_X) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SERVICE2 ) PORT_NAME("Analyzer") PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("Payout SW") PORT_CODE(KEYCODE_L) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("SP") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("Opt 1") PORT_CODE(KEYCODE_A) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("Opt 2") PORT_CODE(KEYCODE_S) // PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("Payout") PORT_CODE(KEYCODE_D) // PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("Hop Over") PORT_CODE(KEYCODE_F) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("Slottle") PORT_CODE(KEYCODE_Z) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("Drop SW") PORT_CODE(KEYCODE_H) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("Reset Key") PORT_CODE(KEYCODE_J) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("Last Key") PORT_CODE(KEYCODE_K) PORT_START("DSW1") PORT_DIPNAME( 0x01, 0x00, "DSW1" ) PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x00, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START("DSW2") //likely to be unused PORT_DIPNAME( 0x01, 0x01, "DSW2" ) PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) INPUT_PORTS_END static const gfx_layout cchance_layout = { 16,16, RGN_FRAC(1,4), 4, { RGN_FRAC(3,4), RGN_FRAC(2,4), RGN_FRAC(1,4), RGN_FRAC(0,4) }, { 0, 1, 2, 3, 4, 5, 6, 7, 8*8+0, 8*8+1, 8*8+2, 8*8+3, 8*8+4, 8*8+5, 8*8+6, 8*8+7 }, { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8, 16*8, 17*8, 18*8, 19*8, 20*8, 21*8, 22*8, 23*8 }, 32*8 }; static GFXDECODE_START( cchance ) GFXDECODE_ENTRY( "gfx1", 0, cchance_layout, 0x0, 32 ) GFXDECODE_END static const ay8910_interface ay8910_config = { AY8910_LEGACY_OUTPUT, AY8910_DEFAULT_LOADS, DEVCB_INPUT_PORT("DSW1"), DEVCB_INPUT_PORT("DSW2"), DEVCB_NULL, DEVCB_NULL }; static MACHINE_DRIVER_START( cchance ) MDRV_CPU_ADD("maincpu", Z80,4000000) /* ? MHz */ MDRV_CPU_PROGRAM_MAP(main_map,0) MDRV_CPU_VBLANK_INT("screen", irq0_line_hold) MDRV_GFXDECODE(cchance) /* video hardware */ MDRV_SCREEN_ADD("screen", RASTER) MDRV_SCREEN_REFRESH_RATE(57.5) MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0)) MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MDRV_SCREEN_SIZE(32*8, 32*8) MDRV_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1) MDRV_PALETTE_LENGTH(512) MDRV_PALETTE_INIT(arknoid2) MDRV_VIDEO_UPDATE(tnzs) MDRV_VIDEO_EOF(tnzs) MDRV_SPEAKER_STANDARD_MONO("mono") MDRV_SOUND_ADD("ay", AY8910, 1500000/2) MDRV_SOUND_CONFIG(ay8910_config) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25) MACHINE_DRIVER_END ROM_START( cchance ) ROM_REGION( 0x10000, "maincpu", 0 ) ROM_LOAD("chance-cccpu.bin", 0x00000, 0x10000, CRC(77531028) SHA1(6f647dea3f1c5884c32a35e04ab6c8a61688171a) ) ROM_REGION( 0x40000, "gfx1", 0 ) ROM_LOAD("chance-cccha0.bin", 0x30000, 0x10000, CRC(df8403cf) SHA1(997a6e07079fcbcae2fb82bbd7af0db9b90a03e0)) ROM_LOAD("chance-cccha1.bin", 0x20000, 0x10000, CRC(26fddc7d) SHA1(d89757c28f14dccdc7d898e19fea59f41f4fa903) ) ROM_LOAD("chance-cccha2.bin", 0x10000, 0x10000, CRC(fa5ccf5b) SHA1(21957a6a7b88c315d1fbb82e98a924a637a28397) ) ROM_LOAD("chance-cccha3.bin", 0x00000, 0x10000, CRC(2a2979c9) SHA1(5036313e219ec561fa6753f0db6bb28c6fc97963) ) ROM_REGION( 0x0400, "proms", 0 ) /* color proms */ ROM_LOAD( "prom1", 0x0000, 0x0200, NO_DUMP ) ROM_LOAD( "prom2", 0x0200, 0x0200, NO_DUMP ) ROM_END GAME( 1987?, cchance, 0, cchance, cchance, 0, ROT0, "unknown", "Cherry Chance", GAME_NOT_WORKING | GAME_WRONG_COLORS )