/************************************************************************************************* Cherry Bonus 2001 (c)2000/2001 Dyna Produttore Dyna N.revisione CPU 1x DYNA CPU91A-011-0016JK004 (QFP84) custom 1x DYNA DC3001-0051A (QFP128) custom 1x DYNA 22A078803 (DIP42) (I think it's an I/O) 1x WINBOND WF19054 (equivalent to AY-3-8910) 1x oscillator 24.000MHz ROMs 1x M27C4002 (12a) 1x M27C1001 (11f) 2x AM27S29PC (9b,11b) 2x GAL16V8D (not dumped) Note 1x 36x2 edge connector 1x 10x2 edge connector 1x trimmer (volume) 1x pushbutton (sw8) 1x battery 7x 8x switches dip (sw1-7) ------------------------------ In title screen (c) is 2001 In test mode (c) is 2000 ------------------------------ this seems more like 8-bit hardware, maybe it should be v25, not v35... *************************************************************************************************/ #include "emu.h" #include "cpu/nec/nec.h" #include "sound/ay8910.h" #include "machine/8255ppi.h" class cb2001_state : public driver_device { public: cb2001_state(const machine_config &mconfig, device_type type, const char *tag) : driver_device(mconfig, type, tag) { } UINT16 *m_vram_fg; UINT16* m_vram_bg; int m_videobank; int m_videomode; tilemap_t *m_reel1_tilemap; tilemap_t *m_reel2_tilemap; tilemap_t *m_reel3_tilemap; int m_other1; int m_other2; }; #define xxxx 0x90 /* Unknown */ static const UINT8 cb2001_decryption_table[256] = { 0xe8,xxxx,xxxx,xxxx,0x80,0xe4,0x12,0x2f, 0x3c,xxxx,xxxx,0x23,xxxx,xxxx,xxxx,0x5f, /* 00 */ // ssss ---- **** pppp pppp ssss pppp pppp 0x86,xxxx,xxxx,0x27,0x1c,xxxx,xxxx,xxxx, 0x32,0x40,0xa0,0xd3,0x3a,0x14,0x89,0x1f, /* 10 */ // rrrr **** pppp pppp pppp pppp pppp ppp? pppp pppp ssss xxxx,0x8e,xxxx,0x0f,xxxx,0x49,0xb5,xxxx, 0x56,xxxx,xxxx,0x75,0x33,0xb6,xxxx,0x39, /* 20 */ // ssss ssss pppp pppp pppp ssss pppp pppp **** 0x89,xxxx,xxxx,xxxx,xxxx,0x22,0x5b,xxxx, xxxx,xxxx,0x74,xxxx,xxxx,0xa6,xxxx,0x74, /* 30 */ // wwww **** pppp debu pppp ssss xxxx,0xea,xxxx,xxxx,0xd0,0xb0,0x5e,xxxx, xxxx,0xa2,xxxx,xxxx,0xa3,xxxx,xxxx,0xb3, /* 40 */ // ssss **** pppp pppp pppp ssss pppp 0x13,xxxx,0x2c,xxxx,0x9d,xxxx,0x42,0xc0, 0x04,xxxx,0xb7,xxxx,0xeb,0xab,xxxx,xxxx, /* 50 */ // ???? ssss **** pppp pppp **** **** ssss pppp xxxx,xxxx,xxxx,xxxx,0x0a,xxxx,xxxx,xxxx, 0xa1,0xa5,xxxx,xxxx,xxxx,0xbb,0xba,xxxx, /* 60 */ // pppp ssss pppp pppp ssss 0xc3,0x53,0x02,0x58,xxxx,xxxx,0x24,xxxx, 0x72,xxxx,0xf3,xxxx,xxxx,0x43,xxxx,0x34, /* 70 */ // ssss pppp pppp ssss pppp ssss pppp ssss **** 0x26,xxxx,0xd1,xxxx,xxxx,0x3d,0xfb,0xf6, xxxx,xxxx,0x59,xxxx,0x73,xxxx,0x2a,xxxx, /* 80 */ // pppp rrrr pppp **** ssss pppp ssss pppp xxxx,0x3d,0xe9,xxxx,xxxx,0xbe,0xf9,xxxx, xxxx,xxxx,0x57,xxxx,0xb9,xxxx,0xbf,xxxx, /* 90 */ // wwww pppp pppp **** pppp ssss ssss 0xc1,xxxx,0xe6,0x06,0xaa,0x9c,0xad,0xb8, 0x4e,xxxx,0x8d,0x50,0x51,0xa4,xxxx,0x1a, /* A0 */ // **** pppp ssss pppp **** pppp ssss pppp ssss ssss pppp pppp pppp 0xac,xxxx,0xb4,xxxx,xxxx,0x83,xxxx,xxxx, xxxx,0x05,0x03,xxxx,0x1e,0x43,0x07,0xcf, /* B0 */ // pppp ssss pppp pppp pppp ssss **** ssss ssss 0xcb,0xec,0xee,xxxx,xxxx,0xe2,0x87,xxxx, xxxx,xxxx,0x76,0x61,0x48,xxxx,0x2e,xxxx, /* C0 */ // ssss ssss pppp ssss pppp pppp **** **** pppp xxxx,0xf2,0x46,xxxx,0x60,xxxx,0x4f,0x47, 0x88,xxxx,xxxx,0xff,xxxx,0xfa,0xc7,0x8b, /* D0 */ // pppp pppp **** pppp pppp pppp ssss **** ssss pppp 0x8a,0xb1,xxxx,0xc6,xxxx,0x5a,xxxx,0xb2, 0x9a,0x52,xxxx,xxxx,xxxx,xxxx,xxxx,xxxx, /* E0 */ // ssss gggg ssss **** pppp pppp **** xxxx,0xae,0xfe,xxxx,xxxx,xxxx,xxxx,0x3a, xxxx,xxxx,0x34,xxxx,0x81,xxxx,xxxx,xxxx, /* F0 */ // pppp ssss ppp? wwww pppp }; /* robiza's notes: f7 -> 3a very probable, but 1c -> 3a d1 f1 -> same effect of "z80 cpir" opcode (repne cmpmb) d1 -> f2, f1 -> ae (cmast91 from 2682, cb2001 from e2156) e0022 a5 push psw ? e0023 d4 push r ? e0024 bc push ds0 (bc -> 1e) e0025 a3 push ds1 (a3 -> 06) e0026 dd di ? e0027 a7 00 00 mov aw,0 e002a 21 d8 mov ds0,aw e002c 21 c0 mov ds1,aw e002e 18 c0 xor al,al e0030 49 67 07 mov [767],al e0033 45 01 mov al,1 e0035 49 d3 06 mov [6d3],al ... e00a6 be pop ds1 (be -> 07) e00a7 1f pop ds0 (1f -> 1f) e00a8 05 30 in al, 30 ? e00aa cb pop r ? e00ab 54 pop psw ? e00ac 23 92 fint (23 -> 0f) e00ae bf reti cmast91 and cmv4 seems similar to this cb2001: cmast91: cb2001: 0089 call 2a9d e0038 call e30a2 2a9d ld hl,d0b3 e30a2 lea bw,[04a6] 2aa0 inc (hl) e30a5 inc b ptr[bw] 2aa1 inc hl e30a8 inc bw 2aa2 inc (hl) e30a9 inc b ptr[bw] 2aa3 ld a,(hl) e30ab mov al,b ptr[bw] 2aa4 cp 3c e30ad cmp al,3c 2aa6 ret c e30af bc e30b7 0c4f ld a,(d44d) e003b mov al,[512] 0c52 or a,a e003e and al,al 0c53 ret nz e0040 be e0083 0c54 ld hl,d461 . 0c57 ld a,(d476) e0042 mov aw,[4b9] (68 -> a1) 0c5a or a e0045 and aw,aw 0c5b jr nz,0c6d e0047 be e0083 0c5d ld a,(hl) . 0c5e or a e0049 and al,al 0c5f jr nz,0c71 e004b be e0054 0c61 inc hl e004d dec al 0c62 inc (hl) e004f mov [4b9],aw (4c -> a3) 0c63 ld a,(hl) . . e0052 br e0083 . e0054 and ah,ah . e0056 be e007b 0c64 cp 3c e0058 mov al,3c 0c66 jr c,c71 . 0c68 dec hl e005a dec ah 0c69 ld (hl),ff e005c mov [4b9],aw 0c6b jr c71 . 0c6d xor a . 0c6e ld (hl),a . 0c6f inc (hl) . 0c70 ld (hl),a . 0c71 ld a,(d463) e005f mov aw,[4bb] 0c74 or a e0062 and aw,aw 0c75 ret nz e0064 bne e006b . e0066 mov aw,1 . e0069 br e006e 0067 ld a,$07 e0130 mov al,7h 0069 out ($23),a e0132 mov dw,23h e0135 out dw,al 006b ld a,$3f e0136 mov al,3fh 006d out ($22),a e0138 mov dw,22h e013b out dw,al 006f ld a,$9b e0124 mov al,0ffh 0071 out ($13),a e0126 mov dw,13h e0129 out dw,al ----------------- cmv4 cb2001 (en -> de) . e025f mov dw,2h 02b2 in a,($06) e0262 in al,dw (c1 -> ec) . e0263 xor al,d0h . e0265 and l,c0h 02b4 bit 6,a e0267 test1 al,6h (23 -> 0f) 02b6 jp z,$41e2 e026b be e0270 . e026d br e39fe 02b9 bit 7,a e0270 test1 al,7h 02bb jp z,$41e2 e0274 be e0279 02be call $0ab2 . . e0276 br e6120 02c1 ld bc,$8000 e0279 mov cw,8000h 029f ld b,$fc 02a1 call $0c38 e0239 call 0e30b8h 02a4 ld hl,$d023 e023d mov ix,90h (36 -> be) 02a7 call $2b2d e0240 call 0e32a6h (00 -> e8) 2b2d ld a,$01 e32a6 mov al,1h 2b2f or a e32a8 and al,al 2b30 add a,(hl) e32aa add al,b ptr [ix] 2b31 daa e32ac daa (13 -> 27) not sure 2b32 ld (hl),a e32ad mov b ptr [ix],al 2b33 push bc e32af push cw (ac -> 51) 2b34 ld b,$03 e32b0 mov cw,3h (9c -> b9) 2b36 dec hl e32b3 inc ix or dec ix? 2b37 ld a,(hl) e32b4 mov al,b ptr [ix] (e0 -> 8a) 2b38 adc a,$00 e32b6 adc al,0h (1d -> 14) 2b3a daa e32b8 daa 2b3b ld (hl),a e32b9 mov b ptr [ix],al 2b3c djnz $2b36 e32bb dbnz e32b3h (c5 -> e2) 2b3e pop bc e32bd pop cw (8a -> 59) 2b3f ret e32be ret 2b40-2b4b e32bf-e32d1 (06 -> 12) (07 -> 27 not sure) (d7 -> 4f dec iy or 47 inc iy) 2b4c-2b57 e32d2-e32e4 (af -> 1a) . e32e5- (8e -> 2a) (14 -> 1c) 02aa ld a,$01 e0243 mov al,1h 02ac ld ($d618),a e0245 mov [72dh],al 02af call $4a8e e0248 call 0e66cbh 4a8e ld a,($d618) e66cb mov al,[72dh] (1a -> a0) 4a91 and a e66ce and al,al (64 -> 22) 4a92 jr z,$4abe e66d0 be e6703 (3f -> 74) 4a94 cp $02 e66d2 cmp al,2h (08 -> 3c) 4a96 jr nz,$4aa6 e66d4 bne e66e9 (2b -> 75) 4a98 ld a,$0d e66d6 mov al,0dh (45 -> b0) . e66d8 mov dw,23h (6e -> ba) 4a9a out ($03),a e66db out dw,al (c2 -> ee) 4a9c ld a,$00 e66dc mov al,00h . e66de mov dw,22h 4a9e out ($02),a e66e1 out dw,al 4aa0 xor a e66e2 xor al,al (18 -> 32) 4aa1 ld ($d618),al e66e4 mov [72dh],al (49 -> a2) 4aa4 jr $4abe e66e7 br 0e6703h (5c -> eb) 4aa6 add a,a e66e9 add al,al (72 -> 02) 4aa7 ld e,a . 4aa8 ld d,$00 e66eb mov ah,00h (b2 -> b4) 4aaa ld hl,$4b62 e66ed mov bw,67cbh (6d -> bb) 4aad add lh,de e66f0 add bw,aw (ba -> 03) 4aae ld e,(hl) . 4aaf inc hl . 4abo ld d,(hl) . 4ab1 ex de,hl e66f2 mov bw,w ptr ss[bw](df -> 8b) 4ab2 xor a . 4ab3 ld ($d618),a e66f5 mov b ptr[72dh],ah (d8 -> 88) 4ab6 ld ($d619),a e66f9 mov b ptr[72eh],ah 4ab9 ld ($d61a),hl e66fd mov w ptr[72fh],bw 4abc jr $4ac9 e6701 br 0e6712h 4abe ld a,($d619) e6703 mov al,[72eh] 4ac1 and a e6706 and al,al 4ac2 jr z,$4ac9 e6708 be 0e6712h 4ac4 dec a e670a dec al (f2 -> fe) 4ac5 ld ($d619),a e670c mov [72eh],al . e670f be 0e6712h 4ac8 ret nz e6711 ret (70 -> c3) 4ac9 ld hl,($d61a) e6712 mov bw,w ptr[72fh] . e6716 or bw,bw ??? (0b -> 23) ??? . e6718 bne 0e671bh . e671a ret 4acc ld a,(hl) e671b mov al,b ptr ps[bw](ce -> 2e) (e0 -> 8a) 4acd inc hl e671e inc bw (7d -> 43) 4ace cp $f0 e671f cmp al,0f0h 4ad0 jr nc,$4b14 e6721 bnc 0e676fh (8c -> 73) 4add sub $50 e672f sub al,50h (52 -> 2c) 4adf cp $50 e6731 cmp al,50h 4ae1 jr c,$4ae7 e6733 bc 0e6739 (78 -> 72) 4ae3 ld b,$04 e6735 mov ch,4h (26 -> b5) 4ae5 sub $50 e6737 sub al,50h 4ae7 ld c,a e6739 mov cl,al 4ae8 and $0f e673b and al,0fh (76 -> 24) 4aea add a,a e673d add al,al 4aeb ld e,a . 4aec ld d,$00 e673f mov ah,0h 4aee ld hl,$4b42 e6741 mov bw,67ab 4af1 add hl,de e6744 add bw,aw 4af2 ld e,(hl) e6746 mov bw,w ptr ps[bw] not sure the prefix 4af3 inc hl . 4af4 ld d,(hl) . 4af5 ld a,c . 4af6 and $f0 e6749 and cl,f0h (04 -> 80) 4af8 jr z,$4b05 e674c be 0e6753 4afa rrca . 4afb rrca . 4afc rrca . 4afd rrca e674e ror cl,4h (57 -> c0) 4afe srl d . 4b00 rr e e6751 shr bw,cl (1b -> d3) 4b02 dec a . 4b03 jr nz,$4afe . 4b05 ld a,b e6753 mov al,ch . e6755 mov dw,23h 4b06 out ($03),a e6758 out dw,al ------------------------------------------------- 56 -> 42 (inc dw or dec dw) 92 -> e9 (probably) dd -> fa (di) (probably) checked against gussun (from 10000) and quizf1 (start up code): 41 -> ea (jmp_far) 21 -> 8e a7 -> b8 de -> c7 e3 -> c6 */ // these areas are wrong static const rectangle visible1 = { 0*8, (14+48)*8-1, 3*8, (3+7)*8-1 }; static const rectangle visible2 = { 0*8, (14+48)*8-1, 10*8, (10+7)*8-1 }; static const rectangle visible3 = { 0*8, (14+48)*8-1, 17*8, (17+7)*8-1 }; static SCREEN_UPDATE(cb2001) { cb2001_state *state = screen->machine().driver_data(); int count,x,y; bitmap_fill(bitmap,cliprect,get_black_pen(screen->machine())); count = 0x0000; // render bg as 8x8 tilemaps if (state->m_other1 & 0x02) { if (!(state->m_other1 & 0x04)) { for (y=0;y<32;y++) { for (x=0;x<64;x++) { int tile; int colour; tile = (state->m_vram_bg[count] & 0x0fff); colour = (state->m_vram_bg[count] & 0xf000)>>12; tile += state->m_videobank*0x2000; drawgfx_opaque(bitmap,cliprect,screen->machine().gfx[0],tile,colour,0,0,x*8,y*8); count++; } } } else { int i; for (i= 0;i < 64;i++) { UINT16 scroll; scroll = state->m_vram_bg[0xa00/2 + i/2]; if (i&1) scroll >>=8; scroll &=0xff; tilemap_set_scrolly(state->m_reel2_tilemap, i, scroll); scroll = state->m_vram_bg[0x800/2 + i/2]; if (i&1) scroll >>=8; scroll &=0xff; tilemap_set_scrolly(state->m_reel1_tilemap, i, scroll); scroll = state->m_vram_bg[0xc00/2 + i/2]; if (i&1) scroll >>=8; scroll &=0xff; tilemap_set_scrolly(state->m_reel3_tilemap, i, scroll); } tilemap_draw(bitmap, &visible1, state->m_reel1_tilemap, 0, 0); tilemap_draw(bitmap, &visible2, state->m_reel2_tilemap, 0, 0); tilemap_draw(bitmap, &visible3, state->m_reel3_tilemap, 0, 0); } } count = 0x0000; for (y=0;y<32;y++) { for (x=0;x<64;x++) { int tile; int colour; tile = (state->m_vram_fg[count] & 0x0fff); colour = (state->m_vram_fg[count] & 0xf000)>>12; tile += state->m_videobank*0x2000; if (state->m_other2 & 0x4) { tile += 0x1000; } drawgfx_transpen(bitmap,cliprect,screen->machine().gfx[0],tile,colour,0,0,x*8,y*8,0); count++; } } popmessage("%02x %02x %02x %02x\n",state->m_videobank,state->m_videomode, state->m_other1, state->m_other2); return 0; } /* these ports sometimes get written with similar values - they could be hooked up wrong, or subject to change it the code is being executed incorrectly */ WRITE16_HANDLER( cb2001_vidctrl_w ) { cb2001_state *state = space->machine().driver_data(); if (mem_mask&0xff00) // video control? { printf("cb2001_vidctrl_w %04x %04x\n", data, mem_mask); state->m_videobank = (data & 0x0800)>>11; } else // something else state->m_other1 = data & 0x00ff; } WRITE16_HANDLER( cb2001_vidctrl2_w ) { cb2001_state *state = space->machine().driver_data(); if (mem_mask&0xff00) // video control? { printf("cb2001_vidctrl2_w %04x %04x\n", data, mem_mask); // i think this switches to 'reels' mode state->m_videomode = (data>>8) & 0x03; // which bit?? } else // something else state->m_other2 = data & 0x00ff; // printf("cb2001_vidctrl2_w %04x %04x\n", data, mem_mask); // bank could be here instead } static TILE_GET_INFO( get_cb2001_reel1_tile_info ) { cb2001_state *state = machine.driver_data(); int code = state->m_vram_bg[(0x0000/2) + tile_index/2]; if (tile_index&1) code >>=8; code &=0xff; int colour = 0;//= (cb2001_out_c&0x7) + 8; SET_TILE_INFO( 1, code+0x800, colour, 0); } static TILE_GET_INFO( get_cb2001_reel2_tile_info ) { cb2001_state *state = machine.driver_data(); int code = state->m_vram_bg[(0x0200/2) + tile_index/2]; if (tile_index&1) code >>=8; code &=0xff; int colour = 0;//(cb2001_out_c&0x7) + 8; SET_TILE_INFO( 1, code+0x800, colour, 0); } static TILE_GET_INFO( get_cb2001_reel3_tile_info ) { cb2001_state *state = machine.driver_data(); int code = state->m_vram_bg[(0x0400/2) + tile_index/2]; int colour = 0;//(cb2001_out_c&0x7) + 8; if (tile_index&1) code >>=8; code &=0xff; SET_TILE_INFO( 1, code+0x800, colour, 0); } static VIDEO_START(cb2001) { cb2001_state *state = machine.driver_data(); state->m_reel1_tilemap = tilemap_create(machine,get_cb2001_reel1_tile_info,tilemap_scan_rows, 8, 32, 64, 8); state->m_reel2_tilemap = tilemap_create(machine,get_cb2001_reel2_tile_info,tilemap_scan_rows, 8, 32, 64, 8); state->m_reel3_tilemap = tilemap_create(machine,get_cb2001_reel3_tile_info,tilemap_scan_rows, 8, 32, 64, 8); tilemap_set_scroll_cols(state->m_reel1_tilemap, 64); tilemap_set_scroll_cols(state->m_reel2_tilemap, 64); tilemap_set_scroll_cols(state->m_reel3_tilemap, 64); } WRITE16_HANDLER( cb2001_bg_w ) { cb2001_state *state = space->machine().driver_data(); COMBINE_DATA(&state->m_vram_bg[offset]); // also used for the reel tilemaps in a different mode /* if (offset<0x200/2) { tilemap_mark_tile_dirty(state->m_reel1_tilemap,(offset&0xff)/2); } else if (offset<0x400/2) { tilemap_mark_tile_dirty(state->m_reel2_tilemap,(offset&0xff)/2); } else if (offset<0x600/2) { tilemap_mark_tile_dirty(state->m_reel3_tilemap,(offset&0xff)/2); } else if (offset<0x800/2) { // tilemap_mark_tile_dirty(reel4_tilemap,(offset&0xff)/2); } */ tilemap_mark_all_tiles_dirty (state->m_reel1_tilemap); tilemap_mark_all_tiles_dirty (state->m_reel2_tilemap); tilemap_mark_all_tiles_dirty (state->m_reel3_tilemap); } static ADDRESS_MAP_START( cb2001_map, AS_PROGRAM, 16 ) AM_RANGE(0x00000, 0x1ffff) AM_RAM AM_RANGE(0x20000, 0x20fff) AM_RAM AM_BASE_MEMBER(cb2001_state, m_vram_fg) AM_RANGE(0x21000, 0x21fff) AM_RAM_WRITE(&cb2001_bg_w) AM_BASE_MEMBER(cb2001_state, m_vram_bg) AM_RANGE(0xc0000, 0xfffff) AM_ROM AM_REGION("boot_prg",0) ADDRESS_MAP_END static ADDRESS_MAP_START( cb2001_io, AS_IO, 16 ) AM_RANGE(0x00, 0x03) AM_DEVREADWRITE8("ppi8255_0", ppi8255_r, ppi8255_w, 0xffff) /* Input Ports */ AM_RANGE(0x10, 0x13) AM_DEVREADWRITE8("ppi8255_1", ppi8255_r, ppi8255_w, 0xffff) /* DIP switches */ AM_RANGE(0x20, 0x21) AM_DEVREAD8("aysnd", ay8910_r, 0xff00) AM_RANGE(0x22, 0x23) AM_DEVWRITE8("aysnd", ay8910_data_address_w, 0xffff) AM_RANGE(0x30, 0x31) AM_WRITE(cb2001_vidctrl_w) AM_RANGE(0x32, 0x33) AM_WRITE(cb2001_vidctrl2_w) ADDRESS_MAP_END static INPUT_PORTS_START( cb2001 ) PORT_START("IN0") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_GAMBLE_BOOK ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_GAMBLE_SERVICE ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SLOT_STOP2 ) PORT_NAME("Stop 2 / Big") PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SLOT_STOP1 ) PORT_NAME("Stop 1 / D-UP") PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SLOT_STOP_ALL ) PORT_NAME("Stop All / Take") PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_GAMBLE_BET ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_SLOT_STOP3 ) PORT_NAME("Stop 3 / Small / Info") PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START1 ) PORT_NAME("Start") PORT_START("IN1") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(2) /* Coin B */ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN4 ) PORT_IMPULSE(2) /* Coin D */ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN3 ) PORT_IMPULSE(2) /* Coin C */ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_GAMBLE_KEYIN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(2) /* Coin A */ PORT_START("IN2") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_GAMBLE_KEYOUT ) PORT_NAME("Key Out / Attendant") PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_GAMBLE_SERVICE ) PORT_NAME("Settings") PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_GAMBLE_BOOK ) PORT_NAME("Stats") PORT_START("DSW1") PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) ) PORT_DIPLOCATION("DSW1:1") /* OK */ PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x02, "Hopper Out Switch" ) PORT_DIPLOCATION("DSW1:2") /* OK */ PORT_DIPSETTING( 0x02, "Active Low" ) PORT_DIPSETTING( 0x00, "Active High" ) PORT_DIPNAME( 0x04, 0x04, "Payout Mode" ) PORT_DIPLOCATION("DSW1:3") /* OK */ PORT_DIPSETTING( 0x04, "Payout Switch" ) PORT_DIPSETTING( 0x00, "Automatic" ) PORT_DIPNAME( 0x08, 0x00, "W-UP '7'" ) PORT_DIPLOCATION("DSW1:4") /* not checked */ PORT_DIPSETTING( 0x08, "Loss" ) PORT_DIPSETTING( 0x00, "Even" ) PORT_DIPNAME( 0x10, 0x00, "W-UP Pay Rate" ) PORT_DIPLOCATION("DSW1:5") /* OK */ PORT_DIPSETTING( 0x00, "80%" ) PORT_DIPSETTING( 0x10, "90%" ) PORT_DIPNAME( 0x20, 0x00, "W-UP Game" ) PORT_DIPLOCATION("DSW1:6") /* OK */ PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0xc0, 0xc0, "Bet Max" ) PORT_DIPLOCATION("DSW1:7,8") /* OK */ PORT_DIPSETTING( 0x00, "16" ) PORT_DIPSETTING( 0x40, "32" ) PORT_DIPSETTING( 0x80, "64" ) PORT_DIPSETTING( 0xc0, "96" ) PORT_START("DSW2") PORT_DIPNAME( 0x07, 0x00, "Main Game Pay Rate" ) PORT_DIPLOCATION("DSW2:1,2,3") /* OK */ PORT_DIPSETTING( 0x07, "35%" ) PORT_DIPSETTING( 0x06, "40%" ) PORT_DIPSETTING( 0x05, "45%" ) PORT_DIPSETTING( 0x04, "50%" ) PORT_DIPSETTING( 0x03, "55%" ) PORT_DIPSETTING( 0x02, "60%" ) PORT_DIPSETTING( 0x01, "65%" ) PORT_DIPSETTING( 0x00, "70%" ) PORT_DIPNAME( 0x18, 0x00, "Hopper Limit" ) PORT_DIPLOCATION("DSW2:4,5") /* OK */ PORT_DIPSETTING( 0x18, "300" ) PORT_DIPSETTING( 0x10, "500" ) PORT_DIPSETTING( 0x08, "1000" ) PORT_DIPSETTING( 0x00, "Unlimited" ) PORT_DIPNAME( 0x20, 0x00, "100 Odds Sound" ) PORT_DIPLOCATION("DSW2:6") /* not checked */ PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x20, DEF_STR( On ) ) PORT_DIPNAME( 0x40, 0x40, "Key-In Type" ) PORT_DIPLOCATION("DSW2:7") /* OK */ PORT_DIPSETTING( 0x40, "A-Type" ) PORT_DIPSETTING( 0x00, "B-Type" ) PORT_DIPNAME( 0x80, 0x00, "Center Super 7 Bet Limit" ) PORT_DIPLOCATION("DSW2:8") /* related with DSW 4-6 */ PORT_DIPSETTING( 0x80, "Unlimited" ) PORT_DIPSETTING( 0x00, "Limited" ) PORT_START("DSW3") PORT_DIPNAME( 0x03, 0x03, "Key In Rate" ) PORT_DIPLOCATION("DSW3:1,2") /* OK */ PORT_DIPSETTING( 0x00, "1 Coin/10 Credits" ) PORT_CONDITION("DSW2",0x40,PORTCOND_EQUALS,0x40) /* A-Type */ PORT_DIPSETTING( 0x01, "1 Coin/20 Credits" ) PORT_CONDITION("DSW2",0x40,PORTCOND_EQUALS,0x40) PORT_DIPSETTING( 0x02, "1 Coin/50 Credits" ) PORT_CONDITION("DSW2",0x40,PORTCOND_EQUALS,0x40) PORT_DIPSETTING( 0x03, "1 Coin/100 Credits" ) PORT_CONDITION("DSW2",0x40,PORTCOND_EQUALS,0x40) PORT_DIPSETTING( 0x00, DEF_STR( 1C_5C ) ) PORT_CONDITION("DSW2",0x40,PORTCOND_EQUALS,0x00) /* B-Type */ PORT_DIPSETTING( 0x01, "1 Coin/10 Credits" ) PORT_CONDITION("DSW2",0x40,PORTCOND_EQUALS,0x00) PORT_DIPSETTING( 0x02, "1 Coin/25 Credits" ) PORT_CONDITION("DSW2",0x40,PORTCOND_EQUALS,0x00) PORT_DIPSETTING( 0x03, "1 Coin/50 Credits" ) PORT_CONDITION("DSW2",0x40,PORTCOND_EQUALS,0x00) PORT_DIPNAME( 0x0c, 0x0c, "Coin A Rate" ) PORT_DIPLOCATION("DSW3:3,4") /* OK */ PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x08, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x0c, "1 Coin/10 Credits" ) PORT_DIPNAME( 0x30, 0x30, "Coin D Rate" ) PORT_DIPLOCATION("DSW3:5,6") /* OK */ PORT_DIPSETTING( 0x30, DEF_STR( 5C_1C ) ) PORT_CONDITION("DSW4",0x10,PORTCOND_EQUALS,0x10) /* C-Type */ PORT_DIPSETTING( 0x20, DEF_STR( 2C_1C ) ) PORT_CONDITION("DSW4",0x10,PORTCOND_EQUALS,0x10) PORT_DIPSETTING( 0x10, DEF_STR( 1C_1C ) ) PORT_CONDITION("DSW4",0x10,PORTCOND_EQUALS,0x10) PORT_DIPSETTING( 0x00, DEF_STR( 1C_2C ) ) PORT_CONDITION("DSW4",0x10,PORTCOND_EQUALS,0x10) PORT_DIPSETTING( 0x00, DEF_STR( 1C_5C ) ) PORT_CONDITION("DSW4",0x10,PORTCOND_EQUALS,0x00) /* D-Type */ PORT_DIPSETTING( 0x10, "1 Coin/10 Credits" ) PORT_CONDITION("DSW4",0x10,PORTCOND_EQUALS,0x00) PORT_DIPSETTING( 0x20, "1 Coin/25 Credits" ) PORT_CONDITION("DSW4",0x10,PORTCOND_EQUALS,0x00) PORT_DIPSETTING( 0x30, "1 Coin/50 Credits" ) PORT_CONDITION("DSW4",0x10,PORTCOND_EQUALS,0x00) PORT_DIPNAME( 0xc0, 0xc0, "Coin C Rate" ) PORT_DIPLOCATION("DSW3:7,8") /* OK */ PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x40, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x80, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0xc0, "1 Coin/10 Credits" ) PORT_START("DSW4") PORT_DIPNAME( 0x07, 0x07, "Credit Limit" ) PORT_DIPLOCATION("DSW4:1,2,3") /* not checked */ PORT_DIPSETTING( 0x07, "5,000" ) PORT_DIPSETTING( 0x06, "10,000" ) PORT_DIPSETTING( 0x05, "20,000" ) PORT_DIPSETTING( 0x04, "30,000" ) PORT_DIPSETTING( 0x03, "40,000" ) PORT_DIPSETTING( 0x02, "50,000" ) PORT_DIPSETTING( 0x01, "100,000" ) PORT_DIPSETTING( 0x00, "Unlimited" ) PORT_DIPNAME( 0x08, 0x08, "Display Of Payout Limit" ) PORT_DIPLOCATION("DSW4:4") /* not working */ PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x10, 0x10, "Type Of Coin D" ) PORT_DIPLOCATION("DSW4:5") /* OK */ PORT_DIPSETTING( 0x10, "C-Type" ) PORT_DIPSETTING( 0x00, "D-Type" ) PORT_DIPNAME( 0x20, 0x20, "Min. Bet For Bonus Play" ) PORT_DIPLOCATION("DSW4:6") /* OK */ PORT_DIPSETTING( 0x20, "16 Bet" ) PORT_DIPSETTING( 0x00, "8 Bet" ) PORT_DIPNAME( 0x40, 0x40, "Reel Speed" ) PORT_DIPLOCATION("DSW4:7") /* OK */ PORT_DIPSETTING( 0x40, DEF_STR( Low ) ) PORT_DIPSETTING( 0x00, DEF_STR( High ) ) PORT_DIPNAME( 0x80, 0x80, "Hopper Out By Coin A" ) PORT_DIPLOCATION("DSW4:8") /* not checked */ PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START("DSW5") PORT_DIPNAME( 0x01, 0x00, "Display Of Doll On Demo" ) PORT_DIPLOCATION("DSW5:1") /* not working */ PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x06, 0x06, "Coin In Limit" ) PORT_DIPLOCATION("DSW5:2,3") /* not checked */ PORT_DIPSETTING( 0x06, "1,000" ) PORT_DIPSETTING( 0x04, "5,000" ) PORT_DIPSETTING( 0x02, "10,000" ) PORT_DIPSETTING( 0x00, "20,000" ) PORT_DIPNAME( 0x18, 0x18, "Condition For 3 Kind Of Bonus" ) PORT_DIPLOCATION("DSW5:4,5") /* not checked */ PORT_DIPSETTING( 0x18, "12-7-1" ) PORT_DIPSETTING( 0x10, "9-5-1" ) PORT_DIPSETTING( 0x08, "6-3-1" ) PORT_DIPSETTING( 0x00, "3-2-1" ) PORT_DIPNAME( 0x20, 0x00, "Display Of Doll At All Fr. Bonus" ) PORT_DIPLOCATION("DSW5:6") /* not checked */ PORT_DIPSETTING( 0x20, DEF_STR( Low ) ) PORT_DIPSETTING( 0x00, DEF_STR( High ) ) PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) PORT_DIPLOCATION("DSW5:7") /* listed as unused */ PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x80, "Test Mode For Disp. Of Doll" ) PORT_DIPLOCATION("DSW5:8") /* not working */ PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) INPUT_PORTS_END static INTERRUPT_GEN( vblank_irq ) { generic_pulse_irq_line(device, NEC_INPUT_LINE_INTP0); } static const gfx_layout cb2001_layout = { 8,8, RGN_FRAC(1,1), 4, { 0,1,2,3 }, { 8,12,0,4,24,28, 16,20 }, { 0*32,1*32,2*32,3*32,4*32,5*32,6*32,7*32 }, 8*32 }; static const gfx_layout cb2001_layout32 = { 8,32, RGN_FRAC(1,1), 4, { 0,1,2,3 }, { 8,12,0,4,24,28, 16,20 }, { 0*32,1*32,2*32,3*32,4*32,5*32,6*32,7*32, 8*32, 9*32, 10*32, 11*32, 12*32, 13*32,14*32,15*32,16*32,17*32,18*32,19*32,20*32,21*32,22*32,23*32,24*32,25*32,26*32,27*32,28*32,29*32,30*32,31*32 }, 32*32 }; static GFXDECODE_START( cb2001 ) GFXDECODE_ENTRY( "gfx", 0, cb2001_layout, 0x0, 32 ) GFXDECODE_ENTRY( "gfx", 0, cb2001_layout32, 0x0, 32 ) GFXDECODE_END static PALETTE_INIT(cb2001) { int i; for (i = 0; i < 0x200; i++) { int r,g,b; UINT8*proms = machine.region("proms")->base(); int length = machine.region("proms")->bytes(); UINT16 dat; dat = (proms[0x000+i] << 8) | proms[0x200+i]; b = ((dat >> 1) & 0x1f)<<3; r = ((dat >> 6 )& 0x1f)<<3; g = ((dat >> 11 ) & 0x1f)<<3; if (length==0x400) // are the cb2001 proms dumped incorrectly? { if (!(i&0x20)) palette_set_color(machine, (i&0x1f) | ((i&~0x3f)>>1), MAKE_RGB(r, g, b)); } else { palette_set_color(machine, i, MAKE_RGB(r, g, b)); } } } static const ppi8255_interface cb2001_ppi8255_intf[2] = { { /* A, B & C set as input */ DEVCB_INPUT_PORT("IN0"), /* Port A read */ DEVCB_INPUT_PORT("IN1"), /* Port B read */ DEVCB_INPUT_PORT("IN2"), /* Port C read */ DEVCB_NULL, /* Port A write */ DEVCB_NULL, /* Port B write */ DEVCB_NULL /* Port C write */ }, { /* A, B & C set as input */ DEVCB_INPUT_PORT("DSW1"), /* Port A read */ DEVCB_INPUT_PORT("DSW2"), /* Port B read */ DEVCB_INPUT_PORT("DSW3"), /* Port C read */ DEVCB_NULL, /* Port A write */ DEVCB_NULL, /* Port B write */ DEVCB_NULL /* Port C write */ } }; static const ay8910_interface cb2001_ay8910_config = { AY8910_LEGACY_OUTPUT, AY8910_DEFAULT_LOADS, DEVCB_INPUT_PORT("DSW4"), DEVCB_INPUT_PORT("DSW5"), DEVCB_NULL, DEVCB_NULL }; static const nec_config cb2001_config = { cb2001_decryption_table, }; static MACHINE_CONFIG_START( cb2001, cb2001_state ) MCFG_CPU_ADD("maincpu", V35, 20000000) // CPU91A-011-0016JK004; encrypted cpu like nec v25/35 used in some irem game MCFG_CPU_CONFIG(cb2001_config) MCFG_CPU_PROGRAM_MAP(cb2001_map) MCFG_CPU_IO_MAP(cb2001_io) MCFG_CPU_VBLANK_INT("screen", vblank_irq) MCFG_PPI8255_ADD( "ppi8255_0", cb2001_ppi8255_intf[0] ) MCFG_PPI8255_ADD( "ppi8255_1", cb2001_ppi8255_intf[1] ) MCFG_GFXDECODE(cb2001) MCFG_PALETTE_INIT( cb2001 ) MCFG_SCREEN_ADD("screen", RASTER) MCFG_SCREEN_REFRESH_RATE(60) MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0)) MCFG_SCREEN_FORMAT(BITMAP_FORMAT_RGB32) MCFG_SCREEN_SIZE(64*8, 64*8) MCFG_SCREEN_VISIBLE_AREA(0, 64*8-1, 0, 32*8-1) MCFG_SCREEN_UPDATE(cb2001) MCFG_PALETTE_LENGTH(0x100) MCFG_VIDEO_START(cb2001) /* sound hardware */ MCFG_SPEAKER_STANDARD_MONO("mono") MCFG_SOUND_ADD("aysnd", AY8910, 1500000) // wrong MCFG_SOUND_CONFIG(cb2001_ay8910_config) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.50) MACHINE_CONFIG_END ROM_START( cb2001 ) ROM_REGION( 0x040000, "boot_prg", 0 ) ROM_LOAD16_WORD( "c01111.11f", 0x020000, 0x20000, CRC(ec6269f1) SHA1(f2428562a10e30192f2c95053f5ce448302e7cf5) ) ROM_REGION( 0x080000, "gfx", 0 ) ROM_LOAD( "c0111.12a", 0x000000, 0x80000, CRC(342b760e) SHA1(bc168bec384ccacd73543f604e3ab5b2b8f4f441) ) ROM_REGION( 0x400, "proms", 0 ) // ? ROM_LOAD( "am27s29.9b", 0x000, 0x200, CRC(6c90f6a2) SHA1(f3f592954000d189ded0ed8c6c4444ace0b616a4) ) ROM_LOAD( "am27s29.11b", 0x200, 0x200, CRC(e5aa3ec7) SHA1(675711dd6788b3d0c37573b49b6297cbcd8c8209) ) ROM_END ROM_START( scherrym ) ROM_REGION( 0x040000, "boot_prg", 0 ) ROM_LOAD16_WORD( "f11.bin", 0x000000, 0x40000, CRC(8967f58d) SHA1(eb01a16b7d108f5fbe5de8f611b4f77869aedbf1) ) ROM_REGION( 0x080000, "gfx", ROMREGION_ERASEFF ) // ROM_LOAD( "12a.bin", 0x000000, 0x80000,NO_DUMP ) // missing on PCB - 2 PCBs have been found this way, it probably uploads the GFX. ROM_REGION( 0x400, "proms", 0 ) ROM_LOAD( "n82s135-1.bin", 0x000, 0x100, CRC(66ed363f) SHA1(65bd37842c441c2e712844b07c0cfe37ef16d0ef) ) ROM_LOAD( "n82s135-2.bin", 0x200, 0x100, CRC(a19821db) SHA1(62dda90dd67dfbc0b96f161f1f2b7a46a5805eae) ) ROM_END GAME( 2001, cb2001, 0, cb2001, cb2001, 0, ROT0, "Dyna", "Cherry Bonus 2001", GAME_NOT_WORKING|GAME_NO_SOUND ) GAME( 2001, scherrym, 0, cb2001, cb2001, 0, ROT0, "Dyna", "Super Cherry Master", GAME_NOT_WORKING|GAME_NO_SOUND ) // 2001 version? (we have bootlegs running on z80 hw of a 1996 version)