// license:BSD-3-Clause // copyright-holders:David Haywood /*************************************************************************** CAVE PC hardware placeholder file for information *************************************************************************** Cave used a one-off PC platform for Deathsmiles II (c)2009 According to http://forum.arcadeotaku.com/viewtopic.php?f=26&t=9851 It uses a ASUS M3A78-EM motherboard (boot screen is shown) http://www.asus.com/Motherboards/M3A78EM/ fitted with AMD Athlon 64 X2 5050e Brisbane 2.60GHz, 1024KB L2 Cache 2048MB (2GB) 800MHz DDR and a custom JVS I/O board providing security etc. 'CV2000XP Rev 2.0' The game is contained on a Transcend 2GB 300x UDMA Compact Flash Card plugged into an adapter board with 'Windows(r) Embedded Standard' There don't appear to be any dedicated video / sound boards so it presumably uses the onboard capabilities of the board 'Integrated ATI Radeon(tm) HD 3200 GPU' 'Realtek(r) ALC1200 8 -Channel High Definition Audio CODEC' There should be at least 3 game revisions? Pictures of the hardware can be seen at http://ikotsu.blogspot.co.uk/2010/03/deathsmiles-ii-pos-arcade-pc.html however this revision is using a Gigabyte motherboard instead, possibly different boards were used? appears to be this one http://www.gigabyte.com/products/product-page.aspx?pid=3016#ov GA-MA78GPM-UD2H (rev. 1.0) The JVS board is said to be quite problematic, and the game will boot to an error screen if it isn't functioning correctly. http://forum.arcadeotaku.com/viewtopic.php?f=26&t=14850&start=60 */ #include "emu.h" #include "cpu/i386/i386.h" #include "screen.h" class cavepc_state : public driver_device { public: cavepc_state(const machine_config &mconfig, device_type type, const char *tag) : driver_device(mconfig, type, tag), m_maincpu(*this, "maincpu") { } required_device m_maincpu; void init_cavepc(); virtual void machine_start() override; virtual void machine_reset() override; virtual void video_start() override; uint32_t screen_update_cavepc(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect); void cavepc(machine_config &config); void cavepc_io(address_map &map); void cavepc_map(address_map &map); }; void cavepc_state::video_start() { } uint32_t cavepc_state::screen_update_cavepc(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect) { return 0; } /*****************************************************************************/ void cavepc_state::cavepc_map(address_map &map) { map(0x000f0000, 0x000fffff).bankr("bank1"); map(0xfffc0000, 0xffffffff).rom().region("bios", 0); /* System BIOS */ } void cavepc_state::cavepc_io(address_map &map) { } /*****************************************************************************/ static INPUT_PORTS_START(cavepc) INPUT_PORTS_END void cavepc_state::machine_start() { } void cavepc_state::machine_reset() { membank("bank1")->set_base(memregion("bios")->base() + 0x30000); } MACHINE_CONFIG_START(cavepc_state::cavepc) /* basic machine hardware */ MCFG_DEVICE_ADD("maincpu", PENTIUM3, 200000000) /* AMD Athlon 64 X2 5050e Brisbane 2.60GHz, 1024KB L2 Cache ! */ MCFG_DEVICE_PROGRAM_MAP(cavepc_map) MCFG_DEVICE_IO_MAP(cavepc_io) /* video hardware */ MCFG_SCREEN_ADD("screen", RASTER) MCFG_SCREEN_REFRESH_RATE(60) MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0)) MCFG_SCREEN_SIZE(640, 480) MCFG_SCREEN_VISIBLE_AREA(0, 639, 0, 199) MCFG_SCREEN_UPDATE_DRIVER(cavepc_state, screen_update_cavepc) MCFG_SCREEN_PALETTE("palette") MCFG_PALETTE_ADD("palette", 16) MACHINE_CONFIG_END void cavepc_state::init_cavepc() { } /*****************************************************************************/ /* Deathshmiles II (2009/10/14 MASTER VER 4.00) CAVE's venture into PC based hardware platforms. The game did not sell that well and was plagued by BSODs and hardware issues. The motherboard bios version that shipped out with the game is F2 on a Gigabyte GA-MA78GPM-UD2H board ( http://www.gigabyte.com/products/product-page.aspx?pid=3016#ov ) The following versions are known to have existed. 1.00 - released 2009/05/14 2.00 3.00 - sometimes scrolls the text "2ND UPDATE MASTER VER 3.00" at the bottom of the title screen The archive contains the following: ./images, documentaiton ./cf_card_2gb, a dd image of the 2GB CF FLASH card ./usb_drive, the game is updated using a USB drive and will not start if it is not present ./motherboard manual ./motherboard bios download version F2 */ ROM_START(deathsm2) ROM_REGION32_LE(0x100000, "bios", 0) ROM_LOAD( "ma78gu2h.f2", 0x000000, 0x100000, CRC(c85742c4) SHA1(9e2a4b4a2137d1a19bf4cce20a3e2642fc6c6e05) ) DISK_REGION( "cfcard" ) DISK_IMAGE( "ds2_4.0", 0, SHA1(111c2c7a3b987d47f4b6666a8ba9c5d9552b9653) ) DISK_REGION( "usb" ) // the USB stick used to upgrade the game to Version 4.00 MUST be present for it to run once upgraded DISK_IMAGE( "cave_ds2_usb", 0, SHA1(b601985c7f6e6a20b0b7999167b7ccdd12ab80d0) ) ROM_END /*****************************************************************************/ GAME(2009, deathsm2, 0, cavepc, cavepc, cavepc_state, init_cavepc, ROT0, "Cave", "Deathsmiles II: Makai no Merry Christmas (2009/10/14 MASTER VER 4.00)", MACHINE_IS_SKELETON )