/*************************************************************************** -= Cave Hardware =- driver by Luca Elia (l.elia@tin.it) Main CPU : MC68000 Sound CPU : Z80 [Optional] Sound Chips : YMZ280B or OKIM6295 x (1|2) + YM2203 / YM2151 [Optional] Other : 93C46 EEPROM ----------------------------------------------------------------------------------------- Year + Game License PCB Tilemaps Sprites Other ----------------------------------------------------------------------------------------- 94 Mazinger Z Banpresto ? 038 9335EX706 013 9341E7009 Z80 94 PowerInstinct 2 Atlus ATG02? 038 9429WX709 013 Z80 NMK 112 95 P.I. Legends Atlus AT047G2-B 038 9429WX709 013 9341E7009 Z80 NMK 112 95 Metamoqester Banpresto BP947A 038 9437WX711 013 9346E7002 Z80 95 Sailor Moon Banpresto BP945A 038 9437WX711 013 9346E7002 Z80 95 Donpachi Atlus AT-C01DP-2 038 9429WX727 013 8647-01 NMK 112 96 Air Gallet Banpresto BP962A 038 9437WX711 013 9346E7002 Z80 96 Hotdog Storm Marble ? ? Z80 97 Dodonpachi Atlus ATC03D2 ? 98 Dangun Feveron Nihon System CV01 038 9808WX003 013 9807EX004 98 ESP Ra.De. Atlus ATC04 ? 98 Uo Poko Jaleco CV02 038 9749WX001 013 9749EX004 99 Guwange Atlus ATC05 ? 99 Gaia Crusaders Noise Factory ? 038 9838WX003 013 9918EX008 99 Koro Koro Quest Takumi TUG-01B 038 9838WX004 013 9838EX004 01 Thunder Heroes Primetek ? 038 9838WX003 013 9918EX008 ----------------------------------------------------------------------------------------- To Do: - Sprite lag in some games (e.g. metmqstr). The sprites chip probably generates interrupts (unknown_irq) Stephh's notes (based on the games M68000 code and some tests) : 1) 'gaia' - Difficulty Dip Switch also affects "Bonus Life" Dip Switch 2) 'theroes' - This is a English/Chinese version, but from the manual, there might exist a English/Japanese one - Difficulty Dip Switch also affects "Bonus Life" Dip Switch - There are less degrees of difficulty in this version - DSW2 bit 5 effect remains unknown : * it is checked at address 0x008d16 at the begining of each sub-level * it is checked at address 0x00c382 when you quickly push the joystick left or right twice Any info is welcome ! Versions known to exist but not dumped: Pretty Soldier Sailor Moon (95/03/21) Dodonpachi Campaign Version Reportedly only 3 ever made, one was given out as a prize to a high score contest winner. The other two PCBs were shown running (and could be played) at a Cave fan show known as Cave Festival 2006. There are videos of the game being played floating around the internet and on YouTube. AKA DDP-CV or DDP BLUE ROM ***************************************************************************/ #include "driver.h" #include "machine/eeprom.h" #include "machine/nmk112.h" #include "cpu/z80/z80.h" #include "cave.h" #include "sound/2203intf.h" #include "sound/2151intf.h" #include "sound/okim6295.h" #include "sound/ymz280b.h" extern UINT16 *cave_spriteram16_2; /*************************************************************************** Interrupt Handling Routines ***************************************************************************/ static int time_vblank_irq = 2000; static UINT8 irq_level; static UINT8 vblank_irq; static UINT8 sound_irq; static UINT8 unknown_irq; static UINT8 agallet_vblank_irq; /* Update the IRQ state based on all possible causes */ static void update_irq_state(running_machine *machine) { if (vblank_irq || sound_irq || unknown_irq) cpunum_set_input_line(machine, 0, irq_level, ASSERT_LINE); else cpunum_set_input_line(machine, 0, irq_level, CLEAR_LINE); } static TIMER_CALLBACK( cave_vblank_start ) { vblank_irq = 1; update_irq_state(machine); cave_get_sprite_info(machine); agallet_vblank_irq = 1; } static TIMER_CALLBACK( cave_vblank_end ) { if(cave_kludge == 3) /* mazinger metmqstr */ { unknown_irq = 1; update_irq_state(machine); } agallet_vblank_irq = 0; } /* Called once/frame to generate the VBLANK interrupt */ static INTERRUPT_GEN( cave_interrupt ) { timer_set(ATTOTIME_IN_USEC(17376-time_vblank_irq), NULL, 0, cave_vblank_start); timer_set(ATTOTIME_IN_USEC(17376-time_vblank_irq + 2000), NULL, 0, cave_vblank_end); } /* Called by the YMZ280B to set the IRQ state */ static void sound_irq_gen(running_machine *machine, int state) { sound_irq = (state != 0); update_irq_state(machine); } /* Level 1 irq routines: Game |first read | bit==0->routine + | |offset: | read this offset | ddonpach 4,0 0 -> vblank + 4 1 -> rte 2 -> like 0 read sound dfeveron 0 0 -> vblank + 4 1 -> + 6 - read sound uopoko 0 0 -> vblank + 4 1 -> + 6 - read sound esprade 0 0 -> vblank + 4 1 -> rte 2 must be 0 read sound guwange 0 0 -> vblank + 6,4 1 -> + 6,4 2 must be 0 read sound mazinger 0 0 -> vblank + 4 rest -> scroll + 6 */ /* Reads the cause of the interrupt and clears the state */ static READ16_HANDLER( cave_irq_cause_r ) { int result = 0x0003; if (vblank_irq) result ^= 0x01; if (unknown_irq) result ^= 0x02; if (offset == 4/2) vblank_irq = 0; if (offset == 6/2) unknown_irq = 0; update_irq_state(machine); /* sailormn and agallet wait for bit 2 of $b80001 to go 1 -> 0. It must happen once per frame as agallet uses this to show the copyright notice screen for ~8.5s */ if (offset == 0) { result &= ~4; result |= (agallet_vblank_irq?0:4); } return result; } /*************************************************************************** Sound Handling Routines ***************************************************************************/ /* We need a FIFO buffer for sailormn, where the inter-CPUs communication is *really* tight */ static struct { int len; UINT8 data[32]; } soundbuf; //static UINT8 sound_flag1, sound_flag2; static READ8_HANDLER( soundflags_r ) { // bit 2 is low: can read command (lo) // bit 3 is low: can read command (hi) // return (sound_flag1 ? 0 : 4) | // (sound_flag2 ? 0 : 8) ; return 0; } static READ16_HANDLER( soundflags_ack_r ) { // bit 0 is low: can write command // bit 1 is low: can read answer // return ((sound_flag1 | sound_flag2) ? 1 : 0) | // ((soundbuf.len>0 ) ? 0 : 2) ; return ((soundbuf.len>0 ) ? 0 : 2) ; } /* Main CPU: write a 16 bit sound latch and generate a NMI on the sound CPU */ static WRITE16_HANDLER( sound_cmd_w ) { // sound_flag1 = 1; // sound_flag2 = 1; soundlatch_word_w(machine,offset,data,mem_mask); cpunum_set_input_line(machine, 1, INPUT_LINE_NMI, PULSE_LINE); cpu_spinuntil_time(ATTOTIME_IN_USEC(50)); // Allow the other cpu to reply } /* Sound CPU: read the low 8 bits of the 16 bit sound latch */ static READ8_HANDLER( soundlatch_lo_r ) { // sound_flag1 = 0; return soundlatch_word_r(machine,offset,0x00ff) & 0xff; } /* Sound CPU: read the high 8 bits of the 16 bit sound latch */ static READ8_HANDLER( soundlatch_hi_r ) { // sound_flag2 = 0; return soundlatch_word_r(machine,offset,0xff00) >> 8; } /* Main CPU: read the latch written by the sound CPU (acknowledge) */ static READ16_HANDLER( soundlatch_ack_r ) { if (soundbuf.len>0) { UINT8 data = soundbuf.data[0]; memmove(soundbuf.data,soundbuf.data+1,(32-1)*sizeof(soundbuf.data[0])); soundbuf.len--; return data; } else { logerror("CPU #1 - PC %04X: Sound Buffer 2 Underflow Error\n",activecpu_get_pc()); return 0xff; } } /* Sound CPU: write latch for the main CPU (acknowledge) */ static WRITE8_HANDLER( soundlatch_ack_w ) { soundbuf.data[soundbuf.len] = data; if (soundbuf.len<32) soundbuf.len++; else logerror("CPU #1 - PC %04X: Sound Buffer 2 Overflow Error\n",activecpu_get_pc()); } /* Handles writes to the YMZ280B */ static WRITE16_HANDLER( cave_sound_w ) { if (ACCESSING_BITS_0_7) { if (offset) ymz280b_data_0_w (machine, offset, data & 0xff); else ymz280b_register_0_w (machine, offset, data & 0xff); } } /* Handles reads from the YMZ280B */ static READ16_HANDLER( cave_sound_r ) { return ymz280b_status_0_r(machine,offset); } /*************************************************************************** EEPROM ***************************************************************************/ static const UINT8 cave_default_eeprom_type1[16] = {0x00,0x0C,0x11,0x0D,0xFF,0xFF,0xFF,0xFF,0x00,0x00,0x11,0x11,0xFF,0xFF,0xFF,0xFF}; /* DFeveron, Guwange */ static const UINT8 cave_default_eeprom_type1feversos[18] = {0x00,0x0C,0x16,0x27,0xFF,0xFF,0xFF,0xFF,0x00,0x00,0x11,0x11,0xFF,0xFF,0xFF,0xFF,0x05,0x19}; /* Fever SOS (code checks for the 0x0519 or it won't boot) */ static const UINT8 cave_default_eeprom_type2[16] = {0x00,0x0C,0xFF,0xFB,0xFF,0xFF,0xFF,0xFF,0x00,0x00,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF}; /* Esprade, DonPachi, DDonPachi */ static const UINT8 cave_default_eeprom_type3[16] = {0x00,0x03,0x08,0x00,0xFF,0xFF,0xFF,0xFF,0x08,0x00,0x00,0x00,0xFF,0xFF,0xFF,0xFF}; /* UoPoko */ static const UINT8 cave_default_eeprom_type4[16] = {0xF3,0xFE,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF}; /* Hotdog Storm */ static const UINT8 cave_default_eeprom_type5[16] = {0xED,0xFF,0x00,0x00,0x12,0x31,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00}; /* Mazinger Z (6th byte is country code) */ static const UINT8 cave_default_eeprom_type6[18] = {0xa5,0x00,0xa5,0x00,0xa5,0x00,0xa5,0x00,0xa5,0x01,0xa5,0x01,0xa5,0x04,0xa5,0x01,0xa5,0x02}; /* Sailor Moon (last byte is country code) */ // Air Gallet. Byte 1f is the country code (0==JAPAN,U.S.A,EUROPE,HONGKONG,TAIWAN,KOREA) static const UINT8 cave_default_eeprom_type7[48] = {0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff, 0x00,0x00,0x00,0x00,0x00,0x03,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x02, 0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0x00,0x00,0xff,0xff,0xff,0xff,0xff,0xff}; static const UINT8 *cave_default_eeprom; static int cave_default_eeprom_length; static int cave_region_byte; static WRITE16_HANDLER( cave_eeprom_msb_w ) { if (data & ~0xfe00) logerror("CPU #0 PC: %06X - Unknown EEPROM bit written %04X\n",activecpu_get_pc(),data); if ( ACCESSING_BITS_8_15 ) // even address { coin_lockout_w(1,~data & 0x8000); coin_lockout_w(0,~data & 0x4000); coin_counter_w(1, data & 0x2000); coin_counter_w(0, data & 0x1000); // latch the bit eeprom_write_bit(data & 0x0800); // reset line asserted: reset. eeprom_set_cs_line((data & 0x0200) ? CLEAR_LINE : ASSERT_LINE ); // clock line asserted: write latch or select next bit to read eeprom_set_clock_line((data & 0x0400) ? ASSERT_LINE : CLEAR_LINE ); } } static WRITE16_HANDLER( sailormn_eeprom_msb_w ) { sailormn_tilebank_w ( data & 0x0100 ); cave_eeprom_msb_w(machine,offset,data & ~0x0100,mem_mask); } static WRITE16_HANDLER( hotdogst_eeprom_msb_w ) { if ( ACCESSING_BITS_8_15 ) // even address { // latch the bit eeprom_write_bit(data & 0x0800); // reset line asserted: reset. eeprom_set_cs_line((data & 0x0200) ? CLEAR_LINE : ASSERT_LINE ); // clock line asserted: write latch or select next bit to read eeprom_set_clock_line((data & 0x0400) ? CLEAR_LINE: ASSERT_LINE ); } } static WRITE16_HANDLER( cave_eeprom_lsb_w ) { if (data & ~0x00ef) logerror("CPU #0 PC: %06X - Unknown EEPROM bit written %04X\n",activecpu_get_pc(),data); if ( ACCESSING_BITS_0_7 ) // odd address { coin_lockout_w(1,~data & 0x0008); coin_lockout_w(0,~data & 0x0004); coin_counter_w(1, data & 0x0002); coin_counter_w(0, data & 0x0001); // latch the bit eeprom_write_bit(data & 0x80); // reset line asserted: reset. eeprom_set_cs_line((data & 0x20) ? CLEAR_LINE : ASSERT_LINE ); // clock line asserted: write latch or select next bit to read eeprom_set_clock_line((data & 0x40) ? ASSERT_LINE : CLEAR_LINE ); } } /* - No eeprom or lockouts */ static WRITE16_HANDLER( gaia_coin_lsb_w ) { if ( ACCESSING_BITS_0_7 ) // odd address { coin_counter_w(1, data & 0x0002); coin_counter_w(0, data & 0x0001); } } /* - No coin lockouts - Writing 0xcf00 shouldn't send a 1 bit to the eeprom */ static WRITE16_HANDLER( metmqstr_eeprom_msb_w ) { if (data & ~0xff00) logerror("CPU #0 PC: %06X - Unknown EEPROM bit written %04X\n",activecpu_get_pc(),data); if ( ACCESSING_BITS_8_15 ) // even address { coin_counter_w(1, data & 0x2000); coin_counter_w(0, data & 0x1000); if (~data & 0x0100) { // latch the bit eeprom_write_bit(data & 0x0800); // reset line asserted: reset. eeprom_set_cs_line((data & 0x0200) ? CLEAR_LINE : ASSERT_LINE ); // clock line asserted: write latch or select next bit to read eeprom_set_clock_line((data & 0x0400) ? ASSERT_LINE : CLEAR_LINE ); } } } static NVRAM_HANDLER( cave ) { if (read_or_write) eeprom_save(file); else { eeprom_init(&eeprom_interface_93C46); if (file) eeprom_load(file); else { if (cave_default_eeprom) /* Set the EEPROM to Factory Defaults */ eeprom_set_data(cave_default_eeprom,cave_default_eeprom_length); } } } static const eeprom_interface eeprom_interface_93C46_8bit = { 7, // address bits 7 8, // data bits 8 "*110", // read 1 10 aaaaaa "*101", // write 1 01 aaaaaa dddddddddddddddd "*111", // erase 1 11 aaaaaa "*10000xxxx", // lock 1 00 00xxxx "*10011xxxx", // unlock 1 00 11xxxx 1, // "*10001xxxx" // write all 1 00 01xxxx dddddddddddddddd // "*10010xxxx" // erase all 1 00 10xxxx }; static NVRAM_HANDLER( korokoro ) { if (read_or_write) eeprom_save(file); else { eeprom_init(&eeprom_interface_93C46_8bit); if (file) eeprom_load(file); else { if (cave_default_eeprom) /* Set the EEPROM to Factory Defaults */ eeprom_set_data(cave_default_eeprom,cave_default_eeprom_length); } } } /*************************************************************************** Memory Maps - Main CPU ***************************************************************************/ /* Lines starting with an empty comment in the following MemoryReadAddress arrays are there for debug (e.g. the game does not read from those ranges AFAIK) */ /*************************************************************************** Dangun Feveron ***************************************************************************/ static ADDRESS_MAP_START( dfeveron_readmem, ADDRESS_SPACE_PROGRAM, 16 ) AM_RANGE(0x000000, 0x0fffff) AM_READ(SMH_ROM ) // ROM AM_RANGE(0x100000, 0x10ffff) AM_READ(SMH_RAM ) // RAM AM_RANGE(0x300002, 0x300003) AM_READ(cave_sound_r ) // YMZ280 /**/AM_RANGE(0x400000, 0x407fff) AM_READ(SMH_RAM ) // Sprites /**/AM_RANGE(0x408000, 0x40ffff) AM_READ(SMH_RAM ) // Sprites? /**/AM_RANGE(0x500000, 0x507fff) AM_READ(SMH_RAM ) // Layer 0 /**/AM_RANGE(0x600000, 0x607fff) AM_READ(SMH_RAM ) // Layer 1 /**/AM_RANGE(0x708000, 0x708fff) AM_READ(SMH_RAM ) // Palette /**/AM_RANGE(0x710000, 0x710fff) AM_READ(SMH_RAM ) // ? AM_RANGE(0x800000, 0x800007) AM_READ(cave_irq_cause_r ) // IRQ Cause /**/AM_RANGE(0x900000, 0x900005) AM_READ(SMH_RAM ) // Layer 0 Control /**/AM_RANGE(0xa00000, 0xa00005) AM_READ(SMH_RAM ) // Layer 1 Control AM_RANGE(0xb00000, 0xb00001) AM_READ_PORT("IN0" ) // Inputs AM_RANGE(0xb00002, 0xb00003) AM_READ_PORT("IN1" ) // Inputs + EEPROM ADDRESS_MAP_END static ADDRESS_MAP_START( dfeveron_writemem, ADDRESS_SPACE_PROGRAM, 16 ) AM_RANGE(0x000000, 0x0fffff) AM_WRITE(SMH_ROM ) // ROM AM_RANGE(0x100000, 0x10ffff) AM_WRITE(SMH_RAM ) // RAM AM_RANGE(0x300000, 0x300003) AM_WRITE(cave_sound_w ) // YMZ280 AM_RANGE(0x400000, 0x407fff) AM_WRITE(SMH_RAM) AM_BASE(&spriteram16) AM_SIZE(&spriteram_size) // Sprites AM_RANGE(0x408000, 0x40ffff) AM_WRITE(SMH_RAM) AM_BASE(&cave_spriteram16_2) AM_RANGE(0x500000, 0x507fff) AM_WRITE(cave_vram_0_w) AM_BASE(&cave_vram_0 ) // Layer 0 AM_RANGE(0x600000, 0x607fff) AM_WRITE(cave_vram_1_w) AM_BASE(&cave_vram_1 ) // Layer 1 AM_RANGE(0x708000, 0x708fff) AM_WRITE(SMH_RAM) AM_BASE(&paletteram16) AM_SIZE(&cave_paletteram_size) // Palette AM_RANGE(0x710c00, 0x710fff) AM_WRITE(SMH_RAM ) // ? AM_RANGE(0x800000, 0x80007f) AM_WRITE(SMH_RAM) AM_BASE(&cave_videoregs ) // Video Regs AM_RANGE(0x900000, 0x900005) AM_WRITE(SMH_RAM) AM_BASE(&cave_vctrl_0 ) // Layer 0 Control AM_RANGE(0xa00000, 0xa00005) AM_WRITE(SMH_RAM) AM_BASE(&cave_vctrl_1 ) // Layer 1 Control AM_RANGE(0xc00000, 0xc00001) AM_WRITE(cave_eeprom_msb_w ) // EEPROM ADDRESS_MAP_END /*************************************************************************** Dodonpachi ***************************************************************************/ static ADDRESS_MAP_START( ddonpach_readmem, ADDRESS_SPACE_PROGRAM, 16 ) AM_RANGE(0x000000, 0x0fffff) AM_READ(SMH_ROM ) // ROM AM_RANGE(0x100000, 0x10ffff) AM_READ(SMH_RAM ) // RAM AM_RANGE(0x300002, 0x300003) AM_READ(cave_sound_r ) // YMZ280 /**/AM_RANGE(0x400000, 0x407fff) AM_READ(SMH_RAM ) // Sprites /**/AM_RANGE(0x408000, 0x40ffff) AM_READ(SMH_RAM ) // Sprites? /**/AM_RANGE(0x500000, 0x507fff) AM_READ(SMH_RAM ) // Layer 0 /**/AM_RANGE(0x600000, 0x607fff) AM_READ(SMH_RAM ) // Layer 1 /**/AM_RANGE(0x700000, 0x70ffff) AM_READ(SMH_RAM ) // Layer 2 AM_RANGE(0x800000, 0x800007) AM_READ(cave_irq_cause_r ) // IRQ Cause /**/AM_RANGE(0x900000, 0x900005) AM_READ(SMH_RAM ) // Layer 0 Control /**/AM_RANGE(0xa00000, 0xa00005) AM_READ(SMH_RAM ) // Layer 1 Control /**/AM_RANGE(0xb00000, 0xb00005) AM_READ(SMH_RAM ) // Layer 2 Control /**/AM_RANGE(0xc00000, 0xc0ffff) AM_READ(SMH_RAM ) // Palette AM_RANGE(0xd00000, 0xd00001) AM_READ_PORT("IN0" ) // Inputs AM_RANGE(0xd00002, 0xd00003) AM_READ_PORT("IN1" ) // Inputs + EEPROM ADDRESS_MAP_END static ADDRESS_MAP_START( ddonpach_writemem, ADDRESS_SPACE_PROGRAM, 16 ) AM_RANGE(0x000000, 0x0fffff) AM_WRITE(SMH_ROM ) // ROM AM_RANGE(0x100000, 0x10ffff) AM_WRITE(SMH_RAM ) // RAM AM_RANGE(0x300000, 0x300003) AM_WRITE(cave_sound_w ) // YMZ280 AM_RANGE(0x400000, 0x407fff) AM_WRITE(SMH_RAM) AM_BASE(&spriteram16) AM_SIZE(&spriteram_size) // Sprites AM_RANGE(0x408000, 0x40ffff) AM_WRITE(SMH_RAM) AM_BASE(&cave_spriteram16_2 ) AM_RANGE(0x500000, 0x507fff) AM_WRITE(cave_vram_0_w) AM_BASE(&cave_vram_0 ) // Layer 0 AM_RANGE(0x600000, 0x607fff) AM_WRITE(cave_vram_1_w) AM_BASE(&cave_vram_1 ) // Layer 1 AM_RANGE(0x700000, 0x70ffff) AM_WRITE(cave_vram_2_8x8_w) AM_BASE(&cave_vram_2 ) // Layer 2 AM_RANGE(0x800000, 0x80007f) AM_WRITE(SMH_RAM) AM_BASE(&cave_videoregs ) // Video Regs AM_RANGE(0x900000, 0x900005) AM_WRITE(SMH_RAM) AM_BASE(&cave_vctrl_0 ) // Layer 0 Control AM_RANGE(0xa00000, 0xa00005) AM_WRITE(SMH_RAM) AM_BASE(&cave_vctrl_1 ) // Layer 1 Control AM_RANGE(0xb00000, 0xb00005) AM_WRITE(SMH_RAM) AM_BASE(&cave_vctrl_2 ) // Layer 2 Control AM_RANGE(0xc00000, 0xc0ffff) AM_WRITE(SMH_RAM) AM_BASE(&paletteram16) AM_SIZE(&cave_paletteram_size) // Palette AM_RANGE(0xe00000, 0xe00001) AM_WRITE(cave_eeprom_msb_w ) // EEPROM ADDRESS_MAP_END /*************************************************************************** Donpachi ***************************************************************************/ static READ16_HANDLER( donpachi_videoregs_r ) { switch( offset ) { case 0: case 1: case 2: case 3: return cave_irq_cause_r(machine,offset,0xffff); default: return 0x0000; } } #if 0 WRITE16_HANDLER( donpachi_videoregs_w ) { COMBINE_DATA(&cave_videoregs[offset]); switch( offset ) { // case 0x78/2: watchdog_reset16_w(0,0); break; } } #endif static ADDRESS_MAP_START( donpachi_readmem, ADDRESS_SPACE_PROGRAM, 16 ) AM_RANGE(0x000000, 0x07ffff) AM_READ(SMH_ROM ) // ROM AM_RANGE(0x100000, 0x10ffff) AM_READ(SMH_RAM ) // RAM AM_RANGE(0x200000, 0x207fff) AM_READ(SMH_RAM ) // Layer 1 AM_RANGE(0x300000, 0x307fff) AM_READ(SMH_RAM ) // Layer 0 AM_RANGE(0x400000, 0x407fff) AM_READ(SMH_RAM ) // Layer 2 AM_RANGE(0x500000, 0x507fff) AM_READ(SMH_RAM ) // Sprites AM_RANGE(0x508000, 0x50ffff) AM_READ(SMH_RAM ) // Sprites? /**/AM_RANGE(0x600000, 0x600005) AM_READ(SMH_RAM ) // Layer 0 Control /**/AM_RANGE(0x700000, 0x700005) AM_READ(SMH_RAM ) // Layer 1 Control /**/AM_RANGE(0x800000, 0x800005) AM_READ(SMH_RAM ) // Layer 2 Control AM_RANGE(0x900000, 0x90007f) AM_READ(donpachi_videoregs_r ) // Video Regs /**/AM_RANGE(0xa08000, 0xa08fff) AM_READ(SMH_RAM ) // Palette AM_RANGE(0xb00000, 0xb00001) AM_READ(okim6295_status_0_lsb_r ) // M6295 AM_RANGE(0xb00010, 0xb00011) AM_READ(okim6295_status_1_lsb_r ) // AM_RANGE(0xc00000, 0xc00001) AM_READ_PORT("IN0" ) // Inputs AM_RANGE(0xc00002, 0xc00003) AM_READ_PORT("IN1" ) // Inputs + EEPROM ADDRESS_MAP_END static ADDRESS_MAP_START( donpachi_writemem, ADDRESS_SPACE_PROGRAM, 16 ) AM_RANGE(0x000000, 0x07ffff) AM_WRITE(SMH_ROM ) // ROM AM_RANGE(0x100000, 0x10ffff) AM_WRITE(SMH_RAM ) // RAM AM_RANGE(0x200000, 0x207fff) AM_WRITE(cave_vram_1_w) AM_BASE(&cave_vram_1 ) // Layer 1 AM_RANGE(0x300000, 0x307fff) AM_WRITE(cave_vram_0_w) AM_BASE(&cave_vram_0 ) // Layer 0 AM_RANGE(0x400000, 0x407fff) AM_WRITE(cave_vram_2_8x8_w) AM_BASE(&cave_vram_2 ) // Layer 2 AM_RANGE(0x500000, 0x507fff) AM_WRITE(SMH_RAM) AM_BASE(&spriteram16) AM_SIZE(&spriteram_size ) // Sprites AM_RANGE(0x508000, 0x50ffff) AM_WRITE(SMH_RAM) AM_BASE(&cave_spriteram16_2 ) AM_RANGE(0x600000, 0x600005) AM_WRITE(SMH_RAM) AM_BASE(&cave_vctrl_1 ) // Layer 1 Control AM_RANGE(0x700000, 0x700005) AM_WRITE(SMH_RAM) AM_BASE(&cave_vctrl_0 ) // Layer 0 Control AM_RANGE(0x800000, 0x800005) AM_WRITE(SMH_RAM) AM_BASE(&cave_vctrl_2 ) // Layer 2 Control AM_RANGE(0x900000, 0x90007f) AM_WRITE(SMH_RAM) AM_BASE(&cave_videoregs ) // Video Regs AM_RANGE(0xa08000, 0xa08fff) AM_WRITE(SMH_RAM) AM_BASE(&paletteram16) AM_SIZE(&cave_paletteram_size) // Palette AM_RANGE(0xb00000, 0xb00003) AM_WRITE(okim6295_data_0_lsb_w ) // M6295 AM_RANGE(0xb00010, 0xb00013) AM_WRITE(okim6295_data_1_lsb_w ) // AM_RANGE(0xb00020, 0xb0002f) AM_WRITE(NMK112_okibank_lsb_w ) // AM_RANGE(0xd00000, 0xd00001) AM_WRITE(cave_eeprom_msb_w ) // EEPROM ADDRESS_MAP_END /*************************************************************************** Esprade ***************************************************************************/ static ADDRESS_MAP_START( esprade_readmem, ADDRESS_SPACE_PROGRAM, 16 ) AM_RANGE(0x000000, 0x0fffff) AM_READ(SMH_ROM ) // ROM AM_RANGE(0x100000, 0x10ffff) AM_READ(SMH_RAM ) // RAM AM_RANGE(0x300002, 0x300003) AM_READ(cave_sound_r ) // YMZ280 /**/AM_RANGE(0x400000, 0x407fff) AM_READ(SMH_RAM ) // Sprites /**/AM_RANGE(0x408000, 0x40ffff) AM_READ(SMH_RAM ) // Sprites? /**/AM_RANGE(0x500000, 0x507fff) AM_READ(SMH_RAM ) // Layer 0 /**/AM_RANGE(0x600000, 0x607fff) AM_READ(SMH_RAM ) // Layer 1 /**/AM_RANGE(0x700000, 0x707fff) AM_READ(SMH_RAM ) // Layer 2 AM_RANGE(0x800000, 0x800007) AM_READ(cave_irq_cause_r ) // IRQ Cause /**/AM_RANGE(0x900000, 0x900005) AM_READ(SMH_RAM ) // Layer 0 Control /**/AM_RANGE(0xa00000, 0xa00005) AM_READ(SMH_RAM ) // Layer 1 Control /**/AM_RANGE(0xb00000, 0xb00005) AM_READ(SMH_RAM ) // Layer 2 Control /**/AM_RANGE(0xc00000, 0xc0ffff) AM_READ(SMH_RAM ) // Palette AM_RANGE(0xd00000, 0xd00001) AM_READ_PORT("IN0" ) // Inputs AM_RANGE(0xd00002, 0xd00003) AM_READ_PORT("IN1" ) // Inputs + EEPROM ADDRESS_MAP_END static ADDRESS_MAP_START( esprade_writemem, ADDRESS_SPACE_PROGRAM, 16 ) AM_RANGE(0x000000, 0x0fffff) AM_WRITE(SMH_ROM ) // ROM AM_RANGE(0x100000, 0x10ffff) AM_WRITE(SMH_RAM ) // RAM AM_RANGE(0x300000, 0x300003) AM_WRITE(cave_sound_w ) // YMZ280 AM_RANGE(0x400000, 0x407fff) AM_WRITE(SMH_RAM) AM_BASE(&spriteram16) AM_SIZE(&spriteram_size) // Sprites AM_RANGE(0x408000, 0x40ffff) AM_WRITE(SMH_RAM) AM_BASE(&cave_spriteram16_2) // Sprites? AM_RANGE(0x500000, 0x507fff) AM_WRITE(cave_vram_0_w) AM_BASE(&cave_vram_0 ) // Layer 0 AM_RANGE(0x600000, 0x607fff) AM_WRITE(cave_vram_1_w) AM_BASE(&cave_vram_1 ) // Layer 1 AM_RANGE(0x700000, 0x707fff) AM_WRITE(cave_vram_2_w) AM_BASE(&cave_vram_2 ) // Layer 2 AM_RANGE(0x800000, 0x80007f) AM_WRITE(SMH_RAM) AM_BASE(&cave_videoregs ) // Video Regs AM_RANGE(0x900000, 0x900005) AM_WRITE(SMH_RAM) AM_BASE(&cave_vctrl_0 ) // Layer 0 Control AM_RANGE(0xa00000, 0xa00005) AM_WRITE(SMH_RAM) AM_BASE(&cave_vctrl_1 ) // Layer 1 Control AM_RANGE(0xb00000, 0xb00005) AM_WRITE(SMH_RAM) AM_BASE(&cave_vctrl_2 ) // Layer 2 Control AM_RANGE(0xc00000, 0xc0ffff) AM_WRITE(SMH_RAM) AM_BASE(&paletteram16) AM_SIZE(&cave_paletteram_size) // Palette AM_RANGE(0xe00000, 0xe00001) AM_WRITE(cave_eeprom_msb_w ) // EEPROM ADDRESS_MAP_END /*************************************************************************** Gaia Crusaders ***************************************************************************/ static ADDRESS_MAP_START( gaia_readmem, ADDRESS_SPACE_PROGRAM, 16 ) AM_RANGE(0x000000, 0x0fffff) AM_READ(SMH_ROM ) // ROM AM_RANGE(0x100000, 0x10ffff) AM_READ(SMH_RAM ) // RAM AM_RANGE(0x300002, 0x300003) AM_READ(cave_sound_r ) // YMZ280 AM_RANGE(0x400000, 0x407fff) AM_READ(SMH_RAM ) // Sprite bank 1 AM_RANGE(0x408000, 0x40ffff) AM_READ(SMH_RAM ) // Sprite bank 2 AM_RANGE(0x500000, 0x507fff) AM_READ(SMH_RAM ) // Layer 0 AM_RANGE(0x508000, 0x50ffff) AM_READ(SMH_RAM ) // More Layer 0, Tested but not used? AM_RANGE(0x600000, 0x607fff) AM_READ(SMH_RAM ) // Layer 1 AM_RANGE(0x608000, 0x60ffff) AM_READ(SMH_RAM ) // More Layer 1, Tested but not used? AM_RANGE(0x700000, 0x707fff) AM_READ(SMH_RAM ) // Layer 2 AM_RANGE(0x708000, 0x70ffff) AM_READ(SMH_RAM ) // More Layer 2, Tested but not used? AM_RANGE(0x800000, 0x800007) AM_READ(cave_irq_cause_r ) // IRQ Cause /**/AM_RANGE(0x900000, 0x900005) AM_READ(SMH_RAM ) // Layer 0 Control /**/AM_RANGE(0xa00000, 0xa00005) AM_READ(SMH_RAM ) // Layer 1 Control /**/AM_RANGE(0xb00000, 0xb00005) AM_READ(SMH_RAM ) // Layer 2 Control AM_RANGE(0xc00000, 0xc0ffff) AM_READ(SMH_RAM ) // Palette AM_RANGE(0xd00010, 0xd00011) AM_READ_PORT("IN0" ) // Inputs AM_RANGE(0xd00012, 0xd00013) AM_READ_PORT("IN1" ) // Inputs AM_RANGE(0xd00014, 0xd00015) AM_READ_PORT("DSW" ) // Dips ADDRESS_MAP_END static ADDRESS_MAP_START( gaia_writemem, ADDRESS_SPACE_PROGRAM, 16 ) AM_RANGE(0x000000, 0x0fffff) AM_WRITE(SMH_ROM ) // ROM AM_RANGE(0x100000, 0x10ffff) AM_WRITE(SMH_RAM ) // RAM AM_RANGE(0x300000, 0x300003) AM_WRITE(cave_sound_w ) // YMZ280 AM_RANGE(0x400000, 0x407fff) AM_WRITE(SMH_RAM) AM_BASE(&spriteram16) AM_SIZE(&spriteram_size ) // Sprite bank 1 AM_RANGE(0x408000, 0x40ffff) AM_WRITE(SMH_RAM) AM_BASE(&cave_spriteram16_2 ) // Sprite bank 2 AM_RANGE(0x500000, 0x507fff) AM_WRITE(cave_vram_0_w) AM_BASE(&cave_vram_0 ) // Layer 0 AM_RANGE(0x508000, 0x50ffff) AM_WRITE(SMH_RAM ) // More Layer 0, Tested but not used? AM_RANGE(0x600000, 0x607fff) AM_WRITE(cave_vram_1_w) AM_BASE(&cave_vram_1 ) // Layer 1 AM_RANGE(0x608000, 0x60ffff) AM_WRITE(SMH_RAM ) // More Layer 1, Tested but not used? AM_RANGE(0x700000, 0x707fff) AM_WRITE(cave_vram_2_w) AM_BASE(&cave_vram_2 ) // Layer 2 AM_RANGE(0x708000, 0x70ffff) AM_WRITE(SMH_RAM ) // More Layer 2, Tested but not used? AM_RANGE(0x800000, 0x80007f) AM_WRITE(SMH_RAM) AM_BASE(&cave_videoregs ) // Video Regs AM_RANGE(0x900000, 0x900005) AM_WRITE(SMH_RAM) AM_BASE(&cave_vctrl_0 ) // Layer 0 Control AM_RANGE(0xa00000, 0xa00005) AM_WRITE(SMH_RAM) AM_BASE(&cave_vctrl_1 ) // Layer 1 Control AM_RANGE(0xb00000, 0xb00005) AM_WRITE(SMH_RAM) AM_BASE(&cave_vctrl_2 ) // Layer 2 Control AM_RANGE(0xc00000, 0xc0ffff) AM_WRITE(SMH_RAM) AM_BASE(&paletteram16) AM_SIZE(&cave_paletteram_size) // Palette AM_RANGE(0xd00010, 0xd00011) AM_WRITE(gaia_coin_lsb_w ) // Coin counter only AM_RANGE(0xd00014, 0xd00015) AM_WRITE(watchdog_reset16_w ) // Watchdog? ADDRESS_MAP_END /*************************************************************************** Guwange ***************************************************************************/ static ADDRESS_MAP_START( guwange_readmem, ADDRESS_SPACE_PROGRAM, 16 ) AM_RANGE(0x000000, 0x0fffff) AM_READ(SMH_ROM ) // ROM AM_RANGE(0x200000, 0x20ffff) AM_READ(SMH_RAM ) // RAM AM_RANGE(0x300000, 0x300007) AM_READ(cave_irq_cause_r ) // IRQ Cause /**/AM_RANGE(0x400000, 0x407fff) AM_READ(SMH_RAM ) // Sprites /**/AM_RANGE(0x408000, 0x40ffff) AM_READ(SMH_RAM ) // Sprites? /**/AM_RANGE(0x500000, 0x507fff) AM_READ(SMH_RAM ) // Layer 0 /**/AM_RANGE(0x600000, 0x607fff) AM_READ(SMH_RAM ) // Layer 1 /**/AM_RANGE(0x700000, 0x707fff) AM_READ(SMH_RAM ) // Layer 2 AM_RANGE(0x800002, 0x800003) AM_READ(cave_sound_r ) // YMZ280 /**/AM_RANGE(0x900000, 0x900005) AM_READ(SMH_RAM ) // Layer 0 Control /**/AM_RANGE(0xa00000, 0xa00005) AM_READ(SMH_RAM ) // Layer 1 Control /**/AM_RANGE(0xb00000, 0xb00005) AM_READ(SMH_RAM ) // Layer 2 Control /**/AM_RANGE(0xc00000, 0xc0ffff) AM_READ(SMH_RAM ) // Palette AM_RANGE(0xd00010, 0xd00011) AM_READ_PORT("IN0" ) // Inputs AM_RANGE(0xd00012, 0xd00013) AM_READ_PORT("IN1" ) // Inputs + EEPROM ADDRESS_MAP_END static ADDRESS_MAP_START( guwange_writemem, ADDRESS_SPACE_PROGRAM, 16 ) AM_RANGE(0x000000, 0x0fffff) AM_WRITE(SMH_ROM ) // ROM AM_RANGE(0x200000, 0x20ffff) AM_WRITE(SMH_RAM ) // RAM AM_RANGE(0x300000, 0x30007f) AM_WRITE(SMH_RAM) AM_BASE(&cave_videoregs ) // Video Regs AM_RANGE(0x400000, 0x407fff) AM_WRITE(SMH_RAM) AM_BASE(&spriteram16) AM_SIZE(&spriteram_size) // Sprites AM_RANGE(0x408000, 0x40ffff) AM_WRITE(SMH_RAM) AM_BASE(&cave_spriteram16_2 ) AM_RANGE(0x500000, 0x507fff) AM_WRITE(cave_vram_0_w) AM_BASE(&cave_vram_0 ) // Layer 0 AM_RANGE(0x600000, 0x607fff) AM_WRITE(cave_vram_1_w) AM_BASE(&cave_vram_1 ) // Layer 1 AM_RANGE(0x700000, 0x707fff) AM_WRITE(cave_vram_2_w) AM_BASE(&cave_vram_2 ) // Layer 2 AM_RANGE(0x800000, 0x800003) AM_WRITE(cave_sound_w ) // YMZ280 AM_RANGE(0x900000, 0x900005) AM_WRITE(SMH_RAM) AM_BASE(&cave_vctrl_0 ) // Layer 0 Control AM_RANGE(0xa00000, 0xa00005) AM_WRITE(SMH_RAM) AM_BASE(&cave_vctrl_1 ) // Layer 1 Control AM_RANGE(0xb00000, 0xb00005) AM_WRITE(SMH_RAM) AM_BASE(&cave_vctrl_2 ) // Layer 2 Control AM_RANGE(0xc00000, 0xc0ffff) AM_WRITE(SMH_RAM) AM_BASE(&paletteram16) AM_SIZE(&cave_paletteram_size) // Palette AM_RANGE(0xd00010, 0xd00011) AM_WRITE(cave_eeprom_lsb_w ) // EEPROM // AM_RANGE(0xd00012, 0xd00013) AM_WRITE(SMH_NOP ) // ? // AM_RANGE(0xd00014, 0xd00015) AM_WRITE(SMH_NOP ) // ? $800068 in dfeveron ? probably Watchdog ADDRESS_MAP_END /*************************************************************************** Hotdog Storm ***************************************************************************/ static ADDRESS_MAP_START( hotdogst_readmem, ADDRESS_SPACE_PROGRAM, 16 ) AM_RANGE(0x000000, 0x0fffff) AM_READ(SMH_ROM ) // ROM AM_RANGE(0x300000, 0x30ffff) AM_READ(SMH_RAM ) // RAM /**/AM_RANGE(0x408000, 0x408fff) AM_READ(SMH_RAM ) // Palette /**/AM_RANGE(0x880000, 0x887fff) AM_READ(SMH_RAM ) // Layer 0 /**/AM_RANGE(0x900000, 0x907fff) AM_READ(SMH_RAM ) // Layer 1 /**/AM_RANGE(0x980000, 0x987fff) AM_READ(SMH_RAM ) // Layer 2 AM_RANGE(0xa80000, 0xa80007) AM_READ(cave_irq_cause_r ) // IRQ Cause // AM_RANGE(0xa8006e, 0xa8006f) AM_READ(soundlatch_ack_r ) // From Sound CPU /**/AM_RANGE(0xb00000, 0xb00005) AM_READ(SMH_RAM ) // Layer 0 Control /**/AM_RANGE(0xb80000, 0xb80005) AM_READ(SMH_RAM ) // Layer 1 Control /**/AM_RANGE(0xc00000, 0xc00005) AM_READ(SMH_RAM ) // Layer 2 Control AM_RANGE(0xc80000, 0xc80001) AM_READ_PORT("IN0" ) // Inputs AM_RANGE(0xc80002, 0xc80003) AM_READ_PORT("IN1" ) // Inputs + EEPROM /**/AM_RANGE(0xf00000, 0xf07fff) AM_READ(SMH_RAM ) // Sprites /**/AM_RANGE(0xf08000, 0xf0ffff) AM_READ(SMH_RAM ) // Sprites? ADDRESS_MAP_END static ADDRESS_MAP_START( hotdogst_writemem, ADDRESS_SPACE_PROGRAM, 16 ) AM_RANGE(0x000000, 0x0fffff) AM_WRITE(SMH_ROM ) // ROM AM_RANGE(0x300000, 0x30ffff) AM_WRITE(SMH_RAM ) // RAM AM_RANGE(0x408000, 0x408fff) AM_WRITE(SMH_RAM) AM_BASE(&paletteram16) AM_SIZE(&cave_paletteram_size) // Palette AM_RANGE(0x880000, 0x887fff) AM_WRITE(cave_vram_0_w) AM_BASE(&cave_vram_0 ) // Layer 0 AM_RANGE(0x900000, 0x907fff) AM_WRITE(cave_vram_1_w) AM_BASE(&cave_vram_1 ) // Layer 1 AM_RANGE(0x980000, 0x987fff) AM_WRITE(cave_vram_2_w) AM_BASE(&cave_vram_2 ) // Layer 2 AM_RANGE(0xa8006e, 0xa8006f) AM_WRITE(sound_cmd_w ) // To Sound CPU AM_RANGE(0xa80000, 0xa8007f) AM_WRITE(SMH_RAM) AM_BASE(&cave_videoregs ) // Video Regs AM_RANGE(0xb00000, 0xb00005) AM_WRITE(SMH_RAM) AM_BASE(&cave_vctrl_0 ) // Layer 0 Control AM_RANGE(0xb80000, 0xb80005) AM_WRITE(SMH_RAM) AM_BASE(&cave_vctrl_1 ) // Layer 1 Control AM_RANGE(0xc00000, 0xc00005) AM_WRITE(SMH_RAM) AM_BASE(&cave_vctrl_2 ) // Layer 2 Control AM_RANGE(0xd00000, 0xd00001) AM_WRITE(hotdogst_eeprom_msb_w ) // EEPROM AM_RANGE(0xd00002, 0xd00003) AM_WRITE(SMH_NOP ) // ??? AM_RANGE(0xf00000, 0xf07fff) AM_WRITE(SMH_RAM) AM_BASE(&spriteram16) AM_SIZE(&spriteram_size) // Sprites AM_RANGE(0xf08000, 0xf0ffff) AM_WRITE(SMH_RAM) AM_BASE(&cave_spriteram16_2) ADDRESS_MAP_END /*************************************************************************** Koro Koro Quest ***************************************************************************/ static UINT16 leds[2]; static void show_leds(void) { #ifdef MAME_DEBUG // popmessage("led %04X eep %02X",leds[0],(leds[1] >> 8) & ~0x70); #endif } static WRITE16_HANDLER( korokoro_leds_w ) { COMBINE_DATA( &leds[0] ); set_led_status(0, data & 0x8000); set_led_status(1, data & 0x4000); set_led_status(2, data & 0x1000); // square button set_led_status(3, data & 0x0800); // round button // coin_lockout_w(1,~data & 0x0200); // coin lockouts? // coin_lockout_w(0,~data & 0x0100); // coin_counter_w(2, data & 0x0080); // coin_counter_w(1, data & 0x0020); coin_counter_w(0, data & 0x0010); set_led_status(5, data & 0x0008); set_led_status(6, data & 0x0004); set_led_status(7, data & 0x0002); set_led_status(8, data & 0x0001); show_leds(); } static int hopper; static WRITE16_HANDLER( korokoro_eeprom_msb_w ) { if (data & ~0x7000) { logerror("CPU #0 PC: %06X - Unknown EEPROM bit written %04X\n",activecpu_get_pc(),data); COMBINE_DATA( &leds[1] ); show_leds(); } if ( ACCESSING_BITS_8_15 ) // even address { hopper = data & 0x0100; // ??? // latch the bit eeprom_write_bit(data & 0x4000); // reset line asserted: reset. eeprom_set_cs_line((data & 0x1000) ? CLEAR_LINE : ASSERT_LINE ); // clock line asserted: write latch or select next bit to read eeprom_set_clock_line((data & 0x2000) ? ASSERT_LINE : CLEAR_LINE ); } } static CUSTOM_INPUT( korokoro_hopper_r ) { return hopper ? 1 : 0; } static ADDRESS_MAP_START( korokoro_readmem, ADDRESS_SPACE_PROGRAM, 16 ) AM_RANGE(0x000000, 0x07ffff) AM_READ( SMH_ROM ) // ROM // AM_RANGE(0x100000, 0x107fff) AM_READ( SMH_RAM ) // Layer 0 // AM_RANGE(0x140000, 0x140005) AM_READ( SMH_RAM ) // Layer 0 Control // AM_RANGE(0x180000, 0x187fff) AM_READ( SMH_RAM ) // Sprites AM_RANGE(0x1c0000, 0x1c0007) AM_READ( cave_irq_cause_r ) // IRQ Cause // AM_RANGE(0x200000, 0x207fff) AM_READ( SMH_RAM ) // Palette // AM_RANGE(0x240000, 0x240003) AM_READ( cave_sound_r ) // YMZ280 AM_RANGE(0x280000, 0x280001) AM_READ_PORT("IN0" ) // Inputs + ??? AM_RANGE(0x280002, 0x280003) AM_READ_PORT("IN1" ) // Inputs + EEPROM AM_RANGE(0x300000, 0x30ffff) AM_READ( SMH_RAM ) // RAM ADDRESS_MAP_END static ADDRESS_MAP_START( korokoro_writemem, ADDRESS_SPACE_PROGRAM, 16 ) AM_RANGE(0x000000, 0x07ffff) AM_WRITE( SMH_ROM ) // ROM AM_RANGE(0x100000, 0x107fff) AM_WRITE( cave_vram_0_w ) AM_BASE( &cave_vram_0 ) // Layer 0 AM_RANGE(0x140000, 0x140005) AM_WRITE( SMH_RAM ) AM_BASE( &cave_vctrl_0 ) // Layer 0 Control AM_RANGE(0x180000, 0x187fff) AM_WRITE( SMH_RAM ) AM_BASE( &spriteram16 ) AM_SIZE(&spriteram_size ) // Sprites AM_RANGE(0x1c0000, 0x1c007f) AM_WRITE( SMH_RAM ) AM_BASE( &cave_videoregs ) // Video Regs AM_RANGE(0x200000, 0x207fff) AM_WRITE( SMH_RAM ) AM_BASE(&paletteram16) AM_SIZE(&cave_paletteram_size) // Palette AM_RANGE(0x240000, 0x240003) AM_WRITE( cave_sound_w ) // YMZ280 AM_RANGE(0x280008, 0x280009) AM_WRITE( korokoro_leds_w ) AM_RANGE(0x28000a, 0x28000b) AM_WRITE( korokoro_eeprom_msb_w ) // EEPROM AM_RANGE(0x28000c, 0x28000d) AM_WRITE( SMH_NOP ) // 0 (watchdog?) AM_RANGE(0x300000, 0x30ffff) AM_WRITE( SMH_RAM ) // RAM ADDRESS_MAP_END /*************************************************************************** Mazinger Z ***************************************************************************/ static ADDRESS_MAP_START( mazinger_readmem, ADDRESS_SPACE_PROGRAM, 16 ) AM_RANGE(0x000000, 0x07ffff) AM_READ(SMH_ROM ) // ROM AM_RANGE(0x100000, 0x10ffff) AM_READ(SMH_RAM ) // RAM /**/AM_RANGE(0x200000, 0x207fff) AM_READ(SMH_RAM ) // Sprites /**/AM_RANGE(0x208000, 0x20ffff) AM_READ(SMH_RAM ) // Sprites? AM_RANGE(0x300000, 0x300007) AM_READ(cave_irq_cause_r ) // IRQ Cause AM_RANGE(0x30006e, 0x30006f) AM_READ(soundlatch_ack_r ) // From Sound CPU /**/AM_RANGE(0x404000, 0x407fff) AM_READ(SMH_RAM ) // Layer 1 /**/AM_RANGE(0x504000, 0x507fff) AM_READ(SMH_RAM ) // Layer 0 /**/AM_RANGE(0x600000, 0x600005) AM_READ(SMH_RAM ) // Layer 1 Control /**/AM_RANGE(0x700000, 0x700005) AM_READ(SMH_RAM ) // Layer 0 Control AM_RANGE(0x800000, 0x800001) AM_READ_PORT("IN0" ) // Inputs AM_RANGE(0x800002, 0x800003) AM_READ_PORT("IN1" ) // Inputs + EEPROM /**/AM_RANGE(0xc08000, 0xc0ffff) AM_READ(SMH_RAM ) // Palette AM_RANGE(0xd00000, 0xd7ffff) AM_READ(SMH_BANK1 ) // ROM ADDRESS_MAP_END static ADDRESS_MAP_START( mazinger_writemem, ADDRESS_SPACE_PROGRAM, 16 ) AM_RANGE(0x000000, 0x07ffff) AM_WRITE(SMH_ROM ) // ROM AM_RANGE(0x100000, 0x10ffff) AM_WRITE(SMH_RAM ) // RAM AM_RANGE(0x200000, 0x207fff) AM_WRITE(SMH_RAM) AM_BASE(&spriteram16) AM_SIZE(&spriteram_size) // Sprites AM_RANGE(0x208000, 0x20ffff) AM_WRITE(SMH_RAM) AM_BASE(&cave_spriteram16_2) AM_RANGE(0x300068, 0x300069) AM_WRITE(watchdog_reset16_w ) // Watchdog AM_RANGE(0x30006e, 0x30006f) AM_WRITE(sound_cmd_w ) // To Sound CPU AM_RANGE(0x300000, 0x30007f) AM_WRITE(SMH_RAM) AM_BASE(&cave_videoregs ) // Video Regs AM_RANGE(0x400000, 0x407fff) AM_WRITE(cave_vram_1_8x8_w) AM_BASE(&cave_vram_1 ) // Layer 1 AM_RANGE(0x500000, 0x507fff) AM_WRITE(cave_vram_0_8x8_w) AM_BASE(&cave_vram_0 ) // Layer 0 AM_RANGE(0x600000, 0x600005) AM_WRITE(SMH_RAM) AM_BASE(&cave_vctrl_1 ) // Layer 1 Control AM_RANGE(0x700000, 0x700005) AM_WRITE(SMH_RAM) AM_BASE(&cave_vctrl_0 ) // Layer 0 Control AM_RANGE(0x900000, 0x900001) AM_WRITE(cave_eeprom_msb_w ) // EEPROM AM_RANGE(0xc08000, 0xc0ffff) AM_WRITE(SMH_RAM) AM_BASE(&paletteram16) AM_SIZE(&cave_paletteram_size) // Palette AM_RANGE(0xd00000, 0xd7ffff) AM_WRITE(SMH_ROM ) // ROM ADDRESS_MAP_END /*************************************************************************** Metamoqester ***************************************************************************/ static ADDRESS_MAP_START( metmqstr_readmem, ADDRESS_SPACE_PROGRAM, 16 ) AM_RANGE(0x000000, 0x07ffff) AM_READ(SMH_ROM ) // ROM AM_RANGE(0x100000, 0x17ffff) AM_READ(SMH_ROM ) // ROM AM_RANGE(0x200000, 0x27ffff) AM_READ(SMH_ROM ) // ROM AM_RANGE(0x408000, 0x408fff) AM_READ(SMH_RAM ) // Palette AM_RANGE(0x600000, 0x600001) AM_READ(watchdog_reset16_r ) // Watchdog? AM_RANGE(0x880000, 0x887fff) AM_READ(SMH_RAM ) // Layer 2 AM_RANGE(0x888000, 0x88ffff) AM_READ(SMH_RAM ) // AM_RANGE(0x900000, 0x907fff) AM_READ(SMH_RAM ) // Layer 1 AM_RANGE(0x908000, 0x90ffff) AM_READ(SMH_RAM ) // AM_RANGE(0x980000, 0x987fff) AM_READ(SMH_RAM ) // Layer 0 AM_RANGE(0x988000, 0x98ffff) AM_READ(SMH_RAM ) // AM_RANGE(0xa80000, 0xa80007) AM_READ(cave_irq_cause_r ) // IRQ Cause AM_RANGE(0xa8006c, 0xa8006d) AM_READ(soundflags_ack_r ) // Communication AM_RANGE(0xa8006e, 0xa8006f) AM_READ(soundlatch_ack_r ) // From Sound CPU /**/AM_RANGE(0xb00000, 0xb00005) AM_READ(SMH_RAM ) // Layer 0 Control /**/AM_RANGE(0xb80000, 0xb80005) AM_READ(SMH_RAM ) // Layer 1 Control /**/AM_RANGE(0xc00000, 0xc00005) AM_READ(SMH_RAM ) // Layer 2 Control AM_RANGE(0xc80000, 0xc80001) AM_READ_PORT("IN0" ) // Inputs AM_RANGE(0xc80002, 0xc80003) AM_READ_PORT("IN1" ) // Inputs + EEPROM AM_RANGE(0xf00000, 0xf07fff) AM_READ(SMH_RAM ) // Sprites AM_RANGE(0xf08000, 0xf0ffff) AM_READ(SMH_RAM ) // RAM ADDRESS_MAP_END static ADDRESS_MAP_START( metmqstr_writemem, ADDRESS_SPACE_PROGRAM, 16 ) AM_RANGE(0x000000, 0x07ffff) AM_WRITE(SMH_ROM ) // ROM AM_RANGE(0x100000, 0x17ffff) AM_WRITE(SMH_ROM ) // ROM AM_RANGE(0x200000, 0x27ffff) AM_WRITE(SMH_ROM ) // ROM AM_RANGE(0x408000, 0x408fff) AM_WRITE(SMH_RAM) AM_BASE(&paletteram16) AM_SIZE(&cave_paletteram_size) // Palette AM_RANGE(0x880000, 0x887fff) AM_WRITE(cave_vram_2_w) AM_BASE(&cave_vram_2 ) // Layer 2 AM_RANGE(0x888000, 0x88ffff) AM_WRITE(SMH_RAM ) // AM_RANGE(0x900000, 0x907fff) AM_WRITE(cave_vram_1_w) AM_BASE(&cave_vram_1 ) // Layer 1 AM_RANGE(0x908000, 0x90ffff) AM_WRITE(SMH_RAM ) // AM_RANGE(0x980000, 0x987fff) AM_WRITE(cave_vram_0_w) AM_BASE(&cave_vram_0 ) // Layer 0 AM_RANGE(0x988000, 0x98ffff) AM_WRITE(SMH_RAM ) // AM_RANGE(0xa80068, 0xa80069) AM_WRITE(watchdog_reset16_w ) // Watchdog? AM_RANGE(0xa8006c, 0xa8006d) AM_WRITE(SMH_NOP ) // ? AM_RANGE(0xa8006e, 0xa8006f) AM_WRITE(sound_cmd_w ) // To Sound CPU AM_RANGE(0xa80000, 0xa8007f) AM_WRITE(SMH_RAM) AM_BASE(&cave_videoregs ) // Video Regs AM_RANGE(0xb00000, 0xb00005) AM_WRITE(SMH_RAM) AM_BASE(&cave_vctrl_2 ) // Layer 2 Control AM_RANGE(0xb80000, 0xb80005) AM_WRITE(SMH_RAM) AM_BASE(&cave_vctrl_1 ) // Layer 1 Control AM_RANGE(0xc00000, 0xc00005) AM_WRITE(SMH_RAM) AM_BASE(&cave_vctrl_0 ) // Layer 0 Control AM_RANGE(0xd00000, 0xd00001) AM_WRITE(metmqstr_eeprom_msb_w ) // EEPROM AM_RANGE(0xf00000, 0xf07fff) AM_WRITE(SMH_RAM) AM_BASE(&spriteram16) AM_SIZE(&spriteram_size) // Sprites AM_RANGE(0xf08000, 0xf0ffff) AM_WRITE(SMH_RAM) AM_BASE(&cave_spriteram16_2) ADDRESS_MAP_END /*************************************************************************** Power Instinct 2 ***************************************************************************/ static READ16_HANDLER( pwrinst2_eeprom_r ) { return ~8 + ((eeprom_read_bit() & 1) ? 8 : 0); } INLINE void vctrl_w(UINT16 *VCTRL, ATTR_UNUSED offs_t offset, ATTR_UNUSED UINT16 data, ATTR_UNUSED UINT16 mem_mask) { if ( offset == 4/2 ) { switch( data & 0x000f ) { case 1: data = (data & ~0x000f) | 0; break; case 2: data = (data & ~0x000f) | 1; break; case 4: data = (data & ~0x000f) | 2; break; default: case 8: data = (data & ~0x000f) | 3; break; } } COMBINE_DATA(&VCTRL[offset]); } static WRITE16_HANDLER( pwrinst2_vctrl_0_w ) { vctrl_w(cave_vctrl_0, offset, data, mem_mask); } static WRITE16_HANDLER( pwrinst2_vctrl_1_w ) { vctrl_w(cave_vctrl_1, offset, data, mem_mask); } static WRITE16_HANDLER( pwrinst2_vctrl_2_w ) { vctrl_w(cave_vctrl_2, offset, data, mem_mask); } static WRITE16_HANDLER( pwrinst2_vctrl_3_w ) { vctrl_w(cave_vctrl_3, offset, data, mem_mask); } static ADDRESS_MAP_START( pwrinst2_readmem, ADDRESS_SPACE_PROGRAM, 16 ) AM_RANGE(0x000000, 0x1fffff) AM_READ(SMH_ROM ) // ROM AM_RANGE(0x400000, 0x40ffff) AM_READ(SMH_RAM ) // RAM AM_RANGE(0x500000, 0x500001) AM_READ_PORT("IN0" ) // Inputs AM_RANGE(0x500002, 0x500003) AM_READ_PORT("IN1" ) // AM_RANGE(0x600000, 0x6fffff) AM_READ(SMH_ROM) AM_REGION("user1", 0) // extra data ROM space AM_RANGE(0x800000, 0x807fff) AM_READ(SMH_RAM ) // Layer 2 AM_RANGE(0x880000, 0x887fff) AM_READ(SMH_RAM ) // Layer 0 AM_RANGE(0x900000, 0x907fff) AM_READ(SMH_RAM ) // Layer 1 AM_RANGE(0x980000, 0x987fff) AM_READ(SMH_RAM ) // Layer 3 AM_RANGE(0xa00000, 0xa07fff) AM_READ(SMH_RAM ) // Sprites AM_RANGE(0xa08000, 0xa0ffff) AM_READ(SMH_RAM ) // Sprites? AM_RANGE(0xa10000, 0xa1ffff) AM_READ(SMH_RAM ) // Sprites? /**/AM_RANGE(0xb00000, 0xb00005) AM_READ(SMH_RAM ) // Layer 2 Control /**/AM_RANGE(0xb80000, 0xb80005) AM_READ(SMH_RAM ) // Layer 0 Control /**/AM_RANGE(0xc00000, 0xc00005) AM_READ(SMH_RAM ) // Layer 1 Control /**/AM_RANGE(0xc80000, 0xc80005) AM_READ(SMH_RAM ) // Layer 3 Control AM_RANGE(0xa80000, 0xa8007f) AM_READ(donpachi_videoregs_r ) // Video Regs AM_RANGE(0xd80000, 0xd80001) AM_READ(soundlatch_ack_r ) // ? From Sound CPU AM_RANGE(0xe80000, 0xe80001) AM_READ(pwrinst2_eeprom_r ) // EEPROM AM_RANGE(0xf00000, 0xf04fff) AM_READ(SMH_RAM ) // Palette ADDRESS_MAP_END static ADDRESS_MAP_START( pwrinst2_writemem, ADDRESS_SPACE_PROGRAM, 16 ) AM_RANGE(0x000000, 0x1fffff) AM_WRITE(SMH_ROM ) // ROM AM_RANGE(0x400000, 0x40ffff) AM_WRITE(SMH_RAM ) // RAM AM_RANGE(0x700000, 0x700001) AM_WRITE(cave_eeprom_msb_w ) // EEPROM AM_RANGE(0x800000, 0x807fff) AM_WRITE(cave_vram_2_w) AM_BASE(&cave_vram_2 ) // Layer 2 AM_RANGE(0x880000, 0x887fff) AM_WRITE(cave_vram_0_w) AM_BASE(&cave_vram_0 ) // Layer 0 AM_RANGE(0x900000, 0x907fff) AM_WRITE(cave_vram_1_w) AM_BASE(&cave_vram_1 ) // Layer 1 AM_RANGE(0x980000, 0x987fff) AM_WRITE(cave_vram_3_8x8_w) AM_BASE(&cave_vram_3) // Layer 3 AM_RANGE(0xa00000, 0xa07fff) AM_WRITE(SMH_RAM) AM_BASE(&spriteram16) AM_SIZE(&spriteram_size ) // Sprites AM_RANGE(0xa08000, 0xa0ffff) AM_WRITE(SMH_RAM) AM_BASE(&cave_spriteram16_2) AM_RANGE(0xa10000, 0xa1ffff) AM_WRITE(SMH_RAM ) // Sprites? AM_RANGE(0xa80000, 0xa8007f) AM_WRITE(SMH_RAM) AM_BASE(&cave_videoregs ) // Video Regs AM_RANGE(0xb00000, 0xb00005) AM_WRITE(pwrinst2_vctrl_2_w) AM_BASE(&cave_vctrl_2 ) // Layer 2 Control AM_RANGE(0xb80000, 0xb80005) AM_WRITE(pwrinst2_vctrl_0_w) AM_BASE(&cave_vctrl_0 ) // Layer 0 Control AM_RANGE(0xc00000, 0xc00005) AM_WRITE(pwrinst2_vctrl_1_w) AM_BASE(&cave_vctrl_1 ) // Layer 1 Control AM_RANGE(0xc80000, 0xc80005) AM_WRITE(pwrinst2_vctrl_3_w) AM_BASE(&cave_vctrl_3 ) // Layer 3 Control AM_RANGE(0xe00000, 0xe00001) AM_WRITE(sound_cmd_w ) // To Sound CPU AM_RANGE(0xf00000, 0xf04fff) AM_WRITE(SMH_RAM) AM_BASE(&paletteram16) AM_SIZE(&cave_paletteram_size) // Palette ADDRESS_MAP_END /*************************************************************************** Sailor Moon ***************************************************************************/ static READ16_HANDLER( sailormn_input0_r ) { // watchdog_reset16_r(0,0); // written too rarely for mame. return input_port_read(machine, "IN0"); } static READ16_HANDLER( agallet_irq_cause_r ) { UINT16 irq_cause = cave_irq_cause_r(machine,offset,mem_mask); if (offset == 0) { // Speed hack for agallet if ((activecpu_get_pc() == 0xcdca) && (irq_cause & 4)) cpu_spinuntil_int(); } return irq_cause; } static ADDRESS_MAP_START( sailormn_readmem, ADDRESS_SPACE_PROGRAM, 16 ) AM_RANGE(0x000000, 0x07ffff) AM_READ(SMH_ROM ) // ROM AM_RANGE(0x100000, 0x10ffff) AM_READ(SMH_RAM ) // RAM AM_RANGE(0x110000, 0x110001) AM_READ(SMH_RAM ) // (agallet) AM_RANGE(0x200000, 0x3fffff) AM_READ(SMH_ROM ) // ROM AM_RANGE(0x400000, 0x407fff) AM_READ(SMH_RAM ) // (agallet) AM_RANGE(0x408000, 0x40bfff) AM_READ(SMH_RAM ) // Palette AM_RANGE(0x40c000, 0x40ffff) AM_READ(SMH_RAM ) // (agallet) AM_RANGE(0x410000, 0x410001) AM_READ(SMH_RAM ) // (agallet) AM_RANGE(0x500000, 0x507fff) AM_READ(SMH_RAM ) // Sprites AM_RANGE(0x508000, 0x50ffff) AM_READ(SMH_RAM ) // Sprites? AM_RANGE(0x510000, 0x510001) AM_READ(SMH_RAM ) // (agallet) AM_RANGE(0x600000, 0x600001) AM_READ(sailormn_input0_r ) // Inputs + Watchdog! AM_RANGE(0x600002, 0x600003) AM_READ_PORT("IN1" ) // Inputs + EEPROM AM_RANGE(0x800000, 0x887fff) AM_READ(SMH_RAM ) // Layer 0 AM_RANGE(0x880000, 0x887fff) AM_READ(SMH_RAM ) // Layer 1 AM_RANGE(0x900000, 0x907fff) AM_READ(SMH_RAM ) // Layer 2 AM_RANGE(0x908000, 0x908001) AM_READ(SMH_RAM ) // (agallet) /**/AM_RANGE(0xa00000, 0xa00005) AM_READ(SMH_RAM ) // Layer 0 Control /**/AM_RANGE(0xa80000, 0xa80005) AM_READ(SMH_RAM ) // Layer 1 Control /**/AM_RANGE(0xb00000, 0xb00005) AM_READ(SMH_RAM ) // Layer 2 Control AM_RANGE(0xb80000, 0xb80007) AM_READ(cave_irq_cause_r ) // IRQ Cause (bit 2 tested!) AM_RANGE(0xb8006c, 0xb8006d) AM_READ(soundflags_ack_r ) // Communication AM_RANGE(0xb8006e, 0xb8006f) AM_READ(soundlatch_ack_r ) // From Sound CPU ADDRESS_MAP_END static ADDRESS_MAP_START( sailormn_writemem, ADDRESS_SPACE_PROGRAM, 16 ) AM_RANGE(0x000000, 0x07ffff) AM_WRITE(SMH_ROM ) // ROM AM_RANGE(0x100000, 0x10ffff) AM_WRITE(SMH_RAM ) // RAM AM_RANGE(0x110000, 0x110001) AM_WRITE(SMH_RAM ) // (agallet) AM_RANGE(0x200000, 0x3fffff) AM_WRITE(SMH_ROM ) // ROM AM_RANGE(0x400000, 0x407fff) AM_WRITE(SMH_RAM ) // (agallet) AM_RANGE(0x408000, 0x40bfff) AM_WRITE(SMH_RAM) AM_BASE(&paletteram16) AM_SIZE(&cave_paletteram_size) // Palette AM_RANGE(0x40c000, 0x40ffff) AM_WRITE(SMH_RAM ) // (agallet) AM_RANGE(0x410000, 0x410001) AM_WRITE(SMH_RAM ) // (agallet) AM_RANGE(0x500000, 0x507fff) AM_WRITE(SMH_RAM) AM_BASE(&spriteram16) AM_SIZE(&spriteram_size) // Sprites AM_RANGE(0x508000, 0x50ffff) AM_WRITE(SMH_RAM) AM_BASE(&cave_spriteram16_2) AM_RANGE(0x510000, 0x510001) AM_WRITE(SMH_RAM ) // (agallet) AM_RANGE(0x700000, 0x700001) AM_WRITE(sailormn_eeprom_msb_w ) // EEPROM AM_RANGE(0x800000, 0x807fff) AM_WRITE(cave_vram_0_w) AM_BASE(&cave_vram_0 ) // Layer 0 AM_RANGE(0x880000, 0x887fff) AM_WRITE(cave_vram_1_w) AM_BASE(&cave_vram_1 ) // Layer 1 AM_RANGE(0x900000, 0x907fff) AM_WRITE(cave_vram_2_w) AM_BASE(&cave_vram_2 ) // Layer 2 AM_RANGE(0x908000, 0x908001) AM_WRITE(SMH_RAM ) // (agallet) AM_RANGE(0xa00000, 0xa00005) AM_WRITE(SMH_RAM) AM_BASE(&cave_vctrl_0 ) // Layer 0 Control AM_RANGE(0xa80000, 0xa80005) AM_WRITE(SMH_RAM) AM_BASE(&cave_vctrl_1 ) // Layer 1 Control AM_RANGE(0xb00000, 0xb00005) AM_WRITE(SMH_RAM) AM_BASE(&cave_vctrl_2 ) // Layer 2 Control AM_RANGE(0xb8006e, 0xb8006f) AM_WRITE(sound_cmd_w ) // To Sound CPU AM_RANGE(0xb80000, 0xb8007f) AM_WRITE(SMH_RAM) AM_BASE(&cave_videoregs ) // Video Regs ADDRESS_MAP_END /*************************************************************************** Uo Poko ***************************************************************************/ static ADDRESS_MAP_START( uopoko_readmem, ADDRESS_SPACE_PROGRAM, 16 ) AM_RANGE(0x000000, 0x0fffff) AM_READ(SMH_ROM ) // ROM AM_RANGE(0x100000, 0x10ffff) AM_READ(SMH_RAM ) // RAM AM_RANGE(0x300002, 0x300003) AM_READ(cave_sound_r ) // YMZ280 /**/AM_RANGE(0x400000, 0x407fff) AM_READ(SMH_RAM ) // Sprites /**/AM_RANGE(0x408000, 0x40ffff) AM_READ(SMH_RAM ) // Sprites? /**/AM_RANGE(0x500000, 0x507fff) AM_READ(SMH_RAM ) // Layer 0 AM_RANGE(0x600000, 0x600007) AM_READ(cave_irq_cause_r ) // IRQ Cause /**/AM_RANGE(0x700000, 0x700005) AM_READ(SMH_RAM ) // Layer 0 Control /**/AM_RANGE(0x800000, 0x80ffff) AM_READ(SMH_RAM ) // Palette AM_RANGE(0x900000, 0x900001) AM_READ_PORT("IN0" ) // Inputs AM_RANGE(0x900002, 0x900003) AM_READ_PORT("IN1" ) // Inputs + EEPROM ADDRESS_MAP_END static ADDRESS_MAP_START( uopoko_writemem, ADDRESS_SPACE_PROGRAM, 16 ) AM_RANGE(0x000000, 0x0fffff) AM_WRITE(SMH_ROM ) // ROM AM_RANGE(0x100000, 0x10ffff) AM_WRITE(SMH_RAM ) // RAM AM_RANGE(0x300000, 0x300003) AM_WRITE(cave_sound_w ) // YMZ280 AM_RANGE(0x400000, 0x407fff) AM_WRITE(SMH_RAM) AM_BASE(&spriteram16) AM_SIZE(&spriteram_size) // Sprites AM_RANGE(0x408000, 0x40ffff) AM_WRITE(SMH_RAM) AM_BASE(&cave_spriteram16_2 ) AM_RANGE(0x500000, 0x507fff) AM_WRITE(cave_vram_0_w) AM_BASE(&cave_vram_0 ) // Layer 0 AM_RANGE(0x600000, 0x60007f) AM_WRITE(SMH_RAM) AM_BASE(&cave_videoregs ) // Video Regs AM_RANGE(0x700000, 0x700005) AM_WRITE(SMH_RAM) AM_BASE(&cave_vctrl_0 ) // Layer 0 Control AM_RANGE(0x800000, 0x80ffff) AM_WRITE(SMH_RAM) AM_BASE(&paletteram16) AM_SIZE(&cave_paletteram_size) // Palette AM_RANGE(0xa00000, 0xa00001) AM_WRITE(cave_eeprom_msb_w ) // EEPROM ADDRESS_MAP_END /*************************************************************************** Memory Maps - Sound CPU (Optional) ***************************************************************************/ /*************************************************************************** Hotdog Storm ***************************************************************************/ static WRITE8_HANDLER( hotdogst_rombank_w ) { UINT8 *RAM = memory_region(machine, "audio"); int bank = data & 0x0f; if ( data & ~0x0f ) logerror("CPU #1 - PC %04X: Bank %02X\n",activecpu_get_pc(),data); if (bank > 1) bank+=2; memory_set_bankptr(2, &RAM[ 0x4000 * bank ]); } static WRITE8_HANDLER( hotdogst_okibank_w ) { UINT8 *RAM = memory_region(machine, "oki"); int bank1 = (data >> 0) & 0x3; int bank2 = (data >> 4) & 0x3; memcpy(RAM + 0x20000 * 0, RAM + 0x40000 + 0x20000 * bank1, 0x20000); memcpy(RAM + 0x20000 * 1, RAM + 0x40000 + 0x20000 * bank2, 0x20000); } static ADDRESS_MAP_START( hotdogst_sound_readmem, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x0000, 0x3fff) AM_READ(SMH_ROM ) // ROM AM_RANGE(0x4000, 0x7fff) AM_READ(SMH_BANK2 ) // ROM (Banked) AM_RANGE(0xe000, 0xffff) AM_READ(SMH_RAM ) // RAM ADDRESS_MAP_END static ADDRESS_MAP_START( hotdogst_sound_writemem, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x0000, 0x3fff) AM_WRITE(SMH_ROM ) // ROM AM_RANGE(0x4000, 0x7fff) AM_WRITE(SMH_ROM ) // ROM (Banked) AM_RANGE(0xe000, 0xffff) AM_WRITE(SMH_RAM ) // RAM ADDRESS_MAP_END static ADDRESS_MAP_START( hotdogst_sound_readport, ADDRESS_SPACE_IO, 8 ) ADDRESS_MAP_GLOBAL_MASK(0xff) AM_RANGE(0x30, 0x30) AM_READ(soundlatch_lo_r ) // From Main CPU AM_RANGE(0x40, 0x40) AM_READ(soundlatch_hi_r ) // AM_RANGE(0x50, 0x50) AM_READ(ym2203_status_port_0_r ) // YM2203 AM_RANGE(0x51, 0x51) AM_READ(ym2203_read_port_0_r ) // AM_RANGE(0x60, 0x60) AM_READ(okim6295_status_0_r ) // M6295 ADDRESS_MAP_END static ADDRESS_MAP_START( hotdogst_sound_writeport, ADDRESS_SPACE_IO, 8 ) ADDRESS_MAP_GLOBAL_MASK(0xff) AM_RANGE(0x00, 0x00) AM_WRITE(hotdogst_rombank_w ) // ROM bank AM_RANGE(0x50, 0x50) AM_WRITE(ym2203_control_port_0_w ) // YM2203 AM_RANGE(0x51, 0x51) AM_WRITE(ym2203_write_port_0_w ) // AM_RANGE(0x60, 0x60) AM_WRITE(okim6295_data_0_w ) // M6295 AM_RANGE(0x70, 0x70) AM_WRITE(hotdogst_okibank_w ) // Samples bank ADDRESS_MAP_END /*************************************************************************** Mazinger Z ***************************************************************************/ static WRITE8_HANDLER( mazinger_rombank_w ) { UINT8 *RAM = memory_region(machine, "audio"); int bank = data & 0x07; if ( data & ~0x07 ) logerror("CPU #1 - PC %04X: Bank %02X\n",activecpu_get_pc(),data); if (bank > 1) bank+=2; memory_set_bankptr(2, &RAM[ 0x4000 * bank ]); } static ADDRESS_MAP_START( mazinger_sound_readmem, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x0000, 0x3fff) AM_READ(SMH_ROM ) // ROM AM_RANGE(0x4000, 0x7fff) AM_READ(SMH_BANK2 ) // ROM (Banked) AM_RANGE(0xc000, 0xc7ff) AM_READ(SMH_RAM ) // RAM AM_RANGE(0xf800, 0xffff) AM_READ(SMH_RAM ) // RAM ADDRESS_MAP_END static ADDRESS_MAP_START( mazinger_sound_writemem, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x0000, 0x3fff) AM_WRITE(SMH_ROM ) // ROM AM_RANGE(0x4000, 0x7fff) AM_WRITE(SMH_ROM ) // ROM (Banked) AM_RANGE(0xc000, 0xc7ff) AM_WRITE(SMH_RAM ) // RAM AM_RANGE(0xf800, 0xffff) AM_WRITE(SMH_RAM ) // RAM ADDRESS_MAP_END static ADDRESS_MAP_START( mazinger_sound_readport, ADDRESS_SPACE_IO, 8 ) ADDRESS_MAP_GLOBAL_MASK(0xff) AM_RANGE(0x30, 0x30) AM_READ(soundlatch_lo_r ) // From Main CPU AM_RANGE(0x52, 0x52) AM_READ(ym2203_status_port_0_r ) // YM2203 ADDRESS_MAP_END static ADDRESS_MAP_START( mazinger_sound_writeport, ADDRESS_SPACE_IO, 8 ) ADDRESS_MAP_GLOBAL_MASK(0xff) AM_RANGE(0x00, 0x00) AM_WRITE(mazinger_rombank_w ) // ROM bank AM_RANGE(0x10, 0x10) AM_WRITE(soundlatch_ack_w ) // To Main CPU AM_RANGE(0x50, 0x50) AM_WRITE(ym2203_control_port_0_w ) // YM2203 AM_RANGE(0x51, 0x51) AM_WRITE(ym2203_write_port_0_w ) // AM_RANGE(0x70, 0x70) AM_WRITE(okim6295_data_0_w ) // M6295 AM_RANGE(0x74, 0x74) AM_WRITE(hotdogst_okibank_w ) // Samples bank ADDRESS_MAP_END /*************************************************************************** Metamoqester ***************************************************************************/ static WRITE8_HANDLER( metmqstr_rombank_w ) { UINT8 *ROM = memory_region(machine, "audio"); int bank = data & 0xf; if ( bank != data ) logerror("CPU #1 - PC %04X: Bank %02X\n",activecpu_get_pc(),data); if (bank >= 2) bank += 2; memory_set_bankptr(1, &ROM[ 0x4000 * bank ]); } static WRITE8_HANDLER( metmqstr_okibank0_w ) { UINT8 *ROM = memory_region(machine, "oki1"); int bank1 = (data >> 0) & 0x7; int bank2 = (data >> 4) & 0x7; memcpy(ROM + 0x20000 * 0, ROM + 0x40000 + 0x20000 * bank1, 0x20000); memcpy(ROM + 0x20000 * 1, ROM + 0x40000 + 0x20000 * bank2, 0x20000); } static WRITE8_HANDLER( metmqstr_okibank1_w ) { UINT8 *ROM = memory_region(machine, "oki2"); int bank1 = (data >> 0) & 0x7; int bank2 = (data >> 4) & 0x7; memcpy(ROM + 0x20000 * 0, ROM + 0x40000 + 0x20000 * bank1, 0x20000); memcpy(ROM + 0x20000 * 1, ROM + 0x40000 + 0x20000 * bank2, 0x20000); } static ADDRESS_MAP_START( metmqstr_sound_readmem, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x0000, 0x3fff) AM_READ(SMH_ROM ) // ROM AM_RANGE(0x4000, 0x7fff) AM_READ(SMH_BANK1 ) // ROM (Banked) AM_RANGE(0xe000, 0xffff) AM_READ(SMH_RAM ) // RAM ADDRESS_MAP_END static ADDRESS_MAP_START( metmqstr_sound_writemem, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x0000, 0x3fff) AM_WRITE(SMH_ROM ) // ROM AM_RANGE(0x4000, 0x7fff) AM_WRITE(SMH_ROM ) // ROM (Banked) AM_RANGE(0xe000, 0xffff) AM_WRITE(SMH_RAM ) // RAM ADDRESS_MAP_END static ADDRESS_MAP_START( metmqstr_sound_readport, ADDRESS_SPACE_IO, 8 ) ADDRESS_MAP_GLOBAL_MASK(0xff) AM_RANGE(0x20, 0x20) AM_READ(soundflags_r ) // Communication AM_RANGE(0x30, 0x30) AM_READ(soundlatch_lo_r ) // From Main CPU AM_RANGE(0x40, 0x40) AM_READ(soundlatch_hi_r ) // AM_RANGE(0x51, 0x51) AM_READ(ym2151_status_port_0_r ) // YM2151 ADDRESS_MAP_END static ADDRESS_MAP_START( metmqstr_sound_writeport, ADDRESS_SPACE_IO, 8 ) ADDRESS_MAP_GLOBAL_MASK(0xff) AM_RANGE(0x00, 0x00) AM_WRITE(metmqstr_rombank_w ) // Rom Bank AM_RANGE(0x50, 0x50) AM_WRITE(ym2151_register_port_0_w ) // YM2151 AM_RANGE(0x51, 0x51) AM_WRITE(ym2151_data_port_0_w ) // AM_RANGE(0x60, 0x60) AM_WRITE(okim6295_data_0_w ) // M6295 #0 AM_RANGE(0x70, 0x70) AM_WRITE(metmqstr_okibank0_w ) // Samples Bank #0 AM_RANGE(0x80, 0x80) AM_WRITE(okim6295_data_1_w ) // M6295 #1 AM_RANGE(0x90, 0x90) AM_WRITE(metmqstr_okibank1_w ) // Samples Bank #1 ADDRESS_MAP_END /*************************************************************************** Power Instinct 2 ***************************************************************************/ static WRITE8_HANDLER( pwrinst2_rombank_w ) { UINT8 *ROM = memory_region(machine, "audio"); int bank = data & 0x07; if ( data & ~0x07 ) logerror("CPU #1 - PC %04X: Bank %02X\n",activecpu_get_pc(),data); if (bank > 2) bank+=1; memory_set_bankptr(1, &ROM[ 0x4000 * bank ]); } static ADDRESS_MAP_START( pwrinst2_sound_readmem, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x0000, 0x7fff) AM_READ(SMH_ROM ) // ROM AM_RANGE(0x8000, 0xbfff) AM_READ(SMH_BANK1 ) // ROM (Banked) AM_RANGE(0xe000, 0xffff) AM_READ(SMH_RAM ) // RAM ADDRESS_MAP_END static ADDRESS_MAP_START( pwrinst2_sound_writemem, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x0000, 0x7fff) AM_WRITE(SMH_ROM ) // ROM AM_RANGE(0x8000, 0xbfff) AM_WRITE(SMH_ROM ) // ROM (Banked) AM_RANGE(0xe000, 0xffff) AM_WRITE(SMH_RAM ) // RAM ADDRESS_MAP_END static ADDRESS_MAP_START( pwrinst2_sound_readport, ADDRESS_SPACE_IO, 8 ) ADDRESS_MAP_GLOBAL_MASK(0xff) AM_RANGE(0x00, 0x00) AM_READ(okim6295_status_0_r ) // M6295 AM_RANGE(0x08, 0x08) AM_READ(okim6295_status_1_r ) // AM_RANGE(0x40, 0x40) AM_READ(ym2203_status_port_0_r ) // YM2203 AM_RANGE(0x41, 0x41) AM_READ(ym2203_read_port_0_r ) // AM_RANGE(0x60, 0x60) AM_READ(soundlatch_hi_r ) // From Main CPU AM_RANGE(0x70, 0x70) AM_READ(soundlatch_lo_r ) // ADDRESS_MAP_END static ADDRESS_MAP_START( pwrinst2_sound_writeport, ADDRESS_SPACE_IO, 8 ) ADDRESS_MAP_GLOBAL_MASK(0xff) AM_RANGE(0x00, 0x00) AM_WRITE(okim6295_data_0_w ) // M6295 AM_RANGE(0x08, 0x08) AM_WRITE(okim6295_data_1_w ) // AM_RANGE(0x10, 0x17) AM_WRITE(NMK112_okibank_w ) // Samples bank AM_RANGE(0x40, 0x40) AM_WRITE(ym2203_control_port_0_w ) // YM2203 AM_RANGE(0x41, 0x41) AM_WRITE(ym2203_write_port_0_w ) // AM_RANGE(0x50, 0x50) AM_WRITE(soundlatch_ack_w ) // To Main CPU // AM_RANGE(0x51, 0x51) AM_WRITE(SMH_NOP ) // ?? volume AM_RANGE(0x80, 0x80) AM_WRITE(pwrinst2_rombank_w ) // ROM bank ADDRESS_MAP_END /*************************************************************************** Sailor Moon ***************************************************************************/ static UINT8 *mirror_ram; static READ8_HANDLER( mirror_ram_r ) { return mirror_ram[offset]; } static WRITE8_HANDLER( mirror_ram_w ) { mirror_ram[offset] = data; } static WRITE8_HANDLER( sailormn_rombank_w ) { UINT8 *RAM = memory_region(machine, "audio"); int bank = data & 0x1f; if ( data & ~0x1f ) logerror("CPU #1 - PC %04X: Bank %02X\n",activecpu_get_pc(),data); if (bank > 1) bank+=2; memory_set_bankptr(1, &RAM[ 0x4000 * bank ]); } static WRITE8_HANDLER( sailormn_okibank0_w ) { UINT8 *RAM = memory_region(machine, "oki1"); int bank1 = (data >> 0) & 0xf; int bank2 = (data >> 4) & 0xf; memcpy(RAM + 0x20000 * 0, RAM + 0x40000 + 0x20000 * bank1, 0x20000); memcpy(RAM + 0x20000 * 1, RAM + 0x40000 + 0x20000 * bank2, 0x20000); } static WRITE8_HANDLER( sailormn_okibank1_w ) { UINT8 *RAM = memory_region(machine, "oki2"); int bank1 = (data >> 0) & 0xf; int bank2 = (data >> 4) & 0xf; memcpy(RAM + 0x20000 * 0, RAM + 0x40000 + 0x20000 * bank1, 0x20000); memcpy(RAM + 0x20000 * 1, RAM + 0x40000 + 0x20000 * bank2, 0x20000); } static ADDRESS_MAP_START( sailormn_sound_readmem, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x0000, 0x3fff) AM_READ(SMH_ROM ) // ROM AM_RANGE(0x4000, 0x7fff) AM_READ(SMH_BANK1 ) // ROM (Banked) AM_RANGE(0xc000, 0xdfff) AM_READ(mirror_ram_r ) // RAM AM_RANGE(0xe000, 0xffff) AM_READ(mirror_ram_r ) // Mirrored RAM (agallet) ADDRESS_MAP_END static ADDRESS_MAP_START( sailormn_sound_writemem, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x0000, 0x3fff) AM_WRITE(SMH_ROM ) // ROM AM_RANGE(0x4000, 0x7fff) AM_WRITE(SMH_ROM ) // ROM (Banked) AM_RANGE(0xc000, 0xdfff) AM_WRITE(mirror_ram_w) AM_BASE(&mirror_ram) // RAM AM_RANGE(0xe000, 0xffff) AM_WRITE(mirror_ram_w ) // Mirrored RAM (agallet) ADDRESS_MAP_END static ADDRESS_MAP_START( sailormn_sound_readport, ADDRESS_SPACE_IO, 8 ) ADDRESS_MAP_GLOBAL_MASK(0xff) AM_RANGE(0x20, 0x20) AM_READ(soundflags_r ) // Communication AM_RANGE(0x30, 0x30) AM_READ(soundlatch_lo_r ) // From Main CPU AM_RANGE(0x40, 0x40) AM_READ(soundlatch_hi_r ) // AM_RANGE(0x51, 0x51) AM_READ(ym2151_status_port_0_r ) // YM2151 AM_RANGE(0x60, 0x60) AM_READ(okim6295_status_0_r ) // M6295 #0 AM_RANGE(0x80, 0x80) AM_READ(okim6295_status_1_r ) // M6295 #1 ADDRESS_MAP_END static ADDRESS_MAP_START( sailormn_sound_writeport, ADDRESS_SPACE_IO, 8 ) ADDRESS_MAP_GLOBAL_MASK(0xff) AM_RANGE(0x00, 0x00) AM_WRITE(sailormn_rombank_w ) // Rom Bank AM_RANGE(0x10, 0x10) AM_WRITE(soundlatch_ack_w ) // To Main CPU AM_RANGE(0x50, 0x50) AM_WRITE(ym2151_register_port_0_w ) // YM2151 AM_RANGE(0x51, 0x51) AM_WRITE(ym2151_data_port_0_w ) // AM_RANGE(0x60, 0x60) AM_WRITE(okim6295_data_0_w ) // M6295 #0 AM_RANGE(0x70, 0x70) AM_WRITE(sailormn_okibank0_w ) // Samples Bank #0 AM_RANGE(0x80, 0x80) AM_WRITE(okim6295_data_1_w ) // M6295 #1 AM_RANGE(0xc0, 0xc0) AM_WRITE(sailormn_okibank1_w ) // Samples Bank #1 ADDRESS_MAP_END /*************************************************************************** Input Ports ***************************************************************************/ /* dfeveron config menu: 101624.w -> 8,a6 preferences 101626.w -> c,a6 (1:coin<<4|credit) <<8 | (2:coin<<4|credit) */ /* Most games use this */ static INPUT_PORTS_START( cave ) PORT_START("IN0") // IN0 - Player 1 PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(6) PORT_SERVICE_NO_TOGGLE( 0x0200, IP_ACTIVE_LOW ) PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_UNKNOWN ) // sw? exit service mode PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_UNKNOWN ) // sw? enter & exit service mode PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("IN1") // IN1 - Player 2 PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(6) PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0800, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_CUSTOM(eeprom_bit_r, NULL) PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN ) INPUT_PORTS_END /* Gaia Crusaders, no EEPROM. Has DIPS */ static INPUT_PORTS_START( gaia ) PORT_INCLUDE( cave ) PORT_MODIFY("IN0") // IN0 - Player 1 + 2 PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(1) PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2) PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2) PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2) PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2) PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(2) PORT_MODIFY("IN1") // IN1 - Coins PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(6) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(6) PORT_SERVICE_NO_TOGGLE( 0x0004, IP_ACTIVE_LOW ) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("DSW") PORT_DIPNAME( 0x0001, 0x0001, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:1") PORT_DIPSETTING( 0x0001, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0002, 0x0002, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:2") PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0002, DEF_STR( On ) ) PORT_DIPNAME( 0x0004, 0x0000, DEF_STR( Language ) ) PORT_DIPLOCATION("SW1:3") PORT_DIPSETTING( 0x0000, DEF_STR( English ) ) PORT_DIPSETTING( 0x0004, DEF_STR( Japanese ) ) PORT_DIPNAME( 0x0038, 0x0038, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:4,5,6") PORT_DIPSETTING( 0x0008, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x0010, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x0020, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x0000, "2 Coins/1 Credit (1 to continue)" ) PORT_DIPSETTING( 0x0038, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x0018, DEF_STR( 2C_3C ) ) PORT_DIPSETTING( 0x0030, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x0028, DEF_STR( 1C_3C ) ) PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Free_Play ) ) PORT_DIPLOCATION("SW1:7") PORT_DIPSETTING( 0x0040, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SW1:8") PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0080, DEF_STR( On ) ) PORT_DIPNAME( 0x0300, 0x0300, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:1,2") PORT_DIPSETTING( 0x0100, "1" ) PORT_DIPSETTING( 0x0000, "2" ) PORT_DIPSETTING( 0x0300, "3" ) PORT_DIPSETTING( 0x0200, "4" ) PORT_DIPNAME( 0x0400, 0x0400, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:3") PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0400, "150k/300k" ) PORT_CONDITION("DSW", 0xe000, PORTCOND_EQUALS, 0xc000) PORT_DIPSETTING( 0x0400, "150k/350k" ) PORT_CONDITION("DSW", 0xe000, PORTCOND_EQUALS, 0xa000) PORT_DIPSETTING( 0x0400, "150k/350k" ) PORT_CONDITION("DSW", 0xe000, PORTCOND_EQUALS, 0xe000) PORT_DIPSETTING( 0x0400, "150k/400k" ) PORT_CONDITION("DSW", 0xe000, PORTCOND_EQUALS, 0x6000) PORT_DIPSETTING( 0x0400, "150k/400k" ) PORT_CONDITION("DSW", 0xe000, PORTCOND_EQUALS, 0x8000) PORT_DIPSETTING( 0x0400, "150k/400k" ) PORT_CONDITION("DSW", 0xe000, PORTCOND_EQUALS, 0x2000) PORT_DIPSETTING( 0x0400, "200k/500k" ) PORT_CONDITION("DSW", 0xe000, PORTCOND_EQUALS, 0x4000) PORT_DIPSETTING( 0x0400, "200k/500k" ) PORT_CONDITION("DSW", 0xe000, PORTCOND_EQUALS, 0x0000) PORT_DIPNAME( 0x1800, 0x1800, "Damage" ) PORT_DIPLOCATION("SW2:4,5") PORT_DIPSETTING( 0x1800, "+0" ) PORT_DIPSETTING( 0x1000, "+1" ) PORT_DIPSETTING( 0x0800, "+2" ) PORT_DIPSETTING( 0x0000, "+3" ) PORT_DIPNAME( 0xe000, 0xe000, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:6,7,8") PORT_DIPSETTING( 0xc000, DEF_STR( Very_Easy ) ) PORT_DIPSETTING( 0xa000, DEF_STR( Easy ) ) PORT_DIPSETTING( 0xe000, DEF_STR( Medium ) ) PORT_DIPSETTING( 0x6000, "Medium Hard" ) PORT_DIPSETTING( 0x8000, "Hard 1" ) PORT_DIPSETTING( 0x2000, "Hard 2" ) PORT_DIPSETTING( 0x4000, DEF_STR( Very_Hard ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) ) INPUT_PORTS_END static INPUT_PORTS_START( theroes ) PORT_INCLUDE( gaia ) PORT_MODIFY("DSW") PORT_DIPNAME( 0x0004, 0x0000, DEF_STR( Language ) ) PORT_DIPLOCATION("SW1:3") PORT_DIPSETTING( 0x0000, DEF_STR( English ) ) PORT_DIPSETTING( 0x0004, "Chinese" ) PORT_DIPNAME( 0x0400, 0x0400, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:3") PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0400, "150k/300k" ) PORT_CONDITION("DSW", 0xc000, PORTCOND_EQUALS, 0x8000) PORT_DIPSETTING( 0x0400, "150k/350k" ) PORT_CONDITION("DSW", 0xc000, PORTCOND_EQUALS, 0xc000) PORT_DIPSETTING( 0x0400, "150k/400k" ) PORT_CONDITION("DSW", 0xc000, PORTCOND_EQUALS, 0x4000) PORT_DIPSETTING( 0x0400, "200k/500k" ) PORT_CONDITION("DSW", 0xc000, PORTCOND_EQUALS, 0x0000) PORT_DIPUNKNOWN_DIPLOC( 0x2000, 0x2000, "SW2:6" ) PORT_DIPNAME( 0xc000, 0xc000, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:7,8") PORT_DIPSETTING( 0x8000, DEF_STR( Very_Easy ) ) PORT_DIPSETTING( 0xc000, DEF_STR( Medium ) ) PORT_DIPSETTING( 0x4000, "Medium Hard" ) PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) ) INPUT_PORTS_END /* Mazinger Z (has region stored in Eeprom) */ static INPUT_PORTS_START( mazinger ) PORT_INCLUDE( cave ) PORT_START("EEPROM") // Eeprom Region PORT_DIPNAME( 0xff, 0x31, DEF_STR( Region ) ) PORT_DIPSETTING( 0x30, DEF_STR( Japan ) ) PORT_DIPSETTING( 0x31, DEF_STR( World ) ) INPUT_PORTS_END /* Sailor Moon / Air Gallet (has region stored in Eeprom) */ static INPUT_PORTS_START( sailormn ) PORT_INCLUDE( cave ) PORT_START("EEPROM") // Eeprom Region PORT_DIPNAME( 0xff, 0x02, DEF_STR( Region ) ) PORT_DIPSETTING( 0x00, DEF_STR( Japan ) ) PORT_DIPSETTING( 0x01, DEF_STR( USA ) ) PORT_DIPSETTING( 0x02, DEF_STR( Europe ) ) PORT_DIPSETTING( 0x03, "Hong Kong" ) PORT_DIPSETTING( 0x04, "Taiwan" ) PORT_DIPSETTING( 0x05, "Korea" ) INPUT_PORTS_END /* Normal layout but with 4 buttons */ static INPUT_PORTS_START( metmqstr ) PORT_INCLUDE( cave ) PORT_MODIFY("IN0") // IN0 - Player 1 PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(1) PORT_MODIFY("IN1") // IN1 - Player 2 PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(2) INPUT_PORTS_END /* Different layout */ static INPUT_PORTS_START( guwange ) PORT_START("IN0") // IN0 - Player 1 & 2 PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1) PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2) PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2) PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2) PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2) PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) PORT_START("IN1") // IN1 - Coins PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(6) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(6) PORT_SERVICE_NO_TOGGLE( 0x0004, IP_ACTIVE_LOW ) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0080, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_CUSTOM(eeprom_bit_r, NULL) PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN ) INPUT_PORTS_END static INPUT_PORTS_START( korokoro ) PORT_START("IN0") // IN0 PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(10) // bit 0x0010 of leds (coin) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(10) // bit 0x0020 of leds (does coin sound) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_COIN3 ) PORT_IMPULSE(10) // bit 0x0080 of leds PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_BUTTON1 ) // round button (choose) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON2 ) // square button (select in service mode / medal out in game) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_SERVICE2 ) // service medal out? PORT_SERVICE( 0x2000, IP_ACTIVE_LOW ) PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_SERVICE1 ) // service coin PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_SPECIAL ) PORT_CUSTOM(korokoro_hopper_r, NULL) // motor / hopper status ??? PORT_START("IN1") // IN1 PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x1000, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_CUSTOM(eeprom_bit_r, NULL) PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN ) INPUT_PORTS_END /*************************************************************************** Graphics Layouts ***************************************************************************/ /* 8x8x4 tiles */ static const gfx_layout layout_8x8x4 = { 8,8, RGN_FRAC(1,1), 4, {STEP4(0,1)}, {STEP8(0,4)}, {STEP8(0,4*8)}, 8*8*4 }; /* 8x8x6 tiles (in a 8x8x8 layout) */ static const gfx_layout layout_8x8x6 = { 8,8, RGN_FRAC(1,1), 6, {8,9, 0,1,2,3}, {0*4,1*4,4*4,5*4,8*4,9*4,12*4,13*4}, {0*64,1*64,2*64,3*64,4*64,5*64,6*64,7*64}, 8*8*8 }; /* 8x8x6 tiles (4 bits in one rom, 2 bits in the other, unpacked in 2 pages of 4 bits) */ static const gfx_layout layout_8x8x6_2 = { 8,8, RGN_FRAC(1,2), 6, {RGN_FRAC(1,2)+2,RGN_FRAC(1,2)+3, STEP4(0,1)}, {STEP8(0,4)}, {STEP8(0,4*8)}, 8*8*4 }; /* 8x8x8 tiles */ static const gfx_layout layout_8x8x8 = { 8,8, RGN_FRAC(1,1), 8, {8,9,10,11, 0,1,2,3}, {0*4,1*4,4*4,5*4,8*4,9*4,12*4,13*4}, {0*64,1*64,2*64,3*64,4*64,5*64,6*64,7*64}, 8*8*8 }; #if 0 /* 16x16x8 Zooming Sprites - No need to decode them */ static const gfx_layout layout_sprites = { 16,16, RGN_FRAC(1,1), 8, {STEP8(0,1)}, {STEP16(0,8)}, {STEP16(0,16*8)}, 16*16*8 }; #endif /*************************************************************************** Dangun Feveron ***************************************************************************/ static GFXDECODE_START( dfeveron ) /* There are only $800 colors here, the first half for sprites the second half for tiles. We use $8000 virtual colors instead for consistency with games having $8000 real colors. A PALETTE_INIT function is thus needed for sprites */ // "gfx1" // Sprites GFXDECODE_ENTRY( "gfx2", 0, layout_8x8x4, 0x4400, 0x40 ) // [0] Layer 0 GFXDECODE_ENTRY( "gfx3", 0, layout_8x8x4, 0x4400, 0x40 ) // [1] Layer 1 GFXDECODE_END /*************************************************************************** Dodonpachi ***************************************************************************/ static GFXDECODE_START( ddonpach ) /* Layers 01 are 4 bit deep and use the first 16 of every 256 colors for any given color code (a PALETTE_INIT function is provided for these layers, filling the 8000-83ff entries in the color table). Layer 2 uses the whole 256 for any given color code and the 4000-7fff range in the color table. */ // "gfx1" // Sprites GFXDECODE_ENTRY( "gfx2", 0, layout_8x8x4, 0x8000, 0x40 ) // [0] Layer 0 GFXDECODE_ENTRY( "gfx3", 0, layout_8x8x4, 0x8000, 0x40 ) // [1] Layer 1 GFXDECODE_ENTRY( "gfx4", 0, layout_8x8x8, 0x4000, 0x40 ) // [2] Layer 2 GFXDECODE_END /*************************************************************************** Donpachi ***************************************************************************/ static GFXDECODE_START( donpachi ) /* There are only $800 colors here, the first half for sprites the second half for tiles. We use $8000 virtual colors instead for consistency with games having $8000 real colors. A PALETTE_INIT function is thus needed for sprites */ // "gfx1" // Sprites GFXDECODE_ENTRY( "gfx2", 0, layout_8x8x4, 0x4400, 0x40 ) // [0] Layer 0 GFXDECODE_ENTRY( "gfx3", 0, layout_8x8x4, 0x4400, 0x40 ) // [1] Layer 1 GFXDECODE_ENTRY( "gfx4", 0, layout_8x8x4, 0x4400, 0x40 ) // [2] Layer 2 GFXDECODE_END /*************************************************************************** Esprade ***************************************************************************/ static GFXDECODE_START( esprade ) // "gfx1" // Sprites GFXDECODE_ENTRY( "gfx2", 0, layout_8x8x8, 0x4000, 0x40 ) // [0] Layer 0 GFXDECODE_ENTRY( "gfx3", 0, layout_8x8x8, 0x4000, 0x40 ) // [1] Layer 1 GFXDECODE_ENTRY( "gfx4", 0, layout_8x8x8, 0x4000, 0x40 ) // [2] Layer 2 GFXDECODE_END /*************************************************************************** Hotdog Storm ***************************************************************************/ static GFXDECODE_START( hotdogst ) /* There are only $800 colors here, the first half for sprites the second half for tiles. We use $8000 virtual colors instead for consistency with games having $8000 real colors. A PALETTE_INIT function is needed for sprites */ // "gfx1" // Sprites GFXDECODE_ENTRY( "gfx2", 0, layout_8x8x4, 0x4000, 0x40 ) // [0] Layer 0 GFXDECODE_ENTRY( "gfx3", 0, layout_8x8x4, 0x4000, 0x40 ) // [1] Layer 1 GFXDECODE_ENTRY( "gfx4", 0, layout_8x8x4, 0x4000, 0x40 ) // [2] Layer 2 GFXDECODE_END /*************************************************************************** Koro Koro Quest ***************************************************************************/ static GFXDECODE_START( korokoro ) // "gfx1" // Sprites GFXDECODE_ENTRY( "gfx2", 0, layout_8x8x4, 0x4400, 0x40 ) // [0] Layer 0 GFXDECODE_END /*************************************************************************** Mazinger Z ***************************************************************************/ static GFXDECODE_START( mazinger ) /* Sprites are 4 bit deep. Layer 0 is 4 bit deep. Layer 1 uses 64 color palettes, but the game only fills the first 16 colors of each palette, Indeed, the gfx data in ROM is empty in the top 4 bits. Additionally even if there are $40 color codes, only $400 colors are addressable. A PALETTE_INIT function is thus needed for sprites and layer 0. */ // "gfx1" // Sprites GFXDECODE_ENTRY( "gfx2", 0, layout_8x8x4, 0x4000, 0x40 ) // [0] Layer 0 GFXDECODE_ENTRY( "gfx3", 0, layout_8x8x6, 0x4400, 0x40 ) // [1] Layer 1 GFXDECODE_END /*************************************************************************** Power Instinct 2 ***************************************************************************/ static GFXDECODE_START( pwrinst2 ) // "gfx1" // Sprites GFXDECODE_ENTRY( "gfx2", 0, layout_8x8x4, 0x0800+0x8000, 0x40 ) // [0] Layer 0 GFXDECODE_ENTRY( "gfx3", 0, layout_8x8x4, 0x1000+0x8000, 0x40 ) // [1] Layer 1 GFXDECODE_ENTRY( "gfx4", 0, layout_8x8x4, 0x1800+0x8000, 0x40 ) // [2] Layer 2 GFXDECODE_ENTRY( "gfx5", 0, layout_8x8x4, 0x2000+0x8000, 0x40 ) // [3] Layer 3 GFXDECODE_END /*************************************************************************** Sailor Moon ***************************************************************************/ static GFXDECODE_START( sailormn ) /* 4 bit sprites ? */ // "gfx1" // Sprites GFXDECODE_ENTRY( "gfx2", 0, layout_8x8x4, 0x4400, 0x40 ) // [0] Layer 0 GFXDECODE_ENTRY( "gfx3", 0, layout_8x8x4, 0x4800, 0x40 ) // [1] Layer 1 GFXDECODE_ENTRY( "gfx4", 0, layout_8x8x6_2, 0x4c00, 0x40 ) // [2] Layer 2 GFXDECODE_END /*************************************************************************** Uo Poko ***************************************************************************/ static GFXDECODE_START( uopoko ) // "gfx1" // Sprites GFXDECODE_ENTRY( "gfx2", 0, layout_8x8x8, 0x4000, 0x40 ) // [0] Layer 0 GFXDECODE_END /*************************************************************************** Machine Drivers ***************************************************************************/ static MACHINE_RESET( cave ) { soundbuf.len = 0; /* modify the eeprom on a reset with the desired region for the games that have the region factory set in eeprom */ if (cave_region_byte >= 0) ((UINT8 *)eeprom_get_data_pointer(NULL,NULL))[cave_region_byte] = input_port_read(machine, "EEPROM"); } static const ymz280b_interface ymz280b_intf = { sound_irq_gen }; static void irqhandler(running_machine *machine, int irq) { cpunum_set_input_line(machine, 1,0,irq ? ASSERT_LINE : CLEAR_LINE); } static const ym2151_interface ym2151_config = { irqhandler }; static const ym2203_interface ym2203_config = { { AY8910_LEGACY_OUTPUT, AY8910_DEFAULT_LOADS, NULL, NULL, NULL, NULL }, irqhandler }; /*************************************************************************** Dangun Feveron ***************************************************************************/ static MACHINE_DRIVER_START( dfeveron ) /* basic machine hardware */ MDRV_CPU_ADD("main", M68000, XTAL_16MHz) MDRV_CPU_PROGRAM_MAP(dfeveron_readmem,dfeveron_writemem) MDRV_CPU_VBLANK_INT("main", cave_interrupt) MDRV_MACHINE_RESET(cave) MDRV_NVRAM_HANDLER(cave) /* video hardware */ MDRV_SCREEN_ADD("main", RASTER) MDRV_SCREEN_REFRESH_RATE(15625/271.5) MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0)) MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MDRV_SCREEN_SIZE(320, 240) MDRV_SCREEN_VISIBLE_AREA(0, 320-1, 0, 240-1) MDRV_GFXDECODE(dfeveron) MDRV_PALETTE_LENGTH(0x8000) /* $8000 palette entries for consistency with the other games */ MDRV_PALETTE_INIT(dfeveron) MDRV_VIDEO_START(cave_2_layers) MDRV_VIDEO_UPDATE(cave) /* sound hardware */ MDRV_SPEAKER_STANDARD_STEREO("left", "right") MDRV_SOUND_ADD("ymz", YMZ280B, XTAL_16_9344MHz) MDRV_SOUND_CONFIG(ymz280b_intf) MDRV_SOUND_ROUTE(0, "left", 1.0) MDRV_SOUND_ROUTE(1, "right", 1.0) MACHINE_DRIVER_END /*************************************************************************** Dodonpachi ***************************************************************************/ static MACHINE_DRIVER_START( ddonpach ) /* basic machine hardware */ MDRV_CPU_ADD("main", M68000, XTAL_16MHz) MDRV_CPU_PROGRAM_MAP(ddonpach_readmem,ddonpach_writemem) MDRV_CPU_VBLANK_INT("main", cave_interrupt) MDRV_MACHINE_RESET(cave) MDRV_NVRAM_HANDLER(cave) /* video hardware */ MDRV_SCREEN_ADD("main", RASTER) MDRV_SCREEN_REFRESH_RATE(15625/271.5) MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0)) MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MDRV_SCREEN_SIZE(320, 240) MDRV_SCREEN_VISIBLE_AREA(0, 320-1, 0, 240-1) MDRV_GFXDECODE(ddonpach) MDRV_PALETTE_LENGTH(0x8000 + 0x40*16) // $400 extra entries for layers 1&2 MDRV_PALETTE_INIT(ddonpach) MDRV_VIDEO_START(cave_3_layers) MDRV_VIDEO_UPDATE(cave) /* sound hardware */ MDRV_SPEAKER_STANDARD_STEREO("left", "right") MDRV_SOUND_ADD("ymz", YMZ280B, XTAL_16_9344MHz) MDRV_SOUND_CONFIG(ymz280b_intf) MDRV_SOUND_ROUTE(0, "left", 1.0) MDRV_SOUND_ROUTE(1, "right", 1.0) MACHINE_DRIVER_END /*************************************************************************** Donpachi ***************************************************************************/ static MACHINE_DRIVER_START( donpachi ) /* basic machine hardware */ MDRV_CPU_ADD("main", M68000, XTAL_16MHz) MDRV_CPU_PROGRAM_MAP(donpachi_readmem,donpachi_writemem) MDRV_CPU_VBLANK_INT("main", cave_interrupt) MDRV_MACHINE_RESET(cave) MDRV_NVRAM_HANDLER(cave) /* video hardware */ MDRV_SCREEN_ADD("main", RASTER) MDRV_SCREEN_REFRESH_RATE(15625/271.5) MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0)) MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MDRV_SCREEN_SIZE(320, 240) MDRV_SCREEN_VISIBLE_AREA(0, 320-1, 0, 240-1) MDRV_GFXDECODE(donpachi) MDRV_PALETTE_LENGTH(0x8000) /* $8000 palette entries for consistency with the other games */ MDRV_PALETTE_INIT(dfeveron) MDRV_VIDEO_START(cave_3_layers) MDRV_VIDEO_UPDATE(cave) /* sound hardware */ MDRV_SPEAKER_STANDARD_STEREO("left", "right") MDRV_SOUND_ADD("oki1", OKIM6295, XTAL_1_056MHz) MDRV_SOUND_CONFIG(okim6295_interface_pin7high) // clock frequency & pin 7 not verified MDRV_SOUND_ROUTE(ALL_OUTPUTS, "left", 1.60) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "right", 1.60) MDRV_SOUND_ADD("oki2", OKIM6295, 2112000) MDRV_SOUND_CONFIG(okim6295_interface_pin7high) // clock frequency & pin 7 not verified MDRV_SOUND_ROUTE(ALL_OUTPUTS, "left", 1.0) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "right", 1.0) MACHINE_DRIVER_END /*************************************************************************** Esprade ***************************************************************************/ static MACHINE_DRIVER_START( esprade ) /* basic machine hardware */ MDRV_CPU_ADD("main", M68000, XTAL_16MHz) MDRV_CPU_PROGRAM_MAP(esprade_readmem,esprade_writemem) MDRV_CPU_VBLANK_INT("main", cave_interrupt) MDRV_MACHINE_RESET(cave) MDRV_NVRAM_HANDLER(cave) /* video hardware */ MDRV_SCREEN_ADD("main", RASTER) MDRV_SCREEN_REFRESH_RATE(15625/271.5) MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0)) MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MDRV_SCREEN_SIZE(320, 240) MDRV_SCREEN_VISIBLE_AREA(0, 320-1, 0, 240-1) MDRV_GFXDECODE(esprade) MDRV_PALETTE_LENGTH(0x8000) MDRV_PALETTE_INIT(cave) MDRV_VIDEO_START(cave_3_layers) MDRV_VIDEO_UPDATE(cave) /* sound hardware */ MDRV_SPEAKER_STANDARD_STEREO("left", "right") MDRV_SOUND_ADD("ymz", YMZ280B, XTAL_16_9344MHz) MDRV_SOUND_CONFIG(ymz280b_intf) MDRV_SOUND_ROUTE(0, "left", 1.0) MDRV_SOUND_ROUTE(1, "right", 1.0) MACHINE_DRIVER_END /*************************************************************************** Gaia Crusaders ***************************************************************************/ static MACHINE_DRIVER_START( gaia ) /* basic machine hardware */ MDRV_CPU_ADD("main", M68000, XTAL_16MHz) MDRV_CPU_PROGRAM_MAP(gaia_readmem,gaia_writemem) MDRV_CPU_VBLANK_INT("main", cave_interrupt) MDRV_MACHINE_RESET(cave) /* video hardware */ MDRV_SCREEN_ADD("main", RASTER) MDRV_SCREEN_REFRESH_RATE(15625/271.5) MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0)) MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MDRV_SCREEN_SIZE(320, 240) MDRV_SCREEN_VISIBLE_AREA(0, 320-1, 0, 224-1) MDRV_GFXDECODE(esprade) MDRV_PALETTE_LENGTH(0x8000) MDRV_PALETTE_INIT(cave) MDRV_VIDEO_START(cave_3_layers) MDRV_VIDEO_UPDATE(cave) /* sound hardware */ MDRV_SPEAKER_STANDARD_STEREO("left", "right") MDRV_SOUND_ADD("ymz", YMZ280B, XTAL_16_9344MHz) MDRV_SOUND_CONFIG(ymz280b_intf) MDRV_SOUND_ROUTE(0, "left", 1.0) MDRV_SOUND_ROUTE(1, "right", 1.0) MACHINE_DRIVER_END /*************************************************************************** Guwange ***************************************************************************/ static MACHINE_DRIVER_START( guwange ) /* basic machine hardware */ MDRV_CPU_ADD("main", M68000, XTAL_16MHz) MDRV_CPU_PROGRAM_MAP(guwange_readmem,guwange_writemem) MDRV_CPU_VBLANK_INT("main", cave_interrupt) MDRV_MACHINE_RESET(cave) MDRV_NVRAM_HANDLER(cave) /* video hardware */ MDRV_SCREEN_ADD("main", RASTER) MDRV_SCREEN_REFRESH_RATE(15625/271.5) MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0)) MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MDRV_SCREEN_SIZE(320, 240) MDRV_SCREEN_VISIBLE_AREA(0, 320-1, 0, 240-1) MDRV_GFXDECODE(esprade) MDRV_PALETTE_LENGTH(0x8000) MDRV_PALETTE_INIT(cave) MDRV_VIDEO_START(cave_3_layers) MDRV_VIDEO_UPDATE(cave) /* sound hardware */ MDRV_SPEAKER_STANDARD_STEREO("left", "right") MDRV_SOUND_ADD("ymz", YMZ280B, XTAL_16_9344MHz) MDRV_SOUND_CONFIG(ymz280b_intf) MDRV_SOUND_ROUTE(0, "left", 1.0) MDRV_SOUND_ROUTE(1, "right", 1.0) MACHINE_DRIVER_END /*************************************************************************** Hotdog Storm ***************************************************************************/ static MACHINE_DRIVER_START( hotdogst ) /* basic machine hardware */ MDRV_CPU_ADD("main", M68000, XTAL_16MHz) MDRV_CPU_PROGRAM_MAP(hotdogst_readmem,hotdogst_writemem) MDRV_CPU_VBLANK_INT("main", cave_interrupt) MDRV_CPU_ADD("audio", Z80, XTAL_4MHz) MDRV_CPU_PROGRAM_MAP(hotdogst_sound_readmem,hotdogst_sound_writemem) MDRV_CPU_IO_MAP(hotdogst_sound_readport,hotdogst_sound_writeport) MDRV_MACHINE_RESET(cave) MDRV_NVRAM_HANDLER(cave) /* video hardware */ MDRV_SCREEN_ADD("main", RASTER) MDRV_SCREEN_REFRESH_RATE(15625/271.5) MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0)) MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MDRV_SCREEN_SIZE(384, 240) MDRV_SCREEN_VISIBLE_AREA(0, 384-1, 0, 240-1) MDRV_GFXDECODE(hotdogst) MDRV_PALETTE_LENGTH(0x8000) /* $8000 palette entries for consistency with the other games */ MDRV_PALETTE_INIT(dfeveron) MDRV_VIDEO_START(cave_3_layers) MDRV_VIDEO_UPDATE(cave) /* sound hardware */ MDRV_SPEAKER_STANDARD_STEREO("left", "right") MDRV_SOUND_ADD("ym", YM2203, XTAL_4MHz) MDRV_SOUND_CONFIG(ym2203_config) MDRV_SOUND_ROUTE(0, "left", 0.20) MDRV_SOUND_ROUTE(0, "right", 0.20) MDRV_SOUND_ROUTE(1, "left", 0.20) MDRV_SOUND_ROUTE(1, "right", 0.20) MDRV_SOUND_ROUTE(2, "left", 0.20) MDRV_SOUND_ROUTE(2, "right", 0.20) MDRV_SOUND_ROUTE(3, "left", 0.80) MDRV_SOUND_ROUTE(3, "right", 0.80) MDRV_SOUND_ADD("oki", OKIM6295, XTAL_1_056MHz) MDRV_SOUND_CONFIG(okim6295_interface_pin7high) // clock frequency & pin 7 not verified MDRV_SOUND_ROUTE(ALL_OUTPUTS, "left", 1.0) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "right", 1.0) MACHINE_DRIVER_END /*************************************************************************** Koro Koro Quest ***************************************************************************/ static MACHINE_DRIVER_START( korokoro ) /* basic machine hardware */ MDRV_CPU_ADD("main", M68000, XTAL_16MHz) MDRV_CPU_PROGRAM_MAP(korokoro_readmem,korokoro_writemem) MDRV_CPU_VBLANK_INT("main", cave_interrupt) MDRV_MACHINE_RESET(cave) MDRV_NVRAM_HANDLER(korokoro) /* video hardware */ MDRV_SCREEN_ADD("main", RASTER) MDRV_SCREEN_REFRESH_RATE(15625/271.5) MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0)) MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MDRV_SCREEN_SIZE(320, 240) MDRV_SCREEN_VISIBLE_AREA(0, 320-1-2, 0, 240-1-1) MDRV_GFXDECODE(korokoro) MDRV_PALETTE_LENGTH(0x8000) /* $8000 palette entries for consistency with the other games */ MDRV_PALETTE_INIT(korokoro) MDRV_VIDEO_START(cave_1_layer) MDRV_VIDEO_UPDATE(cave) /* sound hardware */ MDRV_SPEAKER_STANDARD_STEREO("left", "right") MDRV_SOUND_ADD("ymz", YMZ280B, XTAL_16_9344MHz) MDRV_SOUND_CONFIG(ymz280b_intf) MDRV_SOUND_ROUTE(0, "left", 1.0) MDRV_SOUND_ROUTE(1, "right", 1.0) MACHINE_DRIVER_END /*************************************************************************** Mazinger Z ***************************************************************************/ static MACHINE_DRIVER_START( mazinger ) /* basic machine hardware */ MDRV_CPU_ADD("main", M68000, XTAL_16MHz) MDRV_CPU_PROGRAM_MAP(mazinger_readmem,mazinger_writemem) MDRV_CPU_VBLANK_INT("main", cave_interrupt) MDRV_CPU_ADD("audio", Z80, XTAL_4MHz) // Bidirectional communication MDRV_CPU_PROGRAM_MAP(mazinger_sound_readmem,mazinger_sound_writemem) MDRV_CPU_IO_MAP(mazinger_sound_readport,mazinger_sound_writeport) MDRV_WATCHDOG_TIME_INIT(UINT64_ATTOTIME_IN_SEC(3)) /* a guess, and certainly wrong */ MDRV_MACHINE_RESET(cave) MDRV_NVRAM_HANDLER(cave) /* video hardware */ MDRV_SCREEN_ADD("main", RASTER) MDRV_SCREEN_REFRESH_RATE(15625/271.5) MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0)) MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MDRV_SCREEN_SIZE(384, 240) MDRV_SCREEN_VISIBLE_AREA(0, 384-1, 0, 240-1) MDRV_GFXDECODE(mazinger) MDRV_PALETTE_LENGTH(0x8000) /* $8000 palette entries for consistency with the other games */ MDRV_PALETTE_INIT(mazinger) MDRV_VIDEO_START(cave_2_layers) MDRV_VIDEO_UPDATE(cave) /* sound hardware */ MDRV_SPEAKER_STANDARD_STEREO("left", "right") MDRV_SOUND_ADD("ym", YM2203, XTAL_4MHz) MDRV_SOUND_CONFIG(ym2203_config) MDRV_SOUND_ROUTE(0, "left", 0.20) MDRV_SOUND_ROUTE(0, "right", 0.20) MDRV_SOUND_ROUTE(1, "left", 0.20) MDRV_SOUND_ROUTE(1, "right", 0.20) MDRV_SOUND_ROUTE(2, "left", 0.20) MDRV_SOUND_ROUTE(2, "right", 0.20) MDRV_SOUND_ROUTE(3, "left", 0.60) MDRV_SOUND_ROUTE(3, "right", 0.60) MDRV_SOUND_ADD("oki", OKIM6295, XTAL_1_056MHz) MDRV_SOUND_CONFIG(okim6295_interface_pin7high) // clock frequency & pin 7 not verified MDRV_SOUND_ROUTE(ALL_OUTPUTS, "left", 2.0) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "right", 2.0) MACHINE_DRIVER_END /*************************************************************************** Metamoqester ***************************************************************************/ static MACHINE_DRIVER_START( metmqstr ) /* basic machine hardware */ MDRV_CPU_ADD("main", M68000, XTAL_32MHz / 2) MDRV_CPU_PROGRAM_MAP(metmqstr_readmem,metmqstr_writemem) MDRV_CPU_VBLANK_INT("main", cave_interrupt) MDRV_CPU_ADD("audio", Z80, XTAL_32MHz / 4) MDRV_CPU_PROGRAM_MAP(metmqstr_sound_readmem,metmqstr_sound_writemem) MDRV_CPU_IO_MAP(metmqstr_sound_readport,metmqstr_sound_writeport) MDRV_WATCHDOG_TIME_INIT(UINT64_ATTOTIME_IN_SEC(3)) /* a guess, and certainly wrong */ MDRV_MACHINE_RESET(cave) /* start with the watchdog armed */ MDRV_NVRAM_HANDLER(cave) /* video hardware */ MDRV_SCREEN_ADD("main", RASTER) MDRV_SCREEN_REFRESH_RATE(15625/271.5) MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0)) MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MDRV_SCREEN_SIZE(0x200, 240) MDRV_SCREEN_VISIBLE_AREA(0x7d, 0x7d + 0x180-1, 0, 240-1) MDRV_GFXDECODE(donpachi) MDRV_PALETTE_LENGTH(0x8000) /* $8000 palette entries for consistency with the other games */ MDRV_PALETTE_INIT(dfeveron) MDRV_VIDEO_START(cave_3_layers) MDRV_VIDEO_UPDATE(cave) /* sound hardware */ MDRV_SPEAKER_STANDARD_STEREO("left", "right") MDRV_SOUND_ADD("ym", YM2151, XTAL_16MHz / 4) MDRV_SOUND_CONFIG(ym2151_config) MDRV_SOUND_ROUTE(0, "left", 1.20) MDRV_SOUND_ROUTE(1, "right", 1.20) MDRV_SOUND_ADD("oki1", OKIM6295, XTAL_32MHz / 16 ) MDRV_SOUND_CONFIG(okim6295_interface_pin7high) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "left", 1.0) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "right", 1.0) MDRV_SOUND_ADD("oki2", OKIM6295, XTAL_32MHz / 16 ) MDRV_SOUND_CONFIG(okim6295_interface_pin7high) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "left", 1.0) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "right", 1.0) MACHINE_DRIVER_END /*************************************************************************** Power Instinct 2 ***************************************************************************/ /* X1 = 12 MHz, X2 = 28 MHz, X3 = 16 MHz. OKI: / 165 mode A ; / 132 mode B */ static MACHINE_DRIVER_START( pwrinst2 ) /* basic machine hardware */ MDRV_CPU_ADD("main", M68000, XTAL_16MHz) /* 16 MHz */ MDRV_CPU_PROGRAM_MAP(pwrinst2_readmem,pwrinst2_writemem) MDRV_CPU_VBLANK_INT("main", cave_interrupt) MDRV_CPU_ADD("audio", Z80,XTAL_16MHz / 2) /* 8 MHz */ MDRV_CPU_PROGRAM_MAP(pwrinst2_sound_readmem,pwrinst2_sound_writemem) MDRV_CPU_IO_MAP(pwrinst2_sound_readport,pwrinst2_sound_writeport) MDRV_MACHINE_RESET(cave) MDRV_NVRAM_HANDLER(cave) /* video hardware */ MDRV_SCREEN_ADD("main", RASTER) MDRV_SCREEN_REFRESH_RATE(15625/271.5) MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0)) MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MDRV_SCREEN_SIZE(0x200, 240) MDRV_SCREEN_VISIBLE_AREA(0x70, 0x70 + 0x140-1, 0, 240-1) MDRV_GFXDECODE(pwrinst2) MDRV_PALETTE_LENGTH(0x8000+0x2800) MDRV_PALETTE_INIT(pwrinst2) MDRV_VIDEO_START(cave_4_layers) MDRV_VIDEO_UPDATE(cave) /* sound hardware */ MDRV_SPEAKER_STANDARD_STEREO("left", "right") MDRV_SOUND_ADD("ym", YM2203, XTAL_16MHz / 4) MDRV_SOUND_CONFIG(ym2203_config) MDRV_SOUND_ROUTE(0, "left", 0.40) MDRV_SOUND_ROUTE(0, "right", 0.40) MDRV_SOUND_ROUTE(1, "left", 0.40) MDRV_SOUND_ROUTE(1, "right", 0.40) MDRV_SOUND_ROUTE(2, "left", 0.40) MDRV_SOUND_ROUTE(2, "right", 0.40) MDRV_SOUND_ROUTE(3, "left", 0.80) MDRV_SOUND_ROUTE(3, "right", 0.80) MDRV_SOUND_ADD("oki1", OKIM6295, XTAL_3MHz ) MDRV_SOUND_CONFIG(okim6295_interface_pin7low) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "left", 0.80) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "right", 0.80) MDRV_SOUND_ADD("oki2", OKIM6295, XTAL_3MHz ) MDRV_SOUND_CONFIG(okim6295_interface_pin7low) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "left", 1.00) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "right", 1.00) MACHINE_DRIVER_END /*************************************************************************** Sailor Moon / Air Gallet ***************************************************************************/ static MACHINE_DRIVER_START( sailormn ) /* basic machine hardware */ MDRV_CPU_ADD("main", M68000, XTAL_16MHz) MDRV_CPU_PROGRAM_MAP(sailormn_readmem,sailormn_writemem) MDRV_CPU_VBLANK_INT("main", cave_interrupt) MDRV_CPU_ADD("audio", Z80, XTAL_8MHz) // Bidirectional Communication MDRV_CPU_PROGRAM_MAP(sailormn_sound_readmem,sailormn_sound_writemem) MDRV_CPU_IO_MAP(sailormn_sound_readport,sailormn_sound_writeport) // MDRV_INTERLEAVE(10) MDRV_MACHINE_RESET(cave) MDRV_NVRAM_HANDLER(cave) /* video hardware */ MDRV_SCREEN_ADD("main", RASTER) MDRV_SCREEN_REFRESH_RATE(15625/271.5) MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0)) MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MDRV_SCREEN_SIZE(320+1, 240) MDRV_SCREEN_VISIBLE_AREA(0+1, 320+1-1, 0, 240-1) MDRV_GFXDECODE(sailormn) MDRV_PALETTE_LENGTH(0x8000) /* $8000 palette entries for consistency with the other games */ MDRV_PALETTE_INIT(sailormn) // 4 bit sprites, 6 bit tiles MDRV_VIDEO_START(sailormn_3_layers) /* Layer 2 has 1 banked ROM */ MDRV_VIDEO_UPDATE(cave) /* sound hardware */ MDRV_SPEAKER_STANDARD_STEREO("left", "right") MDRV_SOUND_ADD("ym", YM2151, XTAL_16MHz/4) MDRV_SOUND_CONFIG(ym2151_config) MDRV_SOUND_ROUTE(0, "left", 0.30) MDRV_SOUND_ROUTE(1, "right", 0.30) MDRV_SOUND_ADD("oki1", OKIM6295, 2112000) MDRV_SOUND_CONFIG(okim6295_interface_pin7high) // clock frequency & pin 7 not verified MDRV_SOUND_ROUTE(ALL_OUTPUTS, "left", 1.0) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "right", 1.0) MDRV_SOUND_ADD("oki2", OKIM6295, 2112000) MDRV_SOUND_CONFIG(okim6295_interface_pin7high) // clock frequency & pin 7 not verified MDRV_SOUND_ROUTE(ALL_OUTPUTS, "left", 1.0) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "right", 1.0) MACHINE_DRIVER_END /*************************************************************************** Uo Poko ***************************************************************************/ static MACHINE_DRIVER_START( uopoko ) /* basic machine hardware */ MDRV_CPU_ADD("main", M68000, XTAL_16MHz) MDRV_CPU_PROGRAM_MAP(uopoko_readmem,uopoko_writemem) MDRV_CPU_VBLANK_INT("main", cave_interrupt) MDRV_NVRAM_HANDLER(cave) /* video hardware */ MDRV_SCREEN_ADD("main", RASTER) MDRV_SCREEN_REFRESH_RATE(15625/271.5) MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0)) MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MDRV_SCREEN_SIZE(320, 240) MDRV_SCREEN_VISIBLE_AREA(0, 320-1, 0, 240-1) MDRV_GFXDECODE(uopoko) MDRV_PALETTE_LENGTH(0x8000) MDRV_PALETTE_INIT(cave) MDRV_VIDEO_START(cave_1_layer) MDRV_VIDEO_UPDATE(cave) /* sound hardware */ MDRV_SPEAKER_STANDARD_STEREO("left", "right") MDRV_SOUND_ADD("ymz", YMZ280B, XTAL_16_9344MHz) MDRV_SOUND_CONFIG(ymz280b_intf) MDRV_SOUND_ROUTE(0, "left", 1.0) MDRV_SOUND_ROUTE(1, "right", 1.0) MACHINE_DRIVER_END /*************************************************************************** ROMs Loading ***************************************************************************/ /* 4 bits -> 8 bits. Even and odd pixels are swapped */ static void unpack_sprites(running_machine *machine) { const UINT32 len = memory_region_length(machine, "gfx1"); UINT8 *rgn = memory_region(machine, "gfx1"); UINT8 *src = rgn + len / 2 - 1; UINT8 *dst = rgn + len - 1; while(dst > src) { UINT8 data = *src--; /* swap even and odd pixels */ *dst-- = data >> 4; *dst-- = data & 0xF; } } /* 4 bits -> 8 bits. Even and odd pixels and even and odd words, are swapped */ static void ddonpach_unpack_sprites(running_machine *machine) { const UINT32 len = memory_region_length(machine, "gfx1"); UINT8 *rgn = memory_region(machine, "gfx1"); UINT8 *src = rgn + len / 2 - 1; UINT8 *dst = rgn + len - 1; while(dst > src) { UINT8 data1= *src--; UINT8 data2= *src--; UINT8 data3= *src--; UINT8 data4= *src--; /* swap even and odd pixels, and even and odd words */ *dst-- = data2 & 0xF; *dst-- = data2 >> 4; *dst-- = data1 & 0xF; *dst-- = data1 >> 4; *dst-- = data4 & 0xF; *dst-- = data4 >> 4; *dst-- = data3 & 0xF; *dst-- = data3 >> 4; } } /* 2 pages of 4 bits -> 8 bits */ static void esprade_unpack_sprites(running_machine *machine) { UINT8 *src = memory_region(machine, "gfx1"); UINT8 *dst = src + memory_region_length(machine, "gfx1"); while(src < dst) { UINT8 data1 = src[0]; UINT8 data2 = src[1]; src[0] = ((data1 & 0x0f)<<4) + (data2 & 0x0f); src[1] = (data1 & 0xf0) + ((data2 & 0xf0)>>4); src += 2; } } /*************************************************************************** Air Gallet Banpresto Runs on identical board to Sailor Moon (several sockets unpopulated) PCB: BP945A (overstamped with BP962A) CPU: TMP68HC000P16 (68000, 64 pin DIP) SND: Z84C0008PEC (Z80, 40 pin DIP), OKI M6295 x 2, YM2151, YM3012 OSC: 28.000MHz, 16.000MHz RAM: 62256 x 8, NEC 424260 x 2, 6264 x 5 Other Chips: SGS Thomson ST93C46CB1 (EEPROM) PALS (same as Sailor Moon, not dumped): 18CV8 label SMBG 18CV8 label SMZ80 18CV8 label SMCPU GAL16V8 (located near BP962A.U47) GFX: 038 9437WX711 (176 pin PQFP) 038 9437WX711 (176 pin PQFP) 038 9437WX711 (176 pin PQFP) 013 9346E7002 (240 pin PQFP) On PCB near JAMMA connector is a small push button to access test mode. ROMS: BP962A.U9 27C040 Sound Program BP962A.U45 27C240 Main Program BP962A.U47 23C16000 Sound BP962A.U48 23C16000 Sound BP962A.U53 23C16000 GFX BP962A.U54 23C16000 GFX BP962A.U57 23C16000 GFX BP962A.U65 23C16000 GFX BP962A.U76 23C16000 GFX BP962A.U77 23C16000 GFX ***************************************************************************/ ROM_START( agallet ) /* PCB showed "Taiwan Only" on the copyright notice screen. Region byte in EEPROM */ ROM_REGION( 0x400000, "main", 0 ) /* 68000 code */ ROM_LOAD16_WORD_SWAP( "bp962a.u45", 0x000000, 0x080000, CRC(24815046) SHA1(f5eeae60b923ae850b335e7898a2760407631d8b) ) //empty ROM_REGION( 0x88000, "audio", 0 ) /* Z80 code */ ROM_LOAD( "bp962a.u9", 0x00000, 0x08000, CRC(06caddbe) SHA1(6a3cc50558ba19a31b21b7f3ec6c6e2846244ff1) ) // 1xxxxxxxxxxxxxxxxxx = 0xFF ROM_CONTINUE( 0x10000, 0x78000 ) ROM_REGION( 0x400000 * 2, "gfx1", 0 ) /* Sprites (do not dispose) */ ROM_LOAD( "bp962a.u76", 0x000000, 0x200000, CRC(858da439) SHA1(33a3d2a3ec3fa3364b00e1e43b405e5030a5b2a3) ) ROM_LOAD( "bp962a.u77", 0x200000, 0x200000, CRC(ea2ba35e) SHA1(72487f21d44fe7be9a98068ce7f57a43c132945f) ) ROM_REGION( 0x100000, "gfx2", ROMREGION_DISPOSE ) /* Layer 0 */ ROM_LOAD( "bp962a.u53", 0x000000, 0x100000, CRC(fcd9a107) SHA1(169b94db8389e7d47d4d77f36907a62c30fea727) ) // FIRST AND SECOND HALF IDENTICAL ROM_CONTINUE( 0x000000, 0x100000 ) ROM_REGION( 0x200000, "gfx3", ROMREGION_DISPOSE ) /* Layer 1 */ ROM_LOAD( "bp962a.u54", 0x000000, 0x200000, CRC(0cfa3409) SHA1(17107e26762ef7e3b902fb29a6d7bc534a4d09aa) ) ROM_REGION( (1*0x200000)*2, "gfx4", ROMREGION_DISPOSE ) /* Layer 2 */ /* 4 bit part */ ROM_LOAD( "bp962a.u57", 0x000000, 0x200000, CRC(6d608957) SHA1(15f6e8346f5f95eb229505b1b4666dabeb810ee8) ) /* 2 bit part */ ROM_LOAD( "bp962a.u65", 0x200000, 0x100000, CRC(135fcf9a) SHA1(2e8c89c2627bbdef160d96724d07883fb2fa1a57) ) // FIRST AND SECOND HALF IDENTICAL ROM_CONTINUE( 0x200000, 0x100000 ) ROM_REGION( 0x240000, "oki1", 0 ) /* OKIM6295 #0 Samples */ /* Leave the 0x40000 bytes addressable by the chip empty */ ROM_LOAD( "bp962a.u48", 0x040000, 0x200000, CRC(ae00a1ce) SHA1(5e8c74df0ac77efb3080406870856f958be14f79) ) // 16 x $20000, FIRST AND SECOND HALF IDENTICAL ROM_REGION( 0x240000, "oki2", 0 ) /* OKIM6295 #1 Samples */ /* Leave the 0x40000 bytes addressable by the chip empty */ ROM_LOAD( "bp962a.u47", 0x040000, 0x200000, CRC(6d4e9737) SHA1(81c7ecdfc2d38d0b35e26745866f6672f566f936) ) // 16 x $20000, FIRST AND SECOND HALF IDENTICAL ROM_END /*************************************************************************** Fever SOS (International) / Dangun Feveron (Japan) Board: CV01 OSC: 28.0, 16.0, 16.9 MHz ***************************************************************************/ ROM_START( dfeveron ) ROM_REGION( 0x100000, "main", 0 ) /* 68000 Code */ ROM_LOAD16_BYTE( "cv01-u34.bin", 0x000000, 0x080000, CRC(be87f19d) SHA1(595239245df3835cdf5a99a6c62480465558d8d3) ) ROM_LOAD16_BYTE( "cv01-u33.bin", 0x000001, 0x080000, CRC(e53a7db3) SHA1(ddced29f78dc3cc89038757b6577ba2ba0d8b041) ) ROM_REGION( 0x800000 * 2, "gfx1", 0 ) /* Sprites: * 2 , do not dispose */ ROM_LOAD( "cv01-u25.bin", 0x000000, 0x400000, CRC(a6f6a95d) SHA1(e1eb45cb5d0e6163edfd9d830633b913fb53c6ca) ) ROM_LOAD( "cv01-u26.bin", 0x400000, 0x400000, CRC(32edb62a) SHA1(3def74e1316b80cc25a8c3ac162cd7bcb8cc807c) ) ROM_REGION( 0x200000, "gfx2", ROMREGION_DISPOSE ) /* Layer 0 */ ROM_LOAD( "cv01-u50.bin", 0x000000, 0x200000, CRC(7a344417) SHA1(828bd8f95d2fcc34407e17629ccafc904a4ea12d) ) ROM_REGION( 0x200000, "gfx3", ROMREGION_DISPOSE ) /* Layer 1 */ ROM_LOAD( "cv01-u49.bin", 0x000000, 0x200000, CRC(d21cdda7) SHA1(cace4650de580c3c4a037f1f5c32bfc1846b383c) ) ROM_REGION( 0x400000, "ymz", 0 ) /* Samples */ ROM_LOAD( "cv01-u19.bin", 0x000000, 0x400000, CRC(5f5514da) SHA1(53f27364aee544572a82649c9ff29bacc642b732) ) ROM_END /* Fever SOS The program code checks for 0x05 & 0x19 at the 17th & 18th byte in the EEPROM. Therefore you cannot convert a Dangun Feveron over to a Fever SOS by changing the 2 program roms Jumper JP1: INT Version - 2 & 3 JAP Version - 1 & 2 However there are more differences: U4: INT Version - 013 9838EX003 JAP Version - 013 9807EX004 (The second set of numbers are manufacture day codes) UA2 & UB2: INT Version - 038 9838WX001 JAP Version - 038 9808WX003 (The second set of numbers are manufacture day codes) TA8030S (Beside SW1) INT Version - NOT MOUNTED JAP Version - TA8030S (WatchDog Timer, might be controlled by JP1) U47 & U48 - Differ U38 & U37 - Differ - These chips are Static RAM It actually looks like the international version is older than the Japanese version PCB wise, but the software date is 98/09/25 and mine is 98/09/17! The famous full extent of the JAM is inside the image but so is "full extent" of the LAW. There are also other version strings inside the same image look here... NOTICE THIS GAME IS FOR USE IN KOREA ONLY HONG KONG ONLY TAIWAN ONLY SOUTHEAST ASIA ONLY EUROPE ONLY U.S.A ONLY JAPAN ONLY SALES, EXPORT OR OPERATION OUTSIDE THIS COUNTRY MAY BE CONSTRUED AS COPYRIGHT AND TRADEMARK INFRINGEMENT AND IS STRICTLY PROHIBITED. VIOLATOR AND SUBJECT TO SEVERE PENALTIES AND WILL BE PROSECUTED TO THE FULL EXTENT OF THE JAM. 98/09/10 VER. Look at the version date! NOTICE THIS GAME MAY NOT BE SOLD, EXPORTED OR OPERATED WITHOUTPROOF OF LEGAL CONSENT BY CAVE CO.,LTD. VIOLATION OF THESE TERMS WILL RESULT IN COPYRIGHT AND TRADEMARK INFRINGEMENT,AND IS STRICTLY PROHIBITED. VIOLATORS ARE SUBJECT TO SEVERE PENALTIES AND WILL BE PROSECUTED TO THE FULL EXTENT OF THE LAW GOVERNED BY THE COUNTRY OF ORIGIN. 98/09/25 VER This is from Fever SOS image! Both version strings are present! The PCB is also different, UD's PCB does not have the Cave logo and the CV01 marker in the lower left corner of the PCB. There is some "engrish" story inside the UD image but this is NOT present in the japanese images... */ ROM_START( feversos ) ROM_REGION( 0x100000, "main", 0 ) /* 68000 Code */ ROM_LOAD16_BYTE( "cv01-u34.sos", 0x000000, 0x080000, CRC(24ef3ce6) SHA1(42799eebbb2686a837b8972aec684143deadca59) ) ROM_LOAD16_BYTE( "cv01-u33.sos", 0x000001, 0x080000, CRC(64ff73fd) SHA1(7fc3a8469cec2361d373a4dac4a547c13ca5f709) ) ROM_REGION( 0x800000 * 2, "gfx1", 0 ) /* Sprites: * 2 , do not dispose */ ROM_LOAD( "cv01-u25.bin", 0x000000, 0x400000, CRC(a6f6a95d) SHA1(e1eb45cb5d0e6163edfd9d830633b913fb53c6ca) ) ROM_LOAD( "cv01-u26.bin", 0x400000, 0x400000, CRC(32edb62a) SHA1(3def74e1316b80cc25a8c3ac162cd7bcb8cc807c) ) ROM_REGION( 0x200000, "gfx2", ROMREGION_DISPOSE ) /* Layer 0 */ ROM_LOAD( "cv01-u50.bin", 0x000000, 0x200000, CRC(7a344417) SHA1(828bd8f95d2fcc34407e17629ccafc904a4ea12d) ) ROM_REGION( 0x200000, "gfx3", ROMREGION_DISPOSE ) /* Layer 1 */ ROM_LOAD( "cv01-u49.bin", 0x000000, 0x200000, CRC(d21cdda7) SHA1(cace4650de580c3c4a037f1f5c32bfc1846b383c) ) ROM_REGION( 0x400000, "ymz", 0 ) /* Samples */ ROM_LOAD( "cv01-u19.bin", 0x000000, 0x400000, CRC(5f5514da) SHA1(53f27364aee544572a82649c9ff29bacc642b732) ) ROM_END /*************************************************************************** Dodonpachi (Japan) PCB: AT-C03 D2 CPU: MC68000-16 Sound: YMZ280B OSC: 28.0000MHz 16.0000MHz 16.9MHz (16.9344MHz?) ***************************************************************************/ ROM_START( ddonpach ) ROM_REGION( 0x100000, "main", 0 ) /* 68000 Code */ ROM_LOAD16_BYTE( "b1.u27", 0x000000, 0x080000, CRC(b5cdc8d3) SHA1(58757b50e21a27e500a82c03f62cf02a85389926) ) ROM_LOAD16_BYTE( "b2.u26", 0x000001, 0x080000, CRC(6bbb063a) SHA1(e5de64b9c3efc0a38a2e0e16b78ee393bff63558) ) ROM_REGION( 0x800000 * 2, "gfx1", 0 ) /* Sprites: * 2, do not dispose */ ROM_LOAD( "u50.bin", 0x000000, 0x200000, CRC(14b260ec) SHA1(33bda210302428d5500115d0c7a839cdfcb67d17) ) ROM_LOAD( "u51.bin", 0x200000, 0x200000, CRC(e7ba8cce) SHA1(ad74a6b7d53760b19587c4a6dbea937daa7e87ce) ) ROM_LOAD( "u52.bin", 0x400000, 0x200000, CRC(02492ee0) SHA1(64d9cc64a4ad189a8b03cf6a749ddb732b4a0014) ) ROM_LOAD( "u53.bin", 0x600000, 0x200000, CRC(cb4c10f0) SHA1(a622e8bd0c938b5d38b392b247400b744d8be288) ) ROM_REGION( 0x200000, "gfx2", ROMREGION_DISPOSE ) /* Layer 0 */ ROM_LOAD( "u60.bin", 0x000000, 0x200000, CRC(903096a7) SHA1(a243e903fef7c4a7b71383263e82e42acd869261) ) ROM_REGION( 0x200000, "gfx3", ROMREGION_DISPOSE ) /* Layer 1 */ ROM_LOAD( "u61.bin", 0x000000, 0x200000, CRC(d89b7631) SHA1(a66bb4955ca58fab8973ca37a0f971e9a67ce017) ) ROM_REGION( 0x200000, "gfx4", ROMREGION_DISPOSE ) /* Layer 2 */ ROM_LOAD( "u62.bin", 0x000000, 0x200000, CRC(292bfb6b) SHA1(11b385991ee990eb5ef36e136b988802b5f90fa4) ) ROM_REGION( 0x400000, "ymz", 0 ) /* Samples */ ROM_LOAD( "u6.bin", 0x000000, 0x200000, CRC(9dfdafaf) SHA1(f5cb450cdc78a20c3a74c6dac05c9ac3cba08327) ) ROM_LOAD( "u7.bin", 0x200000, 0x200000, CRC(795b17d5) SHA1(cbfc29f1df9600c82e0fdae00edd00da5b73e14c) ) ROM_END ROM_START( ddonpchj ) ROM_REGION( 0x100000, "main", 0 ) /* 68000 Code */ ROM_LOAD16_BYTE( "u27.bin", 0x000000, 0x080000, CRC(2432ff9b) SHA1(fbc826c30553f6553ead40b312b73c049e8f4bf6) ) ROM_LOAD16_BYTE( "u26.bin", 0x000001, 0x080000, CRC(4f3a914a) SHA1(ae98eba049f1462aa1145f6959b9f9a32c97278f) ) ROM_REGION( 0x800000 * 2, "gfx1", 0 ) /* Sprites: * 2, do not dispose */ ROM_LOAD( "u50.bin", 0x000000, 0x200000, CRC(14b260ec) SHA1(33bda210302428d5500115d0c7a839cdfcb67d17) ) ROM_LOAD( "u51.bin", 0x200000, 0x200000, CRC(e7ba8cce) SHA1(ad74a6b7d53760b19587c4a6dbea937daa7e87ce) ) ROM_LOAD( "u52.bin", 0x400000, 0x200000, CRC(02492ee0) SHA1(64d9cc64a4ad189a8b03cf6a749ddb732b4a0014) ) ROM_LOAD( "u53.bin", 0x600000, 0x200000, CRC(cb4c10f0) SHA1(a622e8bd0c938b5d38b392b247400b744d8be288) ) ROM_REGION( 0x200000, "gfx2", ROMREGION_DISPOSE ) /* Layer 0 */ ROM_LOAD( "u60.bin", 0x000000, 0x200000, CRC(903096a7) SHA1(a243e903fef7c4a7b71383263e82e42acd869261) ) ROM_REGION( 0x200000, "gfx3", ROMREGION_DISPOSE ) /* Layer 1 */ ROM_LOAD( "u61.bin", 0x000000, 0x200000, CRC(d89b7631) SHA1(a66bb4955ca58fab8973ca37a0f971e9a67ce017) ) ROM_REGION( 0x200000, "gfx4", ROMREGION_DISPOSE ) /* Layer 2 */ ROM_LOAD( "u62.bin", 0x000000, 0x200000, CRC(292bfb6b) SHA1(11b385991ee990eb5ef36e136b988802b5f90fa4) ) ROM_REGION( 0x400000, "ymz", 0 ) /* Samples */ ROM_LOAD( "u6.bin", 0x000000, 0x200000, CRC(9dfdafaf) SHA1(f5cb450cdc78a20c3a74c6dac05c9ac3cba08327) ) ROM_LOAD( "u7.bin", 0x200000, 0x200000, CRC(795b17d5) SHA1(cbfc29f1df9600c82e0fdae00edd00da5b73e14c) ) ROM_END /*************************************************************************** Donpachi Known versions: USA Version 1.12 1995/05/2x Korea Version 1.12 1995/05/2x Hong Kong Version 1.10 1995/05/17 Japan Version 1.01 1995/05/11 BOARD #: AT-C01DP-2 CPU: TMP68HC000-16 VOICE: M6295 x2 OSC: 28.000/16.000/4.220MHz EEPROM: ATMEL 93C46 CUSTOM: ATLUS 8647-01 013 038 9429WX727 x3 NMK 112 (M6295 sample ROM banking) --------------------------------------------------- filenames devices kind --------------------------------------------------- PRG.U29 27C4096 68000 main prg. U58.BIN 27C020 gfx data ATDP.U32 57C8200 M6295 data ATDP.U33 57C16200 M6295 data ATDP.U44 57C16200 gfx data ATDP.U45 57C16200 gfx data ATDP.U54 57C8200 gfx data ATDP.U57 57C8200 gfx data USA Version ---------------------------------------------------- prgu.U29 27C4002 68000 Main Program text.u58 27C2001 Labeled as "TEXT" ***************************************************************************/ ROM_START( donpachi ) ROM_REGION( 0x080000, "main", 0 ) /* 68000 code */ ROM_LOAD16_WORD_SWAP( "prgu.u29", 0x00000, 0x80000, CRC(89c36802) SHA1(7857c726cecca5a4fce282e0d2b873774d2c1b1d) ) ROM_REGION( 0x400000 * 2, "gfx1", 0 ) /* Sprites (do not dispose) */ ROM_LOAD( "atdp.u44", 0x000000, 0x200000, CRC(7189e953) SHA1(53adbe6ea5e01ecb48575e9db82cc3d0dc8a3726) ) ROM_LOAD( "atdp.u45", 0x200000, 0x200000, CRC(6984173f) SHA1(625dd6674adeb206815855b8b6a1fba79ed5c4cd) ) ROM_REGION( 0x100000, "gfx2", ROMREGION_DISPOSE ) /* Layer 0 */ ROM_LOAD( "atdp.u54", 0x000000, 0x100000, CRC(6bda6b66) SHA1(6472e6706505bac17484fb8bf4e8922ced4adf63) ) ROM_REGION( 0x100000, "gfx3", ROMREGION_DISPOSE ) /* Layer 1 */ ROM_LOAD( "atdp.u57", 0x000000, 0x100000, CRC(0a0e72b9) SHA1(997e8253777e7acca5a1c0c4026e78eecc122d5d) ) ROM_REGION( 0x040000, "gfx4", ROMREGION_DISPOSE ) /* Text / Character Layer */ ROM_LOAD( "text.u58", 0x000000, 0x040000, CRC(5dba06e7) SHA1(f9dab7f6c732a683fddb4cae090a875b3962332b) ) ROM_REGION( 0x240000, "oki1", 0 ) /* OKIM6295 #1 Samples */ /* Leave the 0x40000 bytes addressable by the chip empty */ ROM_LOAD( "atdp.u33", 0x040000, 0x200000, CRC(d749de00) SHA1(64a0acc23eb2515e7d0459f0289919e083c63afc) ) ROM_REGION( 0x340000, "oki2", 0 ) /* OKIM6295 #2 Samples */ /* Leave the 0x40000 bytes addressable by the chip empty */ ROM_LOAD( "atdp.u32", 0x040000, 0x100000, CRC(0d89fcca) SHA1(e16ed15fa5e72537822f7b37e83ccfed0fa87338) ) ROM_LOAD( "atdp.u33", 0x140000, 0x200000, CRC(d749de00) SHA1(64a0acc23eb2515e7d0459f0289919e083c63afc) ) ROM_END ROM_START( donpacjp ) ROM_REGION( 0x080000, "main", 0 ) /* 68000 code */ ROM_LOAD16_WORD_SWAP( "prg.u29", 0x00000, 0x80000, CRC(6be14af6) SHA1(5b1158071f160efeded816ae4c4edca1d00d6e05) ) ROM_REGION( 0x400000 * 2, "gfx1", 0 ) /* Sprites (do not dispose) */ ROM_LOAD( "atdp.u44", 0x000000, 0x200000, CRC(7189e953) SHA1(53adbe6ea5e01ecb48575e9db82cc3d0dc8a3726) ) ROM_LOAD( "atdp.u45", 0x200000, 0x200000, CRC(6984173f) SHA1(625dd6674adeb206815855b8b6a1fba79ed5c4cd) ) ROM_REGION( 0x100000, "gfx2", ROMREGION_DISPOSE ) /* Layer 0 */ ROM_LOAD( "atdp.u54", 0x000000, 0x100000, CRC(6bda6b66) SHA1(6472e6706505bac17484fb8bf4e8922ced4adf63) ) ROM_REGION( 0x100000, "gfx3", ROMREGION_DISPOSE ) /* Layer 1 */ ROM_LOAD( "atdp.u57", 0x000000, 0x100000, CRC(0a0e72b9) SHA1(997e8253777e7acca5a1c0c4026e78eecc122d5d) ) ROM_REGION( 0x040000, "gfx4", ROMREGION_DISPOSE ) /* Text / Character Layer */ ROM_LOAD( "u58.bin", 0x000000, 0x040000, CRC(285379ff) SHA1(b9552edcec29ddf4b552800b145c398b94117ab0) ) ROM_REGION( 0x240000, "oki1", 0 ) /* OKIM6295 #1 Samples */ /* Leave the 0x40000 bytes addressable by the chip empty */ ROM_LOAD( "atdp.u33", 0x040000, 0x200000, CRC(d749de00) SHA1(64a0acc23eb2515e7d0459f0289919e083c63afc) ) ROM_REGION( 0x340000, "oki2", 0 ) /* OKIM6295 #2 Samples */ /* Leave the 0x40000 bytes addressable by the chip empty */ ROM_LOAD( "atdp.u32", 0x040000, 0x100000, CRC(0d89fcca) SHA1(e16ed15fa5e72537822f7b37e83ccfed0fa87338) ) ROM_LOAD( "atdp.u33", 0x140000, 0x200000, CRC(d749de00) SHA1(64a0acc23eb2515e7d0459f0289919e083c63afc) ) ROM_END ROM_START( donpackr ) ROM_REGION( 0x080000, "main", 0 ) /* 68000 code */ ROM_LOAD16_WORD_SWAP( "prgk.u26", 0x00000, 0x80000, CRC(bbaf4c8b) SHA1(0f9d42c8c4c5b69e3d39bf768bc4b663f66b4f36) ) ROM_REGION( 0x400000 * 2, "gfx1", 0 ) /* Sprites (do not dispose) */ ROM_LOAD( "atdp.u44", 0x000000, 0x200000, CRC(7189e953) SHA1(53adbe6ea5e01ecb48575e9db82cc3d0dc8a3726) ) ROM_LOAD( "atdp.u45", 0x200000, 0x200000, CRC(6984173f) SHA1(625dd6674adeb206815855b8b6a1fba79ed5c4cd) ) ROM_REGION( 0x100000, "gfx2", ROMREGION_DISPOSE ) /* Layer 0 */ ROM_LOAD( "atdp.u54", 0x000000, 0x100000, CRC(6bda6b66) SHA1(6472e6706505bac17484fb8bf4e8922ced4adf63) ) ROM_REGION( 0x100000, "gfx3", ROMREGION_DISPOSE ) /* Layer 1 */ ROM_LOAD( "atdp.u57", 0x000000, 0x100000, CRC(0a0e72b9) SHA1(997e8253777e7acca5a1c0c4026e78eecc122d5d) ) ROM_REGION( 0x040000, "gfx4", ROMREGION_DISPOSE ) /* Text / Character Layer */ ROM_LOAD( "u58.bin", 0x000000, 0x040000, CRC(285379ff) SHA1(b9552edcec29ddf4b552800b145c398b94117ab0) ) ROM_REGION( 0x240000, "oki1", 0 ) /* OKIM6295 #1 Samples */ /* Leave the 0x40000 bytes addressable by the chip empty */ ROM_LOAD( "atdp.u33", 0x040000, 0x200000, CRC(d749de00) SHA1(64a0acc23eb2515e7d0459f0289919e083c63afc) ) ROM_REGION( 0x340000, "oki2", 0 ) /* OKIM6295 #2 Samples */ /* Leave the 0x40000 bytes addressable by the chip empty */ ROM_LOAD( "atdp.u32", 0x040000, 0x100000, CRC(0d89fcca) SHA1(e16ed15fa5e72537822f7b37e83ccfed0fa87338) ) ROM_LOAD( "atdp.u33", 0x140000, 0x200000, CRC(d749de00) SHA1(64a0acc23eb2515e7d0459f0289919e083c63afc) ) ROM_END ROM_START( donpachk ) ROM_REGION( 0x080000, "main", 0 ) /* 68000 code */ ROM_LOAD16_WORD_SWAP( "37.u29", 0x00000, 0x80000, CRC(71f39f30) SHA1(08a028208f21c073d450a29061604f27775786a8) ) ROM_REGION( 0x400000 * 2, "gfx1", 0 ) /* Sprites (do not dispose) */ ROM_LOAD( "atdp.u44", 0x000000, 0x200000, CRC(7189e953) SHA1(53adbe6ea5e01ecb48575e9db82cc3d0dc8a3726) ) ROM_LOAD( "atdp.u45", 0x200000, 0x200000, CRC(6984173f) SHA1(625dd6674adeb206815855b8b6a1fba79ed5c4cd) ) ROM_REGION( 0x100000, "gfx2", ROMREGION_DISPOSE ) /* Layer 0 */ ROM_LOAD( "atdp.u54", 0x000000, 0x100000, CRC(6bda6b66) SHA1(6472e6706505bac17484fb8bf4e8922ced4adf63) ) ROM_REGION( 0x100000, "gfx3", ROMREGION_DISPOSE ) /* Layer 1 */ ROM_LOAD( "atdp.u57", 0x000000, 0x100000, CRC(0a0e72b9) SHA1(997e8253777e7acca5a1c0c4026e78eecc122d5d) ) ROM_REGION( 0x040000, "gfx4", ROMREGION_DISPOSE ) /* Text / Character Layer */ ROM_LOAD( "u58.bin", 0x000000, 0x040000, CRC(285379ff) SHA1(b9552edcec29ddf4b552800b145c398b94117ab0) ) ROM_REGION( 0x240000, "oki1", 0 ) /* OKIM6295 #1 Samples */ /* Leave the 0x40000 bytes addressable by the chip empty */ ROM_LOAD( "atdp.u33", 0x040000, 0x200000, CRC(d749de00) SHA1(64a0acc23eb2515e7d0459f0289919e083c63afc) ) ROM_REGION( 0x340000, "oki2", 0 ) /* OKIM6295 #2 Samples */ /* Leave the 0x40000 bytes addressable by the chip empty */ ROM_LOAD( "atdp.u32", 0x040000, 0x100000, CRC(0d89fcca) SHA1(e16ed15fa5e72537822f7b37e83ccfed0fa87338) ) ROM_LOAD( "atdp.u33", 0x140000, 0x200000, CRC(d749de00) SHA1(64a0acc23eb2515e7d0459f0289919e083c63afc) ) ROM_END /*************************************************************************** ESP Ra.De. ATC04 OSC: 28.0, 16.0, 16.9 MHz ***************************************************************************/ ROM_START( esprade ) ROM_REGION( 0x100000, "main", 0 ) /* 68000 Code */ ROM_LOAD16_BYTE( "u42.int", 0x000000, 0x080000, CRC(3b510a73) SHA1(ab1666eb826cb4a71588d86831dd18a2ef1c2a33) ) ROM_LOAD16_BYTE( "u41.int", 0x000001, 0x080000, CRC(97c1b649) SHA1(37a56b7b9662219a356aee3f4b5cbb774ac4950e) ) ROM_REGION( 0x1000000, "gfx1", 0 ) /* Sprites (do not dispose) */ ROM_LOAD16_BYTE( "u63.bin", 0x000000, 0x400000, CRC(2f2fe92c) SHA1(9519e365248bcec8419786eabb16fe4aae299af5) ) ROM_LOAD16_BYTE( "u64.bin", 0x000001, 0x400000, CRC(491a3da4) SHA1(53549a2bd3edc7b5e73fb46e1421b156bb0c190f) ) ROM_LOAD16_BYTE( "u65.bin", 0x800000, 0x400000, CRC(06563efe) SHA1(94e72da1f542b4e0525b4b43994242816b43dbdc) ) ROM_LOAD16_BYTE( "u66.bin", 0x800001, 0x400000, CRC(7bbe4cfc) SHA1(e77d0ed7a11b5abca1df8a0eb20ac9360cf79e76) ) ROM_REGION( 0x800000, "gfx2", ROMREGION_DISPOSE ) /* Layer 0 */ ROM_LOAD( "u54.bin", 0x000000, 0x400000, CRC(e7ca6936) SHA1(b7f5ab67071a1d9dd3d2c1cd2304d9cdad68850c) ) ROM_LOAD( "u55.bin", 0x400000, 0x400000, CRC(f53bd94f) SHA1(d0a74fb3d36fe522ef075e5ae44a9980da8abe2f) ) ROM_REGION( 0x800000, "gfx3", ROMREGION_DISPOSE ) /* Layer 1 */ ROM_LOAD( "u52.bin", 0x000000, 0x400000, CRC(e7abe7b4) SHA1(e98da45497e1aaf0d6ab352ec3e43c7438ed792a) ) ROM_LOAD( "u53.bin", 0x400000, 0x400000, CRC(51a0f391) SHA1(8b7355cbad119f4e1add14e5cd5e343ec6706104) ) ROM_REGION( 0x400000, "gfx4", ROMREGION_DISPOSE ) /* Layer 2 */ ROM_LOAD( "u51.bin", 0x000000, 0x400000, CRC(0b9b875c) SHA1(ef05447cd8565ae24bb71db42342724622ad1e3e) ) ROM_REGION( 0x400000, "ymz", 0 ) /* Samples */ ROM_LOAD( "u19.bin", 0x000000, 0x400000, CRC(f54b1cab) SHA1(34d70bb5798de85d892c062001d9ac1d6604fd9f) ) ROM_END ROM_START( espradej ) ROM_REGION( 0x100000, "main", 0 ) /* 68000 Code */ ROM_LOAD16_BYTE( "u42.bin", 0x000000, 0x080000, CRC(75d03c42) SHA1(1c176185b6f1531752b633a97f705ffa0cfeb5ad) ) ROM_LOAD16_BYTE( "u41.bin", 0x000001, 0x080000, CRC(734b3ef0) SHA1(f584227b85c347d62d5f179445011ce0f607bcfd) ) ROM_REGION( 0x1000000, "gfx1", 0 ) /* Sprites (do not dispose) */ ROM_LOAD16_BYTE( "u63.bin", 0x000000, 0x400000, CRC(2f2fe92c) SHA1(9519e365248bcec8419786eabb16fe4aae299af5) ) ROM_LOAD16_BYTE( "u64.bin", 0x000001, 0x400000, CRC(491a3da4) SHA1(53549a2bd3edc7b5e73fb46e1421b156bb0c190f) ) ROM_LOAD16_BYTE( "u65.bin", 0x800000, 0x400000, CRC(06563efe) SHA1(94e72da1f542b4e0525b4b43994242816b43dbdc) ) ROM_LOAD16_BYTE( "u66.bin", 0x800001, 0x400000, CRC(7bbe4cfc) SHA1(e77d0ed7a11b5abca1df8a0eb20ac9360cf79e76) ) ROM_REGION( 0x800000, "gfx2", ROMREGION_DISPOSE ) /* Layer 0 */ ROM_LOAD( "u54.bin", 0x000000, 0x400000, CRC(e7ca6936) SHA1(b7f5ab67071a1d9dd3d2c1cd2304d9cdad68850c) ) ROM_LOAD( "u55.bin", 0x400000, 0x400000, CRC(f53bd94f) SHA1(d0a74fb3d36fe522ef075e5ae44a9980da8abe2f) ) ROM_REGION( 0x800000, "gfx3", ROMREGION_DISPOSE ) /* Layer 1 */ ROM_LOAD( "u52.bin", 0x000000, 0x400000, CRC(e7abe7b4) SHA1(e98da45497e1aaf0d6ab352ec3e43c7438ed792a) ) ROM_LOAD( "u53.bin", 0x400000, 0x400000, CRC(51a0f391) SHA1(8b7355cbad119f4e1add14e5cd5e343ec6706104) ) ROM_REGION( 0x400000, "gfx4", ROMREGION_DISPOSE ) /* Layer 2 */ ROM_LOAD( "u51.bin", 0x000000, 0x400000, CRC(0b9b875c) SHA1(ef05447cd8565ae24bb71db42342724622ad1e3e) ) ROM_REGION( 0x400000, "ymz", 0 ) /* Samples */ ROM_LOAD( "u19.bin", 0x000000, 0x400000, CRC(f54b1cab) SHA1(34d70bb5798de85d892c062001d9ac1d6604fd9f) ) ROM_END ROM_START( espradeo ) ROM_REGION( 0x100000, "main", 0 ) /* 68000 Code */ ROM_LOAD16_BYTE( "u42.old", 0x000000, 0x080000, CRC(0718c7e5) SHA1(c7d1f30bd2ef363cad15b6918f9980312a15809a) ) ROM_LOAD16_BYTE( "u41.old", 0x000001, 0x080000, CRC(def30539) SHA1(957ad0b06f06689ae71393572592f6b8f818603a) ) ROM_REGION( 0x1000000, "gfx1", 0 ) /* Sprites (do not dispose) */ ROM_LOAD16_BYTE( "u63.bin", 0x000000, 0x400000, CRC(2f2fe92c) SHA1(9519e365248bcec8419786eabb16fe4aae299af5) ) ROM_LOAD16_BYTE( "u64.bin", 0x000001, 0x400000, CRC(491a3da4) SHA1(53549a2bd3edc7b5e73fb46e1421b156bb0c190f) ) ROM_LOAD16_BYTE( "u65.bin", 0x800000, 0x400000, CRC(06563efe) SHA1(94e72da1f542b4e0525b4b43994242816b43dbdc) ) ROM_LOAD16_BYTE( "u66.bin", 0x800001, 0x400000, CRC(7bbe4cfc) SHA1(e77d0ed7a11b5abca1df8a0eb20ac9360cf79e76) ) ROM_REGION( 0x800000, "gfx2", ROMREGION_DISPOSE ) /* Layer 0 */ ROM_LOAD( "u54.bin", 0x000000, 0x400000, CRC(e7ca6936) SHA1(b7f5ab67071a1d9dd3d2c1cd2304d9cdad68850c) ) ROM_LOAD( "u55.bin", 0x400000, 0x400000, CRC(f53bd94f) SHA1(d0a74fb3d36fe522ef075e5ae44a9980da8abe2f) ) ROM_REGION( 0x800000, "gfx3", ROMREGION_DISPOSE ) /* Layer 1 */ ROM_LOAD( "u52.bin", 0x000000, 0x400000, CRC(e7abe7b4) SHA1(e98da45497e1aaf0d6ab352ec3e43c7438ed792a) ) ROM_LOAD( "u53.bin", 0x400000, 0x400000, CRC(51a0f391) SHA1(8b7355cbad119f4e1add14e5cd5e343ec6706104) ) ROM_REGION( 0x400000, "gfx4", ROMREGION_DISPOSE ) /* Layer 2 */ ROM_LOAD( "u51.bin", 0x000000, 0x400000, CRC(0b9b875c) SHA1(ef05447cd8565ae24bb71db42342724622ad1e3e) ) ROM_REGION( 0x400000, "ymz", 0 ) /* Samples */ ROM_LOAD( "u19.bin", 0x000000, 0x400000, CRC(f54b1cab) SHA1(34d70bb5798de85d892c062001d9ac1d6604fd9f) ) ROM_END /*************************************************************************** Gaia Crusaders Noise Factory, 1999 PCB Layout ---------- |------------------------------------------------| | YAC516 YMZ280B XC9536 68000 | | 16MHz PRG2 PAL| | TC51832 PRG1 | | SND3 SND2 TC51832 28.322MHz | | SND1 62256 16MHz | | 62256 | |J 62256 62256 62256 62256 62256 62256 | |A KM416C256 | |M KM416C256| |M ------------------- --------------- | |A | | | | | | 62256| | | | | | | | | | DSW1 | | | | |013 9918EX008| 62256| | |038 9838WX003(x3)| | | | | ------------------- --------------- | | DSW2 | | XC9536 OBJ2 | | | | BG2 BG3 BG1 OBJ1 | | | |------------------------------------------------| Notes: 68000 clock : 16.000MHz YMZ280B clock: 16.000MHz VSync : 58Hz HSync : 15.40kHz ***************************************************************************/ ROM_START( gaia ) ROM_REGION( 0x100000, "main", 0 ) /* 68000 Code */ ROM_LOAD16_BYTE( "prg1.127", 0x000000, 0x080000, CRC(47b904b2) SHA1(58b9b55f59cf00f70b690a0371096e86f4d723c2) ) ROM_LOAD16_BYTE( "prg2.128", 0x000001, 0x080000, CRC(469b7794) SHA1(502f855c51005a866900b19c3a0a170d9ea02392) ) ROM_REGION( 0x1000000, "gfx1", 0 ) /* Sprites (do not dispose) */ ROM_LOAD( "obj1.736", 0x000000, 0x400000, CRC(f4f84e5d) SHA1(8f445dd7a5c8a996939c211e5aec5742121a6e7e) ) ROM_LOAD( "obj2.738", 0x400000, 0x400000, CRC(15c2a9ce) SHA1(631eb2968395be86ef2403733e7d4ec769a013b9) ) ROM_REGION( 0x400000, "gfx2", ROMREGION_DISPOSE ) /* Layer 0 */ ROM_LOAD( "bg1.989", 0x000000, 0x400000, CRC(013a693d) SHA1(2cc5be6f47c13febed942e1c3167946efedc5f9b) ) ROM_REGION( 0x400000, "gfx3", ROMREGION_DISPOSE ) /* Layer 1 */ ROM_LOAD( "bg2.995", 0x000000, 0x400000, CRC(783cc62f) SHA1(8b6e4212688b53be5ecc29ff2d41fd43e7d0a420) ) ROM_REGION( 0x400000, "gfx4", ROMREGION_DISPOSE ) /* Layer 2 */ ROM_LOAD( "bg3.998", 0x000000, 0x400000, CRC(bcd61d1c) SHA1(660a3b02a8c39e1117b00d0ad06f73221fef4ce8) ) ROM_REGION( 0xc00000, "ymz", 0 ) /* Samples */ ROM_LOAD( "snd1.447", 0x000000, 0x400000, CRC(92770a52) SHA1(81f6835e1b45eb0f367e4586fdda92466f02edb9) ) ROM_LOAD( "snd2.454", 0x400000, 0x400000, CRC(329ae1cf) SHA1(0c5e5074a5d8f4fb85ab4893bc953f192dcb301a) ) ROM_LOAD( "snd3.455", 0x800000, 0x400000, CRC(4048d64e) SHA1(5e4ec6d37e70484e2fcd04188385e79ef0b53026) ) ROM_END /* Thunder Heroes Primetek Investments Ltd. , 2001 A quasi-clone, remake or continuation of Gaia Crusaders but is clearly a different game. PCB Layout ---------- |------------------------------------------------------| | 4558 YAC516 YMZ280B XILINX | | 4558 16MHz XC9536 68000 PAL | | SND2 | | VOL SND3 TC51832 EPM0 | | SND1 | | TC51832 EPM1 | | 58257 28.322MHz | |J 58257 16MHz | |A 58257 58257 58257 58257 58257 | |M DSW1 58257 M514260 M514260 | |M | |A DSW2 |------| |------| |------| |--------|58257 | | | 038 | | 038 | | 038 | | 013 | | | | | | | | | | |58257 | | |------| |------| |------| | | | | |--------| | | XILINX OBJ2 | | XC9536 | | BG2 BG3 BG1 OBJ1 | |------------------------------------------------------| Notes: 68000 clock 16.00MHz YMZ280B clock 16.000MHz HSync 15.4kHz VSync 58Hz 038/013 = Same video chips used on some Banpresto games */ ROM_START( theroes ) ROM_REGION( 0x100000, "main", 0 ) /* 68000 Code */ ROM_LOAD16_BYTE( "t-hero-epm1.u0127", 0x000000, 0x080000, CRC(09db7195) SHA1(6aa5aa80e3b74e405ed8f1b9b801ce4367756986) ) ROM_LOAD16_BYTE( "t-hero-epm0.u0129", 0x000001, 0x080000, CRC(2d4e3310) SHA1(7c3284a2adc7943db50933a209d037422f87f80b) ) ROM_REGION( 0x1000000, "gfx1", 0 ) /* Sprites (do not dispose) */ ROM_LOAD( "t-hero-obj1.u0736", 0x000000, 0x400000, CRC(35090f7c) SHA1(035e6c12a87d9c7241eea34fc7e2170bec842acc) ) ROM_LOAD( "t-hero-obj2.u0738", 0x400000, 0x400000, CRC(71605108) SHA1(6070c26d8f22fafc81d97cacfef96ae652e355d0) ) ROM_REGION( 0x400000, "gfx2", ROMREGION_DISPOSE ) /* Layer 0 */ ROM_LOAD( "t-hero-bg1.u0999", 0x000000, 0x400000, CRC(47b0fb40) SHA1(a7217b3d805b4255c589821cdadd9b190cada525) ) ROM_REGION( 0x400000, "gfx3", ROMREGION_DISPOSE ) /* Layer 1 */ ROM_LOAD( "t-hero-bg2.u0995", 0x000000, 0x400000, CRC(b16237a1) SHA1(66aed2c5036492a17d20de90333e172a6f117851) ) ROM_REGION( 0x400000, "gfx4", ROMREGION_DISPOSE ) /* Layer 2 */ ROM_LOAD( "t-hero-bg3.u0998", 0x000000, 0x400000, CRC(08eb5604) SHA1(3d32966708c73198272c40e6ddc680bf4c7919eb) ) ROM_REGION( 0xc00000, "ymz", 0 ) /* Samples */ ROM_LOAD( "crvsaders-snd1.u0447", 0x000000, 0x400000, CRC(92770a52) SHA1(81f6835e1b45eb0f367e4586fdda92466f02edb9) ) ROM_LOAD( "crvsaders-snd2.u0454", 0x400000, 0x400000, CRC(329ae1cf) SHA1(0c5e5074a5d8f4fb85ab4893bc953f192dcb301a) ) ROM_LOAD( "t-hero-snd3.u0455", 0x800000, 0x400000, CRC(52b0b2c0) SHA1(6e96698905391c21a4fedd60e2768734b58add4e) ) ROM_END /*************************************************************************** Guwange (Japan) PCB: ATC05 CPU: MC68000-16 Sound: YMZ280B OSC: 28.0000MHz 16.0000MHz 16.9MHz ***************************************************************************/ ROM_START( guwange ) ROM_REGION( 0x100000, "main", 0 ) /* 68000 Code */ ROM_LOAD16_BYTE( "gu-u0127.bin", 0x000000, 0x080000, CRC(f86b5293) SHA1(f8b1cd77cc25328d5010889850e4b86c27d9e396) ) ROM_LOAD16_BYTE( "gu-u0129.bin", 0x000001, 0x080000, CRC(6c0e3b93) SHA1(aaad6569b9a7b6f9a315062f9fedfc95851c1bc6) ) ROM_REGION( 0x2000000, "gfx1", 0 ) /* Sprites (do not dispose) */ ROM_LOAD16_BYTE( "u083.bin", 0x0000000, 0x800000, CRC(adc4b9c4) SHA1(3f9fb004e19187bbfa87ddfe8cfc69740656a1bd) ) ROM_LOAD16_BYTE( "u082.bin", 0x0000001, 0x800000, CRC(3d75876c) SHA1(705b8c2dbdc31e9516f429969f87988beec796d7) ) ROM_LOAD16_BYTE( "u086.bin", 0x1000000, 0x400000, CRC(188e4f81) SHA1(626074d81782a6de0b52406331b4b8561d3e36f5) ) ROM_RELOAD( 0x1800000, 0x400000 ) ROM_LOAD16_BYTE( "u085.bin", 0x1000001, 0x400000, CRC(a7d5659e) SHA1(10abac022ebe106a3ca7186ff18ca2757f903033) ) ROM_RELOAD( 0x1800001, 0x400000 ) //sprite bug fix? // ROM_FILL( 0x1800000, 0x800000, 0xff ) ROM_REGION( 0x800000, "gfx2", ROMREGION_DISPOSE ) /* Layer 0 */ ROM_LOAD( "u101.bin", 0x000000, 0x800000, CRC(0369491f) SHA1(ca6b1345506f13a17c9bace01637d1f61a278644) ) ROM_REGION( 0x400000, "gfx3", ROMREGION_DISPOSE ) /* Layer 1 */ ROM_LOAD( "u10102.bin", 0x000000, 0x400000, CRC(e28d6855) SHA1(7001a6e298c6a1fcceb79586bf5f4bf0f30027f6) ) ROM_REGION( 0x400000, "gfx4", ROMREGION_DISPOSE ) /* Layer 2 */ ROM_LOAD( "u10103.bin", 0x000000, 0x400000, CRC(0fe91b8e) SHA1(8b71ebeef5e4d2b00fdaaab97776d74e1c96dc59) ) ROM_REGION( 0x400000, "ymz", 0 ) /* Samples */ ROM_LOAD( "u0462.bin", 0x000000, 0x400000, CRC(b3d75691) SHA1(71d8dae92be1542a3cff50efeec0bf3c14ab59f5) ) ROM_REGION( 0x0004, "plds", ROMREGION_DISPOSE ) ROM_LOAD( "atc05-1.bin", 0x0000, 0x0001, NO_DUMP ) /* GAL16V8D-15LP located at U159 */ ROM_LOAD( "u0259.bin", 0x0000, 0x0001, NO_DUMP ) /* XC9536-15PC44C Located at U0249. (Chip label different then label silk screened onto the board.) */ ROM_LOAD( "u108.bin", 0x0000, 0x0001, NO_DUMP ) /* XC9536-15PC44C Located at U108. */ ROM_LOAD( "u084.bin", 0x0000, 0x0001, NO_DUMP ) /* XC9536-15PC44C Located at U084. */ ROM_END /*************************************************************************** Hot Dog Storm Marble 1996 6264 6264 MP7 6264 6264 MP6 6264 6264 MP5 32MHz 6264 6264 MP4 MP3 93C46 68257 68257 68000-12 YM2203 Z80 MP8 MP9 68257 68257 U19 MP1 6296 ***************************************************************************/ ROM_START( hotdogst ) ROM_REGION( 0x100000, "main", 0 ) /* 68000 code */ ROM_LOAD16_BYTE( "mp3u29", 0x00000, 0x80000, CRC(1f4e5479) SHA1(5c3d7b36b1eda4c87c53e4f7cf89951cc5bcc871) ) ROM_LOAD16_BYTE( "mp4u28", 0x00001, 0x80000, CRC(6f1c3c4b) SHA1(ab4e4d9b2ef74a2eefda718e120bef05fd0346ff) ) ROM_REGION( 0x48000, "audio", 0 ) /* Z80 code */ ROM_LOAD( "mp2u19", 0x00000, 0x08000, CRC(ff979ebe) SHA1(4cb80086cfdc69a321c7f75455cef89e20488b76) ) // FIRST AND SECOND HALF IDENTICAL ROM_CONTINUE( 0x10000, 0x38000 ) ROM_REGION( 0x400000 * 2, "gfx1", 0 ) /* Sprites: * 2 , do not dispose */ ROM_LOAD( "mp9u55", 0x000000, 0x200000, CRC(258d49ec) SHA1(f39e30c82d8f680f248e1eb59d7c5acb479fa277) ) ROM_LOAD( "mp8u54", 0x200000, 0x200000, CRC(bdb4d7b8) SHA1(0dd490988aa84b0e9a21ade5fd606b03eca13f6c) ) ROM_REGION( 0x80000, "gfx2", ROMREGION_DISPOSE ) /* Layer 0 */ ROM_LOAD( "mp7u56", 0x00000, 0x80000, CRC(87c21c50) SHA1(fc0eea79abdd96edb4fa2c7047aaa728ef838234) ) ROM_REGION( 0x80000, "gfx3", ROMREGION_DISPOSE ) /* Layer 1 */ ROM_LOAD( "mp6u61", 0x00000, 0x80000, CRC(4dafb288) SHA1(4756259adfe49ba42cde25e7902655b0f0731a6c) ) ROM_REGION( 0x80000, "gfx4", ROMREGION_DISPOSE ) /* Layer 2 */ ROM_LOAD( "mp5u64", 0x00000, 0x80000, CRC(9b26458c) SHA1(acef62422fa3f92e6ca1eba0ee6fb914cd1ee190) ) ROM_REGION( 0xc0000, "oki", 0 ) /* Samples */ /* Leave the 0x40000 bytes addressable by the chip empty */ ROM_LOAD( "mp1u65", 0x40000, 0x80000, CRC(4868be1b) SHA1(32b8234b19fdbe07fa5057fa7965e36807e35e77) ) // 1xxxxxxxxxxxxxxxxxx = 0xFF, 4 x 0x20000 ROM_END /*************************************************************************** Koro Koro Quest Takumi, 1999 Hardware is kind of Banpresto-ish TUG-01B MP-001 |--------------------------------------------------| | NJM4560 ROM.U0130 | | 68000 | | | | YAC516 16MHz PAL | | PAL | | PAL PAL | |M 62256 3V_BATT | |A 93C46 62256 | |H | |J 28MHz |---------| | |O |------| | 013 | | |N | 038 | | 9838E | M5M44260 | |G | 9838W| 62256 | X004 | M5M44260 | |5 | X004 | 62256 | | | |6 |------| |---------| | | YMZ280B 62256 | | 16.9344MHz 62256 | | | | PAL | | | |ROM.U1186 X | | | | X ROM.U1060 ROM.U1051 ROM.U1066 | |--------------------------------------------------| PCB Number - TUG-01B MP001-00175 68000-16 + 16MHZ OSC YMZ280B + YAC516-M + Xtal 16.9344MHz 93C46 EEPROM Custom - 013 9838EX004 (QFP240), 038 9838WX004 (QFP144) + OSC 28MHz RAM - 62256 (x8), M5M44260 (x2) 3volt battery GAL16V8H (x5) ***************************************************************************/ ROM_START( korokoro ) ROM_REGION( 0x80000, "main", 0 ) /* 68000 Code */ ROM_LOAD16_WORD_SWAP( "mp-001_ver07.u0130", 0x000000, 0x080000, CRC(86c7241f) SHA1(c9f0ab63c4fe36df1300445e9bb0d5c6a1bb733f) ) // 1xxxxxxxxxxxxxxxxxx = 0xFF ROM_REGION( 0x180000 * 2, "gfx1", 0 ) /* Sprites: * 2 , do not dispose */ ROM_LOAD( "mp-001_ver01.u1066", 0x000000, 0x100000, CRC(c5c6af7e) SHA1(13ac26fd703672a01d629be4e5efe9fb8720a4fb) ) ROM_LOAD( "mp-001_ver01.u1051", 0x100000, 0x080000, CRC(fe5e28e8) SHA1(44da1a7d813b149f9bae351bbcbd0bc2d4c70e10) ) // 1xxxxxxxxxxxxxxxxxx = 0xFF ROM_REGION( 0x100000, "gfx2", ROMREGION_DISPOSE ) /* Layer 0 */ ROM_LOAD( "mp-001_ver01.u1060", 0x000000, 0x100000, CRC(ec9cf9d8) SHA1(32fa7120e30c14e484de3b3a9c93efe3654d43c8) ) ROM_REGION( 0x100000, "ymz", 0 ) /* Samples */ ROM_LOAD( "mp-001_ver01.u1186", 0x000000, 0x100000, CRC(d16e7c5d) SHA1(1f825ace3ed2e23c8d3212320c4645d3d52214c7) ) ROM_END /*************************************************************************** Mazinger Z Banpresto 1994 U63 038 62256 9335EX706 62256 3664 62256 62256 3664 U924 32MHz U24 U60 038 68000 9335EX706 3664 U21 YM2203 92E422 3664 Z80 3664 013 9341E7009 U56 U55 62256 62256 514260 514260 U64 M6295 ***************************************************************************/ ROM_START( mazinger ) ROM_REGION( 0x80000, "main", 0 ) /* 68000 code */ ROM_LOAD16_WORD_SWAP( "mzp-0.u24", 0x00000, 0x80000, CRC(43a4279f) SHA1(2c17eb31040bb7f1554bc1c9a968eec5e72af097) ) ROM_REGION16_BE( 0x80000, "user1", 0 ) /* 68000 code (mapped at d00000) */ ROM_LOAD16_WORD_SWAP( "mzp-1.924", 0x00000, 0x80000, CRC(db40acba) SHA1(797a3046b6ab33773c5c4d6bb6d045ea60c1eb45) ) ROM_REGION( 0x28000, "audio", 0 ) /* Z80 code */ ROM_LOAD( "mzs.u21", 0x00000, 0x08000, CRC(c5b4f7ed) SHA1(01f3cd1dd4045029260544e0e1c15dd08817012e) ) ROM_CONTINUE( 0x10000, 0x18000 ) ROM_REGION( 0x400000 * 2, "gfx1", ROMREGION_ERASEFF ) /* Sprites: * 2 , do not dispose */ ROM_LOAD( "bp943a-2.u56", 0x000000, 0x200000, CRC(97e13959) SHA1(c30b1093aacebafefcae701af767dd36fc55fac7) ) ROM_LOAD( "bp943a-3.u55", 0x200000, 0x080000, CRC(9c4957dd) SHA1(e775605a01b6cadc318855ac046dad03c4fc5bb4) ) ROM_REGION( 0x200000, "gfx2", ROMREGION_DISPOSE ) /* Layer 0 */ ROM_LOAD( "bp943a-1.u60", 0x000000, 0x200000, CRC(46327415) SHA1(679d26caefa975569198fac550105c370e2be00d) ) ROM_REGION( 0x200000, "gfx3", ROMREGION_DISPOSE ) /* Layer 1 */ ROM_LOAD( "bp943a-0.u63", 0x000000, 0x200000, CRC(c1fed98a) SHA1(c276505f80a49b129862966a19db507f97153e45) ) // FIXED BITS (xxxxxxxx00000000) ROM_REGION( 0x0c0000, "oki", 0 ) /* Samples */ /* Leave the 0x40000 bytes addressable by the chip empty */ ROM_LOAD( "bp943a-4.u64", 0x040000, 0x080000, CRC(3fc7f29a) SHA1(feb21b918243c0a03dfa4a80cc80b86be4f62680) ) // 4 x $20000 ROM_END /*************************************************************************** Metamoqester (World) / Oni - The Ninja Master (Japan) (C) 1995 Banpresto PCB: BP947A CPU: MC68HC000P16 (68000, 64 pin DIP) SND: Z0840008PSC (Z80, 40 pin DIP), AD-65 x 2 (= OKI M6295), YM2151, CY5002 (= YM3012) OSC: 32.000 MHz RAM: LGS GM76C88ALFW-15 x 9 (28 pin SOP), LGS GM71C4260AJ70 x 2 (40 pin SOJ) Hitachi HM62256LFP-12T x 2 (40 pin SOJ) Other Chips: AT93C46 (EEPROM) PAL (not dumped, located near 68000): ATF16V8 x 1 GFX: (Same GFX chips as "Sailor Moon") 038 9437WX711 (176 pin PQFP) 038 9437WX711 (176 pin PQFP) 038 9437WX711 (176 pin PQFP) 013 9346E7002 (240 pin PQFP) On PCB near JAMMA connector is a small push button labelled SW1 to access test mode. ROMS: BP947A.U37 16M Mask \ Oki Samples BP947A.U42 16M Mask / BP947A.U46 16M Mask \ BP947A.U47 16M Mask | BP947A.U48 16M Mask | BP947A.U49 16M Mask | GFX BP947A.U50 16M Mask | BP947A.U51 16M Mask | BP947A.U52 16M Mask / BP947A.U20 27C020 Sound PRG BP947A.U25 27C240 \ BP947A.U28 27C240 | Main PRG BP947A.U29 27C240 / ***************************************************************************/ ROM_START( metmqstr ) ROM_REGION( 0x280000, "main", 0 ) /* 68000 code */ ROM_LOAD16_WORD_SWAP( "bp947a.u25", 0x000000, 0x80000, CRC(0a5c3442) SHA1(684b79912dedc103f45c42fdebf9983e091b1308) ) ROM_LOAD16_WORD_SWAP( "bp947a.u28", 0x100000, 0x80000, CRC(8c55decf) SHA1(76c6ce4c8e621273258d31ceb9ec4442fcf1a393) ) ROM_LOAD16_WORD_SWAP( "bp947a.u29", 0x200000, 0x80000, CRC(cf0f3f3b) SHA1(49a3c0e7536edd53bbf09353e43e9166d736b3f4) ) ROM_REGION( 0x48000, "audio", 0 ) /* Z80 code */ ROM_LOAD( "bp947a.u20", 0x00000, 0x08000, CRC(a4a36170) SHA1(ae55094518bd968ea0d04613a133c1421e412012) ) ROM_CONTINUE( 0x10000, 0x38000 ) ROM_REGION( 0x800000 * 2, "gfx1", 0 ) /* Sprites (do not dispose) */ ROM_LOAD( "bp947a.u49", 0x000000, 0x200000, CRC(09749531) SHA1(6deeed2712241611ec3202c49a66beed28698af8) ) ROM_LOAD( "bp947a.u50", 0x200000, 0x200000, CRC(19cea8b2) SHA1(87fb29458074f0e4852237e0184b8b3b44b0eb29) ) ROM_LOAD( "bp947a.u51", 0x400000, 0x200000, CRC(c19bed67) SHA1(ac664a15512c0e8c8b701833aede95f53cd46a45) ) ROM_LOAD( "bp947a.u52", 0x600000, 0x200000, CRC(70c64875) SHA1(1c20ab100ccfdf42c97a25e4deb9041b83f5ca8d) ) ROM_REGION( 0x100000, "gfx2", ROMREGION_DISPOSE ) /* Layer 0 */ ROM_LOAD( "bp947a.u48", 0x000000, 0x100000, CRC(04ff6a3d) SHA1(7187db436f7a2ab59a3f5c6ab297b3d740e20f1d) ) // FIRST AND SECOND HALF IDENTICAL ROM_CONTINUE( 0x000000, 0x100000 ) ROM_REGION( 0x100000, "gfx3", ROMREGION_DISPOSE ) /* Layer 1 */ ROM_LOAD( "bp947a.u47", 0x000000, 0x100000, CRC(0de42827) SHA1(05d452ca11a31f941cb8a9b0cbb0b59c6b0cbdcb) ) // FIRST AND SECOND HALF IDENTICAL ROM_CONTINUE( 0x000000, 0x100000 ) ROM_REGION( 0x100000, "gfx4", ROMREGION_DISPOSE ) /* Layer 2 */ ROM_LOAD( "bp947a.u46", 0x000000, 0x100000, CRC(0f9c906e) SHA1(03872e8be28637df66373bddb04ed91de4f9db75) ) // FIRST AND SECOND HALF IDENTICAL ROM_CONTINUE( 0x000000, 0x100000 ) ROM_REGION( 0x140000, "oki1", 0 ) /* OKIM6295 #1 Samples */ /* Leave the 0x40000 bytes addressable by the chip empty */ ROM_LOAD( "bp947a.u42", 0x040000, 0x100000, CRC(2ce8ff2a) SHA1(8ef8c5b7d4a0e60c980c2962e75f7977faafa311) ) // FIRST AND SECOND HALF IDENTICAL ROM_CONTINUE( 0x040000, 0x100000 ) ROM_REGION( 0x140000, "oki2", 0 ) /* OKIM6295 #2 Samples */ /* Leave the 0x40000 bytes addressable by the chip empty */ ROM_LOAD( "bp947a.u37", 0x040000, 0x100000, CRC(c3077c8f) SHA1(0a76316a81b7de78279b859549eb5161a721ac71) ) // FIRST AND SECOND HALF IDENTICAL ROM_CONTINUE( 0x040000, 0x100000 ) ROM_END ROM_START( nmaster ) ROM_REGION( 0x280000, "main", 0 ) /* 68000 code */ ROM_LOAD16_WORD_SWAP( "bp947a_n.u25",0x000000, 0x80000, CRC(748cc514) SHA1(11d882e77a539407c314f087386e50d691a6bc0b) ) ROM_LOAD16_WORD_SWAP( "bp947a.u28" , 0x100000, 0x80000, CRC(8c55decf) SHA1(76c6ce4c8e621273258d31ceb9ec4442fcf1a393) ) ROM_LOAD16_WORD_SWAP( "bp947a.u29", 0x200000, 0x80000, CRC(cf0f3f3b) SHA1(49a3c0e7536edd53bbf09353e43e9166d736b3f4) ) ROM_REGION( 0x48000, "audio", 0 ) /* Z80 code */ ROM_LOAD( "bp947a.u20", 0x00000, 0x08000, CRC(a4a36170) SHA1(ae55094518bd968ea0d04613a133c1421e412012) ) ROM_CONTINUE( 0x10000, 0x38000 ) ROM_REGION( 0x800000 * 2, "gfx1", 0 ) /* Sprites (do not dispose) */ ROM_LOAD( "bp947a.u49", 0x000000, 0x200000, CRC(09749531) SHA1(6deeed2712241611ec3202c49a66beed28698af8) ) ROM_LOAD( "bp947a.u50", 0x200000, 0x200000, CRC(19cea8b2) SHA1(87fb29458074f0e4852237e0184b8b3b44b0eb29) ) ROM_LOAD( "bp947a.u51", 0x400000, 0x200000, CRC(c19bed67) SHA1(ac664a15512c0e8c8b701833aede95f53cd46a45) ) ROM_LOAD( "bp947a.u52", 0x600000, 0x200000, CRC(70c64875) SHA1(1c20ab100ccfdf42c97a25e4deb9041b83f5ca8d) ) ROM_REGION( 0x100000, "gfx2", ROMREGION_DISPOSE ) /* Layer 0 */ ROM_LOAD( "bp947a.u48", 0x000000, 0x100000, CRC(04ff6a3d) SHA1(7187db436f7a2ab59a3f5c6ab297b3d740e20f1d) ) // FIRST AND SECOND HALF IDENTICAL ROM_CONTINUE( 0x000000, 0x100000 ) ROM_REGION( 0x100000, "gfx3", ROMREGION_DISPOSE ) /* Layer 1 */ ROM_LOAD( "bp947a.u47", 0x000000, 0x100000, CRC(0de42827) SHA1(05d452ca11a31f941cb8a9b0cbb0b59c6b0cbdcb) ) // FIRST AND SECOND HALF IDENTICAL ROM_CONTINUE( 0x000000, 0x100000 ) ROM_REGION( 0x100000, "gfx4", ROMREGION_DISPOSE ) /* Layer 2 */ ROM_LOAD( "bp947a.u46", 0x000000, 0x100000, CRC(0f9c906e) SHA1(03872e8be28637df66373bddb04ed91de4f9db75) ) // FIRST AND SECOND HALF IDENTICAL ROM_CONTINUE( 0x000000, 0x100000 ) ROM_REGION( 0x140000, "oki1", 0 ) /* OKIM6295 #1 Samples */ /* Leave the 0x40000 bytes addressable by the chip empty */ ROM_LOAD( "bp947a.u42", 0x040000, 0x100000, CRC(2ce8ff2a) SHA1(8ef8c5b7d4a0e60c980c2962e75f7977faafa311) ) // FIRST AND SECOND HALF IDENTICAL ROM_CONTINUE( 0x040000, 0x100000 ) ROM_REGION( 0x140000, "oki2", 0 ) /* OKIM6295 #2 Samples */ /* Leave the 0x40000 bytes addressable by the chip empty */ ROM_LOAD( "bp947a.u37", 0x040000, 0x100000, CRC(c3077c8f) SHA1(0a76316a81b7de78279b859549eb5161a721ac71) ) // FIRST AND SECOND HALF IDENTICAL ROM_CONTINUE( 0x040000, 0x100000 ) ROM_END /*************************************************************************** Power Instinct 2 (USA) / Gouketsuji Ichizoku 2 (Japan) (c)1994 Atlus CPU: 68000, Z80 Sound: YM2203, AR17961 (x2) Custom: NMK 112 (M6295 sample ROM banking), Atlus 8647-01 013, 038 (x4) X1 = 12 MHz X2 = 28 MHz X3 = 16 MHz ***************************************************************************/ ROM_START( pwrinst2 ) ROM_REGION( 0x200000, "main", 0 ) /* 68000 code */ ROM_LOAD16_BYTE( "g02.u45", 0x000000, 0x80000, CRC(7b33bc43) SHA1(a68eb94e679f03c354932b8c5cd1bb2922fec0aa) ) ROM_LOAD16_BYTE( "g02.u44", 0x000001, 0x80000, CRC(8f6f6637) SHA1(024b12c0fe40e27c79e38bd7601a9183a62d75fd) ) ROM_LOAD16_BYTE( "g02.u43", 0x100000, 0x80000, CRC(178e3d24) SHA1(926234f4196a5d5e3bd1438abbf73355f2c65b06) ) ROM_LOAD16_BYTE( "g02.u42", 0x100001, 0x80000, CRC(a0b4ee99) SHA1(c6df4aa2543b04d8bda7683f503e5eb763e506af) ) ROM_REGION16_BE( 0x100000, "user1", ROMREGION_ERASE00 ) /* 68000 extra data roms */ /* not used */ ROM_REGION( 0x24000, "audio", 0 ) /* Z80 code */ ROM_LOAD( "g02.u3a", 0x00000, 0x0c000, CRC(ebea5e1e) SHA1(4d3af9e5f29d0c1b26563f51250039c9e8bd3735) ) ROM_CONTINUE( 0x10000, 0x14000 ) ROM_REGION( 0xe00000 * 2, "gfx1", 0 ) /* Sprites (do not dispose) */ ROM_LOAD( "g02.u61", 0x000000, 0x200000, CRC(91e30398) SHA1(2b59a5e40bed2a988382054fe30d92808dad3348) ) ROM_LOAD( "g02.u62", 0x200000, 0x200000, CRC(d9455dd7) SHA1(afa69fe9a540cd78b8cfecf09cffa1401c01141a) ) ROM_LOAD( "g02.u63", 0x400000, 0x200000, CRC(4d20560b) SHA1(ceaee8cf0b69cc366b95ddcb689a5594d79e5114) ) ROM_LOAD( "g02.u64", 0x600000, 0x200000, CRC(b17b9b6e) SHA1(fc6213d8322cda4c7f653e2d7d6d314ce84c97b7) ) ROM_LOAD( "g02.u65", 0x800000, 0x200000, CRC(08541878) SHA1(138cf077a49a26440a3da1bdc2c399a208359e57) ) ROM_LOAD( "g02.u66", 0xa00000, 0x200000, CRC(becf2a36) SHA1(f8b386d0292b1dc745b7253a3df51d1aa8d5e9db) ) ROM_LOAD( "g02.u67", 0xc00000, 0x200000, CRC(52fe2b8b) SHA1(dd50aa62f7db995e28f47de9b3fb749aeeaaa5b0) ) ROM_REGION( 0x200000, "gfx2", ROMREGION_DISPOSE ) /* Layer 0 */ ROM_LOAD( "g02.u78", 0x000000, 0x200000, CRC(1eca63d2) SHA1(538942b43301f950e3d5139461331c54dc90129d) ) ROM_REGION( 0x100000, "gfx3", ROMREGION_DISPOSE ) /* Layer 1 */ ROM_LOAD( "g02.u81", 0x000000, 0x100000, CRC(8a3ff685) SHA1(4a59ec50ec4470453374fe10f76d3e894494b49f) ) ROM_REGION( 0x100000, "gfx4", ROMREGION_DISPOSE ) /* Layer 2 */ ROM_LOAD( "g02.u89", 0x000000, 0x100000, CRC(373e1f73) SHA1(ec1ae9fab37eee41be8e1bc6dad03809b62fdbce) ) ROM_REGION( 0x080000, "gfx5", ROMREGION_DISPOSE ) /* Layer 3 */ ROM_LOAD( "g02.82a", 0x000000, 0x080000, CRC(4b3567d6) SHA1(d3e14783b312d2bea9722a8e3c22bcec81e26166) ) ROM_REGION( 0x440000, "oki1", 0 ) /* OKIM6295 #1 Samples */ /* Leave the 0x40000 bytes addressable by the chip empty */ ROM_LOAD( "g02.u53", 0x040000, 0x200000, CRC(c4bdd9e0) SHA1(a938a831e789ddf6f3cc5f3e5f3877ec7bd62d4e) ) ROM_LOAD( "g02.u54", 0x240000, 0x200000, CRC(1357d50e) SHA1(433766177ce9d6933f90de85ba91bfc6d8d5d664) ) ROM_REGION( 0x440000, "oki2", 0 ) /* OKIM6295 #2 Samples */ /* Leave the 0x40000 bytes addressable by the chip empty */ ROM_LOAD( "g02.u55", 0x040000, 0x200000, CRC(2d102898) SHA1(bd81f4cd2ba100707db0c5bb1419f0b23c998574) ) ROM_LOAD( "g02.u56", 0x240000, 0x200000, CRC(9ff50dda) SHA1(1121685e387c20e228032f2b0f5cbb606376fc15) ) ROM_END ROM_START( pwrins2j ) ROM_REGION( 0x200000, "main", 0 ) /* 68000 code */ ROM_LOAD16_BYTE( "g02j.u45", 0x000000, 0x80000, CRC(42d0abd7) SHA1(c58861d43c4539ccc8b2f93eabc56aab37d3aa34)) ROM_LOAD16_BYTE( "g02j.u44", 0x000001, 0x80000, CRC(362b7af3) SHA1(2d15611530cef76f0f9c82ee0411966079ae19c3)) ROM_LOAD16_BYTE( "g02j.u43", 0x100000, 0x80000, CRC(c94c596b) SHA1(ee755a344f769e3ed05d8ca57f517b9e8c02f22e) ) ROM_LOAD16_BYTE( "g02j.u42", 0x100001, 0x80000, CRC(4f4c8270) SHA1(1fa964f5646bd1d078e3661c21e191b0789c05c9) ) ROM_REGION16_BE( 0x100000, "user1", ROMREGION_ERASE00 ) /* 68000 extra data roms */ /* not used */ ROM_REGION( 0x24000, "audio", 0 ) /* Z80 code */ ROM_LOAD( "g02j.u3a", 0x00000, 0x0c000, CRC(eead01f1) SHA1(0ced6755e471e0303fe397b3d54a5c799762ebd8) ) ROM_CONTINUE( 0x10000, 0x14000 ) ROM_REGION( 0xe00000 * 2, "gfx1", 0 ) /* Sprites (do not dispose) */ ROM_LOAD( "g02.u61", 0x000000, 0x200000, CRC(91e30398) SHA1(2b59a5e40bed2a988382054fe30d92808dad3348) ) ROM_LOAD( "g02.u62", 0x200000, 0x200000, CRC(d9455dd7) SHA1(afa69fe9a540cd78b8cfecf09cffa1401c01141a) ) ROM_LOAD( "g02.u63", 0x400000, 0x200000, CRC(4d20560b) SHA1(ceaee8cf0b69cc366b95ddcb689a5594d79e5114) ) ROM_LOAD( "g02.u64", 0x600000, 0x200000, CRC(b17b9b6e) SHA1(fc6213d8322cda4c7f653e2d7d6d314ce84c97b7) ) ROM_LOAD( "g02.u65", 0x800000, 0x200000, CRC(08541878) SHA1(138cf077a49a26440a3da1bdc2c399a208359e57) ) ROM_LOAD( "g02.u66", 0xa00000, 0x200000, CRC(becf2a36) SHA1(f8b386d0292b1dc745b7253a3df51d1aa8d5e9db) ) ROM_LOAD( "g02.u67", 0xc00000, 0x200000, CRC(52fe2b8b) SHA1(dd50aa62f7db995e28f47de9b3fb749aeeaaa5b0) ) ROM_REGION( 0x200000, "gfx2", ROMREGION_DISPOSE ) /* Layer 0 */ ROM_LOAD( "g02.u78", 0x000000, 0x200000, CRC(1eca63d2) SHA1(538942b43301f950e3d5139461331c54dc90129d) ) ROM_REGION( 0x100000, "gfx3", ROMREGION_DISPOSE ) /* Layer 1 */ ROM_LOAD( "g02.u81", 0x000000, 0x100000, CRC(8a3ff685) SHA1(4a59ec50ec4470453374fe10f76d3e894494b49f) ) ROM_REGION( 0x100000, "gfx4", ROMREGION_DISPOSE ) /* Layer 2 */ ROM_LOAD( "g02.u89", 0x000000, 0x100000, CRC(373e1f73) SHA1(ec1ae9fab37eee41be8e1bc6dad03809b62fdbce) ) ROM_REGION( 0x080000, "gfx5", ROMREGION_DISPOSE ) /* Layer 3 */ ROM_LOAD( "g02j.82a", 0x000000, 0x080000, CRC(3be86fe1) SHA1(313bfe5fb8dc5fee4462db259738e079759f9390) ) ROM_REGION( 0x440000, "oki1", 0 ) /* OKIM6295 #1 Samples */ /* Leave the 0x40000 bytes addressable by the chip empty */ ROM_LOAD( "g02.u53", 0x040000, 0x200000, CRC(c4bdd9e0) SHA1(a938a831e789ddf6f3cc5f3e5f3877ec7bd62d4e) ) ROM_LOAD( "g02.u54", 0x240000, 0x200000, CRC(1357d50e) SHA1(433766177ce9d6933f90de85ba91bfc6d8d5d664) ) ROM_REGION( 0x440000, "oki2", 0 ) /* OKIM6295 #2 Samples */ /* Leave the 0x40000 bytes addressable by the chip empty */ ROM_LOAD( "g02.u55", 0x040000, 0x200000, CRC(2d102898) SHA1(bd81f4cd2ba100707db0c5bb1419f0b23c998574) ) ROM_LOAD( "g02.u56", 0x240000, 0x200000, CRC(9ff50dda) SHA1(1121685e387c20e228032f2b0f5cbb606376fc15) ) ROM_END /* Power Instinct Legends (US) / Gouketsuji Ichizoku Saikyou Densetsu (Japan) Atlus, 1995 PCB Layout ---------- AT047G2-B ATLUS |---------------------------------------------------------------| |LM324 M6295 G02_U53 Z80 16MHz 28MHz 12MHz TA8030S | |VOL G02_U54 |------| SOUND_U3 TEXT_U82 | | M6295 G02_U55 |NMK112| 6264 6264 | |uPC2505 G02_U56 | | |------| | | 4558 |------| 6264 |038 | | | Y3014 YM2203 PAL |9429WX| | | ATGS_U89 |------| | |J TEST_SW 62256 | |A 93C46 62256 6264 |------| | |M |----SUB-BOARD-----| |038 | | |M |---| |*P P *P P *P *P | PAL 6264 |9429WX| | |A | | | R R R R R R | |------| | | | 6 | | 1 O 1 O 1 1 | ATGS_U81 | | | 8 | | 2 G 2 G 2 2 | |------| | | | 0 | | U U U U U U | 6264 |038 | | | | 0 | | 2 4 4 4 3 5 | |9429WX| | | | 0 | | 5 4 |62256 6264 |------| | | | | |------------------|62256 | | |---| PAL |-------| ATGS_U78 |------| | |--------| |8647-01| |038 | | |*ATGS_U1| |013 | KM416C256 |9429WX| | | | |9341E70| |------| | | |G02_U66 G02_U63 |-------| 6264 | | | G02_U65 G02_U62 62256 KM416C256 | |*ATGS_U2| G02_U64 G02_U61 62256 6264 | |--------|------------------------------------------------------| Notes: ROMs marked with * are located on a plug-in sub board 68000 clock - 16.000MHz Z80 clock - 8.000MHz [16/2] 6295 clocks - 3.000MHz [12/4], sample rate = 3000000 / 165 YM2203 clock- 4.000MHz [16/4] VSync - 57.5Hz HSync - 15.23kHz ROMs - U3 : 27C1001 EPROM U82 : 27C040 EPROM PR12* : 27C040 EPROMs PROG* : 27C040 EPROMs ALL other ROMs are soldered-in 16M 42 pin MASKROM (read as 27C160) */ ROM_START( plegends ) ROM_REGION( 0x200000, "main", 0 ) /* 68000 code */ ROM_LOAD16_BYTE( "d12.u45", 0x000000, 0x80000, CRC(ed8a2e3d) SHA1(0a09c58cd8a726189cd7679d06343e0b8c3de945) ) ROM_LOAD16_BYTE( "d13.u44", 0x000001, 0x80000, CRC(25821731) SHA1(7c6ece92b36dc7eb489879d9ae3e8af9380b9f62) ) ROM_LOAD16_BYTE( "d14.u2", 0x100000, 0x80000, CRC(c2cb1402) SHA1(78e70915ca32b97c22605a304dc8611e1fe01ae9) ) /* Contains text strings */ ROM_LOAD16_BYTE( "d16.u3", 0x100001, 0x80000, CRC(50a1c63e) SHA1(5a8431a81aa61034e67141944b9e7cf97842773a) ) /* Contains text strings */ ROM_REGION16_BE( 0x100000, "user1", 0 ) /* 68000 extra data roms */ ROM_LOAD16_BYTE( "d15.u4", 0x000000, 0x80000, CRC(6352cec0) SHA1(a54d55b8d642e438158268d0d41880b6589e48e2) ) ROM_LOAD16_BYTE( "d17.u5", 0x000001, 0x80000, CRC(7af810d8) SHA1(5e24f78a228809a001f3f3372c1b32ea05070e17) ) ROM_REGION( 0x44000, "audio", 0 ) /* Z80 code */ ROM_LOAD( "d19.u3", 0x00000, 0x0c000, CRC(47598459) SHA1(4e9dcfebfbd160230768965e8c6e5ed446c1aa7b) ) /* Same as sound.u3 below, but twice the size? */ ROM_CONTINUE( 0x10000, 0x34000 ) ROM_REGION( 0x1000000 * 2, "gfx1", 0 ) /* Sprites (do not dispose) */ ROM_LOAD( "g02.u61", 0x000000, 0x200000, CRC(91e30398) SHA1(2b59a5e40bed2a988382054fe30d92808dad3348) ) ROM_LOAD( "g02.u62", 0x200000, 0x200000, CRC(d9455dd7) SHA1(afa69fe9a540cd78b8cfecf09cffa1401c01141a) ) ROM_LOAD( "g02.u63", 0x400000, 0x200000, CRC(4d20560b) SHA1(ceaee8cf0b69cc366b95ddcb689a5594d79e5114) ) ROM_LOAD( "g02.u64", 0x600000, 0x200000, CRC(b17b9b6e) SHA1(fc6213d8322cda4c7f653e2d7d6d314ce84c97b7) ) ROM_LOAD( "g02.u65", 0x800000, 0x200000, CRC(08541878) SHA1(138cf077a49a26440a3da1bdc2c399a208359e57) ) ROM_LOAD( "g02.u66", 0xa00000, 0x200000, CRC(becf2a36) SHA1(f8b386d0292b1dc745b7253a3df51d1aa8d5e9db) ) ROM_LOAD( "atgs.u1", 0xc00000, 0x200000, CRC(aa6f34a9) SHA1(00de85de1b413bd2c46931c13365f8556b50b634) ) /* US version's rom labeled "sp6_u67-1" */ ROM_LOAD( "atgs.u2", 0xe00000, 0x200000, CRC(553eda27) SHA1(5b9126f966f0c64b3ac7c06526064d71e4df60c5) ) /* US version's rom labeled "sp6_u67-2" */ ROM_REGION( 0x200000, "gfx2", ROMREGION_DISPOSE ) /* Layer 0 */ ROM_LOAD( "atgs.u78", 0x000000, 0x200000, CRC(16710ecb) SHA1(6277f7f6095457df649932550b04242e5853ec5e) ) /* US version's rom labeled "bg0_u78" */ ROM_REGION( 0x200000, "gfx3", ROMREGION_DISPOSE ) /* Layer 1 */ ROM_LOAD( "atgs.u81", 0x000000, 0x200000, CRC(cb2aca91) SHA1(869f0f2db35c45ec90b74d33d521cbb598e60a3f) ) /* US version's rom labeled "bg1_u81" */ ROM_REGION( 0x200000, "gfx4", ROMREGION_DISPOSE ) /* Layer 2 */ ROM_LOAD( "atgs.u89", 0x000000, 0x200000, CRC(65f45a0f) SHA1(b7f4b56308dcdc144100d0a92d91255459a320a4) ) /* US version's rom labeled "bg2_u89" */ ROM_REGION( 0x080000, "gfx5", ROMREGION_DISPOSE ) /* Layer 3 */ ROM_LOAD( "text.u82", 0x000000, 0x080000, CRC(f57333ea) SHA1(409d8005ffcf91943e4a743b2434ce425f5bdc36) ) /* US version's rom labeled "d20" */ ROM_REGION( 0x440000, "oki1", 0 ) /* OKIM6295 #1 Samples */ /* Leave the 0x40000 bytes addressable by the chip empty */ ROM_LOAD( "g02.u53", 0x040000, 0x200000, CRC(c4bdd9e0) SHA1(a938a831e789ddf6f3cc5f3e5f3877ec7bd62d4e) ) ROM_LOAD( "g02.u54", 0x240000, 0x200000, CRC(1357d50e) SHA1(433766177ce9d6933f90de85ba91bfc6d8d5d664) ) ROM_REGION( 0x440000, "oki2", 0 ) /* OKIM6295 #2 Samples */ /* Leave the 0x40000 bytes addressable by the chip empty */ ROM_LOAD( "g02.u55", 0x040000, 0x200000, CRC(2d102898) SHA1(bd81f4cd2ba100707db0c5bb1419f0b23c998574) ) ROM_LOAD( "g02.u56", 0x240000, 0x200000, CRC(9ff50dda) SHA1(1121685e387c20e228032f2b0f5cbb606376fc15) ) ROM_END ROM_START( plegendj ) ROM_REGION( 0x200000, "main", 0 ) /* 68000 code */ ROM_LOAD16_BYTE( "prog.u45", 0x000000, 0x80000, CRC(94f53db2) SHA1(34c671f160cfcb7d46cc964731ff2b77dc0be928) ) ROM_LOAD16_BYTE( "prog.u44", 0x000001, 0x80000, CRC(db0ad756) SHA1(9c1510491cdc9442062ee3bd8a1bb93f00d33d97) ) ROM_LOAD16_BYTE( "pr12.u2", 0x100000, 0x80000, CRC(0e202559) SHA1(217a8e47d5c679aff02ca43de1641230e4f78b01) ) /* Contains text in Japanese */ ROM_LOAD16_BYTE( "pr12.u3", 0x100001, 0x80000, CRC(54742f21) SHA1(fae7bb7381478eb077f0409acd521f77417aa968) ) /* Contains text in Japanese */ ROM_REGION16_BE( 0x100000, "user1", 0 ) /* 68000 extra data roms */ ROM_LOAD16_BYTE( "d15.u4", 0x000000, 0x80000, CRC(6352cec0) SHA1(a54d55b8d642e438158268d0d41880b6589e48e2) ) ROM_LOAD16_BYTE( "d17.u5", 0x000001, 0x80000, CRC(7af810d8) SHA1(5e24f78a228809a001f3f3372c1b32ea05070e17) ) ROM_REGION( 0x24000, "audio", 0 ) /* Z80 code */ ROM_LOAD( "sound.u3", 0x00000, 0x0c000, CRC(36f71520) SHA1(11d0a059ddba3e1aa4c54ccdde7b3f5c7bde482f) ) ROM_CONTINUE( 0x10000, 0x14000 ) ROM_REGION( 0x1000000 * 2, "gfx1", 0 ) /* Sprites (do not dispose) */ ROM_LOAD( "g02.u61", 0x000000, 0x200000, CRC(91e30398) SHA1(2b59a5e40bed2a988382054fe30d92808dad3348) ) ROM_LOAD( "g02.u62", 0x200000, 0x200000, CRC(d9455dd7) SHA1(afa69fe9a540cd78b8cfecf09cffa1401c01141a) ) ROM_LOAD( "g02.u63", 0x400000, 0x200000, CRC(4d20560b) SHA1(ceaee8cf0b69cc366b95ddcb689a5594d79e5114) ) ROM_LOAD( "g02.u64", 0x600000, 0x200000, CRC(b17b9b6e) SHA1(fc6213d8322cda4c7f653e2d7d6d314ce84c97b7) ) ROM_LOAD( "g02.u65", 0x800000, 0x200000, CRC(08541878) SHA1(138cf077a49a26440a3da1bdc2c399a208359e57) ) ROM_LOAD( "g02.u66", 0xa00000, 0x200000, CRC(becf2a36) SHA1(f8b386d0292b1dc745b7253a3df51d1aa8d5e9db) ) ROM_LOAD( "atgs.u1", 0xc00000, 0x200000, CRC(aa6f34a9) SHA1(00de85de1b413bd2c46931c13365f8556b50b634) ) /* US version's rom labeled "sp6_u67-1" */ ROM_LOAD( "atgs.u2", 0xe00000, 0x200000, CRC(553eda27) SHA1(5b9126f966f0c64b3ac7c06526064d71e4df60c5) ) /* US version's rom labeled "sp6_u67-2" */ ROM_REGION( 0x200000, "gfx2", ROMREGION_DISPOSE ) /* Layer 0 */ ROM_LOAD( "atgs.u78", 0x000000, 0x200000, CRC(16710ecb) SHA1(6277f7f6095457df649932550b04242e5853ec5e) ) /* US version's rom labeled "bg0_u78" */ ROM_REGION( 0x200000, "gfx3", ROMREGION_DISPOSE ) /* Layer 1 */ ROM_LOAD( "atgs.u81", 0x000000, 0x200000, CRC(cb2aca91) SHA1(869f0f2db35c45ec90b74d33d521cbb598e60a3f) ) /* US version's rom labeled "bg1_u81" */ ROM_REGION( 0x200000, "gfx4", ROMREGION_DISPOSE ) /* Layer 2 */ ROM_LOAD( "atgs.u89", 0x000000, 0x200000, CRC(65f45a0f) SHA1(b7f4b56308dcdc144100d0a92d91255459a320a4) ) /* US version's rom labeled "bg2_u89" */ ROM_REGION( 0x080000, "gfx5", ROMREGION_DISPOSE ) /* Layer 3 */ ROM_LOAD( "text.u82", 0x000000, 0x080000, CRC(f57333ea) SHA1(409d8005ffcf91943e4a743b2434ce425f5bdc36) ) /* US version's rom labeled "d20" */ ROM_REGION( 0x440000, "oki1", 0 ) /* OKIM6295 #1 Samples */ /* Leave the 0x40000 bytes addressable by the chip empty */ ROM_LOAD( "g02.u53", 0x040000, 0x200000, CRC(c4bdd9e0) SHA1(a938a831e789ddf6f3cc5f3e5f3877ec7bd62d4e) ) ROM_LOAD( "g02.u54", 0x240000, 0x200000, CRC(1357d50e) SHA1(433766177ce9d6933f90de85ba91bfc6d8d5d664) ) ROM_REGION( 0x440000, "oki2", 0 ) /* OKIM6295 #2 Samples */ /* Leave the 0x40000 bytes addressable by the chip empty */ ROM_LOAD( "g02.u55", 0x040000, 0x200000, CRC(2d102898) SHA1(bd81f4cd2ba100707db0c5bb1419f0b23c998574) ) ROM_LOAD( "g02.u56", 0x240000, 0x200000, CRC(9ff50dda) SHA1(1121685e387c20e228032f2b0f5cbb606376fc15) ) ROM_END /*************************************************************************** Pretty Soldier Sailor Moon (C) 1995 Banpresto PCB: BP945A CPU: TMP68HC000P16 (68000, 64 pin DIP) SND: Z84C0008PEC (Z80, 40 pin DIP), OKI M6295 x 2, YM2151, YM3012 OSC: 28.000MHz, 16.000MHz RAM: NEC 43256 x 8, NEC 424260 x 2, Sanyo LC3664 x 5 Other Chips: SGS Thomson ST93C46CB1 (EEPROM?) PALS (not dumped): 18CV8 label SMBG 18CV8 label SMZ80 18CV8 label SMCPU GAL16V8 (located near BPSM-U47) GFX: 038 9437WX711 (176 pin PQFP) 038 9437WX711 (176 pin PQFP) 038 9437WX711 (176 pin PQFP) 013 9346E7002 (240 pin PQFP) On PCB near JAMMA connector is a small push button to access test mode. ROMS: BP945A.U9 27C040 Sound Program BP945A.U45 27C240 Main Program BPSM.U46 23C16000 Main Program? BPSM.U47 23C4000 Sound? BPSM.U48 23C16000 Sound? BPSM.U53 23C16000 GFX BPSM.U54 23C16000 GFX BPSM.U57 23C16000 GFX BPSM.U58 23C16000 GFX BPSM.U59 23C16000 GFX BPSM.U60 23C16000 GFX BPSM.U61 23C16000 GFX BPSM.U62 23C16000 GFX BPSM.U63 23C16000 GFX BPSM.U64 23C16000 GFX BPSM.U65 23C16000 GFX BPSM.U76 23C16000 GFX BPSM.U77 23C16000 GFX ***************************************************************************/ ROM_START( sailormn ) ROM_REGION( 0x400000, "main", 0 ) /* 68000 code */ ROM_LOAD16_WORD_SWAP( "bpsm945a.u45", 0x000000, 0x080000, CRC(898c9515) SHA1(0fe8d7f13f5cfe2f6e79a0a21b2e8e7e70e65c4b) ) ROM_LOAD16_WORD_SWAP( "bpsm.u46", 0x200000, 0x200000, CRC(32084e80) SHA1(0ac503190d95009620b5ad7e7e0e63324f6fa4eb) ) ROM_REGION( 0x88000, "audio", 0 ) /* Z80 code */ ROM_LOAD( "bpsm945a.u9", 0x00000, 0x08000, CRC(438de548) SHA1(81a0ca1cd662e2017aa980da162d39cfd0a19f14) ) ROM_CONTINUE( 0x10000, 0x78000 ) ROM_REGION( 0x400000 * 2, "gfx1", 0 ) /* Sprites (do not dispose) */ ROM_LOAD( "bpsm.u76", 0x000000, 0x200000, CRC(a243a5ba) SHA1(3a32d685e53e0b75977f7acb187cf414a50c7f8b) ) ROM_LOAD( "bpsm.u77", 0x200000, 0x200000, CRC(5179a4ac) SHA1(ceb8d3d889aae885debb2c9cf2263f60be3f1212) ) ROM_REGION( 0x200000, "gfx2", ROMREGION_DISPOSE ) /* Layer 0 */ ROM_LOAD( "bpsm.u53", 0x000000, 0x200000, CRC(b9b15f83) SHA1(8c574c97d38fb9e2889648c8d677b171e80a4229) ) ROM_REGION( 0x200000, "gfx3", ROMREGION_DISPOSE ) /* Layer 1 */ ROM_LOAD( "bpsm.u54", 0x000000, 0x200000, CRC(8f00679d) SHA1(4ea412f8ecdb9fd46f2d1378809919d1a62fcc2b) ) ROM_REGION( (5*0x200000)*2, "gfx4", ROMREGION_DISPOSE ) /* Layer 2 */ /* 4 bit part */ ROM_LOAD( "bpsm.u57", 0x000000, 0x200000, CRC(86be7b63) SHA1(6b7d3d41fb1e4045c765b3cc98304464d91e6e3d) ) ROM_LOAD( "bpsm.u58", 0x200000, 0x200000, CRC(e0bba83b) SHA1(9e1434814efd9321b2e5210b995d2fe66cca37dd) ) ROM_LOAD( "bpsm.u62", 0x400000, 0x200000, CRC(a1e3bfac) SHA1(4528887d57e519df8dd60b2392db4c175c57b239) ) ROM_LOAD( "bpsm.u61", 0x600000, 0x200000, CRC(6a014b52) SHA1(107c687479b59c455fc514cd61d290853c95ad9a) ) ROM_LOAD( "bpsm.u60", 0x800000, 0x200000, CRC(992468c0) SHA1(3c66cc08313a9a326badc44f53a98cdfe0643da4) ) /* 2 bit part */ ROM_LOAD( "bpsm.u65", 0xa00000, 0x200000, CRC(f60fb7b5) SHA1(72cb8908cd687a330e14657664cd35037a52c39e) ) ROM_LOAD( "bpsm.u64", 0xc00000, 0x200000, CRC(6559d31c) SHA1(bf688123a4beff625652cc1844bf0dc192f5c90f) ) ROM_LOAD( "bpsm.u63", 0xe00000, 0x100000, CRC(d57a56b4) SHA1(e039b336887b66eba4e0630a3cb04cbd8fe14073) ) // FIRST AND SECOND HALF IDENTICAL ROM_CONTINUE( 0xe00000, 0x100000 ) ROM_REGION( 0x240000, "oki1", 0 ) /* OKIM6295 #0 Samples */ /* Leave the 0x40000 bytes addressable by the chip empty */ ROM_LOAD( "bpsm.u48", 0x040000, 0x200000, CRC(498e4ed1) SHA1(28d45a41702d9e5af4e214c1800b2e513ec84d51) ) // 16 x $20000 ROM_REGION( 0x240000, "oki2", 0 ) /* OKIM6295 #1 Samples */ /* Leave the 0x40000 bytes addressable by the chip empty */ ROM_LOAD( "bpsm.u47", 0x040000, 0x080000, CRC(0f2901b9) SHA1(ebd3e9e39e8d2bc91688dac19b99548a28b4733c) ) // 4 x $20000 ROM_RELOAD( 0x0c0000, 0x080000 ) ROM_RELOAD( 0x140000, 0x080000 ) ROM_RELOAD( 0x1c0000, 0x080000 ) ROM_END ROM_START( sailormo ) ROM_REGION( 0x400000, "main", 0 ) /* 68000 code */ ROM_LOAD16_WORD_SWAP( "smprg.u45", 0x000000, 0x080000, CRC(234f1152) SHA1(8fc6d4a8995d550862d328011d3357c09334f0fa) ) ROM_LOAD16_WORD_SWAP( "bpsm.u46", 0x200000, 0x200000, CRC(32084e80) SHA1(0ac503190d95009620b5ad7e7e0e63324f6fa4eb) ) ROM_REGION( 0x88000, "audio", 0 ) /* Z80 code */ ROM_LOAD( "bpsm945a.u9", 0x00000, 0x08000, CRC(438de548) SHA1(81a0ca1cd662e2017aa980da162d39cfd0a19f14) ) ROM_CONTINUE( 0x10000, 0x78000 ) ROM_REGION( 0x400000 * 2, "gfx1", 0 ) /* Sprites (do not dispose) */ ROM_LOAD( "bpsm.u76", 0x000000, 0x200000, CRC(a243a5ba) SHA1(3a32d685e53e0b75977f7acb187cf414a50c7f8b) ) ROM_LOAD( "bpsm.u77", 0x200000, 0x200000, CRC(5179a4ac) SHA1(ceb8d3d889aae885debb2c9cf2263f60be3f1212) ) ROM_REGION( 0x200000, "gfx2", ROMREGION_DISPOSE ) /* Layer 0 */ ROM_LOAD( "bpsm.u53", 0x000000, 0x200000, CRC(b9b15f83) SHA1(8c574c97d38fb9e2889648c8d677b171e80a4229) ) ROM_REGION( 0x200000, "gfx3", ROMREGION_DISPOSE ) /* Layer 1 */ ROM_LOAD( "bpsm.u54", 0x000000, 0x200000, CRC(8f00679d) SHA1(4ea412f8ecdb9fd46f2d1378809919d1a62fcc2b) ) ROM_REGION( (5*0x200000)*2, "gfx4", ROMREGION_DISPOSE ) /* Layer 2 */ /* 4 bit part */ ROM_LOAD( "bpsm.u57", 0x000000, 0x200000, CRC(86be7b63) SHA1(6b7d3d41fb1e4045c765b3cc98304464d91e6e3d) ) ROM_LOAD( "bpsm.u58", 0x200000, 0x200000, CRC(e0bba83b) SHA1(9e1434814efd9321b2e5210b995d2fe66cca37dd) ) ROM_LOAD( "bpsm.u62", 0x400000, 0x200000, CRC(a1e3bfac) SHA1(4528887d57e519df8dd60b2392db4c175c57b239) ) ROM_LOAD( "bpsm.u61", 0x600000, 0x200000, CRC(6a014b52) SHA1(107c687479b59c455fc514cd61d290853c95ad9a) ) ROM_LOAD( "bpsm.u60", 0x800000, 0x200000, CRC(992468c0) SHA1(3c66cc08313a9a326badc44f53a98cdfe0643da4) ) /* 2 bit part */ ROM_LOAD( "bpsm.u65", 0xa00000, 0x200000, CRC(f60fb7b5) SHA1(72cb8908cd687a330e14657664cd35037a52c39e) ) ROM_LOAD( "bpsm.u64", 0xc00000, 0x200000, CRC(6559d31c) SHA1(bf688123a4beff625652cc1844bf0dc192f5c90f) ) ROM_LOAD( "bpsm.u63", 0xe00000, 0x100000, CRC(d57a56b4) SHA1(e039b336887b66eba4e0630a3cb04cbd8fe14073) ) // FIRST AND SECOND HALF IDENTICAL ROM_CONTINUE( 0xe00000, 0x100000 ) ROM_REGION( 0x240000, "oki1", 0 ) /* OKIM6295 #0 Samples */ /* Leave the 0x40000 bytes addressable by the chip empty */ ROM_LOAD( "bpsm.u48", 0x040000, 0x200000, CRC(498e4ed1) SHA1(28d45a41702d9e5af4e214c1800b2e513ec84d51) ) // 16 x $20000 ROM_REGION( 0x240000, "oki2", 0 ) /* OKIM6295 #1 Samples */ /* Leave the 0x40000 bytes addressable by the chip empty */ ROM_LOAD( "bpsm.u47", 0x040000, 0x080000, CRC(0f2901b9) SHA1(ebd3e9e39e8d2bc91688dac19b99548a28b4733c) ) // 4 x $20000 ROM_RELOAD( 0x0c0000, 0x080000 ) ROM_RELOAD( 0x140000, 0x080000 ) ROM_RELOAD( 0x1c0000, 0x080000 ) ROM_END /*************************************************************************** Puzzle Uo Poko Board: CV02 OSC: 28.0, 16.0, 16.9 MHz ***************************************************************************/ ROM_START( uopoko ) ROM_REGION( 0x100000, "main", 0 ) /* 68000 Code */ ROM_LOAD16_BYTE( "u26.int", 0x000000, 0x080000, CRC(b445c9ac) SHA1(4dda1c6e19de629ea4d9061560c32a9f0deabd53) ) ROM_LOAD16_BYTE( "u25.int", 0x000001, 0x080000, CRC(a1258482) SHA1(7f4adc4a6d069032aaf3d93eb60fde16b59483f8) ) ROM_REGION( 0x400000 * 2, "gfx1", 0 ) /* Sprites: * 2 , do not dispose */ ROM_LOAD( "u33.bin", 0x000000, 0x400000, CRC(5d142ad2) SHA1(f26abcf7a625a322b83df44fbd6e852bfb03663c) ) ROM_REGION( 0x400000, "gfx2", ROMREGION_DISPOSE ) /* Layer 0 */ ROM_LOAD( "u49.bin", 0x000000, 0x400000, CRC(12fb11bb) SHA1(953df1b16b5c9a6c3eb2fdebec4669a879270e73) ) ROM_REGION( 0x200000, "ymz", 0 ) /* Samples */ ROM_LOAD( "u4.bin", 0x000000, 0x200000, CRC(a2d0d755) SHA1(f8493ef7f367f3dc2a229ba785ac67bc5c2c54c0) ) ROM_END ROM_START( uopokoj ) ROM_REGION( 0x100000, "main", 0 ) /* 68000 Code */ ROM_LOAD16_BYTE( "u26.bin", 0x000000, 0x080000, CRC(e7eec050) SHA1(cf3a77741029f96dbbec5ca7217a1723e4233cff) ) ROM_LOAD16_BYTE( "u25.bin", 0x000001, 0x080000, CRC(68cb6211) SHA1(a6db0bc2e3e54b6992a44b7d52395917e66db49b) ) ROM_REGION( 0x400000 * 2, "gfx1", 0 ) /* Sprites: * 2 , do not dispose */ ROM_LOAD( "u33.bin", 0x000000, 0x400000, CRC(5d142ad2) SHA1(f26abcf7a625a322b83df44fbd6e852bfb03663c) ) ROM_REGION( 0x400000, "gfx2", ROMREGION_DISPOSE ) /* Layer 0 */ ROM_LOAD( "u49.bin", 0x000000, 0x400000, CRC(12fb11bb) SHA1(953df1b16b5c9a6c3eb2fdebec4669a879270e73) ) ROM_REGION( 0x200000, "ymz", 0 ) /* Samples */ ROM_LOAD( "u4.bin", 0x000000, 0x200000, CRC(a2d0d755) SHA1(f8493ef7f367f3dc2a229ba785ac67bc5c2c54c0) ) ROM_END /*************************************************************************** Drivers Init Routines - Rom decryption/unpacking, global vars etc. ***************************************************************************/ /* Tiles are 6 bit, 4 bits stored in one rom, 2 bits in the other. Expand the 2 bit part into a 4 bit layout, so we can decode it */ static void sailormn_unpack_tiles( running_machine *machine, const char *region ) { const UINT32 len = memory_region_length(machine, region); UINT8 *rgn = memory_region(machine, region); UINT8 *src = rgn + (len/4)*3 - 1; UINT8 *dst = rgn + (len/4)*4 - 2; while(src <= dst) { UINT8 data = src[0]; dst[0] = ((data & 0x03) << 4) + ((data & 0x0c) >> 2); dst[1] = ((data & 0x30) >> 0) + ((data & 0xc0) >> 6); src -= 1; dst -= 2; } } static void init_cave(running_machine *machine) { cave_default_eeprom = 0; cave_default_eeprom_length = 0; cave_region_byte = -1; cave_spritetype = 0; // Normal sprites cave_kludge = 0; time_vblank_irq = 100; irq_level = 1; NMK112_init(0, "oki1", "oki2"); } static DRIVER_INIT( agallet ) { init_cave(machine); sailormn_unpack_tiles( machine, "gfx4" ); cave_default_eeprom = cave_default_eeprom_type7; cave_default_eeprom_length = sizeof(cave_default_eeprom_type7); cave_region_byte = 0x1f; unpack_sprites(machine); // Speed Hack memory_install_read16_handler(machine, 0, ADDRESS_SPACE_PROGRAM, 0xb80000, 0xb80001, 0, 0, agallet_irq_cause_r); } static DRIVER_INIT( dfeveron ) { init_cave(machine); cave_default_eeprom = cave_default_eeprom_type1; cave_default_eeprom_length = sizeof(cave_default_eeprom_type1); cave_region_byte = -1; unpack_sprites(machine); cave_kludge = 2; } static DRIVER_INIT( feversos ) { init_cave(machine); cave_default_eeprom = cave_default_eeprom_type1feversos; cave_default_eeprom_length = sizeof(cave_default_eeprom_type1feversos); cave_region_byte = -1; unpack_sprites(machine); cave_kludge = 2; } static DRIVER_INIT( ddonpach ) { init_cave(machine); cave_default_eeprom = cave_default_eeprom_type2; cave_default_eeprom_length = sizeof(cave_default_eeprom_type2); cave_region_byte = -1; ddonpach_unpack_sprites(machine); cave_spritetype = 1; // "different" sprites (no zooming?) time_vblank_irq = 90; } static DRIVER_INIT( donpachi ) { init_cave(machine); cave_default_eeprom = cave_default_eeprom_type2; cave_default_eeprom_length = sizeof(cave_default_eeprom_type2); cave_region_byte = -1; ddonpach_unpack_sprites(machine); cave_spritetype = 1; // "different" sprites (no zooming?) time_vblank_irq = 90; NMK112_init(1<<0, "oki1", "oki2"); // chip #0 (music) is not paged } static DRIVER_INIT( esprade ) { init_cave(machine); cave_default_eeprom = cave_default_eeprom_type2; cave_default_eeprom_length = sizeof(cave_default_eeprom_type2); cave_region_byte = -1; esprade_unpack_sprites(machine); time_vblank_irq = 2000; /**/ #if 0 //ROM PATCH { UINT16 *rom = (UINT16 *)memory_region(machine, "main"); rom[0x118A/2] = 0x4e71; //palette fix 118A: 5548 SUBQ.W #2,A0 --> NOP } #endif } static DRIVER_INIT( gaia ) { init_cave(machine); /* No EEPROM */ unpack_sprites(machine); cave_spritetype = 2; // Normal sprites with different position handling time_vblank_irq = 2000; /**/ } static DRIVER_INIT( guwange ) { init_cave(machine); cave_default_eeprom = cave_default_eeprom_type1; cave_default_eeprom_length = sizeof(cave_default_eeprom_type1); cave_region_byte = -1; esprade_unpack_sprites(machine); time_vblank_irq = 2000; /**/ } static DRIVER_INIT( hotdogst ) { init_cave(machine); cave_default_eeprom = cave_default_eeprom_type4; cave_default_eeprom_length = sizeof(cave_default_eeprom_type4); cave_region_byte = -1; unpack_sprites(machine); cave_spritetype = 2; // Normal sprites with different position handling time_vblank_irq = 2000; /**/ } static DRIVER_INIT( mazinger ) { UINT8 *buffer; UINT8 *src = memory_region(machine, "gfx1"); int len = memory_region_length(machine, "gfx1"); init_cave(machine); /* decrypt sprites */ buffer = malloc_or_die(len); { int i; for (i = 0;i < len; i++) buffer[i ^ 0xdf88] = src[BITSWAP24(i,23,22,21,20,19,9,7,3,15,4,17,14,18,2,16,5,11,8,6,13,1,10,12,0)]; memcpy(src,buffer,len); free(buffer); } cave_default_eeprom = cave_default_eeprom_type5; cave_default_eeprom_length = sizeof(cave_default_eeprom_type5); cave_region_byte = 0x05; unpack_sprites(machine); cave_spritetype = 2; // Normal sprites with different position handling cave_kludge = 3; time_vblank_irq = 2100; /* setup extra ROM */ memory_set_bankptr(1,memory_region(machine, "user1")); } static DRIVER_INIT( metmqstr ) { init_cave(machine); unpack_sprites(machine); cave_spritetype = 2; // Normal sprites with different position handling cave_kludge = 3; time_vblank_irq = 17376; } static DRIVER_INIT( pwrins2j ) { UINT8 *buffer; UINT8 *src = memory_region(machine, "gfx1"); int len = memory_region_length(machine, "gfx1"); int i, j; init_cave(machine); buffer = malloc_or_die(len); { for(i=0; i> 4) | (src[i] << 4); } memcpy(src,buffer,len); free(buffer); } unpack_sprites(machine); cave_spritetype = 3; cave_kludge = 4; time_vblank_irq = 2000; /**/ } static DRIVER_INIT( pwrinst2 ) { /* this patch fixes on of the moves, why is it needed? is the rom bad or is there another problem? does the Japan set need it or not? */ DRIVER_INIT_CALL(pwrins2j); #if 1 //ROM PATCH { UINT16 *rom = (UINT16 *)memory_region(machine, "main"); rom[0xD46C/2] = 0xD482; // kurara dash fix 0xd400 -> 0xd482 } #endif } static DRIVER_INIT( sailormn ) { UINT8 *buffer; UINT8 *src = memory_region(machine, "gfx1"); int len = memory_region_length(machine, "gfx1"); init_cave(machine); /* decrypt sprites */ buffer = malloc_or_die(len); { int i; for (i = 0;i < len; i++) buffer[i ^ 0x950c4] = src[BITSWAP24(i,23,22,21,20,15,10,12,6,11,1,13,3,16,17,2,5,14,7,18,8,4,19,9,0)]; memcpy(src,buffer,len); free(buffer); } sailormn_unpack_tiles( machine, "gfx4" ); cave_default_eeprom = cave_default_eeprom_type6; cave_default_eeprom_length = sizeof(cave_default_eeprom_type6); cave_region_byte = 0x11; unpack_sprites(machine); cave_spritetype = 2; // Normal sprites with different position handling cave_kludge = 1; time_vblank_irq = 2000; } static DRIVER_INIT( uopoko ) { init_cave(machine); cave_default_eeprom = cave_default_eeprom_type3; cave_default_eeprom_length = sizeof(cave_default_eeprom_type4); cave_region_byte = -1; unpack_sprites(machine); cave_kludge = 2; time_vblank_irq = 2000; /**/ } static DRIVER_INIT( korokoro ) { init_cave(machine); irq_level = 2; unpack_sprites(machine); time_vblank_irq = 2000; /**/ } /*************************************************************************** Game Drivers ***************************************************************************/ GAME( 1994, pwrinst2, 0, pwrinst2, metmqstr, pwrinst2, ROT0, "Atlus/Cave", "Power Instinct 2 (US, Ver. 94/04/08)" , 0 ) GAME( 1994, pwrins2j, pwrinst2, pwrinst2, metmqstr, pwrins2j, ROT0, "Atlus/Cave", "Gouketsuji Ichizoku 2 (Japan, Ver. 94/04/08)" , 0 ) GAME( 1994, mazinger, 0, mazinger, mazinger, mazinger, ROT90, "Banpresto/Dynamic Pl. Toei Animation", "Mazinger Z (International/Japan)" , 0 ) // region in eeprom GAME( 1995, donpachi, 0, donpachi, cave, donpachi, ROT270, "Atlus/Cave", "DonPachi (US)" , 0 ) GAME( 1995, donpacjp, donpachi, donpachi, cave, donpachi, ROT270, "Atlus/Cave", "DonPachi (Japan)" , 0 ) GAME( 1995, donpackr, donpachi, donpachi, cave, donpachi, ROT270, "Atlus/Cave", "DonPachi (Korea)" , 0 ) GAME( 1995, donpachk, donpachi, donpachi, cave, donpachi, ROT270, "Atlus/Cave", "DonPachi (Hong Kong)" , 0 ) GAME( 1995, metmqstr, 0, metmqstr, metmqstr, metmqstr, ROT0, "Banpresto/Pandorabox", "Metamoqester (International)" , 0 ) GAME( 1995, nmaster, metmqstr, metmqstr, metmqstr, metmqstr, ROT0, "Banpresto/Pandorabox", "Oni - The Ninja Master (Japan)" , 0 ) GAME( 1995, plegends, 0, pwrinst2, metmqstr, pwrins2j, ROT0, "Atlus/Cave", "Power Instinct Legends (US, Ver. 95/06/20)" , 0 ) GAME( 1995, plegendj, plegends, pwrinst2, metmqstr, pwrins2j, ROT0, "Atlus/Cave", "Gouketsuji Ichizoku Saikyou Densetsu (Japan, Ver. 95/06/20)", 0 ) GAME( 1995, sailormn, 0, sailormn, sailormn, sailormn, ROT0, "Banpresto", "Pretty Soldier Sailor Moon (JUEHTK, Ver. 95/03/22B)" , 0 ) // region in eeprom GAME( 1995, sailormo, sailormn, sailormn, sailormn, sailormn, ROT0, "Banpresto", "Pretty Soldier Sailor Moon (JUEHTK, Ver. 95/03/22)" , 0 ) // region in eeprom GAME( 1996, agallet, 0, sailormn, sailormn, agallet, ROT270, "Banpresto / Gazelle", "Air Gallet (JUEHTK)" , 0 ) // board was taiwan, region in eeprom GAME( 1996, hotdogst, 0, hotdogst, cave, hotdogst, ROT90, "Marble", "Hotdog Storm (International)" , 0 ) GAME( 1997, ddonpach, 0, ddonpach, cave, ddonpach, ROT270, "Atlus/Cave", "DoDonPachi (International, Master Ver. 97/02/05)" , 0 ) GAME( 1997, ddonpchj, ddonpach, ddonpach, cave, ddonpach, ROT270, "Atlus/Cave", "DoDonPachi (Japan, Master Ver. 97/02/05)" , 0 ) GAME( 1998, dfeveron, feversos, dfeveron, cave, dfeveron, ROT270, "Cave (Nihon System license)", "Dangun Feveron (Japan, Ver. 98/09/17)" , 0 ) GAME( 1998, feversos, 0, dfeveron, cave, feversos, ROT270, "Cave (Nihon System license)", "Fever SOS (International, Ver. 98/09/25)" , 0 ) GAME( 1998, esprade, 0, esprade, cave, esprade, ROT270, "Atlus/Cave", "ESP Ra.De. (International, Ver. 98/04/22)" , 0 ) GAME( 1998, espradej, esprade, esprade, cave, esprade, ROT270, "Atlus/Cave", "ESP Ra.De. (Japan, Ver. 98/04/21)" , 0 ) GAME( 1998, espradeo, esprade, esprade, cave, esprade, ROT270, "Atlus/Cave", "ESP Ra.De. (Japan, Ver. 98/04/14)" , 0 ) GAME( 1998, uopoko, 0, uopoko, cave, uopoko, ROT0, "Cave (Jaleco license)", "Puzzle Uo Poko (International)" , 0 ) GAME( 1998, uopokoj, uopoko, uopoko, cave, uopoko, ROT0, "Cave (Jaleco license)", "Puzzle Uo Poko (Japan)" , 0 ) GAME( 1999, guwange, 0, guwange, guwange, guwange, ROT270, "Atlus/Cave", "Guwange (Japan, Master Ver. 99/06/24)" , 0 ) GAME( 1999, gaia, 0, gaia, gaia, gaia, ROT0, "Noise Factory", "Gaia Crusaders", GAME_IMPERFECT_SOUND ) // cuts out occasionally GAME( 2001, theroes, 0, gaia, theroes, gaia, ROT0, "Primetek Investments", "Thunder Heroes", GAME_IMPERFECT_SOUND ) // cuts out occasionally GAME( 1999, korokoro, 0, korokoro, korokoro, korokoro, ROT0, "Takumi", "Koro Koro Quest (Japan)" , 0 )