// license:BSD-3-Clause // copyright-holders:Chris Hardy, Angelo Salese /******************************************************************************************* Royal Casino (c) 1984 Dyna Casino Winner (c) 1985 Aristocrat driver by Chris Hardy & Angelo Salese original rcasino.c driver by Curt Coder TODO: -Cherry-type subgames appears to have wrong graphics alignment,maybe it's some fancy window effect? -Add lamps support; -p1 & p2 inputs are tied to the same port...maybe they are mux-ed with the flip screen bit? ============================================================================================ ---------------------------------------- Casino Royal by Dyna Electronics CO. LTD ---------------------------------------- Location Device File ID Checksum -------------------------------------------- 18B 2764 RI-W1 C62D 16B 2764 RI-W2 AC85 15B 2732 RI-W3 70B7 11B 2732 RI-W4 0C21 9B 2764 RI-W5 EB59 8B 2764 RI-W6 C934 6B 2732 RI-W7 4130 9E 82S123 PROM1.BPR 0F29 8E 82S123 PROM2.BPR 0EE5 Notes: PCB No. D-2608208A1-2 Brief hardware overview ----------------------- Main processor - Z80 Sound - AY-3-8910 ---------------------------------------- Casino Royal by Dyna Electronics CO. LTD ---------------------------------------- PCB No. D-2608208A1-1 (Has angled corner cut on the pcb next to this identifier.) Brief hardware overview ----------------------- Xtal - 6.000 MHz @ 13L Main processor - Z80A Sound - AY-3-8910 ---------------------------------------- Casino Royal by Dyna Electronics CO. LTD ---------------------------------------- PCB No. D-2608208A1-1 (Labeled with Nagoya Japan) Brief hardware overview ----------------------- Xtal - 6.000 MHz @ 2G Main processor - Z80A Sound - AY-3-8910 *******************************************************************************************/ #include "emu.h" #include "cpu/z80/z80.h" #include "sound/ay8910.h" #include "machine/nvram.h" #include "emupal.h" #include "screen.h" #include "speaker.h" #include "tilemap.h" class caswin_state : public driver_device { public: caswin_state(const machine_config &mconfig, device_type type, const char *tag) : driver_device(mconfig, type, tag), m_sc0_vram(*this, "sc0_vram"), m_sc0_attr(*this, "sc0_attr"), m_maincpu(*this, "maincpu"), m_gfxdecode(*this, "gfxdecode"), m_lamps(*this, "lamp%u", 0U) { } void vvillage(machine_config &config); protected: void sc0_vram_w(offs_t offset, uint8_t data); void sc0_attr_w(offs_t offset, uint8_t data); void vvillage_scroll_w(uint8_t data); void vvillage_vregs_w(uint8_t data); uint8_t vvillage_rng_r(); void vvillage_output_w(uint8_t data); void vvillage_lamps_w(uint8_t data); TILE_GET_INFO_MEMBER(get_sc0_tile_info); void caswin_palette(palette_device &palette) const; uint32_t screen_update_vvillage(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect); virtual void video_start() override; void vvillage_io(address_map &map); void vvillage_mem(address_map &map); private: required_shared_ptr m_sc0_vram; required_shared_ptr m_sc0_attr; tilemap_t *m_sc0_tilemap; required_device m_maincpu; required_device m_gfxdecode; output_finder<5> m_lamps; }; TILE_GET_INFO_MEMBER(caswin_state::get_sc0_tile_info) { int tile = (m_sc0_vram[tile_index] | ((m_sc0_attr[tile_index] & 0x70)<<4)) & 0x7ff; int colour = m_sc0_attr[tile_index] & 0xf; tileinfo.set(0, tile, colour, 0); } void caswin_state::video_start() { m_lamps.resolve(); m_sc0_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(*this, FUNC(caswin_state::get_sc0_tile_info)), TILEMAP_SCAN_ROWS, 8,8,32,32); } uint32_t caswin_state::screen_update_vvillage(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect) { m_sc0_tilemap->draw(screen, bitmap, cliprect, 0,0); return 0; } void caswin_state::sc0_vram_w(offs_t offset, uint8_t data) { m_sc0_vram[offset] = data; m_sc0_tilemap->mark_tile_dirty(offset); } void caswin_state::sc0_attr_w(offs_t offset, uint8_t data) { m_sc0_attr[offset] = data; m_sc0_tilemap->mark_tile_dirty(offset); } /*These two are tested during the two cherry sub-games.I really don't know what is supposed to do...*/ void caswin_state::vvillage_scroll_w(uint8_t data) { //... } /*---- --x- window effect? */ /*---- ---x flip screen */ void caswin_state::vvillage_vregs_w(uint8_t data) { flip_screen_set(data & 1); } /********************** * * End of Video Hardware * **********************/ uint8_t caswin_state::vvillage_rng_r() { return machine().rand(); } void caswin_state::vvillage_output_w(uint8_t data) { machine().bookkeeping().coin_counter_w(0,data & 1); machine().bookkeeping().coin_counter_w(1,data & 1); // data & 4 payout counter machine().bookkeeping().coin_lockout_w(0,data & 0x20); machine().bookkeeping().coin_lockout_w(1,data & 0x20); } void caswin_state::vvillage_lamps_w(uint8_t data) { /* ---x ---- lamp button 5 ---- x--- lamp button 4 ---- -x-- lamp button 3 ---- --x- lamp button 2 ---- ---x lamp button 1 */ for (unsigned i = 0; i < 5; i++) m_lamps[i] = BIT(data, i); } void caswin_state::vvillage_mem(address_map &map) { map(0x0000, 0x7fff).rom(); map(0xa000, 0xa000).r(FUNC(caswin_state::vvillage_rng_r)); //accessed by caswin only map(0xe000, 0xe7ff).ram().share("nvram"); map(0xf000, 0xf3ff).ram().w(FUNC(caswin_state::sc0_vram_w)).share("sc0_vram"); map(0xf800, 0xfbff).ram().w(FUNC(caswin_state::sc0_attr_w)).share("sc0_attr"); } void caswin_state::vvillage_io(address_map &map) { map.global_mask(0xff); map(0x01, 0x01).r("aysnd", FUNC(ay8910_device::data_r)); map(0x02, 0x03).w("aysnd", FUNC(ay8910_device::data_address_w)); map(0x10, 0x10).portr("IN0"); map(0x11, 0x11).portr("IN1"); map(0x10, 0x10).w(FUNC(caswin_state::vvillage_scroll_w)); map(0x11, 0x11).w(FUNC(caswin_state::vvillage_vregs_w)); map(0x12, 0x12).w(FUNC(caswin_state::vvillage_lamps_w)); map(0x13, 0x13).w(FUNC(caswin_state::vvillage_output_w)); } static INPUT_PORTS_START( vvillage ) PORT_START("IN0") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_POKER_HOLD1 ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_POKER_HOLD2 ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_POKER_HOLD3 ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_POKER_HOLD4 ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_POKER_HOLD5 ) PORT_BIT( 0xe0, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("IN1") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_NAME("Note Acceptor")// Note PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_GAMBLE_PAYOUT ) PORT_NAME("Hopper Payout") PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE2 ) // Hopper Micro PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START1 ) // 1P FlipFlop PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START2 ) // 2P FlipFlop PORT_BIT( 0xc0, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("DSW1") PORT_DIPNAME( 0x01, 0x00, "Poker Available" ) PORT_DIPLOCATION("SW1:1") PORT_DIPSETTING( 0x01, DEF_STR( No ) ) PORT_DIPSETTING( 0x00, DEF_STR( Yes ) ) PORT_DIPNAME( 0x02, 0x00, "Black Jack Available" ) PORT_DIPLOCATION("SW1:2") PORT_DIPSETTING( 0x02, DEF_STR( No ) ) PORT_DIPSETTING( 0x00, DEF_STR( Yes ) ) PORT_DIPNAME( 0x04, 0x00, "Hi & Low Available" ) PORT_DIPLOCATION("SW1:3") PORT_DIPSETTING( 0x04, DEF_STR( No ) ) PORT_DIPSETTING( 0x00, DEF_STR( Yes ) ) PORT_DIPNAME( 0x08, 0x00, "Five Line Available" ) PORT_DIPLOCATION("SW1:4") PORT_DIPSETTING( 0x08, DEF_STR( No ) ) PORT_DIPSETTING( 0x00, DEF_STR( Yes ) ) PORT_DIPNAME( 0x10, 0x00, "Super Conti Available" ) PORT_DIPLOCATION("SW1:5") PORT_DIPSETTING( 0x10, DEF_STR( No ) ) PORT_DIPSETTING( 0x00, DEF_STR( Yes ) ) PORT_DIPNAME( 0x20, 0x20, "BlackJack, Even Rule" ) PORT_DIPLOCATION("SW1:6") PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x40, 0x40, "Poker, Royal Flush Rule" ) PORT_DIPLOCATION("SW1:7") PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x80, "Poker, Jack or Better Rule") PORT_DIPLOCATION("SW1:8") PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START("DSW2") PORT_DIPNAME( 0x01, 0x00, "Enable Hopper Payout" ) PORT_DIPLOCATION("SW2:1") PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x01, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x00, "Enable Hopper Win Payout") PORT_DIPLOCATION("SW2:2") PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x02, DEF_STR( On ) ) PORT_DIPNAME( 0x04, 0x04, "Hi Lo, Royal Flush" ) PORT_DIPLOCATION("SW2:3") PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x08, 0x08, "Game Bet") PORT_DIPLOCATION("SW2:4") PORT_DIPSETTING( 0x08, "Normal Game") PORT_DIPSETTING( 0x00, "Double Game") PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unused ) ) PORT_DIPLOCATION("SW2:5") PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unused ) ) PORT_DIPLOCATION("SW2:6") PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_SERVICE( 0x40, IP_ACTIVE_LOW ) PORT_DIPLOCATION("SW2:7") PORT_DIPNAME( 0x80, 0x80, "Analyzer" ) PORT_DIPLOCATION("SW2:8") PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) INPUT_PORTS_END static const gfx_layout tiles8x8_layout = { 8,8, RGN_FRAC(1,2), 2, { 0,RGN_FRAC(1,2) }, { 7, 6, 5, 4, 3, 2, 1, 0 }, { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 }, 8*8 }; static GFXDECODE_START( gfx_vvillage ) GFXDECODE_ENTRY( "gfx1", 0, tiles8x8_layout, 0, 16 ) GFXDECODE_END void caswin_state::caswin_palette(palette_device &palette) const { const uint8_t *color_prom = memregion("proms")->base(); for (int i = 0; i < 0x40; ++i) { int bit0, bit1, bit2; bit0 = 0; bit1 = (color_prom[0] >> 0) & 0x01; bit2 = (color_prom[0] >> 1) & 0x01; int const b = 0x21 * bit0 + 0x47 * bit1 + 0x97 * bit2; bit0 = (color_prom[0] >> 2) & 0x01; bit1 = (color_prom[0] >> 3) & 0x01; bit2 = (color_prom[0] >> 4) & 0x01; int const g = 0x21 * bit0 + 0x47 * bit1 + 0x97 * bit2; bit0 = (color_prom[0] >> 5) & 0x01; bit1 = (color_prom[0] >> 6) & 0x01; bit2 = (color_prom[0] >> 7) & 0x01; int const r = 0x21 * bit0 + 0x47 * bit1 + 0x97 * bit2; palette.set_pen_color(i, rgb_t(r, g, b)); color_prom++; } } void caswin_state::vvillage(machine_config &config) { /* basic machine hardware */ Z80(config, m_maincpu, 4000000); /* ? MHz */ m_maincpu->set_addrmap(AS_PROGRAM, &caswin_state::vvillage_mem); m_maincpu->set_addrmap(AS_IO, &caswin_state::vvillage_io); m_maincpu->set_vblank_int("screen", FUNC(caswin_state::irq0_line_hold)); /* video hardware */ screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_RASTER)); screen.set_refresh_hz(60); screen.set_vblank_time(ATTOSECONDS_IN_USEC(0)); screen.set_size(256, 256); screen.set_visarea(0, 256-1, 16, 256-16-1); screen.set_screen_update(FUNC(caswin_state::screen_update_vvillage)); screen.set_palette("palette"); NVRAM(config, "nvram", nvram_device::DEFAULT_ALL_0); GFXDECODE(config, m_gfxdecode, "palette", gfx_vvillage); PALETTE(config, "palette", FUNC(caswin_state::caswin_palette), 0x40); SPEAKER(config, "mono").front_center(); ay8910_device &aysnd(AY8910(config, "aysnd", 4000000 / 4)); aysnd.port_a_read_callback().set_ioport("DSW1"); aysnd.port_b_read_callback().set_ioport("DSW2"); aysnd.add_route(ALL_OUTPUTS, "mono", 0.40); } ROM_START( caswin ) ROM_REGION( 0x8000, "maincpu", 0 ) ROM_LOAD( "cw_v5_0_1.26", 0x0000, 0x4000, CRC(ae3d2cf0) SHA1(268572730389f12cf962782008690305fad1ac1b) ) ROM_LOAD( "cw_v5_0_2.24", 0x4000, 0x4000, CRC(2855b3b8) SHA1(f5cc0bbeee6c1fb0dc6aebc2e3af09dccdb248ad) ) ROM_REGION( 0x8000, "gfx1", 0 ) ROM_LOAD( "cw_4.19", 0x00000, 0x4000, CRC(d2deab75) SHA1(12cf3fd02dbad9a40cfa6cece0cb66ce2c4dc315) ) ROM_LOAD( "cw_3.22", 0x04000, 0x4000, CRC(7e79966c) SHA1(39190ee8cd7f3b8f895b32327f3a5555a0713315) ) ROM_REGION( 0x40, "proms", 0 ) ROM_LOAD( "clr1.bin", 0x00, 0x20, CRC(52e31046) SHA1(71a95a72b591ae7b75af4adff526fca9ae055c5b) ) ROM_LOAD( "clr2.bin", 0x20, 0x20, CRC(2b5c7826) SHA1(c0de392aebd6982e5846c12aeb2e871358be60d7) ) ROM_END ROM_START( rcasino ) ROM_REGION( 0x10000, "maincpu", 0 ) ROM_LOAD( "ri-w1.18b", 0x0000, 0x2000, CRC(ed105d69) SHA1(951697e1050f72967f0710155aa8ff72db73fce1) ) ROM_LOAD( "ri-w2.16b", 0x2000, 0x2000, CRC(a1a80b33) SHA1(2f969713cae288de1985d7baa70cad50c4148970) ) ROM_LOAD( "ri-w3.15b", 0x4000, 0x1000, CRC(acf77a36) SHA1(599470e461a261130e942d174051648459f37a37) ) ROM_REGION( 0x6000, "gfx1", 0 ) ROM_LOAD( "ri-w6.8b", 0x0000, 0x2000, CRC(b2dd4e1e) SHA1(323dcfb26653c17951db65ce2ced3325d35489e4) ) ROM_LOAD( "ri-w7.6b", 0x2000, 0x1000, CRC(8e0d3b9c) SHA1(c5211d834b0db488839a5c53d00435a0b59cd4ca) ) ROM_LOAD( "ri-w5.9b", 0x3000, 0x2000, CRC(81d20577) SHA1(50a1e0231400c106539ffa78deb3e0e6c8afc3f5) ) ROM_LOAD( "ri-w4.11b", 0x5000, 0x1000, CRC(7ca0e78c) SHA1(163cfd1f76ecbd14219146963d1abc4c09c0ac8c) ) ROM_REGION( 0x40, "proms", 0 ) ROM_LOAD( "prom1.9e", 0x0000, 0x0020, CRC(93312432) SHA1(3c7abc165e6bc7e0c56ca97d89b0b5e06323b82e) ) ROM_LOAD( "prom2.8e", 0x0020, 0x0020, CRC(2b5c7826) SHA1(c0de392aebd6982e5846c12aeb2e871358be60d7) ) ROM_END ROM_START( rcasino1 ) ROM_REGION( 0x10000, "maincpu", 0 ) ROM_LOAD( "mrdu1.f1", 0x0000, 0x2000, CRC(ed105d69) SHA1(951697e1050f72967f0710155aa8ff72db73fce1) ) ROM_LOAD( "mrdu2.f2", 0x2000, 0x2000, CRC(a1a80b33) SHA1(2f969713cae288de1985d7baa70cad50c4148970) ) ROM_LOAD( "mrdu3.f4", 0x4000, 0x1000, CRC(acf77a36) SHA1(599470e461a261130e942d174051648459f37a37) ) ROM_REGION( 0x6000, "gfx1", 0 ) ROM_LOAD( "6.e11", 0x0000, 0x2000, CRC(b2dd4e1e) SHA1(323dcfb26653c17951db65ce2ced3325d35489e4) ) ROM_LOAD( "v7.e13", 0x2000, 0x1000, CRC(c7ff4ce3) SHA1(51d4bafddcaef355571bd32b16753b1cee54368d) ) ROM_LOAD( "h.e9", 0x3000, 0x2000, CRC(645c7cbf) SHA1(5790422b86a59531764233dd3c9488fdbad476bc) ) ROM_LOAD( "mrdu4.e10", 0x5000, 0x1000, CRC(7ca0e78c) SHA1(163cfd1f76ecbd14219146963d1abc4c09c0ac8c) ) ROM_REGION( 0x40, "proms", 0 ) ROM_LOAD( "v1.a11", 0x0000, 0x0020, CRC(93312432) SHA1(3c7abc165e6bc7e0c56ca97d89b0b5e06323b82e) ) /* TBP18S030 */ ROM_LOAD( "v2.a12", 0x0020, 0x0020, CRC(2b5c7826) SHA1(c0de392aebd6982e5846c12aeb2e871358be60d7) ) /* TBP18S030 */ ROM_END ROM_START( rcasinoo ) ROM_REGION( 0x10000, "maincpu", 0 ) ROM_LOAD( "mrdu1.b18", 0x0000, 0x2000, CRC(ed105d69) SHA1(951697e1050f72967f0710155aa8ff72db73fce1) ) ROM_LOAD( "mrdu2.b16", 0x2000, 0x2000, CRC(a1a80b33) SHA1(2f969713cae288de1985d7baa70cad50c4148970) ) ROM_LOAD( "mrdu3.b15", 0x4000, 0x1000, CRC(acf77a36) SHA1(599470e461a261130e942d174051648459f37a37) ) ROM_REGION( 0x6000, "gfx1", 0 ) ROM_LOAD( "5.b8", 0x0000, 0x2000, CRC(b2dd4e1e) SHA1(323dcfb26653c17951db65ce2ced3325d35489e4) ) ROM_LOAD( "6.b6", 0x2000, 0x1000, CRC(c7ff4ce3) SHA1(51d4bafddcaef355571bd32b16753b1cee54368d) ) ROM_LOAD( "3.b9", 0x3000, 0x2000, CRC(81d20577) SHA1(50a1e0231400c106539ffa78deb3e0e6c8afc3f5) ) ROM_LOAD( "mrdu4.b11", 0x5000, 0x1000, CRC(7ca0e78c) SHA1(163cfd1f76ecbd14219146963d1abc4c09c0ac8c) ) ROM_REGION( 0x40, "proms", 0 ) ROM_LOAD( "prom2.e9", 0x0000, 0x0020, CRC(93312432) SHA1(3c7abc165e6bc7e0c56ca97d89b0b5e06323b82e) ) /* MB7051 */ ROM_LOAD( "prom1.e8", 0x0020, 0x0020, CRC(2b5c7826) SHA1(c0de392aebd6982e5846c12aeb2e871358be60d7) ) /* MB7051 */ ROM_END ROM_START( rcasino2 ) ROM_REGION( 0x10000, "maincpu", 0 ) ROM_LOAD( "0.b18", 0x0000, 0x2000, CRC(ce04c911) SHA1(776af4b07ee57503cf48f5f0651f1e506ae4ec08) ) ROM_LOAD( "1.b16", 0x2000, 0x2000, CRC(922b7745) SHA1(4fcf3fc02cac021820ddec89c1f57e7249ff819a) ) ROM_LOAD( "2.b15", 0x4000, 0x1000, CRC(b4c99c55) SHA1(e90967d53c4a33cfaace603e3a9eb7e43e747101) ) ROM_REGION( 0x6000, "gfx1", 0 ) ROM_LOAD( "5.b8", 0x0000, 0x2000, CRC(b2dd4e1e) SHA1(323dcfb26653c17951db65ce2ced3325d35489e4) ) ROM_LOAD( "6.b6", 0x2000, 0x1000, CRC(8e0d3b9c) SHA1(c5211d834b0db488839a5c53d00435a0b59cd4ca) ) ROM_LOAD( "4.b9", 0x3000, 0x2000, CRC(81d20577) SHA1(50a1e0231400c106539ffa78deb3e0e6c8afc3f5) ) ROM_LOAD( "3.b11", 0x5000, 0x1000, CRC(7ca0e78c) SHA1(163cfd1f76ecbd14219146963d1abc4c09c0ac8c) ) ROM_REGION( 0x40, "proms", 0 ) ROM_LOAD( "mb7051.e9", 0x0000, 0x0020, CRC(93312432) SHA1(3c7abc165e6bc7e0c56ca97d89b0b5e06323b82e) ) ROM_LOAD( "mb7051.e8", 0x0020, 0x0020, CRC(2b5c7826) SHA1(c0de392aebd6982e5846c12aeb2e871358be60d7) ) ROM_END GAME( 1984, rcasino, 0, vvillage, vvillage, caswin_state, empty_init, ROT270, "Dyna Electronics", "Royal Casino (D-2608208A1-2)", MACHINE_IMPERFECT_GRAPHICS ) GAME( 1984, rcasino1, rcasino, vvillage, vvillage, caswin_state, empty_init, ROT270, "Dyna Electronics", "Royal Casino (D-2608208A1-1, Larger Board)", MACHINE_IMPERFECT_GRAPHICS ) GAME( 1984, rcasinoo, rcasino, vvillage, vvillage, caswin_state, empty_init, ROT270, "Dyna Electronics", "Royal Casino (D-2608208A1-1, Smaller Board, set 1)", MACHINE_IMPERFECT_GRAPHICS ) GAME( 1984, rcasino2, rcasino, vvillage, vvillage, caswin_state, empty_init, ROT270, "Dyna Electronics", "Royal Casino (D-2608208A1-1, Smaller Board, set 2)", MACHINE_IMPERFECT_GRAPHICS ) GAME( 1985, caswin, rcasino, vvillage, vvillage, caswin_state, empty_init, ROT270, "Aristocrat", "Casino Winner", MACHINE_IMPERFECT_GRAPHICS )