/******************************************************************************************* Royal Casino (c) 1984 Dyna Casino Winner (c) 1985 Aristocrat driver by Chris Hardy & Angelo Salese original rcasino.c driver by Curt Coder TODO: -Cherry-type subgames appears to have wrong graphics alignment,maybe it's some fancy window effect? -Add lamps support; -p1 & p2 inputs are tied to the same port...maybe they are mux-ed with the flip screen bit? ============================================================================================ ---------------------------------------- Casino Royal by Dyna Electronics CO. LTD ---------------------------------------- Location Device File ID Checksum -------------------------------------------- 18B 2764 RI-W1 C62D 16B 2764 RI-W2 AC85 15B 2732 RI-W3 70B7 11B 2732 RI-W4 0C21 9B 2764 RI-W5 EB59 8B 2764 RI-W6 C934 6B 2732 RI-W7 4130 9E 82S123 PROM1.BPR 0F29 8E 82S123 PROM2.BPR 0EE5 Notes: PCB No. D-2608208A1-2 Brief hardware overview ----------------------- Main processor - Z80 Sound - AY-3-8910 --- *******************************************************************************************/ #include "emu.h" #include "cpu/z80/z80.h" #include "sound/ay8910.h" #include "machine/nvram.h" class caswin_state : public driver_device { public: caswin_state(const machine_config &mconfig, device_type type, const char *tag) : driver_device(mconfig, type, tag) { } UINT8 *m_sc0_vram; UINT8 *m_sc0_attr; tilemap_t *m_sc0_tilemap; }; static TILE_GET_INFO( get_sc0_tile_info ) { caswin_state *state = machine.driver_data(); int tile = (state->m_sc0_vram[tile_index] | ((state->m_sc0_attr[tile_index] & 0x70)<<4)) & 0x7ff; int colour = state->m_sc0_attr[tile_index] & 0xf; SET_TILE_INFO( 0, tile, colour, 0); } static VIDEO_START(vvillage) { caswin_state *state = machine.driver_data(); state->m_sc0_tilemap = tilemap_create(machine, get_sc0_tile_info,tilemap_scan_rows,8,8,32,32); } static SCREEN_UPDATE(vvillage) { caswin_state *state = screen->machine().driver_data(); tilemap_draw(bitmap,cliprect,state->m_sc0_tilemap,0,0); return 0; } static WRITE8_HANDLER( sc0_vram_w ) { caswin_state *state = space->machine().driver_data(); state->m_sc0_vram[offset] = data; tilemap_mark_tile_dirty(state->m_sc0_tilemap,offset); } static WRITE8_HANDLER( sc0_attr_w ) { caswin_state *state = space->machine().driver_data(); state->m_sc0_attr[offset] = data; tilemap_mark_tile_dirty(state->m_sc0_tilemap,offset); } /*These two are tested during the two cherry sub-games.I really don't know what is supposed to do...*/ static WRITE8_HANDLER( vvillage_scroll_w ) { //... } /*---- --x- window effect? */ /*---- ---x flip screen */ static WRITE8_HANDLER( vvillage_vregs_w ) { flip_screen_set(space->machine(), data & 1); } /********************** * * End of Video Hardware * **********************/ static READ8_HANDLER( vvillage_rng_r ) { return space->machine().rand(); } static WRITE8_HANDLER( vvillage_output_w ) { coin_counter_w(space->machine(), 0,data & 1); coin_counter_w(space->machine(), 1,data & 1); // data & 4 payout counter coin_lockout_w(space->machine(), 0,data & 0x20); coin_lockout_w(space->machine(), 1,data & 0x20); } static WRITE8_HANDLER( vvillage_lamps_w ) { /* ---x ---- lamp button 5 ---- x--- lamp button 4 ---- -x-- lamp button 3 ---- --x- lamp button 2 ---- ---x lamp button 1 */ set_led_status(space->machine(), 0, data & 0x01); set_led_status(space->machine(), 1, data & 0x02); set_led_status(space->machine(), 2, data & 0x04); set_led_status(space->machine(), 3, data & 0x08); set_led_status(space->machine(), 4, data & 0x10); } static ADDRESS_MAP_START( vvillage_mem, AS_PROGRAM, 8 ) AM_RANGE(0x0000, 0x7fff) AM_ROM AM_RANGE(0xa000, 0xa000) AM_READ(vvillage_rng_r) //accessed by caswin only AM_RANGE(0xe000, 0xe7ff) AM_RAM AM_SHARE("nvram") AM_RANGE(0xf000, 0xf3ff) AM_RAM_WRITE(sc0_vram_w) AM_BASE_MEMBER(caswin_state, m_sc0_vram) AM_RANGE(0xf800, 0xfbff) AM_RAM_WRITE(sc0_attr_w) AM_BASE_MEMBER(caswin_state, m_sc0_attr) ADDRESS_MAP_END static ADDRESS_MAP_START( vvillage_io, AS_IO, 8 ) ADDRESS_MAP_GLOBAL_MASK(0xff) AM_RANGE(0x01,0x01) AM_DEVREAD("aysnd", ay8910_r) AM_RANGE(0x02,0x03) AM_DEVWRITE("aysnd", ay8910_data_address_w) AM_RANGE(0x10,0x10) AM_READ_PORT("IN0") AM_RANGE(0x11,0x11) AM_READ_PORT("IN1") AM_RANGE(0x10,0x10) AM_WRITE(vvillage_scroll_w) AM_RANGE(0x11,0x11) AM_WRITE(vvillage_vregs_w) AM_RANGE(0x12,0x12) AM_WRITE(vvillage_lamps_w) AM_RANGE(0x13,0x13) AM_WRITE(vvillage_output_w) ADDRESS_MAP_END static INPUT_PORTS_START( vvillage ) PORT_START("IN0") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_POKER_HOLD1 ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_POKER_HOLD2 ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_POKER_HOLD3 ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_POKER_HOLD4 ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_POKER_HOLD5 ) PORT_BIT( 0xe0, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("IN1") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_NAME("Note Acceptor")// Note PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_GAMBLE_PAYOUT ) PORT_NAME("Hopper Payout") PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE2 ) // Hopper Micro PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START1 ) // 1P FlipFlop PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START2 ) // 2P FlipFlop PORT_BIT( 0xc0, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("DSW1") PORT_DIPNAME( 0x01, 0x00, "Poker Available" ) PORT_DIPLOCATION("SW1:1") PORT_DIPSETTING( 0x01, DEF_STR( No ) ) PORT_DIPSETTING( 0x00, DEF_STR( Yes ) ) PORT_DIPNAME( 0x02, 0x00, "Black Jack Available" ) PORT_DIPLOCATION("SW1:2") PORT_DIPSETTING( 0x02, DEF_STR( No ) ) PORT_DIPSETTING( 0x00, DEF_STR( Yes ) ) PORT_DIPNAME( 0x04, 0x00, "Hi & Low Available" ) PORT_DIPLOCATION("SW1:3") PORT_DIPSETTING( 0x04, DEF_STR( No ) ) PORT_DIPSETTING( 0x00, DEF_STR( Yes ) ) PORT_DIPNAME( 0x08, 0x00, "Five Line Available" ) PORT_DIPLOCATION("SW1:4") PORT_DIPSETTING( 0x08, DEF_STR( No ) ) PORT_DIPSETTING( 0x00, DEF_STR( Yes ) ) PORT_DIPNAME( 0x10, 0x00, "Super Conti Available" ) PORT_DIPLOCATION("SW1:5") PORT_DIPSETTING( 0x10, DEF_STR( No ) ) PORT_DIPSETTING( 0x00, DEF_STR( Yes ) ) PORT_DIPNAME( 0x20, 0x20, "BlackJack, Even Rule" ) PORT_DIPLOCATION("SW1:6") PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x40, 0x40, "Poker, Royal Flush Rule" ) PORT_DIPLOCATION("SW1:7") PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x80, "Poker, Jack or Better Rule") PORT_DIPLOCATION("SW1:8") PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START("DSW2") PORT_DIPNAME( 0x01, 0x00, "Enable Hopper Payout" ) PORT_DIPLOCATION("SW2:1") PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x01, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x00, "Enable Hopper Win Payout") PORT_DIPLOCATION("SW2:2") PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x02, DEF_STR( On ) ) PORT_DIPNAME( 0x04, 0x04, "Hi Lo, Royal Flush" ) PORT_DIPLOCATION("SW2:3") PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x08, 0x08, "Game Bet") PORT_DIPLOCATION("SW2:4") PORT_DIPSETTING( 0x08, "Normal Game") PORT_DIPSETTING( 0x00, "Double Game") PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unused ) ) PORT_DIPLOCATION("SW2:5") PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unused ) ) PORT_DIPLOCATION("SW2:6") PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_SERVICE( 0x40, IP_ACTIVE_LOW ) PORT_DIPLOCATION("SW2:7") PORT_DIPNAME( 0x80, 0x80, "Analyzer" ) PORT_DIPLOCATION("SW2:8") PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) INPUT_PORTS_END static const gfx_layout tiles8x8_layout = { 8,8, RGN_FRAC(1,2), 2, { 0,RGN_FRAC(1,2) }, { 7, 6, 5, 4, 3, 2, 1, 0 }, { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 }, 8*8 }; static GFXDECODE_START( vvillage ) GFXDECODE_ENTRY( "gfx1", 0, tiles8x8_layout, 0, 16 ) GFXDECODE_END static const ay8910_interface ay8910_config = { AY8910_LEGACY_OUTPUT, AY8910_DEFAULT_LOADS, DEVCB_INPUT_PORT("DSW1"), DEVCB_INPUT_PORT("DSW2"), DEVCB_NULL, DEVCB_NULL }; static PALETTE_INIT( caswin ) { int bit0, bit1, bit2 , r, g, b; int i; for (i = 0; i < 0x40; ++i) { bit0 = 0; bit1 = (color_prom[0] >> 0) & 0x01; bit2 = (color_prom[0] >> 1) & 0x01; b = 0x21 * bit0 + 0x47 * bit1 + 0x97 * bit2; bit0 = (color_prom[0] >> 2) & 0x01; bit1 = (color_prom[0] >> 3) & 0x01; bit2 = (color_prom[0] >> 4) & 0x01; g = 0x21 * bit0 + 0x47 * bit1 + 0x97 * bit2; bit0 = (color_prom[0] >> 5) & 0x01; bit1 = (color_prom[0] >> 6) & 0x01; bit2 = (color_prom[0] >> 7) & 0x01; r = 0x21 * bit0 + 0x47 * bit1 + 0x97 * bit2; palette_set_color(machine, i, MAKE_RGB(r, g, b)); color_prom++; } } static MACHINE_CONFIG_START( vvillage, caswin_state ) /* basic machine hardware */ MCFG_CPU_ADD("maincpu", Z80,4000000) /* ? MHz */ MCFG_CPU_PROGRAM_MAP(vvillage_mem) MCFG_CPU_IO_MAP(vvillage_io) MCFG_CPU_VBLANK_INT("screen", irq0_line_hold ) /* video hardware */ MCFG_SCREEN_ADD("screen", RASTER) MCFG_SCREEN_REFRESH_RATE(60) MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0)) MCFG_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MCFG_SCREEN_SIZE(256, 256) MCFG_SCREEN_VISIBLE_AREA(0, 256-1, 16, 256-16-1) MCFG_SCREEN_UPDATE(vvillage) MCFG_NVRAM_ADD_0FILL("nvram") MCFG_GFXDECODE(vvillage) MCFG_PALETTE_LENGTH(0x40) MCFG_PALETTE_INIT(caswin) MCFG_VIDEO_START(vvillage) MCFG_SPEAKER_STANDARD_MONO("mono") MCFG_SOUND_ADD("aysnd", AY8910, 4000000 / 4) MCFG_SOUND_CONFIG(ay8910_config) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.40) MACHINE_CONFIG_END ROM_START( caswin ) ROM_REGION( 0x8000, "maincpu", 0 ) ROM_LOAD( "cw_v5_0_1.26", 0x0000, 0x4000, CRC(ae3d2cf0) SHA1(268572730389f12cf962782008690305fad1ac1b) ) ROM_LOAD( "cw_v5_0_2.24", 0x4000, 0x4000, CRC(2855b3b8) SHA1(f5cc0bbeee6c1fb0dc6aebc2e3af09dccdb248ad) ) ROM_REGION( 0x8000, "gfx1", 0 ) ROM_LOAD( "cw_4.19", 0x00000, 0x4000, CRC(d2deab75) SHA1(12cf3fd02dbad9a40cfa6cece0cb66ce2c4dc315) ) ROM_LOAD( "cw_3.22", 0x04000, 0x4000, CRC(7e79966c) SHA1(39190ee8cd7f3b8f895b32327f3a5555a0713315) ) ROM_REGION( 0x40, "proms", 0 ) ROM_LOAD( "clr1.bin", 0x00, 0x20, CRC(52e31046) SHA1(71a95a72b591ae7b75af4adff526fca9ae055c5b) ) ROM_LOAD( "clr2.bin", 0x20, 0x20, CRC(2b5c7826) SHA1(c0de392aebd6982e5846c12aeb2e871358be60d7) ) ROM_END ROM_START( rcasino ) ROM_REGION( 0x10000, "maincpu", 0 ) ROM_LOAD( "ri-w1.18b", 0x0000, 0x2000, CRC(ed105d69) SHA1(951697e1050f72967f0710155aa8ff72db73fce1) ) ROM_LOAD( "ri-w2.16b", 0x2000, 0x2000, CRC(a1a80b33) SHA1(2f969713cae288de1985d7baa70cad50c4148970) ) ROM_LOAD( "ri-w3.15b", 0x4000, 0x1000, CRC(acf77a36) SHA1(599470e461a261130e942d174051648459f37a37) ) ROM_REGION( 0x6000, "gfx1", 0 ) ROM_LOAD( "ri-w6.8b", 0x0000, 0x2000, CRC(b2dd4e1e) SHA1(323dcfb26653c17951db65ce2ced3325d35489e4) ) ROM_LOAD( "ri-w7.6b", 0x2000, 0x1000, CRC(8e0d3b9c) SHA1(c5211d834b0db488839a5c53d00435a0b59cd4ca) ) ROM_LOAD( "ri-w5.9b", 0x3000, 0x2000, CRC(81d20577) SHA1(50a1e0231400c106539ffa78deb3e0e6c8afc3f5) ) ROM_LOAD( "ri-w4.11b", 0x5000, 0x1000, CRC(7ca0e78c) SHA1(163cfd1f76ecbd14219146963d1abc4c09c0ac8c) ) ROM_REGION( 0x40, "proms", 0 ) ROM_LOAD( "prom1.9e", 0x0000, 0x0020, CRC(93312432) SHA1(3c7abc165e6bc7e0c56ca97d89b0b5e06323b82e) ) ROM_LOAD( "prom2.8e", 0x0020, 0x0020, CRC(2b5c7826) SHA1(c0de392aebd6982e5846c12aeb2e871358be60d7) ) ROM_END GAME( 1984, rcasino, 0, vvillage, vvillage, 0, ROT270, "Dyna Electronics", "Royal Casino", GAME_IMPERFECT_GRAPHICS ) GAME( 1985, caswin, rcasino, vvillage, vvillage, 0, ROT270, "Aristocrat", "Casino Winner", GAME_IMPERFECT_GRAPHICS )