/*************************************************************************** Cabaret (AMT) Driver by Mirko Buffoni, David Haywood TODO: - This game should have an NVRAM. There is trace of System Reset so need to find how to reset its content. - DSW3 is read, not sure where it's used - Keyboard is mapped through test mode, but some bits are unknown, and hopper is not emulated - Map Leds and Coin counters - Remove patches after finding why there are so many pitfalls. Maybe the game expects to read inputs via an external device and expects certain timings Press F1+F2 during reset to see 'pork*ish' test mode :P Interesting thing: this game is copyright AMT 1992, but protection checks are the same of IGS. AMT may be previous IGS name. ***************************************************************************/ #include "emu.h" #include "cpu/z180/z180.h" #include "sound/2413intf.h" class cabaret_state : public driver_device { public: cabaret_state(const machine_config &mconfig, device_type type, const char *tag) : driver_device(mconfig, type, tag) { } UINT8 *m_bg_tile_ram; tilemap_t *m_bg_tilemap; UINT8 *m_bg_scroll; UINT8 *m_fg_tile_ram; UINT8 *m_fg_color_ram; tilemap_t *m_fg_tilemap; int m_nmi_enable; UINT8 m_out[3]; }; /*************************************************************************** Video Hardware ***************************************************************************/ static WRITE8_HANDLER( bg_scroll_w ) { cabaret_state *state = space->machine().driver_data(); state->m_bg_scroll[offset] = data; tilemap_set_scrolly(state->m_bg_tilemap,offset,data); } static WRITE8_HANDLER( bg_tile_w ) { cabaret_state *state = space->machine().driver_data(); state->m_bg_tile_ram[offset] = data; tilemap_mark_tile_dirty(state->m_bg_tilemap,offset); } static TILE_GET_INFO( get_bg_tile_info ) { cabaret_state *state = machine.driver_data(); int code = state->m_bg_tile_ram[tile_index]; SET_TILE_INFO(1, code & 0xff, 0, 0); } static TILE_GET_INFO( get_fg_tile_info ) { cabaret_state *state = machine.driver_data(); int code = state->m_fg_tile_ram[tile_index] | (state->m_fg_color_ram[tile_index] << 8); int tile = code & 0x1fff; SET_TILE_INFO(0, code, tile != 0x1fff ? ((code >> 12) & 0xe) + 1 : 0, 0); } static WRITE8_HANDLER( fg_tile_w ) { cabaret_state *state = space->machine().driver_data(); state->m_fg_tile_ram[offset] = data; tilemap_mark_tile_dirty(state->m_fg_tilemap,offset); } static WRITE8_HANDLER( fg_color_w ) { cabaret_state *state = space->machine().driver_data(); state->m_fg_color_ram[offset] = data; tilemap_mark_tile_dirty(state->m_fg_tilemap,offset); } static VIDEO_START(cabaret) { cabaret_state *state = machine.driver_data(); state->m_bg_tilemap = tilemap_create(machine, get_bg_tile_info, tilemap_scan_rows, 8, 32, 64, 8); state->m_fg_tilemap = tilemap_create(machine, get_fg_tile_info, tilemap_scan_rows, 8, 8, 64, 32); tilemap_set_transparent_pen(state->m_fg_tilemap, 0); tilemap_set_scroll_cols(state->m_bg_tilemap, 64); } static SCREEN_UPDATE(cabaret) { cabaret_state *state = screen->machine().driver_data(); bitmap_fill(bitmap, cliprect, get_black_pen(screen->machine())); tilemap_draw(bitmap, cliprect, state->m_bg_tilemap, 0, 0); tilemap_draw(bitmap, cliprect, state->m_fg_tilemap, 0, 0); return 0; } /*************************************************************************** Memory Maps ***************************************************************************/ static void show_out(cabaret_state *state) { #ifdef MAME_DEBUG popmessage("%02x %02x %02x", state->m_out[0], state->m_out[1], state->m_out[2]); #endif } static WRITE8_HANDLER( cabaret_nmi_and_coins_w ) { cabaret_state *state = space->machine().driver_data(); if ((state->m_nmi_enable ^ data) & (~0xdd)) { logerror("PC %06X: nmi_and_coins = %02x\n",cpu_get_pc(&space->device()),data); // popmessage("%02x",data); } coin_counter_w(space->machine(), 0, data & 0x01); // coin_a coin_counter_w(space->machine(), 1, data & 0x04); // coin_c coin_counter_w(space->machine(), 2, data & 0x08); // key in coin_counter_w(space->machine(), 3, data & 0x10); // coin state->m_out mech set_led_status(space->machine(), 6, data & 0x40); // led for coin state->m_out / hopper active state->m_nmi_enable = data; // data & 0x80 // nmi enable? state->m_out[0] = data; show_out(state); } static ADDRESS_MAP_START( cabaret_map, AS_PROGRAM, 8 ) AM_RANGE( 0x00000, 0x0efff ) AM_ROM AM_RANGE( 0x0f000, 0x0ffff ) AM_RAM AM_REGION("maincpu", 0xf000) ADDRESS_MAP_END static ADDRESS_MAP_START( cabaret_portmap, AS_IO, 8 ) AM_RANGE( 0x0000, 0x003f ) AM_RAM // Z180 internal regs AM_RANGE( 0x0080, 0x0080 ) AM_READ_PORT( "BUTTONS2" ) AM_RANGE( 0x0081, 0x0081 ) AM_READ_PORT( "SERVICE" ) AM_RANGE( 0x0082, 0x0082 ) AM_READ_PORT( "COINS" ) AM_RANGE( 0x0090, 0x0090 ) AM_READ_PORT( "BUTTONS1" ) AM_RANGE( 0x00a0, 0x00a0 ) AM_WRITE( cabaret_nmi_and_coins_w ) AM_RANGE( 0x00a1, 0x00a1 ) AM_READ_PORT("DSW1") /* DSW1 */ AM_RANGE( 0x00a2, 0x00a2 ) AM_READ_PORT("DSW2") /* DSW2 */ AM_RANGE( 0x00b0, 0x00b0 ) AM_READ_PORT("DSW3") /* DSW3 */ AM_RANGE( 0x00e0, 0x00e1 ) AM_DEVWRITE( "ymsnd", ym2413_w ) AM_RANGE( 0x2000, 0x27ff ) AM_RAM_WRITE( fg_tile_w ) AM_BASE_MEMBER(cabaret_state, m_fg_tile_ram ) AM_RANGE( 0x2800, 0x2fff ) AM_RAM_WRITE( fg_color_w ) AM_BASE_MEMBER(cabaret_state, m_fg_color_ram ) AM_RANGE( 0x3000, 0x37ff ) AM_RAM_WRITE( paletteram_xBBBBBGGGGGRRRRR_split1_w ) AM_BASE_GENERIC( paletteram ) AM_RANGE( 0x3800, 0x3fff ) AM_RAM_WRITE( paletteram_xBBBBBGGGGGRRRRR_split2_w ) AM_BASE_GENERIC( paletteram2 ) AM_RANGE( 0x1000, 0x103f ) AM_RAM_WRITE( bg_scroll_w ) AM_BASE_MEMBER(cabaret_state, m_bg_scroll ) AM_RANGE( 0x1800, 0x19ff ) AM_RAM_WRITE( bg_tile_w ) AM_BASE_MEMBER(cabaret_state, m_bg_tile_ram ) AM_RANGE( 0x8000, 0xffff ) AM_ROM AM_REGION("gfx3", 0) ADDRESS_MAP_END /*************************************************************************** Input Ports ***************************************************************************/ static INPUT_PORTS_START( cabaret ) PORT_START("DSW1") // OK PORT_DIPNAME( 0x07, 0x00, "Poke %" ) PORT_DIPLOCATION("SWA:1,2,3") PORT_DIPSETTING( 0x07, "60%" ) PORT_DIPSETTING( 0x06, "65%" ) PORT_DIPSETTING( 0x05, "70%" ) PORT_DIPSETTING( 0x04, "75%" ) PORT_DIPSETTING( 0x03, "82%" ) PORT_DIPSETTING( 0x02, "85%" ) PORT_DIPSETTING( 0x01, "88%" ) PORT_DIPSETTING( 0x00, "92%" ) PORT_DIPNAME( 0x08, 0x00, "Double %" ) PORT_DIPLOCATION("SWA:4") PORT_DIPSETTING( 0x08, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x00, DEF_STR( Hard ) ) PORT_DIPNAME( 0x10, 0x00, "Coin Credit" ) PORT_DIPLOCATION("SWA:5") PORT_DIPSETTING( 0x10, "5/1" ) PORT_DIPSETTING( 0x00, "10/1" ) PORT_DIPNAME( 0x20, 0x00, "Held Method" ) PORT_DIPLOCATION("SWA:6") PORT_DIPSETTING( 0x20, "Discard" ) PORT_DIPSETTING( 0x00, "Held" ) PORT_DIPNAME( 0x40, 0x00, "Speed" ) PORT_DIPLOCATION("SWA:7") PORT_DIPSETTING( 0x40, "Slow" ) PORT_DIPSETTING( 0x00, "Quick" ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("DSW2") // OK PORT_DIPNAME( 0x03, 0x00, "Limit" ) PORT_DIPLOCATION("SWB:1,2") PORT_DIPSETTING( 0x03, "5000" ) PORT_DIPSETTING( 0x02, "10000" ) PORT_DIPSETTING( 0x01, "15000" ) PORT_DIPSETTING( 0x00, "30000" ) PORT_DIPNAME( 0x0c, 0x00, "Max Bet" ) PORT_DIPLOCATION("SWB:3,4") PORT_DIPSETTING( 0x0c, "20" ) PORT_DIPSETTING( 0x08, "30" ) PORT_DIPSETTING( 0x04, "40" ) PORT_DIPSETTING( 0x00, "50" ) PORT_DIPNAME( 0x10, 0x00, "Withdraw" ) PORT_DIPLOCATION("SWB:5") PORT_DIPSETTING( 0x10, DEF_STR( No ) ) PORT_DIPSETTING( 0x00, DEF_STR( Yes ) ) PORT_BIT( 0xe0, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_DIPLOCATION("SWB:6,7,8") PORT_START("DSW3") PORT_DIPUNKNOWN( 0xff, 0xff ) PORT_START("SERVICE") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_NAME("Memory Clear") // stats, memory PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_GAMBLE_PAYOUT ) PORT_SERVICE_NO_TOGGLE( 0x20, IP_ACTIVE_LOW ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_GAMBLE_BOOK ) PORT_NAME("Statistics") PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("COINS") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_GAMBLE_KEYIN ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_GAMBLE_KEYOUT ) PORT_NAME("Key Down") PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("BUTTONS1") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_POKER_HOLD1 ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_POKER_HOLD2 ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_POKER_HOLD3 ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_POKER_HOLD4 ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_POKER_HOLD5 ) PORT_BIT( 0xe0, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("BUTTONS2") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_GAMBLE_LOW ) PORT_NAME("Decrement") PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_GAMBLE_BET ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_GAMBLE_TAKE ) PORT_NAME("Collect") PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_GAMBLE_HIGH ) PORT_NAME("W-Up") PORT_BIT( 0xe0, IP_ACTIVE_LOW, IPT_UNUSED ) INPUT_PORTS_END /*************************************************************************** Graphics Layout ***************************************************************************/ static const gfx_layout layout_8x8x6 = { 8, 8, RGN_FRAC(1, 3), 6, { RGN_FRAC(0,3)+8,RGN_FRAC(0,3)+0, RGN_FRAC(1,3)+8,RGN_FRAC(1,3)+0, RGN_FRAC(2,3)+8,RGN_FRAC(2,3)+0 }, { STEP8(0,1) }, { STEP8(0,2*8) }, 8*8*2 }; static const gfx_layout layout_8x32x6i = { 8, 32, RGN_FRAC(1, 3), 6, { RGN_FRAC(0,3)+8,RGN_FRAC(0,3)+0, RGN_FRAC(1,3)+8,RGN_FRAC(1,3)+0, RGN_FRAC(2,3)+8,RGN_FRAC(2,3)+0 }, { STEP8(0,1) }, { STEP32(0,2*8) }, 8*32*2 }; static GFXDECODE_START( cabaret ) GFXDECODE_ENTRY( "gfx1", 0x00000, layout_8x8x6, 0, 16 ) GFXDECODE_ENTRY( "gfx2", 0x00000, layout_8x32x6i, 0, 16 ) GFXDECODE_END /*************************************************************************** Machine Drivers ***************************************************************************/ static MACHINE_RESET( cabaret ) { cabaret_state *state = machine.driver_data(); state->m_nmi_enable = 0; } static INTERRUPT_GEN( cabaret_interrupt ) { cabaret_state *state = device->machine().driver_data(); if (state->m_nmi_enable & 0x80) device_set_input_line(device, INPUT_LINE_NMI, PULSE_LINE); } static MACHINE_CONFIG_START( cabaret, cabaret_state ) /* basic machine hardware */ MCFG_CPU_ADD("maincpu", Z180, XTAL_12MHz / 2) MCFG_CPU_PROGRAM_MAP(cabaret_map) MCFG_CPU_IO_MAP(cabaret_portmap) MCFG_CPU_VBLANK_INT("screen",cabaret_interrupt) MCFG_MACHINE_RESET(cabaret) /* video hardware */ MCFG_SCREEN_ADD("screen", RASTER) MCFG_SCREEN_REFRESH_RATE(60) MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0)) MCFG_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MCFG_SCREEN_SIZE(512, 256) MCFG_SCREEN_VISIBLE_AREA(0, 512-1, 0, 256-1) MCFG_SCREEN_UPDATE(cabaret) MCFG_GFXDECODE(cabaret) MCFG_PALETTE_LENGTH(0x800) MCFG_VIDEO_START(cabaret) /* sound hardware */ MCFG_SPEAKER_STANDARD_MONO("mono") MCFG_SOUND_ADD("ymsnd", YM2413, XTAL_3_579545MHz) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0) MACHINE_CONFIG_END static DRIVER_INIT( cabaret ) { UINT8 *rom = machine.region("maincpu")->base(); int i; /* decrypt the program ROM */ for (i = 0;i < 0xf000;i++) { if ((i & 0x2206) == 0x2002) rom[i] ^= 0x01; } /* Patch pitfalls */ rom[0x1012] = rom[0x1013] = 0; rom[0x13b8] = 0x18; rom[0x53a6] = 0x18; rom[0x73c6] = 0x18; rom[0xc46a] = 0x18; rom[0xc583] = 0x18; rom[0xc5fa] = 0x18; rom[0xc6c4] = 0x18; } ROM_START( cabaret ) ROM_REGION( 0x10000, "maincpu", 0 ) /* 64k for code */ ROM_LOAD( "cg-8v204.u97", 0x0000, 0x10000, CRC(44cebf77) SHA1(e3f4e4abf41388f0eed50cf9a0fd0b14aa2f8b93) ) ROM_REGION( 0x60000, "gfx1", 0 ) ROM_LOAD( "cg-4.u43", 0x40000, 0x20000, CRC(e509f50a) SHA1(7e68ca54642c92cdb348d5cf9466065938d0e027) ) ROM_LOAD( "cg-5.u44", 0x20000, 0x20000, CRC(e2cbf489) SHA1(3a15ed7efd5696656e6d55b54ec0ff779bdb0d98) ) ROM_LOAD( "cg-6.u45", 0x00000, 0x20000, CRC(4f2fced7) SHA1(b954856ffdc97fbc99fd3ec087376fbf466d2d5a) ) ROM_REGION( 0xc000, "gfx2", 0 ) ROM_LOAD( "cg-1.u40", 0x8000, 0x4000, CRC(7dee8b1f) SHA1(80dbdf6aab9b02cc000956b7894023552428e6a1) ) ROM_LOAD( "cg-2.u41", 0x0000, 0x4000, CRC(ce8dea39) SHA1(b30d1678a7b98cd821d2ce7383a83cb7c9f31b5f) ) ROM_LOAD( "cg-3.u42", 0x4000, 0x4000, CRC(7e1f821f) SHA1(b709d49f9d1890fe3b8ca7f90affc0017a0ad95e) ) ROM_REGION( 0x8000, "gfx3", 0 ) ROM_LOAD( "cg-7.u98", 0x0000, 0x8000, CRC(b93ae6f8) SHA1(accb87045c278d5d79fff65bb763aa6e8025a945) ) /* background maps, read by the CPU */ ROM_END GAME( 1992, cabaret, 0, cabaret, cabaret, cabaret, ROT0, "AMT Co. Ltd.", "Cabaret", GAME_NOT_WORKING )