// license:BSD-3-Clause // copyright-holders:Brad Oliver, Nicola Salmoria /*************************************************************************** Atari Battlezone hardware Games supported: * Battlezone * Bradley Trainer * Red Baron Known bugs: * none at this time **************************************************************************** Battlezone memory map (preliminary) 0000-03ff RAM 0800 IN0 0a00 IN1 0c00 IN2 1200 Vector generator start (write) 1400 Watchdog Clear 1600 Vector generator reset (write) 1800 Mathbox Status register 1810 Mathbox value (lo-byte) 1818 Mathbox value (hi-byte) 1820-182f POKEY I/O 1828 Control inputs 1860-187f Mathbox RAM 2000-27ff Vector generator RAM (2K) 2800-2fff Vector generator RAM / Vector ROM (2K) 3000-37ff Vector Generator ROM (4K) 5000-5fff Program ROM (4K) 6000-7fff Program ROM (8K) Battlezone settings: 0 = OFF 1 = ON X = Don't Care $ = Atari suggests ** IMPORTANT - BITS are INVERTED in the game itself ** TOP 8 SWITCH DIP 87654321 -------- XXXXXX11 Free Play XXXXXX10 1 coin for 2 plays XXXXXX01 1 coin for 1 play XXXXXX00 2 coins for 1 play XXXX11XX Right coin mech x 1 XXXX10XX Right coin mech x 4 XXXX01XX Right coin mech x 5 XXXX00XX Right coin mech x 6 XXX1XXXX Center (or Left) coin mech x 1 XXX0XXXX Center (or Left) coin mech x 2 111XXXXX No bonus coin 110XXXXX For every 2 coins inserted, game logic adds 1 more 101XXXXX For every 4 coins inserted, game logic adds 1 more 100XXXXX For every 4 coins inserted, game logic adds 2 more 011XXXXX For every 5 coins inserted, game logic adds 1 more BOTTOM 8 SWITCH DIP 87654321 -------- XXXXXX11 Game starts with 2 tanks XXXXXX10 Game starts with 3 tanks $ XXXXXX01 Game starts with 4 tanks XXXXXX00 Game starts with 5 tanks XXXX11XX Missile appears after 5,000 points XXXX10XX Missile appears after 10,000 points $ XXXX01XX Missile appears after 20,000 points XXXX00XX Missile appears after 30,000 points XX11XXXX No bonus tank XX10XXXX Bonus tanks at 15,000 and 100,000 points $ XX01XXXX Bonus tanks at 25,000 and 100,000 points XX00XXXX Bonus tanks at 50,000 and 100,000 points 11XXXXXX English language 10XXXXXX French language 01XXXXXX German language 00XXXXXX Spanish language 4 SWITCH DIP XX11 All coin mechanisms register on one coin counter XX01 Left and center coin mechanisms on one coin counter, right on second XX10 Center and right coin mechanisms on one coin counter, left on second XX00 Each coin mechanism has it's own counter **************************************************************************** Red Baron memory map (preliminary) 0000-03ff RAM (1K) 0800 COIN_IN 0a00 IN1 0c00 IN2 1000 Coin Counter 1200 Vector generator start (write) 1400 Watchdog Clear 1600 Vector generator reset (write) 1800 Mathbox Status register 1802 Button inputs 1804 Mathbox value (lo-byte) 1806 Mathbox value (hi-byte) 1808 Red Baron Sound (bit 1 selects joystick pot to read also) 1810-181f POKEY I/O 1818 Joystick inputs 1860-187f Mathbox RAM 2000-27ff Vector generator RAM (2K) 2800-2fff Vector generator RAM / Vector ROM (2K) 3000-37ff Vector generator ROM (4K) 4800-7fff Program ROM (14K) RED BARON DIP SWITCH SETTINGS Donated by Dana Colbert $=Default "K" = 1,000 Switch at position P10 8 7 6 5 4 3 2 1 _________________________________________ English $| | | | | | |Off |Off | Spanish | | | | | | |Off | On | French | | | | | | | On |Off | German | | | | | | | On | On | | | | | | | | | | Bonus airplane granted at: | | | | | | | | | Bonus at 2K, 10K and 30K | | | | |Off |Off | | | Bonus at 4K, 15K and 40K $| | | | |Off | On | | | Bonus at 6K, 20K and 50K | | | | | On |Off | | | No bonus airplanes | | | | | On | On | | | | | | | | | | | | 2 aiplanes per game | | |Off |Off | | | | | 3 airplanes per game $| | |Off | On | | | | | 4 airplanes per game | | | On |Off | | | | | 5 airplanes per game | | | On | On | | | | | | | | | | | | | | 1-play minimum $| |Off | | | | | | | 2-play minimum | | On | | | | | | | | | | | | | | | | Self-adj. game difficulty: on $|Off | | | | | | | | Self-adj. game difficulty: off | On | | | | | | | | ----------------------------------------- If self-adjusting game difficulty feature is turned on, the program strives to maintain the following average game lengths (in seconds): Airplanes per game: Bonus airplane granted at: 2 3 4 5 2,000, 10,000 and 30,000 points 90 105$ 120 135 4,000, 15,000 and 40,000 points 75 90 105 120 6,000, 20,000 and 50,000 points 60 75 90 105 No bonus airplanes 45 60 75 90 Switch at position M10 8 7 6 5 4 3 2 1 _________________________________________ 50 PER PLAY | | | | | | | | | Straight 25 Door: | | | | | | | | | No Bonus Coins |Off |Off |Off |Off |Off |Off | On | On | Bonus $1= 3 plays |Off | On | On |Off |Off |Off | On | On | Bonus $1= 3 plays, 75 = 2 plays |Off |Off | On |Off |Off |Off | On | On | | | | | | | | | | 25 /$1 Door or 25 /25 /$1 Door | | | | | | | | | No Bonus Coins |Off |Off |Off |Off |Off | On | On | On | Bonus $1= 3 plays |Off | On | On |Off |Off | On | On | On | Bonus $1= 3 plays, 75 = 2 plays |Off |Off | On |Off |Off | On | On | On | | | | | | | | | | 25 PER PLAY | | | | | | | | | Straight 25 Door: | | | | | | | | | No Bonus Coins |Off |Off |Off |Off |Off |Off | On |Off | Bonus 50 = 3 plays |Off |Off | On |Off |Off |Off | On |Off | Bonus $1= 5 plays |Off | On |Off |Off |Off |Off | On |Off | | | | | | | | | | 25 /$1 Door or 25 /25 /$1 Door | | | | | | | | | No Bonus Coins |Off |Off |Off |Off |Off | On | On |Off | Bonus 50 = 3 plays |Off |Off | On |Off |Off | On | On |Off | Bonus $1= 5 plays |Off | On |Off |Off |Off | On | On |Off | ----------------------------------------- Switch at position L11 1 2 3 4 _____________________ All 3 mechs same denomination | On | On | | | Left and Center same, right different denomination | On |Off | | | Right and Center same, left different denomination |Off | On | | | All different denominations |Off |Off | | | --------------------- 2008-07 Dip locations added from the notes above (factory settings for bzone from the manual). ***************************************************************************/ #include "emu.h" #include "includes/bzone.h" #include "cpu/m6502/m6502.h" #include "machine/watchdog.h" #include "video/vector.h" #include "video/avgdvg.h" #include "sound/pokey.h" #include "speaker.h" #include "bzone.lh" #include "redbaron.lh" /************************************* * * Save state registration * *************************************/ void bzone_state::machine_start() { save_item(NAME(m_analog_data)); m_startled.resolve(); } void redbaron_state::machine_start() { bzone_state::machine_start(); save_item(NAME(m_rb_input_select)); } void redbaron_state::machine_reset() { earom_control_w(0); } /************************************* * * Interrupt handling * *************************************/ INTERRUPT_GEN_MEMBER(bzone_state::bzone_interrupt) { if (ioport("IN0")->read() & 0x10) device.execute().pulse_input_line(INPUT_LINE_NMI, attotime::zero); } /************************************* * * Battlezone input ports * *************************************/ READ_LINE_MEMBER(bzone_state::clock_r) { return (m_maincpu->total_cycles() & 0x100) ? 1 : 0; } void bzone_state::bzone_coin_counter_w(offs_t offset, uint8_t data) { machine().bookkeeping().coin_counter_w(offset,data); } /************************************* * * Red Baron input ports * *************************************/ uint8_t redbaron_state::redbaron_joy_r() { return m_fake_ports[m_rb_input_select ? 0 : 1]->read(); } void redbaron_state::redbaron_joysound_w(uint8_t data) { m_rb_input_select = data & 1; m_redbaronsound->sounds_w(data); } /************************************* * * Red Baron EAROM * *************************************/ uint8_t redbaron_state::earom_read() { return m_earom->data(); } void redbaron_state::earom_write(offs_t offset, uint8_t data) { m_earom->set_address((offset ^ 0x20) & 0x3f); m_earom->set_data(data); } void redbaron_state::earom_control_w(uint8_t data) { // CK = EDB0, C1 = /EDB2, C2 = EDB1, CS1 = EDB3, /CS2 = GND m_earom->set_control(BIT(data, 3), 1, !BIT(data, 2), BIT(data, 1)); m_earom->set_clk(BIT(data, 0)); } /************************************* * * Main CPU memory handlers * *************************************/ void bzone_state::bzone_map(address_map &map) { map.global_mask(0x7fff); map(0x0000, 0x03ff).ram(); map(0x0800, 0x0800).portr("IN0"); map(0x0a00, 0x0a00).portr("DSW0"); map(0x0c00, 0x0c00).portr("DSW1"); map(0x1000, 0x1000).w(FUNC(bzone_state::bzone_coin_counter_w)); map(0x1200, 0x1200).w("avg", FUNC(avg_bzone_device::go_w)); map(0x1400, 0x1400).w("watchdog", FUNC(watchdog_timer_device::reset_w)); map(0x1600, 0x1600).w("avg", FUNC(avg_bzone_device::reset_w)); map(0x1800, 0x1800).r(m_mathbox, FUNC(mathbox_device::status_r)); map(0x1810, 0x1810).r(m_mathbox, FUNC(mathbox_device::lo_r)); map(0x1818, 0x1818).r(m_mathbox, FUNC(mathbox_device::hi_r)); map(0x1820, 0x182f).rw("pokey", FUNC(pokey_device::read), FUNC(pokey_device::write)); map(0x1840, 0x1840).w(FUNC(bzone_state::bzone_sounds_w)); map(0x1860, 0x187f).w(m_mathbox, FUNC(mathbox_device::go_w)); map(0x2000, 0x2fff).ram().share("avg:vectorram").region("maincpu", 0x2000); map(0x3000, 0x7fff).rom(); } void redbaron_state::redbaron_map(address_map &map) { map.global_mask(0x7fff); map(0x0000, 0x03ff).ram(); map(0x0800, 0x0800).portr("IN0"); map(0x0a00, 0x0a00).portr("DSW0"); map(0x0c00, 0x0c00).portr("DSW1"); map(0x1000, 0x1000).nopw(); /* coin out - Manual states this is "Coin Counter" */ map(0x1200, 0x1200).w("avg", FUNC(avg_bzone_device::go_w)); map(0x1400, 0x1400).w("watchdog", FUNC(watchdog_timer_device::reset_w)); map(0x1600, 0x1600).w("avg", FUNC(avg_bzone_device::reset_w)); map(0x1800, 0x1800).r("mathbox", FUNC(mathbox_device::status_r)); map(0x1802, 0x1802).portr("IN4"); map(0x1804, 0x1804).r("mathbox", FUNC(mathbox_device::lo_r)); map(0x1806, 0x1806).r("mathbox", FUNC(mathbox_device::hi_r)); map(0x1808, 0x1808).w(FUNC(redbaron_state::redbaron_joysound_w)); /* and select joystick pot also */ map(0x180a, 0x180a).nopw(); /* sound reset, yet todo */ map(0x180c, 0x180c).nopr().w(FUNC(redbaron_state::earom_control_w)); map(0x1810, 0x181f).rw("pokey", FUNC(pokey_device::read), FUNC(pokey_device::write)); map(0x1820, 0x185f).rw(FUNC(redbaron_state::earom_read), FUNC(redbaron_state::earom_write)); map(0x1860, 0x187f).nopr().w("mathbox", FUNC(mathbox_device::go_w)); map(0x2000, 0x2fff).ram().share("avg:vectorram").region("maincpu", 0x2000); map(0x3000, 0x7fff).rom(); } /************************************* * * Port definitions * *************************************/ #define BZONEIN0\ PORT_START("IN0")\ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )\ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )\ PORT_BIT( 0x0c, IP_ACTIVE_LOW, IPT_UNUSED )\ PORT_SERVICE( 0x10, IP_ACTIVE_LOW )\ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_NAME("Diagnostic Step") \ /* bit 6 is the VG HALT bit. We set it to "low" */\ /* per default (busy vector processor). */\ PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_READ_LINE_DEVICE_MEMBER("avg", avg_bzone_device, done_r)\ /* bit 7 is tied to a 3kHz clock */\ PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_READ_LINE_MEMBER(bzone_state, clock_r) #define BZONEDSW0\ PORT_START("DSW0")\ PORT_DIPNAME( 0x03, 0x01, DEF_STR( Lives ) ) PORT_DIPLOCATION("M10:1,2")\ PORT_DIPSETTING( 0x00, "2" )\ PORT_DIPSETTING( 0x01, "3" )\ PORT_DIPSETTING( 0x02, "4" )\ PORT_DIPSETTING( 0x03, "5" )\ PORT_DIPNAME( 0x0c, 0x04, "Missile appears at" ) PORT_DIPLOCATION("M10:3,4")\ PORT_DIPSETTING( 0x00, "5000" )\ PORT_DIPSETTING( 0x04, "10000" )\ PORT_DIPSETTING( 0x08, "20000" )\ PORT_DIPSETTING( 0x0c, "30000" )\ PORT_DIPNAME( 0x30, 0x10, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("M10:5,6")\ PORT_DIPSETTING( 0x10, "15k and 100k" )\ PORT_DIPSETTING( 0x20, "25k and 100k" )\ PORT_DIPSETTING( 0x30, "50k and 100k" )\ PORT_DIPSETTING( 0x00, DEF_STR( None ) )\ PORT_DIPNAME( 0xc0, 0x00, DEF_STR( Language ) ) PORT_DIPLOCATION("M10:7,8")\ PORT_DIPSETTING( 0x00, DEF_STR( English ))\ PORT_DIPSETTING( 0x40, DEF_STR( German ))\ PORT_DIPSETTING( 0x80, DEF_STR( French ))\ PORT_DIPSETTING( 0xc0, DEF_STR( Spanish )) #define BZONEDSW1\ PORT_START("DSW1")\ PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coinage ) ) PORT_DIPLOCATION("P10:1,2")\ PORT_DIPSETTING( 0x03, DEF_STR( 2C_1C ) )\ PORT_DIPSETTING( 0x02, DEF_STR( 1C_1C ) )\ PORT_DIPSETTING( 0x01, DEF_STR( 1C_2C ) )\ PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) )\ PORT_DIPNAME( 0x0c, 0x00, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("P10:3,4")\ PORT_DIPSETTING( 0x00, "*1" )\ PORT_DIPSETTING( 0x04, "*4" )\ PORT_DIPSETTING( 0x08, "*5" )\ PORT_DIPSETTING( 0x0c, "*6" )\ PORT_DIPNAME( 0x10, 0x00, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("P10:5")\ PORT_DIPSETTING( 0x00, "*1" )\ PORT_DIPSETTING( 0x10, "*2" )\ PORT_DIPNAME( 0xe0, 0x00, "Bonus Coins" ) PORT_DIPLOCATION("P10:6,7,8")\ PORT_DIPSETTING( 0x00, DEF_STR( None ) )\ PORT_DIPSETTING( 0x20, "3 credits/2 coins" )\ PORT_DIPSETTING( 0x40, "5 credits/4 coins" )\ PORT_DIPSETTING( 0x60, "6 credits/4 coins" )\ PORT_DIPSETTING( 0x80, "6 credits/5 coins" ) #define BZONEADJ \ PORT_START("R11") \ PORT_ADJUSTER( 40, "R11 - Engine Frequency" ) static INPUT_PORTS_START( bzone ) BZONEIN0 BZONEDSW0 BZONEDSW1 PORT_START("IN3") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICKRIGHT_DOWN ) PORT_2WAY PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICKRIGHT_UP ) PORT_2WAY PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICKLEFT_DOWN ) PORT_2WAY PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICKLEFT_UP ) PORT_2WAY PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_START1 ) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_START2 ) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNUSED ) BZONEADJ INPUT_PORTS_END static INPUT_PORTS_START( redbaron ) BZONEIN0 PORT_START("DSW0") /* See the table above if you are really interested */ PORT_DIPNAME( 0xff, 0xfd, DEF_STR( Coinage ) ) PORT_DIPLOCATION("M10:1,2,3,4,5,6,7,8") PORT_DIPSETTING( 0xfd, DEF_STR( Normal ) ) PORT_START("DSW1") PORT_DIPNAME( 0x03, 0x03, DEF_STR( Language ) ) PORT_DIPLOCATION("P10:1,2") PORT_DIPSETTING( 0x00, DEF_STR( German ) ) PORT_DIPSETTING( 0x01, DEF_STR( French ) ) PORT_DIPSETTING( 0x02, DEF_STR( Spanish ) ) PORT_DIPSETTING( 0x03, DEF_STR( English ) ) PORT_DIPNAME( 0x0c, 0x04, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("P10:3,4") PORT_DIPSETTING( 0x0c, "2k 10k 30k" ) PORT_DIPSETTING( 0x08, "4k 15k 40k" ) PORT_DIPSETTING( 0x04, "6k 20k 50k" ) PORT_DIPSETTING( 0x00, DEF_STR( None ) ) PORT_DIPNAME( 0x30, 0x20, DEF_STR( Lives ) ) PORT_DIPLOCATION("P10:5,6") PORT_DIPSETTING( 0x30, "2" ) PORT_DIPSETTING( 0x20, "3" ) PORT_DIPSETTING( 0x10, "4" ) PORT_DIPSETTING( 0x00, "5" ) PORT_DIPNAME( 0x40, 0x40, "One Play Minimum" ) PORT_DIPLOCATION("P10:7") PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x80, "Self Adjust Diff" ) PORT_DIPLOCATION("P10:8") PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) /* IN3 - the real machine reads either the X or Y axis from this port */ /* Instead, we use the two fake 5 & 6 ports and bank-switch the proper */ /* value based on the lsb of the byte written to the sound port */ PORT_START("IN3") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_4WAY PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_4WAY PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_4WAY PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_4WAY PORT_START("IN4") /* Misc controls */ PORT_BIT( 0x3f, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_START1 ) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON1 ) /* These 2 are fake - they are bank-switched from reads to IN3 */ /* Red Baron doesn't seem to use the full 0-255 range. */ PORT_START("FAKE1") /* IN5 */ PORT_BIT( 0xff, 0x80, IPT_AD_STICK_X ) PORT_MINMAX(64,192) PORT_SENSITIVITY(25) PORT_KEYDELTA(10) PORT_START("FAKE2") /* IN6 */ PORT_BIT( 0xff, 0x80, IPT_AD_STICK_Y ) PORT_MINMAX(64,192) PORT_SENSITIVITY(25) PORT_KEYDELTA(10) INPUT_PORTS_END static INPUT_PORTS_START( bradley ) BZONEIN0 BZONEDSW0 BZONEDSW1 PORT_START("IN3") PORT_BIT( 0x1f, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_START1 ) PORT_BIT( 0xc0, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_START("1808") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME("Armor Piercing (Single Shot)") PORT_CODE(KEYCODE_A) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_NAME("High Explosive (Single Shot)") PORT_CODE(KEYCODE_Z) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_NAME("Armor Piercing (Low Rate)") PORT_CODE(KEYCODE_S) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON5 ) PORT_NAME("High Explosive (Low Rate)") PORT_CODE(KEYCODE_X) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON6 ) PORT_NAME("Armor Piercing (High Rate)") PORT_CODE(KEYCODE_D) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON7 ) PORT_NAME("High Explosive (High Rate)") PORT_CODE(KEYCODE_C) PORT_START("1809") PORT_BIT( 0x03, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON9 ) PORT_NAME("Select TOW Missiles") PORT_CODE(KEYCODE_T) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON8 ) PORT_NAME("7.62 mm Machine Gun") PORT_CODE(KEYCODE_V) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON10 ) PORT_NAME("Magnification Toggle") PORT_CODE(KEYCODE_M) PORT_TOGGLE PORT_BIT( 0xe0, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_START("AN0") /* analog 0 = turret rotation */ PORT_BIT( 0xff, 0x88, IPT_AD_STICK_X ) PORT_MINMAX(0x48,0xc8) PORT_SENSITIVITY(25) PORT_KEYDELTA(10) PORT_START("AN1") /* analog 1 = turret elevation */ PORT_BIT( 0xff, 0x86, IPT_AD_STICK_Y ) PORT_MINMAX(0x46,0xc6) PORT_SENSITIVITY(25) PORT_KEYDELTA(10) PORT_START("AN2") /* analog 2 = shell firing range hack removed, now uses Z */ PORT_BIT( 0xff, 0x80, IPT_AD_STICK_Z ) PORT_MINMAX(0x10,0xf0) PORT_SENSITIVITY(25) PORT_KEYDELTA(10) PORT_CENTERDELTA(0) PORT_REVERSE BZONEADJ INPUT_PORTS_END /************************************* * * Machine driver * *************************************/ void bzone_state::bzone_base(machine_config &config) { /* basic machine hardware */ M6502(config, m_maincpu, BZONE_MASTER_CLOCK / 8); m_maincpu->set_addrmap(AS_PROGRAM, &bzone_state::bzone_map); m_maincpu->set_periodic_int(FUNC(bzone_state::bzone_interrupt), attotime::from_hz(BZONE_CLOCK_3KHZ / 12)); WATCHDOG_TIMER(config, "watchdog"); /* video hardware */ VECTOR(config, "vector"); SCREEN(config, m_screen, SCREEN_TYPE_VECTOR); m_screen->set_refresh_hz(BZONE_CLOCK_3KHZ / 12 / 6); m_screen->set_size(400, 300); m_screen->set_visarea(0, 580, 0, 400); m_screen->set_screen_update("vector", FUNC(vector_device::screen_update)); avg_device &avg(AVG_BZONE(config, "avg", 0)); avg.set_vector_tag("vector"); /* Drivers */ MATHBOX(config, m_mathbox, 0); } void bzone_state::bzone(machine_config &config) { bzone_base(config); /* sound hardware */ bzone_audio(config); } void redbaron_state::redbaron(machine_config &config) { bzone_base(config); /* basic machine hardware */ m_maincpu->set_addrmap(AS_PROGRAM, &redbaron_state::redbaron_map); ER2055(config, m_earom); /* video hardware */ m_screen->set_refresh_hz(BZONE_CLOCK_3KHZ / 12 / 4); m_screen->set_visarea(0, 520, 0, 400); /* sound hardware */ SPEAKER(config, "mono").front_center(); pokey_device &pokey(POKEY(config, "pokey", 1500000)); pokey.allpot_r().set(FUNC(redbaron_state::redbaron_joy_r)); pokey.add_route(ALL_OUTPUTS, "mono", 1.0); REDBARON(config, m_redbaronsound, 0); m_redbaronsound->add_route(ALL_OUTPUTS, "mono", 0.50); } /************************************* * * ROM definitions * *************************************/ /* Battle Zone For the Analog Vec Gen A035742 PCB: The -01 revision uses PROMs, -02 uses ROMs Rom Component Equivalents & Locations: -01 P.C. Boards -02 P.C. Boards --------------------------------------- 036415-01 (A3) 036421-01 (A3) 036418-01 (E3) 036416-01 (B/C3) 036422-01 (B/C3) 036419-01 (F/H3) */ ROM_START( bzone ) /* Analog Vec Gen A035742-02 */ ROM_REGION( 0x8000, "maincpu", 0 ) ROM_LOAD( "036414-02.e1", 0x5000, 0x0800, CRC(13de36d5) SHA1(40e356ddc5c042bc1ce0b71f51e8b6de72daf1e4) ) ROM_LOAD( "036413-01.h1", 0x5800, 0x0800, CRC(5d9d9111) SHA1(42638cff53a9791a0f18d316f62a0ea8eea4e194) ) ROM_LOAD( "036412-01.j1", 0x6000, 0x0800, CRC(ab55cbd2) SHA1(6bbb8316d9f8588ea0893932f9174788292b8edc) ) ROM_LOAD( "036411-01.k1", 0x6800, 0x0800, CRC(ad281297) SHA1(54c5e06b2e69eb731a6c9b1704e4340f493e7ea5) ) ROM_LOAD( "036410-01.lm1", 0x7000, 0x0800, CRC(0b7bfaa4) SHA1(33ae0f68b4e2eae9f3aecbee2d0b29003ce460b2) ) ROM_LOAD( "036409-01.n1", 0x7800, 0x0800, CRC(1e14e919) SHA1(448fab30535e6fad7e0ab4427bc06bbbe075e797) ) /* Vector Generator ROMs */ ROM_LOAD( "036422-01.bc3", 0x3000, 0x0800, CRC(7414177b) SHA1(147d97a3b475e738ce00b1a7909bbd787ad06eda) ) ROM_LOAD( "036421-01.a3", 0x3800, 0x0800, CRC(8ea8f939) SHA1(b71e0ab0e220c3e64dc2b094c701fb1a960b64e4) ) // 036421-01e.a3 same contents /* AVG PROM */ ROM_REGION( 0x100, "avg:prom", 0 ) ROM_LOAD( "036408-01.k7", 0x0000, 0x0100, CRC(5903af03) SHA1(24bc0366f394ad0ec486919212e38be0f08d0239) ) /* Mathbox PROMs */ ROM_REGION( 0x20, "user2", 0 ) ROM_LOAD( "036174-01.b1", 0x0000, 0x0020, CRC(8b04f921) SHA1(317b3397482f13b2d1bc21f296d3b3f9a118787b) ) ROM_REGION32_BE( 0x400, "user3", 0 ) ROMX_LOAD( "036175-01.m1", 0, 0x100, CRC(2af82e87) SHA1(3816835a9ccf99a76d246adf204989d9261bb065), ROM_NIBBLE | ROM_SHIFT_NIBBLE_LO | ROM_SKIP(3)) ROMX_LOAD( "036176-01.l1", 0, 0x100, CRC(b31f6e24) SHA1(ce5f8ca34d06a5cfa0076b47400e61e0130ffe74), ROM_NIBBLE | ROM_SHIFT_NIBBLE_HI | ROM_SKIP(3)) ROMX_LOAD( "036177-01.k1", 1, 0x100, CRC(8119b847) SHA1(c4fbaedd4ce1ad6a4128cbe902b297743edb606a), ROM_NIBBLE | ROM_SHIFT_NIBBLE_LO | ROM_SKIP(3)) ROMX_LOAD( "036178-01.j1", 1, 0x100, CRC(09f5a4d5) SHA1(d6f2ac07ca9ee385c08831098b0dcaf56808993b), ROM_NIBBLE | ROM_SHIFT_NIBBLE_HI | ROM_SKIP(3)) ROMX_LOAD( "036179-01.h1", 2, 0x100, CRC(823b61ae) SHA1(d99a839874b45f64e14dae92a036e47a53705d16), ROM_NIBBLE | ROM_SHIFT_NIBBLE_LO | ROM_SKIP(3)) ROMX_LOAD( "036180-01.f1", 2, 0x100, CRC(276eadd5) SHA1(55718cd8ec4bcf75076d5ef0ee1ed2551e19d9ba), ROM_NIBBLE | ROM_SHIFT_NIBBLE_HI | ROM_SKIP(3)) ROM_END ROM_START( bzonea ) /* Analog Vec Gen A035742-02 */ ROM_REGION( 0x8000, "maincpu", 0 ) ROM_LOAD( "036414-01.e1", 0x5000, 0x0800, CRC(efbc3fa0) SHA1(6d284fab34b09dde8aa0df7088711d4723f07970) ) ROM_LOAD( "036413-01.h1", 0x5800, 0x0800, CRC(5d9d9111) SHA1(42638cff53a9791a0f18d316f62a0ea8eea4e194) ) ROM_LOAD( "036412-01.j1", 0x6000, 0x0800, CRC(ab55cbd2) SHA1(6bbb8316d9f8588ea0893932f9174788292b8edc) ) ROM_LOAD( "036411-01.k1", 0x6800, 0x0800, CRC(ad281297) SHA1(54c5e06b2e69eb731a6c9b1704e4340f493e7ea5) ) ROM_LOAD( "036410-01.lm1", 0x7000, 0x0800, CRC(0b7bfaa4) SHA1(33ae0f68b4e2eae9f3aecbee2d0b29003ce460b2) ) ROM_LOAD( "036409-01.n1", 0x7800, 0x0800, CRC(1e14e919) SHA1(448fab30535e6fad7e0ab4427bc06bbbe075e797) ) /* Vector Generator ROMs */ ROM_LOAD( "036422-01.bc3", 0x3000, 0x0800, CRC(7414177b) SHA1(147d97a3b475e738ce00b1a7909bbd787ad06eda) ) ROM_LOAD( "036421-01.a3", 0x3800, 0x0800, CRC(8ea8f939) SHA1(b71e0ab0e220c3e64dc2b094c701fb1a960b64e4) ) // 036421-01e.a3 same contents /* AVG PROM */ ROM_REGION( 0x100, "avg:prom", 0 ) ROM_LOAD( "036408-01.k7", 0x0000, 0x0100, CRC(5903af03) SHA1(24bc0366f394ad0ec486919212e38be0f08d0239) ) /* Mathbox PROMs */ ROM_REGION( 0x20, "user2", 0 ) ROM_LOAD( "036174-01.b1", 0x0000, 0x0020, CRC(8b04f921) SHA1(317b3397482f13b2d1bc21f296d3b3f9a118787b) ) ROM_REGION32_BE( 0x400, "user3", 0 ) ROMX_LOAD( "036175-01.m1", 0, 0x100, CRC(2af82e87) SHA1(3816835a9ccf99a76d246adf204989d9261bb065), ROM_NIBBLE | ROM_SHIFT_NIBBLE_LO | ROM_SKIP(3)) ROMX_LOAD( "036176-01.l1", 0, 0x100, CRC(b31f6e24) SHA1(ce5f8ca34d06a5cfa0076b47400e61e0130ffe74), ROM_NIBBLE | ROM_SHIFT_NIBBLE_HI | ROM_SKIP(3)) ROMX_LOAD( "036177-01.k1", 1, 0x100, CRC(8119b847) SHA1(c4fbaedd4ce1ad6a4128cbe902b297743edb606a), ROM_NIBBLE | ROM_SHIFT_NIBBLE_LO | ROM_SKIP(3)) ROMX_LOAD( "036178-01.j1", 1, 0x100, CRC(09f5a4d5) SHA1(d6f2ac07ca9ee385c08831098b0dcaf56808993b), ROM_NIBBLE | ROM_SHIFT_NIBBLE_HI | ROM_SKIP(3)) ROMX_LOAD( "036179-01.h1", 2, 0x100, CRC(823b61ae) SHA1(d99a839874b45f64e14dae92a036e47a53705d16), ROM_NIBBLE | ROM_SHIFT_NIBBLE_LO | ROM_SKIP(3)) ROMX_LOAD( "036180-01.f1", 2, 0x100, CRC(276eadd5) SHA1(55718cd8ec4bcf75076d5ef0ee1ed2551e19d9ba), ROM_NIBBLE | ROM_SHIFT_NIBBLE_HI | ROM_SKIP(3)) ROM_END ROM_START( bzonec ) /* cocktail version */ ROM_REGION( 0x8000, "maincpu", 0 ) ROM_LOAD( "bz1g4800", 0x4800, 0x0800, CRC(e228dd64) SHA1(247c788b4ccadf6c1e9201ad4f31d55c0036ff0f) ) ROM_LOAD( "bz1f5000", 0x5000, 0x0800, CRC(dddfac9a) SHA1(e6f2761902e1ffafba437a1117e9ba40f116087d) ) ROM_LOAD( "bz1e5800", 0x5800, 0x0800, CRC(7e00e823) SHA1(008e491a8074dac16e56c3aedec32d4b340158ce) ) ROM_LOAD( "bz1d6000", 0x6000, 0x0800, CRC(c0f8c068) SHA1(66fff6b493371f0015c21b06b94637db12deced2) ) ROM_LOAD( "bz1c6800", 0x6800, 0x0800, CRC(5adc64bd) SHA1(4574e4fe375d4ab3151a988235efa11e8744e2c6) ) ROM_LOAD( "bz1b7000", 0x7000, 0x0800, CRC(ed8a860e) SHA1(316a3c4870ba44bb3e9cb9fc5200eb081318facf) ) ROM_LOAD( "bz1a7800", 0x7800, 0x0800, CRC(04babf45) SHA1(a59da5ff49fc398ca4a948e28f05250af776b898) ) /* Vector Generator ROMs */ ROM_LOAD( "036422-01.bc3", 0x3000, 0x0800, CRC(7414177b) SHA1(147d97a3b475e738ce00b1a7909bbd787ad06eda) ) // bz3a3000 ROM_LOAD( "bz3b3800", 0x3800, 0x0800, CRC(76cf57f6) SHA1(1b8f3fcd664ed04ce60d94fdf27e56b20d52bdbd) ) /* AVG PROM */ ROM_REGION( 0x100, "avg:prom", 0 ) ROM_LOAD( "036408-01.k7", 0x0000, 0x0100, CRC(5903af03) SHA1(24bc0366f394ad0ec486919212e38be0f08d0239) ) /* Mathbox PROMs */ ROM_REGION( 0x20, "user2", 0 ) ROM_LOAD( "036174-01.b1", 0x0000, 0x0020, CRC(8b04f921) SHA1(317b3397482f13b2d1bc21f296d3b3f9a118787b) ) ROM_REGION32_BE( 0x400, "user3", 0 ) ROMX_LOAD( "036175-01.m1", 0, 0x100, CRC(2af82e87) SHA1(3816835a9ccf99a76d246adf204989d9261bb065), ROM_NIBBLE | ROM_SHIFT_NIBBLE_LO | ROM_SKIP(3)) ROMX_LOAD( "036176-01.l1", 0, 0x100, CRC(b31f6e24) SHA1(ce5f8ca34d06a5cfa0076b47400e61e0130ffe74), ROM_NIBBLE | ROM_SHIFT_NIBBLE_HI | ROM_SKIP(3)) ROMX_LOAD( "036177-01.k1", 1, 0x100, CRC(8119b847) SHA1(c4fbaedd4ce1ad6a4128cbe902b297743edb606a), ROM_NIBBLE | ROM_SHIFT_NIBBLE_LO | ROM_SKIP(3)) ROMX_LOAD( "036178-01.j1", 1, 0x100, CRC(09f5a4d5) SHA1(d6f2ac07ca9ee385c08831098b0dcaf56808993b), ROM_NIBBLE | ROM_SHIFT_NIBBLE_HI | ROM_SKIP(3)) ROMX_LOAD( "036179-01.h1", 2, 0x100, CRC(823b61ae) SHA1(d99a839874b45f64e14dae92a036e47a53705d16), ROM_NIBBLE | ROM_SHIFT_NIBBLE_LO | ROM_SKIP(3)) ROMX_LOAD( "036180-01.f1", 2, 0x100, CRC(276eadd5) SHA1(55718cd8ec4bcf75076d5ef0ee1ed2551e19d9ba), ROM_NIBBLE | ROM_SHIFT_NIBBLE_HI | ROM_SKIP(3)) ROM_END ROM_START( bradley ) ROM_REGION( 0x8000, "maincpu", 0 ) ROM_LOAD( "btc1.bin", 0x4000, 0x0800, CRC(0bb8e049) SHA1(158517ff9a4e8ae7270ccf7eab87bf77427a4a8c) ) ROM_LOAD( "btd1.bin", 0x4800, 0x0800, CRC(9e0566d4) SHA1(f14aa5c3d14136c5e9a317004f82d44a8d5d6815) ) ROM_LOAD( "bte1.bin", 0x5000, 0x0800, CRC(64ee6a42) SHA1(33d0713ed2a1f4c1c443dce1f053321f2c279293) ) ROM_LOAD( "bth1.bin", 0x5800, 0x0800, CRC(baab67be) SHA1(77ad1935bf252b401bb6bbb57bd2ed66a85f0a6d) ) ROM_LOAD( "btj1.bin", 0x6000, 0x0800, CRC(036adde4) SHA1(16a9fcf98a2aa287e0b7a665b88c9c67377a1203) ) ROM_LOAD( "btk1.bin", 0x6800, 0x0800, CRC(f5c2904e) SHA1(f2cbf720c4f5ce0fc912dbc2f0445cb2c51ffac1) ) ROM_LOAD( "btlm.bin", 0x7000, 0x0800, CRC(7d0313bf) SHA1(17e3d8df62b332cf889133f1943c8f27308df027) ) ROM_LOAD( "btn1.bin", 0x7800, 0x0800, CRC(182c8c64) SHA1(511af60d86551291d2dc28442970b4863c62624a) ) /* Vector Generator ROMs */ ROM_LOAD( "btb3.bin", 0x3000, 0x0800, CRC(88206304) SHA1(6a2e2ff35a929acf460f244db7968f3978b1d239) ) ROM_LOAD( "bta3.bin", 0x3800, 0x0800, CRC(d669d796) SHA1(ad606882320cd13612c7962d4718680fe5a35dd3) ) /* AVG PROM */ ROM_REGION( 0x100, "avg:prom", 0 ) ROM_LOAD( "036408-01.k7", 0x0000, 0x0100, CRC(5903af03) SHA1(24bc0366f394ad0ec486919212e38be0f08d0239) ) /* Mathbox PROMs */ ROM_REGION( 0x20, "user2", 0 ) ROM_LOAD( "036174-01.b1", 0x0000, 0x0020, CRC(8b04f921) SHA1(317b3397482f13b2d1bc21f296d3b3f9a118787b) ) ROM_REGION32_BE( 0x400, "user3", 0 ) ROMX_LOAD( "036175-01.m1", 0, 0x100, CRC(2af82e87) SHA1(3816835a9ccf99a76d246adf204989d9261bb065), ROM_NIBBLE | ROM_SHIFT_NIBBLE_LO | ROM_SKIP(3)) ROMX_LOAD( "036176-01.l1", 0, 0x100, CRC(b31f6e24) SHA1(ce5f8ca34d06a5cfa0076b47400e61e0130ffe74), ROM_NIBBLE | ROM_SHIFT_NIBBLE_HI | ROM_SKIP(3)) ROMX_LOAD( "036177-01.k1", 1, 0x100, CRC(8119b847) SHA1(c4fbaedd4ce1ad6a4128cbe902b297743edb606a), ROM_NIBBLE | ROM_SHIFT_NIBBLE_LO | ROM_SKIP(3)) ROMX_LOAD( "036178-01.j1", 1, 0x100, CRC(09f5a4d5) SHA1(d6f2ac07ca9ee385c08831098b0dcaf56808993b), ROM_NIBBLE | ROM_SHIFT_NIBBLE_HI | ROM_SKIP(3)) ROMX_LOAD( "036179-01.h1", 2, 0x100, CRC(823b61ae) SHA1(d99a839874b45f64e14dae92a036e47a53705d16), ROM_NIBBLE | ROM_SHIFT_NIBBLE_LO | ROM_SKIP(3)) ROMX_LOAD( "036180-01.f1", 2, 0x100, CRC(276eadd5) SHA1(55718cd8ec4bcf75076d5ef0ee1ed2551e19d9ba), ROM_NIBBLE | ROM_SHIFT_NIBBLE_HI | ROM_SKIP(3)) ROM_END /* Red Barron For the Analog Vec Gen A035742 PCB: The -01 revision uses PROMs, -02 uses ROMs Rom Component Equivalents & Locations: -01 P.C. Boards -02 P.C. Boards --------------------------------------- 037005-01 (A3) 037007-01 (A3) 037003-01 (E3) 037004-01 (B/C3) 037006-01 (B/C3) 037002-01 (F/H3) Program rom locations as same as redbarona listed below */ ROM_START( redbaron ) /* Analog Vec Gen A035742-02 Rev. C+ */ ROM_REGION( 0x8000, "maincpu", 0 ) ROM_LOAD( "037587-01.fh1", 0x4800, 0x0800, CRC(60f23983) SHA1(7a9e5380bf49bf50a2d8ab0e0bd1ba3ac8efde24) ) /* == 037001-1E + 036999-1E */ ROM_CONTINUE( 0x5800, 0x0800 ) ROM_LOAD( "037000-01.e1", 0x5000, 0x0800, CRC(69bed808) SHA1(27d99efc74113cdcbbf021734b8a5a5fdb78c04c) ) ROM_LOAD( "036998-01.j1", 0x6000, 0x0800, CRC(d1104dd7) SHA1(0eab47cb45ede9dcc4dd7498dcf3a8d8194460b4) ) ROM_LOAD( "036997-01.k1", 0x6800, 0x0800, CRC(7434acb4) SHA1(c950c4c12ab556b5051ad356ab4a0ed6b779ba1f) ) ROM_LOAD( "036996-01.lm1", 0x7000, 0x0800, CRC(c0e7589e) SHA1(c1aedc95966afffd860d7e0009d5a43e8b292036) ) ROM_LOAD( "036995-01.n1", 0x7800, 0x0800, CRC(ad81d1da) SHA1(8bd66e5f34fc1c75f31eb6b168607e52aa3aa4df) ) /* Vector Generator ROMs */ ROM_LOAD( "037006-01.bc3", 0x3000, 0x0800, CRC(9fcffea0) SHA1(69b76655ee75742fcaa0f39a4a1cf3aa58088343) ) ROM_LOAD( "037007-01.a3", 0x3800, 0x0800, CRC(60250ede) SHA1(9c48952bd69863bee0c6dce09f3613149e0151ef) ) /* AVG PROM */ ROM_REGION( 0x100, "avg:prom", 0 ) ROM_LOAD( "036408-01.k7", 0x0000, 0x0100, CRC(5903af03) SHA1(24bc0366f394ad0ec486919212e38be0f08d0239) ) /* 74S287N or compatible bprom like the 82S129 */ /* Mathbox PROMs */ ROM_REGION( 0x20, "user2", 0 ) ROM_LOAD( "036174-01.a1", 0x0000, 0x0020, CRC(8b04f921) SHA1(317b3397482f13b2d1bc21f296d3b3f9a118787b) ) /* 74S288 or compatible bprom like the 82S123 */ ROM_REGION32_BE( 0x400, "user3", 0 ) ROMX_LOAD( "036175-01.e1", 0, 0x100, CRC(2af82e87) SHA1(3816835a9ccf99a76d246adf204989d9261bb065), ROM_NIBBLE | ROM_SHIFT_NIBBLE_LO | ROM_SKIP(3)) ROMX_LOAD( "036176-01.f1", 0, 0x100, CRC(b31f6e24) SHA1(ce5f8ca34d06a5cfa0076b47400e61e0130ffe74), ROM_NIBBLE | ROM_SHIFT_NIBBLE_HI | ROM_SKIP(3)) ROMX_LOAD( "036177-01.h1", 1, 0x100, CRC(8119b847) SHA1(c4fbaedd4ce1ad6a4128cbe902b297743edb606a), ROM_NIBBLE | ROM_SHIFT_NIBBLE_LO | ROM_SKIP(3)) ROMX_LOAD( "036178-01.j1", 1, 0x100, CRC(09f5a4d5) SHA1(d6f2ac07ca9ee385c08831098b0dcaf56808993b), ROM_NIBBLE | ROM_SHIFT_NIBBLE_HI | ROM_SKIP(3)) ROMX_LOAD( "036179-01.k1", 2, 0x100, CRC(823b61ae) SHA1(d99a839874b45f64e14dae92a036e47a53705d16), ROM_NIBBLE | ROM_SHIFT_NIBBLE_LO | ROM_SKIP(3)) ROMX_LOAD( "036180-01.l1", 2, 0x100, CRC(276eadd5) SHA1(55718cd8ec4bcf75076d5ef0ee1ed2551e19d9ba), ROM_NIBBLE | ROM_SHIFT_NIBBLE_HI | ROM_SKIP(3)) /* Address decoding PROM (located on the AUX PCB) - currently not used */ ROM_REGION( 0x20, "prom", 0 ) ROM_LOAD( "036464-01.a5", 0x0000, 0x0020, CRC(42875b18) SHA1(10ba29f3c8c8e581eb275a85574c746272ebb865) ) /* 74S288 or compatible bprom like the 82S123 */ ROM_END ROM_START( redbarona ) /* Analog Vec Gen A035742-02 */ ROM_REGION( 0x8000, "maincpu", 0 ) ROM_LOAD( "037001-01e.e1", 0x4800, 0x0800, CRC(b9486a6a) SHA1(76cf42569c4ef0a2ad7171e3c766c1a815a62a0e) ) ROM_LOAD( "037000-01e.fh1", 0x5000, 0x0800, CRC(69bed808) SHA1(27d99efc74113cdcbbf021734b8a5a5fdb78c04c) ) ROM_LOAD( "036999-01e.j1", 0x5800, 0x0800, CRC(48d49819) SHA1(caf1521ae7bbf3afa91069dae62201748b482a50) ) ROM_LOAD( "036998-01e.k1", 0x6000, 0x0800, CRC(d1104dd7) SHA1(0eab47cb45ede9dcc4dd7498dcf3a8d8194460b4) ) ROM_LOAD( "036997-01e.lm1", 0x6800, 0x0800, CRC(7434acb4) SHA1(c950c4c12ab556b5051ad356ab4a0ed6b779ba1f) ) ROM_LOAD( "036996-01e.n1", 0x7000, 0x0800, CRC(c0e7589e) SHA1(c1aedc95966afffd860d7e0009d5a43e8b292036) ) ROM_LOAD( "036995-01e.p1", 0x7800, 0x0800, CRC(ad81d1da) SHA1(8bd66e5f34fc1c75f31eb6b168607e52aa3aa4df) ) /* Vector Generator ROMs */ ROM_LOAD( "037006-01e.bc3", 0x3000, 0x0800, CRC(9fcffea0) SHA1(69b76655ee75742fcaa0f39a4a1cf3aa58088343) ) ROM_LOAD( "037007-01e.a3", 0x3800, 0x0800, CRC(60250ede) SHA1(9c48952bd69863bee0c6dce09f3613149e0151ef) ) /* AVG PROM */ ROM_REGION( 0x100, "avg:prom", 0 ) ROM_LOAD( "036408-01.k7", 0x0000, 0x0100, CRC(5903af03) SHA1(24bc0366f394ad0ec486919212e38be0f08d0239) ) /* 74S287N or compatible bprom like the 82S129 */ /* Mathbox PROMs */ ROM_REGION( 0x20, "user2", 0 ) ROM_LOAD( "036174-01.a1", 0x0000, 0x0020, CRC(8b04f921) SHA1(317b3397482f13b2d1bc21f296d3b3f9a118787b) ) /* 74S288 or compatible bprom like the 82S123 */ ROM_REGION32_BE( 0x400, "user3", 0 ) ROMX_LOAD( "036175-01.e1", 0, 0x100, CRC(2af82e87) SHA1(3816835a9ccf99a76d246adf204989d9261bb065), ROM_NIBBLE | ROM_SHIFT_NIBBLE_LO | ROM_SKIP(3)) ROMX_LOAD( "036176-01.f1", 0, 0x100, CRC(b31f6e24) SHA1(ce5f8ca34d06a5cfa0076b47400e61e0130ffe74), ROM_NIBBLE | ROM_SHIFT_NIBBLE_HI | ROM_SKIP(3)) ROMX_LOAD( "036177-01.h1", 1, 0x100, CRC(8119b847) SHA1(c4fbaedd4ce1ad6a4128cbe902b297743edb606a), ROM_NIBBLE | ROM_SHIFT_NIBBLE_LO | ROM_SKIP(3)) ROMX_LOAD( "036178-01.j1", 1, 0x100, CRC(09f5a4d5) SHA1(d6f2ac07ca9ee385c08831098b0dcaf56808993b), ROM_NIBBLE | ROM_SHIFT_NIBBLE_HI | ROM_SKIP(3)) ROMX_LOAD( "036179-01.k1", 2, 0x100, CRC(823b61ae) SHA1(d99a839874b45f64e14dae92a036e47a53705d16), ROM_NIBBLE | ROM_SHIFT_NIBBLE_LO | ROM_SKIP(3)) ROMX_LOAD( "036180-01.l1", 2, 0x100, CRC(276eadd5) SHA1(55718cd8ec4bcf75076d5ef0ee1ed2551e19d9ba), ROM_NIBBLE | ROM_SHIFT_NIBBLE_HI | ROM_SKIP(3)) /* Address decoding PROM (located on the AUX PCB) - currently not used */ ROM_REGION( 0x20, "prom", 0 ) ROM_LOAD( "036464-01.a5", 0x0000, 0x0020, CRC(42875b18) SHA1(10ba29f3c8c8e581eb275a85574c746272ebb865) ) /* 74S288 or compatible bprom like the 82S123 */ ROM_END /************************************* * * Driver initialization * *************************************/ uint8_t bzone_state::analog_data_r() { return m_analog_data; } void bzone_state::analog_select_w(offs_t offset, uint8_t data) { static const char *const analog_port[] = { "AN0", "AN1", "AN2" }; if (offset <= 2) m_analog_data = ioport(analog_port[offset])->read(); } void bzone_state::init_bradley() { address_space &space = m_maincpu->space(AS_PROGRAM); space.install_ram(0x400, 0x7ff); space.install_read_port(0x1808, 0x1808, "1808"); space.install_read_port(0x1809, 0x1809, "1809"); space.install_read_handler(0x180a, 0x180a, read8smo_delegate(*this, FUNC(bzone_state::analog_data_r))); space.install_write_handler(0x1848, 0x1850, write8sm_delegate(*this, FUNC(bzone_state::analog_select_w))); } /************************************* * * Game drivers * *************************************/ GAMEL(1980, bzone, 0, bzone, bzone, bzone_state, empty_init, ROT0, "Atari", "Battle Zone (rev 2)", MACHINE_SUPPORTS_SAVE, layout_bzone ) GAMEL(1980, bzonea, bzone, bzone, bzone, bzone_state, empty_init, ROT0, "Atari", "Battle Zone (rev 1)", MACHINE_SUPPORTS_SAVE, layout_bzone ) GAMEL(1980, bzonec, bzone, bzone, bzone, bzone_state, empty_init, ROT0, "Atari", "Battle Zone (cocktail)", MACHINE_SUPPORTS_SAVE|MACHINE_NO_COCKTAIL, layout_bzone ) GAME( 1980, bradley, 0, bzone, bradley, bzone_state, init_bradley, ROT0, "Atari", "Bradley Trainer", MACHINE_SUPPORTS_SAVE ) GAMEL(1980, redbaron, 0, redbaron, redbaron, redbaron_state, empty_init, ROT0, "Atari", "Red Baron (Revised Hardware)", MACHINE_SUPPORTS_SAVE, layout_redbaron ) GAMEL(1980, redbarona, redbaron, redbaron, redbaron, redbaron_state, empty_init, ROT0, "Atari", "Red Baron", MACHINE_SUPPORTS_SAVE, layout_redbaron )