/*************************************************************************** Atari Black Widow hardware Games supported: * Space Duel * Black Widow * Gravitar **************************************************************************** Black Widow memory map (preliminary) 0000-04ff RAM 0800 COIN_IN 0a00 IN1 0c00 IN2 2000-27ff Vector generator RAM 5000-7fff ROM BLACK WIDOW SWITCH SETTINGS (Atari, 1983) ----------------------------------------- ------------------------------------------------------------------------------- Settings of 8-Toggle Switch on Black Widow CPU PCB (at D4) 8 7 6 5 4 3 2 1 Option ------------------------------------------------------------------------------- Off Off 1 coin/1 credit < On On 1 coin/2 credits On Off 2 coins/1 credit Off On Free play Off Off Right coin mechanism x 1 < On Off Right coin mechanism x 4 Off On Right coin mechanism x 5 On On Right coin mechanism x 6 Off Left coin mechanism x 1 < On Left coin mechanism x 2 Off Off Off No bonus coins (0)* < Off On On No bonus coins (6) On On On No bonus coins (7) On Off Off For every 2 coins inserted, logic adds 1 more coin (1) Off On Off For every 4 coins inserted, logic adds 1 more coin (2) On On Off For every 4 coins inserted, logic adds 2 more coins (3) Off Off On For every 5 coins inserted, logic adds 1 more coin (4) On Off On For every 3 coins inserted, logic adds 1 more coin (5) ------------------------------------------------------------------------------- * The numbers in parentheses will appear on the BONUS ADDER line in the Operator Information Display (Figure 2-1) for these settings. < Manufacturer's recommended setting ------------------------------------------------------------------------------- Settings of 8-Toggle Switch on Black Widow CPU PCB (at B4) 8 7 6 5 4 3 2 1 Option Note: The bits are the exact opposite of the switch numbers - switch 8 is bit 0. ------------------------------------------------------------------------------- Off Off Maximum start at level 13 On Off Maximum start at level 21 < Off On Maximum start at level 37 On On Maximum start at level 53 Off Off 3 spiders per game < On Off 4 spiders per game Off On 5 spiders per game On On 6 spiders per game Off Off Easy game play On Off Medium game play < Off On Hard game play On On Demonstration mode Off Off Bonus spider every 20,000 points < On Off Bonus spider every 30,000 points Off On Bonus spider every 40,000 points On On No bonus ------------------------------------------------------------------------------- < Manufacturer's recommended setting GRAVITAR SWITCH SETTINGS (Atari, 1982) -------------------------------------- ------------------------------------------------------------------------------- Settings of 8-Toggle Switch on Gravitar PCB (at B4) 8 7 6 5 4 3 2 1 Option ------------------------------------------------------------------------------- Off On Free play On On 1 coin for 2 credits Off Off 1 coin for 1 credit < On Off 2 coins for 1 credit Off Off Right coin mechanism x 1 < On Off Right coin mechanism x 4 Off On Right coin mechanism x 5 On On Right coin mechanism x 6 Off Left coin mechanism x 1 < On Left coin mechanism x 2 Off Off Off No bonus coins < Off On Off For every 4 coins inserted, logic adds 1 more coin On On Off For every 4 coins inserted, logic adds 2 more coins Off Off On For every 5 coins inserted, logic adds 1 more coin On Off On For every 3 coins inserted, logic adds 1 more coin Off On On No bonus coins On Off Off ??? (not in manual!) On On On No bonus coins ------------------------------------------------------------------------------- < Manufacturer's recommended setting ------------------------------------------------------------------------------- Settings of 8-Toggle Switch on Gravitar PCB (at D4) 8 7 6 5 4 3 2 1 Option ------------------------------------------------------------------------------- On On No bonus Off Off Bonus ship every 10,000 points < d d d On Off Bonus ship every 20,000 points e e e Off On Bonus ship every 30,000 points s s s U U On U Easy game play < Off Hard game play t t t o o Off Off o 3 ships per game N N On Off N 4 ships per game < Off On 5 ships per game On On 6 ships per game ------------------------------------------------------------------------------- < Manufacturer's recommended setting Space Duel Settings ------------------- (Settings of 8-Toggle Switch on Space Duel game PCB at D4) Note: The bits are the exact opposite of the switch numbers - switch 8 is bit 0. 8 7 6 5 4 3 2 1 Option On Off 3 ships per game Off Off 4 ships per game $ On On 5 ships per game Off On 6 ships per game On Off *Easy game difficulty Off Off Normal game difficulty $ On On Medium game difficulty Off On Hard game difficulty Off Off English $ On Off German On On Spanish Off On French Bonus life granted every: Off On 8,000 points Off Off 10,000 points On Off 15,000 points On On No bonus life $Manufacturer's suggested settings *Easy-In the beginning of the first wave, 3 targets appear on the screen. Targets increase by one in each new wave. Normal-Space station action is the same as 'Easy'. Fighter action has 4 targets in the beginning of the first wave. Targets increase by 2 in each new wave. Targets move faster and more targets enter. Medium and Hard-In the beginning of the first wave, 4 targets appear on the screen. Targets increase by 2 in each new wave. As difficulty increases, targets move faster, and more targets enter. (Settings of 8-Toggle Switch on Space Duel game PCB at B4) 8 7 6 5 4 3 2 1 Option Off On Free play Off Off *1 coin for 1 game (or 1 player) $ On On 1 coin for 2 game (or 2 players) On Off 2 coins for 1 game (or 1 player) Off Off Right coin mech x 1 $ On Off Right coin mech x 4 Off On Right coin mech x 5 On On Right coin mech x 6 Off Left coin mech x 1 $ On Left coin mech x 2 Off Off Off No bonus coins $ Off On Off For every 4 coins, game logic adds 1 more coin On On Off For every 4 coins, game logic adds 2 more coin Off On On For every 5 coins, game logic adds 1 more coin On Off On**For every 3 coins, game logic adds 1 more coin $Manufacturer's suggested settings **In operator Information Display, this option displays same as no bonus. 2008-07 Dip locations added from the notes above ***************************************************************************/ #include "emu.h" #include "cpu/m6502/m6502.h" #include "video/vector.h" #include "video/avgdvg.h" #include "machine/atari_vg.h" #include "sound/pokey.h" class bwidow_state : public driver_device { public: bwidow_state(const machine_config &mconfig, device_type type, const char *tag) : driver_device(mconfig, type, tag) { } int m_lastdata; }; #define MASTER_CLOCK (12096000) #define CLOCK_3KHZ (MASTER_CLOCK / 4096) #define IN_LEFT (1 << 0) #define IN_RIGHT (1 << 1) #define IN_FIRE (1 << 2) #define IN_SHIELD (1 << 3) #define IN_THRUST (1 << 4) #define IN_P1 (1 << 5) #define IN_P2 (1 << 6) #define OPTION_1_PLAYER_GAME_ONLY (1 << 2) #define OPTION_2_CREDIT_MINIMUM (1 << 1) #define OPTION_CHARGE_BY_ (1 << 0) /************************************* * * Input ports * *************************************/ /* These 7 memory locations are used to read the 2 players' controls as well as sharing some dipswitch info in the lower 4 bits pertaining to coins/credits Typically, only the high 2 bits are read. */ static READ8_HANDLER( spacduel_IN3_r ) { int res; int res1; int res2; int res3; res1 = input_port_read(space->machine(), "IN3"); res2 = input_port_read(space->machine(), "IN4"); res3 = input_port_read_safe(space->machine(), "DSW2", 0); res = 0x00; switch (offset & 0x07) { case 0: if (res1 & IN_SHIELD) res |= 0x80; if (res1 & IN_FIRE) res |= 0x40; break; case 1: /* Player 2 */ if (res2 & IN_SHIELD) res |= 0x80; if (res2 & IN_FIRE) res |= 0x40; break; case 2: if (res1 & IN_LEFT) res |= 0x80; if (res1 & IN_RIGHT) res |= 0x40; break; case 3: /* Player 2 */ if (res2 & IN_LEFT) res |= 0x80; if (res2 & IN_RIGHT) res |= 0x40; break; case 4: if (res1 & IN_THRUST) res |= 0x80; if (res1 & IN_P1) res |= 0x40; break; case 5: /* Player 2 */ if (res2 & IN_THRUST) res |= 0x80; if ((res3 & OPTION_CHARGE_BY_) == 0) res |= 0x40; break; case 6: if (res1 & IN_P2) res |= 0x80; if ((res3 & OPTION_2_CREDIT_MINIMUM) == 0) res |= 0x40; break; case 7: res = (0x00 /* upright */ | (0 & 0x40)); if ((res3 & OPTION_1_PLAYER_GAME_ONLY) == 0) res |= 0x40; break; } return res; } static CUSTOM_INPUT( clock_r ) { return (field.machine().device("maincpu")->total_cycles() & 0x100) ? 1 : 0; } /************************************* * * Output ports * *************************************/ static WRITE8_HANDLER( bwidow_misc_w ) { bwidow_state *state = space->machine().driver_data(); /* 0x10 = p1 led 0x20 = p2 led 0x01 = coin counter 1 0x02 = coin counter 2 */ if (data == state->m_lastdata) return; set_led_status(space->machine(), 0,~data & 0x10); set_led_status(space->machine(), 1,~data & 0x20); coin_counter_w(space->machine(), 0, data & 0x01); coin_counter_w(space->machine(), 1, data & 0x02); state->m_lastdata = data; } /************************************* * * Interrupt ack * *************************************/ static WRITE8_HANDLER( irq_ack_w ) { cputag_set_input_line(space->machine(), "maincpu", 0, CLEAR_LINE); } /************************************* * * Main CPU memory handlers * *************************************/ static ADDRESS_MAP_START( bwidow_map, AS_PROGRAM, 8 ) AM_RANGE(0x0000, 0x07ff) AM_RAM AM_RANGE(0x2000, 0x27ff) AM_RAM AM_BASE(&avgdvg_vectorram) AM_SIZE(&avgdvg_vectorram_size) AM_REGION("maincpu", 0x2000) AM_RANGE(0x2800, 0x5fff) AM_ROM AM_RANGE(0x6000, 0x67ff) AM_DEVREADWRITE("pokey1", pokey_r, pokey_w) AM_RANGE(0x6800, 0x6fff) AM_DEVREADWRITE("pokey2", pokey_r, pokey_w) AM_RANGE(0x7000, 0x7000) AM_DEVREAD("earom", atari_vg_earom_r) AM_RANGE(0x7800, 0x7800) AM_READ_PORT("IN0") AM_RANGE(0x8000, 0x8000) AM_READ_PORT("IN3") AM_RANGE(0x8800, 0x8800) AM_READ_PORT("IN4") AM_RANGE(0x8800, 0x8800) AM_WRITE(bwidow_misc_w) /* coin counters, leds */ AM_RANGE(0x8840, 0x8840) AM_WRITE(avgdvg_go_w) AM_RANGE(0x8880, 0x8880) AM_WRITE(avgdvg_reset_w) AM_RANGE(0x88c0, 0x88c0) AM_WRITE(irq_ack_w) /* interrupt acknowledge */ AM_RANGE(0x8900, 0x8900) AM_DEVWRITE("earom", atari_vg_earom_ctrl_w) AM_RANGE(0x8940, 0x897f) AM_DEVWRITE("earom", atari_vg_earom_w) AM_RANGE(0x8980, 0x89ed) AM_WRITENOP /* watchdog clear */ AM_RANGE(0x9000, 0xffff) AM_ROM ADDRESS_MAP_END static ADDRESS_MAP_START( spacduel_map, AS_PROGRAM, 8 ) AM_RANGE(0x0000, 0x03ff) AM_RAM AM_RANGE(0x0800, 0x0800) AM_READ_PORT("IN0") AM_RANGE(0x0900, 0x0907) AM_READ(spacduel_IN3_r) /* IN1 */ AM_RANGE(0x0905, 0x0906) AM_WRITENOP /* ignore? */ AM_RANGE(0x0a00, 0x0a00) AM_DEVREAD("earom", atari_vg_earom_r) // AM_RANGE(0x0c00, 0x0c00) AM_WRITE(coin_counter_w) /* coin out */ AM_RANGE(0x0c80, 0x0c80) AM_WRITE(avgdvg_go_w) AM_RANGE(0x0d00, 0x0d00) AM_WRITENOP /* watchdog clear */ AM_RANGE(0x0d80, 0x0d80) AM_WRITE(avgdvg_reset_w) AM_RANGE(0x0e00, 0x0e00) AM_WRITE(irq_ack_w) /* interrupt acknowledge */ AM_RANGE(0x0e80, 0x0e80) AM_DEVWRITE("earom", atari_vg_earom_ctrl_w) AM_RANGE(0x0f00, 0x0f3f) AM_DEVWRITE("earom", atari_vg_earom_w) AM_RANGE(0x1000, 0x100f) AM_DEVREADWRITE("pokey1", pokey_r, pokey_w) AM_RANGE(0x1400, 0x140f) AM_DEVREADWRITE("pokey2", pokey_r, pokey_w) AM_RANGE(0x2000, 0x27ff) AM_RAM AM_BASE(&avgdvg_vectorram) AM_SIZE(&avgdvg_vectorram_size) AM_REGION("maincpu", 0x2000) AM_RANGE(0x2800, 0x3fff) AM_ROM AM_RANGE(0x4000, 0xffff) AM_ROM ADDRESS_MAP_END /************************************* * * Port definitions * *************************************/ static INPUT_PORTS_START( bwidow ) PORT_START("IN0") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN2 ) // To fit "Coin B" Dip Switch PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN1 ) // To fit "Coin A" Dip Switch PORT_BIT( 0x0c, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_SERVICE( 0x10, IP_ACTIVE_LOW ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME("Diagnostic Step") PORT_CODE(KEYCODE_F1) /* bit 6 is the VG HALT bit. We set it to "low" */ /* per default (busy vector processor). */ PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_CUSTOM(avgdvg_done_r, NULL) /* bit 7 is tied to a 3kHz clock */ PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_CUSTOM(clock_r, NULL) PORT_START("DSW0") PORT_DIPNAME(0x03, 0x00, DEF_STR( Coinage ) ) PORT_DIPLOCATION("D4:!7,!8") PORT_DIPSETTING ( 0x01, DEF_STR( 2C_1C ) ) PORT_DIPSETTING ( 0x00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING ( 0x03, DEF_STR( 1C_2C ) ) PORT_DIPSETTING ( 0x02, DEF_STR( Free_Play ) ) PORT_DIPNAME(0x0c, 0x00, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("D4:!5,!6") PORT_DIPSETTING ( 0x00, "*1" ) PORT_DIPSETTING ( 0x04, "*4" ) PORT_DIPSETTING ( 0x08, "*5" ) PORT_DIPSETTING ( 0x0c, "*6" ) PORT_DIPNAME(0x10, 0x00, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("D4:!4") PORT_DIPSETTING ( 0x00, "*1" ) PORT_DIPSETTING ( 0x10, "*2" ) PORT_DIPNAME(0xe0, 0x00, "Bonus Coins" ) PORT_DIPLOCATION("D4:!1,!2,!3") PORT_DIPSETTING ( 0x80, "1 each 5" ) PORT_DIPSETTING ( 0x60, "2 each 4" ) PORT_DIPSETTING ( 0x40, "1 each 4" ) PORT_DIPSETTING ( 0xa0, "1 each 3" ) PORT_DIPSETTING ( 0x20, "1 each 2" ) PORT_DIPSETTING ( 0x00, DEF_STR( None ) ) PORT_START("DSW1") PORT_DIPNAME(0x03, 0x01, "Max Start" ) PORT_DIPLOCATION("B4:!7,!8") PORT_DIPSETTING ( 0x00, "Lev 13" ) PORT_DIPSETTING ( 0x01, "Lev 21" ) PORT_DIPSETTING ( 0x02, "Lev 37" ) PORT_DIPSETTING ( 0x03, "Lev 53" ) PORT_DIPNAME(0x0c, 0x00, DEF_STR( Lives ) ) PORT_DIPLOCATION("B4:!5,!6") PORT_DIPSETTING ( 0x00, "3" ) PORT_DIPSETTING ( 0x04, "4" ) PORT_DIPSETTING ( 0x08, "5" ) PORT_DIPSETTING ( 0x0c, "6" ) PORT_DIPNAME(0x30, 0x10, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("B4:!3,!4") PORT_DIPSETTING ( 0x00, DEF_STR( Easy ) ) PORT_DIPSETTING ( 0x10, DEF_STR( Medium ) ) PORT_DIPSETTING ( 0x20, DEF_STR( Hard ) ) PORT_DIPSETTING ( 0x30, "Demo" ) PORT_DIPNAME(0xc0, 0x00, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("B4:!1,!2") PORT_DIPSETTING ( 0x00, "20000" ) PORT_DIPSETTING ( 0x40, "30000" ) PORT_DIPSETTING ( 0x80, "40000" ) PORT_DIPSETTING ( 0xc0, DEF_STR( None ) ) PORT_START("IN3") /* IN3 - Movement joystick */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICKLEFT_RIGHT ) PORT_8WAY PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICKLEFT_LEFT ) PORT_8WAY PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICKLEFT_DOWN ) PORT_8WAY PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICKLEFT_UP ) PORT_8WAY PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("IN4") /* IN4 - Firing joystick */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICKRIGHT_RIGHT ) PORT_8WAY PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICKRIGHT_LEFT ) PORT_8WAY PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICKRIGHT_DOWN ) PORT_8WAY PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICKRIGHT_UP ) PORT_8WAY PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED ) INPUT_PORTS_END static INPUT_PORTS_START( gravitar ) PORT_START("IN0") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN2 ) // To fit "Coin B" Dip Switch PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN1 ) // To fit "Coin A" Dip Switch PORT_BIT( 0x0c, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_SERVICE( 0x10, IP_ACTIVE_LOW ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME("Diagnostic Step") PORT_CODE(KEYCODE_F1) /* bit 6 is the VG HALT bit. We set it to "low" */ /* per default (busy vector processor). */ PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_CUSTOM(avgdvg_done_r, NULL) /* bit 7 is tied to a 3kHz clock */ PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_CUSTOM(clock_r, NULL) PORT_START("DSW0") PORT_DIPUNUSED_DIPLOC( 0x03, IP_ACTIVE_HIGH, "D4:!7,!8" ) PORT_DIPNAME(0x0c, 0x04, DEF_STR( Lives ) ) PORT_DIPLOCATION("D4:!5,!6") PORT_DIPSETTING ( 0x00, "3" ) PORT_DIPSETTING ( 0x04, "4" ) PORT_DIPSETTING ( 0x08, "5" ) PORT_DIPSETTING ( 0x0c, "6" ) PORT_DIPNAME(0x10, 0x00, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("D4:!4") PORT_DIPSETTING ( 0x00, DEF_STR( Easy ) ) PORT_DIPSETTING ( 0x10, DEF_STR( Hard ) ) PORT_DIPUNUSED_DIPLOC( 0x20, IP_ACTIVE_HIGH, "D4:!3" ) PORT_DIPNAME(0xc0, 0x00, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("D4:!1,!2") PORT_DIPSETTING ( 0x00, "10000" ) PORT_DIPSETTING ( 0x40, "20000" ) PORT_DIPSETTING ( 0x80, "30000" ) PORT_DIPSETTING ( 0xc0, DEF_STR( None ) ) PORT_START("DSW1") PORT_DIPNAME(0x03, 0x00, DEF_STR( Coinage ) ) PORT_DIPLOCATION("B4:!7,!8") PORT_DIPSETTING ( 0x01, DEF_STR( 2C_1C ) ) PORT_DIPSETTING ( 0x00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING ( 0x03, DEF_STR( 1C_2C ) ) PORT_DIPSETTING ( 0x02, DEF_STR( Free_Play ) ) PORT_DIPNAME(0x0c, 0x00, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("B4:!5,!6") PORT_DIPSETTING ( 0x00, "*1" ) PORT_DIPSETTING ( 0x04, "*4" ) PORT_DIPSETTING ( 0x08, "*5" ) PORT_DIPSETTING ( 0x0c, "*6" ) PORT_DIPNAME(0x10, 0x00, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("B4:!4") PORT_DIPSETTING ( 0x00, "*1" ) PORT_DIPSETTING ( 0x10, "*2" ) PORT_DIPNAME(0xe0, 0x00, "Bonus Coins" ) PORT_DIPLOCATION("B4:!1,!2,!3") PORT_DIPSETTING ( 0x80, "1 each 5" ) PORT_DIPSETTING ( 0x60, "2 each 4" ) PORT_DIPSETTING ( 0x40, "1 each 4" ) PORT_DIPSETTING ( 0xa0, "1 each 3" ) PORT_DIPSETTING ( 0x20, "1 each 2" ) PORT_DIPSETTING ( 0x00, DEF_STR( None ) ) PORT_START("IN3") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_2WAY PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_2WAY PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("IN4") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED ) INPUT_PORTS_END static INPUT_PORTS_START( lunarbat ) PORT_START("IN0") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN2 ) // To be similar with other games PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN1 ) // To be similar with other games PORT_BIT( 0x0c, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_SERVICE( 0x10, IP_ACTIVE_LOW ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* bit 6 is the VG HALT bit. We set it to "low" */ /* per default (busy vector processor). */ PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_CUSTOM(avgdvg_done_r, NULL) /* bit 7 is tied to a 3kHz clock */ PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_CUSTOM(clock_r, NULL) PORT_START("DSW0") /* DSW0 - Not read */ PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("DSW1") /* DSW1 - Not read */ PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("IN3") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_2WAY PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_2WAY PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_START1 ) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_START2 ) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_START("IN4") /* IN4 - Not read */ PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED ) INPUT_PORTS_END static INPUT_PORTS_START( spacduel ) PORT_START("IN0") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN2 ) // To fit "Coin B" Dip Switch PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN1 ) // To fit "Coin A" Dip Switch PORT_BIT( 0x0c, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_SERVICE( 0x10, IP_ACTIVE_LOW ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME("Diagnostic Step") PORT_CODE(KEYCODE_F1) /* bit 6 is the VG HALT bit. We set it to "low" */ /* per default (busy vector processor). */ PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_CUSTOM(avgdvg_done_r, NULL) /* bit 7 is tied to a 3kHz clock */ PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_CUSTOM(clock_r, NULL) PORT_START("DSW0") PORT_DIPNAME(0x03, 0x01, DEF_STR( Lives ) ) PORT_DIPLOCATION("D4:!7,!8") PORT_DIPSETTING ( 0x01, "3" ) PORT_DIPSETTING ( 0x00, "4" ) PORT_DIPSETTING ( 0x03, "5" ) PORT_DIPSETTING ( 0x02, "6" ) PORT_DIPNAME(0x0c, 0x00, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("D4:!5,!6") PORT_DIPSETTING ( 0x04, DEF_STR( Easy ) ) PORT_DIPSETTING ( 0x00, DEF_STR( Normal ) ) PORT_DIPSETTING ( 0x0c, DEF_STR( Medium ) ) PORT_DIPSETTING ( 0x08, DEF_STR( Hard ) ) PORT_DIPNAME(0x30, 0x00, DEF_STR( Language ) ) PORT_DIPLOCATION("D4:!3,!4") PORT_DIPSETTING ( 0x00, DEF_STR( English ) ) PORT_DIPSETTING ( 0x10, DEF_STR( German ) ) PORT_DIPSETTING ( 0x20, DEF_STR( French ) ) PORT_DIPSETTING ( 0x30, DEF_STR( Spanish ) ) PORT_DIPNAME(0xc0, 0x00, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("D4:!1,!2") PORT_DIPSETTING ( 0xc0, "8000" ) PORT_DIPSETTING ( 0x00, "10000" ) PORT_DIPSETTING ( 0x40, "15000" ) PORT_DIPSETTING ( 0x80, DEF_STR( None ) ) PORT_START("DSW1") PORT_DIPNAME(0x03, 0x00, DEF_STR( Coinage ) ) PORT_DIPLOCATION("B4:!7,!8") PORT_DIPSETTING ( 0x01, DEF_STR( 2C_1C ) ) PORT_DIPSETTING ( 0x00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING ( 0x03, DEF_STR( 1C_2C ) ) PORT_DIPSETTING ( 0x02, DEF_STR( Free_Play ) ) PORT_DIPNAME(0x0c, 0x00, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("B4:!5,!6") PORT_DIPSETTING ( 0x00, "*1" ) PORT_DIPSETTING ( 0x04, "*4" ) PORT_DIPSETTING ( 0x08, "*5" ) PORT_DIPSETTING ( 0x0c, "*6" ) PORT_DIPNAME(0x10, 0x00, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("B4:!4") PORT_DIPSETTING ( 0x00, "*1" ) PORT_DIPSETTING ( 0x10, "*2" ) PORT_DIPNAME(0xe0, 0x00, "Bonus Coins" ) PORT_DIPLOCATION("B4:!1,!2,!3") PORT_DIPSETTING ( 0x80, "1 each 5" ) PORT_DIPSETTING ( 0x60, "2 each 4" ) PORT_DIPSETTING ( 0x40, "1 each 4" ) PORT_DIPSETTING ( 0xa0, "1 each 3" ) PORT_DIPSETTING ( 0x20, "1 each 2" ) PORT_DIPSETTING ( 0x00, DEF_STR( None ) ) PORT_START("DSW2") // Although a dip switch 1 setting is shown in the Space Duel - Operation, Maintenance, and Service Manual, // this switch is not connected to anything on the PCB or in the schematics PORT_DIPUNUSED_DIPLOC( 0x08, 0x08, "P10/11:!1") PORT_DIPNAME( 0x04, 0x04, "1-player game only" ) PORT_DIPLOCATION("P10/11:!2") PORT_DIPSETTING ( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING ( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x02, "2-credit minimum" ) PORT_DIPLOCATION("P10/11:!3") PORT_DIPSETTING ( 0x02, DEF_STR( Off ) ) PORT_DIPSETTING ( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x01, 0x01, "Charge by ..." ) PORT_DIPLOCATION("P10/11:!4") PORT_DIPSETTING ( 0x01, "player" ) PORT_DIPSETTING ( 0x00, "game" ) /* See machine/spacduel.c for more info on these 2 ports */ PORT_START("IN3") /* IN3 - Player 1 - spread over 8 memory locations */ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_2WAY PORT_PLAYER(1) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_2WAY PORT_PLAYER(1) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_PLAYER(1) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_START1 ) PORT_NAME("Start") PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_START2 ) PORT_NAME("Select") PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_START("IN4") /* IN4 - Player 2 - spread over 8 memory locations */ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_2WAY PORT_PLAYER(2) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_2WAY PORT_PLAYER(2) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_PLAYER(2) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNUSED ) INPUT_PORTS_END /************************************* * * Sound interfaces * *************************************/ static const pokey_interface pokey_interface_1 = { { DEVCB_NULL }, DEVCB_INPUT_PORT("DSW0") }; static const pokey_interface pokey_interface_2 = { { DEVCB_NULL }, DEVCB_INPUT_PORT("DSW1") }; /************************************* * * Machine drivers * *************************************/ static MACHINE_CONFIG_START( bwidow, bwidow_state ) /* basic machine hardware */ MCFG_CPU_ADD("maincpu", M6502, MASTER_CLOCK / 8) MCFG_CPU_PROGRAM_MAP(bwidow_map) MCFG_CPU_PERIODIC_INT(irq0_line_assert, (double)MASTER_CLOCK / 4096 / 12) MCFG_ATARIVGEAROM_ADD("earom") /* video hardware */ MCFG_SCREEN_ADD("screen", VECTOR) MCFG_SCREEN_REFRESH_RATE(60) MCFG_SCREEN_SIZE(400, 300) MCFG_SCREEN_VISIBLE_AREA(0, 480, 0, 440) MCFG_SCREEN_UPDATE(vector) MCFG_VIDEO_START(avg) /* sound hardware */ MCFG_SPEAKER_STANDARD_MONO("mono") MCFG_SOUND_ADD("pokey1", POKEY, MASTER_CLOCK / 8) MCFG_SOUND_CONFIG(pokey_interface_1) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.50) MCFG_SOUND_ADD("pokey2", POKEY, MASTER_CLOCK / 8) MCFG_SOUND_CONFIG(pokey_interface_2) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.50) MACHINE_CONFIG_END static MACHINE_CONFIG_DERIVED( gravitar, bwidow ) /* basic machine hardware */ /* video hardware */ MCFG_SCREEN_MODIFY("screen") MCFG_SCREEN_VISIBLE_AREA(0, 420, 0, 400) MACHINE_CONFIG_END static MACHINE_CONFIG_DERIVED( lunarbat, gravitar ) /* basic machine hardware */ MCFG_CPU_MODIFY("maincpu") MCFG_CPU_PROGRAM_MAP(spacduel_map) /* video hardware */ MCFG_SCREEN_MODIFY("screen") MCFG_SCREEN_REFRESH_RATE(45) MCFG_SCREEN_VISIBLE_AREA(0, 500, 0, 440) MACHINE_CONFIG_END static MACHINE_CONFIG_DERIVED( spacduel, gravitar ) /* basic machine hardware */ MCFG_CPU_MODIFY("maincpu") MCFG_CPU_PROGRAM_MAP(spacduel_map) /* video hardware */ MCFG_SCREEN_MODIFY("screen") MCFG_SCREEN_REFRESH_RATE(45) MCFG_SCREEN_VISIBLE_AREA(0, 540, 0, 400) MACHINE_CONFIG_END /************************************* * * ROM definitions * *************************************/ ROM_START( bwidow ) ROM_REGION( 0x10000, "maincpu", 0 ) /* Vector ROM */ ROM_LOAD( "136017-107.l7", 0x2800, 0x0800, CRC(97f6000c) SHA1(bbae93058228820ee67b05f23e45fb54ee0963ff) ) ROM_LOAD( "136017-108.mn7", 0x3000, 0x1000, CRC(3da354ed) SHA1(935295d66ad40ad702eb7a694296e836f53d22ec) ) ROM_LOAD( "136017-109.np7", 0x4000, 0x1000, CRC(2fc4ce79) SHA1(2b324877bf55151747eaacd9a58f846712bfbc14) ) ROM_LOAD( "136017-110.r7", 0x5000, 0x1000, CRC(0dd52987) SHA1(72aa1d24f20cc86701189df486488edc434b1be1) ) /* Program ROM */ ROM_LOAD( "136017-101.d1", 0x9000, 0x1000, CRC(fe3febb7) SHA1(b62f7622ca60248e1b8376ee135ae3d94d0b4437) ) ROM_LOAD( "136017-102.ef1", 0xa000, 0x1000, CRC(10ad0376) SHA1(614c74daa468a7430ed965a3a9d07b6ad846016c) ) ROM_LOAD( "136017-103.h1", 0xb000, 0x1000, CRC(8a1430ee) SHA1(3aa6c40721a4289c1cf01f37c89b6b0a96336c68) ) ROM_LOAD( "136017-104.j1", 0xc000, 0x1000, CRC(44f9943f) SHA1(e83d8242e4592149719be6a68cf3aba46116072f) ) ROM_LOAD( "136017-105.kl1", 0xd000, 0x1000, CRC(1fdf801c) SHA1(33da2ba3cefa3d0dddc8647f9b6caf5d5bfe9b3b) ) ROM_LOAD( "136017-106.m1", 0xe000, 0x1000, CRC(ccc9b26c) SHA1(f1398e3ff2b62af1509bc117028845b671ff1ca2) ) ROM_RELOAD( 0xf000, 0x1000 ) /* for reset/interrupt vectors */ /* AVG PROM */ ROM_REGION( 0x100, "user1", 0 ) ROM_LOAD( "136002-125.n4", 0x0000, 0x0100, CRC(5903af03) SHA1(24bc0366f394ad0ec486919212e38be0f08d0239) ) ROM_END ROM_START( gravitar ) ROM_REGION( 0x10000, "maincpu", 0 ) /* Vector ROM */ ROM_LOAD( "136010.210", 0x2800, 0x0800, CRC(debcb243) SHA1(2c50cd38d60739c126f1d0d8e7fbd46a0bde6e1c) ) ROM_LOAD( "136010.207", 0x3000, 0x1000, CRC(4135629a) SHA1(301ddb7a34b38140a1fdffc060cb08ff57f10cf1) ) ROM_LOAD( "136010.208", 0x4000, 0x1000, CRC(358f25d9) SHA1(9c2920cf2b73a93ac2808be654b08505037f53b1) ) ROM_LOAD( "136010.309", 0x5000, 0x1000, CRC(4ac78df4) SHA1(5164f2a54244ce1e863d1ec0dd29bc9da7103a85) ) /* Program ROM */ ROM_LOAD( "136010.301", 0x9000, 0x1000, CRC(a2a55013) SHA1(800b52ead9f56a3e372797fbc698c8fc791398da) ) ROM_LOAD( "136010.302", 0xa000, 0x1000, CRC(d3700b3c) SHA1(b9e846db14fa23f8d2def97030d8b072b2bbc0be) ) ROM_LOAD( "136010.303", 0xb000, 0x1000, CRC(8e12e3e0) SHA1(e09f58f6f36de6bf6724a1ab14ab35acbb0b3876) ) ROM_LOAD( "136010.304", 0xc000, 0x1000, CRC(467ad5da) SHA1(822b06be6f2d6298b2b10161fbabbb2caa74b2ef) ) ROM_LOAD( "136010.305", 0xd000, 0x1000, CRC(840603af) SHA1(4a7124f91d3ee940686c51374a861efe6cb5d282) ) ROM_LOAD( "136010.306", 0xe000, 0x1000, CRC(3f3805ad) SHA1(baf080deaa8eea43af2f3be71dacc63e4666c453) ) ROM_RELOAD( 0xf000, 0x1000 ) /* for reset/interrupt vectors */ /* AVG PROM */ ROM_REGION( 0x100, "user1", 0 ) ROM_LOAD( "136002-125.n4", 0x0000, 0x0100, CRC(5903af03) SHA1(24bc0366f394ad0ec486919212e38be0f08d0239) ) ROM_END ROM_START( gravitar2 ) ROM_REGION( 0x10000, "maincpu", 0 ) /* Vector ROM */ ROM_LOAD( "136010.210", 0x2800, 0x0800, CRC(debcb243) SHA1(2c50cd38d60739c126f1d0d8e7fbd46a0bde6e1c) ) ROM_LOAD( "136010.207", 0x3000, 0x1000, CRC(4135629a) SHA1(301ddb7a34b38140a1fdffc060cb08ff57f10cf1) ) ROM_LOAD( "136010.208", 0x4000, 0x1000, CRC(358f25d9) SHA1(9c2920cf2b73a93ac2808be654b08505037f53b1) ) ROM_LOAD( "136010.209", 0x5000, 0x1000, CRC(37034287) SHA1(4de7478fb566fd75f99533507228611cecb1f11a) ) /* Program ROM */ ROM_LOAD( "136010.201", 0x9000, 0x1000, CRC(167315e4) SHA1(35613e5a503fac7f451c201675669f417e15241b) ) ROM_LOAD( "136010.202", 0xa000, 0x1000, CRC(aaa9e62c) SHA1(87fc660adb22f812a764efc46ffcf5f934d5e333) ) ROM_LOAD( "136010.203", 0xb000, 0x1000, CRC(ae437253) SHA1(e2402dc5fa755a05fa1d531a31b78e39e67f5cbe) ) ROM_LOAD( "136010.204", 0xc000, 0x1000, CRC(5d6bc29e) SHA1(fdd442644209ab858eb4ed1b4cdeb1db26f80108) ) ROM_LOAD( "136010.205", 0xd000, 0x1000, CRC(0db1ff34) SHA1(288d9ffff9d18025621be249ea25a7444f58f3a9) ) ROM_LOAD( "136010.206", 0xe000, 0x1000, CRC(4521ca48) SHA1(5770cb46c4ac28d632ad5910723a9edda8283ce5) ) ROM_RELOAD( 0xf000, 0x1000 ) /* for reset/interrupt vectors */ /* AVG PROM */ ROM_REGION( 0x100, "user1", 0 ) ROM_LOAD( "136002-125.n4", 0x0000, 0x0100, CRC(5903af03) SHA1(24bc0366f394ad0ec486919212e38be0f08d0239) ) ROM_END ROM_START( gravp ) ROM_REGION( 0x10000, "maincpu", 0 ) /* Vector ROM */ ROM_LOAD( "l7.bin", 0x2800, 0x0800, CRC(1da0d845) SHA1(99bccae0521c105388784175c475035bf19270a7) ) ROM_LOAD( "mn7.bin", 0x3000, 0x1000, CRC(650ba31e) SHA1(7f855ea13e2041a87b64fdff4b7ee0d7d97e4401) ) ROM_LOAD( "np7.bin", 0x4000, 0x1000, CRC(5119c0b2) SHA1(ec8a7072d2b8e2626a19c0451ea5ddb27ad80594) ) ROM_LOAD( "r7.bin", 0x5000, 0x1000, CRC(defa8cbc) SHA1(ffd618d846c219fb641311f1d95ffc9f6fb5a240) ) /* Program ROM */ ROM_LOAD( "d1.bin", 0x9000, 0x1000, CRC(acbc0e2c) SHA1(2e0ff3b7ac9c0813e71942492146372bba382f1f) ) ROM_LOAD( "ef1.bin", 0xa000, 0x1000, CRC(88f98f8f) SHA1(c2174deed61ae8519a02c2ac8e2969f357733cfd) ) ROM_LOAD( "h1.bin", 0xb000, 0x1000, CRC(68a85703) SHA1(8a7956578cb6ebbeb74facedcbcb46f86ec92000) ) ROM_LOAD( "j1.bin", 0xc000, 0x1000, CRC(33d19ef6) SHA1(68f95e237427959d6ef64a5b4dd1e03db7389271) ) ROM_LOAD( "kl1.bin", 0xd000, 0x1000, CRC(032b5806) SHA1(b719792a177e74ec49e6952e445b9cdeaca7505f) ) ROM_LOAD( "m1.bin", 0xe000, 0x1000, CRC(47fe97a0) SHA1(7cbde4b59abde679c28d7547700b342f25762e4a) ) ROM_RELOAD( 0xf000, 0x1000 ) /* for reset/interrupt vectors */ /* AVG PROM */ ROM_REGION( 0x100, "user1", 0 ) ROM_LOAD( "136002-125.n4", 0x0000, 0x0100, CRC(5903af03) SHA1(24bc0366f394ad0ec486919212e38be0f08d0239) ) ROM_END ROM_START( lunarbat ) ROM_REGION( 0x10000, "maincpu", 0 ) /* Vector ROM */ ROM_LOAD( "010.010", 0x2800, 0x0800, CRC(48fd38aa) SHA1(e6ec31e784c2965369161c33d00903ba027f7f20) ) ROM_LOAD( "007.010", 0x3000, 0x1000, CRC(9754830e) SHA1(2e6885155a93d4eaf9a405f3eb740f2f4b30bc23) ) ROM_LOAD( "008.010", 0x4000, 0x1000, CRC(084aa8db) SHA1(80050f981b9a673d336bbcf712faf21b7be7e042) ) /* Program ROM */ ROM_LOAD( "001.010", 0x9000, 0x1000, CRC(cd7e1780) SHA1(92265a548485d140b73ef542ad66dc32cb52d42b) ) ROM_LOAD( "002.010", 0xa000, 0x1000, CRC(dc813a54) SHA1(c543cae3a3ba5b00e5a8714a42b2557bc6e730cf) ) ROM_LOAD( "003.010", 0xb000, 0x1000, CRC(8e1fecd3) SHA1(a43cb4ea77e095227590fcefa778688093dcf135) ) ROM_LOAD( "004.010", 0xc000, 0x1000, CRC(c407764f) SHA1(f202a9fe6c10975bb124b4b1e902341da578da8f) ) ROM_LOAD( "005.010", 0xd000, 0x1000, CRC(4feb6f81) SHA1(b852f1093e56343225c1b2b2554a93c88fc58637) ) ROM_LOAD( "006.010", 0xe000, 0x1000, CRC(f8ad139d) SHA1(e9e0dcb0872b19af09825a979f8b3747c9632091) ) ROM_RELOAD( 0xf000, 0x1000 ) /* for reset/interrupt vectors */ /* AVG PROM */ ROM_REGION( 0x100, "user1", 0 ) ROM_LOAD( "136002-125.n4", 0x0000, 0x0100, CRC(5903af03) SHA1(24bc0366f394ad0ec486919212e38be0f08d0239) ) ROM_END ROM_START( lunarba1 ) ROM_REGION( 0x10000, "maincpu", 0 ) /* Vector ROM */ ROM_LOAD( "vrom1.bin", 0x2800, 0x0800, CRC(c60634d9) SHA1(b94f056b5e73a2e015ba9a4be66dc2abee325016) ) ROM_LOAD( "vrom2.bin", 0x3000, 0x1000, CRC(53d9a8a2) SHA1(c33766658dd3523e99e664ef42a4ba4ab884fa80) ) /* Program ROM */ ROM_LOAD( "rom0.bin", 0x4000, 0x1000, CRC(cc4691c6) SHA1(72f75c75ec3f36c5c455c82593659961b5882f9f) ) ROM_LOAD( "rom1.bin", 0x5000, 0x1000, CRC(4df71d07) SHA1(5d71750594885641fb347bf4106b3b6ace822fb9) ) ROM_LOAD( "rom2.bin", 0x6000, 0x1000, CRC(c6ff04cb) SHA1(33477abacb9dfeadca20f9b9c1c2840cf31be7c3) ) ROM_LOAD( "rom3.bin", 0x7000, 0x1000, CRC(a7dc9d1b) SHA1(991f5b943f5c82027deadda0c4230b70f2a8ca10) ) ROM_LOAD( "rom4.bin", 0x8000, 0x1000, CRC(788bf976) SHA1(4dc2d92bbd232625fd8e828c876c4182ddde125d) ) ROM_LOAD( "rom5.bin", 0x9000, 0x1000, CRC(16121e13) SHA1(9ef59f4ffc22d5f9457b57d2f3a67d883995be98) ) ROM_RELOAD( 0xa000, 0x1000 ) ROM_RELOAD( 0xb000, 0x1000 ) ROM_RELOAD( 0xc000, 0x1000 ) ROM_RELOAD( 0xd000, 0x1000 ) ROM_RELOAD( 0xe000, 0x1000 ) ROM_RELOAD( 0xf000, 0x1000 ) /* for reset/interrupt vectors */ /* AVG PROM */ ROM_REGION( 0x100, "user1", 0 ) ROM_LOAD( "136002-125.n4", 0x0000, 0x0100, CRC(5903af03) SHA1(24bc0366f394ad0ec486919212e38be0f08d0239) ) ROM_END ROM_START( spacduel ) ROM_REGION( 0x10000, "maincpu", 0 ) /* Vector ROM */ ROM_LOAD( "136006.106", 0x2800, 0x0800, CRC(691122fe) SHA1(f53be76a49dba319050ca7767de3441521910e83) ) ROM_LOAD( "136006.107", 0x3000, 0x1000, CRC(d8dd0461) SHA1(58060b20b2511d30d2ec06479d21840bdd0b53c6) ) /* Program ROM */ ROM_LOAD( "136006.201", 0x4000, 0x1000, CRC(f4037b6e) SHA1(9bacb64d257edd31f53db878477604f50681d78f) ) ROM_LOAD( "136006.102", 0x5000, 0x1000, CRC(4c451e8a) SHA1(c05c52bb08acccb60950a15f05c960c3bc163d3e) ) ROM_LOAD( "136006.103", 0x6000, 0x1000, CRC(ee72da63) SHA1(d36d62cdf7fe76ee9cdbfc2e76ac5d90f22986ba) ) ROM_LOAD( "136006.104", 0x7000, 0x1000, CRC(e41b38a3) SHA1(9e8773e78d65d74db824cfd7108e7038f26757db) ) ROM_LOAD( "136006.105", 0x8000, 0x1000, CRC(5652710f) SHA1(b15891d22a47ac3448d2ced40c04d0ab80606c7d) ) ROM_RELOAD( 0x9000, 0x1000 ) ROM_RELOAD( 0xa000, 0x1000 ) ROM_RELOAD( 0xb000, 0x1000 ) ROM_RELOAD( 0xc000, 0x1000 ) ROM_RELOAD( 0xd000, 0x1000 ) ROM_RELOAD( 0xe000, 0x1000 ) ROM_RELOAD( 0xf000, 0x1000 ) /* for reset/interrupt vectors */ /* AVG PROM */ ROM_REGION( 0x100, "user1", 0 ) ROM_LOAD( "136002-125.n4", 0x0000, 0x0100, CRC(5903af03) SHA1(24bc0366f394ad0ec486919212e38be0f08d0239) ) ROM_END /************************************* * * Game drivers * *************************************/ GAME( 1980, spacduel, 0, spacduel, spacduel, 0, ROT0, "Atari", "Space Duel", GAME_SUPPORTS_SAVE ) GAME( 1982, bwidow, 0, bwidow, bwidow, 0, ROT0, "Atari", "Black Widow", GAME_SUPPORTS_SAVE ) GAME( 1982, gravitar, 0, gravitar, gravitar, 0, ROT0, "Atari", "Gravitar (version 3)", GAME_SUPPORTS_SAVE ) GAME( 1982, gravitar2,gravitar, gravitar, gravitar, 0, ROT0, "Atari", "Gravitar (version 2)", GAME_SUPPORTS_SAVE ) GAME( 1982, gravp, gravitar, gravitar, gravitar, 0, ROT0, "Atari", "Gravitar (prototype)", GAME_SUPPORTS_SAVE ) GAME( 1982, lunarbat, gravitar, gravitar, gravitar, 0, ROT0, "Atari", "Lunar Battle (prototype, later)", GAME_SUPPORTS_SAVE ) GAME( 1982, lunarba1, gravitar, lunarbat, lunarbat, 0, ROT0, "Atari", "Lunar Battle (prototype, earlier)", GAME_SUPPORTS_SAVE )