// license:BSD-3-Clause // copyright-holders:Mike Balfour /*************************************************************************** Atari Basketball hardware driver by Mike Balfour Games supported: * Basketball Known issues: * none at this time **************************************************************************** Note: The original hardware uses the Player 1 and Player 2 Start buttons as the Jump/Shoot buttons. If you have any questions about how this driver works, don't hesitate to ask. - Mike Balfour (mab22@po.cwru.edu) 2008-07 Dip locations verified with manual ***************************************************************************/ #include "emu.h" #include "includes/bsktball.h" #include "cpu/m6502/m6502.h" #include "machine/74259.h" #include "sound/discrete.h" #include "screen.h" #include "speaker.h" /************************************* * * Palette generation * *************************************/ void bsktball_state::bsktball_palette(palette_device &palette) const { palette.set_indirect_color(0,rgb_t(0x00,0x00,0x00)); // BLACK palette.set_indirect_color(1,rgb_t(0x80,0x80,0x80)); // LIGHT GREY palette.set_indirect_color(2,rgb_t(0x50,0x50,0x50)); // DARK GREY palette.set_indirect_color(3,rgb_t(0xff,0xff,0xff)); // WHITE /* playfield */ for (int i = 0; i < 2; i++) { palette.set_pen_indirect(i*4 + 0, 1); palette.set_pen_indirect(i*4 + 1, 3 * i); palette.set_pen_indirect(i*4 + 2, 3 * i); palette.set_pen_indirect(i*4 + 3, 3 * i); } /* motion */ for (int i = 0; i < 4*4*4; i++) { palette.set_pen_indirect(2*4 + i*4 + 0, 1); palette.set_pen_indirect(2*4 + i*4 + 1, (i >> 2) & 3); palette.set_pen_indirect(2*4 + i*4 + 2, (i >> 0) & 3); palette.set_pen_indirect(2*4 + i*4 + 3, (i >> 4) & 3); } } /************************************* * * Main CPU memory handlers * *************************************/ void bsktball_state::main_map(address_map &map) { map.global_mask(0x3fff); map(0x0000, 0x01ff).ram(); /* Zero Page RAM */ map(0x0800, 0x0800).r(FUNC(bsktball_state::bsktball_in0_r)); map(0x0802, 0x0802).portr("IN1"); map(0x0803, 0x0803).portr("DSW"); map(0x1000, 0x1000).nopw(); /* Timer Reset */ map(0x1010, 0x1010).w(FUNC(bsktball_state::bsktball_bounce_w)); /* Crowd Amp / Bounce */ map(0x1020, 0x102f).w("outlatch", FUNC(f9334_device::write_a0)); map(0x1030, 0x1030).w(FUNC(bsktball_state::bsktball_note_w)); /* Music Ckt Note Dvsr */ map(0x1800, 0x1bbf).ram().w(FUNC(bsktball_state::bsktball_videoram_w)).share("videoram"); /* DISPLAY */ map(0x1bc0, 0x1bff).ram().share("motion"); map(0x1c00, 0x1cff).ram(); map(0x2000, 0x3fff).rom(); /* PROGRAM */ } /************************************* * * Port definitions * *************************************/ static INPUT_PORTS_START( bsktball ) PORT_START("TRACK0_X") PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_X ) PORT_SENSITIVITY(100) PORT_KEYDELTA(10) /* Sensitivity, clip, min, max */ PORT_START("TRACK0_Y") PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_Y ) PORT_SENSITIVITY(100) PORT_KEYDELTA(10) PORT_START("TRACK1_X") PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_X ) PORT_SENSITIVITY(100) PORT_KEYDELTA(10) PORT_PLAYER(2) /* Sensitivity, clip, min, max */ PORT_START("TRACK1_Y") PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_Y ) PORT_SENSITIVITY(100) PORT_KEYDELTA(10) PORT_PLAYER(2) PORT_START("IN0") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x0c, IP_ACTIVE_LOW, IPT_UNUSED ) /* 0x04 - SPARE */ /* 0x08 - SPARE */ /* 0x10 - DR0 = PL2 H DIR */ /* 0x20 - DR1 = PL2 V DIR */ /* 0x40 - DR2 = PL1 H DIR */ /* 0x80 - DR3 = PL1 V DIR */ PORT_START("IN1") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_VBLANK("screen") PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_TILT ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* SPARE */ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* TEST STEP */ PORT_SERVICE( 0x10, IP_ACTIVE_LOW ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* COIN 0 */ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN2 ) /* COIN 1 */ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN1 ) /* COIN 2 */ PORT_START("DSW") PORT_DIPNAME( 0x07, 0x00, "Play Time per Credit" ) PORT_DIPLOCATION("SW:1,2,3") PORT_DIPSETTING( 0x07, DEF_STR( Free_Play ) ) PORT_DIPSETTING( 0x06, "2:30" ) PORT_DIPSETTING( 0x05, "2:00" ) PORT_DIPSETTING( 0x04, "1:30" ) PORT_DIPSETTING( 0x03, "1:15" ) PORT_DIPSETTING( 0x02, "0:45" ) PORT_DIPSETTING( 0x01, "0:30" ) PORT_DIPSETTING( 0x00, "1:00" ) PORT_DIPNAME( 0x18, 0x00, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW:4,5") PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x10, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x08, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x18, DEF_STR( 1C_6C ) ) PORT_DIPNAME( 0x20, 0x00, "Cost" ) PORT_DIPLOCATION("SW:6") PORT_DIPSETTING( 0x20, "Two Coin Minimum" ) PORT_DIPSETTING( 0x00, "One Coin Minimum" ) PORT_DIPNAME( 0xc0, 0x00, DEF_STR( Language ) ) PORT_DIPLOCATION("SW:7,8") PORT_DIPSETTING( 0xc0, DEF_STR( German ) ) PORT_DIPSETTING( 0x80, DEF_STR( French ) ) PORT_DIPSETTING( 0x40, DEF_STR( Spanish ) ) PORT_DIPSETTING( 0x00, DEF_STR( English ) ) INPUT_PORTS_END /************************************* * * Graphics layouts * *************************************/ static const gfx_layout charlayout = { 8,8, 64, 2, { 0, 8*0x800 }, { 0, 1, 2, 3, 4, 5, 6, 7 }, { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 }, 8*8 }; static const gfx_layout motionlayout = { 8,32, 64, 2, { 0, 8*0x800 }, { 0, 1, 2, 3, 4, 5, 6, 7 }, { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8, 8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8, 16*8, 17*8, 18*8, 19*8, 20*8, 21*8, 22*8, 23*8, 24*8, 25*8, 26*8, 27*8, 28*8, 29*8, 30*8, 31*8 }, 32*8 }; static GFXDECODE_START( gfx_bsktball ) GFXDECODE_ENTRY( "gfx1", 0x0600, charlayout, 0x00, 0x02 ) GFXDECODE_ENTRY( "gfx1", 0x0000, motionlayout, 0x08, 0x40 ) GFXDECODE_END /************************************* * * Machine driver * *************************************/ void bsktball_state::machine_start() { save_item(NAME(m_nmi_on)); // save_item(NAME(m_i256v)); save_item(NAME(m_ld1)); save_item(NAME(m_ld2)); save_item(NAME(m_dir0)); save_item(NAME(m_dir1)); save_item(NAME(m_dir2)); save_item(NAME(m_dir3)); save_item(NAME(m_last_p1_horiz)); save_item(NAME(m_last_p1_vert)); save_item(NAME(m_last_p2_horiz)); save_item(NAME(m_last_p2_vert)); } void bsktball_state::machine_reset() { // m_i256v = 0; m_ld1 = 0; m_ld2 = 0; m_dir0 = 0; m_dir1 = 0; m_dir2 = 0; m_dir3 = 0; m_last_p1_horiz = 0; m_last_p1_vert = 0; m_last_p2_horiz = 0; m_last_p2_vert = 0; } MACHINE_CONFIG_START(bsktball_state::bsktball) /* basic machine hardware */ MCFG_DEVICE_ADD("maincpu", M6502,750000) MCFG_DEVICE_PROGRAM_MAP(main_map) MCFG_TIMER_DRIVER_ADD_SCANLINE("scantimer", bsktball_state, bsktball_scanline, "screen", 0, 1) f9334_device &outlatch(F9334(config, "outlatch")); // M6 outlatch.q_out_cb<1>().set_nop(); // Coin Counter outlatch.q_out_cb<2>().set_output("led0"); // LED 1 outlatch.q_out_cb<3>().set_output("led1"); // LED 2 outlatch.q_out_cb<4>().set(FUNC(bsktball_state::ld1_w)); // LD 1 outlatch.q_out_cb<5>().set(FUNC(bsktball_state::ld2_w)); // LD 2 outlatch.q_out_cb<6>().set("discrete", FUNC(discrete_device::write_line)); // Noise Reset outlatch.q_out_cb<7>().set(FUNC(bsktball_state::nmion_w)); // NMI On /* video hardware */ MCFG_SCREEN_ADD("screen", RASTER) MCFG_SCREEN_REFRESH_RATE(60) MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500) /* not accurate */) MCFG_SCREEN_SIZE(32*8, 28*8) MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 0*8, 28*8-1) MCFG_SCREEN_UPDATE_DRIVER(bsktball_state, screen_update_bsktball) MCFG_SCREEN_PALETTE(m_palette) MCFG_DEVICE_ADD("gfxdecode", GFXDECODE, m_palette, gfx_bsktball) PALETTE(config, m_palette, FUNC(bsktball_state::bsktball_palette), 2*4 + 4*4*4*4, 4); /* sound hardware */ SPEAKER(config, "mono").front_center(); DISCRETE(config, m_discrete, bsktball_discrete).add_route(ALL_OUTPUTS, "mono", 1.0); MACHINE_CONFIG_END /************************************* * * ROM definitions * *************************************/ ROM_START( bsktball ) ROM_REGION( 0x4000, "maincpu", 0 ) ROM_LOAD( "034765.d1", 0x2000, 0x0800, CRC(798cea39) SHA1(b1b709a74258b01b21d7c2038a3b6abe879944c5) ) ROM_LOAD( "034764.c1", 0x2800, 0x0800, CRC(a087109e) SHA1(f5d6dcccc4a54db35be3d8997bc51e73892747fb) ) ROM_LOAD( "034766.f1", 0x3000, 0x0800, CRC(a82e9a9f) SHA1(9aca236c5145c04a8aaebb316179482bbdc9ddfc) ) ROM_LOAD( "034763.b1", 0x3800, 0x0800, CRC(1fc69359) SHA1(a215ba3bb18ea2c57c443dfc4c4a0a3846bbedfe) ) ROM_REGION( 0x1000, "gfx1", 0 ) ROM_LOAD( "034757.a6", 0x0000, 0x0800, CRC(010e8ad3) SHA1(43ce2c2089ec3011e2d28e8257a35efeed0e71c5) ) ROM_LOAD( "034758.b6", 0x0800, 0x0800, CRC(f7bea344) SHA1(df544bff67bb0334f77cef11792199d9c3f5fdf4) ) ROM_END /************************************* * * Game drivers * *************************************/ GAME( 1979, bsktball, 0, bsktball, bsktball, bsktball_state, empty_init, ROT0, "Atari", "Basketball", MACHINE_SUPPORTS_SAVE )