/*************************************************************************** Bomb Jack driver by Mirko Buffoni bombjack2 has YOU ARE LUCY instead of LUCKY, so it's probably an older version MAIN BOARD: 0000-1fff ROM 0 2000-3fff ROM 1 4000-5fff ROM 2 6000-7fff ROM 3 8000-83ff RAM 0 8400-87ff RAM 1 8800-8bff RAM 2 8c00-8fff RAM 3 9000-93ff Video RAM (RAM 4) 9400-97ff Color RAM (RAM 4) 9c00-9cff Palette RAM c000-dfff ROM 4 memory mapped ports: read: b000 IN0 b001 IN1 b002 IN2 b003 watchdog reset? b004 DSW1 b005 DSW2 write: 9820-987f sprites 9a00 ? number of small sprites for video controller 9e00 background image selector b000 interrupt enable b004 flip screen b800 command to soundboard & trigger NMI on sound board SOUND BOARD: 0x0000 0x1fff ROM 0x2000 0x43ff RAM memory mapped ports: read: 0x6000 command from soundboard write : none IO ports: write: 0x00 AY#1 control 0x01 AY#1 write 0x10 AY#2 control 0x11 AY#2 write 0x80 AY#3 control 0x81 AY#3 write interrupts: NMI triggered by the commands sent by MAIN BOARD (?) NMI interrupts for music timing Stephh's notes (based on the game Z80 code and some tests) : - "Bonus Life" Dip Switches NEVER give extra lives because of patched code at 0x5a07 : "push af" instruction (0xe5) has been replaced by "ret" instruction (0xc9). However, they still affect hi-scores table due to code at 0x0945 : value bonus life hi-scores 0x00 none 10000 0x01 every 100k 100000 0x02 every 30k 30000 0x03 50k only 50000 0x04 100k only 100000 0x05 50k and 100k 50000 0x06 100k and 300k 100000 0x07 50k 100k and 300k 50000 - Ingame bug : if game is reset when screen is flipped, the screen remains flipped for the start-up tests and we'll be OK when scores are displayed. - The only difference between 'bombjack' and 'bombjack2' is that 'bombjack' fixes the message when you get a 'S' for extra credit (text at 0xd24a) : * 'bombjack' : "YOU ARE LUCKY" * 'bombjack2' : "YOU ARE LUCY" 2008-07 Dip Locations and factory settings verified with manual ***************************************************************************/ #include "emu.h" #include "cpu/z80/z80.h" #include "sound/ay8910.h" #include "includes/bombjack.h" static TIMER_CALLBACK( soundlatch_callback ) { bombjack_state *state = machine.driver_data(); state->m_latch = param; } static WRITE8_HANDLER( bombjack_soundlatch_w ) { /* make all the CPUs synchronize, and only AFTER that write the new command to the latch */ space->machine().scheduler().synchronize(FUNC(soundlatch_callback), data); } static READ8_HANDLER( bombjack_soundlatch_r ) { bombjack_state *state = space->machine().driver_data(); int res; res = state->m_latch; state->m_latch = 0; return res; } /************************************* * * Address maps * *************************************/ static WRITE8_HANDLER( irq_mask_w ) { bombjack_state *state = space->machine().driver_data(); state->m_nmi_mask = data & 1; } static ADDRESS_MAP_START( main_map, AS_PROGRAM, 8 ) AM_RANGE(0x0000, 0x7fff) AM_ROM AM_RANGE(0x8000, 0x8fff) AM_RAM AM_RANGE(0x9000, 0x93ff) AM_RAM_WRITE(bombjack_videoram_w) AM_BASE_MEMBER(bombjack_state, m_videoram) AM_RANGE(0x9400, 0x97ff) AM_RAM_WRITE(bombjack_colorram_w) AM_BASE_MEMBER(bombjack_state, m_colorram) AM_RANGE(0x9820, 0x987f) AM_WRITEONLY AM_BASE_SIZE_MEMBER(bombjack_state, m_spriteram, m_spriteram_size) AM_RANGE(0x9a00, 0x9a00) AM_WRITENOP AM_RANGE(0x9c00, 0x9cff) AM_WRITE(paletteram_xxxxBBBBGGGGRRRR_le_w) AM_BASE_GENERIC(paletteram) AM_RANGE(0x9e00, 0x9e00) AM_WRITE(bombjack_background_w) AM_RANGE(0xb000, 0xb000) AM_READ_PORT("P1") AM_RANGE(0xb000, 0xb000) AM_WRITE(irq_mask_w) AM_RANGE(0xb001, 0xb001) AM_READ_PORT("P2") AM_RANGE(0xb002, 0xb002) AM_READ_PORT("SYSTEM") AM_RANGE(0xb003, 0xb003) AM_READNOP /* watchdog reset? */ AM_RANGE(0xb004, 0xb004) AM_READ_PORT("DSW1") AM_RANGE(0xb004, 0xb004) AM_WRITE(bombjack_flipscreen_w) AM_RANGE(0xb005, 0xb005) AM_READ_PORT("DSW2") AM_RANGE(0xb800, 0xb800) AM_WRITE(bombjack_soundlatch_w) AM_RANGE(0xc000, 0xdfff) AM_ROM ADDRESS_MAP_END static ADDRESS_MAP_START( audio_map, AS_PROGRAM, 8 ) AM_RANGE(0x0000, 0x1fff) AM_ROM AM_RANGE(0x4000, 0x43ff) AM_RAM AM_RANGE(0x6000, 0x6000) AM_READ(bombjack_soundlatch_r) ADDRESS_MAP_END static ADDRESS_MAP_START( audio_io_map, AS_IO, 8 ) ADDRESS_MAP_GLOBAL_MASK(0xff) AM_RANGE(0x00, 0x01) AM_DEVWRITE("ay1", ay8910_address_data_w) AM_RANGE(0x10, 0x11) AM_DEVWRITE("ay2", ay8910_address_data_w) AM_RANGE(0x80, 0x81) AM_DEVWRITE("ay3", ay8910_address_data_w) ADDRESS_MAP_END /************************************* * * Input ports * *************************************/ static INPUT_PORTS_START( bombjack ) PORT_START("P1") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_8WAY PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN ) /* probably unused */ PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN ) /* probably unused */ PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN ) /* probably unused */ PORT_START("P2") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_COCKTAIL PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN ) /* probably unused */ PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN ) /* probably unused */ PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN ) /* probably unused */ PORT_START("SYSTEM") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN2 ) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_START1 ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_START2 ) PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* probably unused */ PORT_START("DSW1") PORT_DIPNAME( 0x03, 0x00, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:!1,!2") PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x03, DEF_STR( 1C_6C ) ) PORT_DIPNAME( 0x0c, 0x00, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW1:!3,!4") PORT_DIPSETTING( 0x04, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x08, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x0c, DEF_STR( 1C_3C ) ) PORT_DIPNAME( 0x30, 0x00, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:!5,!6") PORT_DIPSETTING( 0x30, "2" ) PORT_DIPSETTING( 0x00, "3" ) PORT_DIPSETTING( 0x10, "4" ) PORT_DIPSETTING( 0x20, "5" ) PORT_DIPNAME( 0x40, 0x40, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW1:!7") PORT_DIPSETTING( 0x40, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:!8") PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x80, DEF_STR( On ) ) PORT_START("DSW2") /* Manual states DSW2 bits 0-2 are unused and have to be left on OFF (0x00) */ PORT_DIPNAME( 0x07, 0x00, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:!1,!2,!3") /* see notes */ PORT_DIPSETTING( 0x02, "Every 30k" ) PORT_DIPSETTING( 0x01, "Every 100k" ) PORT_DIPSETTING( 0x07, "50k, 100k and 300k" ) PORT_DIPSETTING( 0x05, "50k and 100k" ) PORT_DIPSETTING( 0x03, "50k only" ) PORT_DIPSETTING( 0x06, "100k and 300k" ) PORT_DIPSETTING( 0x04, "100k only" ) PORT_DIPSETTING( 0x00, DEF_STR( None ) ) PORT_DIPNAME( 0x18, 0x10, "Bird Speed" ) PORT_DIPLOCATION("SW2:!4,!5") PORT_DIPSETTING( 0x00, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x08, DEF_STR( Medium ) ) PORT_DIPSETTING( 0x10, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x18, DEF_STR( Hardest ) ) PORT_DIPNAME( 0x60, 0x40, "Enemies Number & Speed" ) PORT_DIPLOCATION("SW2:!6,!7") PORT_DIPSETTING( 0x20, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x00, DEF_STR( Medium ) ) PORT_DIPSETTING( 0x40, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x60, DEF_STR( Hardest ) ) PORT_DIPNAME( 0x80, 0x00, "Special Coin" ) PORT_DIPLOCATION("SW2:!8") PORT_DIPSETTING( 0x00, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x80, DEF_STR( Hard ) ) INPUT_PORTS_END /************************************* * * Graphics definitions * *************************************/ static const gfx_layout charlayout1 = { 8,8, /* 8*8 characters */ 512, /* 512 characters */ 3, /* 3 bits per pixel */ { 0, 512*8*8, 2*512*8*8 }, /* the bitplanes are separated */ { 0, 1, 2, 3, 4, 5, 6, 7 }, /* pretty straightforward layout */ { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 }, 8*8 /* every char takes 8 consecutive bytes */ }; static const gfx_layout charlayout2 = { 16,16, /* 16*16 characters */ 256, /* 256 characters */ 3, /* 3 bits per pixel */ { 0, 1024*8*8, 2*1024*8*8 }, /* the bitplanes are separated */ { 0, 1, 2, 3, 4, 5, 6, 7, /* pretty straightforward layout */ 8*8+0, 8*8+1, 8*8+2, 8*8+3, 8*8+4, 8*8+5, 8*8+6, 8*8+7 }, { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8, 16*8, 17*8, 18*8, 19*8, 20*8, 21*8, 22*8, 23*8 }, 32*8 /* every character takes 32 consecutive bytes */ }; static const gfx_layout spritelayout1 = { 16,16, /* 16*16 sprites */ 128, /* 128 sprites */ 3, /* 3 bits per pixel */ { 0, 1024*8*8, 2*1024*8*8 }, /* the bitplanes are separated */ { 0, 1, 2, 3, 4, 5, 6, 7, 8*8+0, 8*8+1, 8*8+2, 8*8+3, 8*8+4, 8*8+5, 8*8+6, 8*8+7 }, { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8, 16*8, 17*8, 18*8, 19*8, 20*8, 21*8, 22*8, 23*8 }, 32*8 /* every sprite takes 32 consecutive bytes */ }; static const gfx_layout spritelayout2 = { 32,32, /* 32*32 sprites */ 32, /* 32 sprites */ 3, /* 3 bits per pixel */ { 0, 1024*8*8, 2*1024*8*8 }, /* the bitplanes are separated */ { 0, 1, 2, 3, 4, 5, 6, 7, 8*8+0, 8*8+1, 8*8+2, 8*8+3, 8*8+4, 8*8+5, 8*8+6, 8*8+7, 32*8+0, 32*8+1, 32*8+2, 32*8+3, 32*8+4, 32*8+5, 32*8+6, 32*8+7, 40*8+0, 40*8+1, 40*8+2, 40*8+3, 40*8+4, 40*8+5, 40*8+6, 40*8+7 }, { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8, 16*8, 17*8, 18*8, 19*8, 20*8, 21*8, 22*8, 23*8, 64*8, 65*8, 66*8, 67*8, 68*8, 69*8, 70*8, 71*8, 80*8, 81*8, 82*8, 83*8, 84*8, 85*8, 86*8, 87*8 }, 128*8 /* every sprite takes 128 consecutive bytes */ }; static GFXDECODE_START( bombjack ) GFXDECODE_ENTRY( "chars", 0x0000, charlayout1, 0, 16 ) /* characters */ GFXDECODE_ENTRY( "tiles", 0x0000, charlayout2, 0, 16 ) /* background tiles */ GFXDECODE_ENTRY( "sprites", 0x0000, spritelayout1, 0, 16 ) /* normal sprites */ GFXDECODE_ENTRY( "sprites", 0x1000, spritelayout2, 0, 16 ) /* large sprites */ GFXDECODE_END /************************************* * * Machine driver * *************************************/ static MACHINE_START( bombjack ) { bombjack_state *state = machine.driver_data(); state->save_item(NAME(state->m_latch)); state->save_item(NAME(state->m_background_image)); } static MACHINE_RESET( bombjack ) { bombjack_state *state = machine.driver_data(); state->m_latch = 0; state->m_background_image = 0; } static INTERRUPT_GEN( vblank_irq ) { bombjack_state *state = device->machine().driver_data(); if(state->m_nmi_mask) device_set_input_line(device, INPUT_LINE_NMI, PULSE_LINE); } static MACHINE_CONFIG_START( bombjack, bombjack_state ) /* basic machine hardware */ MCFG_CPU_ADD("maincpu", Z80, XTAL_4MHz) /* Confirmed from PCB */ MCFG_CPU_PROGRAM_MAP(main_map) MCFG_CPU_VBLANK_INT("screen", vblank_irq) MCFG_CPU_ADD("audiocpu", Z80, XTAL_12MHz/4) /* Confirmed from PCB */ MCFG_CPU_PROGRAM_MAP(audio_map) MCFG_CPU_IO_MAP(audio_io_map) MCFG_CPU_VBLANK_INT("screen", nmi_line_pulse) MCFG_MACHINE_START(bombjack) MCFG_MACHINE_RESET(bombjack) /* video hardware */ MCFG_SCREEN_ADD("screen", RASTER) MCFG_SCREEN_REFRESH_RATE(60) MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0)) MCFG_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MCFG_SCREEN_SIZE(32*8, 32*8) MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1) MCFG_SCREEN_UPDATE(bombjack) MCFG_GFXDECODE(bombjack) MCFG_PALETTE_LENGTH(128) MCFG_VIDEO_START(bombjack) /* sound hardware */ MCFG_SPEAKER_STANDARD_MONO("mono") MCFG_SOUND_ADD("ay1", AY8910, XTAL_12MHz/8) /* Confirmed from PCB */ MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.13) MCFG_SOUND_ADD("ay2", AY8910, XTAL_12MHz/8) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.13) MCFG_SOUND_ADD("ay3", AY8910, XTAL_12MHz/8) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.13) MACHINE_CONFIG_END /************************************* * * ROM definition(s) * *************************************/ ROM_START( bombjack ) ROM_REGION( 0x10000, "maincpu", 0 ) ROM_LOAD( "09_j01b.bin", 0x0000, 0x2000, CRC(c668dc30) SHA1(51dd6a2688b42e9f28f0882bd76f75be7ec3222a) ) ROM_LOAD( "10_l01b.bin", 0x2000, 0x2000, CRC(52a1e5fb) SHA1(e1cdc4b4efbc6c7a1e4fa65019486617f2acba1b) ) ROM_LOAD( "11_m01b.bin", 0x4000, 0x2000, CRC(b68a062a) SHA1(43bae56494ac0202aaa8f1ed5c1ed1bff775b2b8) ) ROM_LOAD( "12_n01b.bin", 0x6000, 0x2000, CRC(1d3ecee5) SHA1(8b3c49e21ea4952cae7042890d1be2115f7d6fda) ) ROM_LOAD( "13.1r", 0xc000, 0x2000, CRC(70e0244d) SHA1(67654155e42821ea78a655f869fb81c8d6387f63) ) ROM_REGION( 0x10000, "audiocpu", 0 ) /* 64k for sound board */ ROM_LOAD( "01_h03t.bin", 0x0000, 0x2000, CRC(8407917d) SHA1(318face9f7a7ab6c7eeac773995040425e780aaf) ) ROM_REGION( 0x3000, "chars", 0 ) ROM_LOAD( "03_e08t.bin", 0x0000, 0x1000, CRC(9f0470d5) SHA1(94ef52ef47b4399a03528fe3efeac9c1d6983446) ) /* chars */ ROM_LOAD( "04_h08t.bin", 0x1000, 0x1000, CRC(81ec12e6) SHA1(e29ba193f21aa898499187603b25d2e226a07c7b) ) ROM_LOAD( "05_k08t.bin", 0x2000, 0x1000, CRC(e87ec8b1) SHA1(a66808ef2d62fca2854396898b86bac9be5f17a3) ) ROM_REGION( 0x6000, "tiles", 0 ) ROM_LOAD( "06_l08t.bin", 0x0000, 0x2000, CRC(51eebd89) SHA1(515128a3971fcb97b60c5b6bdd2b03026aec1921) ) /* background tiles */ ROM_LOAD( "07_n08t.bin", 0x2000, 0x2000, CRC(9dd98e9d) SHA1(6db6006a6e20ff7c243d88293ca53681c4703ea5) ) ROM_LOAD( "08_r08t.bin", 0x4000, 0x2000, CRC(3155ee7d) SHA1(e7897dca4c145f10b7d975b8ef0e4d8aa9354c25) ) ROM_REGION( 0x6000, "sprites", 0 ) ROM_LOAD( "16_m07b.bin", 0x0000, 0x2000, CRC(94694097) SHA1(de71bcd67f97d05527f2504fc8430be333fb9ec2) ) /* sprites */ ROM_LOAD( "15_l07b.bin", 0x2000, 0x2000, CRC(013f58f2) SHA1(20c64593ab9fcb04cefbce0cd5d17ce3ff26441b) ) ROM_LOAD( "14_j07b.bin", 0x4000, 0x2000, CRC(101c858d) SHA1(ed1746c15cdb04fae888601d940183d5c7702282) ) ROM_REGION( 0x1000, "gfx4", 0 ) /* background tilemaps */ ROM_LOAD( "02_p04t.bin", 0x0000, 0x1000, CRC(398d4a02) SHA1(ac18a8219f99ba9178b96c9564de3978e39c59fd) ) ROM_END ROM_START( bombjack2 ) ROM_REGION( 0x10000, "maincpu", 0 ) ROM_LOAD( "09_j01b.bin", 0x0000, 0x2000, CRC(c668dc30) SHA1(51dd6a2688b42e9f28f0882bd76f75be7ec3222a) ) ROM_LOAD( "10_l01b.bin", 0x2000, 0x2000, CRC(52a1e5fb) SHA1(e1cdc4b4efbc6c7a1e4fa65019486617f2acba1b) ) ROM_LOAD( "11_m01b.bin", 0x4000, 0x2000, CRC(b68a062a) SHA1(43bae56494ac0202aaa8f1ed5c1ed1bff775b2b8) ) ROM_LOAD( "12_n01b.bin", 0x6000, 0x2000, CRC(1d3ecee5) SHA1(8b3c49e21ea4952cae7042890d1be2115f7d6fda) ) ROM_LOAD( "13_r01b.bin", 0xc000, 0x2000, CRC(bcafdd29) SHA1(d243eb1249e885aa75fc910fce6e7744770d6e82) ) ROM_REGION( 0x10000, "audiocpu", 0 ) /* 64k for sound board */ ROM_LOAD( "01_h03t.bin", 0x0000, 0x2000, CRC(8407917d) SHA1(318face9f7a7ab6c7eeac773995040425e780aaf) ) ROM_REGION( 0x3000, "chars", 0 ) ROM_LOAD( "03_e08t.bin", 0x0000, 0x1000, CRC(9f0470d5) SHA1(94ef52ef47b4399a03528fe3efeac9c1d6983446) ) /* chars */ ROM_LOAD( "04_h08t.bin", 0x1000, 0x1000, CRC(81ec12e6) SHA1(e29ba193f21aa898499187603b25d2e226a07c7b) ) ROM_LOAD( "05_k08t.bin", 0x2000, 0x1000, CRC(e87ec8b1) SHA1(a66808ef2d62fca2854396898b86bac9be5f17a3) ) ROM_REGION( 0x6000, "tiles", 0 ) ROM_LOAD( "06_l08t.bin", 0x0000, 0x2000, CRC(51eebd89) SHA1(515128a3971fcb97b60c5b6bdd2b03026aec1921) ) /* background tiles */ ROM_LOAD( "07_n08t.bin", 0x2000, 0x2000, CRC(9dd98e9d) SHA1(6db6006a6e20ff7c243d88293ca53681c4703ea5) ) ROM_LOAD( "08_r08t.bin", 0x4000, 0x2000, CRC(3155ee7d) SHA1(e7897dca4c145f10b7d975b8ef0e4d8aa9354c25) ) ROM_REGION( 0x6000, "sprites", 0 ) ROM_LOAD( "16_m07b.bin", 0x0000, 0x2000, CRC(94694097) SHA1(de71bcd67f97d05527f2504fc8430be333fb9ec2) ) /* sprites */ ROM_LOAD( "15_l07b.bin", 0x2000, 0x2000, CRC(013f58f2) SHA1(20c64593ab9fcb04cefbce0cd5d17ce3ff26441b) ) ROM_LOAD( "14_j07b.bin", 0x4000, 0x2000, CRC(101c858d) SHA1(ed1746c15cdb04fae888601d940183d5c7702282) ) ROM_REGION( 0x1000, "gfx4", 0 ) /* background tilemaps */ ROM_LOAD( "02_p04t.bin", 0x0000, 0x1000, CRC(398d4a02) SHA1(ac18a8219f99ba9178b96c9564de3978e39c59fd) ) ROM_END /************************************* * * Game driver(s) * *************************************/ GAME( 1984, bombjack, 0, bombjack, bombjack, 0, ROT90, "Tehkan", "Bomb Jack (set 1)", GAME_SUPPORTS_SAVE ) GAME( 1984, bombjack2, bombjack, bombjack, bombjack, 0, ROT90, "Tehkan", "Bomb Jack (set 2)", GAME_SUPPORTS_SAVE )