/*************************************************************************** Bogey Manor (c) 1985 Technos Japan This game runs on Data East designed hardware. Emulation by Bryan McPhail, mish@tendril.co.uk and T.Nogi 2008-07 Dip Locations added based on crazykong BogeyManor.txt ***************************************************************************/ #include "driver.h" #include "deprecat.h" #include "cpu/m6502/m6502.h" #include "sound/ay8910.h" extern UINT8 *bogeyman_videoram2, *bogeyman_colorram2; extern WRITE8_HANDLER( bogeyman_videoram_w ); extern WRITE8_HANDLER( bogeyman_colorram_w ); extern WRITE8_HANDLER( bogeyman_videoram2_w ); extern WRITE8_HANDLER( bogeyman_colorram2_w ); extern WRITE8_HANDLER( bogeyman_paletteram_w ); extern PALETTE_INIT( bogeyman ); extern VIDEO_START( bogeyman ); extern VIDEO_UPDATE( bogeyman ); /* Read/Write Handlers */ // Sound section is copied from Mysterious Stones driver by Nicola, Mike, Brad static int psg_latch; static WRITE8_HANDLER( bogeyman_8910_latch_w ) { psg_latch = data; } static WRITE8_HANDLER( bogeyman_8910_control_w ) { static int last; // bit 0 is flipscreen flip_screen_set(data & 0x01); // bit 5 goes to 8910 #0 BDIR pin if ((last & 0x20) == 0x20 && (data & 0x20) == 0x00) { // bit 4 goes to the 8910 #0 BC1 pin if (last & 0x10) ay8910_control_port_0_w(machine,0,psg_latch); else ay8910_write_port_0_w(machine,0,psg_latch); } // bit 7 goes to 8910 #1 BDIR pin if ((last & 0x80) == 0x80 && (data & 0x80) == 0x00) { // bit 6 goes to the 8910 #1 BC1 pin if (last & 0x40) ay8910_control_port_1_w(machine,0,psg_latch); else ay8910_write_port_1_w(machine,0,psg_latch); } last = data; } /* Memory Map */ static ADDRESS_MAP_START( bogeyman_map, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x0000, 0x17ff) AM_RAM AM_RANGE(0x1800, 0x1bff) AM_RAM_WRITE(bogeyman_videoram2_w) AM_BASE(&bogeyman_videoram2) AM_RANGE(0x1c00, 0x1fff) AM_RAM_WRITE(bogeyman_colorram2_w) AM_BASE(&bogeyman_colorram2) AM_RANGE(0x2000, 0x20ff) AM_RAM_WRITE(bogeyman_videoram_w) AM_BASE(&videoram) AM_RANGE(0x2100, 0x21ff) AM_RAM_WRITE(bogeyman_colorram_w) AM_BASE(&colorram) AM_RANGE(0x2800, 0x2bff) AM_RAM AM_BASE(&spriteram) AM_SIZE(&spriteram_size) AM_RANGE(0x3000, 0x300f) AM_RAM_WRITE(bogeyman_paletteram_w) AM_BASE(&paletteram) AM_RANGE(0x3800, 0x3800) AM_READ_PORT("P1") AM_WRITE(bogeyman_8910_control_w) AM_RANGE(0x3801, 0x3801) AM_READ_PORT("P2") AM_WRITE(bogeyman_8910_latch_w) AM_RANGE(0x3802, 0x3802) AM_READ_PORT("DSW1") AM_RANGE(0x3803, 0x3803) AM_READ_PORT("DSW2") AM_WRITENOP // ??? sound AM_RANGE(0x4000, 0xffff) AM_ROM ADDRESS_MAP_END /* Input Ports */ static INPUT_PORTS_START( bogeyman ) PORT_START("P1") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START2 ) PORT_START("P2") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_COCKTAIL PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_VBLANK ) PORT_START("DSW1") PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:1,2") PORT_DIPSETTING( 0x00, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x03, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 1C_3C ) ) PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW1:3,4") PORT_DIPSETTING( 0x00, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x0c, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x08, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 1C_3C ) ) PORT_DIPNAME( 0x10, 0x10, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:5") PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x10, DEF_STR( On ) ) PORT_DIPNAME( 0x20, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW1:6") PORT_DIPSETTING( 0x00, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x20, DEF_STR( Cocktail ) ) PORT_SERVICE_DIPLOC( 0x40, IP_ACTIVE_LOW, "SW1:7" ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SW1:8") PORT_DIPSETTING( 0x00, DEF_STR( No ) ) PORT_DIPSETTING( 0x80, DEF_STR( Yes ) ) PORT_START("DSW2") PORT_DIPNAME( 0x01, 0x01, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:1") PORT_DIPSETTING( 0x01, "3" ) PORT_DIPSETTING( 0x00, "5" ) PORT_DIPNAME( 0x02, 0x02, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:2") PORT_DIPSETTING( 0x02, "50K" ) PORT_DIPSETTING( 0x00, DEF_STR( None ) ) PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:3,4") PORT_DIPSETTING( 0x08, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x0c, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x04, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE1 ) INPUT_PORTS_END /* Graphics Layouts */ static const gfx_layout charlayout1 = { 8, 8, 512, 3, { 0x8000*8+4, 0, 4 }, { 0x2000*8+3, 0x2000*8+2, 0x2000*8+1, 0x2000*8+0, 3, 2, 1, 0 }, { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 }, 8*8 }; static const gfx_layout charlayout2 = { 8, 8, 512, 3, { 0x8000*8, 0+0x1000*8, 4+0x1000*8 }, { 0x2000*8+3, 0x2000*8+2, 0x2000*8+1, 0x2000*8+0, 3, 2, 1, 0 }, { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 }, 8*8 }; static const gfx_layout tiles1a = { 16, 16, 128, 3, { 0x8000*8+4, 0, 4 }, { 1024*8*8+3, 1024*8*8+2, 1024*8*8+1, 1024*8*8+0, 3, 2, 1, 0, 1024*8*8+3+64, 1024*8*8+2+64, 1024*8*8+1+64, 1024*8*8+0+64, 3+64,2+64,1+64,0+64 }, { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8, 0*8+16*8, 1*8+16*8, 2*8+16*8, 3*8+16*8, 4*8+16*8, 5*8+16*8, 6*8+16*8, 7*8+16*8 }, 32*8 }; static const gfx_layout tiles1b = { 16, 16, 128, 3, { 0x8000*8+0, 0+0x1000*8+0, 4+0x1000*8 }, { 1024*8*8+3, 1024*8*8+2, 1024*8*8+1, 1024*8*8+0, 3, 2, 1, 0, 1024*8*8+3+64, 1024*8*8+2+64, 1024*8*8+1+64, 1024*8*8+0+64, 3+64,2+64, 1+64,0+64 }, { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8, 0*8+16*8, 1*8+16*8, 2*8+16*8, 3*8+16*8, 4*8+16*8, 5*8+16*8, 6*8+16*8, 7*8+16*8 }, 32*8 }; static const gfx_layout sprites = { 16, 16, 512, 3, { 0x8000*8, 0x4000*8, 0 }, { 16*8, 1+(16*8), 2+(16*8), 3+(16*8), 4+(16*8), 5+(16*8), 6+(16*8), 7+(16*8), 0, 1, 2, 3, 4, 5, 6, 7 }, { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8, 8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 }, 16*16 }; /* Graphics Decode Information */ static GFXDECODE_START( bogeyman ) GFXDECODE_ENTRY( "gfx1", 0x00000, charlayout1, 16, 32 ) GFXDECODE_ENTRY( "gfx1", 0x00000, charlayout2, 16, 32 ) GFXDECODE_ENTRY( "gfx2", 0x00000, sprites, 0, 2 ) GFXDECODE_ENTRY( "gfx3", 0x00000, tiles1a, 16+128, 8 ) GFXDECODE_ENTRY( "gfx3", 0x00000, tiles1b, 16+128, 8 ) GFXDECODE_ENTRY( "gfx3", 0x04000, tiles1a, 16+128, 8 ) GFXDECODE_ENTRY( "gfx3", 0x04000, tiles1b, 16+128, 8 ) // colors 16+192 to 16+255 are currently unassigned GFXDECODE_END /* Machine Driver */ static MACHINE_DRIVER_START( bogeyman ) // basic machine hardware MDRV_CPU_ADD("main", M6502, 2000000) // 12 MHz clock on board MDRV_CPU_PROGRAM_MAP(bogeyman_map, 0) MDRV_CPU_VBLANK_INT_HACK(irq0_line_hold, 16) // Controls sound // video hardware MDRV_VIDEO_ATTRIBUTES(VIDEO_UPDATE_BEFORE_VBLANK) MDRV_SCREEN_ADD("main", RASTER) MDRV_SCREEN_REFRESH_RATE(60) MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500) /* not accurate */) MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MDRV_SCREEN_SIZE(32*8, 32*8) MDRV_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 1*8, 31*8-1) MDRV_GFXDECODE(bogeyman) MDRV_PALETTE_LENGTH(16+256) MDRV_PALETTE_INIT(bogeyman) MDRV_VIDEO_START(bogeyman) MDRV_VIDEO_UPDATE(bogeyman) // sound hardware MDRV_SPEAKER_STANDARD_MONO("mono") MDRV_SOUND_ADD("ay1", AY8910, 1500000) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.30) MDRV_SOUND_ADD("ay2", AY8910, 1500000) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.30) MACHINE_DRIVER_END /* ROMs */ ROM_START( bogeyman ) ROM_REGION( 0x58000, "main", 0 ) ROM_LOAD( "j20.c14", 0x04000, 0x04000, CRC(ea90d637) SHA1(aa89bee806badb05119516d84e7674cd302aaf4e) ) ROM_LOAD( "j10.c15", 0x08000, 0x04000, CRC(0a8f218d) SHA1(5e5958cccfe634e3d274d187a0a7fe4789f3a9c3) ) ROM_LOAD( "j00.c17", 0x0c000, 0x04000, CRC(5d486de9) SHA1(40ea14a4a25f8f38d33a8844f627ba42503e1280) ) ROM_REGION( 0x10000, "gfx1", ROMREGION_DISPOSE ) ROM_LOAD( "j70.h15", 0x00000, 0x04000, CRC(fdc787bf) SHA1(1f185a1927fff6ce793d673ebd882a852ac547e4) ) /* Characters */ ROM_LOAD( "j60.c17", 0x08000, 0x01000, CRC(cc03ceb2) SHA1(0149eacac2c1469be6e19f7a43c13d1fe8790f2c) ) ROM_CONTINUE( 0x0a000, 0x01000 ) ROM_REGION( 0x0c000, "gfx2", ROMREGION_DISPOSE ) ROM_LOAD( "j30.c9", 0x00000, 0x04000, CRC(41af81c0) SHA1(d8465622cdf16bc906818641d7988fc412454a45) ) /* Sprites */ ROM_LOAD( "j40.c7", 0x04000, 0x04000, CRC(8b438421) SHA1(295806c119f4ddc01afc15550e1ff397fbf5d862) ) ROM_LOAD( "j50.c5", 0x08000, 0x04000, CRC(b507157f) SHA1(471f67eb5e7aedef52353581405d9613d2a86898) ) ROM_REGION( 0x10000, "gfx3", ROMREGION_DISPOSE ) ROM_LOAD( "j90.h12", 0x00000, 0x04000, CRC(46b2d4d0) SHA1(35cd320d4db7aa6a89f83ba4d9ff88925357d640) ) /* Tiles */ ROM_LOAD( "j80.h13", 0x04000, 0x04000, CRC(77ebd0a4) SHA1(c6921ee59633eeeda97c73cb7833578fa8a84fa3) ) ROM_LOAD( "ja0.h10", 0x08000, 0x01000, CRC(f2aa05ed) SHA1(e6df96e4128eff6de7e6483254608dd8a7b258b9) ) ROM_CONTINUE( 0x0a000, 0x01000 ) ROM_CONTINUE( 0x0c000, 0x01000 ) ROM_CONTINUE( 0x0e000, 0x01000 ) ROM_REGION( 0x0200, "proms", 0 ) ROM_LOAD( "82s129.5k", 0x0000, 0x0100, CRC(4a7c5367) SHA1(a67f5b90c18238cbfb1507230b4614191d37eef4) ) /* Colour prom 1 */ ROM_LOAD( "82s129.6k", 0x0100, 0x0100, CRC(b6127713) SHA1(5bd8627453916ac6605af7d1193f79c748eab981) ) /* Colour prom 2 */ ROM_END /* Game Driver */ GAME( 1985?, bogeyman, 0, bogeyman, bogeyman, 0, ROT0, "Technos Japan", "Bogey Manor", GAME_IMPERFECT_COLORS )