/* Bounty Hunter PC hardware.. no dumps of the bios roms are currently available */ #include "emu.h" #include "cpu/i386/i386.h" class bntyhunt_state : public driver_device { public: bntyhunt_state(const machine_config &mconfig, device_type type, const char *tag) : driver_device(mconfig, type, tag), m_maincpu(*this, "maincpu") { } UINT32 screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect); protected: // devices required_device m_maincpu; // driver_device overrides virtual void video_start(); }; void bntyhunt_state::video_start() { } UINT32 bntyhunt_state::screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect) { return 0; } static ADDRESS_MAP_START( bntyhunt_map, AS_PROGRAM, 32, bntyhunt_state ) AM_RANGE(0x00000000, 0x0001ffff) AM_ROM ADDRESS_MAP_END static INPUT_PORTS_START( bntyhunt ) INPUT_PORTS_END static MACHINE_CONFIG_START( bntyhunt, bntyhunt_state ) /* basic machine hardware */ MCFG_CPU_ADD("maincpu", PENTIUM, 200000000) /* Probably a Pentium or higher .. ?? Mhz*/ MCFG_CPU_PROGRAM_MAP(bntyhunt_map) /* video hardware */ MCFG_SCREEN_ADD("screen", RASTER) MCFG_SCREEN_UPDATE_DRIVER(bntyhunt_state, screen_update) MCFG_SCREEN_REFRESH_RATE(60) MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0)) MCFG_SCREEN_SIZE(64*8, 32*8) MCFG_SCREEN_VISIBLE_AREA(0*8, 64*8-1, 0*8, 32*8-1) MCFG_PALETTE_LENGTH(0x100) MACHINE_CONFIG_END ROM_START(bntyhunt) ROM_REGION32_LE(0x20000, "maincpu", 0) /* motherboard bios */ ROM_LOAD("bntyhunt.pcbios", 0x000000, 0x10000, NO_DUMP ) DISK_REGION( "disks" ) DISK_IMAGE( "bntyhunt", 0, SHA1(e50937d14d5c6adfb5e0012db5a7df090eebc2e1) ) ROM_END GAME( 200?, bntyhunt, 0, bntyhunt, bntyhunt, driver_device, 0, ROT0, "GCTech Co., LTD", "Bounty Hunter (GCTech Co., LTD)", GAME_NOT_WORKING|GAME_NO_SOUND )