// license:BSD-3-Clause // copyright-holders: /* Blood Bros. (Modular System) As with most of the 'Modular System' setups, the hardware is heavily modified from the original and consists of a multi-board stack in a cage, hence different driver. For this game the Modular System cage contains 8 main boards and 1 sub board. MOD-6/1 - MC68000P10, 6 ROMs, RAMs, 22.1184 MHz XTAL. MOD 21/1(?) - 24 MHz XTAL. MOD 1/2 - Sound board (Z80, 2xYM2203C). 2 8-dips banks + small sub board with OKI M5205. MOD 51/1 - Sprite board, has logic + 4 empty ROM sockets. Sprite ROMs are actually on the below board. MODULAR SYSTEM 2 - red sprite ROM board, 16 sprite ROMs populated (maximum 24 ROMs) MOD 4/3 - Tilemap board, has logic + NO ROMs populated, long thin sub-board (CAR-0484/1 SOLD) with no chips, just routing along one edge. MOD 4/3 - Tilemap board, has logic + 4 tilemap ROMs, long thin sub-board (CAR-0484/1 SOLD) with no chips, just routing along one edge. MOD 4/3 - Tilemap board, has logic + 4 tilemap ROMs, long thin sub-board (CAR-0484/1 SOLD) with no chips, just routing along one edge. PCBs pictures and dip listing are available at: http://www.recreativas.org/modular-system-blood-bros-4316-gaelco-sa */ #include "emu.h" #include "cpu/m68000/m68000.h" #include "cpu/z80/z80.h" #include "machine/gen_latch.h" #include "sound/2203intf.h" #include "sound/msm5205.h" #include "emupal.h" #include "screen.h" #include "speaker.h" class bloodbro_ms_state : public driver_device { public: bloodbro_ms_state(const machine_config &mconfig, device_type type, const char *tag) : driver_device(mconfig, type, tag), m_maincpu(*this, "maincpu"), m_palette(*this, "palette"), m_screen(*this, "screen"), m_spriteram(*this, "spriteram"), m_gfxdecode(*this, "gfxdecode") { } void bloodbrom(machine_config &config); void init_bloodbrom(); protected: virtual void machine_start() override; private: required_device m_maincpu; required_device m_palette; required_device m_screen; required_shared_ptr m_spriteram; required_device m_gfxdecode; uint32_t screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect); void bloodbrom_map(address_map &map); void descramble_16x16tiles(uint8_t* src, int len); }; void bloodbro_ms_state::bloodbrom_map(address_map &map) { map(0x000000, 0x07ffff).rom(); map(0x080000, 0x08ffff).ram(); // original vram is in here, but bootleg copies some of it elsewhere for use map(0x0a0000, 0x0a0001).nopw(); map(0x0a0008, 0x0a0009).nopw(); map(0x0a000c, 0x0a000d).nopw(); map(0x0c0100, 0x0c0101).nopw(); map(0x0e000e, 0x0e000f).nopw(); map(0x100000, 0x1003ff).ram().w(m_palette, FUNC(palette_device::write16)).share("palette"); map(0x100400, 0x1007ff).ram().w(m_palette, FUNC(palette_device::write16_ext)).share("palette_ext"); map(0x100800, 0x100fff).ram(); map(0x101000, 0x1017ff).ram().share("spriteram"); map(0x101800, 0x101fff).ram(); map(0x102000, 0x102001).nopw(); map(0x18d000, 0x18dfff).ram(); } void bloodbro_ms_state::machine_start() { } uint32_t bloodbro_ms_state::screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect) { bitmap.fill(0, cliprect); // TODO, convert to device, share between Modualar System games const int NUM_SPRITES = 0x200; const int X_EXTRA_OFFSET = 256; for (int i = NUM_SPRITES-2; i >= 0; i-=2) { gfx_element *gfx = m_gfxdecode->gfx(0); uint16_t attr0 = m_spriteram[i + 0]; uint16_t attr1 = m_spriteram[i + 1]; uint16_t attr2 = m_spriteram[i + NUM_SPRITES]; //uint16_t attr3 = m_spriteram[i + NUM_SPRITES + 1]; // unused? int ypos = attr0 & 0x00ff; int xpos = (attr1 & 0xff00)>>8; xpos |= (attr2 & 0x8000) ? 0x100 : 0x000; ypos = (0xff - ypos); int tile = (attr0 & 0xff00) >> 8; tile |= (attr1 & 0x003f) << 8; int flipx = (attr1 & 0x0040); int flipy = (attr2 & 0x4000); gfx->transpen(bitmap,cliprect,tile,(attr2&0x0f00)>>8,flipx,flipy,xpos-16-X_EXTRA_OFFSET,ypos-16,15); } return 0; } static const gfx_layout tiles16x16x4_layout = { 16,16, RGN_FRAC(1,1), 4, { 0,8,16,24 }, { 0,1,2,3,4,5,6,7, 512,513,514,515,516,517,518,519 }, { STEP16(0,32) }, 16 * 16 * 4 }; /* static const gfx_layout tiles8x8x4_layout = { 8,8, RGN_FRAC(1,1), 4, { 0,8,16,24 }, { 0,1,2,3,4,5,6,7 }, { STEP8(0,32) }, 16 * 16 }; */ static GFXDECODE_START( gfx_bloodbro_ms ) GFXDECODE_ENTRY( "sprites", 0, tiles16x16x4_layout, 0x100, 32 ) GFXDECODE_ENTRY( "gfx1", 0, tiles16x16x4_layout, 0x000, 32 ) GFXDECODE_ENTRY( "gfx2", 0, tiles16x16x4_layout, 0x000, 32 ) GFXDECODE_END static INPUT_PORTS_START( bloodbrom ) INPUT_PORTS_END void bloodbro_ms_state::bloodbrom(machine_config &config) { /* basic machine hardware */ M68000(config, m_maincpu, 22.1184_MHz_XTAL / 2); // divisor unknown m_maincpu->set_addrmap(AS_PROGRAM, &bloodbro_ms_state::bloodbrom_map); m_maincpu->set_vblank_int("screen", FUNC(bloodbro_ms_state::irq4_line_hold)); Z80(config, "audiocpu", 24_MHz_XTAL / 8).set_disable(); // divisor unknown, no XTAL on the PCB, might also use the 20 MHz one /* video hardware */ SCREEN(config, m_screen, SCREEN_TYPE_RASTER); // all wrong m_screen->set_refresh_hz(60); m_screen->set_vblank_time(ATTOSECONDS_IN_USEC(2500) /* not accurate */); m_screen->set_size(256, 256); m_screen->set_visarea(0, 256-1, 0, 256-32-1); m_screen->set_screen_update(FUNC(bloodbro_ms_state::screen_update)); m_screen->set_palette("palette"); PALETTE(config, m_palette).set_format(palette_device::xBGR_444, 0x400); GFXDECODE(config, "gfxdecode", "palette", gfx_bloodbro_ms); /* sound hardware */ SPEAKER(config, "mono").front_center(); GENERIC_LATCH_8(config, "soundlatch"); YM2203(config, "ym1", 24_MHz_XTAL / 8).add_route(ALL_OUTPUTS, "mono", 0.15); // divisor unknown, no XTAL on the PCB, might also use the 20 MHz one YM2203(config, "ym2", 24_MHz_XTAL / 8).add_route(ALL_OUTPUTS, "mono", 0.15); // divisor unknown, no XTAL on the PCB, might also use the 20 MHz one MSM5205(config, "msm", 24_MHz_XTAL / 8).add_route(ALL_OUTPUTS, "mono", 0.15); // divisor unknown, no XTAL on the PCB, might also use the 20 MHz one } // reorganize graphics into something we can decode with a single pass void bloodbro_ms_state::descramble_16x16tiles(uint8_t* src, int len) { std::vector buffer(len); { for (int i = 0; i < len; i++) { int j = bitswap<20>(i, 19,18,17,16,15,12,11,10,9,8,7,6,5,14,13,4,3,2,1,0); buffer[j] = src[i]; } std::copy(buffer.begin(), buffer.end(), &src[0]); } } void bloodbro_ms_state::init_bloodbrom() { descramble_16x16tiles(memregion("gfx1")->base(), memregion("gfx1")->bytes()); descramble_16x16tiles(memregion("gfx2")->base(), memregion("gfx2")->bytes()); } ROM_START( bloodbrom ) ROM_REGION( 0x100000, "maincpu", 0 ) // on MOD 6/1 board ROM_LOAD16_BYTE( "6-1_bb606.ic8", 0x00001, 0x10000, CRC(3c069061) SHA1(537a10376ad24537367fb221817789bdc31787fa) ) ROM_LOAD16_BYTE( "6-1_bb603.ic17", 0x00000, 0x10000, CRC(10f4c8e9) SHA1(e5c078395b70b73d21c100c6b60cff89e4668473) ) ROM_LOAD16_BYTE( "6-1_bb605.ic11", 0x20001, 0x10000, CRC(2dc3fb8c) SHA1(44e8e4136979464101385531f97cce27abe1de34) ) ROM_LOAD16_BYTE( "6-1_bb602.ic20", 0x20000, 0x10000, CRC(8e507cce) SHA1(93bef8838cf8f73eb158dfe276f53c29f364fd45) ) ROM_LOAD16_BYTE( "6-1_bb604.ic25", 0x40001, 0x10000, CRC(cc069a40) SHA1(314b27cde5427b285272840f41da097326b39ee9) ) ROM_LOAD16_BYTE( "6-1_bb601.ic26", 0x40000, 0x10000, CRC(d06bf68d) SHA1(7df7a99805aa7dd2ad91fb3d641e369c058cc6ae) ) ROM_REGION( 0x10000, "audiocpu", 0 ) // on MOD 1/2 board ROM_LOAD( "1-2_bb101.ic12", 0x00000, 0x10000, CRC(3e184e74) SHA1(031cd37fe6d09daf8c9e88562da99fde03f52109) ) // dumper's note: ROMs [bb4b1, bb4b2, bb4b3, bb4b4] and [bb4a1, bb4a2, bb4a3, bb4a4] have a strange setup // with pins 32, 31 and 31 soldered together and pin 2 connected between all four chips, // while the sockets are for 28 pin chips (with 27C512 silkscreened on the PCB behind the chips) ROM_REGION( 0x80000, "gfx1", 0 ) // on one of the MOD 4/3 boards ROM_LOAD32_BYTE( "4-3-a_bb4a1.ic17", 0x00003, 0x20000, CRC(499c91db) SHA1(bd7142a311a4f3e606f8a31aafc0b504f3d5a2e4) ) ROM_LOAD32_BYTE( "4-3-a_bb4a2.ic16", 0x00002, 0x20000, CRC(e8f87153) SHA1(f4147c971d1c66e7c6133c6318357ced7e30e217) ) ROM_LOAD32_BYTE( "4-3-a_bb4a3.ic15", 0x00001, 0x20000, CRC(13b888f2) SHA1(7a53f78f22a09fe4db45c36bf3912ad379deca64) ) ROM_LOAD32_BYTE( "4-3-a_bb4a4.ic14", 0x00000, 0x20000, CRC(19bc0508) SHA1(01c4eb570dc7ba9401085012d23bdb865df78029) ) ROM_REGION( 0x80000, "gfx2", 0 ) // on another MOD 4/3 board ROM_LOAD32_BYTE( "4-3-b_bb4b1.ic17", 0x00003, 0x20000, CRC(aa86ae59) SHA1(c15a78eaaca36bebd3261cb2c4a2c232b967a135) ) ROM_LOAD32_BYTE( "4-3-b_bb4b2.ic16", 0x00002, 0x20000, CRC(f25dd182) SHA1(eff29970c7b898744b08a151f9e17b68ce77e78d) ) ROM_LOAD32_BYTE( "4-3-b_bb4b3.ic15", 0x00001, 0x20000, CRC(3efcb6aa) SHA1(0a162285d08e171e946147e0725db879643ae113) ) ROM_LOAD32_BYTE( "4-3-b_bb4b4.ic14", 0x00000, 0x20000, CRC(6b5254fa) SHA1(1e9e3096e5f29554fb8f8cb0df0e5157f940f8c9) ) // ROMs for frontmost tile layer (text) are missing? ROM_REGION( 0x80000, "gfx3", 0 ) // on another MOD 4/3 board ROM_LOAD32_BYTE( "text.ic17", 0x00003, 0x20000, NO_DUMP ) ROM_LOAD32_BYTE( "text.ic16", 0x00002, 0x20000, NO_DUMP ) ROM_LOAD32_BYTE( "text.ic15", 0x00001, 0x20000, NO_DUMP ) ROM_LOAD32_BYTE( "text.ic14", 0x00000, 0x20000, NO_DUMP ) ROM_REGION( 0x100000, "sprites", ROMREGION_INVERT ) // on MOD 51/1 board ROM_LOAD32_BYTE( "51-1-b_bb503.ic3", 0x00003, 0x10000, CRC(9d2a382d) SHA1(734b495ace73f07c622f64b305dafe43099395c1) ) ROM_LOAD32_BYTE( "51-1-b_bb512.ic12", 0x00002, 0x10000, CRC(83bbb220) SHA1(8f43354c7cea89938d1115d7a0f27ede8f7d3e96) ) ROM_LOAD32_BYTE( "51-1-b_bb518.ic18", 0x00001, 0x10000, CRC(efcf5b1d) SHA1(515b27f8e6df7ac7ed172cbd1ac64b14791de99f) ) ROM_LOAD32_BYTE( "51-1-b_bb524.ic24", 0x00000, 0x10000, CRC(c4ccf38d) SHA1(be93ce6ed87c79fbd13838c0fe80526ce7e7e870) ) ROM_LOAD32_BYTE( "51-1-b_bb504.ic4", 0x40003, 0x10000, CRC(1fc7f229) SHA1(37120c85a170f31bc4fbf287b1ba80bc319522ec) ) ROM_LOAD32_BYTE( "51-1-b_bb513.ic13", 0x40002, 0x10000, CRC(3767456b) SHA1(3680807282079862cdfb5ec055e7d771e708545b) ) ROM_LOAD32_BYTE( "51-1-b_bb519.ic19", 0x40001, 0x10000, CRC(77670244) SHA1(27a5572d86ae6e9a5ef076572a4b3a04a22c86e9) ) ROM_LOAD32_BYTE( "51-1-b_bb525.ic25", 0x40000, 0x10000, CRC(25b4e119) SHA1(7e7d95aefee2b8d4dddf105c16d347ec65cd76a5) ) ROM_LOAD32_BYTE( "51-1-b_bb505.ic5", 0x80003, 0x10000, CRC(3ec650ce) SHA1(28091f535fcd580f2d3a941251a9c4f662fcf2e4) ) ROM_LOAD32_BYTE( "51-1-b_bb514.ic14", 0x80002, 0x10000, CRC(a29a2f44) SHA1(4e039d9a9b225179e84590d450eca3bed05bd3b8) ) ROM_LOAD32_BYTE( "51-1-b_bb520.ic20", 0x80001, 0x10000, CRC(d7f3b09a) SHA1(339206a7c3389d4eac63e8314ba7fdda9de73be7) ) ROM_LOAD32_BYTE( "51-1-b_bb526.ic26", 0x80000, 0x10000, CRC(1c2d70b0) SHA1(703f1acbcdaa7ff539f58829890d25b51a2e269e) ) ROM_LOAD32_BYTE( "51-1-b_bb506.ic6", 0xc0003, 0x10000, CRC(10dba663) SHA1(ea0e4115ebb1c9f894c044a1eb11f135fcf5aba8) ) ROM_LOAD32_BYTE( "51-1-b_bb515.ic15", 0xc0002, 0x10000, CRC(30110411) SHA1(fe9f418070c224d3a9acf6913bd4597b55afcc94) ) ROM_LOAD32_BYTE( "51-1-b_bb521.ic21", 0xc0001, 0x10000, CRC(fb8cff4c) SHA1(5fa0b52140959e029911a28928b3efad4aa9f1db) ) ROM_LOAD32_BYTE( "51-1-b_bb527.ic27", 0xc0000, 0x10000, CRC(a73cd7a5) SHA1(9106565d1c8a8e0efa8f5035106f3cdac2189107) ) ROM_REGION( 0x0400, "proms", 0 ) // PROMs (function unknown) ROM_LOAD( "1-2_110_tbp18s030.ic20", 0x000, 0x020, CRC(e26e680a) SHA1(9bbe30e98e952a6113c64e1171330153ddf22ce7) ) ROM_LOAD( "2_211_82s129.ic4", 0x100, 0x100, CRC(4f8c3e63) SHA1(0aa68fa1de6ca945027366a06752e834bbbc8d09) ) ROM_LOAD( "2_202_82s129.ic12", 0x200, 0x100, CRC(e434128a) SHA1(ef0f6d8daef8b25211095577a182cdf120a272c1) ) ROM_LOAD( "51-1_p0502_82s129n.ic10", 0x300, 0x100, CRC(15085e44) SHA1(646e7100fcb112594023cf02be036bd3d42cc13c) ) ROM_REGION( 0x1000, "plds", ROMREGION_ERASEFF ) ROM_LOAD( "6-1_606_gal16v8-20hb1.ic13", 0x000, 0x117, NO_DUMP ) // Protected ROM_LOAD( "6-1_646_gal16v8-20hb1.ic7", 0x000, 0x117, NO_DUMP ) // Protected ROM_LOAD( "4-3_403_gal16v8-25hb1.ic29", 0x000, 0x117, NO_DUMP ) // Protected ROM_LOAD( "4-3-a_p0403_pal16r8acn.ic29", 0x000, 0x104, CRC(506156cc) SHA1(5560671fc2c9872ed28620491af5dc486909fc6e) ) ROM_LOAD( "4-3-b_403_gal16v8-25hb1.ic19", 0x000, 0x117, NO_DUMP ) // Protected ROM_LOAD( "51-1_503_gal16v8-25lp.ic48", 0x000, 0x117, NO_DUMP ) // Protected ROM_LOAD( "51-1-b_5146_gal16v8-20hb1.ic9", 0x000, 0x117, NO_DUMP ) // Protected ROM_LOAD( "51-1-b_5246_gal16v8-20hb1.ic8", 0x000, 0x117, NO_DUMP ) // Protected ROM_END GAME( 199?, bloodbrom, bloodbro, bloodbrom, bloodbrom, bloodbro_ms_state, init_bloodbrom, ROT0, "bootleg (Gaelco / Ervisa)", "Blood Bros. (Modular System)", MACHINE_IS_SKELETON )