/*************************************************************************** Block Out driver by Nicola Salmoria DIP locations verified for: - blockout (manual) ***************************************************************************/ #include "driver.h" #include "deprecat.h" #include "cpu/z80/z80.h" #include "sound/2151intf.h" #include "sound/okim6295.h" extern UINT16 *blockout_videoram; extern UINT16 *blockout_frontvideoram; extern UINT8 *blockout_frontcolor; WRITE16_HANDLER( blockout_videoram_w ); WRITE16_HANDLER( blockout_paletteram_w ); WRITE16_HANDLER( blockout_frontcolor_w ); VIDEO_START( blockout ); VIDEO_UPDATE( blockout ); static INTERRUPT_GEN( blockout_interrupt ) { /* interrupt 6 is vblank */ /* interrupt 5 reads coin inputs - might have to be triggered only */ /* when a coin is inserted */ cpunum_set_input_line(machine, 0, 6 - cpu_getiloops(), HOLD_LINE); } static WRITE16_HANDLER( blockout_sound_command_w ) { if (ACCESSING_BITS_0_7) { soundlatch_w(machine,offset,data & 0xff); cpunum_set_input_line(machine, 1, INPUT_LINE_NMI, PULSE_LINE); } } static ADDRESS_MAP_START( main_map, ADDRESS_SPACE_PROGRAM, 16 ) AM_RANGE(0x000000, 0x03ffff) AM_ROM AM_RANGE(0x100000, 0x100001) AM_READ_PORT("P1") AM_RANGE(0x100002, 0x100003) AM_READ_PORT("P2") AM_RANGE(0x100004, 0x100005) AM_READ_PORT("SYSTEM") AM_RANGE(0x100006, 0x100007) AM_READ_PORT("DSW1") AM_RANGE(0x100008, 0x100009) AM_READ_PORT("DSW2") AM_RANGE(0x100014, 0x100015) AM_WRITE(blockout_sound_command_w) AM_RANGE(0x100016, 0x100017) AM_WRITE(SMH_NOP) /* don't know, maybe reset sound CPU */ AM_RANGE(0x180000, 0x1bffff) AM_RAM_WRITE(blockout_videoram_w) AM_BASE(&blockout_videoram) AM_RANGE(0x1d4000, 0x1dffff) AM_RAM /* work RAM */ AM_RANGE(0x1f4000, 0x1fffff) AM_RAM /* work RAM */ AM_RANGE(0x200000, 0x207fff) AM_RAM_WRITE(SMH_RAM) AM_BASE(&blockout_frontvideoram) AM_RANGE(0x208000, 0x21ffff) AM_RAM /* ??? */ AM_RANGE(0x280002, 0x280003) AM_WRITE(blockout_frontcolor_w) AM_RANGE(0x280200, 0x2805ff) AM_RAM_WRITE(blockout_paletteram_w) AM_BASE(&paletteram16) ADDRESS_MAP_END static ADDRESS_MAP_START( audio_map, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x0000, 0x7fff) AM_ROM AM_RANGE(0x8000, 0x87ff) AM_RAM AM_RANGE(0x8800, 0x8800) AM_WRITE(ym2151_register_port_0_w) AM_RANGE(0x8801, 0x8801) AM_READWRITE(ym2151_status_port_0_r, ym2151_data_port_0_w) AM_RANGE(0x9800, 0x9800) AM_READWRITE(okim6295_status_0_r, okim6295_data_0_w) AM_RANGE(0xa000, 0xa000) AM_READ(soundlatch_r) ADDRESS_MAP_END static INPUT_PORTS_START( blockout ) PORT_START("P1") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START1 ) PORT_START("P2") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(2) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START2 ) PORT_START("SYSTEM") PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN3 ) PORT_START("DSW1") PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:1,2") PORT_DIPSETTING( 0x00, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x03, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 1C_2C ) ) /* the following two are supposed to control Coin 2, but they don't work. */ /* This happens on the original board too. */ PORT_DIPUNUSED_DIPLOC( 0x04, 0x04, "SW1:3" ) /* According to the manual SW1:3,4 should be the same settings as SW1:1,2 */ PORT_DIPUNUSED_DIPLOC( 0x08, 0x08, "SW1:4" ) PORT_DIPNAME( 0x10, 0x10, "1 Coin to Continue" ) PORT_DIPLOCATION("SW1:5") PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) /* Same price as Coinage setting */ PORT_DIPSETTING( 0x00, DEF_STR( On ) ) /* Always 1 Coin */ PORT_DIPNAME( 0x20, 0x20, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:6") PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x20, DEF_STR( On ) ) PORT_DIPUNUSED_DIPLOC( 0x40, 0x40, "SW1:7" ) /* Listed as "Unused" */ PORT_DIPUNUSED_DIPLOC( 0x80, 0x80, "SW1:8" ) /* Listed as "Unused" */ PORT_START("DSW2") PORT_DIPNAME( 0x03, 0x03, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:1,2") PORT_DIPSETTING( 0x02, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x03, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x01, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x00, DEF_STR( Very_Hard ) ) PORT_DIPNAME( 0x04, 0x04, "Rotate Buttons" ) PORT_DIPLOCATION("SW2:3") PORT_DIPSETTING( 0x00, "2" ) PORT_DIPSETTING( 0x04, "3" ) PORT_DIPUNUSED_DIPLOC( 0x08, 0x08, "SW2:4" ) /* Listed as "Unused" */ PORT_DIPUNUSED_DIPLOC( 0x10, 0x10, "SW2:5" ) /* Listed as "Unused" */ PORT_DIPUNUSED_DIPLOC( 0x20, 0x20, "SW2:6" ) /* Listed as "Unused" */ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_DIPLOCATION("SW2:7") /* Listed as "Unused" */ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_DIPLOCATION("SW2:8") /* Listed as "Unused" */ INPUT_PORTS_END static INPUT_PORTS_START( blckoutj ) PORT_INCLUDE( blockout ) PORT_MODIFY("P1") PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_MODIFY("P2") PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_MODIFY("DSW2") /* The following switch is 2/3 rotate buttons on the other sets, option doesn't exist in the Japan version */ PORT_DIPUNKNOWN_DIPLOC( 0x04, 0x04, "SW2:3" ) /* these can still be used on the difficutly select even if they can't be used for rotating pieces in this version */ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_DIPLOCATION("SW2:7") PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(2) PORT_DIPLOCATION("SW2:8") INPUT_PORTS_END static INPUT_PORTS_START( agress ) PORT_INCLUDE( blockout ) /* factory shipment setting is all dips OFF */ PORT_MODIFY("DSW1") PORT_DIPNAME( 0x04, 0x04, "Opening Cut" ) PORT_DIPLOCATION("SW1:3") PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x04, DEF_STR( On ) ) PORT_DIPUNUSED_DIPLOC( 0x10, 0x10, "SW1:5" ) PORT_MODIFY("DSW2") /* Engrish here. The manual says "Number of Prayers". Maybe related to lives? */ PORT_DIPNAME( 0x04, 0x04, DEF_STR( Players ) ) PORT_DIPLOCATION("SW2:3") PORT_DIPSETTING( 0x04, "1" ) PORT_DIPSETTING( 0x00, "2" ) INPUT_PORTS_END /* handler called by the 2151 emulator when the internal timers cause an IRQ */ static void blockout_irq_handler(running_machine *machine, int irq) { cpunum_set_input_line_and_vector(machine, 1,0,irq ? ASSERT_LINE : CLEAR_LINE,0xff); } static const ym2151_interface ym2151_config = { blockout_irq_handler }; static MACHINE_DRIVER_START( blockout ) /* basic machine hardware */ MDRV_CPU_ADD("main", M68000, 10000000) /* MRH - 8.76 makes gfx/adpcm samples sync better -- but 10 is correct speed*/ MDRV_CPU_PROGRAM_MAP(main_map,0) MDRV_CPU_VBLANK_INT_HACK(blockout_interrupt,2) MDRV_CPU_ADD("audio", Z80, 3579545) /* 3.579545 MHz */ MDRV_CPU_PROGRAM_MAP(audio_map,0) /* video hardware */ MDRV_SCREEN_ADD("main", RASTER) MDRV_SCREEN_REFRESH_RATE(58) MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0)) MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MDRV_SCREEN_SIZE(320, 256) MDRV_SCREEN_VISIBLE_AREA(0, 319, 8, 247) MDRV_PALETTE_LENGTH(513) MDRV_VIDEO_START(blockout) MDRV_VIDEO_UPDATE(blockout) /* sound hardware */ MDRV_SPEAKER_STANDARD_STEREO("left", "right") MDRV_SOUND_ADD("ym", YM2151, 3579545) MDRV_SOUND_CONFIG(ym2151_config) MDRV_SOUND_ROUTE(0, "left", 0.60) MDRV_SOUND_ROUTE(1, "right", 0.60) MDRV_SOUND_ADD("oki", OKIM6295, 1056000) MDRV_SOUND_CONFIG(okim6295_interface_pin7high) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "left", 0.50) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "right", 0.50) MACHINE_DRIVER_END /*************************************************************************** Game driver(s) ***************************************************************************/ ROM_START( blockout ) ROM_REGION( 0x40000, "main", 0 ) /* 2*128k for 68000 code */ ROM_LOAD16_BYTE( "bo29a0-2.bin", 0x00000, 0x20000, CRC(b0103427) SHA1(53cac2adc04783abbde21e9f3c0e655f22f68f69) ) ROM_LOAD16_BYTE( "bo29a1-2.bin", 0x00001, 0x20000, CRC(5984d5a2) SHA1(4b350856d0313d40eaa3d8a8d9e310f74bc20398) ) ROM_REGION( 0x10000, "audio", 0 ) ROM_LOAD( "bo29e3-0.bin", 0x0000, 0x8000, CRC(3ea01f78) SHA1(5fc4ad4d9f03d7c26d2afc3e7ede75589e40b0d8) ) ROM_REGION( 0x20000, "oki", 0 ) /* 128k for ADPCM samples - sound chip is OKIM6295 */ ROM_LOAD( "bo29e2-0.bin", 0x0000, 0x20000, CRC(15c5a99d) SHA1(89091eda454a028fd1f17501584bd589baf6d523) ) ROM_REGION( 0x0100, "proms", 0 ) ROM_LOAD( "mb7114h.25", 0x0000, 0x0100, CRC(b25bbda7) SHA1(840f1470886bd0019db3cd29e3d1d80205a65f48) ) /* unknown */ ROM_END ROM_START( blckout2 ) ROM_REGION( 0x40000, "main", 0 ) /* 2*128k for 68000 code */ ROM_LOAD16_BYTE( "29a0", 0x00000, 0x20000, CRC(605f931e) SHA1(65fa7227dafde1fc8564e09fa949fe575b394d8a) ) ROM_LOAD16_BYTE( "29a1", 0x00001, 0x20000, CRC(38f07000) SHA1(e4070e3067d77cc1b0d8d0c63786f2729c5c703a) ) ROM_REGION( 0x10000, "audio", 0 ) ROM_LOAD( "bo29e3-0.bin", 0x0000, 0x8000, CRC(3ea01f78) SHA1(5fc4ad4d9f03d7c26d2afc3e7ede75589e40b0d8) ) ROM_REGION( 0x20000, "oki", 0 ) /* 128k for ADPCM samples - sound chip is OKIM6295 */ ROM_LOAD( "bo29e2-0.bin", 0x0000, 0x20000, CRC(15c5a99d) SHA1(89091eda454a028fd1f17501584bd589baf6d523) ) ROM_REGION( 0x0100, "proms", 0 ) ROM_LOAD( "mb7114h.25", 0x0000, 0x0100, CRC(b25bbda7) SHA1(840f1470886bd0019db3cd29e3d1d80205a65f48) ) /* unknown */ ROM_END ROM_START( blckoutj ) ROM_REGION( 0x40000, "main", 0 ) /* 2*128k for 68000 code */ ROM_LOAD16_BYTE( "2.bin", 0x00000, 0x20000, CRC(e16cf065) SHA1(541b30b054cf08f10d6ca4746423759f4326c005) ) ROM_LOAD16_BYTE( "1.bin", 0x00001, 0x20000, CRC(950b28a3) SHA1(7d1635ac2a3fc1efdd2f78cd6038bd7b4c907b1b) ) ROM_REGION( 0x10000, "audio", 0 ) ROM_LOAD( "bo29e3-0.bin", 0x0000, 0x8000, CRC(3ea01f78) SHA1(5fc4ad4d9f03d7c26d2afc3e7ede75589e40b0d8) ) ROM_REGION( 0x20000, "oki", 0 ) /* 128k for ADPCM samples - sound chip is OKIM6295 */ ROM_LOAD( "bo29e2-0.bin", 0x0000, 0x20000, CRC(15c5a99d) SHA1(89091eda454a028fd1f17501584bd589baf6d523) ) ROM_REGION( 0x0100, "proms", 0 ) ROM_LOAD( "mb7114h.25", 0x0000, 0x0100, CRC(b25bbda7) SHA1(840f1470886bd0019db3cd29e3d1d80205a65f48) ) /* unknown */ ROM_END /* Agress Palco System Corp., 1991 This game runs on an original unmodified Technos 'Block Out' PCB. All of the Technos identifications are hidden under 'Palco' or 'Agress' stickers. PCB Layout (Applies to both Agress and Block Out) ---------- PS-05307 (sticker) TA-0029-P1-02 (printed on Block Out PCB under the sticker) |--------------------------------------------------------| | M51516 YM2151 3.579545MHz| | YM3012 6116 | | MB3615 1.056MHz PALCO3.73 20MHz | | M6295 | | MB3615 82S129PR.25 28MHz | | PALCO4.78 | | Z80 |-------| | | |TECHNOS| | |J 2018 6264 |TJ-001 | | |A |(QFP80)| | |M 2018 |-------| | |M | |A 6264 | | MB81461-12 | | MB81461-12 | | MB81461-12 | | MB81461-12 | | MB81461-12 | | DSW1(8) MB81461-12 | | MB81461-12 | | DSW2(8) MB81461-12 | | PALCO2.91 | | PALCO1.81 68000 | |--------------------------------------------------------| Notes: 68000 clock : 10.000MHz Z80 clock : 3.579545MHz M6295 clock : 1.056MHz, sample rate = 1056000 / 132 YM2151 clock: 3.579545MHz VSync : 58Hz PROM is used for video timing etc, without it, no graphics are displayed, only 'Insert Coin' and the manufacturer text/year on the title screen. palco1.81 \ Main program 27C010 palco2.91 / " palco3.73 OKI samples 27C256 palco4.78 Z80 program 27C010 */ ROM_START( agress ) ROM_REGION( 0x40000, "main", 0 ) /* 2*128k for 68000 code */ ROM_LOAD16_BYTE( "palco1.81", 0x00000, 0x20000, CRC(3acc917a) SHA1(14960588673458d862daf14a8d7474af6c95c2ad) ) ROM_LOAD16_BYTE( "palco2.91", 0x00001, 0x20000, CRC(abfd5bcc) SHA1(bf0ea8ba00750ea2ddf2b8afc96393bf8a730068) ) ROM_REGION( 0x10000, "audio", 0 ) ROM_LOAD( "palco3.73", 0x0000, 0x8000, CRC(2a21c97d) SHA1(7f71bf18db3e6ff9c69c589268450e66c6585cdd) ) ROM_REGION( 0x20000, "oki", 0 ) /* 128k for ADPCM samples - sound chip is OKIM6295 */ ROM_LOAD( "palco4.78", 0x0000, 0x20000, CRC(9dfd9cfe) SHA1(5ea8f98bc0cd117cde81c04f02aa33199afe8231) ) ROM_REGION( 0x0100, "proms", 0 ) ROM_LOAD( "82s129pr.25", 0x0000, 0x0100, CRC(b25bbda7) SHA1(840f1470886bd0019db3cd29e3d1d80205a65f48) ) /* unknown */ ROM_END // this is probably an original English version with copyright year hacked ROM_START( agressb ) ROM_REGION( 0x40000, "main", 0 ) /* 2*128k for 68000 code */ ROM_LOAD16_BYTE( "palco1.ic81", 0x00000, 0x20000, CRC(a1875175) SHA1(6c9946bcd4fe7987d4f817ea25bfc76432188883) ) ROM_LOAD16_BYTE( "palco2.ic91", 0x00001, 0x20000, CRC(ab3182c3) SHA1(788a3e7cf6ef889262f3d72af8be9ec951eb397b) ) ROM_REGION( 0x10000, "audio", 0 ) ROM_LOAD( "palco3.ic73", 0x000000, 0x08000, CRC(2a21c97d) SHA1(7f71bf18db3e6ff9c69c589268450e66c6585cdd) ) ROM_REGION( 0x20000, "oki", 0 ) /* 128k for ADPCM samples - sound chip is OKIM6295 */ ROM_LOAD( "palco4.ic78", 0x000000, 0x20000, CRC(9dfd9cfe) SHA1(5ea8f98bc0cd117cde81c04f02aa33199afe8231) ) ROM_REGION( 0x0100, "proms", 0 ) ROM_LOAD( "prom29-mb7114h.ic25", 0x000000, 0x0100, CRC(b25bbda7) SHA1(840f1470886bd0019db3cd29e3d1d80205a65f48) ) ROM_END GAME( 1989, blockout, 0, blockout, blockout, 0, ROT0, "Technos + California Dreams", "Block Out (set 1)", 0 ) GAME( 1989, blckout2, blockout, blockout, blockout, 0, ROT0, "Technos + California Dreams", "Block Out (set 2)", 0 ) GAME( 1989, blckoutj, blockout, blockout, blckoutj, 0, ROT0, "Technos + California Dreams", "Block Out (Japan)", 0 ) GAME( 1991, agress, 0, blockout, agress, 0, ROT0, "Palco", "Agress", GAME_IMPERFECT_GRAPHICS ) GAME( 2003, agressb, agress, blockout, agress, 0, ROT0, "Palco", "Agress (English bootleg)", GAME_IMPERFECT_GRAPHICS )