// license:BSD-3-Clause // copyright-holders:David Haywood /* Black Touch '96 Black Touch 96 D.G.R.M. of Korea, 1996 This game is a beat'em-up like Double Dragon PCB Layout ---------- D.G.R.M. NO 1947 |---------------------------------------------| | M6295 1 8MHz | | M6295 2 2018 2018 | | 16C57 2018 2018 | |HA13001 2018 2018 | | 2018 2018 | | PAL PAL | | 6116 5 6 | |J 6116 7 8 | |A | |M | |M | |A | | 9 10 | | DSW1 24MHz PAL | | DSW2 | | PAL PAL ACTEL 6116 11 | | 62256 62256 A1020B 12 | | 3 4 PL84C 6264 13 | | 6264 14 | |18MHz 68000 6264 | |---------------------------------------------| Notes: 68000 clock 9.000MHz [18/2] M6295 clocks 1.000MHz [8/8] pin 7 high 2008-07 Added Dip Locations based on Service Mode The hardware is cloned from 'snk68' with some extra capabilities the drivers can probably be merged. Bugs (all of these looks BTANBs): - Sometimes if you attack an enemy when you're at the top of the screen they'll end up landing in an even higher position, and appear over the backgrounds! - The timer doesn't work Each frame calls: 00E8CC: 0C39 0000 00C0 16AF cmpi.b #$0, $c016af.l 00E8D4: 6600 0026 bne $e8fc 00E8D8: 0C39 000F 00C0 002E cmpi.b #$f, $c0002e.l 00E8E0: 6700 001A beq $e8fc 00E8E4: 0C39 000F 00C0 008E cmpi.b #$f, $c0008e.l 00E8EC: 6700 000E beq $e8fc 00E8F0: 33FC 2000 00C0 1982 move.w #$2000, $c01982.l // timer inited again??? 00E8F8: 6100 0118 bsr $ea12 00E8FC: 4E75 rts --- 00EA12: 48A7 FCF0 movem.w D0-D5/A0-A3, -(A7) 00EA16: 3039 00C0 1982 move.w $c01982.l, D0 // then calls setup data and drawing for the timer which is always 20 for whatever reason. - There are some unmapped writes scattered across different areas (text ram, spriteram, 0xe0000 area etc.) - flip screen doesn't work properly, game code explicitly sets flip screen off & the correlated work RAM buffer at 0xee2 no matter the dip setting - some service mode items are buggy or not functioning properly (font, color, inputs, sound, 2nd item); */ #include "emu.h" #include "cpu/pic16c5x/pic16c5x.h" #include "cpu/m68000/m68000.h" #include "sound/okim6295.h" #include "video/snk68_spr.h" #include "emupal.h" #include "speaker.h" class blackt96_state : public driver_device { public: blackt96_state(const machine_config &mconfig, device_type type, const char *tag) : driver_device(mconfig, type, tag), m_tilemapram(*this, "tilemapram"), m_maincpu(*this, "maincpu"), m_gfxdecode(*this, "gfxdecode"), m_palette(*this, "palette"), m_sprites(*this, "sprites"), m_oki(*this, "oki%u", 1U), m_oki1bank(*this, "oki1bank") { } // read/write handlers DECLARE_WRITE8_MEMBER(output_w); DECLARE_WRITE8_MEMBER(sound_cmd_w); DECLARE_WRITE16_MEMBER(tx_vram_w); DECLARE_WRITE8_MEMBER(blackt96_soundio_port_a_w); DECLARE_READ8_MEMBER(blackt96_soundio_port_b_r); DECLARE_WRITE8_MEMBER(blackt96_soundio_port_b_w); DECLARE_READ8_MEMBER(blackt96_soundio_port_c_r); DECLARE_WRITE8_MEMBER(blackt96_soundio_port_c_w); DECLARE_READ16_MEMBER( random_r ) // todo, get rid of this once we work out where reads are from { return machine().rand(); } // video TILE_GET_INFO_MEMBER(get_tx_tile_info); uint32_t screen_update_blackt96(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect); void tile_callback(int &tile, int& fx, int& fy, int& region); void blackt96(machine_config &config); void blackt96_map(address_map &map); void oki1_map(address_map &map); protected: // overrides virtual void machine_start() override; virtual void machine_reset() override; virtual void video_start() override; private: // driver variables uint8_t m_soundcmd; uint8_t m_soundcmd_ready; uint8_t m_port_c_data; uint8_t m_port_b_latch; uint8_t m_oki_selected; uint8_t m_txt_bank; // video tilemap_t *m_tx_tilemap; // devices required_shared_ptr m_tilemapram; required_device m_maincpu; required_device m_gfxdecode; required_device m_palette; required_device m_sprites; required_device_array m_oki; required_memory_bank m_oki1bank; }; TILE_GET_INFO_MEMBER(blackt96_state::get_tx_tile_info) { uint16_t tile = m_tilemapram[tile_index*2] & 0xff; // following is guessed, game just uses either color 0 or 1 anyway (which is identical palette wise) uint8_t color = m_tilemapram[tile_index*2+1] & 0x0f; tile += m_txt_bank * 0x100; SET_TILE_INFO_MEMBER(2, tile, color, 0); } void blackt96_state::video_start() { m_tx_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(blackt96_state::get_tx_tile_info),this), TILEMAP_SCAN_COLS, 8, 8, 32, 32); m_tx_tilemap->set_transparent_pen(0); } uint32_t blackt96_state::screen_update_blackt96(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect) { bitmap.fill(m_palette->black_pen(), cliprect); m_sprites->draw_sprites_all(bitmap, cliprect); m_tx_tilemap->draw(screen,bitmap, cliprect, 0, 0); return 0; } WRITE8_MEMBER(blackt96_state::sound_cmd_w) { //logerror("sound_cmd_w %02x\n", data); m_soundcmd = data; m_soundcmd_ready = 1; } void blackt96_state::machine_start() { m_oki1bank->configure_entries(0, 8, memregion("oki1")->base(), 0x10000); m_oki1bank->set_entry(0); save_item(NAME(m_soundcmd)); save_item(NAME(m_soundcmd_ready)); save_item(NAME(m_port_c_data)); save_item(NAME(m_port_b_latch)); save_item(NAME(m_oki_selected)); save_item(NAME(m_txt_bank)); } void blackt96_state::machine_reset() { m_soundcmd = 0; m_soundcmd_ready = 0; m_port_c_data = 0; m_port_b_latch = 0; m_oki_selected = 0; m_txt_bank = 0; } WRITE8_MEMBER(blackt96_state::output_w) { // -bbb 8-21 // 1 - coin counter 1 // 2 - coin counter 2 // 8 - flip screen // b = text tile bank m_txt_bank = (data & 0x70)>>4; flip_screen_set(data & 0x08); m_sprites->set_flip(data & 0x08); machine().bookkeeping().coin_counter_w(0, data & 1); machine().bookkeeping().coin_counter_w(1, data & 2); // printf("blackt96_c0000_w %04x %04x\n",data & 0xfc,mem_mask); } WRITE16_MEMBER(blackt96_state::tx_vram_w) { m_tilemapram[offset] = data; m_tx_tilemap->mark_tile_dirty(offset/2); } void blackt96_state::blackt96_map(address_map &map) { map(0x000000, 0x07ffff).rom(); map(0x080000, 0x080001).portr("P1_P2"); map(0x080000, 0x080000).w(FUNC(blackt96_state::sound_cmd_w)); // soundlatch map(0x0c0000, 0x0c0001).portr("IN1"); // COIN INPUT map(0x0c0001, 0x0c0001).w(FUNC(blackt96_state::output_w)); map(0x0e0000, 0x0e0001).r(FUNC(blackt96_state::random_r)); // unk, from sound? - called in tandem with result discarded, watchdog? map(0x0e8000, 0x0e8001).r(FUNC(blackt96_state::random_r)); // unk, from sound? / map(0x0f0000, 0x0f0001).portr("DSW1"); map(0x0f0008, 0x0f0009).portr("DSW2").nopw(); // service mode, left-over? map(0x100000, 0x100fff).ram().w(FUNC(blackt96_state::tx_vram_w)).share("tilemapram"); // text tilemap map(0x200000, 0x207fff).rw(m_sprites, FUNC(snk68_spr_device::spriteram_r), FUNC(snk68_spr_device::spriteram_w)).share("spriteram"); // only partially populated map(0x400000, 0x400fff).ram().w(m_palette, FUNC(palette_device::write16)).share("palette"); map(0xc00000, 0xc03fff).ram(); // main ram } void blackt96_state::oki1_map(address_map &map) { map(0x00000, 0x2ffff).rom(); map(0x30000, 0x3ffff).bankr("oki1bank"); } static INPUT_PORTS_START( blackt96 ) PORT_START("P1_P2") PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1) // kick PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) // jump PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) // punch / pick up PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2) PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2) PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2) PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2) PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) // kick PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) // jump PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) // punch / pick up PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_START2 ) PORT_START("IN1") PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 ) // Test mode lists this as Service 1, but it appears to be Coin 1 (uses Coin 1 coinage etc.) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_SERVICE1 ) // acts as a service mode mirror PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN ) // Test mode lists this as Coin 1, but it doesn't work PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x0040, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x0080, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0xff00, IP_ACTIVE_HIGH, IPT_UNKNOWN ) /* Dipswitch Port A */ PORT_START("DSW1") PORT_DIPNAME( 0x0300, 0x0000, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW1:!7,!8") PORT_DIPSETTING( 0x0000, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x0200, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x0100, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x0300, DEF_STR( 1C_4C ) ) PORT_DIPNAME( 0x0c00, 0x0000, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:!5,!6") PORT_DIPSETTING( 0x0c00, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x0400, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x0800, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x0000, DEF_STR( 1C_1C ) ) PORT_DIPNAME( 0x1000, 0x1000, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:!4") PORT_DIPSETTING( 0x0000, "2" ) PORT_DIPSETTING( 0x1000, "3" ) PORT_DIPNAME( 0x2000, 0x2000, "Bonus Life Type" ) PORT_DIPLOCATION("SW1:!3") PORT_DIPSETTING( 0x2000, "Every" ) PORT_DIPSETTING( 0x0000, "Second Only" ) PORT_DIPNAME( 0x4000, 0x4000, DEF_STR( Unused ) ) PORT_DIPLOCATION("SW1:!2") // ? PORT_DIPSETTING( 0x4000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x8000, 0x0000, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:!1") PORT_DIPSETTING( 0x0000, DEF_STR( No ) ) PORT_DIPSETTING( 0x8000, DEF_STR( Yes ) ) // buggy, applies to attract mode only. /* Dipswitch Port B */ PORT_START("DSW2") PORT_SERVICE( 0x0100, IP_ACTIVE_HIGH ) PORT_DIPLOCATION("SW2:!8") PORT_DIPNAME( 0x0200, 0x0000, "Continue" ) PORT_DIPLOCATION("SW2:!7") PORT_DIPSETTING( 0x0200, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0c00, 0x0400, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:!5,!6") PORT_DIPSETTING( 0x0000, "20000 / 50000" ) PORT_DIPSETTING( 0x0400, "60000 / 150000" ) PORT_DIPSETTING( 0x0800, "40000 / 100000" ) PORT_DIPSETTING( 0x0c00, "No Bonus" ) PORT_DIPNAME( 0x3000, 0x0000, "Demo Sound / Video Freeze" ) PORT_DIPLOCATION("SW2:!3,!4") PORT_DIPSETTING( 0x0000, "Demo Sound On" ) PORT_DIPSETTING( 0x1000, "Never Finish" ) PORT_DIPSETTING( 0x2000, "Demo Sound Off" ) PORT_DIPSETTING( 0x3000, "Stop Video" ) PORT_DIPNAME( 0xc000, 0x0000, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:!1,!2") // 'Level' PORT_DIPSETTING( 0x8000, "1" ) PORT_DIPSETTING( 0x0000, "2" ) PORT_DIPSETTING( 0x4000, "3" ) PORT_DIPSETTING( 0xc000, "4" ) INPUT_PORTS_END static const gfx_layout blackt96_layout = { 16,16, RGN_FRAC(1,1), 8, { 0,1,2,3,4,5,6,7 }, { 1024+32, 1024+40, 1024+48, 1024+56, 1024+0, 1024+8, 1024+16, 1024+24, 32,40,48,56,0,8,16,24 }, { 0*64, 1*64, 2*64, 3*64, 4*64, 5*64, 6*64, 7*64, 8*64,9*64,10*64,11*64,12*64,13*64,14*64,15*64 }, 32*64 }; static const gfx_layout blackt962_layout = { 16,16, RGN_FRAC(1,1), 4, { 0,24,8, 16 }, { 519, 515, 518, 514, 517,513, 516,512, 7,3,6,2,5,1,4,0 }, { 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32,8*32,9*32,10*32,11*32,12*32,13*32,14*32,15*32 }, 32*32 }; static const gfx_layout blackt96_text_layout = { 8,8, RGN_FRAC(1,1), 4, { 0,4,8, 12 }, { 131,130,129,128,3,2,1,0 }, { 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16 }, 16*16 }; static GFXDECODE_START( gfx_blackt96 ) GFXDECODE_ENTRY( "gfx1", 0, blackt96_layout, 0, 8 ) GFXDECODE_ENTRY( "gfx2", 0, blackt962_layout, 0, 128 ) GFXDECODE_ENTRY( "gfx3", 0, blackt96_text_layout, 0, 16 ) GFXDECODE_END WRITE8_MEMBER(blackt96_state::blackt96_soundio_port_a_w) { // soundbank logerror("%s: blackt96_soundio_port_a_w (set soundbank %02x)\n", machine().describe_context().c_str(), data); m_oki1bank->set_entry(data & 0x07); } READ8_MEMBER(blackt96_state::blackt96_soundio_port_b_r) { //logerror("%s: blackt96_soundio_port_b_r (data read is %02x)\n", machine().describe_context().c_str(), m_port_b_latch); return m_port_b_latch; } WRITE8_MEMBER(blackt96_state::blackt96_soundio_port_b_w) { m_port_b_latch = data; //logerror("%s: blackt96_soundio_port_b_w (set latch to %02x)\n", machine().describe_context().c_str(), m_port_b_latch); } READ8_MEMBER(blackt96_state::blackt96_soundio_port_c_r) { // bit 0x40 = sound command ready? if (m_soundcmd_ready) return 0x40; return 0x00; } WRITE8_MEMBER(blackt96_state::blackt96_soundio_port_c_w) { // logerror("%s: blackt96_soundio_port_c_w (PREV DATA %02x CURR DATA %02x)\n", machine().describe_context().c_str(), m_port_c_data, data); // data & 0x80 unuused? // data & 0x40 is read - see above if (((data & 0x20) == 0x00) && ((m_port_c_data & 0x20) == 0x20)) // high -> low on bit 0x20 after processing command { m_soundcmd_ready = 0; } if (((data & 0x10) == 0x00) && ((m_port_c_data & 0x10) == 0x10)) // high -> low on bit 0x10 latches sound command { m_port_b_latch = m_soundcmd; //logerror("%s: blackt96_soundio_port_c_w (latch sound command %02x)\n", machine().describe_context().c_str(), m_port_b_latch); } if (((data & 0x08) == 0x00) && ((m_port_c_data & 0x08) == 0x08)) // high -> low on bit 0x08 selects second oki? { m_oki_selected = 1; } if (((data & 0x04) == 0x00) && ((m_port_c_data & 0x04) == 0x04)) // high -> low on bit 0x04 selects first oki? { m_oki_selected = 0; } if (((data & 0x02) == 0x00) && ((m_port_c_data & 0x02) == 0x02)) // high -> low on bit 0x02 writes to selected OKI { //logerror("%s: blackt96_soundio_port_c_w (write to OKI %02x) (oki selected is %02x)\n", machine().describe_context().c_str(), m_port_b_latch, m_oki_selected); if (m_oki_selected == 0) m_oki[0]->write(space, 0, m_port_b_latch); else if (m_oki_selected == 1) m_oki[1]->write(space, 0, m_port_b_latch); } if (((data & 0x01) == 0x00) && ((m_port_c_data & 0x01) == 0x01)) // high -> low on bit 0x01 reads to selected OKI { if (m_oki_selected == 0) m_port_b_latch = m_oki[0]->read(space, 0); else if (m_oki_selected == 1) m_port_b_latch = m_oki[1]->read(space, 0); } m_port_c_data = data; } void blackt96_state::tile_callback(int &tile, int& fx, int& fy, int& region) { fx = tile & 0x4000; fy = tile & 0x8000; tile &= 0x3fff; if (tile & 0x2000) { region = 0; } else { region = 1; } } MACHINE_CONFIG_START(blackt96_state::blackt96) MCFG_DEVICE_ADD("maincpu", M68000, 18000000 /2) MCFG_DEVICE_PROGRAM_MAP(blackt96_map) MCFG_DEVICE_VBLANK_INT_DRIVER("screen", blackt96_state, irq1_line_hold) pic16c57_device &audiocpu(PIC16C57(config, "audiocpu", 8000000)); /* ? */ audiocpu.write_a().set(FUNC(blackt96_state::blackt96_soundio_port_a_w)); audiocpu.read_b().set(FUNC(blackt96_state::blackt96_soundio_port_b_r)); audiocpu.write_b().set(FUNC(blackt96_state::blackt96_soundio_port_b_w)); audiocpu.read_c().set(FUNC(blackt96_state::blackt96_soundio_port_c_r)); audiocpu.write_c().set(FUNC(blackt96_state::blackt96_soundio_port_c_w)); MCFG_DEVICE_ADD("gfxdecode", GFXDECODE, "palette", gfx_blackt96) MCFG_SCREEN_ADD("screen", RASTER) MCFG_SCREEN_REFRESH_RATE(60) MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0)) MCFG_SCREEN_SIZE(256, 256) // MCFG_SCREEN_VISIBLE_AREA(0*8, 16*32-1, 0*8, 16*32-1) MCFG_SCREEN_VISIBLE_AREA(0*8, 256-1, 2*8, 240-1) MCFG_SCREEN_UPDATE_DRIVER(blackt96_state, screen_update_blackt96) MCFG_SCREEN_PALETTE(m_palette) PALETTE(config, m_palette).set_format(palette_device::xRGB_444, 0x800); SNK68_SPR(config, m_sprites, 0); m_sprites->set_gfxdecode_tag(m_gfxdecode); m_sprites->set_tile_indirect_cb(FUNC(blackt96_state::tile_callback), this); m_sprites->set_no_partial(); SPEAKER(config, "lspeaker").front_left(); SPEAKER(config, "rspeaker").front_right(); MCFG_DEVICE_ADD("oki1", OKIM6295, 8000000/8, okim6295_device::PIN7_HIGH) // music MCFG_SOUND_ROUTE(ALL_OUTPUTS, "lspeaker", 0.47) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "rspeaker", 0.47) MCFG_DEVICE_ADDRESS_MAP(0, oki1_map) MCFG_DEVICE_ADD("oki2", OKIM6295, 8000000/8, okim6295_device::PIN7_HIGH) // sfx MCFG_SOUND_ROUTE(ALL_OUTPUTS, "lspeaker", 0.47) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "rspeaker", 0.47) MACHINE_CONFIG_END ROM_START( blackt96 ) ROM_REGION( 0x80000, "maincpu", 0 ) /* 68000 Code */ ROM_LOAD16_BYTE( "3", 0x00001, 0x40000, CRC(fc2c1d79) SHA1(742478237819af16d3fd66039283202b3c07eedd) ) ROM_LOAD16_BYTE( "4", 0x00000, 0x40000, CRC(caff5b4a) SHA1(9a388cbb07211fa66f27082a8a5b847168c86a4f) ) ROM_REGION( 0x80000, "audiocpu", 0 ) /* PIC16c57 Code */ ROM_LOAD( "pic16c57.bin", 0x00000, 0x2000, CRC(6053ba2f) SHA1(5dd28ddff17555de0e8574b78ff9e71204c503d3) ) ROM_REGION( 0x080000, "oki1", 0 ) /* Samples */ ROM_LOAD( "1", 0x00000, 0x80000, CRC(6a934174) SHA1(087f5fa226dc68ee217f99c64d16cdf14372d44c) ) ROM_REGION( 0x040000, "oki2", 0 ) /* Samples */ ROM_LOAD( "2", 0x00000, 0x40000, CRC(94009cd4) SHA1(aa36298e280c20bf86d70f3eb3fb33aca4df07e3) ) ROM_REGION( 0x200000, "gfx1", 0 ) // bg tiles ROM_LOAD16_BYTE( "5", 0x100000, 0x40000, CRC(6e52c331) SHA1(31ef1d352d4ee5f7b3ef336b1f052c3a1468f22e) ) ROM_LOAD16_BYTE( "6", 0x100001, 0x40000, CRC(69637a5a) SHA1(a5731478856d8bb91d34b747838b2b47772864ef) ) ROM_LOAD16_BYTE( "7", 0x000000, 0x80000, CRC(6b04e8a8) SHA1(309ba1efd60600a30e1ae8f6e8b92939c23cd9c6) ) ROM_LOAD16_BYTE( "8", 0x000001, 0x80000, CRC(16c656be) SHA1(06c40c16080a97b01a638776d28f36594ce4fb3b) ) ROM_REGION( 0x100000, "gfx2", 0 ) // sprite tiles ROM_LOAD32_BYTE( "11", 0x00000, 0x40000, CRC(9eb773a3) SHA1(9c91ee938438a61f5fa650ced6249e34aa5321bd) ) ROM_LOAD32_BYTE( "12", 0x00001, 0x40000, CRC(8894e608) SHA1(389974a0b208b7cbf7d5f83641ddc058ad5ebe87) ) ROM_LOAD32_BYTE( "13", 0x00002, 0x40000, CRC(0acceb9d) SHA1(e8a85c7eab45d84613ac37a9b7ffbc45b44eb2e5) ) ROM_LOAD32_BYTE( "14", 0x00003, 0x40000, CRC(b5e3de25) SHA1(33ac5602ab6bcadc8b0d1aa805a3bdce0b67c215) ) ROM_REGION( 0x10000, "gfx3", 0 ) // txt tiles ROM_LOAD16_BYTE( "9", 0x00000, 0x08000, CRC(81a4cf4c) SHA1(94b2bbcbc8327d9babbc3b222bd88954c7e7b80e) ) ROM_CONTINUE( 0x00000, 0x08000 ) // first half is empty ROM_LOAD16_BYTE( "10", 0x00001, 0x08000, CRC(b78232a2) SHA1(36a4f01011faf64e46b73f0082ab04843ac8b0e2) ) ROM_CONTINUE( 0x00001, 0x08000 ) // first half is empty ROM_END // I'm not really sure this needs MACHINE_IS_INCOMPLETE just because there are some original game bugs, it's quite typical of this type of Korean release GAME( 1996, blackt96, 0, blackt96, blackt96, blackt96_state, empty_init, ROT0, "D.G.R.M.", "Black Touch '96", MACHINE_IS_INCOMPLETE )