/* Black Touch '96 Black Touch 96 D.G.R.M. of Korea, 1996 This game is a beat'em-up like Double Dragon PCB Layout ---------- D.G.R.M. NO 1947 |---------------------------------------------| | M6295 1 8MHz | | M6295 2 2018 2018 | | 16C57 2018 2018 | |HA13001 2018 2018 | | 2018 2018 | | PAL PAL | | 6116 5 6 | |J 6116 7 8 | |A | |M | |M | |A | | 9 10 | | DSW1 24MHz PAL | | DSW2 | | PAL PAL ACTEL 6116 11 | | 62256 62256 A1020B 12 | | 3 4 PL84C 6264 13 | | 6264 14 | |18MHz 68000 6264 | |---------------------------------------------| Notes: 68000 clock 9.000MHz [18/2] M6295 clocks 1.000MHz [8/8] pin 7 high 2008-07 Added Dip Locations based on Service Mode Is this based on some Seta / Taito HW design, the sprite-tilemaps look familiar */ #include "emu.h" #include "cpu/pic16c5x/pic16c5x.h" #include "cpu/m68000/m68000.h" #include "sound/okim6295.h" class blackt96_state : public driver_device { public: blackt96_state(const machine_config &mconfig, device_type type, const char *tag) : driver_device(mconfig, type, tag) { } UINT16* m_tilemapram; UINT16* m_tilemapram2; }; static VIDEO_START( blackt96 ) { } static void draw_strip(running_machine &machine, bitmap_t *bitmap, const rectangle *cliprect, int stripnum, int xbase, int ybase, int bg) { blackt96_state *state = machine.driver_data(); const gfx_element *gfxspr = machine.gfx[1]; const gfx_element *gfxbg = machine.gfx[0]; int base = stripnum; int count = 0; int y; for (y=0;y<32;y++) { UINT16 tile = (state->m_tilemapram2[count*2 + (base/2)+1]&0x3fff); UINT16 flipx = (state->m_tilemapram2[count*2 + (base/2)+1]&0x4000); UINT16 colour = (state->m_tilemapram2[count*2 + (base/2)]&0x00ff); if (tile&0x2000) { if (bg) drawgfx_transpen(bitmap,cliprect,gfxbg,tile&0x1fff,colour>>4,flipx,0,xbase,ybase+y*16,0); } else { if (!bg) drawgfx_transpen(bitmap,cliprect,gfxspr,tile&0x1fff,colour,flipx,0,xbase,ybase+y*16,0); } count++; } } static void draw_main(running_machine &machine, bitmap_t *bitmap, const rectangle *cliprect, int bg) { blackt96_state *state = machine.driver_data(); int x; for (x=(0x1000/2)-2;x>=0;x-=2) { int xx; int yy; int s = 0; xx= ((state->m_tilemapram2[x+0]&0x001f)<<4) | (state->m_tilemapram2[x+1]&0xf000)>>12; yy = ((state->m_tilemapram2[x+1]&0x1ff)); if (xx&0x100) xx-=0x200; yy = 0x1ff-yy; if (yy&0x100) yy-=0x200; s = x*2; s &=0xfff; s += (x&7)*0x800; draw_strip(machine,bitmap,cliprect,s,xx,yy,bg); } } static SCREEN_UPDATE( blackt96 ) { blackt96_state *state = screen->machine().driver_data(); int count; int x,y; const gfx_element *gfx = screen->machine().gfx[2]; bitmap_fill(bitmap, cliprect, get_black_pen(screen->machine())); draw_main(screen->machine(),bitmap,cliprect,1); draw_main(screen->machine(),bitmap,cliprect,0); /* Text Layer */ count = 0; for (x=0;x<64;x++) { for (y=0;y<32;y++) { UINT16 tile = (state->m_tilemapram[count*2]&0x7ff)+0x800; // +0xc00 for korean text drawgfx_transpen(bitmap,cliprect,gfx,tile,0,0,0,x*8,-16+y*8,0); count++; } } return 0; } static WRITE16_HANDLER( blackt96_c0000_w ) { printf("blackt96_c0000_w %04x %04x\n",data,mem_mask); } static WRITE16_HANDLER( blackt96_80000_w ) { // TO sound MCU? printf("blackt96_80000_w %04x %04x\n",data,mem_mask); } static ADDRESS_MAP_START( blackt96_map, AS_PROGRAM, 16 ) AM_RANGE(0x000000, 0x07ffff) AM_ROM AM_RANGE(0x080000, 0x080001) AM_READ_PORT("P1_P2") AM_WRITE(blackt96_80000_w) AM_RANGE(0x0c0000, 0x0c0001) AM_READ_PORT("IN1") AM_WRITE(blackt96_c0000_w) // COIN INPUT AM_RANGE(0x0e0000, 0x0e0001) AM_READ_PORT("IN2") AM_RANGE(0x0e8000, 0x0e8001) AM_READ_PORT("IN3") AM_RANGE(0x0f0000, 0x0f0001) AM_READ_PORT("DSW1") AM_RANGE(0x0f0008, 0x0f0009) AM_READ_PORT("DSW2") AM_RANGE(0x100000, 0x100fff) AM_RAM AM_BASE_MEMBER(blackt96_state, m_tilemapram) // text tilemap AM_RANGE(0x200000, 0x207fff) AM_RAM AM_BASE_MEMBER(blackt96_state, m_tilemapram2)// sprite list + sprite tilemaps AM_RANGE(0x400000, 0x400fff) AM_RAM_WRITE(paletteram16_xxxxRRRRGGGGBBBB_word_w) AM_BASE_GENERIC(paletteram) AM_RANGE(0xc00000, 0xc03fff) AM_RAM // main ram ADDRESS_MAP_END static INPUT_PORTS_START( blackt96 ) PORT_START("P1_P2") PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2) PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2) PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2) PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2) PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_START2 ) PORT_START("IN1") PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 ) // Test mode lists this as Service 1, but it appears to be Coin 1 (uses Coin 1 coinage etc.) PORT_DIPNAME( 0x0002, 0x0002, "xx") PORT_DIPSETTING( 0x0002, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0004, 0x0004, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x0004, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0008, 0x0008, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x0008, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0010, 0x0010, DEF_STR( Unknown ) ) // Test mode lists this as Coin 1, but it doesn't work PORT_DIPSETTING( 0x0010, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x0040, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x0080, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0100, 0x0100, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x0100, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0200, 0x0200, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x0200, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0400, 0x0400, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x0400, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0800, 0x0800, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x0800, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x1000, 0x1000, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x1000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x2000, 0x2000, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x2000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x4000, 0x4000, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x4000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x8000, 0x8000, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x8000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_START("IN2") PORT_DIPNAME( 0x0001, 0x0001, "2" ) PORT_DIPSETTING( 0x0001, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0002, 0x0002, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x0002, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0004, 0x0004, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x0004, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0008, 0x0008, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x0008, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0010, 0x0010, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x0010, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x0020, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x0040, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x0080, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0100, 0x0100, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x0100, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0200, 0x0200, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x0200, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0400, 0x0400, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x0400, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0800, 0x0800, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x0800, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x1000, 0x1000, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x1000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x2000, 0x2000, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x2000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x4000, 0x4000, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x4000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x8000, 0x8000, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x8000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_START("IN3") PORT_DIPNAME( 0x0001, 0x0001, "3" ) PORT_DIPSETTING( 0x0001, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0002, 0x0002, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x0002, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0004, 0x0004, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x0004, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0008, 0x0008, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x0008, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0010, 0x0010, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x0010, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x0020, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x0040, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x0080, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0100, 0x0100, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x0100, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0200, 0x0200, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x0200, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0400, 0x0400, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x0400, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0800, 0x0800, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x0800, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x1000, 0x1000, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x1000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x2000, 0x2000, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x2000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x4000, 0x4000, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x4000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x8000, 0x8000, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x8000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) /* Dipswitch Port A */ PORT_START("DSW1") PORT_DIPNAME( 0x0300, 0x0000, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW1:!7,!8") PORT_DIPSETTING( 0x0000, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x0200, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x0100, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x0300, DEF_STR( 1C_4C ) ) PORT_DIPNAME( 0x0c00, 0x0000, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:!5,!6") PORT_DIPSETTING( 0x0c00, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x0400, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x0800, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x0000, DEF_STR( 1C_1C ) ) PORT_DIPNAME( 0x1000, 0x1000, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:!4") PORT_DIPSETTING( 0x0000, "2" ) PORT_DIPSETTING( 0x1000, "3" ) PORT_DIPNAME( 0x2000, 0x2000, "Bonus Life Type" ) PORT_DIPLOCATION("SW1:!3") PORT_DIPSETTING( 0x2000, "Every" ) PORT_DIPSETTING( 0x0000, "Second Only" ) PORT_DIPNAME( 0x4000, 0x4000, DEF_STR( Unused ) ) PORT_DIPLOCATION("SW1:!2") // ? PORT_DIPSETTING( 0x4000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x8000, 0x8000, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:!1") PORT_DIPSETTING( 0x8000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) /* Dipswitch Port B */ PORT_START("DSW2") PORT_SERVICE( 0x0100, IP_ACTIVE_HIGH ) PORT_DIPLOCATION("SW2:!8") PORT_DIPNAME( 0x0200, 0x0200, "Continue" ) PORT_DIPLOCATION("SW2:!7") PORT_DIPSETTING( 0x0200, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0c00, 0x0400, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:!5,!6") PORT_DIPSETTING( 0x0000, "20000 / 50000" ) PORT_DIPSETTING( 0x0400, "60000 / 150000" ) PORT_DIPSETTING( 0x0800, "40000 / 100000" ) PORT_DIPSETTING( 0x0c00, "No Bonus" ) PORT_DIPNAME( 0x3000, 0x0000, "Demo Sound / Video Freeze" ) PORT_DIPLOCATION("SW2:!3,!4") PORT_DIPSETTING( 0x0000, "Demo Sound On" ) PORT_DIPSETTING( 0x1000, "Never Finish" ) PORT_DIPSETTING( 0x2000, "Demo Sound Off" ) PORT_DIPSETTING( 0x3000, "Stop Video" ) PORT_DIPNAME( 0xc000, 0xc000, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:!1,!2") // 'Level' PORT_DIPSETTING( 0x8000, "1" ) PORT_DIPSETTING( 0x0000, "2" ) PORT_DIPSETTING( 0x4000, "3" ) PORT_DIPSETTING( 0xc000, "4" ) INPUT_PORTS_END static const gfx_layout blackt96_layout = { 16,16, RGN_FRAC(1,1), 8, { 0,1,2,3,4,5,6,7 }, { 1024+32, 1024+40, 1024+48, 1024+56, 1024+0, 1024+8, 1024+16, 1024+24, 32,40,48,56,0,8,16,24 }, { 0*64, 1*64, 2*64, 3*64, 4*64, 5*64, 6*64, 7*64, 8*64,9*64,10*64,11*64,12*64,13*64,14*64,15*64 }, 32*64 }; static const gfx_layout blackt962_layout = { 16,16, RGN_FRAC(1,1), 4, { 0,24,8, 16 }, { 519, 515, 518, 514, 517,513, 516,512, 7,3,6,2,5,1,4,0 }, { 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32,8*32,9*32,10*32,11*32,12*32,13*32,14*32,15*32 }, 32*32 }; static const gfx_layout blackt963_layout = { 8,8, RGN_FRAC(1,1), 4, { 0,4,8, 12 }, { 131,130,129,128,3,2,1,0 }, { 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16 }, 16*16 }; static GFXDECODE_START( blackt96 ) GFXDECODE_ENTRY( "gfx1", 0, blackt96_layout, 0x0, 0x10 ) GFXDECODE_ENTRY( "gfx2", 0, blackt962_layout, 0x0, 0x80 ) GFXDECODE_ENTRY( "gfx3", 0, blackt963_layout, 0x0, 0x80 ) GFXDECODE_END static READ8_HANDLER( PIC16C5X_T0_clk_r ) { return 0; } static WRITE8_HANDLER( blackt96_soundio_port00_w ) { } static READ8_HANDLER( blackt96_soundio_port01_r ) { return space->machine().rand(); } static WRITE8_HANDLER( blackt96_soundio_port01_w ) { } static READ8_HANDLER( blackt96_soundio_port02_r ) { return space->machine().rand(); } static WRITE8_HANDLER( blackt96_soundio_port02_w ) { } static ADDRESS_MAP_START( sound_io_map, AS_IO, 8 ) AM_RANGE(0x00, 0x00) AM_WRITE( blackt96_soundio_port00_w ) AM_RANGE(0x01, 0x01) AM_READWRITE( blackt96_soundio_port01_r, blackt96_soundio_port01_w ) AM_RANGE(0x02, 0x02) AM_READWRITE( blackt96_soundio_port02_r, blackt96_soundio_port02_w ) AM_RANGE(PIC16C5x_T0, PIC16C5x_T0) AM_READ(PIC16C5X_T0_clk_r) ADDRESS_MAP_END static MACHINE_CONFIG_START( blackt96, blackt96_state ) MCFG_CPU_ADD("maincpu", M68000, 18000000 /2) MCFG_CPU_PROGRAM_MAP(blackt96_map) MCFG_CPU_VBLANK_INT("screen", irq1_line_hold) MCFG_CPU_ADD("audiocpu", PIC16C57, 8000000) /* ? */ MCFG_CPU_IO_MAP(sound_io_map) MCFG_GFXDECODE(blackt96) MCFG_SCREEN_ADD("screen", RASTER) MCFG_SCREEN_REFRESH_RATE(60) MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0)) MCFG_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MCFG_SCREEN_SIZE(256, 256) // MCFG_SCREEN_VISIBLE_AREA(0*8, 16*32-1, 0*8, 16*32-1) MCFG_SCREEN_VISIBLE_AREA(0*8, 256-1, 0*8, 208-1) MCFG_SCREEN_UPDATE(blackt96) MCFG_PALETTE_LENGTH(0x800) MCFG_VIDEO_START(blackt96) MCFG_SPEAKER_STANDARD_STEREO("lspeaker", "rspeaker") MCFG_OKIM6295_ADD("oki1", 8000000/8, OKIM6295_PIN7_HIGH) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "lspeaker", 0.47) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "rspeaker", 0.47) MCFG_OKIM6295_ADD("oki2", 8000000/8, OKIM6295_PIN7_HIGH) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "lspeaker", 0.47) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "rspeaker", 0.47) MACHINE_CONFIG_END ROM_START( blackt96 ) ROM_REGION( 0x80000, "maincpu", 0 ) /* 68000 Code */ ROM_LOAD16_BYTE( "3", 0x00001, 0x40000, CRC(fc2c1d79) SHA1(742478237819af16d3fd66039283202b3c07eedd) ) ROM_LOAD16_BYTE( "4", 0x00000, 0x40000, CRC(caff5b4a) SHA1(9a388cbb07211fa66f27082a8a5b847168c86a4f) ) ROM_REGION( 0x80000, "audiocpu", 0 ) /* PIC16c57 Code */ ROM_LOAD( "pic16c57.bin", 0x00000, 0x2000, CRC(6053ba2f) SHA1(5dd28ddff17555de0e8574b78ff9e71204c503d3) ) ROM_REGION( 0x080000, "oki1", 0 ) /* Samples */ ROM_LOAD( "1", 0x00000, 0x80000, CRC(6a934174) SHA1(087f5fa226dc68ee217f99c64d16cdf14372d44c) ) ROM_REGION( 0x040000, "oki2", 0 ) /* Samples */ ROM_LOAD( "2", 0x00000, 0x40000, CRC(94009cd4) SHA1(aa36298e280c20bf86d70f3eb3fb33aca4df07e3) ) ROM_REGION( 0x200000, "gfx1", 0 ) // bg tiles ROM_LOAD16_BYTE( "5", 0x100000, 0x40000, CRC(6e52c331) SHA1(31ef1d352d4ee5f7b3ef336b1f052c3a1468f22e) ) ROM_LOAD16_BYTE( "6", 0x100001, 0x40000, CRC(69637a5a) SHA1(a5731478856d8bb91d34b747838b2b47772864ef) ) ROM_LOAD16_BYTE( "7", 0x000000, 0x80000, CRC(6b04e8a8) SHA1(309ba1efd60600a30e1ae8f6e8b92939c23cd9c6) ) ROM_LOAD16_BYTE( "8", 0x000001, 0x80000, CRC(16c656be) SHA1(06c40c16080a97b01a638776d28f36594ce4fb3b) ) ROM_REGION( 0x100000, "gfx2", 0 ) // sprite tiles ROM_LOAD32_BYTE( "11", 0x00000, 0x40000, CRC(9eb773a3) SHA1(9c91ee938438a61f5fa650ced6249e34aa5321bd) ) ROM_LOAD32_BYTE( "12", 0x00001, 0x40000, CRC(8894e608) SHA1(389974a0b208b7cbf7d5f83641ddc058ad5ebe87) ) ROM_LOAD32_BYTE( "13", 0x00002, 0x40000, CRC(0acceb9d) SHA1(e8a85c7eab45d84613ac37a9b7ffbc45b44eb2e5) ) ROM_LOAD32_BYTE( "14", 0x00003, 0x40000, CRC(b5e3de25) SHA1(33ac5602ab6bcadc8b0d1aa805a3bdce0b67c215) ) ROM_REGION( 0x20000, "gfx3", 0 ) // txt tiles ROM_LOAD16_BYTE( "9", 0x00000, 0x10000, CRC(81a4cf4c) SHA1(94b2bbcbc8327d9babbc3b222bd88954c7e7b80e) ) ROM_LOAD16_BYTE( "10", 0x00001, 0x10000, CRC(b78232a2) SHA1(36a4f01011faf64e46b73f0082ab04843ac8b0e2) ) ROM_END GAME( 1996, blackt96, 0, blackt96, blackt96, 0, ROT0, "D.G.R.M.", "Black Touch '96", GAME_NOT_WORKING | GAME_NO_SOUND )