// license:BSD-3-Clause // copyright-holders:R. Belmont /*************************************************************************** Bishi Bashi Champ Mini Game Senshuken (c) 1996 Konami Super Bishi Bashi Championship (c) 1998 Konami Driver by R. Belmont WORKING: ram/rom test passes, IRQs, sound/music, inputs, colors. TODO: "bishi" needs a ROM redumped, K056832 needs per-tile priority ***************************************************************************** Super Bishi Bashi Champ (Korean version) Konami, 1998 [Identical] Bishi Bashi Champ (Korean version) Konami, 1996 PCB Layout ROM ---------- Daughterboard (on top) || GS562 PWB(A)400625A \/ |----------------------|-------------------| | VOL SM5875 675KAA01|24MHz MB3790 CN4 | |16.9344MHz | | | YMZ280B 675KAA02| 6264 | | 056232 | CN3| | 675KAA03| 6264 68000 | | | | | 675KAA04| 62256 | | PAL | | |CN1 DSW1(8) | 058143 62256 | | 056879 DSW2(8) |-------------------- | 62256 | | 675KAA07 | | 056832 | | 675KAA09 | | 6264 | | 675KAA08 | | 6264 055555 | | 056766 675KAA10 | |056820 6264 | | | |------------------------------------------| Notes: 68000 - clock 12.000MHz (24/2) YMZ280 - clock 16.9344MHz CN3/4 - connector for ROM daugterboard CN1 - large flat cable connector for power/controls 675KAA01 to 04 - 27C040 EPROMs 675KAA07 to 10 - 27C240 EPROMs Konami Custom ICs - 056143 (QFP160) 056832 (QFP144) 055555 (QFP240) 056879 (QFP144) 056232 (ceramic SIL14) 056820 (ceramic SIL13) Daughterboard ------------- PWB 402005(B) ROM BOARD |-------------------| |CN7 4AK16 CN8 | | PAL | | | |CN5 4AK16 | | | | 675KAA05 | | 4AK16 | |CN6 675KAA06 | |-------------------| Notes: CN5/6 - 15 pin connector for lights maybe? CN7/8 - 8 pin connector for power 4AK16 - power amp IC tied to CN5/6 675* - 27C240 EPROMs ***************************************************************************/ #include "emu.h" #include "cpu/m68000/m68000.h" #include "sound/ymz280b.h" #include "includes/bishi.h" READ16_MEMBER(bishi_state::control_r) { return m_cur_control; } WRITE16_MEMBER(bishi_state::control_w) { // bit 8 = interrupt gate COMBINE_DATA(&m_cur_control); } WRITE16_MEMBER(bishi_state::control2_w) { // bit 12 = part of the banking calculation for the K056832 ROM readback COMBINE_DATA(&m_cur_control2); } TIMER_DEVICE_CALLBACK_MEMBER(bishi_state::bishi_scanline) { int scanline = param; if (m_cur_control & 0x800) { if(scanline == 240) // vblank-out irq m_maincpu->set_input_line(M68K_IRQ_3, HOLD_LINE); if(scanline == 0) // vblank-in irq m_maincpu->set_input_line(M68K_IRQ_4, HOLD_LINE); } } /* compensate for a bug in the ram/rom test */ READ16_MEMBER(bishi_state::bishi_mirror_r) { return m_palette->basemem().read16(offset); } READ16_MEMBER(bishi_state::bishi_K056832_rom_r) { UINT16 ouroffs; ouroffs = (offset >> 1) * 8; if (offset & 1) ouroffs++; if (m_cur_control2 & 0x1000) ouroffs += 4; return m_k056832->bishi_rom_word_r(space, ouroffs, mem_mask); } static ADDRESS_MAP_START( main_map, AS_PROGRAM, 16, bishi_state ) AM_RANGE(0x000000, 0x0fffff) AM_ROM AM_RANGE(0x400000, 0x407fff) AM_RAM // Work RAM AM_RANGE(0x800000, 0x800001) AM_READWRITE(control_r, control_w) AM_RANGE(0x800004, 0x800005) AM_READ_PORT("DSW") AM_RANGE(0x800006, 0x800007) AM_READ_PORT("SYSTEM") AM_RANGE(0x800008, 0x800009) AM_READ_PORT("INPUTS") AM_RANGE(0x810000, 0x810003) AM_WRITE(control2_w) // bank switch for K056832 character ROM test AM_RANGE(0x820000, 0x820001) AM_WRITENOP // lamps (see lamp test in service menu) AM_RANGE(0x830000, 0x83003f) AM_DEVWRITE("k056832", k056832_device, word_w) AM_RANGE(0x840000, 0x840007) AM_DEVWRITE("k056832", k056832_device, b_word_w) // VSCCS AM_RANGE(0x850000, 0x85001f) AM_DEVWRITE("k054338", k054338_device, word_w) // CLTC AM_RANGE(0x870000, 0x8700ff) AM_DEVWRITE("k055555", k055555_device, K055555_word_w) // PCU2 AM_RANGE(0x880000, 0x880003) AM_DEVREADWRITE8("ymz", ymz280b_device, read, write, 0xff00) AM_RANGE(0xa00000, 0xa01fff) AM_DEVREADWRITE("k056832", k056832_device, ram_word_r, ram_word_w) // Graphic planes AM_RANGE(0xb00000, 0xb03fff) AM_RAM_DEVWRITE("palette", palette_device, write) AM_SHARE("palette") AM_RANGE(0xb04000, 0xb047ff) AM_READ(bishi_mirror_r) // bug in the ram/rom test? AM_RANGE(0xc00000, 0xc01fff) AM_READ(bishi_K056832_rom_r) ADDRESS_MAP_END static INPUT_PORTS_START( bishi ) /* Currently, this "IN0" is not read */ PORT_START("IN0") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN3 ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN4 ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SERVICE2 ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_SERVICE3 ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE4 ) PORT_START("DSW") PORT_DIPNAME( 0x0007, 0x0004, DEF_STR( Difficulty ) ) PORT_DIPSETTING( 0x0007, DEF_STR( Easiest ) ) PORT_DIPSETTING( 0x0006, DEF_STR( Very_Easy) ) PORT_DIPSETTING( 0x0005, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x0004, DEF_STR( Medium ) ) PORT_DIPSETTING( 0x0003, DEF_STR( Medium_Hard ) ) PORT_DIPSETTING( 0x0002, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x0001, DEF_STR( Very_Hard ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) ) PORT_DIPNAME( 0x0038, 0x0028, DEF_STR( Lives ) ) PORT_DIPSETTING( 0x0038, "1" ) PORT_DIPSETTING( 0x0030, "2" ) PORT_DIPSETTING( 0x0028, "3" ) PORT_DIPSETTING( 0x0020, "4" ) PORT_DIPSETTING( 0x0018, "5" ) PORT_DIPSETTING( 0x0010, "6" ) PORT_DIPSETTING( 0x0008, "7" ) PORT_DIPSETTING( 0x0000, "8" ) PORT_DIPNAME( 0x00c0, 0x00c0, DEF_STR( Demo_Sounds ) ) PORT_DIPSETTING( 0x00c0, "All The Time" ) PORT_DIPSETTING( 0x0080, "Loop At 2 Times" ) PORT_DIPSETTING( 0x0040, "Loop At 4 Times" ) PORT_DIPSETTING( 0x0000, "No Sounds" ) PORT_DIPNAME( 0x0f00, 0x0f00, DEF_STR( Coinage ) ) PORT_DIPSETTING( 0x0200, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x0500, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x0800, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x0400, DEF_STR( 3C_2C ) ) PORT_DIPSETTING( 0x0100, DEF_STR( 4C_3C ) ) PORT_DIPSETTING( 0x0f00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x0000, DEF_STR( 4C_5C ) ) PORT_DIPSETTING( 0x0300, DEF_STR( 3C_4C ) ) PORT_DIPSETTING( 0x0700, DEF_STR( 2C_3C ) ) PORT_DIPSETTING( 0x0e00, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x0600, DEF_STR( 2C_5C ) ) PORT_DIPSETTING( 0x0d00, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x0c00, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x0b00, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x0a00, DEF_STR( 1C_6C ) ) PORT_DIPSETTING( 0x0900, DEF_STR( 1C_7C ) ) PORT_DIPNAME( 0x1000, 0x1000, DEF_STR( Free_Play )) PORT_DIPSETTING( 0x1000, DEF_STR(No)) PORT_DIPSETTING( 0x0000, DEF_STR(Yes)) PORT_DIPNAME( 0x2000, 0x2000, "Slack Difficulty") PORT_DIPSETTING( 0x2000, DEF_STR(Off)) PORT_DIPSETTING( 0x0000, DEF_STR(On)) PORT_DIPNAME( 0x4000, 0x0000, "Title Demo") PORT_DIPSETTING( 0x4000, "At 1 Loop") PORT_DIPSETTING( 0x0000, "At Every Gamedemo") PORT_DIPNAME( 0x8000, 0x0000, "Gamedemo") PORT_DIPSETTING( 0x8000, "4 Kinds") PORT_DIPSETTING( 0x0000, "7 Kinds") PORT_START("SYSTEM") PORT_BIT( 0x00ff, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("INPUTS") PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(3) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(3) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(3) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_START3 ) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_SERVICE_NO_TOGGLE(0x0040, IP_ACTIVE_LOW) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1) PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_START2 ) INPUT_PORTS_END /* The game will respond to the 'player 2' inputs from the normal input define if mapped, however, the game will function in an abnormal way as the game code isn't designed to handle it. The 'player 3' inputs from the above input define are the actual ones used for player 2 on this */ static INPUT_PORTS_START( bishi2p ) /* Currently, this "IN0" is not read */ PORT_START("IN0") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN3 ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN4 ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SERVICE2 ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_SERVICE3 ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE4 ) PORT_START("DSW") PORT_DIPNAME( 0x0007, 0x0004, DEF_STR( Difficulty ) ) PORT_DIPSETTING( 0x0007, DEF_STR( Easiest ) ) PORT_DIPSETTING( 0x0006, DEF_STR( Very_Easy) ) PORT_DIPSETTING( 0x0005, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x0004, DEF_STR( Medium ) ) PORT_DIPSETTING( 0x0003, DEF_STR( Medium_Hard ) ) PORT_DIPSETTING( 0x0002, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x0001, DEF_STR( Very_Hard ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) ) PORT_DIPNAME( 0x0038, 0x0028, DEF_STR( Lives ) ) PORT_DIPSETTING( 0x0038, "1" ) PORT_DIPSETTING( 0x0030, "2" ) PORT_DIPSETTING( 0x0028, "3" ) PORT_DIPSETTING( 0x0020, "4" ) PORT_DIPSETTING( 0x0018, "5" ) PORT_DIPSETTING( 0x0010, "6" ) PORT_DIPSETTING( 0x0008, "7" ) PORT_DIPSETTING( 0x0000, "8" ) PORT_DIPNAME( 0x00c0, 0x00c0, DEF_STR( Demo_Sounds ) ) PORT_DIPSETTING( 0x00c0, "All The Time" ) PORT_DIPSETTING( 0x0080, "Loop At 2 Times" ) PORT_DIPSETTING( 0x0040, "Loop At 4 Times" ) PORT_DIPSETTING( 0x0000, "No Sounds" ) PORT_DIPNAME( 0x0f00, 0x0f00, DEF_STR( Coinage ) ) PORT_DIPSETTING( 0x0200, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x0500, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x0800, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x0400, DEF_STR( 3C_2C ) ) PORT_DIPSETTING( 0x0100, DEF_STR( 4C_3C ) ) PORT_DIPSETTING( 0x0f00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x0000, DEF_STR( 4C_5C ) ) PORT_DIPSETTING( 0x0300, DEF_STR( 3C_4C ) ) PORT_DIPSETTING( 0x0700, DEF_STR( 2C_3C ) ) PORT_DIPSETTING( 0x0e00, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x0600, DEF_STR( 2C_5C ) ) PORT_DIPSETTING( 0x0d00, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x0c00, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x0b00, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x0a00, DEF_STR( 1C_6C ) ) PORT_DIPSETTING( 0x0900, DEF_STR( 1C_7C ) ) PORT_DIPNAME( 0x1000, 0x1000, DEF_STR( Free_Play )) PORT_DIPSETTING( 0x1000, DEF_STR(No)) PORT_DIPSETTING( 0x0000, DEF_STR(Yes)) PORT_DIPNAME( 0x2000, 0x2000, "Slack Difficulty") PORT_DIPSETTING( 0x2000, DEF_STR(Off)) PORT_DIPSETTING( 0x0000, DEF_STR(On)) PORT_DIPNAME( 0x4000, 0x0000, "Title Demo") PORT_DIPSETTING( 0x4000, "At 1 Loop") PORT_DIPSETTING( 0x0000, "At Every Gamedemo") PORT_DIPNAME( 0x8000, 0x0000, "Gamedemo") PORT_DIPSETTING( 0x8000, "4 Kinds") PORT_DIPSETTING( 0x0000, "7 Kinds") PORT_START("SYSTEM") PORT_BIT( 0x00ff, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("INPUTS") PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_SERVICE_NO_TOGGLE(0x0040, IP_ACTIVE_LOW) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1) PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_UNUSED ) // 'p2' A PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNUSED ) // 'p2' B PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNUSED ) // 'p2' C PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNUSED ) // 'p2' START INPUT_PORTS_END void bishi_state::machine_start() { save_item(NAME(m_cur_control)); save_item(NAME(m_cur_control2)); } void bishi_state::machine_reset() { m_cur_control = 0; m_cur_control2 = 0; } static MACHINE_CONFIG_START( bishi, bishi_state ) /* basic machine hardware */ MCFG_CPU_ADD("maincpu", M68000, CPU_CLOCK) /* 12MHz (24MHz OSC / 2 ) */ MCFG_CPU_PROGRAM_MAP(main_map) MCFG_TIMER_DRIVER_ADD_SCANLINE("scantimer", bishi_state, bishi_scanline, "screen", 0, 1) /* video hardware */ MCFG_SCREEN_ADD("screen", RASTER) MCFG_SCREEN_VIDEO_ATTRIBUTES(VIDEO_UPDATE_AFTER_VBLANK) MCFG_SCREEN_REFRESH_RATE(60) MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(1200)) MCFG_SCREEN_SIZE(64*8, 32*8) MCFG_SCREEN_VISIBLE_AREA(29, 29+288-1, 16, 16+224-1) MCFG_SCREEN_UPDATE_DRIVER(bishi_state, screen_update_bishi) MCFG_PALETTE_ADD("palette", 4096) MCFG_PALETTE_FORMAT(XBGR) MCFG_PALETTE_ENABLE_SHADOWS() MCFG_PALETTE_ENABLE_HILIGHTS() MCFG_DEVICE_ADD("k056832", K056832, 0) MCFG_K056832_CB(bishi_state, tile_callback) MCFG_K056832_CONFIG("gfx1", K056832_BPP_8, 1, 0, "none") MCFG_K056832_PALETTE("palette") MCFG_DEVICE_ADD("k054338", K054338, 0) // FP 201404: any reason why this is not connected to the k055555 below? MCFG_K055555_ADD("k055555") /* sound hardware */ MCFG_SPEAKER_STANDARD_STEREO("lspeaker", "rspeaker") MCFG_SOUND_ADD("ymz", YMZ280B, SOUND_CLOCK) /* 16.9344MHz */ MCFG_YMZ280B_IRQ_HANDLER(INPUTLINE("maincpu", M68K_IRQ_1)) MCFG_SOUND_ROUTE(0, "lspeaker", 1.0) MCFG_SOUND_ROUTE(1, "rspeaker", 1.0) MACHINE_CONFIG_END // ROM definitions ROM_START( bishi ) ROM_REGION( 0x100000, "maincpu", 0 ) ROM_LOAD16_WORD_SWAP( "575jaa05.12e", 0x000000, 0x80000, CRC(7d354567) SHA1(7fc11585693c91c0ef7a8e00df4f2f01b356210f) ) ROM_LOAD16_WORD_SWAP( "575jaa06.15e", 0x080000, 0x80000, CRC(9b2f7fbb) SHA1(26c828085c44a9c4d4e713e8fcc0bc8fc973d107) ) ROM_REGION( 0x200000, "gfx1", 0 ) ROM_LOAD16_BYTE( "575jaa07.14n", 0x000000, 0x080000, CRC(37bbf387) SHA1(dcf7b151b865d251f3122611b6339dd84eb1f990) ) ROM_LOAD16_BYTE( "575jaa08.17n", 0x000001, 0x080000, CRC(47ecd559) SHA1(7baac23557d40cccc21b93f181606563924244b0) ) ROM_LOAD16_BYTE( "575jaa09.19n", 0x100000, 0x080000, CRC(c1db6e68) SHA1(e951661e3b39a83db21aed484764e032adcf3c2a) ) ROM_LOAD16_BYTE( "575jaa10.22n", 0x100001, 0x080000, BAD_DUMP CRC(c8b145d6) SHA1(15cb3e4bebb999f1791fafa7a2ce3875a56991ff) ) // both halves identical (bad) // dummy region (game has no sprites, but we want to use the GX mixer) ROM_REGION( 0x80000, "gfx2", ROMREGION_ERASE00 ) ROM_REGION( 0x200000, "ymz", 0 ) ROM_LOAD( "575jaa01.2f", 0x000000, 0x080000, CRC(e1e9f7b2) SHA1(4da93e384a6018d829cbb02cfde98fc3662c5267) ) ROM_LOAD( "575jaa02.4f", 0x080000, 0x080000, CRC(d228eb06) SHA1(075bd48242b5f590bfbfc45bc430578375fad70f) ) ROM_LOAD( "575jaa03.6f", 0x100000, 0x080000, CRC(9ec0321f) SHA1(03999dc415f556d0cd58e6358f826b97e85b477b) ) ROM_LOAD( "575jaa04.8f", 0x180000, 0x080000, CRC(0120967f) SHA1(14cc2b9269f46859d1de418c8d4c76a6bdb09d16) ) ROM_END ROM_START( sbishi ) ROM_REGION( 0x100000, "maincpu", 0 ) ROM_LOAD16_WORD_SWAP( "675jaa05.12e", 0x000000, 0x80000, CRC(28a09c01) SHA1(627f6c9b9e88434ff3198c778ae5c57d9cda82c5) ) ROM_LOAD16_WORD_SWAP( "675jaa06.15e", 0x080000, 0x80000, CRC(e4998b33) SHA1(3012f7661542b38b1a113c5c10e2729c6a37e709) ) ROM_REGION( 0x200000, "gfx1", 0 ) ROM_LOAD16_BYTE( "675jaa07.14n", 0x000000, 0x080000, CRC(6fe7c658) SHA1(a786a417053a5fc62f967bdd564e8d3bdc89f958) ) ROM_LOAD16_BYTE( "675jaa08.17n", 0x000001, 0x080000, CRC(c230afc9) SHA1(f23c64ed08e77960beb0f8db2605622a3887e5f8) ) ROM_LOAD16_BYTE( "675jaa09.19n", 0x100000, 0x080000, CRC(63fe85a5) SHA1(e5ef1f3fc634264260d5fc3a669646abf1601b23) ) ROM_LOAD16_BYTE( "675jaa10.22n", 0x100001, 0x080000, CRC(703ac462) SHA1(6dd05b2a78517a46b9ae8322c6b94bddbe91e848) ) // dummy region (game has no sprites, but we want to use the GX mixer) ROM_REGION( 0x80000, "gfx2", ROMREGION_ERASE00 ) ROM_REGION( 0x200000, "ymz", 0 ) ROM_LOAD( "675jaa01.2f", 0x000000, 0x080000, CRC(67910b15) SHA1(6566e2344ebe9d61c584a1ab9ecbc8e7dd0a9a5b) ) ROM_LOAD( "675jaa02.4f", 0x080000, 0x080000, CRC(3313a7ae) SHA1(a49df87446a5b1bbf77fdf13a298ed486d7d7476) ) ROM_LOAD( "675jaa03.6f", 0x100000, 0x080000, CRC(ec977e6a) SHA1(9beb13e716d1694a64ce787fa3db4ba986a07d51) ) ROM_LOAD( "675jaa04.8f", 0x180000, 0x080000, CRC(1d1de34e) SHA1(1671216545cc0842cf8c128eaa0c612e6d91875c) ) ROM_END ROM_START( sbishik ) ROM_REGION( 0x100000, "maincpu", 0 ) ROM_LOAD16_WORD_SWAP( "kab05.12e", 0x000000, 0x80000, CRC(749063ca) SHA1(ef551132410248ef0b858fb8bcf6f8dd1115ad71) ) ROM_LOAD16_WORD_SWAP( "kab06.15e", 0x080000, 0x80000, CRC(089e0f37) SHA1(9cd64ebfab716bbaf0ba420ad8168a33601699a9) ) ROM_REGION( 0x200000, "gfx1", 0 ) ROM_LOAD16_BYTE( "675kaa07.14n", 0x000000, 0x080000, CRC(1177c1f8) SHA1(42c6f3c3a6bd0adb7d927386fd99f1497e5df30c) ) ROM_LOAD16_BYTE( "675kaa08.17n", 0x000001, 0x080000, CRC(7117e9cd) SHA1(5a9b4b7427edcc10725d5936869927874fef6463) ) ROM_LOAD16_BYTE( "675kaa09.19n", 0x100000, 0x080000, CRC(8d49c765) SHA1(7921f8f3671fbbc3d5ea529234268a1e23ea622c) ) ROM_LOAD16_BYTE( "675kaa10.22n", 0x100001, 0x080000, CRC(c16acf32) SHA1(df3eeb5ab3bab8e707eaa79ffc500e1dc2332a82) ) // dummy region (game has no sprites, but we want to use the GX mixer) ROM_REGION( 0x80000, "gfx2", ROMREGION_ERASE00 ) ROM_REGION( 0x200000, "ymz", 0 ) ROM_LOAD( "675kaa01.2f", 0x000000, 0x080000, CRC(73ac6ae6) SHA1(37e4722647a13275c5f51d2bfa50df3e12ea1ebf) ) ROM_LOAD( "675kaa02.4f", 0x080000, 0x080000, CRC(4c341e7c) SHA1(b944ea59d94f9ea5cea8ed8ad68da2a52c4bbfd7) ) ROM_LOAD( "675kaa03.6f", 0x100000, 0x080000, CRC(83f91beb) SHA1(3af95f503f26fc88e75c786a9fef8a333c21d1d6) ) ROM_LOAD( "675kaa04.8f", 0x180000, 0x080000, CRC(ebcbd813) SHA1(d67540d0ea303f09866f4a766e2d5162f05cd4ac) ) ROM_END ROM_START( sbishika ) ROM_REGION( 0x100000, "maincpu", 0 ) ROM_LOAD16_WORD_SWAP( "675kaa05.12e", 0x000000, 0x80000, CRC(23600e1d) SHA1(b3224c84e41e3077425a60232bb91775107f37a8) ) ROM_LOAD16_WORD_SWAP( "675kaa06.15e", 0x080000, 0x80000, CRC(bd1091f5) SHA1(29872abc49fe8209d0f414ca40a34fc494ff9b96) ) ROM_REGION( 0x200000, "gfx1", 0 ) ROM_LOAD16_BYTE( "675kaa07.14n", 0x000000, 0x080000, CRC(1177c1f8) SHA1(42c6f3c3a6bd0adb7d927386fd99f1497e5df30c) ) ROM_LOAD16_BYTE( "675kaa08.17n", 0x000001, 0x080000, CRC(7117e9cd) SHA1(5a9b4b7427edcc10725d5936869927874fef6463) ) ROM_LOAD16_BYTE( "675kaa09.19n", 0x100000, 0x080000, CRC(8d49c765) SHA1(7921f8f3671fbbc3d5ea529234268a1e23ea622c) ) ROM_LOAD16_BYTE( "675kaa10.22n", 0x100001, 0x080000, CRC(c16acf32) SHA1(df3eeb5ab3bab8e707eaa79ffc500e1dc2332a82) ) // dummy region (game has no sprites, but we want to use the GX mixer) ROM_REGION( 0x80000, "gfx2", ROMREGION_ERASE00 ) ROM_REGION( 0x200000, "ymz", 0 ) ROM_LOAD( "675kaa01.2f", 0x000000, 0x080000, CRC(73ac6ae6) SHA1(37e4722647a13275c5f51d2bfa50df3e12ea1ebf) ) ROM_LOAD( "675kaa02.4f", 0x080000, 0x080000, CRC(4c341e7c) SHA1(b944ea59d94f9ea5cea8ed8ad68da2a52c4bbfd7) ) ROM_LOAD( "675kaa03.6f", 0x100000, 0x080000, CRC(83f91beb) SHA1(3af95f503f26fc88e75c786a9fef8a333c21d1d6) ) ROM_LOAD( "675kaa04.8f", 0x180000, 0x080000, CRC(ebcbd813) SHA1(d67540d0ea303f09866f4a766e2d5162f05cd4ac) ) ROM_END GAME( 1996, bishi, 0, bishi, bishi, driver_device, 0, ROT0, "Konami", "Bishi Bashi Championship Mini Game Senshuken (ver JAA, 3 Players)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE ) GAME( 1998, sbishi, 0, bishi, bishi2p, driver_device, 0, ROT0, "Konami", "Super Bishi Bashi Championship (ver JAA, 2 Players)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE ) GAME( 1998, sbishik, sbishi, bishi, bishi, driver_device, 0, ROT0, "Konami", "Super Bishi Bashi Championship (ver KAB, 3 Players)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE ) GAME( 1998, sbishika, sbishi, bishi, bishi, driver_device, 0, ROT0, "Konami", "Super Bishi Bashi Championship (ver KAA, 3 Players)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )