/*************************************************************************** Bishi Bashi Champ Mini Game Senshuken (c) 1996 Konami Super Bishi Bashi Championship (c) 1998 Konami Driver by R. Belmont WORKING: ram/rom test passes, IRQs, sound/music, inputs, colors. TODO: "bishi" needs a ROM redumped, K056832 needs per-tile priority ***************************************************************************** Super Bishi Bashi Champ (Korean version) Konami, 1998 [Identical] Bishi Bashi Champ (Korean version) Konami, 1996 PCB Layout ROM ---------- Daughterboard (on top) || GS562 PWB(A)400625A \/ |----------------------|-------------------| | VOL SM5875 675KAA01|24MHz MB3790 CN4 | |16.9344MHz | | | YMZ280B 675KAA02| 6264 | | 056232 | CN3| | 675KAA03| 6264 68000 | | | | | 675KAA04| 62256 | | PAL | | |CN1 DSW1(8) | 058143 62256 | | 056879 DSW2(8) |-------------------- | 62256 | | 675KAA07 | | 056832 | | 675KAA09 | | 6264 | | 675KAA08 | | 6264 055555 | | 056766 675KAA10 | |056820 6264 | | | |------------------------------------------| Notes: 68000 - clock 12.000MHz (24/2) YMZ280 - clock 16.9344MHz CN3/4 - connector for ROM daugterboard CN1 - large flat cable connector for power/controls 675KAA01 to 04 - 27C040 EPROMs 675KAA07 to 10 - 27C240 EPROMs Konami Custom ICs - 056143 (QFP160) 056832 (QFP144) 055555 (QFP240) 056879 (QFP144) 056232 (ceramic SIL14) 056820 (ceramic SIL13) Daughterboard ------------- PWB 402005(B) ROM BOARD |-------------------| |CN7 4AK16 CN8 | | PAL | | | |CN5 4AK16 | | | | 675KAA05 | | 4AK16 | |CN6 675KAA06 | |-------------------| Notes: CN5/6 - 15 pin connector for lights maybe? CN7/8 - 8 pin connector for power 4AK16 - power amp IC tied to CN5/6 675* - 27C240 EPROMs ***************************************************************************/ #define CPU_CLOCK (XTAL_24MHz / 2) /* 68000 clock */ #define SOUND_CLOCK XTAL_16_9344MHz /* YMZ280 clock */ #include "driver.h" #include "deprecat.h" #include "video/konamiic.h" #include "cpu/m68000/m68000.h" #include "sound/ymz280b.h" VIDEO_START(bishi); VIDEO_UPDATE(bishi); static UINT16 cur_control, cur_control2; static MACHINE_START( bishi ) { state_save_register_global(machine, cur_control); state_save_register_global(machine, cur_control2); } static READ16_HANDLER( control_r ) { return cur_control; } static WRITE16_HANDLER( control_w ) { // bit 8 = interrupt gate COMBINE_DATA(&cur_control); } static WRITE16_HANDLER( control2_w ) { // bit 12 = part of the banking calculation for the K056832 ROM readback COMBINE_DATA(&cur_control2); } static INTERRUPT_GEN(bishi_interrupt) { if (cur_control & 0x800) { switch (cpu_getiloops(device)) { case 0: cpu_set_input_line(device, M68K_IRQ_3, HOLD_LINE); break; case 1: cpu_set_input_line(device, M68K_IRQ_4, HOLD_LINE); break; } } } /* compensate for a bug in the ram/rom test */ static READ16_HANDLER( bishi_mirror_r ) { return paletteram16[offset]; } static READ16_HANDLER( bishi_K056832_rom_r ) { UINT16 ouroffs; ouroffs = (offset>>1)*8; if (offset&1) { ouroffs++; } if (cur_control2 & 0x1000) { ouroffs += 4; } return K056832_bishi_rom_word_r(space, ouroffs, mem_mask); } static ADDRESS_MAP_START( main_map, ADDRESS_SPACE_PROGRAM, 16 ) AM_RANGE(0x000000, 0x0fffff) AM_ROM AM_RANGE(0x400000, 0x407fff) AM_RAM // Work RAM AM_RANGE(0x800000, 0x800001) AM_READWRITE(control_r, control_w) AM_RANGE(0x800004, 0x800005) AM_READ_PORT("DSW") AM_RANGE(0x800006, 0x800007) AM_READ_PORT("SYSTEM") AM_RANGE(0x800008, 0x800009) AM_READ_PORT("INPUTS") AM_RANGE(0x810000, 0x810003) AM_WRITE(control2_w) // bank switch for K056832 character ROM test AM_RANGE(0x820000, 0x820001) AM_WRITE(SMH_NOP) // lamps (see lamp test in service menu) AM_RANGE(0x830000, 0x83003f) AM_WRITE(K056832_word_w) AM_RANGE(0x840000, 0x840007) AM_WRITE(K056832_b_word_w) // VSCCS AM_RANGE(0x850000, 0x85001f) AM_WRITE(K054338_word_w) // CLTC AM_RANGE(0x870000, 0x8700ff) AM_WRITE(K055555_word_w) // PCU2 AM_RANGE(0x880000, 0x880003) AM_DEVREADWRITE8("ymz", ymz280b_r, ymz280b_w, 0xff00) AM_RANGE(0xa00000, 0xa01fff) AM_READWRITE(K056832_ram_word_r, K056832_ram_word_w) // Graphic planes AM_RANGE(0xb00000, 0xb03fff) AM_RAM_WRITE(paletteram16_xbgr_word_be_w) AM_BASE(&paletteram16) AM_RANGE(0xb04000, 0xb047ff) AM_READ(bishi_mirror_r) // bug in the ram/rom test? AM_RANGE(0xc00000, 0xc01fff) AM_READ(bishi_K056832_rom_r) ADDRESS_MAP_END static INPUT_PORTS_START( bishi ) /* Currently, this "IN0" is not read */ PORT_START("IN0") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN3 ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN4 ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SERVICE2 ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_SERVICE3 ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE4 ) PORT_START("DSW") PORT_DIPNAME( 0x0007, 0x0004, DEF_STR( Difficulty ) ) PORT_DIPSETTING( 0x0007, DEF_STR( Easiest ) ) PORT_DIPSETTING( 0x0006, DEF_STR( Very_Easy) ) PORT_DIPSETTING( 0x0005, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x0004, DEF_STR( Medium ) ) PORT_DIPSETTING( 0x0003, "Medium Hard" ) PORT_DIPSETTING( 0x0002, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x0001, DEF_STR( Very_Hard ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) ) PORT_DIPNAME( 0x0038, 0x0028, DEF_STR( Lives ) ) PORT_DIPSETTING( 0x0038, "1" ) PORT_DIPSETTING( 0x0030, "2" ) PORT_DIPSETTING( 0x0028, "3" ) PORT_DIPSETTING( 0x0020, "4" ) PORT_DIPSETTING( 0x0018, "5" ) PORT_DIPSETTING( 0x0010, "6" ) PORT_DIPSETTING( 0x0008, "7" ) PORT_DIPSETTING( 0x0000, "8" ) PORT_DIPNAME( 0x00c0, 0x00c0, DEF_STR( Demo_Sounds ) ) PORT_DIPSETTING( 0x00c0, "All The Time" ) PORT_DIPSETTING( 0x0080, "Loop At 2 Times" ) PORT_DIPSETTING( 0x0040, "Loop At 4 Times" ) PORT_DIPSETTING( 0x0000, "No Sounds" ) PORT_DIPNAME( 0x0f00, 0x0f00, DEF_STR( Coinage ) ) PORT_DIPSETTING( 0x0200, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x0500, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x0800, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x0400, DEF_STR( 3C_2C ) ) PORT_DIPSETTING( 0x0100, DEF_STR( 4C_3C ) ) PORT_DIPSETTING( 0x0f00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x0000, DEF_STR( 4C_5C ) ) PORT_DIPSETTING( 0x0300, DEF_STR( 3C_4C ) ) PORT_DIPSETTING( 0x0700, DEF_STR( 2C_3C ) ) PORT_DIPSETTING( 0x0e00, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x0600, DEF_STR( 2C_5C ) ) PORT_DIPSETTING( 0x0d00, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x0c00, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x0b00, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x0a00, DEF_STR( 1C_6C ) ) PORT_DIPSETTING( 0x0900, DEF_STR( 1C_7C ) ) PORT_DIPNAME( 0x1000, 0x1000, DEF_STR( Free_Play )) PORT_DIPSETTING( 0x1000, DEF_STR(No)) PORT_DIPSETTING( 0x0000, DEF_STR(Yes)) PORT_DIPNAME( 0x2000, 0x2000, "Slack Difficulty") PORT_DIPSETTING( 0x2000, DEF_STR(Off)) PORT_DIPSETTING( 0x0000, DEF_STR(On)) PORT_DIPNAME( 0x4000, 0x0000, "Title Demo") PORT_DIPSETTING( 0x4000, "At 1 Loop") PORT_DIPSETTING( 0x0000, "At Every Gamedemo") PORT_DIPNAME( 0x8000, 0x0000, "Gamedemo") PORT_DIPSETTING( 0x8000, "4 Kinds") PORT_DIPSETTING( 0x0000, "7 Kinds") PORT_START("SYSTEM") PORT_BIT( 0x00ff, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("INPUTS") PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(3) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(3) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(3) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_START3 ) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_SERVICE_NO_TOGGLE(0x0040, IP_ACTIVE_LOW) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1) PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_START2 ) INPUT_PORTS_END static MACHINE_RESET( bishi ) { } static void sound_irq_gen(const device_config *device, int state) { if (state) cpu_set_input_line(device->machine->cpu[0], M68K_IRQ_1, ASSERT_LINE); else cpu_set_input_line(device->machine->cpu[0], M68K_IRQ_1, CLEAR_LINE); } static const ymz280b_interface ymz280b_intf = { sound_irq_gen }; static MACHINE_DRIVER_START( bishi ) /* basic machine hardware */ MDRV_CPU_ADD("maincpu", M68000, CPU_CLOCK) /* 12MHz (24MHz OSC / 2 ) */ MDRV_CPU_PROGRAM_MAP(main_map, 0) MDRV_CPU_VBLANK_INT_HACK(bishi_interrupt, 2) MDRV_MACHINE_START(bishi) MDRV_MACHINE_RESET(bishi) /* video hardware */ MDRV_VIDEO_ATTRIBUTES(VIDEO_HAS_SHADOWS | VIDEO_HAS_HIGHLIGHTS | VIDEO_UPDATE_AFTER_VBLANK) MDRV_SCREEN_ADD("screen", RASTER) MDRV_SCREEN_REFRESH_RATE(60) MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(1200)) MDRV_SCREEN_FORMAT(BITMAP_FORMAT_RGB32) MDRV_SCREEN_SIZE(64*8, 32*8) MDRV_SCREEN_VISIBLE_AREA(29, 29+288-1, 16, 16+224-1) MDRV_PALETTE_LENGTH(4096) MDRV_VIDEO_START(bishi) MDRV_VIDEO_UPDATE(bishi) /* sound hardware */ MDRV_SPEAKER_STANDARD_STEREO("lspeaker", "rspeaker") MDRV_SOUND_ADD("ymz", YMZ280B, SOUND_CLOCK) /* 16.9344MHz */ MDRV_SOUND_CONFIG(ymz280b_intf) MDRV_SOUND_ROUTE(0, "lspeaker", 1.0) MDRV_SOUND_ROUTE(1, "rspeaker", 1.0) MACHINE_DRIVER_END // ROM definitions ROM_START( bishi ) ROM_REGION( 0x100000, "maincpu", 0 ) ROM_LOAD16_WORD_SWAP( "575jaa05.12e", 0x000000, 0x80000, CRC(7d354567) SHA1(7fc11585693c91c0ef7a8e00df4f2f01b356210f) ) ROM_LOAD16_WORD_SWAP( "575jaa06.15e", 0x080000, 0x80000, CRC(9b2f7fbb) SHA1(26c828085c44a9c4d4e713e8fcc0bc8fc973d107) ) ROM_REGION( 0x200000, "gfx1", 0 ) ROM_LOAD16_BYTE( "575jaa07.14n", 0x000000, 0x080000, CRC(37bbf387) SHA1(dcf7b151b865d251f3122611b6339dd84eb1f990) ) ROM_LOAD16_BYTE( "575jaa08.17n", 0x000001, 0x080000, CRC(47ecd559) SHA1(7baac23557d40cccc21b93f181606563924244b0) ) ROM_LOAD16_BYTE( "575jaa09.19n", 0x100000, 0x080000, CRC(c1db6e68) SHA1(e951661e3b39a83db21aed484764e032adcf3c2a) ) ROM_LOAD16_BYTE( "575jaa10.22n", 0x100001, 0x080000, BAD_DUMP CRC(c8b145d6) SHA1(15cb3e4bebb999f1791fafa7a2ce3875a56991ff) ) // both halves identical (bad) // dummy region (game has no sprites, but we want to use the GX mixer) ROM_REGION( 0x80000, "gfx2", ROMREGION_ERASE00 ) ROM_REGION( 0x200000, "ymz", 0 ) ROM_LOAD( "575jaa01.2f", 0x000000, 0x080000, CRC(e1e9f7b2) SHA1(4da93e384a6018d829cbb02cfde98fc3662c5267) ) ROM_LOAD( "575jaa02.4f", 0x080000, 0x080000, CRC(d228eb06) SHA1(075bd48242b5f590bfbfc45bc430578375fad70f) ) ROM_LOAD( "575jaa03.6f", 0x100000, 0x080000, CRC(9ec0321f) SHA1(03999dc415f556d0cd58e6358f826b97e85b477b) ) ROM_LOAD( "575jaa04.8f", 0x180000, 0x080000, CRC(0120967f) SHA1(14cc2b9269f46859d1de418c8d4c76a6bdb09d16) ) ROM_END ROM_START( sbishi ) ROM_REGION( 0x100000, "maincpu", 0 ) ROM_LOAD16_WORD_SWAP( "675jaa05.12e", 0x000000, 0x80000, CRC(28a09c01) SHA1(627f6c9b9e88434ff3198c778ae5c57d9cda82c5) ) ROM_LOAD16_WORD_SWAP( "675jaa06.15e", 0x080000, 0x80000, CRC(e4998b33) SHA1(3012f7661542b38b1a113c5c10e2729c6a37e709) ) ROM_REGION( 0x200000, "gfx1", 0 ) ROM_LOAD16_BYTE( "675jaa07.14n", 0x000000, 0x080000, CRC(6fe7c658) SHA1(a786a417053a5fc62f967bdd564e8d3bdc89f958) ) ROM_LOAD16_BYTE( "675jaa08.17n", 0x000001, 0x080000, CRC(c230afc9) SHA1(f23c64ed08e77960beb0f8db2605622a3887e5f8) ) ROM_LOAD16_BYTE( "675jaa09.19n", 0x100000, 0x080000, CRC(63fe85a5) SHA1(e5ef1f3fc634264260d5fc3a669646abf1601b23) ) ROM_LOAD16_BYTE( "675jaa10.22n", 0x100001, 0x080000, CRC(703ac462) SHA1(6dd05b2a78517a46b9ae8322c6b94bddbe91e848) ) // dummy region (game has no sprites, but we want to use the GX mixer) ROM_REGION( 0x80000, "gfx2", ROMREGION_ERASE00 ) ROM_REGION( 0x200000, "ymz", 0 ) ROM_LOAD( "675jaa01.2f", 0x000000, 0x080000, CRC(67910b15) SHA1(6566e2344ebe9d61c584a1ab9ecbc8e7dd0a9a5b) ) ROM_LOAD( "675jaa02.4f", 0x080000, 0x080000, CRC(3313a7ae) SHA1(a49df87446a5b1bbf77fdf13a298ed486d7d7476) ) ROM_LOAD( "675jaa03.6f", 0x100000, 0x080000, CRC(ec977e6a) SHA1(9beb13e716d1694a64ce787fa3db4ba986a07d51) ) ROM_LOAD( "675jaa04.8f", 0x180000, 0x080000, CRC(1d1de34e) SHA1(1671216545cc0842cf8c128eaa0c612e6d91875c) ) ROM_END ROM_START( sbishik ) ROM_REGION( 0x100000, "maincpu", 0 ) ROM_LOAD16_WORD_SWAP( "675kaa05.12e", 0x000000, 0x80000, CRC(23600e1d) SHA1(b3224c84e41e3077425a60232bb91775107f37a8) ) ROM_LOAD16_WORD_SWAP( "675kaa06.15e", 0x080000, 0x80000, CRC(bd1091f5) SHA1(29872abc49fe8209d0f414ca40a34fc494ff9b96) ) ROM_REGION( 0x200000, "gfx1", 0 ) ROM_LOAD16_BYTE( "675kaa07.14n", 0x000000, 0x080000, CRC(1177c1f8) SHA1(42c6f3c3a6bd0adb7d927386fd99f1497e5df30c) ) ROM_LOAD16_BYTE( "675kaa08.17n", 0x000001, 0x080000, CRC(7117e9cd) SHA1(5a9b4b7427edcc10725d5936869927874fef6463) ) ROM_LOAD16_BYTE( "675kaa09.19n", 0x100000, 0x080000, CRC(8d49c765) SHA1(7921f8f3671fbbc3d5ea529234268a1e23ea622c) ) ROM_LOAD16_BYTE( "675kaa10.22n", 0x100001, 0x080000, CRC(c16acf32) SHA1(df3eeb5ab3bab8e707eaa79ffc500e1dc2332a82) ) // dummy region (game has no sprites, but we want to use the GX mixer) ROM_REGION( 0x80000, "gfx2", ROMREGION_ERASE00 ) ROM_REGION( 0x200000, "ymz", 0 ) ROM_LOAD( "675kaa01.2f", 0x000000, 0x080000, CRC(73ac6ae6) SHA1(37e4722647a13275c5f51d2bfa50df3e12ea1ebf) ) ROM_LOAD( "675kaa02.4f", 0x080000, 0x080000, CRC(4c341e7c) SHA1(b944ea59d94f9ea5cea8ed8ad68da2a52c4bbfd7) ) ROM_LOAD( "675kaa03.6f", 0x100000, 0x080000, CRC(83f91beb) SHA1(3af95f503f26fc88e75c786a9fef8a333c21d1d6) ) ROM_LOAD( "675kaa04.8f", 0x180000, 0x080000, CRC(ebcbd813) SHA1(d67540d0ea303f09866f4a766e2d5162f05cd4ac) ) ROM_END GAME( 1996, bishi, 0, bishi, bishi, 0, ROT0, "Konami", "Bishi Bashi Championship Mini Game Senshuken (ver JAA)", GAME_IMPERFECT_GRAPHICS) GAME( 1998, sbishi, 0, bishi, bishi, 0, ROT0, "Konami", "Super Bishi Bashi Championship (ver JAA)", GAME_IMPERFECT_GRAPHICS) GAME( 1998, sbishik, sbishi, bishi, bishi, 0, ROT0, "Konami", "Super Bishi Bashi Championship (ver KAA)", GAME_IMPERFECT_GRAPHICS)