/* Jaleco's Big Striker (bootleg version) Driver by David Haywood Inputs by Stephh maybe it could be merged with megasys1.c, could be messy todo: complete sound (YM2151 like megasys1?) sprite lag (buffers spriteram?) */ #include "emu.h" #include "cpu/m68000/m68000.h" #include "sound/okim6295.h" #include "includes/bigstrkb.h" /* 68k interrupts lev 1 : 0x64 : 0000 0406 - ? lev 2 : 0x68 : 0000 0434 - ? lev 3 : 0x6c : 0000 05be - xxx lev 4 : 0x70 : 0000 04d2 - ? lev 5 : 0x74 : 0000 05be - xxx lev 6 : 0x78 : 0004 0000 - vblank? lev 7 : 0x7c : 0000 05be - xxx */ /* Memory Maps */ /* some regions might be too large */ static ADDRESS_MAP_START( bigstrkb_map, AS_PROGRAM, 16 ) AM_RANGE(0x000000, 0x07ffff) AM_ROM // AM_RANGE(0x0c0000, 0x0cffff) AM_READWRITE(megasys1_vregs_C_r, megasys1_vregs_C_w) AM_BASE(&megasys1_vregs) AM_RANGE(0x0C2004, 0x0C2005) AM_WRITENOP AM_RANGE(0x0C200C, 0x0C200d) AM_WRITENOP AM_RANGE(0x0C2104, 0x0C2105) AM_WRITENOP AM_RANGE(0x0C2108, 0x0C2109) AM_WRITENOP AM_RANGE(0x0C2200, 0x0C2201) AM_WRITENOP AM_RANGE(0x0C2208, 0x0C2209) AM_WRITENOP AM_RANGE(0x0c2308, 0x0c2309) AM_WRITENOP // bit 0 of DSW1 (flip screen) - use vregs AM_RANGE(0x0D0000, 0x0dffff) AM_RAM // 0xd2000 - 0xd3fff? 0xd8000? AM_RANGE(0x0e0000, 0x0e3fff) AM_RAM_WRITE(bsb_videoram2_w) AM_BASE_MEMBER(bigstrkb_state,m_videoram2) AM_RANGE(0x0e8000, 0x0ebfff) AM_RAM_WRITE(bsb_videoram3_w) AM_BASE_MEMBER(bigstrkb_state,m_videoram3) AM_RANGE(0x0ec000, 0x0effff) AM_RAM_WRITE(bsb_videoram_w) AM_BASE_MEMBER(bigstrkb_state,m_videoram) AM_RANGE(0x0f0000, 0x0f7fff) AM_RAM AM_RANGE(0x0f8000, 0x0f87ff) AM_RAM_WRITE(paletteram16_RRRRGGGGBBBBRGBx_word_w) AM_BASE_GENERIC(paletteram) AM_RANGE(0x0f8800, 0x0fffff) AM_RAM AM_RANGE(0x1f0000, 0x1f7fff) AM_RAM AM_RANGE(0x1f8000, 0x1f87ff) AM_RAM AM_BASE_MEMBER(bigstrkb_state,m_spriteram) AM_RANGE(0x1f8800, 0x1fffff) AM_RAM AM_RANGE(0x700000, 0x700001) AM_READ_PORT("DSW0") AM_RANGE(0x700002, 0x700003) AM_READ_PORT("DSW1") AM_RANGE(0x700004, 0x700005) AM_READ_PORT("SYSTEM") AM_RANGE(0x70000a, 0x70000b) AM_READ_PORT("P2") AM_RANGE(0x70000c, 0x70000d) AM_READ_PORT("P1") AM_RANGE(0x700020, 0x700027) AM_WRITEONLY AM_BASE_MEMBER(bigstrkb_state,m_vidreg1) AM_RANGE(0x700030, 0x700037) AM_WRITEONLY AM_BASE_MEMBER(bigstrkb_state,m_vidreg2) AM_RANGE(0xB00000, 0xB00001) AM_WRITENOP AM_RANGE(0xE00000, 0xE00001) AM_DEVREADWRITE8_MODERN("oki1", okim6295_device, read, write, 0x00ff) AM_RANGE(0xE00002, 0xE00003) AM_DEVREADWRITE8_MODERN("oki2", okim6295_device, read, write, 0x00ff) AM_RANGE(0xE00008, 0xE00009) AM_WRITENOP AM_RANGE(0xE0000c, 0xE0000d) AM_WRITENOP AM_RANGE(0xF00000, 0xFFFFFF) AM_RAM ADDRESS_MAP_END #define BIGSTRKB_PLAYER_INPUT( player, start ) \ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(player) PORT_8WAY \ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(player) PORT_8WAY \ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(player) PORT_8WAY \ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(player) PORT_8WAY \ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(player) \ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(player) \ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(player) \ PORT_BIT( 0x80, IP_ACTIVE_LOW, start ) static INPUT_PORTS_START( bigstrkb ) PORT_START("DSW0") /* DSW0 (0x700000.w) */ PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coin_A ) ) PORT_DIPSETTING( 0x07, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x08, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x09, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x0f, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x06, DEF_STR( 2C_3C ) ) PORT_DIPSETTING( 0x0e, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x0d, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x0c, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x0b, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x0a, DEF_STR( 1C_6C ) ) PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) ) // also set "Coin B" to "Free Play" /* 0x01 to 0x05 gives 2C_3C */ PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_B ) ) PORT_DIPSETTING( 0x70, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x80, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x90, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0xf0, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x60, DEF_STR( 2C_3C ) ) PORT_DIPSETTING( 0xe0, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0xd0, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0xc0, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0xb0, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0xa0, DEF_STR( 1C_6C ) ) PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) ) // also set "Coin A" to "Free Play" /* 0x10 to 0x50 gives 2C_3C */ PORT_START("DSW1") /* DSW1 (0x700002.w) */ PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) ) // Check code at 0x00097c (flip screen) PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x06, 0x06, DEF_STR( Difficulty ) ) PORT_DIPSETTING( 0x02, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x06, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x04, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) PORT_DIPNAME( 0x18, 0x18, "Timer Speed" ) PORT_DIPSETTING( 0x08, "Slow" ) // 65 PORT_DIPSETTING( 0x18, DEF_STR( Normal ) ) // 50 PORT_DIPSETTING( 0x10, "Fast" ) // 35 PORT_DIPSETTING( 0x00, "Fastest" ) // 25 PORT_DIPUNUSED( 0x20, IP_ACTIVE_LOW ) PORT_DIPNAME( 0x40, 0x40, "2 Players Game" ) PORT_DIPSETTING( 0x00, "1 Credit" ) PORT_DIPSETTING( 0x40, "2 Credits" ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) // Check code at 0x000c50 (test mode ?) PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START("SYSTEM") /* System inputs (0x700004.w) */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("P1") /* Player 1 controls (0x70000c.w) */ BIGSTRKB_PLAYER_INPUT( 1, IPT_START1 ) PORT_START("P2") /* Player 2 controls (0x70000a.w) */ BIGSTRKB_PLAYER_INPUT( 2, IPT_START2 ) INPUT_PORTS_END /* GFX Decode */ static const gfx_layout bigstrkb_charlayout = { 8,8, RGN_FRAC(1,4), 4, { RGN_FRAC(0,4), RGN_FRAC(1,4), RGN_FRAC(2,4), RGN_FRAC(3,4) }, { 0, 1, 2, 3, 4, 5, 6, 7 }, { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 }, 8*8 }; static const gfx_layout bigstrkb_char16layout = { 16,16, RGN_FRAC(1,4), 4, { RGN_FRAC(0,4), RGN_FRAC(1,4), RGN_FRAC(2,4), RGN_FRAC(3,4) }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9,10,11,12,13,14,15 }, { 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16, 8*16, 9*16,10*16,11*16,12*16,13*16,14*16,15*16 }, 16*16 }; static GFXDECODE_START( bigstrkb ) GFXDECODE_ENTRY( "gfx1", 0, bigstrkb_charlayout, 0x200, 16 ) GFXDECODE_ENTRY( "gfx2", 0, bigstrkb_char16layout, 0, 32 ) GFXDECODE_ENTRY( "gfx3", 0, bigstrkb_char16layout, 0x300, 16 ) GFXDECODE_END /* Machine Driver */ static MACHINE_CONFIG_START( bigstrkb, bigstrkb_state ) MCFG_CPU_ADD("maincpu", M68000, 12000000) MCFG_CPU_PROGRAM_MAP(bigstrkb_map) MCFG_CPU_VBLANK_INT("screen", irq6_line_hold) MCFG_GFXDECODE(bigstrkb) MCFG_SCREEN_ADD("screen", RASTER) MCFG_SCREEN_REFRESH_RATE(60) MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0)) MCFG_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MCFG_SCREEN_SIZE(32*8, 32*8) MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1) MCFG_SCREEN_UPDATE(bigstrkb) MCFG_PALETTE_LENGTH(0x400) MCFG_VIDEO_START(bigstrkb) MCFG_SPEAKER_STANDARD_STEREO("lspeaker", "rspeaker") // MCFG_SOUND_ADD("ymsnd", YM2151, ym2151_config) MCFG_OKIM6295_ADD("oki1", 4000000, OKIM6295_PIN7_HIGH) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "lspeaker", 0.30) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "rspeaker", 0.30) MCFG_OKIM6295_ADD("oki2", 4000000, OKIM6295_PIN7_HIGH) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "lspeaker", 0.30) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "rspeaker", 0.30) MACHINE_CONFIG_END /* Rom Loading */ ROM_START( bigstrkb ) ROM_REGION( 0x80000, "maincpu", 0 ) /* 68000 Code */ ROM_LOAD16_BYTE( "footgaa.015", 0x00001, 0x40000, CRC(33b1d7f3) SHA1(7a48c3c7f5ed61099d07b3259778ad382b7660a2) ) ROM_LOAD16_BYTE( "footgaa.016", 0x00000, 0x40000, CRC(1c6b8709) SHA1(b371cb1421877247d88ffc52ad090b3c6279b78f) ) ROM_REGION( 0x40000, "gfx1", 0 ) /* 8x8x4 FG Tiles */ ROM_LOAD( "footgaa.005", 0x00000, 0x10000, CRC(d97c9bfe) SHA1(03410a6b5348362575b2463ac9968975eeb0bc39) ) // FIRST AND SECOND HALF IDENTICAL ROM_LOAD( "footgaa.006", 0x10000, 0x10000, CRC(1ae56e8b) SHA1(632ef5ca0ba043115d94e925d23a48cc28eeeb40) ) // FIRST AND SECOND HALF IDENTICAL ROM_LOAD( "footgaa.007", 0x20000, 0x10000, CRC(a45fa6b6) SHA1(95ea6cf98b1fb7600c034f4cedda3cc46a51e199) ) // FIRST AND SECOND HALF IDENTICAL ROM_LOAD( "footgaa.008", 0x30000, 0x10000, CRC(2700888c) SHA1(ef3b4393cd36f5bbe7fdb8a78c8d0bc15022d027) ) ROM_REGION( 0x200000, "gfx2", ROMREGION_INVERT ) /* 16x16x4 BG Tiles */ ROM_LOAD( "footgaa.001", 0x000000, 0x80000, CRC(0e440841) SHA1(169ce2ba3ace707466fa1138c0841b7a6c90629f) ) // x1xxxxxxxxxxxxxxxxx = 0xFF ROM_LOAD( "footgaa.002", 0x080000, 0x80000, CRC(92a15164) SHA1(31f641a6ab3a6115fbbdf89d65e8316c92bddf2a) ) // x1xxxxxxxxxxxxxxxxx = 0xFF ROM_LOAD( "footgaa.003", 0x100000, 0x80000, CRC(da127b89) SHA1(085c201abcbd7ba3c87e4cf066f7928daebedd5d) ) // x1xxxxxxxxxxxxxxxxx = 0xFF ROM_LOAD( "footgaa.004", 0x180000, 0x80000, CRC(3e6b0d92) SHA1(d8bf2e2d82dc985e8912b23620b19391396bc1af) ) // x1xxxxxxxxxxxxxxxxx = 0xFF ROM_REGION( 0x080000, "gfx3", ROMREGION_INVERT ) /* 16x16x4 Sprites */ ROM_LOAD( "footgaa.011", 0x000000, 0x20000, CRC(c3924fea) SHA1(85b6775b5aa8c518a1e169b97379a210e25e67c9) ) ROM_LOAD( "footgaa.012", 0x020000, 0x20000, CRC(a581e9d7) SHA1(b894186f07612f9372e6d3bc037c65696c070d04) ) ROM_LOAD( "footgaa.013", 0x040000, 0x20000, CRC(26ce4b7f) SHA1(4bfd1de6d73dc5e720972bba477081dba0b05ab3) ) ROM_LOAD( "footgaa.014", 0x060000, 0x20000, CRC(c3cfc500) SHA1(5dc5780b9977b0544601471004c656c2fd738bcd) ) ROM_REGION( 0x40000, "oki1", 0 ) /* Samples? */ ROM_LOAD( "footgaa.010", 0x00000, 0x40000, CRC(53014576) SHA1(7f3402b33ef5992a6ae51ce07f0fcdc267c51beb) ) ROM_REGION( 0x40000, "oki2", 0 ) /* Samples? */ ROM_LOAD( "footgaa.009", 0x00000, 0x40000, CRC(19bf0896) SHA1(30c8e030d7dbcd38f213010596c8f9c5b8089f62) ) ROM_END /* GAME drivers */ GAME( 1992, bigstrkb, bigstrik, bigstrkb, bigstrkb, 0, ROT0, "bootleg", "Big Striker (bootleg)", GAME_IMPERFECT_SOUND | GAME_NO_COCKTAIL )