/********************************************************************** Tatakae! Big Fighter (c)1989 Nichibutsu based on armedf.c TODO: - scroll - controls - dips $80600($80000 ?? ) - $80fff = shared ram with 8751 MCU controls : 02E3E8: move.w $8c000.l, $8064a.l 02E3F2: move.w $8c002.l, $8064c.l 02E3FC: move.b #$1, $80640.l 02E404: move.w $400000.l, D0 02E40A: tst.b $80640.l 02E410: bne 2e3fc 02E412: move.w $80642.l, $8064e.l 02E41C: move.w $80644.l, $80650.l 02E426: move.w $80646.l, $80652.l - input 1 (80646) 02E430: move.w $80648.l, $80654.l 02E43A: rts ------------------------------------------------------------------------ Tatakae! Big Fighter Nichibutsu, 1989 This is a horizontal shoot'em-up similar to R-Type. It appears this PCB is re-used? Sticker says PCB number is 1706 and (C) 1989 On the PCB under the sticker is written 1605 and (C) 1988 PCB Layout ---------- 1605A-1 (1706-1) ------------------------------------------------------------------- | 2018 | | 6.15F 2018 | | PROM.13H 5.13F | | | | | | 5814 | | 5814 | | | | 5814 | | 5814 | | 7.11C | | | | 6264 6264 | | 6264 6264 | | ---------------- | | |1706-3 | | | | | PAL | | | PAL 8751 | | | | PAL | | | | | | | | | PAL | | | 2.IC4 4.IC5 | | | | 1.IC2 3.IC3 | | | DSW2 | | | | DSW1 | 68000 | 16MHz PAL | | ---------------- | ------------------------------------------------------------------- 1605B (1706-2) ------------------------------------------------------------------- | | | 8.17K Z80A 2018 | | 2018 | | YM3812 2018 2018 | | Y3014B | | | | | | | | | | | | | | | | 2018 | | 10.9D 2018 | | 9.8D 12.8A | | PAL 11.6A | | | | | | | | | | 2018 2018 | | 2018 2018 | | | | 24MHz | | | ------------------------------------------------------------------- Notes: Horizontal Sync: 15.08kHz Vertical Sync: 60Hz 68K Clock: 7.998MHz Z80 Clock: ? (unstable, probably 6MHz or less) **********************************************************************/ #include "driver.h" #include "sound/dac.h" #include "sound/okim6295.h" #include "sound/3812intf.h" static UINT16 vreg; static UINT16 *text_videoram; static UINT16 *bg_videoram; static UINT16 *fg_videoram; static UINT16 *sharedram16; static UINT16 fg_scrollx,fg_scrolly; static tilemap *bg_tilemap, *fg_tilemap, *tx_tilemap; static TILE_GET_INFO( get_fg_tile_info ) { int data = fg_videoram[tile_index]; SET_TILE_INFO( 1, (data&0x7ff), data>>11, 0); } static TILE_GET_INFO( get_bg_tile_info ) { int data = bg_videoram[tile_index]; SET_TILE_INFO( 2, (data&0x3ff), data>>11, 0); } static TILE_GET_INFO( get_tx_tile_info ) { int tile_number = text_videoram[tile_index]&0xff; int attributes; attributes = text_videoram[tile_index+0x800]&0xff; SET_TILE_INFO( 0, tile_number + 256 * (attributes & 0x3), attributes >> 4, 0); } static VIDEO_START( bigfghtr ) { bg_tilemap = tilemap_create(get_bg_tile_info,tilemap_scan_cols,TILEMAP_TYPE_PEN,16,16,64,32); fg_tilemap = tilemap_create(get_fg_tile_info,tilemap_scan_cols,TILEMAP_TYPE_PEN,16,16,64,32); tx_tilemap = tilemap_create(get_tx_tile_info,tilemap_scan_cols,TILEMAP_TYPE_PEN,8,8,64,32); tilemap_set_transparent_pen(fg_tilemap,0xf); tilemap_set_transparent_pen(tx_tilemap,0xf); } static WRITE16_HANDLER(text_videoram_w ) { COMBINE_DATA(&text_videoram[offset]); tilemap_mark_tile_dirty(tx_tilemap,offset & 0x7ff); } static WRITE16_HANDLER( fg_videoram_w ) { COMBINE_DATA(&fg_videoram[offset]); tilemap_mark_tile_dirty(fg_tilemap,offset); } static WRITE16_HANDLER( bg_videoram_w ) { COMBINE_DATA(&bg_videoram[offset]); tilemap_mark_tile_dirty(bg_tilemap,offset); } static WRITE16_HANDLER( fg_scrollx_w ) { COMBINE_DATA(&fg_scrollx); } static WRITE16_HANDLER( fg_scrolly_w ) { COMBINE_DATA(&fg_scrolly); } static WRITE16_HANDLER( bg_scrollx_w ) { static UINT16 scroll; COMBINE_DATA(&scroll); tilemap_set_scrollx(bg_tilemap,0,scroll); } static WRITE16_HANDLER( bg_scrolly_w ) { static UINT16 scroll; COMBINE_DATA(&scroll); tilemap_set_scrolly(bg_tilemap,0,scroll); } static void draw_sprites(running_machine *machine, mame_bitmap *bitmap, const rectangle *cliprect, int priority ) { int offs; for (offs = 0;offs < spriteram_size/2;offs += 4) { int code = buffered_spriteram16[offs+1]; /* ??YX?TTTTTTTTTTT */ int flipx = code & 0x2000; int flipy = code & 0x1000; int color = (buffered_spriteram16[offs+2]>>8)&0x1f; int sx = buffered_spriteram16[offs+3]; int sy = 240-(buffered_spriteram16[offs+0]&0x1ff); if (((buffered_spriteram16[offs+0] & 0x3000) >> 12) == priority) { drawgfx(bitmap,machine->gfx[3], code & 0xfff, color, flipx,flipy, sx,sy, cliprect,TRANSPARENCY_PEN,15); } } } static VIDEO_UPDATE( bigfghtr ) { int sprite_enable = vreg & 0x200; tilemap_set_enable( bg_tilemap, vreg&0x800 ); tilemap_set_enable( fg_tilemap, vreg&0x400 ); tilemap_set_enable( tx_tilemap, vreg&0x100 ); tilemap_set_scrollx( fg_tilemap, 0, fg_scrollx ); tilemap_set_scrolly( fg_tilemap, 0, fg_scrolly ); if( vreg & 0x0800 ) { tilemap_draw( bitmap, cliprect, bg_tilemap, 0, 0); } else { fillbitmap( bitmap, get_black_pen(machine), cliprect ); } if( sprite_enable ) draw_sprites(machine, bitmap, cliprect, 2 ); tilemap_draw( bitmap, cliprect, fg_tilemap, 0, 0); if( sprite_enable ) draw_sprites(machine, bitmap, cliprect, 1 ); tilemap_draw( bitmap, cliprect, tx_tilemap, 0, 0); if( sprite_enable ) draw_sprites(machine, bitmap, cliprect, 0 ); return 0; } static VIDEO_EOF( bigfghtr ) { buffer_spriteram16_w(0,0,0); } static WRITE16_HANDLER( sound_command_w ) { if (ACCESSING_LSB) soundlatch_w(0,((data & 0x7f) << 1) | 1); } static WRITE16_HANDLER( io_w ) { COMBINE_DATA(&vreg); flip_screen_set(vreg & 0x1000); } static int read_latch=0; static READ16_HANDLER(latch_r) { read_latch=1; return 0; } static WRITE16_HANDLER(sharedram_w) { COMBINE_DATA(&sharedram16[offset]); } static READ16_HANDLER(sharedram_r) { switch(offset) { case 0x40/2: if(read_latch) { read_latch=0; return mame_rand(Machine); } break; case 0x46/2: return (input_port_0_word_r(0,0)&0xffff)^0xffff; } return sharedram16[offset]; } static ADDRESS_MAP_START( mainmem, ADDRESS_SPACE_PROGRAM, 16 ) AM_RANGE(0x000000, 0x07ffff) AM_ROM AM_RANGE(0x080000, 0x0805ff) AM_RAM AM_BASE(&spriteram16) AM_SIZE(&spriteram_size) AM_RANGE(0x080600, 0x080fff) AM_READ(sharedram_r) AM_WRITE(sharedram_w) AM_BASE(&sharedram16) AM_RANGE(0x081000, 0x085fff) AM_RAM //?? AM_RANGE(0x086000, 0x086fff) AM_READ(MRA16_RAM) AM_WRITE(bg_videoram_w) AM_BASE(&bg_videoram) AM_RANGE(0x087000, 0x087fff) AM_READ(MRA16_RAM) AM_WRITE(fg_videoram_w) AM_BASE(&fg_videoram) AM_RANGE(0x088000, 0x089fff) AM_READ(MRA16_RAM) AM_WRITE(text_videoram_w) AM_BASE(&text_videoram) AM_RANGE(0x08a000, 0x08afff) AM_READ(MRA16_RAM) AM_WRITE(paletteram16_xxxxRRRRGGGGBBBB_word_w) AM_BASE(&paletteram16) AM_RANGE(0x08b000, 0x08bfff) AM_RAM //?? AM_RANGE(0x08c000, 0x08c001) AM_READ(input_port_0_word_r) AM_RANGE(0x08c002, 0x08c003) AM_READ(input_port_1_word_r) AM_RANGE(0x08c004, 0x08c005) AM_READ(input_port_2_word_r) AM_RANGE(0x08c006, 0x08c007) AM_READ(input_port_3_word_r) AM_RANGE(0x08d000, 0x08d001) AM_WRITE(io_w) //807b0 AM_RANGE(0x08d002, 0x08d003) AM_WRITE(bg_scrollx_w) //8069a AM_RANGE(0x08d004, 0x08d005) AM_WRITE(bg_scrolly_w) //80696 AM_RANGE(0x08d006, 0x08d007) AM_WRITE(fg_scrollx_w) //80692 AM_RANGE(0x08d008, 0x08d009) AM_WRITE(fg_scrolly_w) //8068e AM_RANGE(0x08d00a, 0x08d00b) AM_WRITE(sound_command_w) AM_RANGE(0x400000, 0x400001) AM_READ(latch_r) ADDRESS_MAP_END static ADDRESS_MAP_START( soundmem, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x0000, 0xf7ff) AM_ROM AM_RANGE(0xf800, 0xffff) AM_RAM ADDRESS_MAP_END static READ8_HANDLER( soundlatch_clear_r ) { soundlatch_clear_w(0,0); return 0; } static ADDRESS_MAP_START( soundport, ADDRESS_SPACE_IO, 8 ) ADDRESS_MAP_FLAGS( AMEF_ABITS(8) ) AM_RANGE(0x0, 0x0) AM_WRITE(YM3812_control_port_0_w) AM_RANGE(0x1, 0x1) AM_WRITE(YM3812_write_port_0_w) AM_RANGE(0x2, 0x2) AM_WRITE(DAC_0_signed_data_w) AM_RANGE(0x3, 0x3) AM_WRITE(DAC_1_signed_data_w) AM_RANGE(0x4, 0x4) AM_READ(soundlatch_clear_r) AM_RANGE(0x6, 0x6) AM_READ(soundlatch_r) ADDRESS_MAP_END static const gfx_layout char_layout = { 8,8, RGN_FRAC(1,1), 4, { 0, 1, 2, 3 }, { 4, 0, 12, 8, 20, 16, 28, 24}, { 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32 }, 32*8 }; static const gfx_layout tile_layout = { 16,16, RGN_FRAC(1,1), 4, { 0, 1, 2, 3 }, { 4, 0, 12, 8, 20, 16, 28, 24, 32+4, 32+0, 32+12, 32+8, 32+20, 32+16, 32+28, 32+24 }, { 0*64, 1*64, 2*64, 3*64, 4*64, 5*64, 6*64, 7*64, 8*64, 9*64, 10*64, 11*64, 12*64, 13*64, 14*64, 15*64 }, 128*8 }; static const gfx_layout sprite_layout = { 16,16, RGN_FRAC(1,2), 4, { 0, 1, 2, 3 }, { 4, 0, RGN_FRAC(1,2)+4, RGN_FRAC(1,2)+0, 12, 8, RGN_FRAC(1,2)+12, RGN_FRAC(1,2)+8, 20, 16, RGN_FRAC(1,2)+20, RGN_FRAC(1,2)+16, 28, 24, RGN_FRAC(1,2)+28, RGN_FRAC(1,2)+24 }, { 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32, 8*32, 9*32, 10*32, 11*32, 12*32, 13*32, 14*32, 15*32 }, 64*8 }; static GFXDECODE_START( bigfghtr ) GFXDECODE_ENTRY( REGION_GFX1, 0, char_layout, 0*16, 32 ) GFXDECODE_ENTRY( REGION_GFX2, 0, tile_layout, 64*16, 32 ) GFXDECODE_ENTRY( REGION_GFX3, 0, tile_layout, 96*16, 32 ) GFXDECODE_ENTRY( REGION_GFX4, 0, sprite_layout, 32*16, 32 ) GFXDECODE_END static MACHINE_DRIVER_START( bigfghtr ) MDRV_CPU_ADD(M68000, 8000000) /* 8 MHz?? */ MDRV_CPU_PROGRAM_MAP(mainmem,0) MDRV_CPU_VBLANK_INT(irq1_line_hold,1) MDRV_CPU_ADD(Z80, 3072000) /* audio CPU */ /* 3.072 MHz???? */ MDRV_CPU_PROGRAM_MAP(soundmem,0) MDRV_CPU_IO_MAP(soundport,0) MDRV_CPU_VBLANK_INT(irq0_line_hold,128) MDRV_SCREEN_REFRESH_RATE(57) MDRV_SCREEN_VBLANK_TIME(DEFAULT_REAL_60HZ_VBLANK_DURATION) /* video hardware */ MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER | VIDEO_BUFFERS_SPRITERAM) MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MDRV_SCREEN_SIZE(64*8, 32*8) MDRV_SCREEN_VISIBLE_AREA(12*8, (64-12)*8-1, 1*8, 31*8-1 ) MDRV_GFXDECODE(bigfghtr) MDRV_PALETTE_LENGTH(2048) MDRV_VIDEO_EOF(bigfghtr) MDRV_VIDEO_START(bigfghtr) MDRV_VIDEO_UPDATE(bigfghtr) /* sound hardware */ MDRV_SPEAKER_STANDARD_MONO("mono") MDRV_SOUND_ADD(YM3812, 4000000) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.50) MDRV_SOUND_ADD(DAC, 0) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0) MDRV_SOUND_ADD(DAC, 0) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0) MACHINE_DRIVER_END static INPUT_PORTS_START( bigfghtr ) PORT_START_TAG("IN0") PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0xf000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START_TAG("IN1") PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_SERVICE( 0x0200, IP_ACTIVE_LOW ) PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_TILT ) PORT_BIT( 0xf800, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START_TAG("DSW0") PORT_DIPNAME( 0x03, 0x03, DEF_STR( Lives ) ) PORT_DIPSETTING( 0x03, "3" ) PORT_DIPSETTING( 0x02, "4" ) PORT_DIPSETTING( 0x01, "5" ) PORT_DIPSETTING( 0x00, "6" ) PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Bonus_Life ) ) PORT_DIPSETTING( 0x0c, "20k then every 60k" ) PORT_DIPSETTING( 0x04, "20k then every 80k" ) PORT_DIPSETTING( 0x08, "40k then every 60k" ) PORT_DIPSETTING( 0x00, "40k then every 80k" ) PORT_DIPNAME( 0x10, 0x10, DEF_STR( Demo_Sounds ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x10, DEF_STR( On ) ) PORT_DIPNAME( 0x20, 0x00, DEF_STR( Cabinet ) ) PORT_DIPSETTING( 0x00, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x20, DEF_STR( Cocktail ) ) PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Difficulty ) ) PORT_DIPSETTING( 0xc0, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x80, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x40, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) PORT_START_TAG("DSW1") PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coin_A ) ) PORT_DIPSETTING( 0x01, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x03, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) ) PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Coin_B ) ) PORT_DIPSETTING( 0x04, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x0c, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 2C_3C ) ) PORT_DIPSETTING( 0x08, DEF_STR( 1C_2C ) ) PORT_DIPNAME( 0x30, 0x00, DEF_STR( Allow_Continue ) ) PORT_DIPSETTING( 0x30, DEF_STR( No ) ) PORT_DIPSETTING( 0x20, "3 Times" ) PORT_DIPSETTING( 0x10, "5 Times" ) PORT_DIPSETTING( 0x00, DEF_STR( Yes ) ) PORT_DIPNAME( 0x40, 0x40, DEF_STR( Flip_Screen ) ) PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unused ) ) PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) INPUT_PORTS_END static DRIVER_INIT( skyrobo ) { //RAM TESTS UINT16 *RAM = (UINT16 *)memory_region(REGION_CPU1); RAM[0x2e822/2] = 0x4ef9; RAM[0x2e824/2] = 0x0002; RAM[0x2e826/2] = 0xe9ae; } static DRIVER_INIT( bigfghtr ) { //RAM TESTS UINT16 *RAM = (UINT16 *)memory_region(REGION_CPU1); RAM[0x2e8cc/2] = 0x4ef9; RAM[0x2e8ce/2] = 0x0002; RAM[0x2e8d0/2] = 0xea58; } ROM_START( skyrobo ) ROM_REGION( 0x80000, REGION_CPU1, 0 ) ROM_LOAD16_BYTE( "3", 0x00000, 0x20000, CRC(02d8ba9f) SHA1(7622cc17561e5d1c069341b5f412f732f901d4a8) ) /* Rom location IC3 */ ROM_LOAD16_BYTE( "1", 0x00001, 0x20000, CRC(fcfd9e2e) SHA1(c69b34653f04af8d488e323bc2db89656f76c332) ) /* Rom location IC2 */ ROM_LOAD16_BYTE( "4", 0x40000, 0x20000, CRC(37ced4b7) SHA1(9ded66f795d3c0886f48e52de632e6edb8c57e84) ) /* Rom location IC5 */ ROM_LOAD16_BYTE( "2", 0x40001, 0x20000, CRC(88d52f8e) SHA1(33b0d2b3cd38a13d8580694e7c50c059914eebe2) ) /* Rom location IC4 */ ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* Z80 code (sound) */ ROM_LOAD( "8.17k", 0x00000, 0x10000, CRC(0aeab61e) SHA1(165e0ad58542b65383fef714578da21f62df7b74) ) ROM_REGION( 0x10000, REGION_CPU3, 0 ) /* Intel C8751 read protected MCU */ ROM_LOAD( "i8751.mcu", 0x00000, 0x1000, NO_DUMP ) ROM_REGION( 0x08000, REGION_GFX1, ROMREGION_DISPOSE ) ROM_LOAD( "7", 0x00000, 0x08000, CRC(f556ef28) SHA1(2acb83cdf23356091056f2cfbbc2b9828ee25b6f) ) /* Rom location 11C */ ROM_REGION( 0x30000, REGION_GFX2, ROMREGION_DISPOSE ) ROM_LOAD( "5.13f", 0x00000, 0x20000, CRC(d440a29f) SHA1(9e6ea7c9903e5e3e8e10ac7680c6120e1aa27250) ) ROM_LOAD( "6.15f", 0x20000, 0x10000, CRC(27469a76) SHA1(ebf2c60e1f70a589680c05adf10771ac2097b9d0) ) ROM_REGION( 0x20000, REGION_GFX3, ROMREGION_DISPOSE ) ROM_LOAD( "12.8a", 0x00000, 0x10000, CRC(a5694ea9) SHA1(ea94174495b3a65b3797932074a94df3b55fa0a2) ) ROM_LOAD( "11.6a", 0x10000, 0x10000, CRC(10b74e2c) SHA1(e3ec68726e7f277dc2043424f2e4d863eb01b3dc) ) ROM_REGION( 0x40000, REGION_GFX4, ROMREGION_DISPOSE ) ROM_LOAD( "9.8d", 0x00000, 0x20000, CRC(fe67800e) SHA1(0d3c4c3cb185270260fa691a97cddf082d6a056e) ) ROM_LOAD( "10.9d", 0x20000, 0x20000, CRC(dcb828c4) SHA1(607bc86580a6fe6e15e91131532b0eecd8b7a0cb) ) ROM_REGION( 0x0100, REGION_PROMS, 0 ) ROM_LOAD( "tf.13h", 0x0000, 0x0100, CRC(81244757) SHA1(6324f63e571f0f7a0bb9eb97f9994809db79493f) ) /* Prom is a N82S129AN type */ ROM_END ROM_START( bigfghtr ) ROM_REGION( 0x80000, REGION_CPU1, 0 ) ROM_LOAD16_BYTE( "3.ic3", 0x00000, 0x20000, CRC(e1e1f291) SHA1(dbbd707be6250d9ffcba3fee265869b72f790e26) ) ROM_LOAD16_BYTE( "1.ic2", 0x00001, 0x20000, CRC(1100d991) SHA1(3c79398804b3a26b3df0c5734b270c37e1ba6a60) ) ROM_LOAD16_BYTE( "4.ic5", 0x40000, 0x20000, CRC(2464a83b) SHA1(00f5ac81bc33148daafeab757647b63894e0e0ca) ) ROM_LOAD16_BYTE( "2.ic4", 0x40001, 0x20000, CRC(b47bbcd5) SHA1(811bd4bc8fb662abf4734ab51e24c863d5cc3df3) ) ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* Z80 code (sound) */ ROM_LOAD( "8.17k", 0x00000, 0x10000, CRC(0aeab61e) SHA1(165e0ad58542b65383fef714578da21f62df7b74) ) ROM_REGION( 0x10000, REGION_CPU3, 0 ) /* Intel C8751 read protected MCU */ ROM_LOAD( "i8751.mcu", 0x00000, 0x1000, NO_DUMP ) ROM_REGION( 0x08000, REGION_GFX1, ROMREGION_DISPOSE ) ROM_LOAD( "7.11c", 0x00000, 0x08000, CRC(1809e79f) SHA1(730547771f803857acb552a84a8bc21bd3bda33f) ) ROM_REGION( 0x30000, REGION_GFX2, ROMREGION_DISPOSE ) ROM_LOAD( "5.13f", 0x00000, 0x20000, CRC(d440a29f) SHA1(9e6ea7c9903e5e3e8e10ac7680c6120e1aa27250) ) ROM_LOAD( "6.15f", 0x20000, 0x10000, CRC(27469a76) SHA1(ebf2c60e1f70a589680c05adf10771ac2097b9d0) ) ROM_REGION( 0x20000, REGION_GFX3, ROMREGION_DISPOSE ) ROM_LOAD( "12.8a", 0x00000, 0x10000, CRC(a5694ea9) SHA1(ea94174495b3a65b3797932074a94df3b55fa0a2) ) ROM_LOAD( "11.6a", 0x10000, 0x10000, CRC(10b74e2c) SHA1(e3ec68726e7f277dc2043424f2e4d863eb01b3dc) ) ROM_REGION( 0x40000, REGION_GFX4, ROMREGION_DISPOSE ) ROM_LOAD( "9.8d", 0x00000, 0x20000, CRC(fe67800e) SHA1(0d3c4c3cb185270260fa691a97cddf082d6a056e) ) ROM_LOAD( "10.9d", 0x20000, 0x20000, CRC(dcb828c4) SHA1(607bc86580a6fe6e15e91131532b0eecd8b7a0cb) ) ROM_REGION( 0x0100, REGION_PROMS, 0 ) ROM_LOAD( "tf.13h", 0x0000, 0x0100, CRC(81244757) SHA1(6324f63e571f0f7a0bb9eb97f9994809db79493f) ) /* Prom is a N82S129AN type */ ROM_END GAME( 1989, skyrobo, 0, bigfghtr, bigfghtr, skyrobo, ROT0, "Nichibutsu", "Sky Robo",GAME_NOT_WORKING | GAME_UNEMULATED_PROTECTION) GAME( 1989, bigfghtr, skyrobo, bigfghtr, bigfghtr, bigfghtr, ROT0, "Nichibutsu", "Tatakae! Big Fighter",GAME_NOT_WORKING | GAME_UNEMULATED_PROTECTION)