// license:BSD-3-Clause // copyright-holders:Angelo Salese, Roberto Fresca, Tomasz Slanina /*************************************************************************** BIG 10 Success, 1985. Driver by Angelo Salese, Roberto Fresca & Tomasz Slanina. **************************************************************************** Dumper Notes: Z80A XTAL is 21.?727 YM2149 8-position DSW x1 RAM 6264 x1 RAM 41464 x4 unknown SDIP64 chip with welded heatsink! Might be a video chip or MCU? **************************************************************************** Dev Notes... - Guessed and hooked the Yamaha VDP (SDIP64 IC). Same VDP used on MSX systems. - Added v9938 stuff, interrupts, video start, machine reset, input ports, DIP switch, ym2149 interface, pre-defined main Xtal and derivatives for z80 and ym2149. - Added NVRAM, defined half of DIP switches bank (coinage & main game rate). Added inputs for coins A, B & C, payout, reset, and service mode. - Reorganized the driver. **************************************************************************** How to Play: - This is actually a Keno game (slightly modified Raffle/Bingo/Tombola game). - First off, select the bet amount with the BET button. - Then choose between "SELECT 10" button (pseudo-random) or user-defined numbers,by pressing the desired number with the numpad then "select" (enters the decimals first then the units, if three or more buttons are pressed the older pressed buttons are discarded, i.e. press 1234 then SELECT, 1 and 2 are discarded). - Press "CANCEL ALL" to redo the numbering scheme. - Once that you are happy with it, press START to begin the extraction of winning numbers. - If you get at least 2-4 numbers out of 20 extracted numbers, you win a prize and you are entitled to do a big/small (double up) sub-game. ***************************************************************************/ #define MASTER_CLOCK XTAL(21'477'272) /* Dumper notes poorly refers to a 21.?727 Xtal. */ #include "emu.h" #include "cpu/z80/z80.h" #include "sound/ay8910.h" #include "video/v9938.h" #include "machine/nvram.h" #include "machine/ticket.h" #include "screen.h" #include "speaker.h" class big10_state : public driver_device { public: big10_state(const machine_config &mconfig, device_type type, const char *tag) : driver_device(mconfig, type, tag) , m_v9938(*this, "v9938") , m_maincpu(*this, "maincpu") , m_hopper(*this, "hopper") , m_in(*this, "IN%u", 1) , m_lamp(*this, "lamp") { } void big10(machine_config &config); protected: virtual void machine_start() override { m_lamp.resolve(); } void main_io(address_map &map); void main_map(address_map &map); DECLARE_READ8_MEMBER(mux_r); DECLARE_WRITE8_MEMBER(mux_w); private: required_device m_v9938; uint8_t m_mux_data; required_device m_maincpu; required_device m_hopper; required_ioport_array<6> m_in; output_finder<> m_lamp; }; #define HOPPER_PULSE 40 // time between hopper pulses in milliseconds #define VDP_MEM 0x40000 /**************************************** * Input Ports Demux & Common Routines * ****************************************/ WRITE8_MEMBER(big10_state::mux_w) { m_mux_data = ~data; m_hopper->motor_w(BIT(data, 6)); m_lamp = BIT(~data, 7); // maybe a coin counter? } READ8_MEMBER(big10_state::mux_r) { uint8_t result = 0xff; for (int b = 0; b < 6; b++) if (BIT(m_mux_data, b)) result &= m_in[b]->read(); return result; } /************************************** * Memory Map * **************************************/ void big10_state::main_map(address_map &map) { map(0x0000, 0xbfff).rom(); map(0xc000, 0xdfff).ram().share("nvram"); map(0xf000, 0xffff).ram(); } void big10_state::main_io(address_map &map) { map.global_mask(0xff); map(0x00, 0x00).r(this, FUNC(big10_state::mux_r)); /* present in test mode */ map(0x02, 0x02).portr("SYSTEM"); /* coins and service */ map(0x98, 0x9b).rw(m_v9938, FUNC(v9938_device::read), FUNC(v9938_device::write)); map(0xa0, 0xa1).w("aysnd", FUNC(ay8910_device::address_data_w)); map(0xa2, 0xa2).r("aysnd", FUNC(ay8910_device::data_r)); /* Dip-Switches routes here. */ } /************************************** * Input Ports * **************************************/ static INPUT_PORTS_START( big10 ) PORT_START("SYSTEM") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_GAMBLE_BOOK ) PORT_NAME("Analyze Mode") PORT_TOGGLE PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MEMORY_RESET ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_GAMBLE_PAYOUT ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(2) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN ) // in test mode, go to the game whilst keep pressed. PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) // in test mode, go to the game whilst keep pressed. PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(2) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN3 ) PORT_IMPULSE(2) PORT_START("IN1") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_0_PAD) PORT_NAME("Number 0") PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_1_PAD) PORT_NAME("Number 1") PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_2_PAD) PORT_NAME("Number 2") PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_3_PAD) PORT_NAME("Number 3") PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_4_PAD) PORT_NAME("Number 4") PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_5_PAD) PORT_NAME("Number 5") PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_6_PAD) PORT_NAME("Number 6") PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_7_PAD) PORT_NAME("Number 7") PORT_START("IN2") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_8_PAD) PORT_NAME("Number 8") PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_9_PAD) PORT_NAME("Number 9") PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_F) PORT_NAME("Flip Flop") PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_ENTER_PAD) PORT_NAME("Select") PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_Z) PORT_NAME("Select 10") PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_MINUS_PAD) PORT_NAME("Cancel All") PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START ) PORT_NAME("Start") PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_GAMBLE_BET ) PORT_START("IN3") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_GAMBLE_D_UP ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_GAMBLE_TAKE ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_GAMBLE_HIGH ) PORT_NAME("Big") PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_GAMBLE_LOW ) PORT_NAME("Small") PORT_BIT( 0x70, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) // in test mode triggers a sound and screen turns black, hanging the game. PORT_START("IN4") PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("IN5") PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("IN6") PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("DSW1") PORT_DIPNAME( 0x03, 0x03, "Credit Limit?" ) PORT_DIPLOCATION("DSW1:8,7") PORT_DIPSETTING( 0x00, "500" ) PORT_DIPSETTING( 0x01, "1000" ) PORT_DIPSETTING( 0x02, "3000" ) PORT_DIPSETTING( 0x03, "9999" ) PORT_DIPNAME( 0x0c, 0x0c, "Unknown" ) PORT_DIPLOCATION("DSW1:6,5") // $C17E PORT_DIPSETTING( 0x00, "0" ) PORT_DIPSETTING( 0x04, "1" ) PORT_DIPSETTING( 0x08, "2" ) PORT_DIPSETTING( 0x0c, "3" ) PORT_DIPNAME( 0x30, 0x30, "Main Game Rate" ) PORT_DIPLOCATION("DSW1:4,3") PORT_DIPSETTING( 0x00, "60%" ) PORT_DIPSETTING( 0x10, "70%" ) PORT_DIPSETTING( 0x20, "80%" ) PORT_DIPSETTING( 0x30, "90%" ) PORT_DIPNAME( 0xC0, 0xc0, "Coinage (A=1; B=5; C=10)" ) PORT_DIPLOCATION("DSW1:2,1") PORT_DIPSETTING( 0x00, "x1" ) PORT_DIPSETTING( 0x40, "x2" ) PORT_DIPSETTING( 0x80, "x5" ) PORT_DIPSETTING( 0xC0, "x10" ) /* Unconnected, probably missing from the board */ PORT_START("DSW2") PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED ) INPUT_PORTS_END /************************************** * Machine Driver * **************************************/ MACHINE_CONFIG_START(big10_state::big10) /* basic machine hardware */ MCFG_DEVICE_ADD("maincpu", Z80, MASTER_CLOCK/6) /* guess */ MCFG_DEVICE_PROGRAM_MAP(main_map) MCFG_DEVICE_IO_MAP(main_io) MCFG_NVRAM_ADD_0FILL("nvram") /* video hardware */ MCFG_V9938_ADD("v9938", "screen", VDP_MEM, MASTER_CLOCK) MCFG_V99X8_INTERRUPT_CALLBACK(INPUTLINE("maincpu", 0)) MCFG_V99X8_SCREEN_ADD_NTSC("screen", "v9938", MASTER_CLOCK) /* sound hardware */ SPEAKER(config, "mono").front_center(); MCFG_DEVICE_ADD("aysnd", AY8910, MASTER_CLOCK/12) /* guess */ MCFG_AY8910_PORT_A_READ_CB(IOPORT("DSW2")) MCFG_AY8910_PORT_B_READ_CB(IOPORT("DSW1")) MCFG_AY8910_PORT_A_WRITE_CB(WRITE8(*this, big10_state, mux_w)) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.30) MCFG_TICKET_DISPENSER_ADD("hopper", attotime::from_msec(HOPPER_PULSE), TICKET_MOTOR_ACTIVE_LOW, TICKET_STATUS_ACTIVE_LOW ) MACHINE_CONFIG_END /************************************** * ROM Load * **************************************/ ROM_START( big10 ) ROM_REGION( 0x10000, "maincpu", 0 ) ROM_LOAD( "1", 0x0000, 0x4000, CRC(03e50455) SHA1(36834d35d037303e8b9e4ce950d22f11a52e9388) ) ROM_LOAD( "2", 0x4000, 0x4000, CRC(b4626a5f) SHA1(a9b3b9575c657748a7f0b60ec2c7411dad0c83c1) ) ROM_LOAD( "3", 0x8000, 0x4000, CRC(8d15da74) SHA1(0e114de6fcf79beac800575bfb739e6a6bf35660) ) ROM_END /************************************** * Game Driver(s) * **************************************/ /* YEAR NAME PARENT MACHINE INPUT STATE INIT ROT COMPANY FULLNAME FLAGS */ GAME( 1985, big10, 0, big10, big10, big10_state, empty_init, ROT0, "Success", "Big 10", 0 )