/* BFM System 83 */ #include "emu.h" #include "cpu/m6800/m6800.h" #include "sound/ay8910.h" #include "machine/bfm_comn.h" class bfmsys83_state : public driver_device { public: bfmsys83_state(const machine_config &mconfig, device_type type, const char *tag) : driver_device(mconfig, type, tag) { } UINT8 m_codec_data[256]; }; static ADDRESS_MAP_START( memmap, AS_PROGRAM, 8 ) AM_RANGE(0x4000, 0xffff) AM_ROM // 32K ROM ADDRESS_MAP_END static INPUT_PORTS_START( bfmsys83 ) INPUT_PORTS_END static MACHINE_CONFIG_START( bfmsys83, bfmsys83_state ) MCFG_CPU_ADD("maincpu", M6802, 40000000/4) MCFG_CPU_PROGRAM_MAP(memmap) MCFG_SPEAKER_STANDARD_MONO("mono") MCFG_SOUND_ADD("aysnd",AY8912, 40000000/4) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25) MACHINE_CONFIG_END /* static DRIVER_INIT( decode ) { bfmsys83_state *state = machine.driver_data(); bfm_decode_mainrom(machine,"maincpu", state->m_codec_data); } */ ROM_START( b83catms ) ROM_REGION( 0x10000, "maincpu", 0 ) ROM_LOAD( "catmouse1.bin", 0xe000, 0x2000, CRC(fa2f26a1) SHA1(a85cfde6e2f14d49f627fd8c0bf2c34b331a24b5) ) ROM_LOAD( "catmouse2.bin", 0xc000, 0x2000, CRC(51f1ad0a) SHA1(a21196553bb41a025d26fe91ead6282dfc61afe5) ) ROM_LOAD( "catmouse3.bin", 0xa000, 0x2000, CRC(5eb5e699) SHA1(ca78a29b607ecf2367d7213e37d5894973fe2a09) ) ROM_LOAD( "catmouse4.bin", 0x8000, 0x2000, CRC(e96f1ea7) SHA1(d7c6d0f5852e0ee56e3316840fed034ddd7bf242) ) ROM_END ROM_START( b83cops ) // was marked as sys85, but I think this is the sys83 set? ROM_REGION( 0x10000, "maincpu", 0 ) ROM_LOAD( "cops.p1", 0xe000, 0x2000, CRC(865014f3) SHA1(f1661500edf3167cd06c2248effe506bf34cb59b) ) ROM_LOAD( "cops.p2", 0xc000, 0x2000, CRC(ab4f14fb) SHA1(56bc6aa45aeb680fbd17a0c6d1bc73523cf70588) ) ROM_LOAD( "cops.p3", 0xa000, 0x2000, CRC(981d76e4) SHA1(18600f98d20c0d501609bafc78af8cbc366b02c7) ) ROM_LOAD( "cops.p4", 0x8000, 0x2000, CRC(ce573b35) SHA1(f2ba22f0d55f882dd91b37e80e4bb14effd9113a) ) ROM_END GAME( 198?, b83catms , 0 , bfmsys83 , bfmsys83 , 0 , 0, "BFM", "Cat & Mouse (Bellfruit) (System 83)", GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL) GAME( 198?, b83cops , 0 , bfmsys83 , bfmsys83 , 0 , 0, "BFM", "Cops & Robbers (Bellfruit) (System 83)", GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL)