/******************************************************************************************* Best League (c) 1993 A Big Striker Italian bootleg (made by Playmark?) running on a different hardware. driver by David Haywood & Angelo Salese Changes 29/03/2005 - Pierpaolo Prazzoli - Fixed tilemaps and sprites offset - Fixed visible area - Fixed dip-switches - Added oki banking - Added sprites wraparound - Added sprites color masking Dip Locations added according to Service Mode *******************************************************************************************/ #include "emu.h" #include "cpu/m68000/m68000.h" #include "sound/okim6295.h" class bestleag_state : public driver_device { public: bestleag_state(const machine_config &mconfig, device_type type, const char *tag) : driver_device(mconfig, type, tag) { } UINT16 *m_txram; UINT16 *m_bgram; UINT16 *m_fgram; UINT16 *m_vregs; tilemap_t *m_tx_tilemap; tilemap_t *m_bg_tilemap; tilemap_t *m_fg_tilemap; UINT16 *m_spriteram; size_t m_spriteram_size; }; /* Video Handling */ static TILE_GET_INFO( get_tx_tile_info ) { bestleag_state *state = machine.driver_data(); int code = state->m_txram[tile_index]; SET_TILE_INFO( 0, (code & 0x0fff)|0x8000, (code & 0xf000) >> 12, 0); } static TILE_GET_INFO( get_bg_tile_info ) { bestleag_state *state = machine.driver_data(); int code = state->m_bgram[tile_index]; SET_TILE_INFO( 1, (code & 0x0fff), (code & 0xf000) >> 12, 0); } static TILE_GET_INFO( get_fg_tile_info ) { bestleag_state *state = machine.driver_data(); int code = state->m_fgram[tile_index]; SET_TILE_INFO( 1, (code & 0x0fff)|0x1000, ((code & 0xf000) >> 12)|0x10, 0); } static TILEMAP_MAPPER( bsb_bg_scan ) { int offset; offset = ((col&0xf)*16) + (row&0xf); offset += (col >> 4) * 0x100; offset += (row >> 4) * 0x800; return offset; } static VIDEO_START(bestleag) { bestleag_state *state = machine.driver_data(); state->m_tx_tilemap = tilemap_create(machine, get_tx_tile_info,tilemap_scan_cols,8,8,256, 32); state->m_bg_tilemap = tilemap_create(machine, get_bg_tile_info,bsb_bg_scan,16,16,128, 64); state->m_fg_tilemap = tilemap_create(machine, get_fg_tile_info,bsb_bg_scan,16,16,128, 64); tilemap_set_transparent_pen(state->m_tx_tilemap,15); tilemap_set_transparent_pen(state->m_fg_tilemap,15); } /* Note: sprite chip is different than the other Big Striker sets and they include several similiarities with other Playmark games (including the sprite end code and the data being offset (i.e. spriteram starting from 0x16/2)) */ static void draw_sprites(running_machine &machine, bitmap_t *bitmap, const rectangle *cliprect) { bestleag_state *state = machine.driver_data(); UINT16 *spriteram16 = state->m_spriteram; /* Sprites are the same to sslam, but using 16x16 sprites instead of 8x8 */ int offs; for (offs = 0x16/2;offs < state->m_spriteram_size/2;offs += 4) { int code = spriteram16[offs+3] & 0xfff; int color = (spriteram16[offs+2] & 0xf000) >> 12; int sx = (spriteram16[offs+2] & 0x1ff) - 20; int sy = (0xff - (spriteram16[offs+0] & 0xff)) - 15; int flipx = (spriteram16[offs+0] & 0x4000) >> 14; /* Sprite list end code */ if(spriteram16[offs+0] & 0x2000) return; /* it can change sprites color mask like the original set */ if(state->m_vregs[0x00/2] & 0x1000) color &= 7; drawgfx_transpen(bitmap,cliprect,machine.gfx[2], code, color, flipx, 0, flipx ? (sx+16) : (sx),sy,15); drawgfx_transpen(bitmap,cliprect,machine.gfx[2], code+1, color, flipx, 0, flipx ? (sx) : (sx+16),sy,15); /* wraparound x */ drawgfx_transpen(bitmap,cliprect,machine.gfx[2], code, color, flipx, 0, flipx ? (sx+16 - 512) : (sx - 512),sy,15); drawgfx_transpen(bitmap,cliprect,machine.gfx[2], code+1, color, flipx, 0, flipx ? (sx - 512) : (sx+16 - 512),sy,15); } } static SCREEN_UPDATE(bestleag) { bestleag_state *state = screen->machine().driver_data(); tilemap_set_scrollx(state->m_bg_tilemap,0,(state->m_vregs[0x00/2] & 0xfff) + (state->m_vregs[0x08/2] & 0x7) - 3); tilemap_set_scrolly(state->m_bg_tilemap,0,state->m_vregs[0x02/2]); tilemap_set_scrollx(state->m_tx_tilemap,0,state->m_vregs[0x04/2]); tilemap_set_scrolly(state->m_tx_tilemap,0,state->m_vregs[0x06/2]); tilemap_set_scrollx(state->m_fg_tilemap,0,state->m_vregs[0x08/2] & 0xfff8); tilemap_set_scrolly(state->m_fg_tilemap,0,state->m_vregs[0x0a/2]); tilemap_draw(bitmap,cliprect,state->m_bg_tilemap,0,0); tilemap_draw(bitmap,cliprect,state->m_fg_tilemap,0,0); draw_sprites(screen->machine(),bitmap,cliprect); tilemap_draw(bitmap,cliprect,state->m_tx_tilemap,0,0); return 0; } static SCREEN_UPDATE(bestleaw) { bestleag_state *state = screen->machine().driver_data(); tilemap_set_scrollx(state->m_bg_tilemap,0,state->m_vregs[0x08/2]); tilemap_set_scrolly(state->m_bg_tilemap,0,state->m_vregs[0x0a/2]); tilemap_set_scrollx(state->m_tx_tilemap,0,state->m_vregs[0x00/2]); tilemap_set_scrolly(state->m_tx_tilemap,0,state->m_vregs[0x02/2]); tilemap_set_scrollx(state->m_fg_tilemap,0,state->m_vregs[0x04/2]); tilemap_set_scrolly(state->m_fg_tilemap,0,state->m_vregs[0x06/2]); tilemap_draw(bitmap,cliprect,state->m_bg_tilemap,0,0); tilemap_draw(bitmap,cliprect,state->m_fg_tilemap,0,0); draw_sprites(screen->machine(),bitmap,cliprect); tilemap_draw(bitmap,cliprect,state->m_tx_tilemap,0,0); return 0; } static WRITE16_HANDLER( bestleag_txram_w ) { bestleag_state *state = space->machine().driver_data(); state->m_txram[offset] = data; tilemap_mark_tile_dirty(state->m_tx_tilemap,offset); } static WRITE16_HANDLER( bestleag_bgram_w ) { bestleag_state *state = space->machine().driver_data(); state->m_bgram[offset] = data; tilemap_mark_tile_dirty(state->m_bg_tilemap,offset); } static WRITE16_HANDLER( bestleag_fgram_w ) { bestleag_state *state = space->machine().driver_data(); state->m_fgram[offset] = data; tilemap_mark_tile_dirty(state->m_fg_tilemap,offset); } static WRITE16_DEVICE_HANDLER( oki_bank_w ) { okim6295_device *oki = downcast(device); oki->set_bank_base(0x40000 * ((data & 3) - 1)); } /* Memory Map */ static ADDRESS_MAP_START( bestleag_map, AS_PROGRAM, 16 ) AM_RANGE(0x000000, 0x03ffff) AM_ROM AM_RANGE(0x0d2000, 0x0d3fff) AM_NOP // left over from the original game (only read / written in memory test) AM_RANGE(0x0e0000, 0x0e3fff) AM_RAM_WRITE(bestleag_bgram_w) AM_BASE_MEMBER(bestleag_state, m_bgram) AM_RANGE(0x0e8000, 0x0ebfff) AM_RAM_WRITE(bestleag_fgram_w) AM_BASE_MEMBER(bestleag_state, m_fgram) AM_RANGE(0x0f0000, 0x0f3fff) AM_RAM_WRITE(bestleag_txram_w) AM_BASE_MEMBER(bestleag_state, m_txram) AM_RANGE(0x0f8000, 0x0f800b) AM_RAM AM_BASE_MEMBER(bestleag_state, m_vregs) AM_RANGE(0x100000, 0x100fff) AM_RAM_WRITE(paletteram16_RRRRGGGGBBBBRGBx_word_w) AM_BASE_GENERIC(paletteram) AM_RANGE(0x200000, 0x200fff) AM_RAM AM_BASE_SIZE_MEMBER(bestleag_state, m_spriteram, m_spriteram_size) AM_RANGE(0x300010, 0x300011) AM_READ_PORT("SYSTEM") AM_RANGE(0x300012, 0x300013) AM_READ_PORT("P1") AM_RANGE(0x300014, 0x300015) AM_READ_PORT("P2") AM_RANGE(0x300016, 0x300017) AM_READ_PORT("DSWA") AM_RANGE(0x300018, 0x300019) AM_READ_PORT("DSWB") AM_RANGE(0x30001c, 0x30001d) AM_DEVWRITE("oki", oki_bank_w) AM_RANGE(0x30001e, 0x30001f) AM_DEVREADWRITE8_MODERN("oki", okim6295_device, read, write, 0x00ff) AM_RANGE(0x304000, 0x304001) AM_WRITENOP AM_RANGE(0xfe0000, 0xffffff) AM_RAM ADDRESS_MAP_END #define BESTLEAG_PLAYER_INPUT( player ) \ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(player) PORT_8WAY \ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(player) PORT_8WAY \ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(player) PORT_8WAY \ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(player) PORT_8WAY \ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(player) \ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(player) \ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(player) \ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED ) static INPUT_PORTS_START( bestleag ) PORT_START("SYSTEM") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_START("P1") BESTLEAG_PLAYER_INPUT( 1 ) PORT_START("P2") BESTLEAG_PLAYER_INPUT( 2 ) PORT_START("DSWA") PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW.A:1,2,3,4") PORT_DIPSETTING( 0x07, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x08, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x09, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x0f, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x06, DEF_STR( 2C_3C ) ) PORT_DIPSETTING( 0x0e, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x0d, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x0c, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x0b, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x0a, DEF_STR( 1C_6C ) ) PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) ) // also set "Coin B" to "Free Play" /* 0x01 to 0x05 gives 2C_3C */ PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW.A:5,6,7,8") PORT_DIPSETTING( 0x70, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x80, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x90, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0xf0, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x60, DEF_STR( 2C_3C ) ) PORT_DIPSETTING( 0xe0, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0xd0, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0xc0, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0xb0, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0xa0, DEF_STR( 1C_6C ) ) PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) ) // also set "Coin A" to "Free Play" /* 0x10 to 0x50 gives 2C_3C */ PORT_START("DSWB") PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW.B:1") // Doesn't work ? PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x06, 0x06, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW.B:2,3") PORT_DIPSETTING( 0x02, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x06, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x04, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) PORT_DIPNAME( 0x18, 0x18, "Timer Speed" ) PORT_DIPLOCATION("SW.B:4,5") PORT_DIPSETTING( 0x08, "Slow" ) // 65 PORT_DIPSETTING( 0x18, DEF_STR( Normal ) ) // 50 PORT_DIPSETTING( 0x10, "Fast" ) // 35 PORT_DIPSETTING( 0x00, "Fastest" ) // 25 PORT_DIPNAME( 0x20, 0x20, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW.B:6") PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x20, DEF_STR( On ) ) PORT_DIPNAME( 0x40, 0x40, "2 Players Game" ) PORT_DIPLOCATION("SW.B:7") PORT_DIPSETTING( 0x40, "1 Credit" ) PORT_DIPSETTING( 0x00, "2 Credits" ) PORT_SERVICE_DIPLOC( 0x80, IP_ACTIVE_LOW, "SW.B:8") INPUT_PORTS_END /* GFX Decode */ static const gfx_layout bestleag_charlayout = { 8,8, RGN_FRAC(1,4), 4, { RGN_FRAC(3,4), RGN_FRAC(2,4), RGN_FRAC(1,4), RGN_FRAC(0,4) }, { 0, 1, 2, 3, 4, 5, 6, 7 }, { 0*8, 2*8, 4*8, 6*8,1*8,3*8,5*8,7*8}, 8*8 }; static const gfx_layout bestleag_char16layout = { 16,16, RGN_FRAC(1,4), 4, { RGN_FRAC(3,4), RGN_FRAC(2,4), RGN_FRAC(1,4), RGN_FRAC(0,4) }, { 0,1,2, 3, 4, 5, 6, 7, 128+0,128+1,128+2,128+3,128+4,128+5,128+6,128+7 }, { 0*8,1*8,2*8,3*8,4*8,5*8,6*8,7*8,8*8,9*8,10*8,11*8,12*8,13*8,14*8,15*8 }, 16*16 }; static GFXDECODE_START( bestleag ) GFXDECODE_ENTRY( "gfx1", 0, bestleag_charlayout, 0x200, 16 ) GFXDECODE_ENTRY( "gfx1", 0, bestleag_char16layout, 0x000, 32 ) GFXDECODE_ENTRY( "gfx2", 0, bestleag_char16layout, 0x300, 16 ) GFXDECODE_END static MACHINE_CONFIG_START( bestleag, bestleag_state ) MCFG_CPU_ADD("maincpu", M68000, 12000000) MCFG_CPU_PROGRAM_MAP(bestleag_map) MCFG_CPU_VBLANK_INT("screen", irq6_line_hold) MCFG_SCREEN_ADD("screen", RASTER) MCFG_SCREEN_REFRESH_RATE(60) MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0)) MCFG_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MCFG_SCREEN_SIZE(32*8, 32*8) MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1) MCFG_SCREEN_UPDATE(bestleag) MCFG_GFXDECODE(bestleag) MCFG_PALETTE_LENGTH(0x800) MCFG_VIDEO_START(bestleag) MCFG_SPEAKER_STANDARD_STEREO("lspeaker", "rspeaker") MCFG_OKIM6295_ADD("oki", 1000000, OKIM6295_PIN7_HIGH) /* Hand-tuned */ MCFG_SOUND_ROUTE(ALL_OUTPUTS, "lspeaker", 1.00) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "rspeaker", 1.00) MACHINE_CONFIG_END static MACHINE_CONFIG_DERIVED( bestleaw, bestleag ) MCFG_SCREEN_MODIFY("screen") MCFG_SCREEN_UPDATE(bestleaw) MACHINE_CONFIG_END /* Rom Loading */ ROM_START( bestleag ) ROM_REGION( 0x40000, "maincpu", 0 ) /* 68000 Code */ ROM_LOAD16_BYTE( "2.bin", 0x00000, 0x20000, CRC(d2be3431) SHA1(37815c80b9fbc246fcdaa202d40fb40b10f55b45) ) ROM_LOAD16_BYTE( "3.bin", 0x00001, 0x20000, CRC(f29c613a) SHA1(c66fa53f38bfa77ce1b894db74f94ce573c62412) ) ROM_REGION( 0x200000, "gfx1", 0 ) /* 16x16x4 BG and 8x8x4 FG Tiles */ ROM_LOAD( "4.bin", 0x000000, 0x80000, CRC(47f7c9bc) SHA1(f0e5ef971f3bd6972316c248175436055cb5789d) ) ROM_LOAD( "5.bin", 0x080000, 0x80000, CRC(6a6f499d) SHA1(cacdccc64d09fa7289221cdea4654e6c2d811647) ) ROM_LOAD( "6.bin", 0x100000, 0x80000, CRC(0c3d2609) SHA1(6e1f1c5b010ef0dfa3f7b4ff9a832e758fbb97d5) ) ROM_LOAD( "7.bin", 0x180000, 0x80000, CRC(dcece871) SHA1(7db919ab7f51748b77b3bd35228bbf71b951349f) ) ROM_REGION( 0x080000, "gfx2", 0 ) /* 16x16x4 Sprites */ ROM_LOAD( "27_27c010.u86", 0x000000, 0x20000, CRC(a463422a) SHA1(a3b6efd1c57b0a3b0ce4ce734a9a9b79540c4136) ) ROM_LOAD( "28_27c010.u85", 0x020000, 0x20000, CRC(ebec74ed) SHA1(9a1620f4ca163470f5e567f650663ae368bdd3c1) ) ROM_LOAD( "29_27c010.u84", 0x040000, 0x20000, CRC(7ea4e22d) SHA1(3c7f05dfd1c5889bfcbc14d08026e2a484870216) ) ROM_LOAD( "30_27c010.u83", 0x060000, 0x20000, CRC(283d9ba6) SHA1(6054853f76907a4a0f89ad5aa02dde9d3d4ff196) ) ROM_REGION( 0x80000, "oki_rom", 0 ) /* Samples */ ROM_LOAD( "20_27c040.u16", 0x00000, 0x80000, CRC(e152138e) SHA1(9d41b61b98414e1d5804b5a9edf4acb4c5f31615) ) ROM_REGION( 0xc0000, "oki", 0 ) ROM_COPY( "oki_rom", 0x000000, 0x000000, 0x020000) ROM_COPY( "oki_rom", 0x020000, 0x020000, 0x020000) ROM_COPY( "oki_rom", 0x000000, 0x040000, 0x020000) ROM_COPY( "oki_rom", 0x040000, 0x060000, 0x020000) ROM_COPY( "oki_rom", 0x000000, 0x080000, 0x020000) ROM_COPY( "oki_rom", 0x060000, 0x0a0000, 0x020000) ROM_END ROM_START( bestleaw ) ROM_REGION( 0x40000, "maincpu", 0 ) /* 68000 Code */ ROM_LOAD16_BYTE( "21_27c101.u67", 0x00000, 0x20000, CRC(ab5abd37) SHA1(822a4ab77041ea4d62d9f8df6197c4afe2558f21) ) ROM_LOAD16_BYTE( "22_27c010.u66", 0x00001, 0x20000, CRC(4abc0580) SHA1(c834ad0710d1ecd3babb446df4b3b4e5d0b23cbd) ) ROM_REGION( 0x200000, "gfx1", 0 ) /* 16x16x4 BG and 8x8x4 FG Tiles */ ROM_LOAD( "23_27c040.u36", 0x000000, 0x80000, CRC(dcd53a97) SHA1(ed22c51a3501bbe164d8ec4b19f1f67e28e10427) ) ROM_LOAD( "24_27c040.u42", 0x080000, 0x80000, CRC(2984c1a0) SHA1(ddab53cc6e9debb7f1fb7dae8196ff6df31cbedc) ) ROM_LOAD( "25_27c040.u38", 0x100000, 0x80000, CRC(8bb5d73a) SHA1(bc93825aab08340ef182cde56323bf30ea6c5edf) ) ROM_LOAD( "26_27c4001.u45", 0x180000, 0x80000, CRC(a82c905d) SHA1(b1c1098ad79eb66943bc362246983427d0263b6e) ) ROM_REGION( 0x080000, "gfx2", 0 ) /* 16x16x4 Sprites */ ROM_LOAD( "27_27c010.u86", 0x000000, 0x20000, CRC(a463422a) SHA1(a3b6efd1c57b0a3b0ce4ce734a9a9b79540c4136) ) ROM_LOAD( "28_27c010.u85", 0x020000, 0x20000, CRC(ebec74ed) SHA1(9a1620f4ca163470f5e567f650663ae368bdd3c1) ) ROM_LOAD( "29_27c010.u84", 0x040000, 0x20000, CRC(7ea4e22d) SHA1(3c7f05dfd1c5889bfcbc14d08026e2a484870216) ) ROM_LOAD( "30_27c010.u83", 0x060000, 0x20000, CRC(283d9ba6) SHA1(6054853f76907a4a0f89ad5aa02dde9d3d4ff196) ) ROM_REGION( 0x80000, "oki_rom", 0 ) /* Samples */ ROM_LOAD( "20_27c040.u16", 0x00000, 0x80000, CRC(e152138e) SHA1(9d41b61b98414e1d5804b5a9edf4acb4c5f31615) ) ROM_REGION( 0xc0000, "oki", 0 ) ROM_COPY( "oki_rom", 0x000000, 0x000000, 0x020000) ROM_COPY( "oki_rom", 0x020000, 0x020000, 0x020000) ROM_COPY( "oki_rom", 0x000000, 0x040000, 0x020000) ROM_COPY( "oki_rom", 0x040000, 0x060000, 0x020000) ROM_COPY( "oki_rom", 0x000000, 0x080000, 0x020000) ROM_COPY( "oki_rom", 0x060000, 0x0a0000, 0x020000) ROM_REGION( 0x2000, "plds", 0 ) ROM_LOAD( "85c060.bin", 0x0000, 0x032f, CRC(537100ac) SHA1(3d5e9013e3cba660671f02e78c233c866dad2e53) ) ROM_LOAD( "gal16v8-25hb1.u182", 0x0200, 0x0117, NO_DUMP ) /* Protected */ ROM_LOAD( "gal16v8-25hb1.u183", 0x0400, 0x0117, NO_DUMP ) /* Protected */ ROM_LOAD( "gal16v8-25hb1.u58", 0x0800, 0x0117, NO_DUMP ) /* Protected */ ROM_LOAD( "palce20v8h-15pc-4.u38", 0x1000, 0x0157, NO_DUMP ) /* Protected */ ROM_END /* GAME drivers */ GAME( 1993, bestleag, bigstrik, bestleag, bestleag, 0, ROT0, "bootleg", "Best League (bootleg of Big Striker, Italian Serie A)", 0 ) GAME( 1993, bestleaw, bigstrik, bestleaw, bestleag, 0, ROT0, "bootleg", "Best League (bootleg of Big Striker, World Cup)", 0 )