// license:BSD-3-Clause // copyright-holders:Nicola Salmoria /*************************************************************************** Bank Panic / Combat Hawk hardware Sega & Sanritsu 1984 - 1987 driver by Nicola Salmoria PCB Layout (Comba Hawk) ----------------------- C2-00170-A BANK PANIC (screened on PCB) 834-6381 COMBAT HAWK (sticker) SANRITSU VIDEO GAME - screened on PCB |------------------------------------------------------------------------| | PR-10902 PR-10900 | | PAL (315-5073) | | | | PAL (315-5074) EPR-10907 | | | | 2016 EPR-10908 EPR-10903 | | 2| | EPR-10909 EPR-10904 2| | || | EPR-10910 PR-10901 EPR-10905 SW1 W| | A| | Y| | EPR-10911 2016 EPR-10906 SN76489 | | | | SN76489 | | EPR-10912 | | SN76489 | | 2016 EPR-10913 Z80 | | VOL | |15.468MHz EPR-10914 555 358 HA1377A| |------------------------------------------------------------------------| Notes: 2016 - 2kx8 SRAM Z80 clock - 2.578MHz [15.468/6] SN76489 clock - 2.578MHz [15.468/6] VSync - 60Hz HSync - 15.36kHz SW1 - 8-position DIP switch ROMs ---- PR-10900 - ? PR-10901 - 82S129 BIPOLAR PROM PR-10902 - 82S129 BIPOLAR PROM EPR-10907-14 & 3 - 2764 EPROM EPR-10904-6 - 27128 EPROM 315-5073 - PAL16L4 (protected) 315-5074 - PAL10L8 (read OK) --------------------------------------------------- Bank Panic memory map (preliminary) Similar to Appoooh 0000-dfff ROM e000-e7ff RAM f000-f3ff Video RAM #1 f400-f7ff Color RAM #1 f800-fbff Video RAM #2 fc00-ffff Color RAM #2 I/O read: 00 IN0 01 IN1 02 IN2 04 DSW write: 00 SN76496 #1 01 SN76496 #2 02 SN76496 #3 05 horizontal scroll 07 bit 0-1 = at least one of these two controls the playfield priority bit 2-3 = ? bit 4 = NMI enable bit 5 = flip screen bit 6-7 = ? ***************************************************************************/ #include "emu.h" #include "includes/bankp.h" #include "cpu/z80/z80.h" #include "sound/sn76496.h" #include "screen.h" #include "speaker.h" #define MASTER_CLOCK XTAL(15'468'480) // Video timing // PCB measured: H = 15.61khz V = 60.99hz, +/- 0.01hz // --> VTOTAL should be OK, HTOTAL not 100% certain #define PIXEL_CLOCK MASTER_CLOCK/3 #define HTOTAL 330 #define HBEND 0+3*8 #define HBSTART 224+3*8 #define VTOTAL 256 #define VBEND 0+2*8 #define VBSTART 224+2*8 /************************************* * * Address maps * *************************************/ void bankp_state::bankp_map(address_map &map) { map(0x0000, 0xdfff).rom(); map(0xe000, 0xefff).ram(); map(0xf000, 0xf3ff).ram().w(FUNC(bankp_state::videoram_w)).share("videoram"); map(0xf400, 0xf7ff).ram().w(FUNC(bankp_state::colorram_w)).share("colorram"); map(0xf800, 0xfbff).ram().w(FUNC(bankp_state::videoram2_w)).share("videoram2"); map(0xfc00, 0xffff).ram().w(FUNC(bankp_state::colorram2_w)).share("colorram2"); } void bankp_state::bankp_io_map(address_map &map) { map.global_mask(0xff); map(0x00, 0x00).portr("IN0").w("sn1", FUNC(sn76489_device::write)); map(0x01, 0x01).portr("IN1").w("sn2", FUNC(sn76489_device::write)); map(0x02, 0x02).portr("IN2").w("sn3", FUNC(sn76489_device::write)); map(0x04, 0x04).portr("DSW1"); map(0x05, 0x05).w(FUNC(bankp_state::scroll_w)); map(0x07, 0x07).w(FUNC(bankp_state::out_w)); } /************************************* * * Input ports * *************************************/ static INPUT_PORTS_START( bankp ) PORT_START("IN0") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_2WAY PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_2WAY PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_SERVICE1 ) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_START("IN1") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_2WAY PORT_COCKTAIL PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_2WAY PORT_COCKTAIL PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_COCKTAIL PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_START1 ) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_START2 ) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_COCKTAIL PORT_START("IN2") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_COCKTAIL PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_COIN2 ) PORT_BIT( 0xf8, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_START("DSW1") PORT_DIPNAME( 0x03, 0x00, "Coin Switch 1" ) PORT_DIPLOCATION("SW1:1,2") PORT_DIPSETTING( 0x03, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 1C_2C ) ) PORT_DIPNAME( 0x04, 0x00, "Coin Switch 2" ) PORT_DIPLOCATION("SW1:3") PORT_DIPSETTING( 0x04, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) PORT_DIPNAME( 0x08, 0x00, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:4") PORT_DIPSETTING( 0x00, "3" ) PORT_DIPSETTING( 0x08, "4" ) PORT_DIPNAME( 0x10, 0x00, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW1:5") PORT_DIPSETTING( 0x00, "70K 200K 500K" ) /* and 900K 1500K 2000K */ PORT_DIPSETTING( 0x10, "100K 400K 800K" ) /* and 1200K 2000K 3000K */ PORT_DIPNAME( 0x20, 0x00, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:6") PORT_DIPSETTING( 0x00, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x20, DEF_STR( Hard ) ) PORT_DIPNAME( 0x40, 0x40, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:7") PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x40, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW1:8") PORT_DIPSETTING( 0x80, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) ) INPUT_PORTS_END static INPUT_PORTS_START( combh ) PORT_INCLUDE( bankp ) PORT_MODIFY("IN0") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_2WAY PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_2WAY PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_MODIFY("IN1") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_2WAY PORT_COCKTAIL PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_2WAY PORT_COCKTAIL PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_MODIFY("DSW1") PORT_DIPNAME( 0x01, 0x00, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:1") PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x01, DEF_STR( On ) ) PORT_DIPNAME( 0x06, 0x00, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:2,3") PORT_DIPSETTING( 0x06, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 1C_3C ) ) PORT_DIPNAME( 0x10, 0x10, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW1:5") PORT_DIPSETTING( 0x10, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) ) PORT_DIPUNUSED_DIPLOC( 0x20, IP_ACTIVE_HIGH, "SW1:6" ) PORT_DIPNAME( 0x40, 0x00, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:7") PORT_DIPSETTING( 0x00, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x40, DEF_STR( Hard ) ) PORT_DIPNAME( 0x80, 0x00, "Fuel" ) PORT_DIPLOCATION("SW1:8") PORT_DIPSETTING( 0x00, "120 Units" ) PORT_DIPSETTING( 0x80, "90 Units" ) INPUT_PORTS_END /************************************* * * Graphics definitions * *************************************/ static const gfx_layout charlayout = { 8,8, /* 8*8 characters */ 1024, /* 1024 characters */ 2, /* 2 bits per pixel */ { 0, 4 }, /* the bitplanes are packed in one byte */ { STEP4(8*8+3,-1), STEP4(0*8+3,-1) }, { STEP8(0*8,8) }, 16*8 /* every char takes 8 consecutive bytes */ }; static const gfx_layout charlayout2 = { 8,8, /* 8*8 characters */ 2048, /* 2048 characters */ 3, /* 3 bits per pixel */ { 0, 2048*8*8, 2*2048*8*8 }, /* the bitplanes are separated */ { STEP8(7,-1) }, { STEP8(0*8,8) }, 8*8 /* every char takes 8 consecutive bytes */ }; static GFXDECODE_START( gfx_bankp ) GFXDECODE_ENTRY( "gfx1", 0, charlayout, 0, 32 ) GFXDECODE_ENTRY( "gfx2", 0, charlayout2, 32*4, 16 ) GFXDECODE_END /************************************* * * Machine driver * *************************************/ void bankp_state::machine_reset() { m_scroll_x = 0; m_priority = 0; m_nmi_mask = 0; } INTERRUPT_GEN_MEMBER(bankp_state::vblank_irq) { if(m_nmi_mask) device.execute().pulse_input_line(INPUT_LINE_NMI, attotime::zero); } void bankp_state::bankp(machine_config &config) { /* basic machine hardware */ Z80(config, m_maincpu, MASTER_CLOCK/6); m_maincpu->set_addrmap(AS_PROGRAM, &bankp_state::bankp_map); m_maincpu->set_addrmap(AS_IO, &bankp_state::bankp_io_map); m_maincpu->set_vblank_int("screen", FUNC(bankp_state::vblank_irq)); /* video hardware */ screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_RASTER)); screen.set_raw(PIXEL_CLOCK, HTOTAL, HBEND, HBSTART, VTOTAL, VBEND, VBSTART); screen.set_screen_update(FUNC(bankp_state::screen_update)); screen.set_palette(m_palette); GFXDECODE(config, m_gfxdecode, m_palette, gfx_bankp); PALETTE(config, m_palette, FUNC(bankp_state::bankp_palette), 32*4+16*8, 32); /* sound hardware */ SPEAKER(config, "mono").front_center(); SN76489(config, "sn1", MASTER_CLOCK/6).add_route(ALL_OUTPUTS, "mono", 1.0); SN76489(config, "sn2", MASTER_CLOCK/6).add_route(ALL_OUTPUTS, "mono", 1.0); SN76489(config, "sn3", MASTER_CLOCK/6).add_route(ALL_OUTPUTS, "mono", 1.0); } /************************************* * * ROM definition(s) * *************************************/ ROM_START( bankp ) ROM_REGION( 0x10000, "maincpu", 0 ) ROM_LOAD( "epr-6175.7e", 0x0000, 0x4000, CRC(044552b8) SHA1(8d50ba062483d4789cfd3ed86cea53dff0ff6968) ) ROM_LOAD( "epr-6174.7f", 0x4000, 0x4000, CRC(d29b1598) SHA1(8c1ee4d23d8d6f93af3e22f2cba189b0055994fb) ) ROM_LOAD( "epr-6173.7h", 0x8000, 0x4000, CRC(b8405d38) SHA1(0f62a972f38b4ddcea77eb0e1d76c70ddbcb7b11) ) ROM_LOAD( "epr-6176.7d", 0xc000, 0x2000, CRC(c98ac200) SHA1(1bdb87868deebe03da18280e617530c24118da1c) ) ROM_REGION( 0x04000, "gfx1", 0 ) ROM_LOAD( "epr-6165.5l", 0x0000, 0x2000, CRC(aef34a93) SHA1(513895cd3144977b3d9b5ac7f2bf40384d69e157) ) /* playfield #1 chars */ ROM_LOAD( "epr-6166.5k", 0x2000, 0x2000, CRC(ca13cb11) SHA1(3aca0b0d3f052a742e1cd0b96bfad834e78fcd7d) ) ROM_REGION( 0x0c000, "gfx2", 0 ) ROM_LOAD( "epr-6172.5b", 0x0000, 0x2000, CRC(c4c4878b) SHA1(423143d81408eda96f87bdc3a306517c473cbe00) ) /* playfield #2 chars */ ROM_LOAD( "epr-6171.5d", 0x2000, 0x2000, CRC(a18165a1) SHA1(9a7513ea84f9231edba4e637df28a1705c8cdeb0) ) ROM_LOAD( "epr-6170.5e", 0x4000, 0x2000, CRC(b58aa8fa) SHA1(432b43cd9af4e3dab579cfd191b731aa11ceb121) ) ROM_LOAD( "epr-6169.5f", 0x6000, 0x2000, CRC(1aa37fce) SHA1(6e2402683145de8972a53c9ec01da9a422392bed) ) ROM_LOAD( "epr-6168.5h", 0x8000, 0x2000, CRC(05f3a867) SHA1(9da11c3cea967c5f0d7397c0ff4f87b4b1446c4c) ) ROM_LOAD( "epr-6167.5i", 0xa000, 0x2000, CRC(3fa337e1) SHA1(5fdc45436be27cceb5157bd6201c30e3de28fd7b) ) ROM_REGION( 0x0220, "proms", 0 ) ROM_LOAD( "pr-6177.8a", 0x0000, 0x020, CRC(eb70c5ae) SHA1(13613dad6c14004278f777d6f3f62712a2a85773) ) /* palette */ ROM_LOAD( "pr-6178.6f", 0x0020, 0x100, CRC(0acca001) SHA1(54c354d825a24a9085867b114a2cd6835baebe55) ) /* charset #1 lookup table */ ROM_LOAD( "pr-6179.5a", 0x0120, 0x100, CRC(e53bafdb) SHA1(7a414f6db5476dd7d0217e5b846ed931381eda02) ) /* charset #2 lookup table */ ROM_REGION( 0x025c, "user1", 0 ) ROM_LOAD( "315-5074.2c.bin", 0x0000, 0x025b, CRC(2e57bbba) SHA1(c3e45e8a972342779442e50872a2f5f2d61e9c0a) ) ROM_LOAD( "315-5073.pal16l4", 0x0000, 0x0001, NO_DUMP ) /* read protected */ ROM_END ROM_START( combh ) ROM_REGION( 0x10000, "maincpu", 0 ) ROM_LOAD( "epr-10904.7e", 0x0000, 0x4000, CRC(4b106335) SHA1(1cdfac301b52ccd98d09b52089bb2a45fc9afdbb) ) ROM_LOAD( "epr-10905.7f", 0x4000, 0x4000, CRC(a76fc390) SHA1(9ffc453010ffb93db5f549e3cc1e0a4eb39ac61c) ) ROM_LOAD( "epr-10906.7h", 0x8000, 0x4000, CRC(16d54885) SHA1(e00fc618bb1a1f8c160fe2a0d4de6d9750313643) ) ROM_LOAD( "epr-10903.7d", 0xc000, 0x2000, CRC(b7a59cab) SHA1(6321fa9bdf580d76267b13fcf7dc066a45e0c926) ) ROM_REGION( 0x04000, "gfx1", 0 ) ROM_LOAD( "epr-10914.5l", 0x0000, 0x2000, CRC(7d7a2340) SHA1(7411131bf929eaf11e12047eea74158daf8dd274) ) ROM_LOAD( "epr-10913.5k", 0x2000, 0x2000, CRC(d5c1a8ae) SHA1(4f05fd183918bcc5e7b312df5a22f92756cec01d) ) ROM_REGION( 0x0c000, "gfx2", 0 ) ROM_LOAD( "epr-10907.5b", 0x0000, 0x2000, CRC(08e5eea3) SHA1(1ab46f9f390a4d8647b0bc07bff66f4d7f47b19e) ) ROM_LOAD( "epr-10908.5d", 0x2000, 0x2000, CRC(d9e413f5) SHA1(c9eb038eed97fcdb56c368f5540b372a1c7b4250) ) ROM_LOAD( "epr-10909.5e", 0x4000, 0x2000, CRC(fec7962c) SHA1(1e58cb19d3a80164a9968e42eea0503364dad017) ) ROM_LOAD( "epr-10910.5f", 0x6000, 0x2000, CRC(33db0fa7) SHA1(51f73a216d1349fd194bcc166bfbc7a39935f1bf) ) ROM_LOAD( "epr-10911.5h", 0x8000, 0x2000, CRC(565d9e6d) SHA1(99071eaacfc571eb55e199f2f723fe6ef109b07a) ) ROM_LOAD( "epr-10912.5i", 0xa000, 0x2000, CRC(cbe22738) SHA1(2dbdb593882ec66e783411f02941ce822e1c62a1) ) ROM_REGION( 0x0220, "proms", 0 ) ROM_LOAD( "pr-10900.8a", 0x0000, 0x020, CRC(f95fcd66) SHA1(ed7bf6691a942f344b0230310876a63a68606922) ) /* palette */ ROM_LOAD( "pr-10901.6f", 0x0020, 0x100, CRC(6fd981c8) SHA1(0bd2e7b72fd5e055224a675108e2e706cd6f6e5a) ) /* charset #2 lookup table */ ROM_LOAD( "pr-10902.5a", 0x0120, 0x100, CRC(84d6bded) SHA1(67d9c4c7d7c84eb54ec655a4cf1768ca0cbb047d) ) /* charset #1 lookup table */ ROM_REGION( 0x025c, "user1", 0 ) ROM_LOAD( "315-5074.2c.bin", 0x0000, 0x025b, CRC(2e57bbba) SHA1(c3e45e8a972342779442e50872a2f5f2d61e9c0a) ) ROM_LOAD( "315-5073.pal16l4", 0x0000, 0x0001, NO_DUMP ) /* read protected */ ROM_END /************************************* * * Game driver(s) * *************************************/ GAME( 1984, bankp, 0, bankp, bankp, bankp_state, empty_init, ROT0, "Sanritsu / Sega", "Bank Panic", MACHINE_SUPPORTS_SAVE ) GAME( 1987, combh, 0, bankp, combh, bankp_state, empty_init, ROT270, "Sanritsu / Sega", "Combat Hawk", MACHINE_SUPPORTS_SAVE )