// license:BSD-3-Clause // copyright-holders:Roberto Fresca /************************************************************************************************ AVT - ADVANCED VIDEO TECHNOLOGY CPU Boards 1000-1 & 1001-1 Driver by Roberto Fresca. TODO: - needs CTC and daisy chain to make progresses Games running on this hardware: * Symbols (ver 1.4), 1985, AVT. * Symbols (ver 2.5), 1985, AVT. * Arrow Bingo, 1985, AVT. * NFL (ver 109), 1989, AVT. Special thanks to Dave Ormiston for his invaluable collaboration, providing dumps and other technical stuff. ************************************************************************************************* Hardware Notes: --------------- CPU: 1x Z80 PIO: 2x Mostek MK3881 (U22 & U23) CTC: 1x Mostek MK3882 (U27) SND: 1x AY-3-8910 or similar. CRTC: 1x MC6845 type... Unknown Xtal. ************************************************************************************************* ------------------ *** Game Notes *** ------------------ ********** ARROW BINGO ********** Arrow Bingo is a skill game with the ever-popular Bingo theme. Columns are moved up and down to line up the winning numbers with the time clock running... (from the flyer). The code has a timer that takes a couple of minutes to boot into the game. This is completely normal and expected. ************ SYMBOLS ************ INTRODUCTION Symbols is a video skill game displaying a large red bordered box with a white grid of 5 rows across and 5 columns of symbols down. The object of the game is to line up the winning symbols either horizontally or diagonally in the shortest amount of time with the least amount of moves. The winning symbols are selected at random at the start of the game and displayed with a dis- tinctive yellow color surrounding that symbol in each column. HOW TO PLAY THE GAME: The player must first insert coins to obtain points to play the game. Once points are on the screen the player may then press the play button one time for each point available up to the coin multiplier limit (except when lockouts are in effect) at which time the game will auto start. If the player wants to start before the coin max, he may press the start button to i- nitiate play. At the start of the game arrows are displayed at the top of columns to show the direction to move that column in order to get the winning symbol on screen, in the event that particular winning symbol is already on screen, that symbol will appear at the top of the co- lumn instead of the arrow. When the player has all the winning symbols on the screen an align- ment of winning symbols, either horizontally or diagonally, should be done with the least a- mount of moves in the shortest amount of time. In the event the lockout mode is engaged the game will accept coins up to the lockout limit and will then auto start. The game has two different win modes defined as follows. If an alignment is obtained in 13 moves or less, the player will be awarded points defined by the award tables. If alignment is obtained from 14 to 32, moves stars will then be awarded for the amount of moves as de- fined by the awards table. A bonus of 3 stars will be awarded if game is completed in 3 se- conds or less and 100 stars equals 1 point. Time is also an element in this game. When the game is started the player has a specific a- mount of time to complete the game, also the arrows have a time limit. These time factors are variable and may be adjusted in the setup mode. The game also show how the game may be played. ADJUSTABLE FEATURES: Symbols has been designed for the convenience of the operator. The game is very flexible, easy to use and can be custom tailored for each location by a menu driven setup mode. To enter the setup mode, locate 2 small switches, with black rubber tops, on the logic board labeled SW1 and SW2. First depress and hold SW2 and momentarily depress SW1, until the MAIN MENU display appears on the screen. At this point you should see a menu that looks as follows: MAIN MENU ----------- ACCOUNTING MODE POINTS SETUP PLAY TIME SETUP BUSINESS NAME SETUP SYSTEM TESTS GAME STATS When you have this display on the screen you are in the setup mode. You will note a different color band around one of the selections. This band indicates which module is to be selected to enter that particular mode. This band may be moved by depressing either the first column up or down arrow on your front panel. To enter a particular mode just depress the PLAY button on your front panel. To exit a mode just depress the START button on your front panel. To ad- just an entry in one of the modules use the second up or down arrow on your front panel. Now lets go through each module so you know how to customize your game for a particular location. Let's get into the first module on the menu which is the ACCOUNTING MODE. Remember to depress the PLAY button on your front panel and presto, we are in the accounting mode. The display you see should look something like this: ACCOUNTING MODE ---------------- COINS IN: 0000 POINTS AWARDED: 0000 PLAYS TO DATE: 0000 STRUNG COINS: 0000 STARS AWARDED: 0000 GAMES PLAYED: 0000 To clear the accounting back to zero, use the second arrow down button on your front panel for each item and use your first arrow up or down to move to each item. To enter POINTS SETUP, move the shaded color bar to POINTS SETUP and depress the PLAY button on your front panel. You should have a display that looks as follows: POINTS MENU -------------- POINTS SETUP POINTS MULTIPLIER Select the POINTS SETUP by depressing the PLAY button on your front panel and you should have a display that looks similar to the following: POINTS SETUP -------------- POINTS MENU 1 100 2 50 3 20 4 10 5 9 6 8 7 7 8 6 9 5 10 4 11 3 12 2 13 1 To change any of the above values, move the shaded bar by depressing the first up or down arrow to the desired award and then change the values by depressing the second up or down arrow until the desired value is reached. To exit, press the START button on your front panel. To change the POINT MULTIPLIER, enter this module and use the first up or down button on your front panel to increment or decrement this value. To change PLAY TIME SETUP, enter this module and you may change PLAY TIME or ARROW TIME (the a- mount of time arrows are allowed to stay on screen during play). To enable the lockout mode, you may set the lockout number to 1 or 2 or 3 or 4 and 0 if no lockout is desired. To disable the STARS set the STAR MODE to OFF. To adjust the UP AWARDS set to ON for more upper awards and to OFF for less upper awards table wins. The default name used in BUSINESS NAME SETUP is "THE MANAGEMENT". If you want to put a location name in the attract mode, enter the business name setup and use the second up and down arrows to select from the alphabet. In the event you make a mistake you can backup by selecting the first up arrow. When you are finished with your message just exit by pressing START button and the me- ssage will automatically center when you exit. SYSTEM TESTS The SYSTEM TESTS mode allows you to test the ROM, RAM, CTC, MONITOR, and perform I/O tests. The I/O tests allow you to check each front panel switch and the coins in switch individually. To exit from the I/O mode, you have to press the SW1 reset switch on the logic board. GAME STATS The GAME STATS mode indicates the number of wins for each award in the awards tables. To clear these back to zero depress the second arrow down button on your front panel. ************************************************************************************************* Symbols front panel layout: .------. .------. .------. .------. .------. | UP | | UP | | UP | | UP | | UP | .-------. | 1 | | 2 | | 3 | | 4 | | 5 | .------. | START | '------' '------' '------' '------' '------' | PLAY | | | .------. .------. .------. .------. .------. | | '-------' | DOWN | | DOWN | | DOWN | | DOWN | | DOWN | '------' | 1 | | 2 | | 3 | | 4 | | 5 | '------' '------' '------' '------' '------' ************************************************************************************************* Symbols connector list CPU 1000-1 --------------------------------- *** J3 - Power Connector *** Pin # Description -------------------- 01 +12V DC 02 +5V DC 03 N/C 04 GND *** J1 - Switches and Lamps Circuits *** Pin # Description Pin # Description -------------------- -------------------- 01, 02 Lamp #0 31 Down Arrow #1 03, 04 Lamp #1 32 Down Arrow #2 05, 06 Lamp #2 33 Down Arrow #3 07, 08 Lamp #3 34 Down Arrow #4 09, 10 Lamp #4 35 Down Arrow #5 11, 12 Lamp #5 36 N/C 13, 14 Lamp #6 37 Down Arrow commons 15, 16 Lamp #7 38 Tilt 17 Up Arrow #1 39 Play 18 Up Arrow #2 40 Start 19 Up Arrow #3 41 N/C 20 Up Arrow #4 42 N/C 21 Up Arrow #5 43 N/C 22 N/C 44 Tilt, Play, Start common 23 Up Arrow commons 45 N/C 24 N/C 46 N/C 25 N/C 47 N/C 26 N/C 48 N/C 27 N/C 49 N/C 28 N/C 50 N/C 29 Coins In 30 Coins In common *** J2 - Monitor & Misc. *** Pin # Description Pin # Description -------------------- ------------------------------- 33 Horz Sync 01, 02, 03, 04 Coins In Meter 35 Vert Sync 05, 06 AC Hot 37 Composite 07, 08 +Lamp 39 Red 09, 10 +5V 41 Green 11, 12 +5V 43 Blue 13, 14 +12V 45 Gnd 15, 16 +12V 47 Speaker + 25, 26 Lockout 49 Speaker - ----------------------------------------------------------------------------------- Interface Board 1001-1 connections ---------------------------------- J3 Pin # Description J4 Pin # Description ----------------------- ------------------------- A, 01 +5V A, 01 N/C B, 02 +12V B, 02, 03 N/C C, 03 GND C Coin Meter D, E, F N/C D AC Hot 04, 05, 06 N/C 04 Lockout H, 07 Lamp + E AC Hot J, K, L N/C 05 through 21 N/C 08, 09 N/C F through Y N/C 10 Lamp #0 Z, 22 Audio - M Not Used a, 23 Audio + 11 Lamp #1 b, 24 N/C N Arrow Down #5 c N/C 12 Lamp #2 25 Comp Sync P Arrow Down #4 d Vert Sync 13 Lamp #3 26 Blue R Arrow Down #3 e GND 14 Lamp #4 27 Green S Arrow Down #2 f Horz Sync 15 Lamp #5 28 Red T Arrow Down #1 16 Lamp #6 U Coins In common 17 Lamp #7 V Coins In 18 N/C W Not Used 19 Arrows Down common X Not Used 20 Tilt 21 Play 22 Start a Not Used 23 Not Used b Arrows Up common 24, c Not Used 25 Tilt, Play, Start common d Arrow Up #5 26 N/C e Arrow Up #4 27 Arrow Up #1 f Arrow Up #3 28 Arrow Up #2 ************************************************************************************************* -------------------- *** Memory Map *** -------------------- 0000-6000 ; ROM space. A000-A7FF ; Video RAM. C000-C7FF ; Color RAM?. ---I/O--- 21-23 ; AY-3-8910 28-29 ; CRTC (MC6845?) ************************************************************************************************* Color System ------------ * Arrow Bingo & Symbols Bipolar PROM scheme: .-----------.----.----.----.----.----.----.----.----.----.----.----.----.----.----.----.----. |Color Code | 00 | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | A0 | B0 | C0 | D0 | E0 | F0 | >-----------+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----< | 0000: | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 0C | 00 | 00 | 00 | 00 | 00 | 00 | 00 | | 0010: | 02 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 02 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | | 0020: | 04 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 04 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | | 0030: | 06 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 06 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | | 0040: | 08 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 08 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | | 0050: | 0A | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 0A | 00 | 00 | 00 | 00 | 00 | 00 | 00 | | 0060: | 0C | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 0C | 00 | 00 | 00 | 00 | 00 | 00 | 00 | | 0070: | 0E | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 0E | 00 | 00 | 00 | 00 | 00 | 00 | 0F | '-----------'----'----'----'----'----'----'----'----'----'----'----'----'----'----'----'----' Being.... 7654 3210 ---- ---x Unknown (intensity?). ---- --x- Red. ---- -x-- Green. ---- x--- Blue. xxxx ---- Not used. ************************************************************************************************* DRIVER UPDATES: [2010-10-10] - Initial release. - Almost accurate memory map. - Decoded graphics. - Decoded the bipolar PROM. - Detected a CRTC (MC6845 type) reversing the code. - Guessed the CRTC clock to get proper values. - Hooked the AY-3-8910. - Added games notes. - Added technical notes. TODO: - Improve the memory map. - Reverse the IO port R/W. - PIO / CTC / daisy-chain interrupts. - Inputs ************************************************************************************************/ #define MASTER_CLOCK XTAL_10MHz /* unknown */ #define CPU_CLOCK MASTER_CLOCK/4 /* guess... seems accurate */ #define CRTC_CLOCK MASTER_CLOCK/16 /* it gives 59.410646 fps with current settings */ #include "emu.h" #include "cpu/z80/z80.h" #include "machine/nvram.h" #include "sound/ay8910.h" #include "video/mc6845.h" //#include "machine/z80ctc.h" //#include "machine/z80pio.h" class avt_state : public driver_device { public: avt_state(const machine_config &mconfig, device_type type, const char *tag) : driver_device(mconfig, type, tag), m_maincpu(*this,"maincpu"), m_crtc(*this, "crtc"), m_videoram(*this, "videoram"), m_colorram(*this, "colorram"), m_gfxdecode(*this, "gfxdecode"), m_palette(*this, "palette") { } required_device m_maincpu; required_device m_crtc; required_shared_ptr m_videoram; required_shared_ptr m_colorram; required_device m_gfxdecode; required_device m_palette; DECLARE_WRITE8_MEMBER(avt_6845_address_w); DECLARE_WRITE8_MEMBER(avt_6845_data_w); DECLARE_READ8_MEMBER( avt_6845_data_r ); DECLARE_WRITE8_MEMBER(avt_videoram_w); DECLARE_WRITE8_MEMBER(avt_colorram_w); tilemap_t *m_bg_tilemap; UINT8 m_crtc_vreg[0x100],m_crtc_index; TILE_GET_INFO_MEMBER(get_bg_tile_info); virtual void video_start() override; DECLARE_PALETTE_INIT(avt); UINT32 screen_update_avt(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect); INTERRUPT_GEN_MEMBER(avt_vblank_irq); }; #define mc6845_h_char_total (m_crtc_vreg[0]) #define mc6845_h_display (m_crtc_vreg[1]) #define mc6845_h_sync_pos (m_crtc_vreg[2]) #define mc6845_sync_width (m_crtc_vreg[3]) #define mc6845_v_char_total (m_crtc_vreg[4]) #define mc6845_v_total_adj (m_crtc_vreg[5]) #define mc6845_v_display (m_crtc_vreg[6]) #define mc6845_v_sync_pos (m_crtc_vreg[7]) #define mc6845_mode_ctrl (m_crtc_vreg[8]) #define mc6845_tile_height (m_crtc_vreg[9]+1) #define mc6845_cursor_y_start (m_crtc_vreg[0x0a]) #define mc6845_cursor_y_end (m_crtc_vreg[0x0b]) #define mc6845_start_addr (((m_crtc_vreg[0x0c]<<8) & 0x3f00) | (m_crtc_vreg[0x0d] & 0xff)) #define mc6845_cursor_addr (((m_crtc_vreg[0x0e]<<8) & 0x3f00) | (m_crtc_vreg[0x0f] & 0xff)) #define mc6845_light_pen_addr (((m_crtc_vreg[0x10]<<8) & 0x3f00) | (m_crtc_vreg[0x11] & 0xff)) #define mc6845_update_addr (((m_crtc_vreg[0x12]<<8) & 0x3f00) | (m_crtc_vreg[0x13] & 0xff)) /********************************************* * Video Hardware * *********************************************/ WRITE8_MEMBER( avt_state::avt_videoram_w ) { m_videoram[offset] = data; m_bg_tilemap->mark_tile_dirty(offset); } WRITE8_MEMBER( avt_state::avt_colorram_w ) { m_colorram[offset] = data; m_bg_tilemap->mark_tile_dirty(offset); } TILE_GET_INFO_MEMBER(avt_state::get_bg_tile_info) { /* - bits - 7654 3210 xxxx ---- color code. ---- xxxx seems unused. */ int attr = m_colorram[tile_index]; int code = m_videoram[tile_index] | ((attr & 1) << 8); int color = (attr & 0xf0)>>4; SET_TILE_INFO_MEMBER(0, code, color, 0); } void avt_state::video_start() { m_bg_tilemap = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(avt_state::get_bg_tile_info),this), TILEMAP_SCAN_ROWS, 8, 8, 28, 32); } UINT32 avt_state::screen_update_avt(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect) { int x,y; int count; gfx_element *gfx = m_gfxdecode->gfx(0); count = 0; for(y=0;y> 4; gfx->opaque(bitmap,cliprect,tile,color,0,0,x*8,(y*8)); count++; } } //m_bg_tilemap->draw(screen, bitmap, cliprect, 0, 0); return 0; } PALETTE_INIT_MEMBER(avt_state, avt) { const UINT8 *color_prom = memregion("proms")->base(); /* prom bits 7654 3210 ---- ---x Intensity?. ---- --x- Red component. ---- -x-- Green component. ---- x--- Blue component. xxxx ---- Unused. */ int j; /* 0000BGRI */ if (color_prom == nullptr) return; for (j = 0; j < palette.entries(); j++) { int bit1, bit2, bit3, r, g, b, inten, intenmin, intenmax, i; intenmin = 0xe0; intenmax = 0xff; i = ((j & 0x7) << 4) | ((j & 0x78) >> 3); /* intensity component */ // inten = 1 - (color_prom[i] & 0x01); inten = (color_prom[i] & 0x01); /* red component */ bit1 = (color_prom[i] >> 1) & 0x01; r = (bit1 * intenmin) + (inten * (bit1 * (intenmax - intenmin))); /* green component */ bit2 = (color_prom[i] >> 2) & 0x01; g = (bit2 * intenmin) + (inten * (bit2 * (intenmax - intenmin))); /* blue component */ bit3 = (color_prom[i] >> 3) & 0x01; b = (bit3 * intenmin) + (inten * (bit3 * (intenmax - intenmin))); /* hack to switch cyan->magenta for highlighted background */ if (j == 0x40) palette.set_pen_color(j, rgb_t(g, r, b)); // Why this one has R-G swapped?... else palette.set_pen_color(j, rgb_t(r, g, b)); } } /********************************************** * Read / Write Handlers * **********************************************/ //WRITE8_MEMBER(avt_state::debug_w) //{ // popmessage("written : %02X", data); //} WRITE8_MEMBER( avt_state::avt_6845_address_w ) { m_crtc_index = data; m_crtc->address_w(space, offset, data); } WRITE8_MEMBER( avt_state::avt_6845_data_w ) { m_crtc_vreg[m_crtc_index] = data; m_crtc->register_w(space, offset, data); } READ8_MEMBER( avt_state::avt_6845_data_r ) { //m_crtc_vreg[m_crtc_index] = data; return m_crtc->register_r(space, offset); } /********************************************* * Memory Map Information * *********************************************/ /* avtnfl, avtbingo */ static ADDRESS_MAP_START( avt_map, AS_PROGRAM, 8, avt_state ) AM_RANGE(0x0000, 0x5fff) AM_ROM AM_RANGE(0x6000, 0x7fff) AM_RAM AM_RANGE(0x8000, 0x9fff) AM_RAM // AM_SHARE("nvram") AM_RANGE(0xa000, 0xa7ff) AM_RAM_WRITE(avt_videoram_w) AM_SHARE("videoram") AM_RANGE(0xc000, 0xc7ff) AM_RAM_WRITE(avt_colorram_w) AM_SHARE("colorram") ADDRESS_MAP_END static ADDRESS_MAP_START( avt_portmap, AS_IO, 8, avt_state ) ADDRESS_MAP_GLOBAL_MASK(0xff) // AM_RANGE(0x00, 0x03) unk, maybe IO // AM_RANGE(0x00, 0x00) AM_READ_PORT("IN0") // AM_RANGE(0x01, 0x01) AM_READ_PORT("IN1") AM_RANGE(0x02, 0x02) AM_READ_PORT("DSW1") // AM_RANGE(0x08, 0x0b) unk, maybe IO // AM_RANGE(0x08, 0x08) AM_READ_PORT("IN2") // AM_RANGE(0x09, 0x09) AM_READ_PORT("IN3") AM_RANGE(0x21, 0x21) AM_DEVWRITE("aysnd", ay8910_device, data_w) /* AY8910 data */ AM_RANGE(0x23, 0x23) AM_DEVWRITE("aysnd", ay8910_device, address_w) /* AY8910 control */ AM_RANGE(0x28, 0x28) AM_WRITE(avt_6845_address_w) AM_RANGE(0x29, 0x29) AM_READWRITE(avt_6845_data_r,avt_6845_data_w) ADDRESS_MAP_END /* I/O byte R/W ----------------- unknown writes: avtnfl and avtbingo have similarities. avtsym seems different. all access a000/c000 with an offset of 0x800 for video. avtnfl and avtbingo use 28/29 for CRTC. */ /********************************************* * Input Ports * *********************************************/ static INPUT_PORTS_START( symbols ) PORT_START("IN0") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_1) PORT_NAME("IN0-1") PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_2) PORT_NAME("IN0-2") PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_3) PORT_NAME("IN0-3") PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_4) PORT_NAME("IN0-4") PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_5) PORT_NAME("IN0-5") PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_6) PORT_NAME("IN0-6") PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_7) PORT_NAME("IN0-7") PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_8) PORT_NAME("IN0-8") PORT_START("IN1") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_Q) PORT_NAME("IN1-1") PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_W) PORT_NAME("IN1-2") PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_E) PORT_NAME("IN1-3") PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_R) PORT_NAME("IN1-4") PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_T) PORT_NAME("IN1-5") PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_Y) PORT_NAME("IN1-6") PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_U) PORT_NAME("IN1-7") PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_I) PORT_NAME("IN1-8") PORT_START("IN2") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_A) PORT_NAME("IN2-1") PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_S) PORT_NAME("IN2-2") PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_D) PORT_NAME("IN2-3") PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_F) PORT_NAME("IN2-4") PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_G) PORT_NAME("IN2-5") PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_H) PORT_NAME("IN2-6") PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_J) PORT_NAME("IN2-7") PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_K) PORT_NAME("IN2-8") PORT_START("IN3") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_Z) PORT_NAME("IN3-1") PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_X) PORT_NAME("IN3-2") PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_C) PORT_NAME("IN3-3") PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_V) PORT_NAME("IN3-4") PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_B) PORT_NAME("IN3-5") PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_N) PORT_NAME("IN3-6") PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_M) PORT_NAME("IN3-7") PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_L) PORT_NAME("IN3-8") PORT_START("IN4") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_1_PAD) PORT_NAME("IN4-1") PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_2_PAD) PORT_NAME("IN4-2") PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_3_PAD) PORT_NAME("IN4-3") PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_4_PAD) PORT_NAME("IN4-4") PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_5_PAD) PORT_NAME("IN4-5") PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_6_PAD) PORT_NAME("IN4-6") PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_7_PAD) PORT_NAME("IN4-7") PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_8_PAD) PORT_NAME("IN4-8") PORT_START("DSW1") PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START("DSW2") PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START("DSW3") PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START("DSW4") PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) INPUT_PORTS_END /********************************************* * Graphics Layouts * *********************************************/ static const gfx_layout tilelayout = { 8, 8, RGN_FRAC(1,6), 3, { 0, RGN_FRAC(1,3), RGN_FRAC(2,3) }, { 0, 1, 2, 3, 4, 5, 6, 7 }, { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 }, 8*8 }; /************************************************** * Graphics Decode Information * **************************************************/ static GFXDECODE_START( avt ) GFXDECODE_ENTRY( "gfx1", 0, tilelayout, 0, 16 ) GFXDECODE_END /********************************************* * Machine Drivers * *********************************************/ /* IM 2 */ INTERRUPT_GEN_MEMBER(avt_state::avt_vblank_irq) { m_maincpu->set_input_line_and_vector(0, HOLD_LINE, 0x06); } static MACHINE_CONFIG_START( avt, avt_state ) /* basic machine hardware */ MCFG_CPU_ADD("maincpu", Z80, CPU_CLOCK) /* guess */ MCFG_CPU_PROGRAM_MAP(avt_map) MCFG_CPU_IO_MAP(avt_portmap) MCFG_CPU_VBLANK_INT_DRIVER("screen", avt_state, avt_vblank_irq) /* video hardware */ MCFG_SCREEN_ADD("screen", RASTER) MCFG_SCREEN_REFRESH_RATE(60) MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0)) MCFG_SCREEN_SIZE(32*8, 32*8) MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 0*8, 32*8-1) /* 240x224 (through CRTC) */ MCFG_SCREEN_UPDATE_DRIVER(avt_state, screen_update_avt) MCFG_SCREEN_PALETTE("palette") MCFG_GFXDECODE_ADD("gfxdecode", "palette", avt) MCFG_PALETTE_ADD("palette", 8*16) MCFG_PALETTE_INIT_OWNER(avt_state, avt) MCFG_MC6845_ADD("crtc", MC6845, "screen", CRTC_CLOCK) /* guess */ MCFG_MC6845_SHOW_BORDER_AREA(false) MCFG_MC6845_CHAR_WIDTH(8) /* sound hardware */ MCFG_SPEAKER_STANDARD_MONO("mono") MCFG_SOUND_ADD("aysnd", AY8910, CPU_CLOCK/2) /* 1.25 MHz.?? */ MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.00) MACHINE_CONFIG_END /********************************************* * Rom Load * *********************************************/ ROM_START( avtsym14 ) ROM_REGION( 0x10000, "maincpu", 0 ) ROM_LOAD( "avt1.41.u38", 0x0000, 0x2000, CRC(af4f696a) SHA1(4e969da7db8929b835f5f237fad3b969d5e39ea2) ) ROM_LOAD( "avt1.42.u39", 0x2000, 0x2000, CRC(eeefbed5) SHA1(1142279fa4939f26c2386f4a9f880f65bed5ee3e) ) ROM_LOAD( "avt1.43.u40", 0x4000, 0x2000, CRC(906363fa) SHA1(39582c9cf53782d24af7a43fa285e15e8780080b) ) ROM_REGION( 0x6000, "gfx1", 0 ) ROM_LOAD( "sym.blu", 0x0000, 0x2000, CRC(ee07339b) SHA1(260ac4739c90efa60597bf815d12fb96cf5391ed) ) ROM_LOAD( "sym.grn", 0x2000, 0x2000, CRC(1df023ac) SHA1(1919ddb835d525fd1843326de939af74693fc88a) ) ROM_LOAD( "sym.red", 0x4000, 0x2000, CRC(b7688164) SHA1(bc83af273000019f45e42503f8090c4ee8592ffa) ) ROM_REGION( 0x0200, "proms", 0 ) ROM_LOAD( "symbols", 0x0000, 0x0200, CRC(c1a2ecd9) SHA1(21c7a2599e48fa1efccd4f46cf1c34888add2087) ) ROM_END ROM_START( avtsym25 ) ROM_REGION( 0x10000, "maincpu", 0 ) ROM_LOAD( "u38-2.51.u38", 0x0000, 0x2000, CRC(230a43df) SHA1(395508d5824b50210d6341b958049da10c067201) ) ROM_LOAD( "u39-2.52.u39", 0x2000, 0x2000, CRC(a1a8f8f6) SHA1(96798fae534bdef6126eeb3e497fab47a4badae9) ) ROM_REGION( 0x6000, "gfx1", 0 ) ROM_LOAD( "sym.blu", 0x0000, 0x2000, CRC(ee07339b) SHA1(260ac4739c90efa60597bf815d12fb96cf5391ed) ) ROM_LOAD( "sym.grn", 0x2000, 0x2000, CRC(1df023ac) SHA1(1919ddb835d525fd1843326de939af74693fc88a) ) ROM_LOAD( "sym.red", 0x4000, 0x2000, CRC(b7688164) SHA1(bc83af273000019f45e42503f8090c4ee8592ffa) ) ROM_REGION( 0x0200, "proms", 0 ) ROM_LOAD( "symbols", 0x0000, 0x0200, CRC(c1a2ecd9) SHA1(21c7a2599e48fa1efccd4f46cf1c34888add2087) ) ROM_END ROM_START( avtbingo ) ROM_REGION( 0x10000, "maincpu", 0 ) ROM_LOAD( "avtab.u38", 0x0000, 0x2000, CRC(db4cde32) SHA1(28b50e85e846f99e4314b2ccad6f55a5a3a9326d) ) ROM_REGION( 0x6000, "gfx1", 0 ) ROM_LOAD( "abu18.grn", 0x0000, 0x2000, CRC(7a7fd4b0) SHA1(7af6e7f96921df8467a92794681bbd0f7278652e) ) ROM_LOAD( "abu18.blu", 0x2000, 0x2000, CRC(73ea8359) SHA1(58bd2c5ba8edcdf818e4b3d84f7bd05a7a05f76a) ) ROM_LOAD( "abu16.red", 0x4000, 0x2000, CRC(f823fe1c) SHA1(0b7d943f8daa465afa7790c57526c32b7b22bb71) ) ROM_REGION( 0x0400, "proms", 0 ) ROM_LOAD( "bingo.avt", 0x0000, 0x0200, CRC(c1a2ecd9) SHA1(21c7a2599e48fa1efccd4f46cf1c34888add2087) ) ROM_LOAD( "avtbingo.u34", 0x0200, 0x0200, CRC(9454c3de) SHA1(df05f24e607b7494856e627c9f995ffa0cc043f7) ) /* unknown */ ROM_END ROM_START( avtnfl ) ROM_REGION( 0x10000, "maincpu", 0 ) ROM_LOAD( "u38-14.31", 0x0000, 0x2000, CRC(573a0003) SHA1(901ff091f3ce93735539614c6de2efdfda1e99a3) ) ROM_LOAD( "u39-14.32", 0x2000, 0x2000, CRC(9f9edfa8) SHA1(aa3b039ee1b7143473c996b49f0a13df18e3732d) ) ROM_LOAD( "u40-14.33", 0x4000, 0x2000, CRC(205910dd) SHA1(37fee06926e4dcd89ec6390b4914a852f12a9e25) ) /* GFX from Symbols for debugging purposes. Original graphics are missing. */ ROM_REGION( 0x6000, "gfx1", 0 ) ROM_LOAD( "avtnfl.blu", 0x0000, 0x2000, BAD_DUMP CRC(ee07339b) SHA1(260ac4739c90efa60597bf815d12fb96cf5391ed) ) ROM_LOAD( "avtnfl.grn", 0x2000, 0x2000, BAD_DUMP CRC(1df023ac) SHA1(1919ddb835d525fd1843326de939af74693fc88a) ) ROM_LOAD( "avtnfl.red", 0x4000, 0x2000, BAD_DUMP CRC(b7688164) SHA1(bc83af273000019f45e42503f8090c4ee8592ffa) ) ROM_REGION( 0x0200, "proms", 0 ) ROM_LOAD( "avtnfl", 0x0000, 0x0200, CRC(ac975c82) SHA1(9d124115cd7905482bc197462b65d3b5afdab99b) ) ROM_END /********************************************* * Game Drivers * *********************************************/ /* YEAR NAME PARENT MACHINE INPUT INIT ROT COMPANY FULLNAME FLAGS */ GAME( 1985, avtsym14, 0, avt, symbols, driver_device, 0, ROT0, "Advanced Video Technology", "Symbols (ver 1.4)", MACHINE_NOT_WORKING ) GAME( 1985, avtsym25, avtsym14, avt, symbols, driver_device, 0, ROT0, "Advanced Video Technology", "Symbols (ver 2.5)", MACHINE_NOT_WORKING ) GAME( 1985, avtbingo, 0, avt, symbols, driver_device, 0, ROT0, "Advanced Video Technology", "Arrow Bingo", MACHINE_NOT_WORKING ) GAME( 1989, avtnfl, 0, avt, symbols, driver_device, 0, ROT0, "Advanced Video Technology", "NFL (ver 109)", MACHINE_NOT_WORKING )