// license:BSD-3-Clause // copyright-holders:Robbbert /**************************************************************************************** PINBALL Atari Generation/System 2 and 3 System 2 : Manuals and PinMAME used as references (couldn't find full schematics). System 3 : PinMAME used as reference (couldn't find anything else). The only difference seems to be an extra bank of inputs (or something) at 2008-200B. ToDo: - 4x4 not emulated yet, appears to be a different cpu and hardware. - sounds to be verified against a real machine - noise generator sounds like a loud barrrr instead of noise, fortunately it doesn't seem to be used. - inputs, outputs, dips vary per machine - High score isn't saved or remembered *****************************************************************************************/ #include "emu.h" #include "machine/genpin.h" #include "cpu/m6800/m6800.h" #include "machine/timer.h" #include "machine/watchdog.h" #include "sound/dac.h" #include "sound/volt_reg.h" #include "speaker.h" #include "atari_s2.lh" class atari_s2_state : public genpin_class { public: atari_s2_state(const machine_config &mconfig, device_type type, const char *tag) : genpin_class(mconfig, type, tag) , m_maincpu(*this, "maincpu") , m_dac(*this, "dac") , m_dac1(*this, "dac1") , m_digits(*this, "digit%u", 0U) { } void atari_s2(machine_config &config); void atari_s3(machine_config &config); protected: DECLARE_WRITE8_MEMBER(sound0_w); DECLARE_WRITE8_MEMBER(sound1_w); DECLARE_WRITE8_MEMBER(lamp_w) { }; DECLARE_WRITE8_MEMBER(sol0_w); DECLARE_WRITE8_MEMBER(sol1_w) { }; DECLARE_WRITE8_MEMBER(intack_w); DECLARE_WRITE8_MEMBER(display_w); TIMER_DEVICE_CALLBACK_MEMBER(irq); TIMER_DEVICE_CALLBACK_MEMBER(timer_s); void atari_s2_map(address_map &map); void atari_s3_map(address_map &map); private: bool m_timer_sb; uint8_t m_timer_s[5]; uint8_t m_sound0; uint8_t m_sound1; uint8_t m_vol; uint8_t m_t_c; uint8_t m_segment[7]; uint8_t *m_p_prom; virtual void machine_reset() override; virtual void machine_start() override { m_digits.resolve(); } required_device m_maincpu; required_device m_dac; required_device m_dac1; output_finder<68> m_digits; }; void atari_s2_state::atari_s2_map(address_map &map) { map.global_mask(0x3fff); map(0x0000, 0x00ff).mirror(0x0700).ram(); map(0x0800, 0x08ff).mirror(0x0700).ram().share("nvram"); // battery backed map(0x1000, 0x1000).mirror(0x07F8).portr("SWITCH.0"); map(0x1001, 0x1001).mirror(0x07F8).portr("SWITCH.1"); map(0x1002, 0x1002).mirror(0x07F8).portr("SWITCH.2"); map(0x1003, 0x1003).mirror(0x07F8).portr("SWITCH.3"); map(0x1004, 0x1004).mirror(0x07F8).portr("SWITCH.4"); map(0x1005, 0x1005).mirror(0x07F8).portr("SWITCH.5"); map(0x1006, 0x1006).mirror(0x07F8).portr("SWITCH.6"); map(0x1007, 0x1007).mirror(0x07F8).portr("SWITCH.7"); map(0x1800, 0x1800).mirror(0x071F).w(this, FUNC(atari_s2_state::sound0_w)); map(0x1820, 0x1820).mirror(0x071F).w(this, FUNC(atari_s2_state::sound1_w)); map(0x1840, 0x1847).mirror(0x0718).w(this, FUNC(atari_s2_state::display_w)); map(0x1860, 0x1867).mirror(0x0718).w(this, FUNC(atari_s2_state::lamp_w)); map(0x1880, 0x1880).mirror(0x071F).w(this, FUNC(atari_s2_state::sol0_w)); map(0x18a0, 0x18a7).mirror(0x0718).w(this, FUNC(atari_s2_state::sol1_w)); map(0x18c0, 0x18c0).mirror(0x071F).w("watchdog", FUNC(watchdog_timer_device::reset_w)); map(0x18e0, 0x18e0).mirror(0x071F).w(this, FUNC(atari_s2_state::intack_w)); map(0x2000, 0x2000).mirror(0x07FC).portr("DSW0"); map(0x2001, 0x2001).mirror(0x07FC).portr("DSW1"); map(0x2002, 0x2002).mirror(0x07FC).portr("DSW2"); map(0x2003, 0x2003).mirror(0x07FC).portr("DSW3"); map(0x2800, 0x3fff).rom(); } void atari_s2_state::atari_s3_map(address_map &map) { map.global_mask(0x3fff); map(0x0000, 0x00ff).mirror(0x0700).ram(); map(0x0800, 0x08ff).mirror(0x0700).ram().share("nvram"); // battery backed map(0x1000, 0x1000).mirror(0x07F8).portr("SWITCH.0"); map(0x1001, 0x1001).mirror(0x07F8).portr("SWITCH.1"); map(0x1002, 0x1002).mirror(0x07F8).portr("SWITCH.2"); map(0x1003, 0x1003).mirror(0x07F8).portr("SWITCH.3"); map(0x1004, 0x1004).mirror(0x07F8).portr("SWITCH.4"); map(0x1005, 0x1005).mirror(0x07F8).portr("SWITCH.5"); map(0x1006, 0x1006).mirror(0x07F8).portr("SWITCH.6"); map(0x1007, 0x1007).mirror(0x07F8).portr("SWITCH.7"); map(0x1800, 0x1800).mirror(0x071F).w(this, FUNC(atari_s2_state::sound0_w)); map(0x1820, 0x1820).mirror(0x071F).w(this, FUNC(atari_s2_state::sound1_w)); map(0x1840, 0x1847).mirror(0x0718).w(this, FUNC(atari_s2_state::display_w)); map(0x1860, 0x1867).mirror(0x0718).w(this, FUNC(atari_s2_state::lamp_w)); map(0x1880, 0x1880).mirror(0x071F).w(this, FUNC(atari_s2_state::sol0_w)); map(0x18a0, 0x18a7).mirror(0x0718).w(this, FUNC(atari_s2_state::sol1_w)); map(0x18c0, 0x18c0).mirror(0x071F).w("watchdog", FUNC(watchdog_timer_device::reset_w)); map(0x18e0, 0x18e0).mirror(0x071F).w(this, FUNC(atari_s2_state::intack_w)); map(0x2000, 0x2000).mirror(0x07F4).portr("DSW0"); map(0x2001, 0x2001).mirror(0x07F4).portr("DSW1"); map(0x2002, 0x2002).mirror(0x07F4).portr("DSW2"); map(0x2003, 0x2003).mirror(0x07F4).portr("DSW3"); map(0x2008, 0x2008).mirror(0x07F4).portr("DSW4"); map(0x2009, 0x2009).mirror(0x07F4).portr("DSW5"); map(0x200a, 0x200a).mirror(0x07F4).portr("DSW6"); map(0x200b, 0x200b).mirror(0x07F4).portr("DSW7"); map(0x2800, 0x3fff).rom(); } static INPUT_PORTS_START( atari_s2 ) PORT_START("DSW0") PORT_DIPNAME( 0x07, 0x05, "Max Credits" ) PORT_DIPSETTING( 0x00, "5" ) PORT_DIPSETTING( 0x01, "10" ) PORT_DIPSETTING( 0x02, "15" ) PORT_DIPSETTING( 0x03, "20" ) PORT_DIPSETTING( 0x04, "25" ) PORT_DIPSETTING( 0x05, "30" ) PORT_DIPSETTING( 0x06, "35" ) PORT_DIPSETTING( 0x07, "40" ) PORT_DIPNAME( 0x08, 0x00, "Balls" ) PORT_DIPSETTING( 0x08, "5" ) PORT_DIPSETTING( 0x00, "3" ) PORT_DIPNAME( 0x50, 0x00, "Special" ) PORT_DIPSETTING( 0x10, "Extra Ball" ) PORT_DIPSETTING( 0x00, "Free Game" ) PORT_DIPSETTING( 0x40, "50000 points" ) PORT_DIPSETTING( 0x50, "60000 points" ) PORT_DIPNAME( 0x20, 0x00, "Free Play" ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x20, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x00, "Match" ) PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START("DSW1") PORT_BIT( 0x0f, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_DIPNAME( 0x10, 0x00, "Upper Lanes" ) PORT_DIPSETTING( 0x10, "Start only" ) PORT_DIPSETTING( 0x00, "Start and Advance" ) PORT_DIPNAME( 0x60, 0x00, "Extra Ball reward" ) PORT_DIPSETTING( 0x00, "Extra Ball" ) PORT_DIPSETTING( 0x20, "20000 points" ) PORT_DIPSETTING( 0x60, "30000 points" ) PORT_START("DSW2") PORT_DIPNAME( 0x1f, 0x02, "Coinage L Chute" ) PORT_DIPSETTING( 0x02, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x06, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x08, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x0a, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x0c, DEF_STR( 1C_6C ) ) PORT_DIPSETTING( 0x0e, DEF_STR( 1C_7C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_8C ) ) PORT_DIPSETTING( 0x10, DEF_STR( 1C_9C ) ) PORT_DIPSETTING( 0x11, "1 coin/10 credits" ) PORT_DIPSETTING( 0x12, "1 coin/11 credits" ) PORT_DIPSETTING( 0x13, "1 coin/12 credits" ) PORT_DIPSETTING( 0x14, "1 coin/13 credits" ) PORT_DIPSETTING( 0x15, "1 coin/14 credits" ) PORT_DIPSETTING( 0x16, "1 coin/15 credits" ) PORT_DIPSETTING( 0x03, DEF_STR( 2C_3C ) ) PORT_DIPSETTING( 0x05, DEF_STR( 2C_5C ) ) PORT_DIPSETTING( 0x07, DEF_STR( 2C_7C ) ) PORT_DIPSETTING( 0x09, "2 coins/9 credits" ) PORT_DIPSETTING( 0x0b, "2 coins/11 credits" ) PORT_DIPSETTING( 0x0d, "2 coins/13 credits" ) PORT_DIPSETTING( 0x0f, "2 coins/15 credits" ) PORT_DIPSETTING( 0x01, DEF_STR( 2C_1C ) ) PORT_BIT( 0x40, 0x00, IPT_UNUSED ) PORT_DIPNAME( 0x80, 0x00, "High Score Display" ) PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START("DSW3") PORT_DIPNAME( 0x1f, 0x02, "Coinage R Chute" ) PORT_DIPSETTING( 0x02, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x06, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x08, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x0a, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x0c, DEF_STR( 1C_6C ) ) PORT_DIPSETTING( 0x0e, DEF_STR( 1C_7C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_8C ) ) PORT_DIPSETTING( 0x10, DEF_STR( 1C_9C ) ) PORT_DIPSETTING( 0x11, "1 coin/10 credits" ) PORT_DIPSETTING( 0x12, "1 coin/11 credits" ) PORT_DIPSETTING( 0x13, "1 coin/12 credits" ) PORT_DIPSETTING( 0x14, "1 coin/13 credits" ) PORT_DIPSETTING( 0x15, "1 coin/14 credits" ) PORT_DIPSETTING( 0x16, "1 coin/15 credits" ) PORT_DIPSETTING( 0x03, DEF_STR( 2C_3C ) ) PORT_DIPSETTING( 0x05, DEF_STR( 2C_5C ) ) PORT_DIPSETTING( 0x07, DEF_STR( 2C_7C ) ) PORT_DIPSETTING( 0x09, "2 coins/9 credits" ) PORT_DIPSETTING( 0x0b, "2 coins/11 credits" ) PORT_DIPSETTING( 0x0d, "2 coins/13 credits" ) PORT_DIPSETTING( 0x0f, "2 coins/15 credits" ) PORT_DIPSETTING( 0x01, DEF_STR( 2C_1C ) ) PORT_DIPNAME( 0x20, 0x00, "Ladder Memory" ) PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0xc0, 0x00, "Replays for High Score" ) PORT_DIPSETTING( 0xc0, "1" ) PORT_DIPSETTING( 0x00, "2" ) PORT_DIPSETTING( 0x80, "3" ) PORT_START("DSW4") PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("DSW5") PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("DSW6") PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("DSW7") PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("SWITCH.0") // 1000 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("Test") PORT_CODE(KEYCODE_0) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("Outhole") PORT_CODE(KEYCODE_X) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_START ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_BIT( 0xc0, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("SWITCH.1") // 1001 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_Q) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_W) PORT_BIT( 0xc0, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("SWITCH.2") // 1002 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_E) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_R) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_Y) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_U) PORT_BIT( 0xc0, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("SWITCH.3") // 1003 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_I) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_O) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_A) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_S) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_D) PORT_BIT( 0xc0, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("SWITCH.4") // 1004 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_F) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_G) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_H) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_J) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_K) PORT_BIT( 0xc0, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("SWITCH.5") // 1005 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_L) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_BIT( 0xc0, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("SWITCH.6") // 1006 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_TILT ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_Z) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_C) PORT_BIT( 0xc0, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("SWITCH.7") // 1007 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_V) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_B) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_BIT( 0xc0, IP_ACTIVE_LOW, IPT_UNUSED ) INPUT_PORTS_END /* solenoids hercules 4,5 = bumpers 8,9 = slings 15 = outhole 6,7 = coin counters 14 = total plays counter solenoids superman 4,5,8,11 = bumpers 9,10 = slings 15 = outhole 6,7 = coin counters 12 = drop target 13 = drop hole kicker 14 = total plays counter */ WRITE8_MEMBER( atari_s2_state::sol0_w ) { switch (data) { case 15: m_samples->start(0, 5); break; case 4: case 5: m_samples->start(1, 0); break; case 8: case 9: //m_samples->start(1, 7); break; //default: //if (data) printf("%X ",data); } } WRITE8_MEMBER( atari_s2_state::display_w ) { static constexpr uint8_t patterns[16] = { 0x3f, 0x06, 0x5b, 0x4f, 0x66, 0x6d, 0x7c, 0x07, 0x7f, 0x67, 0, 0, 0, 0, 0, 0 }; // 4511 if (offset < 7) { m_segment[offset] = patterns[data&15]; } else { data &= 7; for (uint8_t i = 0; i < 7; i++) m_digits[i * 10 + data] = m_segment[i]; } } WRITE8_MEMBER( atari_s2_state::intack_w ) { m_maincpu->set_input_line(M6800_IRQ_LINE, CLEAR_LINE); } // Sound // 4 frequencies (500k,250k,125k,62.5k) come from main clock circuits // We choose one of these with SEL A,B // Then presettable 74LS161 binary divider controlled by m_sound0:d4-7 // Then a 74LS393 to generate 5 address lines // The address lines are merged with m_sound0:d0-3 to form a lookup on the prom // Output of prom goes to a 4-bit DAC // Volume is controlled by m_sound1:d0-3 // Noise is a pair of 74LS164 shift registers, connected to form a pseudo-random pattern // Variables: // m_timer_s[0] inc each timer cycle, bit 0 = 500k, bit 1 = 250k, bit 2 = 125k, bit 3 = 62.5k // m_timer_s[1] count in 74LS161 // m_timer_s[2] count in 74LS393 // m_timer_s[3] shift register of 74LS164 P4 // m_timer_s[4] shift register of 74LS164 N4 // m_timer_sb wanted output of m_timer_s[0] TIMER_DEVICE_CALLBACK_MEMBER( atari_s2_state::timer_s ) { m_timer_s[0]++; bool cs = BIT(m_timer_s[0], (m_sound0 & 0x30) >> 4); // select which frequency to work with by using SEL A,B if (cs != m_timer_sb) { m_timer_sb = cs; m_timer_s[1]++; if (m_timer_s[1] > 15) { // wave m_timer_s[1] = m_sound1; // set to preset value m_timer_s[2]++; offs_t offs = (m_timer_s[2] & 31) | ((m_sound0 & 15) << 5); if (BIT(m_sound0, 6)) m_dac->write(m_p_prom[offs]); // noise if (BIT(m_sound0, 7)) { bool ab0 = BIT(m_timer_s[3], 0) ^ BIT(m_timer_s[4], 6); bool ab1 = !BIT(m_timer_s[3], 1); m_timer_s[3] = (m_timer_s[3] << 1) | ab0; m_timer_s[4] = (m_timer_s[4] << 1) | ab1; m_dac1->write(m_timer_s[4] & 7); } else { m_timer_s[3] = 0; m_timer_s[4] = 0; } } } } // d0-3 = sound data to prom // d4-5 = select initial clock frequency // d6 h = enable wave // d7 h = enable noise WRITE8_MEMBER( atari_s2_state::sound0_w ) { m_sound0 = data; offs_t offs = (m_timer_s[2] & 31) | ((m_sound0 & 15) << 5); if (BIT(m_sound0, 6)) m_dac->write(m_p_prom[offs]); } // d0-3 = volume // d4-7 = preset on 74LS161 WRITE8_MEMBER( atari_s2_state::sound1_w ) { m_sound1 = data >> 4; data &= 15; if (data != m_vol) { // 4066 + r65-r68 (68k,33k,18k,8.2k) m_vol = data; float vol = m_vol/16.666+0.1; m_dac->set_output_gain(0, vol); m_dac1->set_output_gain(0, vol); } } TIMER_DEVICE_CALLBACK_MEMBER( atari_s2_state::irq ) { if (m_t_c > 0x40) m_maincpu->set_input_line(M6800_IRQ_LINE, HOLD_LINE); else m_t_c++; } void atari_s2_state::machine_reset() { m_p_prom = memregion("proms")->base(); m_vol = 0; m_dac->set_output_gain(0,0); m_dac1->set_output_gain(0,0); m_sound0 = 0; m_sound1 = 0; } MACHINE_CONFIG_START(atari_s2_state::atari_s2) /* basic machine hardware */ MCFG_DEVICE_ADD("maincpu", M6800, XTAL(4'000'000) / 4) MCFG_DEVICE_PROGRAM_MAP(atari_s2_map) MCFG_NVRAM_ADD_0FILL("nvram") MCFG_WATCHDOG_ADD("watchdog") /* Sound */ genpin_audio(config); SPEAKER(config, "speaker").front_center(); MCFG_DEVICE_ADD("dac", DAC_4BIT_BINARY_WEIGHTED, 0) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "speaker", 0.15) // r23-r26 (68k,33k,18k,8.2k) MCFG_DEVICE_ADD("dac1", DAC_3BIT_BINARY_WEIGHTED, 0) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "speaker", 0.15) // r18-r20 (100k,47k,100k) MCFG_DEVICE_ADD("vref", VOLTAGE_REGULATOR, 0) MCFG_VOLTAGE_REGULATOR_OUTPUT(5.0) MCFG_SOUND_ROUTE(0, "dac", 1.0, DAC_VREF_POS_INPUT) MCFG_SOUND_ROUTE(0, "dac", -1.0, DAC_VREF_NEG_INPUT) MCFG_SOUND_ROUTE(0, "dac1", 1.0, DAC_VREF_POS_INPUT) MCFG_SOUND_ROUTE(0, "dac1", -1.0, DAC_VREF_NEG_INPUT) /* Video */ MCFG_DEFAULT_LAYOUT(layout_atari_s2) MCFG_TIMER_DRIVER_ADD_PERIODIC("irq", atari_s2_state, irq, attotime::from_hz(XTAL(4'000'000) / 8192)) MCFG_TIMER_DRIVER_ADD_PERIODIC("timer_s", atari_s2_state, timer_s, attotime::from_hz(150000)) MACHINE_CONFIG_END MACHINE_CONFIG_START(atari_s2_state::atari_s3) atari_s2(config); MCFG_DEVICE_MODIFY("maincpu") MCFG_DEVICE_PROGRAM_MAP(atari_s3_map) MACHINE_CONFIG_END /*------------------------------------------------------------------- / Superman (03/1979) /-------------------------------------------------------------------*/ ROM_START(supermap) ROM_REGION(0x10000, "maincpu", 0) ROM_LOAD("supmn_k.rom", 0x2800, 0x0800, CRC(a28091c2) SHA1(9f5e47db408da96a31cb2f3be0fa9fb1e79f8d85)) ROM_LOAD("atari_m.rom", 0x3000, 0x0800, CRC(1bb6b72c) SHA1(dd24ed54de275aadf8dc0810a6af3ac97aea4026)) ROM_LOAD("atari_j.rom", 0x3800, 0x0800, CRC(26521779) SHA1(2cf1c66441aee99b9d01859d495c12025b5ef094)) ROM_REGION(0x0200, "proms", 0) ROM_LOAD("82s130.bin", 0x0000, 0x0200, CRC(da1f77b4) SHA1(b21fdc1c6f196c320ec5404013d672c35f95890b)) ROM_END /*------------------------------------------------------------------- / Hercules (05/1979) /-------------------------------------------------------------------*/ ROM_START(hercules) ROM_REGION(0x10000, "maincpu", 0) ROM_LOAD("herc_k.rom", 0x2800, 0x0800, CRC(65e099b1) SHA1(83a06bc82e0f8f4c0655886c6a9962bb28d00c5e)) ROM_LOAD("atari_m.rom", 0x3000, 0x0800, CRC(1bb6b72c) SHA1(dd24ed54de275aadf8dc0810a6af3ac97aea4026)) ROM_LOAD("atari_j.rom", 0x3800, 0x0800, CRC(26521779) SHA1(2cf1c66441aee99b9d01859d495c12025b5ef094)) ROM_REGION(0x0200, "proms", 0) ROM_LOAD("82s130.bin", 0x0000, 0x0200, CRC(da1f77b4) SHA1(b21fdc1c6f196c320ec5404013d672c35f95890b)) ROM_END /*------------------------------------------------------------------- / Road Runner (??/1979) /-------------------------------------------------------------------*/ ROM_START(roadrunr) ROM_REGION(0x10000, "maincpu", 0) ROM_LOAD("0000.716", 0x2800, 0x0800, CRC(62f5f394) SHA1(ff91066d43d788119e3337788abd86e5c0bf2d92)) ROM_LOAD("3000.716", 0x3000, 0x0800, CRC(2fc01359) SHA1(d3df20c764bb68a5316367bb18d34a03293e7fa6)) ROM_LOAD("3800.716", 0x3800, 0x0800, CRC(77262408) SHA1(3045a732c39c96002f495f64ed752279f7d43ee7)) ROM_REGION(0x0200, "proms", 0) ROM_LOAD("82s130.bin", 0x0000, 0x0200, CRC(da1f77b4) SHA1(b21fdc1c6f196c320ec5404013d672c35f95890b)) ROM_END /*------------------------------------------------------------------- / 4x4 (10/1982) /-------------------------------------------------------------------*/ ROM_START(fourx4) ROM_REGION(0x10000, "maincpu", 0) ROM_LOAD("8000ce65.bin", 0x8000, 0x2000, CRC(27341155) SHA1(c0da1fbf64f93ab163b2ea6bfbfc7b778cea819f)) \ ROM_LOAD("a0004c37.bin", 0xa000, 0x2000, CRC(6f93102f) SHA1(d6520987ed5805b0e6b5da5653fc7cb063e86dda)) \ ROM_LOAD("c000a70c.bin", 0xc000, 0x2000, CRC(c31ca8d3) SHA1(53f20eff0084771dc61d19db7ddae52e4423e75e)) \ ROM_RELOAD(0xe000, 0x2000) ROM_REGION(0x0200, "proms", 0) ROM_LOAD("82s130.bin", 0x0000, 0x0200, CRC(da1f77b4) SHA1(b21fdc1c6f196c320ec5404013d672c35f95890b)) ROM_END GAME( 1979, supermap, 0, atari_s2, atari_s2, atari_s2_state, empty_init, ROT0, "Atari", "Superman (Pinball)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND) GAME( 1979, hercules, 0, atari_s2, atari_s2, atari_s2_state, empty_init, ROT0, "Atari", "Hercules", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND) GAME( 1979, roadrunr, 0, atari_s3, atari_s2, atari_s2_state, empty_init, ROT0, "Atari", "Road Runner", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND) GAME( 1982, fourx4, 0, atari_s3, atari_s2, atari_s2_state, empty_init, ROT0, "Atari", "4x4", MACHINE_IS_SKELETON_MECHANICAL)