// license:BSD-3-Clause // copyright-holders:Nicola Salmoria, Mike Coates, Frank Palazzolo, Aaron Giles /**************************************************************************** Bally Astrocade style games driver by Nicola Salmoria, Mike Coates, Frank Palazzolo, Aaron Giles Games supported: * Seawolf II * Extra Bases * Space Zap * Wizard of Wor * Gorf * (The Adventures of) Robby Roto * Professor Pac-Man * Demons & Dragons * Ten Pix Deluxe Known bugs: * No audio board for Demons & Dragons * Demons & Dragons doesn't work with RAM protection enabled * Professor Pac-Man fails screen RAM test **************************************************************************** Game boards: 90002 = Seawolf II Motherboard (seawolf2) 90700 = Seawolf II Logic Board (seawolf2, ebases) 91312 = Characterization Card (seawolf2) 91354 = CPU Board (ebases, spacezap, wow, gorf, robby) 91355 = Pattern Board (spacezap, wow, gorf, robby) 91356 = RAM Board (ebases, spacezap, wow, gorf, robby) 91364 = ROM/RAM Board (gorf) 91397 = Memory Board (wow) 91423 = Memory Board (robby) 91465 = 16 Color CPU Card (profpac/tenpindx) 91466 = Screen RAM Board (profpac/tenpindx) 91467 = Super Game Memory (profpac/tenpindx) 91469 = Game Board (profpac) 91488 = Pattern Mover (appears to be identical to 91355) (profpac/tenpindx) 91699 = Sound I/O Board (tenpindx) 91846 = 640K EPROM board (profpac) Seawolf II: 90002 = Seawolf II Motherboard 90700 = Seawolf II Logic Board 91312 = Characterization Card Extra Bases: 90700 = Game I/O board 91354 = CPU Board 91356 = RAM Board Space Zap: 90706 = Space Zap Game Board 91354 = CPU Board 91355 = Pattern Board 91356 = RAM Board Wizard of Wor: 90708 = Game Board 91354 = CPU Board 91355 = Pattern Transfer Board 91356 = RAM Board 91397 = Memory Board Gorf: 90708 = Game Board 91354 = CPU Board 91355 = Pattern Board 91356 = RAM Board 91364 = ROM/RAM Board Robby Roto: 90708 = Game Board 91354 = CPU Board 91355 = Pattern Board 91356 = RAM Board 91423 = Memory Board Professor Pac-Man: 91465 = 16 Color CPU Card 91466 = Screen RAM Board 91467 = Super Game Memory 91469 = Game Board 91488 = Pattern Mover (appears to be identical to 91355) 91846 = 640K EPROM board Ten Pin Deluxe: 91456 = 16 Color CPU Card 91466 = Screen RAM Board 91467 = Super Game Memory 91488 = Pattern Mover 91699 = Sound I/O Board **************************************************************************** Notes: - In seawolf2, service mode dip switch turns on memory test. Reset with 2 pressed to get to an input check screen, reset with 1+2 pressed to get to a convergence test screen. - Foreign language ROMs aren't tested by the ROM checks **************************************************************************** DIP locations verified for: - seawolf2 (manual) - wow (manual) - spacezap (manual) - gorf (manual) - robby (manual) - profpac (manual) ****************************************************************************/ #include "emu.h" #include "includes/astrocde.h" #include "machine/z80daisy.h" #include "machine/z80ctc.h" #include "machine/nvram.h" #include "machine/74259.h" #include "machine/output_latch.h" #include "machine/watchdog.h" #include "sound/ay8910.h" #include "sound/votrax.h" #include "speaker.h" #include "gorf.lh" #include "seawolf2.lh" #include "spacezap.lh" #include "tenpindx.lh" /************************************* * * Protected RAM * *************************************/ WRITE8_MEMBER(astrocde_state::protected_ram_enable_w) { m_ram_write_enable = true; } READ8_MEMBER(astrocde_state::protected_ram_r) { m_ram_write_enable = false; return m_protected_ram[offset]; } WRITE8_MEMBER(astrocde_state::protected_ram_w) { if (m_ram_write_enable) m_protected_ram[offset] = data; m_ram_write_enable = false; } /************************************* * * Seawolf II specific input/output * *************************************/ WRITE8_MEMBER(seawolf2_state::sound_1_w)// Port 40 { uint8_t rising_bits = data & ~m_port_1_last; m_port_1_last = data; if (rising_bits & 0x01) m_samples->start(1, 1); /* Left Torpedo */ if (rising_bits & 0x02) m_samples->start(0, 0); /* Left Ship Hit */ if (rising_bits & 0x04) m_samples->start(4, 4); /* Left Mine Hit */ if (rising_bits & 0x08) m_samples->start(6, 1); /* Right Torpedo */ if (rising_bits & 0x10) m_samples->start(5, 0); /* Right Ship Hit */ if (rising_bits & 0x20) m_samples->start(9, 4); /* Right Mine Hit */ } WRITE8_MEMBER(seawolf2_state::sound_2_w)// Port 41 { uint8_t rising_bits = data & ~m_port_2_last; m_port_2_last = data; m_samples->set_volume(0, (data & 0x80) ? 1.0 : 0.0); m_samples->set_volume(1, (data & 0x80) ? 1.0 : 0.0); m_samples->set_volume(3, (data & 0x80) ? 1.0 : 0.0); m_samples->set_volume(4, (data & 0x80) ? 1.0 : 0.0); m_samples->set_volume(5, (data & 0x80) ? 1.0 : 0.0); m_samples->set_volume(6, (data & 0x80) ? 1.0 : 0.0); m_samples->set_volume(8, (data & 0x80) ? 1.0 : 0.0); m_samples->set_volume(9, (data & 0x80) ? 1.0 : 0.0); /* dive panning controlled by low 3 bits */ m_samples->set_volume(2, (float)(~data & 0x07) / 7.0f); m_samples->set_volume(7, (float)(data & 0x07) / 7.0f); if (rising_bits & 0x08) { m_samples->start(2, 2); m_samples->start(7, 2); } if (rising_bits & 0x10) m_samples->start(8, 3); /* Right Sonar */ if (rising_bits & 0x20) m_samples->start(3, 3); /* Left Sonar */ machine().bookkeeping().coin_counter_w(0, data & 0x40); /* Coin Counter */ } /************************************* * * Generic input/output * *************************************/ READ8_MEMBER(astrocde_state::input_mux_r) { return m_handle[offset & 3].read_safe(0xff); } template WRITE_LINE_MEMBER(astrocde_state::coin_counter_w) { machine().bookkeeping().coin_counter_w(Coin, state); } template WRITE_LINE_MEMBER(astrocde_state::sparkle_w) { m_sparkle[Bit] = state; } /************************************* * * Extra Bases specific input/output * *************************************/ CUSTOM_INPUT_MEMBER(ebases_state::trackball_r) { return m_trackball[m_input_select]->read(); } WRITE8_MEMBER(ebases_state::trackball_select_w) { m_input_select = data & 3; } WRITE8_MEMBER(ebases_state::coin_w) { machine().bookkeeping().coin_counter_w(0, data & 1); } /************************************* * * Gorf specific input/output * *************************************/ WRITE_LINE_MEMBER(astrocde_state::gorf_sound_switch_w) { m_astrocade_sound1->set_output_gain(0, state ? 0.0 : 1.0); m_votrax->set_output_gain(0, state ? 1.0 : 0.0); } /************************************* * * Demons & Dragons specific input/output * *************************************/ WRITE8_MEMBER(astrocde_state::demndrgn_banksw_w) { int bank = (data >> 5) & 3; m_bank4000->set_bank(bank); m_bank8000->set_entry(bank); } WRITE_LINE_MEMBER(demndrgn_state::input_select_w) { m_input_select = state; } CUSTOM_INPUT_MEMBER(demndrgn_state::joystick_r) { return m_joystick[m_input_select]->read(); } WRITE8_MEMBER(demndrgn_state::sound_w) { logerror("Trigger sound sample 0x%02x\n",data); } /************************************* * * Professor Pac-Man specific input/output * *************************************/ WRITE8_MEMBER(astrocde_state::profpac_banksw_w) { demndrgn_banksw_w(space, 0, data); if (data & 0x80) { /* Note: There is a jumper which could change the base offset to 0xa8 instead */ int bank = data - 0x80; /* if the bank is in range, map the appropriate bank */ if (bank < 0x28) m_bank4000->set_bank(4 + bank); else m_bank4000->set_bank(4 + 0x28); } } /************************************* * * Ten Pin Deluxe specific input/output * *************************************/ WRITE8_MEMBER(tenpindx_state::lamp_w) { /* lamps */ if (offset == 0) { m_lamps[0] = BIT(data, 2); m_lamps[1] = BIT(data, 3); m_lamps[2] = BIT(data, 4); m_lamps[3] = BIT(data, 5); m_lamps[4] = BIT(data, 6); m_lamps[5] = BIT(data, 7); } else { m_lamps[6] = BIT(data, 0); m_lamps[7] = BIT(data, 1); m_lamps[8] = BIT(data, 2); m_lamps[9] = BIT(data, 3); } } WRITE8_MEMBER(tenpindx_state::counter_w) { machine().bookkeeping().coin_counter_w(0, BIT(data, 0)); if (data & 0xfc) osd_printf_debug("tenpindx_counter_w = %02X\n", data); } WRITE8_MEMBER(tenpindx_state::lights_w) { /* "flashlights" */ int which = data >> 4; m_lamps[10] = (which == 1); m_lamps[11] = (which == 2); m_lamps[12] = (which == 3); m_lamps[13] = (which == 4); m_lamps[14] = (which == 5); m_lamps[15] = (which == 6); m_lamps[16] = (which == 7); m_lamps[17] = (which == 8); m_lamps[18] = (which == 9); } /************************************* * * Votrax SC01 specific input/output * *************************************/ WRITE8_MEMBER(astrocde_state::votrax_speech_w) { m_votrax->inflection_w(space, 0, data >> 6); m_votrax->write(space, 0, data); /* Note : We should really also use volume in this as well as frequency */ } CUSTOM_INPUT_MEMBER( astrocde_state::votrax_speech_status_r ) { return m_votrax->request(); } /************************************* * * Memory maps * *************************************/ void astrocde_state::seawolf2_map(address_map &map) { map(0x0000, 0x1fff).rom(); map(0x0000, 0x3fff).w(FUNC(astrocde_state::astrocade_funcgen_w)); map(0x4000, 0x7fff).ram().share("videoram"); map(0xc000, 0xc3ff).ram(); } void ebases_state::ebases_map(address_map &map) { map(0x0000, 0x3fff).rom(); map(0x0000, 0x3fff).w(FUNC(astrocde_state::astrocade_funcgen_w)); map(0x4000, 0x7fff).ram().share("videoram"); } void astrocde_state::spacezap_map(address_map &map) { map(0x0000, 0x3fff).rom(); map(0x0000, 0x3fff).w(FUNC(astrocde_state::astrocade_funcgen_w)); map(0x4000, 0x7fff).ram().share("videoram"); map(0xd000, 0xd03f).rw(FUNC(astrocde_state::protected_ram_r), FUNC(astrocde_state::protected_ram_w)).share("protected_ram"); map(0xd040, 0xd7ff).ram(); } void astrocde_state::wow_map(address_map &map) { map(0x0000, 0x3fff).rom(); map(0x0000, 0x3fff).w(FUNC(astrocde_state::astrocade_funcgen_w)); map(0x4000, 0x7fff).ram().share("videoram"); map(0x8000, 0xcfff).rom(); map(0xd000, 0xd03f).rw(FUNC(astrocde_state::protected_ram_r), FUNC(astrocde_state::protected_ram_w)).share("protected_ram"); map(0xd040, 0xdfff).ram(); } void astrocde_state::robby_map(address_map &map) { map(0x0000, 0x3fff).rom(); map(0x0000, 0x3fff).w(FUNC(astrocde_state::astrocade_funcgen_w)); map(0x4000, 0x7fff).ram().share("videoram"); map(0x8000, 0xdfff).rom(); map(0xe000, 0xe7ff).ram().share("nvram"); map(0xe000, 0xe1ff).rw(FUNC(astrocde_state::protected_ram_r), FUNC(astrocde_state::protected_ram_w)).share("protected_ram"); map(0xe800, 0xffff).ram(); } void astrocde_state::demndrgn_map(address_map &map) { map(0x0000, 0x3fff).rom(); map(0x0000, 0x3fff).w(FUNC(astrocde_state::astrocade_funcgen_w)); map(0x4000, 0x7fff).r(m_bank4000, FUNC(address_map_bank_device::read8)).w(FUNC(astrocde_state::profpac_videoram_w)); map(0x8000, 0xbfff).bankr("bank8000"); map(0xc000, 0xdfff).rom(); map(0xe000, 0xe7ff).ram().share("nvram"); map(0xe800, 0xffff).ram(); } void astrocde_state::profpac_map(address_map &map) { demndrgn_map(map); map(0xe000, 0xe1ff).rw(FUNC(astrocde_state::protected_ram_r), FUNC(astrocde_state::protected_ram_w)).share("protected_ram"); } void astrocde_state::bank4000_map(address_map &map) { map(0x0000, 0x3fff).r(FUNC(astrocde_state::profpac_videoram_r)); map(0x4000, 0x7fff).rom().region("banks", 0x08000); map(0x8000, 0xbfff).rom().region("banks", 0x10000); map(0xc000, 0xffff).rom().region("banks", 0x18000); } void astrocde_state::profpac_bank4000_map(address_map &map) { bank4000_map(map); map(0x10000, 0xaffff).rom().region("epromboard", 0); map(0xb0000, 0xb3fff).nopr(); } void tenpindx_state::sub_map(address_map &map) { map(0x0000, 0x3fff).rom(); map(0x8000, 0x87ff).ram(); map(0xc000, 0xc7ff).ram(); } /************************************* * * Port maps * *************************************/ void astrocde_state::port_map(address_map &map) { map(0x0000, 0x000f).select(0xff00).rw(FUNC(astrocde_state::video_register_r), FUNC(astrocde_state::video_register_w)); map(0x0010, 0x001f).select(0xff00).r("astrocade1", FUNC(astrocade_io_device::read)); map(0x0010, 0x0018).select(0xff00).w("astrocade1", FUNC(astrocade_io_device::write)); map(0x0019, 0x0019).mirror(0xff00).w(FUNC(astrocde_state::expand_register_w)); } void seawolf2_state::port_map_discrete(address_map &map) { map.global_mask(0xff); map(0x00, 0x0f).rw(FUNC(astrocde_state::video_register_r), FUNC(astrocde_state::video_register_w)); map(0x10, 0x10).portr("P1HANDLE"); map(0x11, 0x11).portr("P2HANDLE"); map(0x12, 0x12).portr("P3HANDLE"); map(0x13, 0x13).portr("P4HANDLE"); map(0x19, 0x19).w(FUNC(astrocde_state::expand_register_w)); map(0x40, 0x40).mirror(0x18).w(FUNC(seawolf2_state::sound_1_w)); map(0x41, 0x41).mirror(0x18).w(FUNC(seawolf2_state::sound_2_w)); map(0x42, 0x42).mirror(0x18).w("lamplatch2", FUNC(output_latch_device::bus_w)); map(0x43, 0x43).mirror(0x18).w("lamplatch1", FUNC(output_latch_device::bus_w)); } void ebases_state::port_map_ebases(address_map &map) { port_map(map); map(0x0020, 0x0020).mirror(0xff07).w(FUNC(ebases_state::coin_w)); map(0x0028, 0x0028).mirror(0xff07).w(FUNC(ebases_state::trackball_select_w)); } void astrocde_state::port_map_mono_pattern(address_map &map) { port_map(map); map(0x0078, 0x007e).mirror(0xff00).w(FUNC(astrocde_state::astrocade_pattern_board_w)); map(0xa55b, 0xa55b).w(FUNC(astrocde_state::protected_ram_enable_w)); } void astrocde_state::port_map_stereo_pattern(address_map &map) { port_map_mono_pattern(map); map(0x0050, 0x0058).select(0xff00).w("astrocade2", FUNC(astrocade_io_device::write)); } void astrocde_state::port_map_16col_pattern(address_map &map) { port_map_stereo_pattern(map); map(0x00bf, 0x00bf).mirror(0xff00).w(FUNC(astrocde_state::profpac_page_select_w)); map(0x00c3, 0x00c3).mirror(0xff00).r(FUNC(astrocde_state::profpac_intercept_r)); map(0x00c0, 0x00c5).mirror(0xff00).w(FUNC(astrocde_state::profpac_screenram_ctrl_w)); map(0x00f3, 0x00f3).mirror(0xff00).w(FUNC(astrocde_state::profpac_banksw_w)); } void astrocde_state::port_map_16col_pattern_nosound(address_map &map) { map(0x0000, 0x000f).select(0xff00).rw(FUNC(astrocde_state::video_register_r), FUNC(astrocde_state::video_register_w)); map(0x0019, 0x0019).mirror(0xff00).w(FUNC(astrocde_state::expand_register_w)); map(0x0078, 0x007e).mirror(0xff00).w(FUNC(astrocde_state::astrocade_pattern_board_w)); map(0x00bf, 0x00bf).mirror(0xff00).w(FUNC(astrocde_state::profpac_page_select_w)); map(0x00c3, 0x00c3).mirror(0xff00).r(FUNC(astrocde_state::profpac_intercept_r)); map(0x00c0, 0x00c5).mirror(0xff00).w(FUNC(astrocde_state::profpac_screenram_ctrl_w)); map(0x00f3, 0x00f3).mirror(0xff00).w(FUNC(astrocde_state::demndrgn_banksw_w)); map(0xa55b, 0xa55b).w(FUNC(astrocde_state::protected_ram_enable_w)); } void demndrgn_state::port_map_16col_pattern_demndrgn(address_map &map) { port_map_16col_pattern_nosound(map); map(0x0010, 0x001f).select(0xff00).r("astrocade1", FUNC(astrocade_io_device::read)); map(0x0097, 0x0097).mirror(0xff00).w(FUNC(demndrgn_state::sound_w)); } void tenpindx_state::port_map_16col_pattern_tenpindx(address_map &map) { port_map_16col_pattern_nosound(map); map(0x0060, 0x0060).mirror(0xff00).portr("P60"); map(0x0061, 0x0061).mirror(0xff00).portr("P61"); map(0x0062, 0x0062).mirror(0xff00).portr("P62"); map(0x0063, 0x0063).mirror(0xff00).portr("P63"); map(0x0064, 0x0064).mirror(0xff00).portr("P64"); map(0x0065, 0x0066).mirror(0xff00).w(FUNC(tenpindx_state::lamp_w)); map(0x0067, 0x0067).mirror(0xff00).w(FUNC(tenpindx_state::counter_w)); map(0x0068, 0x0068).mirror(0xff00).w(FUNC(tenpindx_state::lights_w)); map(0x0097, 0x0097).mirror(0xff00).w(m_soundlatch, FUNC(generic_latch_8_device::write)); } void tenpindx_state::sub_io_map(address_map &map) { map.global_mask(0xff); map(0x90, 0x93).rw("ctc", FUNC(z80ctc_device::read), FUNC(z80ctc_device::write)); map(0x97, 0x97).r(m_soundlatch, FUNC(generic_latch_8_device::read)); map(0x98, 0x98).w("aysnd", FUNC(ay8910_device::address_w)); map(0x98, 0x98).r("aysnd", FUNC(ay8910_device::data_r)); map(0x9a, 0x9a).w("aysnd", FUNC(ay8910_device::data_w)); } /************************************* * * Input ports * *************************************/ static const ioport_value controller_table[64] = { 0x20, 0x21, 0x23, 0x22, 0x26, 0x27, 0x25, 0x24, 0x2c, 0x2d, 0x2f, 0x2e, 0x2a, 0x2b, 0x29, 0x28, 0x38, 0x39, 0x3b, 0x3a, 0x3e, 0x3f, 0x3d, 0x3c, 0x34, 0x35, 0x37, 0x36, 0x32, 0x33, 0x31, 0x30, 0x10, 0x11, 0x13, 0x12, 0x16, 0x17, 0x15, 0x14, 0x1c, 0x1d, 0x1f, 0x1e, 0x1a, 0x1b, 0x19, 0x18, 0x08, 0x09, 0x0b, 0x0a, 0x0e, 0x0f, 0x0d, 0x0c, 0x04, 0x05, 0x07, 0x06, 0x02, 0x03, 0x01, 0x00 }; static INPUT_PORTS_START( seawolf2 ) PORT_START("P1HANDLE") PORT_BIT( 0x3f, 0x1f, IPT_POSITIONAL ) PORT_PLAYER(2) PORT_POSITIONS(64) PORT_REMAP_TABLE(controller_table) PORT_SENSITIVITY(20) PORT_KEYDELTA(4) PORT_CENTERDELTA(0) PORT_CROSSHAIR(X, 2.0, -0.40, 34.0 / 240.0) PORT_DIPNAME( 0x40, 0x00, "Language 1" ) PORT_DIPLOCATION("S2:!1") PORT_DIPSETTING( 0x00, "Language 2" ) PORT_DIPSETTING( 0x40, DEF_STR( French ) ) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_START("P2HANDLE") PORT_BIT( 0x3f, 0x1f, IPT_POSITIONAL ) PORT_PLAYER(1) PORT_POSITIONS(64) PORT_REMAP_TABLE(controller_table) PORT_SENSITIVITY(20) PORT_KEYDELTA(4) PORT_CENTERDELTA(0) PORT_CROSSHAIR(X, 2.0, -0.45, 34.0 / 240.0) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_START("P3HANDLE") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START1 ) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_START2 ) PORT_DIPNAME( 0x08, 0x00, "Language 2" ) PORT_DIPLOCATION("S2:!2") PORT_DIPSETTING( 0x00, DEF_STR( English ) ) PORT_DIPSETTING( 0x08, DEF_STR( German ) ) PORT_BIT( 0xf0, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_START("P4HANDLE") PORT_DIPNAME( 0x01, 0x01, DEF_STR( Coinage ) ) PORT_DIPLOCATION("S1:!2") PORT_DIPSETTING( 0x00, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 1C_1C ) ) PORT_DIPNAME( 0x06, 0x00, "Play Time" ) PORT_DIPLOCATION("S1:!3,!4") PORT_DIPSETTING( 0x06, "1P 40s/2P 45s" ) /* Extended play: 1P 20s/2P 20s */ PORT_DIPSETTING( 0x04, "1P 50s/2P 60s" ) /* Extended play: 1P 25s/2P 30s */ PORT_DIPSETTING( 0x02, "1P 60s/2P 75s" ) /* Extended play: 1P 30s/2P 35s */ PORT_DIPSETTING( 0x00, "1P 70s/2P 90s" ) /* Extended play: 1P 35s/2P 45s */ PORT_DIPNAME( 0x08, 0x08, "2 Players Game" ) PORT_DIPLOCATION("S1:!1") PORT_DIPSETTING( 0x00, "1 Credit" ) PORT_DIPSETTING( 0x08, "2 Credits" ) PORT_DIPNAME( 0x30, 0x00, "Extended Play" ) PORT_DIPLOCATION("S1:!5,!6") PORT_DIPSETTING( 0x10, "5000" ) PORT_DIPSETTING( 0x20, "6000" ) PORT_DIPSETTING( 0x30, "7000" ) PORT_DIPSETTING( 0x00, DEF_STR( None ) ) PORT_DIPNAME( 0x40, 0x40, "Monitor" ) PORT_DIPLOCATION("S1:!7") PORT_DIPSETTING( 0x40, "Color" ) PORT_DIPSETTING( 0x00, "B/W" ) PORT_SERVICE_DIPLOC( 0x80, IP_ACTIVE_LOW, "S1:!8") INPUT_PORTS_END static INPUT_PORTS_START( ebases ) PORT_START("P1HANDLE") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_BIT( 0x0c, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0xc0, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_START("P2HANDLE") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_TILT ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_DIPNAME( 0x10, 0x00, "Monitor" ) PORT_DIPLOCATION( "JU:1" ) PORT_DIPSETTING( 0x00, "Color" ) PORT_DIPSETTING( 0x10, "B/W" ) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_DIPNAME( 0x40, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION( "JU:2" ) PORT_DIPSETTING( 0x00, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x40, DEF_STR( Cocktail ) ) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_START("P3HANDLE") PORT_DIPNAME( 0x01, 0x00, "2 Players Game" ) PORT_DIPLOCATION( "S1:1" ) PORT_DIPSETTING( 0x00, "1 Credit" ) PORT_DIPSETTING( 0x01, "2 Credits" ) PORT_DIPUNUSED_DIPLOC( 0x02, 0x00, "S1:2" ) PORT_DIPUNUSED_DIPLOC( 0x04, 0x00, "S1:3" ) PORT_DIPUNUSED_DIPLOC( 0x08, 0x00, "S1:4" ) PORT_DIPUNUSED_DIPLOC( 0x10, 0x00, "S1:5" ) PORT_DIPUNUSED_DIPLOC( 0x20, 0x00, "S1:6" ) PORT_DIPUNUSED_DIPLOC( 0x40, 0x00, "S1:7" ) PORT_DIPUNUSED_DIPLOC( 0x80, 0x00, "S1:8" ) PORT_START("P4HANDLE") PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_CUSTOM_MEMBER(DEVICE_SELF, ebases_state, trackball_r, nullptr) PORT_START("TRACKX1") PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_X ) PORT_SENSITIVITY(50) PORT_KEYDELTA(10) PORT_RESET PORT_START("TRACKY1") PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_Y ) PORT_SENSITIVITY(50) PORT_KEYDELTA(10) PORT_RESET PORT_START("TRACKX2") PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_X ) PORT_SENSITIVITY(50) PORT_KEYDELTA(10) PORT_RESET PORT_PLAYER(2) PORT_START("TRACKY2") PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_Y ) PORT_SENSITIVITY(50) PORT_KEYDELTA(10) PORT_RESET PORT_PLAYER(2) PORT_START("FAKE") /* Cocktail cabinets had a B/W monitor with color overlay (same one as Space Zap!), upright cabinets at factory default had a B/W monitor too, with a baseball stadium background. */ PORT_CONFNAME( 0x01, 0x00, "Monitor" ) PORT_CHANGED_MEMBER(DEVICE_SELF, astrocde_state,spacezap_monitor, 0) PORT_CONFSETTING( 0x00, "B/W" ) PORT_CONFSETTING( 0x01, "Color" ) INPUT_PORTS_END INPUT_CHANGED_MEMBER(astrocde_state::spacezap_monitor) { if (newval) m_video_config &= ~AC_MONITOR_BW; else m_video_config |= AC_MONITOR_BW; } static INPUT_PORTS_START( spacezap ) PORT_START("P1HANDLE") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) // manual says this dip is unused on cocktail cabs PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_TILT ) PORT_SERVICE( 0x08, IP_ACTIVE_LOW ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START2 ) // starts a 1 player game if 1 credit PORT_BIT( 0xc0, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("P2HANDLE") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_COCKTAIL PORT_NAME("P2 Aim Up") PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_COCKTAIL PORT_NAME("P2 Aim Down") PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_COCKTAIL PORT_NAME("P2 Aim Left") PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON5 ) PORT_COCKTAIL PORT_NAME("P2 Aim Right") PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL PORT_DIPUNUSED_DIPLOC( 0x20, 0x20, "JU:1" ) PORT_BIT( 0xc0, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("P3HANDLE") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME("P1 Aim Up") PORT_CODE(KEYCODE_UP) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_NAME("P1 Aim Down") PORT_CODE(KEYCODE_DOWN) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_NAME("P1 Aim Left") PORT_CODE(KEYCODE_LEFT) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON5 ) PORT_NAME("P1 Aim Right") PORT_CODE(KEYCODE_RIGHT) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_DIPNAME( 0x20, 0x20, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("JU:2") PORT_DIPSETTING( 0x20, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) ) PORT_BIT( 0xc0, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("P4HANDLE") PORT_DIPNAME( 0x01, 0x01, DEF_STR( Coin_A ) ) PORT_DIPLOCATION( "S1:1" ) PORT_DIPSETTING( 0x00, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 1C_1C ) ) PORT_DIPNAME( 0x06, 0x06, DEF_STR( Coin_B ) ) PORT_DIPLOCATION( "S1:2,3" ) PORT_DIPSETTING( 0x04, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x06, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_5C ) ) PORT_DIPUNUSED_DIPLOC( 0x08, 0x00, "S1:4" ) PORT_DIPUNUSED_DIPLOC( 0x10, 0x00, "S1:5" ) PORT_DIPUNUSED_DIPLOC( 0x20, 0x00, "S1:6" ) PORT_DIPUNUSED_DIPLOC( 0x40, 0x00, "S1:7" ) PORT_DIPUNUSED_DIPLOC( 0x80, 0x00, "S1:8" ) PORT_START("FAKE") /* Dedicated cabinets had a B/W monitor and color overlay, some (unofficial/repaired?) cabinets had a color monitor. */ PORT_CONFNAME( 0x01, 0x00, "Monitor" ) PORT_CHANGED_MEMBER(DEVICE_SELF, astrocde_state,spacezap_monitor, 0) PORT_CONFSETTING( 0x00, "B/W" ) PORT_CONFSETTING( 0x01, "Color" ) INPUT_PORTS_END static INPUT_PORTS_START( wow ) PORT_START("P1HANDLE") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN3 ) PORT_SERVICE( 0x08, IP_ACTIVE_LOW ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_TILT ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START2 ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("JU:1") /* Undocumented, jumper? */ PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START("P2HANDLE") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0xc0, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("P3HANDLE") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_CUSTOM_MEMBER(DEVICE_SELF, astrocde_state, votrax_speech_status_r, nullptr) PORT_START("P4HANDLE") /* "If S1:1,2,3 are all ON or all OFF, only coin meter number 1 will count." */ PORT_DIPNAME( 0x01, 0x01, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("S1:1") PORT_DIPSETTING( 0x00, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 1C_1C ) ) PORT_DIPNAME( 0x06, 0x06, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("S1:2,3") PORT_DIPSETTING( 0x04, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x06, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_5C ) ) PORT_DIPNAME( 0x08, 0x08, DEF_STR( Language ) ) PORT_DIPLOCATION("S1:4") PORT_DIPSETTING( 0x08, DEF_STR( English ) ) PORT_DIPSETTING( 0x00, "Foreign (NEED ROM)" ) /* "Requires A082-91374-A000" */ PORT_DIPNAME( 0x10, 0x00, DEF_STR( Lives ) ) PORT_DIPLOCATION("S1:5") PORT_DIPSETTING( 0x10, "2 for 1 Credit / 5 for 2 Credits" ) PORT_DIPSETTING( 0x00, "3 for 1 Credit / 7 for 2 Credits" ) PORT_DIPNAME( 0x20, 0x20, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("S1:6") PORT_DIPSETTING( 0x20, "After 3rd Level" ) PORT_DIPSETTING( 0x00, "After 4th Level" ) PORT_DIPNAME( 0x40, 0x40, DEF_STR( Free_Play ) ) PORT_DIPLOCATION("S1:7") PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("S1:8") PORT_DIPSETTING( 0x00, "On only when controls are touched" ) /* "Touching controls will enable attract sound for 1 cycle." */ PORT_DIPSETTING( 0x80, "Always On" ) INPUT_PORTS_END static INPUT_PORTS_START( wowg ) PORT_INCLUDE(wow) PORT_MODIFY("P4HANDLE") PORT_DIPNAME( 0x08, 0x00, DEF_STR( Language ) ) PORT_DIPLOCATION("S1:4") /* Default it to Foreign because this set has the German ROM */ PORT_DIPSETTING( 0x08, DEF_STR( English ) ) PORT_DIPSETTING( 0x00, "Foreign (German ROM)" ) INPUT_PORTS_END static INPUT_PORTS_START( gorf ) PORT_START("P1HANDLE") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_SERVICE( 0x04, IP_ACTIVE_LOW ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_TILT ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START2 ) PORT_DIPNAME( 0x40, 0x40, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("JU:1") /* Jumper */ PORT_DIPSETTING( 0x40, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) ) PORT_DIPNAME( 0x80, 0x80, "Speech" ) PORT_DIPLOCATION("JU:2") /* Jumper */ PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x80, DEF_STR( On ) ) PORT_START("P2HANDLE") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL PORT_BIT( 0xe0, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("P3HANDLE") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_BIT( 0x60, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_CUSTOM_MEMBER(DEVICE_SELF, astrocde_state, votrax_speech_status_r, nullptr) PORT_START("P4HANDLE") PORT_DIPNAME( 0x01, 0x01, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("S1:1") PORT_DIPSETTING( 0x00, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 1C_1C ) ) PORT_DIPNAME( 0x06, 0x06, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("S1:2,3") PORT_DIPSETTING( 0x04, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x06, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_5C ) ) PORT_DIPNAME( 0x08, 0x08, DEF_STR( Language ) ) PORT_DIPLOCATION("S1:4") PORT_DIPSETTING( 0x08, DEF_STR( English ) ) PORT_DIPSETTING( 0x00, "Foreign (NEED ROM)" ) /* "Requires A082-91374-A000" */ PORT_DIPNAME( 0x10, 0x00, "Lives per Credit" ) PORT_DIPLOCATION("S1:5") PORT_DIPSETTING( 0x10, "2" ) PORT_DIPSETTING( 0x00, "3" ) PORT_DIPNAME( 0x20, 0x20, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("S1:6") PORT_DIPSETTING( 0x00, DEF_STR( None ) ) PORT_DIPSETTING( 0x20, "Mission 5" ) PORT_DIPNAME( 0x40, 0x40, DEF_STR( Free_Play ) ) PORT_DIPLOCATION("S1:7") PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("S1:8") PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x80, DEF_STR( On ) ) INPUT_PORTS_END static INPUT_PORTS_START( gorfpgm1g ) PORT_INCLUDE(gorf) PORT_MODIFY("P4HANDLE") PORT_DIPNAME( 0x08, 0x00, DEF_STR( Language ) ) PORT_DIPLOCATION("S1:4") /* Default it to Foreign because this set has the German ROM */ PORT_DIPSETTING( 0x08, DEF_STR( English ) ) PORT_DIPSETTING( 0x00, "Foreign (German ROM)" ) INPUT_PORTS_END static INPUT_PORTS_START( robby ) PORT_START("P1HANDLE") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN3 ) PORT_SERVICE( 0x08, IP_ACTIVE_LOW ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_TILT ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START2 ) PORT_DIPUNUSED( 0x80, 0x00 ) PORT_START("P2HANDLE") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_4WAY PORT_COCKTAIL PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_4WAY PORT_COCKTAIL PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_4WAY PORT_COCKTAIL PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_4WAY PORT_COCKTAIL PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL PORT_BIT( 0xc0, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("P3HANDLE") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_4WAY PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_4WAY PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_4WAY PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_4WAY PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_BIT( 0xc0, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("P4HANDLE") PORT_DIPNAME( 0x01, 0x01, "Use NVRAM" ) PORT_DIPLOCATION("S1:1") PORT_DIPSETTING( 0x00, DEF_STR( No ) ) PORT_DIPSETTING( 0x01, DEF_STR( Yes ) ) PORT_DIPNAME( 0x02, 0x02, "Use Service Mode Settings" ) PORT_DIPLOCATION("S1:2") PORT_DIPSETTING( 0x00, "Reset" ) PORT_DIPSETTING( 0x02, DEF_STR( Yes ) ) PORT_DIPNAME( 0x04, 0x04, DEF_STR( Free_Play ) ) PORT_DIPLOCATION("S1:3") PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x08, 0x08, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("S1:4") /* Listed as "Unused". */ PORT_DIPSETTING( 0x08, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) ) PORT_DIPUNUSED_DIPLOC( 0x10, 0x00, "S1:5" ) PORT_DIPUNUSED_DIPLOC( 0x20, 0x00, "S1:6" ) PORT_DIPUNUSED_DIPLOC( 0x40, 0x00, "S1:7" ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("S1:8") /* Listed as "Unused". */ PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x80, DEF_STR( On ) ) INPUT_PORTS_END static INPUT_PORTS_START( profpac ) PORT_START("P1HANDLE") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_SERVICE( 0x04, IP_ACTIVE_LOW ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_TILT ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0xc0, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_START("P2HANDLE") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) /* Left A */ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) /* Left B */ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) /* Left C */ PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) /* Right A */ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) /* Right B */ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) /* Right C */ PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_START("P3HANDLE") PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_START("P4HANDLE") PORT_DIPNAME( 0x01, 0x01, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("S1:1") PORT_DIPSETTING( 0x01, DEF_STR( Upright ) ) /* Upright or Mini */ PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) ) PORT_DIPNAME( 0x02, 0x02, "Reset on powerup" ) PORT_DIPLOCATION("S1:2") PORT_DIPSETTING( 0x02, DEF_STR( No ) ) PORT_DIPSETTING( 0x00, DEF_STR( Yes ) ) PORT_DIPNAME( 0x04, 0x00, "Halt on error" ) PORT_DIPLOCATION("S1:3") PORT_DIPSETTING( 0x04, DEF_STR( No ) ) PORT_DIPSETTING( 0x00, DEF_STR( Yes ) ) PORT_DIPNAME( 0x08, 0x00, "Beep" ) PORT_DIPLOCATION("S1:4") PORT_DIPSETTING( 0x08, DEF_STR( No ) ) PORT_DIPSETTING( 0x00, DEF_STR( Yes ) ) PORT_DIPNAME( 0x10, 0x00, "ROM's Used" ) PORT_DIPLOCATION("S1:5") PORT_DIPSETTING( 0x10, "8K & 16K ROM's" ) PORT_DIPSETTING( 0x00, "32K ROM's" ) PORT_DIPUNUSED_DIPLOC( 0x20, 0x00, "S1:6" ) PORT_DIPUNUSED_DIPLOC( 0x40, 0x00, "S1:7" ) PORT_DIPUNUSED_DIPLOC( 0x80, 0x00, "S1:8" ) INPUT_PORTS_END static INPUT_PORTS_START( demndrgn ) PORT_START("P1HANDLE") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_SERVICE( 0x04, IP_ACTIVE_LOW ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_TILT ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("P2HANDLE") PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_CUSTOM) PORT_CUSTOM_MEMBER(DEVICE_SELF, demndrgn_state, joystick_r, nullptr) PORT_START("P3HANDLE") PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_START("P4HANDLE") PORT_DIPUNUSED_DIPLOC( 0x01, 0x00, "S1:1" ) PORT_DIPUNUSED_DIPLOC( 0x02, 0x00, "S1:2" ) PORT_DIPUNUSED_DIPLOC( 0x04, 0x00, "S1:3" ) PORT_DIPUNUSED_DIPLOC( 0x08, 0x00, "S1:4" ) PORT_DIPUNUSED_DIPLOC( 0x10, 0x00, "S1:5" ) PORT_DIPUNUSED_DIPLOC( 0x20, 0x00, "S1:6" ) PORT_DIPUNUSED_DIPLOC( 0x40, 0x00, "S1:7" ) PORT_DIPUNUSED_DIPLOC( 0x80, 0x00, "S1:8" ) PORT_START("MOVEX") PORT_BIT( 0xff, 0, IPT_TRACKBALL_X ) PORT_SENSITIVITY(100) PORT_KEYDELTA(2) PORT_RESET PORT_START("MOVEY") PORT_BIT( 0xff, 0, IPT_TRACKBALL_Y ) PORT_SENSITIVITY(100) PORT_KEYDELTA(2) PORT_RESET PORT_START("FIREX") PORT_BIT( 0xff, 0x80, IPT_AD_STICK_X ) PORT_SENSITIVITY(100) PORT_KEYDELTA(100) PORT_REVERSE PORT_START("FIREY") PORT_BIT( 0xff, 0x80, IPT_AD_STICK_Y ) PORT_SENSITIVITY(100) PORT_KEYDELTA(100) PORT_REVERSE INPUT_PORTS_END static INPUT_PORTS_START( tenpindx ) PORT_START("P60") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_SERVICE( 0x04, IP_ACTIVE_LOW ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_TILT ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) /* select game */ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) /* number of players */ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START1 ) /* start game */ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("P61") PORT_DIPNAME( 0x01, 0x01, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("S1:1") PORT_DIPSETTING( 0x01, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) ) PORT_DIPNAME( 0x02, 0x02, "Lockup" ) PORT_DIPLOCATION("S1:2") PORT_DIPSETTING( 0x02, DEF_STR( No ) ) PORT_DIPSETTING( 0x00, DEF_STR( Yes ) ) PORT_DIPNAME( 0x04, 0x00, "Reset" ) PORT_DIPLOCATION("S1:3") PORT_DIPSETTING( 0x04, DEF_STR( No ) ) PORT_DIPSETTING( 0x00, DEF_STR( Yes ) ) PORT_DIPNAME( 0x08, 0x00, "Beep" ) PORT_DIPLOCATION("S1:4") PORT_DIPSETTING( 0x08, DEF_STR( No ) ) PORT_DIPSETTING( 0x00, DEF_STR( Yes ) ) PORT_DIPNAME( 0x10, 0x10, "Regulation" ) PORT_DIPLOCATION("S1:5") PORT_DIPSETTING( 0x10, DEF_STR( No ) ) PORT_DIPSETTING( 0x00, DEF_STR( Yes ) ) PORT_DIPNAME( 0x20, 0x20, "Ticket Dispenser" ) PORT_DIPLOCATION("S1:6") PORT_DIPSETTING( 0x20, DEF_STR( No ) ) PORT_DIPSETTING( 0x00, DEF_STR( Yes ) ) PORT_DIPNAME( 0x40, 0x40, "Bill Acceptor" ) PORT_DIPLOCATION("S1:7") PORT_DIPSETTING( 0x40, DEF_STR( No ) ) PORT_DIPSETTING( 0x00, DEF_STR( Yes ) ) PORT_DIPUNUSED_DIPLOC( 0x80, 0x00, "S1:8" ) PORT_START("P62") PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_CUSTOM ) /* F1-F8 */ PORT_START("P63") PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_CUSTOM ) /* F9-F0,P1-P6 */ PORT_START("P64") PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_CUSTOM ) /* P7-P0 */ PORT_START("DIPSW") PORT_DIPUNUSED_DIPLOC( 0x01, 0x00, "S2:1" ) PORT_DIPUNUSED_DIPLOC( 0x02, 0x00, "S2:2" ) PORT_DIPUNUSED_DIPLOC( 0x04, 0x00, "S2:3" ) PORT_DIPUNUSED_DIPLOC( 0x08, 0x00, "S2:4" ) PORT_DIPUNUSED_DIPLOC( 0x10, 0x00, "S2:5" ) PORT_DIPUNUSED_DIPLOC( 0x20, 0x00, "S2:6" ) PORT_DIPUNUSED_DIPLOC( 0x40, 0x00, "S2:7" ) PORT_DIPUNUSED_DIPLOC( 0x80, 0x00, "S2:8" ) INPUT_PORTS_END /************************************* * * Sound definitions * *************************************/ static const char *const seawolf_sample_names[] = { "*seawolf", "shiphit", "torpedo", "dive", "sonar", "minehit", nullptr }; /************************************* * * CPU configurations * *************************************/ static const z80_daisy_config tenpin_daisy_chain[] = { { "ctc" }, { nullptr } }; /************************************* * * Generic machine drivers * *************************************/ void astrocde_state::astrocade_base(machine_config &config) { /* basic machine hardware */ Z80(config, m_maincpu, ASTROCADE_CLOCK/4); /* each game has its own map */ /* video hardware */ PALETTE(config, m_palette, FUNC(astrocde_state::astrocade_palette), 512); SCREEN(config, m_screen, SCREEN_TYPE_RASTER); m_screen->set_raw(ASTROCADE_CLOCK, 455, 0, 352, 262, 0, 240); m_screen->set_default_position(1.1, 0.0, 1.18, -0.018); /* clip out borders */ m_screen->set_screen_update(FUNC(astrocde_state::screen_update_astrocde)); m_screen->set_palette(m_palette); } void astrocde_state::astrocade_16color_base(machine_config &config) { astrocade_base(config); /* basic machine hardware */ ADDRESS_MAP_BANK(config, m_bank4000).set_map(&astrocde_state::bank4000_map).set_options(ENDIANNESS_LITTLE, 8, 16, 0x4000); NVRAM(config, "nvram", nvram_device::DEFAULT_ALL_0); /* video hardware */ m_palette->set_entries(4096); m_palette->set_init(FUNC(astrocde_state::profpac_palette)); MCFG_VIDEO_START_OVERRIDE(astrocde_state,profpac) m_screen->set_screen_update(FUNC(astrocde_state::screen_update_profpac)); } void astrocde_state::astrocade_mono_sound(machine_config &config) { /* sound hardware */ SPEAKER(config, "mono").front_center(); ASTROCADE_IO(config, m_astrocade_sound1, ASTROCADE_CLOCK/4); m_astrocade_sound1->si_cb().set(FUNC(astrocde_state::input_mux_r)); m_astrocade_sound1->add_route(ALL_OUTPUTS, "mono", 1.0); } void astrocde_state::astrocade_stereo_sound(machine_config &config) { /* sound hardware */ SPEAKER(config, "lspeaker").front_left(); SPEAKER(config, "rspeaker").front_right(); ASTROCADE_IO(config, m_astrocade_sound1, ASTROCADE_CLOCK/4); m_astrocade_sound1->si_cb().set(FUNC(astrocde_state::input_mux_r)); m_astrocade_sound1->so_cb<0>().set("watchdog", FUNC(watchdog_timer_device::reset_w)); m_astrocade_sound1->add_route(ALL_OUTPUTS, "lspeaker", 1.0); ASTROCADE_IO(config, "astrocade2", ASTROCADE_CLOCK/4).add_route(ALL_OUTPUTS, "rspeaker", 1.0); WATCHDOG_TIMER(config, "watchdog").set_vblank_count("screen", 128); // MC14024B on CPU board at U18, CLK = VERTDR, Q7 used for RESET } /************************************* * * Game specific machine drivers * *************************************/ void seawolf2_state::seawolf2(machine_config &config) { astrocade_base(config); /* basic machine hardware */ m_maincpu->set_addrmap(AS_PROGRAM, &seawolf2_state::seawolf2_map); m_maincpu->set_addrmap(AS_IO, &seawolf2_state::port_map_discrete); output_latch_device &lamplatch1(OUTPUT_LATCH(config, "lamplatch1")); // 74174 on game board at N2 lamplatch1.bit_handler<0>().set_output("lamp6"); // right player torpedo 4 available lamplatch1.bit_handler<1>().set_output("lamp5"); // right player torpedo 3 available lamplatch1.bit_handler<2>().set_output("lamp4"); // right player torpedo 2 available lamplatch1.bit_handler<3>().set_output("lamp3"); // right player torpedo 1 available lamplatch1.bit_handler<4>().set_output("lamp2"); // right player ready lamplatch1.bit_handler<4>().append_output("lamp1").invert(); // right player reload (active low) lamplatch1.bit_handler<5>().set_output("lamp0"); // right player explosion (hit) output_latch_device &lamplatch2(OUTPUT_LATCH(config, "lamplatch2")); // 74174 on game board at P2 lamplatch2.bit_handler<0>().set_output("lamp13"); // left player torpedo 4 available lamplatch2.bit_handler<1>().set_output("lamp12"); // left player torpedo 3 available lamplatch2.bit_handler<2>().set_output("lamp11"); // left player torpedo 2 available lamplatch2.bit_handler<3>().set_output("lamp10"); // left player torpedo 1 available lamplatch2.bit_handler<4>().set_output("lamp9"); // left player ready lamplatch2.bit_handler<4>().append_output("lamp8").invert(); // left player reload (active low) lamplatch2.bit_handler<5>().set_output("lamp7"); // left player explosion (hit) /* sound hardware */ SPEAKER(config, "lspeaker").front_left(); SPEAKER(config, "rspeaker").front_right(); SAMPLES(config, m_samples); m_samples->set_channels(10); /* 5*2 channels */ m_samples->set_samples_names(seawolf_sample_names); m_samples->add_route(0, "lspeaker", 0.25); m_samples->add_route(1, "lspeaker", 0.25); m_samples->add_route(2, "lspeaker", 0.25); m_samples->add_route(3, "lspeaker", 0.25); m_samples->add_route(4, "lspeaker", 0.25); m_samples->add_route(5, "rspeaker", 0.25); m_samples->add_route(6, "rspeaker", 0.25); m_samples->add_route(7, "rspeaker", 0.25); m_samples->add_route(8, "rspeaker", 0.25); m_samples->add_route(9, "rspeaker", 0.25); } void ebases_state::ebases(machine_config &config) { astrocade_base(config); astrocade_mono_sound(config); /* basic machine hardware */ m_maincpu->set_addrmap(AS_PROGRAM, &ebases_state::ebases_map); m_maincpu->set_addrmap(AS_IO, &ebases_state::port_map_ebases); m_astrocade_sound1->so_cb<1>().set("watchdog", FUNC(watchdog_timer_device::reset_w)); WATCHDOG_TIMER(config, "watchdog").set_vblank_count("screen", 128); // MC14024 on CPU board at U18, CLK = VERTDR, Q7 used for RESET } void astrocde_state::spacezap(machine_config &config) { astrocade_base(config); astrocade_mono_sound(config); /* basic machine hardware */ m_maincpu->set_addrmap(AS_PROGRAM, &astrocde_state::spacezap_map); m_maincpu->set_addrmap(AS_IO, &astrocde_state::port_map_mono_pattern); m_astrocade_sound1->so_cb<0>().set("watchdog", FUNC(watchdog_timer_device::reset_w)); m_astrocade_sound1->so_cb<3>().set("outlatch", FUNC(output_latch_device::bus_w)); output_latch_device &outlatch(OUTPUT_LATCH(config, "outlatch", 0)); // MC14174B on game board at U16 outlatch.bit_handler<0>().set(FUNC(astrocde_state::coin_counter_w<0>)); outlatch.bit_handler<1>().set(FUNC(astrocde_state::coin_counter_w<1>)); WATCHDOG_TIMER(config, "watchdog").set_vblank_count("screen", 128); // MC14024 on CPU board at U18, CLK = VERTDR, Q7 used for RESET } void astrocde_state::wow(machine_config &config) { astrocade_base(config); astrocade_stereo_sound(config); /* basic machine hardware */ m_maincpu->set_addrmap(AS_PROGRAM, &astrocde_state::wow_map); m_maincpu->set_addrmap(AS_IO, &astrocde_state::port_map_stereo_pattern); cd4099_device &outlatch(CD4099(config, "outlatch")); outlatch.q_out_cb<0>().set(FUNC(astrocde_state::coin_counter_w<0>)); outlatch.q_out_cb<1>().set(FUNC(astrocde_state::coin_counter_w<1>)); outlatch.q_out_cb<2>().set(FUNC(astrocde_state::sparkle_w<0>)); outlatch.q_out_cb<3>().set(FUNC(astrocde_state::sparkle_w<1>)); outlatch.q_out_cb<4>().set(FUNC(astrocde_state::sparkle_w<2>)); outlatch.q_out_cb<5>().set(FUNC(astrocde_state::sparkle_w<3>)); outlatch.q_out_cb<7>().set(FUNC(astrocde_state::coin_counter_w<2>)); /* video hardware */ m_screen->set_default_position(1.0, 0.0, 1.0, 0.0); /* adjusted to match screenshots */ // m_screen->set_default_position(1.066, -0.004, 1.048, -0.026); /* adjusted to match flyer */ /* sound hardware */ SPEAKER(config, "center").front_center(); m_astrocade_sound1->so_cb<5>().set("outlatch", FUNC(cd4099_device::write_nibble_d0)); m_astrocade_sound1->so_cb<7>().set(FUNC(astrocde_state::votrax_speech_w)); VOTRAX_SC01(config, m_votrax, 720000); m_votrax->add_route(ALL_OUTPUTS, "center", 0.85); } void astrocde_state::gorf(machine_config &config) { astrocade_base(config); /* basic machine hardware */ m_maincpu->set_addrmap(AS_PROGRAM, &astrocde_state::wow_map); m_maincpu->set_addrmap(AS_IO, &astrocde_state::port_map_stereo_pattern); cd4099_device &outlatch(CD4099(config, "outlatch")); // MC14099B on game board at U6 outlatch.q_out_cb<0>().set(FUNC(astrocde_state::coin_counter_w<0>)); outlatch.q_out_cb<1>().set(FUNC(astrocde_state::coin_counter_w<1>)); outlatch.q_out_cb<2>().set(FUNC(astrocde_state::sparkle_w<0>)); outlatch.q_out_cb<3>().set(FUNC(astrocde_state::sparkle_w<1>)); outlatch.q_out_cb<4>().set(FUNC(astrocde_state::sparkle_w<2>)); outlatch.q_out_cb<5>().set(FUNC(astrocde_state::sparkle_w<3>)); outlatch.q_out_cb<6>().set(FUNC(astrocde_state::gorf_sound_switch_w)); outlatch.q_out_cb<7>().set_output("lamp6"); cd4099_device &lamplatch(CD4099(config, "lamplatch")); // MC14099B on game board at U7 lamplatch.q_out_cb<0>().set_output("lamp0"); lamplatch.q_out_cb<1>().set_output("lamp1"); lamplatch.q_out_cb<2>().set_output("lamp2"); lamplatch.q_out_cb<3>().set_output("lamp3"); lamplatch.q_out_cb<4>().set_output("lamp4"); lamplatch.q_out_cb<5>().set_output("lamp5"); lamplatch.q_out_cb<6>().set_nop(); // n/c lamplatch.q_out_cb<7>().set_output("lamp7"); WATCHDOG_TIMER(config, "watchdog").set_vblank_count("screen", 128); // MC14024 on CPU board at U18, CLK = VERTDR, Q7 used for RESET /* video hardware */ m_screen->set_default_position(1.0, 0.0, 1.0, 0.0); /* adjusted to match flyer */ /* sound hardware */ SPEAKER(config, "upper", 0.0, 0.0, 1.0); SPEAKER(config, "lower", 0.0, -0.5, 1.0); ASTROCADE_IO(config, m_astrocade_sound1, ASTROCADE_CLOCK/4); m_astrocade_sound1->si_cb().set(FUNC(astrocde_state::input_mux_r)); m_astrocade_sound1->so_cb<0>().set("watchdog", FUNC(watchdog_timer_device::reset_w)); m_astrocade_sound1->so_cb<5>().set("outlatch", FUNC(cd4099_device::write_nibble_d0)); m_astrocade_sound1->so_cb<6>().set("lamplatch", FUNC(cd4099_device::write_nibble_d0)); m_astrocade_sound1->so_cb<7>().set(FUNC(astrocde_state::votrax_speech_w)); m_astrocade_sound1->add_route(ALL_OUTPUTS, "upper", 1.0); ASTROCADE_IO(config, "astrocade2", ASTROCADE_CLOCK/4).add_route(ALL_OUTPUTS, "lower", 1.0); VOTRAX_SC01(config, m_votrax, 720000); m_votrax->add_route(ALL_OUTPUTS, "upper", 0.85); } void astrocde_state::robby(machine_config &config) { astrocade_base(config); astrocade_stereo_sound(config); /* basic machine hardware */ m_maincpu->set_addrmap(AS_PROGRAM, &astrocde_state::robby_map); m_maincpu->set_addrmap(AS_IO, &astrocde_state::port_map_stereo_pattern); NVRAM(config, "nvram", nvram_device::DEFAULT_ALL_0); // HM6116LP-4 + battery cd4099_device &outlatch(CD4099(config, "outlatch")); // on game board at U1 outlatch.q_out_cb<0>().set(FUNC(astrocde_state::coin_counter_w<0>)); outlatch.q_out_cb<1>().set(FUNC(astrocde_state::coin_counter_w<1>)); outlatch.q_out_cb<2>().set(FUNC(astrocde_state::coin_counter_w<2>)); outlatch.q_out_cb<6>().set_output("led0"); outlatch.q_out_cb<7>().set_output("led1"); m_astrocade_sound1->so_cb<5>().set("outlatch", FUNC(cd4099_device::write_nibble_d0)); } void astrocde_state::profpac(machine_config &config) { astrocade_16color_base(config); astrocade_stereo_sound(config); /* basic machine hardware */ m_maincpu->set_addrmap(AS_PROGRAM, &astrocde_state::profpac_map); m_maincpu->set_addrmap(AS_IO, &astrocde_state::port_map_16col_pattern); m_bank4000->set_map(&astrocde_state::profpac_bank4000_map); m_bank4000->set_addr_width(20); output_latch_device &outlatch(OUTPUT_LATCH(config, "outlatch", 0)); // 74LS174 on game board at U6 outlatch.bit_handler<0>().set(FUNC(astrocde_state::coin_counter_w<0>)); outlatch.bit_handler<1>().set(FUNC(astrocde_state::coin_counter_w<1>)); outlatch.bit_handler<2>().set_output("led0"); outlatch.bit_handler<3>().set_output("led1"); output_latch_device &lamplatch(OUTPUT_LATCH(config, "lamplatch", 0)); // 74LS174 on game board at U7 lamplatch.bit_handler<0>().set_output("lamp0"); // left lamp A lamplatch.bit_handler<1>().set_output("lamp1"); // left lamp B lamplatch.bit_handler<2>().set_output("lamp2"); // left lamp C lamplatch.bit_handler<4>().set_output("lamp3"); // right lamp A lamplatch.bit_handler<5>().set_output("lamp4"); // right lamp B lamplatch.bit_handler<6>().set_output("lamp5"); // right lamp C m_astrocade_sound1->so_cb<4>().set("outlatch", FUNC(output_latch_device::bus_w)); m_astrocade_sound1->so_cb<5>().set("lamplatch", FUNC(output_latch_device::bus_w)); } void demndrgn_state::demndrgn(machine_config &config) { astrocade_16color_base(config); astrocade_mono_sound(config); // used only for I/O /* basic machine hardware */ m_maincpu->set_addrmap(AS_PROGRAM, &demndrgn_state::demndrgn_map); m_maincpu->set_addrmap(AS_IO, &demndrgn_state::port_map_16col_pattern_demndrgn); output_latch_device &outlatch(OUTPUT_LATCH(config, "outlatch", 0)); outlatch.bit_handler<0>().set(FUNC(astrocde_state::coin_counter_w<0>)); outlatch.bit_handler<1>().set(FUNC(astrocde_state::coin_counter_w<1>)); outlatch.bit_handler<2>().set_output("led0"); outlatch.bit_handler<3>().set_output("led1"); outlatch.bit_handler<4>().set(FUNC(demndrgn_state::input_select_w)); m_astrocade_sound1->so_cb<4>().set("outlatch", FUNC(output_latch_device::bus_w)); m_astrocade_sound1->set_pot_tag<0>("FIREX"); m_astrocade_sound1->set_pot_tag<1>("FIREY"); } void tenpindx_state::tenpindx(machine_config &config) { astrocade_16color_base(config); /* basic machine hardware */ m_maincpu->set_addrmap(AS_PROGRAM, &tenpindx_state::profpac_map); m_maincpu->set_addrmap(AS_IO, &tenpindx_state::port_map_16col_pattern_tenpindx); Z80(config, m_subcpu, ASTROCADE_CLOCK/4); /* real clock unknown */ m_subcpu->set_daisy_config(tenpin_daisy_chain); m_subcpu->set_addrmap(AS_PROGRAM, &tenpindx_state::sub_map); m_subcpu->set_addrmap(AS_IO, &tenpindx_state::sub_io_map); z80ctc_device& ctc(Z80CTC(config, "ctc", ASTROCADE_CLOCK/4 /* same as "sub" */)); ctc.intr_callback().set_inputline(m_subcpu, INPUT_LINE_IRQ0); /* sound hardware */ SPEAKER(config, "mono").front_center(); GENERIC_LATCH_8(config, m_soundlatch); m_soundlatch->data_pending_callback().set_inputline(m_subcpu, INPUT_LINE_NMI); ay8912_device &aysnd(AY8912(config, "aysnd", ASTROCADE_CLOCK/4)); /* real clock unknown */ aysnd.port_a_read_callback().set_ioport("DIPSW"); aysnd.add_route(ALL_OUTPUTS, "mono", 0.33); } /************************************* * * ROM definition(s) * *************************************/ ROM_START( seawolf2 ) ROM_REGION( 0x2000, "maincpu", 0 ) ROM_LOAD( "sw2x1.bin", 0x0000, 0x0800, CRC(ad0103f6) SHA1(c6e411444a824ce54b0eee10f7dc15e4229ec070) ) ROM_LOAD( "sw2x2.bin", 0x0800, 0x0800, CRC(e0430f0a) SHA1(63d8c6b77e0aa536b4f5bb774bc9285f736d4265) ) ROM_LOAD( "sw2x3.bin", 0x1000, 0x0800, CRC(05ad1619) SHA1(c9dbeaa4540dc95f98970f501a420b18b9898c91) ) ROM_LOAD( "sw2x4.bin", 0x1800, 0x0800, CRC(1a1a14a2) SHA1(57d0ddea9f8bf082f50d0468a726fd91aaabf4e4) ) ROM_END ROM_START( spacezap ) ROM_REGION( 0x4000, "maincpu", 0 ) ROM_LOAD( "0662.01", 0x0000, 0x1000, CRC(a92de312) SHA1(784ac67c75c7c101f97ebfd39b2b3f7bf7fa470a) ) ROM_LOAD( "0663.xx", 0x1000, 0x1000, CRC(4836ebf1) SHA1(ad0e8c34a209c827c1336f0250cc61fee667fb03) ) ROM_LOAD( "0664.xx", 0x2000, 0x1000, CRC(d8193a80) SHA1(72151e773562da62acd2c1d9638711711cbc13a3) ) ROM_LOAD( "0665.xx", 0x3000, 0x1000, CRC(3784228d) SHA1(5aabd720a106158a892368c4920d9cd0f5235e34) ) ROM_END ROM_START( ebases ) ROM_REGION( 0x4000, "maincpu", 0 ) ROM_LOAD( "m761a", 0x0000, 0x1000, CRC(34422147) SHA1(6483ca1359b675b0dd739605db2a1dbd4b7fb8cb) ) ROM_LOAD( "m761b", 0x1000, 0x1000, CRC(4f28dfd6) SHA1(52e571e671fa61b0f9ab397a5947094c24f6c388) ) ROM_LOAD( "m761c", 0x2000, 0x1000, CRC(bff6c97e) SHA1(e41fb9db919039c8a48b4caebf80821a066d7ccf) ) ROM_LOAD( "m761d", 0x3000, 0x1000, CRC(5173781a) SHA1(e60c3f4b075f8b811ff6a8637c4aa0b089847a82) ) ROM_END ROM_START( wow ) ROM_REGION( 0x10000, "maincpu", 0 ) ROM_LOAD( "wow.x1", 0x0000, 0x1000, CRC(c1295786) SHA1(1e4f30cc15537aed6603b4e664e6e60f4bccb5c5) ) ROM_LOAD( "wow.x2", 0x1000, 0x1000, CRC(9be93215) SHA1(0bc8ee6d8391104eb217b612f32856b105946682) ) ROM_LOAD( "wow.x3", 0x2000, 0x1000, CRC(75e5a22e) SHA1(50a8ca11909ce49412c47de4da69e39a083ce5af) ) ROM_LOAD( "wow.x4", 0x3000, 0x1000, CRC(ef28eb84) SHA1(d6318b3649fccafc2d0a05e5530e88819d299356) ) ROM_LOAD( "wow.x5", 0x8000, 0x1000, CRC(16912c2b) SHA1(faf9c96d99bc111c5f1618f6863f22fd9269027b) ) ROM_LOAD( "wow.x6", 0x9000, 0x1000, CRC(35797f82) SHA1(376bba29e88c16d95438fa996913b76581df0937) ) ROM_LOAD( "wow.x7", 0xa000, 0x1000, CRC(ce404305) SHA1(a52c6c7b77842f25c79515460be6b7ed959b5edb) ) /* ROM_LOAD( "wow.x11", 0xc000, CRC(00001000) , ? ) here would go the foreign language ROM */ ROM_END ROM_START( wowg ) ROM_REGION( 0x10000, "maincpu", 0 ) ROM_LOAD( "wow.x1", 0x0000, 0x1000, CRC(c1295786) SHA1(1e4f30cc15537aed6603b4e664e6e60f4bccb5c5) ) ROM_LOAD( "wow.x2", 0x1000, 0x1000, CRC(9be93215) SHA1(0bc8ee6d8391104eb217b612f32856b105946682) ) ROM_LOAD( "wow.x3", 0x2000, 0x1000, CRC(75e5a22e) SHA1(50a8ca11909ce49412c47de4da69e39a083ce5af) ) ROM_LOAD( "wow.x4", 0x3000, 0x1000, CRC(ef28eb84) SHA1(d6318b3649fccafc2d0a05e5530e88819d299356) ) ROM_LOAD( "wow.x5", 0x8000, 0x1000, CRC(16912c2b) SHA1(faf9c96d99bc111c5f1618f6863f22fd9269027b) ) //ROM_LOAD( "x6.bin", 0x9000, 0x1000, CRC(74fccdf8) SHA1(539d074241e98048ab8340c9df3dd59dd1a2b623) ) // This was different too, but is bad (ROM test fails and 0x980-0x9ff has bit 0x04 stuck) ROM_LOAD( "wow.x6", 0x9000, 0x1000, CRC(35797f82) SHA1(376bba29e88c16d95438fa996913b76581df0937) ) ROM_LOAD( "wow.x7", 0xa000, 0x1000, CRC(ce404305) SHA1(a52c6c7b77842f25c79515460be6b7ed959b5edb) ) ROM_LOAD( "german.x11", 0xc000, 0x1000, CRC(16f84d73) SHA1(f426cfdedcd70b157d81b0031df5a65cacea5fb6) ) ROM_END ROM_START( gorf ) ROM_REGION( 0x10000, "maincpu", 0 ) ROM_LOAD( "gorf-a.bin", 0x0000, 0x1000, CRC(5b348321) SHA1(76e2e3ad1a66755f1a369167fdb157690fd44a52) ) ROM_LOAD( "gorf-b.bin", 0x1000, 0x1000, CRC(62d6de77) SHA1(2601faf12d0ab4972c5535ffd722b03ecd8c097c) ) ROM_LOAD( "gorf-c.bin", 0x2000, 0x1000, CRC(1d3bc9c9) SHA1(0b363a71d7585a4828e08668ebb2999c55e02721) ) ROM_LOAD( "gorf-d.bin", 0x3000, 0x1000, CRC(70046e56) SHA1(392214cc6ed4155bfe022d36f0f86c2594a5ab57) ) ROM_LOAD( "gorf-e.bin", 0x8000, 0x1000, CRC(2d456eb5) SHA1(720fb8b48e20c1fc281d8804259016c3c5364a07) ) ROM_LOAD( "gorf-f.bin", 0x9000, 0x1000, CRC(f7e4e155) SHA1(9c9d6d3bfee6556dc7a01de81d6148dd02f04fc9) ) ROM_LOAD( "gorf-g.bin", 0xa000, 0x1000, CRC(4e2bd9b9) SHA1(9edccceea5af015275582553ed238c40c73d8f4f) ) ROM_LOAD( "gorf-h.bin", 0xb000, 0x1000, CRC(fe7b863d) SHA1(5aa8d824814ee1c30eaf0044da78d3aa8220dcaa) ) ROM_END ROM_START( gorfpgm1 ) ROM_REGION( 0x10000, "maincpu", 0 ) ROM_LOAD( "873a.x1", 0x0000, 0x1000, CRC(97cb4a6a) SHA1(efdae9a437c665fb861665a38c6cb13fd848ad91) ) ROM_LOAD( "873b.x2", 0x1000, 0x1000, CRC(257236f8) SHA1(d1e8555fe5e6705ef88535bcd6071d1072b01386) ) ROM_LOAD( "873c.x3", 0x2000, 0x1000, CRC(16b0638b) SHA1(65e1e2e4df80140976915e0982ce3219b14beece) ) ROM_LOAD( "873d.x4", 0x3000, 0x1000, CRC(b5e821dc) SHA1(152840e353d567cbf5a86206dde70e5b64b27236) ) ROM_LOAD( "873e.x5", 0x8000, 0x1000, CRC(8e82804b) SHA1(24250edb30efa63c80514629c86c9372b7ca3020) ) ROM_LOAD( "873f.x6", 0x9000, 0x1000, CRC(715fb4d9) SHA1(c9f33162093e6ed7e3cb6bb716419e5bc43c0381) ) ROM_LOAD( "873g.x7", 0xa000, 0x1000, CRC(8a066456) SHA1(f64bcdadbc62566b55573039b03baf5358e24a36) ) ROM_LOAD( "873h.x8", 0xb000, 0x1000, CRC(56d40c7c) SHA1(c7c9a618d9438a76121972ac029ad7036bcf8c6f) ) ROM_END ROM_START( gorfpgm1g ) ROM_REGION( 0x10000, "maincpu", 0 ) ROM_LOAD( "873a.x1", 0x0000, 0x1000, CRC(97cb4a6a) SHA1(efdae9a437c665fb861665a38c6cb13fd848ad91) ) ROM_LOAD( "873b.x2", 0x1000, 0x1000, CRC(257236f8) SHA1(d1e8555fe5e6705ef88535bcd6071d1072b01386) ) ROM_LOAD( "873c.x3", 0x2000, 0x1000, CRC(16b0638b) SHA1(65e1e2e4df80140976915e0982ce3219b14beece) ) ROM_LOAD( "873d.x4", 0x3000, 0x1000, CRC(b5e821dc) SHA1(152840e353d567cbf5a86206dde70e5b64b27236) ) ROM_LOAD( "873e.x5", 0x8000, 0x1000, CRC(8e82804b) SHA1(24250edb30efa63c80514629c86c9372b7ca3020) ) ROM_LOAD( "873f.x6", 0x9000, 0x1000, CRC(715fb4d9) SHA1(c9f33162093e6ed7e3cb6bb716419e5bc43c0381) ) ROM_LOAD( "873g.x7", 0xa000, 0x1000, CRC(8a066456) SHA1(f64bcdadbc62566b55573039b03baf5358e24a36) ) ROM_LOAD( "873h.x8", 0xb000, 0x1000, CRC(56d40c7c) SHA1(c7c9a618d9438a76121972ac029ad7036bcf8c6f) ) ROM_LOAD( "german.x11", 0xc000, 0x1000, CRC(3a3dbdcb) SHA1(e20895d41d66d1a23cc445e4ae4628b16ebf83f2) ) ROM_END ROM_START( robby ) ROM_REGION( 0x10000, "maincpu", 0 ) ROM_LOAD( "rotox1.bin", 0x0000, 0x1000, CRC(a431b85a) SHA1(3478da56addba1cdd98cbef7a15b17fca9aed2cd) ) ROM_LOAD( "rotox2.bin", 0x1000, 0x1000, CRC(33cdda83) SHA1(ccbc741a2fc0b7385ca42afe5b377432249b44cb) ) ROM_LOAD( "rotox3.bin", 0x2000, 0x1000, CRC(dbf97491) SHA1(11574baf04af02b38ae147be8409de7c34e87611) ) ROM_LOAD( "rotox4.bin", 0x3000, 0x1000, CRC(a3b90ac8) SHA1(8c585d26011c9ea047895a0388835ff2bb80e1ff) ) ROM_LOAD( "rotox5.bin", 0x8000, 0x1000, CRC(46ae8a94) SHA1(218edcc5257c9cc58c5e667fff64767b313daaab) ) ROM_LOAD( "rotox6.bin", 0x9000, 0x1000, CRC(7916b730) SHA1(c5166625a404da4a93a1a7ae21d01fdb6e78680e) ) ROM_LOAD( "rotox7.bin", 0xa000, 0x1000, CRC(276dc4a5) SHA1(d740b30c28f6a94ee2348291e80d57af5c2e2d99) ) ROM_LOAD( "rotox8.bin", 0xb000, 0x1000, CRC(1ef13457) SHA1(4dc1ee9ce2a28c4ba75e630fbfe4659cd68d3a66) ) ROM_LOAD( "rotox9.bin", 0xc000, 0x1000, CRC(370352bf) SHA1(72cd35b4306b46de3d2a3e4e46fa4917ed9d18cb) ) ROM_LOAD( "rotox10.bin", 0xd000, 0x1000, CRC(e762cbda) SHA1(48c274a859963097a90f80c48366250301eddb5f) ) ROM_END ROM_START( profpac ) ROM_REGION( 0x10000, "maincpu", 0 ) ROM_LOAD( "pps1", 0x0000, 0x2000, CRC(a244a62d) SHA1(f7a9606ce6d66c3e6d210cc25572904aeab2b6c8) ) ROM_LOAD( "pps2", 0x2000, 0x2000, CRC(8a9a6653) SHA1(b730b24088dcfddbe954670ff9212b7383c923f6) ) ROM_LOAD( "pps9", 0xc000, 0x2000, CRC(17a0b418) SHA1(8b7ed84090dbc5181deef6f55ec755c05d4c0d5e) ) ROM_REGION( 0x20000, "banks", ROMREGION_ERASEFF ) ROM_LOAD( "pps3", 0x04000, 0x2000, CRC(15717fd8) SHA1(ffbb156f417d20478117b39de28a15680993b528) ) ROM_LOAD( "pps4", 0x06000, 0x2000, CRC(36540598) SHA1(33c797c690801afded45091d822347e1ecc72b54) ) ROM_LOAD( "pps5", 0x08000, 0x2000, CRC(8dc89a59) SHA1(fb4d3ba40697425d69ee19bfdcf00aea1df5fa80) ) ROM_LOAD( "pps6", 0x0a000, 0x2000, CRC(5a2186c3) SHA1(f706cef6518b7d839377aa8a7c75fdeed4985c57) ) ROM_LOAD( "pps7", 0x0c000, 0x2000, CRC(f9c26aba) SHA1(201b930cca9669114ffc97978cade69587e34a0f) ) ROM_LOAD( "pps8", 0x0e000, 0x2000, CRC(4d201e41) SHA1(786b30cd7a7db55bdde05909d7a1a7f122b6e546) ) ROM_REGION( 0xa0000, "epromboard", ROMREGION_ERASEFF ) ROM_LOAD( "ppq1", 0x00000, 0x4000, CRC(dddc2ccc) SHA1(d81caaa639f63d971a0d3199b9da6359211edf3d) ) ROM_LOAD( "ppq2", 0x04000, 0x4000, CRC(33bbcabe) SHA1(f9455868c70f479ede0e0621f21f69da165d9b7a) ) ROM_LOAD( "ppq3", 0x08000, 0x4000, CRC(3534d895) SHA1(24fb14c6b31b7f27e0737605cfbf963d29dd3fc5) ) ROM_LOAD( "ppq4", 0x0c000, 0x4000, CRC(17e3581d) SHA1(92d2391e4c8aef46cc8e92b8cf9a8ec9a1b5ff68) ) ROM_LOAD( "ppq5", 0x10000, 0x4000, CRC(80882a93) SHA1(d5d6afaadb022b109c14c3911eceb0769204df6c) ) ROM_LOAD( "ppq6", 0x14000, 0x4000, CRC(e5ddaee5) SHA1(45b4925709da6790676319268398f6cfcf12794b) ) ROM_LOAD( "ppq7", 0x18000, 0x4000, CRC(c029cd34) SHA1(f2f09fdb13920012a6a43958b640d7a06c0c8e69) ) ROM_LOAD( "ppq8", 0x1c000, 0x4000, CRC(fb3a1ac9) SHA1(e8fe02c85e90320680a14ad560204d5c235730ad) ) ROM_LOAD( "ppq9", 0x20000, 0x4000, CRC(5e944488) SHA1(2f03f799c319309b5ebf9a5299891d1824398ba5) ) ROM_LOAD( "ppq10", 0x24000, 0x4000, CRC(ed72a81f) SHA1(db991b93001d2da16b398ee8e9b01b8f0dfe5740) ) ROM_LOAD( "ppq11", 0x28000, 0x4000, CRC(98295020) SHA1(7f68a8b89117b7ab8724869401a861fe7cff28d9) ) ROM_LOAD( "ppq12", 0x2c000, 0x4000, CRC(e01a8dbe) SHA1(c7052bf9ce9d2006dda5ddc07ad164d0119b86ea) ) ROM_LOAD( "ppq13", 0x30000, 0x4000, CRC(87165d4f) SHA1(d47655300c8747698a46f30deb65fe762073e869) ) ROM_LOAD( "ppq14", 0x34000, 0x4000, CRC(ecb861de) SHA1(73d28a79b76795d3016dd608f9ab3d255f40e477) ) ROM_REGION( 0xa00, "plds", 0 ) ROM_LOAD( "pls153a_cpu.u12", 0x00000, 0x00eb, CRC(499a6fc5) SHA1(633d647bcae2f762847a2abe8069741ac33b15b8) ) ROM_LOAD( "pls153a_cpu.u16", 0x00100, 0x00eb, CRC(9a5ea540) SHA1(8619c7626e58eac09a4d91f5ad49742240f5f71e) ) ROM_LOAD( "pls153a_epr.u6", 0x00200, 0x00eb, CRC(d8454bf7) SHA1(5e074a2cbac99ebbf02bc4cd331679ede30eea3f) ) ROM_LOAD( "pls153a_epr.u7", 0x00300, 0x00eb, CRC(fa831d9f) SHA1(ca8c3d8db24e99537c682aaf9726cbcef86728dd) ) ROM_LOAD( "pls153a_gam.u10", 0x00400, 0x00eb, CRC(fe2157b0) SHA1(577e6839190054f9b3aec6425e9d2a1810e11a08) ) ROM_LOAD( "pls153a_gam.u11", 0x00500, 0x00eb, CRC(5772f6d8) SHA1(01a02aa67a42ff61e38e12683b02bf81c16519b8) ) ROM_LOAD( "pls153a_gam.u5", 0x00600, 0x00eb, CRC(b3f2c6b8) SHA1(e49fb4ca7d9c8a769c145fd497b1244d6696831f) ) ROM_LOAD( "pls153a_scr.u19", 0x00700, 0x00eb, CRC(b5fff2db) SHA1(beae4fc5664d15a4b83a885d97d21efd14977380) ) ROM_LOAD( "pls153a_scr.u39", 0x00800, 0x00eb, CRC(ba7ef5dd) SHA1(7aea6e17edbf87dc1d47ca8c640b50ebdb65dd29) ) ROM_LOAD( "pls153a_scr.u55", 0x00900, 0x00eb, CRC(c3f47134) SHA1(78ae2cc1d8b761b077e36343d4a91517298ce9e8) ) ROM_END ROM_START( demndrgn ) ROM_REGION( 0x10000, "maincpu", 0 ) ROM_LOAD( "dd-x1.bin", 0x0000, 0x2000, CRC(9aeaf79e) SHA1(c70aa1a31bc085cca904d497c34e55d49fef49b7) ) ROM_LOAD( "dd-x2.bin", 0x2000, 0x2000, CRC(0c63b624) SHA1(3eaeb4e0820e9dda7233a13bb146acc44402addd) ) ROM_LOAD( "dd-x9.bin", 0xc000, 0x2000, CRC(3792d632) SHA1(da053df344f39a8f25a2c57fb1a908131c10f248) ) ROM_REGION( 0x20000, "banks", ROMREGION_ERASEFF ) ROM_LOAD( "dd-x5.bin", 0x08000, 0x2000, CRC(e377e831) SHA1(f53e74b3138611f9385845d6bdeab891b5d15931) ) ROM_LOAD( "dd-x6.bin", 0x0a000, 0x2000, CRC(0fcb46ad) SHA1(5611135f9e341bd394d6da7912167b05fff17a93) ) ROM_LOAD( "dd-x7.bin", 0x0c000, 0x2000, CRC(0675e4fa) SHA1(59668e32271ff9bac0b4411cc0c541d2825ee145) ) ROM_LOAD( "dd-x10.bin", 0x10000, 0x2000, CRC(4a22c4f9) SHA1(d86ca38727fcf1896ea64c3b6255e3230054b5d6) ) ROM_LOAD( "dd-x11.bin", 0x12000, 0x2000, CRC(d3158845) SHA1(510bb8d459625263370ee68f6f63d6d7abc6d26d) ) ROM_LOAD( "dd-x12.bin", 0x14000, 0x2000, CRC(592c1d9a) SHA1(c884aabf4cff9f9b974e497fc3a1f8cdd0753680) ) ROM_LOAD( "dd-x13.bin", 0x16000, 0x2000, CRC(492d7b7e) SHA1(a9a89a61179b154a8afa429e11e984609f787d74) ) ROM_LOAD( "dd-x14.bin", 0x18000, 0x2000, CRC(7843c818) SHA1(4756bf7dd07071b86645908d61891edcdffdde83) ) ROM_LOAD( "dd-x15.bin", 0x1a000, 0x2000, CRC(6e6bc1b6) SHA1(b8c5ed8df6a709a6502dac47be88271ad22b9203) ) ROM_LOAD( "dd-x16.bin", 0x1c000, 0x2000, CRC(7a4a343b) SHA1(4eb82ae38ce1b14778fb29d8549c61a46bc3ee66) ) ROM_END ROM_START( tenpindx ) ROM_REGION( 0x10000, "maincpu", 0 ) ROM_LOAD( "tpd_x1.bin", 0x0000, 0x2000, CRC(ef424484) SHA1(d70f8491059e24775ee05140c8c3b0afa6c1107c) ) ROM_LOAD( "tpd_x2.bin", 0x2000, 0x2000, CRC(a0f53af2) SHA1(966a98f73bdd358601f105ca97c823575b33bab3) ) ROM_LOAD( "tpd_x9.bin", 0xc000, 0x2000, CRC(ce9a9bd4) SHA1(fcc48a66b6079c56992afef2ca8ab95c66f8f431) ) ROM_REGION( 0x4000, "sub", 0 ) ROM_LOAD( "tpd_axfd.bin", 0x0000, 0x4000, CRC(0aed11f3) SHA1(09575cceda38178a77c6753074be82825d368334) ) ROM_REGION( 0x20000, "banks", ROMREGION_ERASEFF ) ROM_LOAD( "tpd_x3.bin", 0x04000, 0x2000, CRC(d4645f6d) SHA1(185bcd58f1ba69e26274475c57219de0353267e1) ) ROM_LOAD( "tpd_x4.bin", 0x06000, 0x2000, CRC(acf474ba) SHA1(b324dccac0991660f8ba2a70cbbdb06c9d25c361) ) ROM_LOAD( "tpd_x5.bin", 0x08000, 0x2000, CRC(e206913f) SHA1(bb9476516bca7bf7066df058db36e4fdd52a6ed2) ) ROM_LOAD( "tpd_x6.bin", 0x0a000, 0x2000, CRC(d90142fb) SHA1(01ac2ba60105a8dc84359a8feafd2fea2a635369) ) ROM_LOAD( "tpd_x8.bin", 0x0e000, 0x2000, CRC(ae22cf50) SHA1(bc6aa59e41cffc840e5cffcd352d8c12c053982d) ) ROM_LOAD( "tpd_x10.bin", 0x10000, 0x2000, CRC(85d5b970) SHA1(24206cb2829674910e7648ccd30b9fddda9bec95) ) ROM_LOAD( "tpd_x11.bin", 0x12000, 0x2000, CRC(7bd3c90f) SHA1(d6c2f547c83972668e123203906b3e7fb52c1696) ) ROM_LOAD( "tpd_x12.bin", 0x14000, 0x2000, CRC(46078cc7) SHA1(50ac83f73dcca74c736961001c0808b379a949f4) ) ROM_LOAD( "tpd_x13.bin", 0x16000, 0x2000, CRC(b49767b4) SHA1(71aba2967afe95f0d78f539aae9e7bf9a1315aa0) ) ROM_LOAD( "tpd_x14.bin", 0x18000, 0x2000, CRC(29a28d40) SHA1(c4d6b4b1881e674337e47f801291e94d73a0fcbd) ) ROM_LOAD( "tpd_x15.bin", 0x1a000, 0x2000, CRC(2ae98fb2) SHA1(a8b4058189bf23fec281da3ff73393346bfead6f) ) ROM_LOAD( "tpd_x16.bin", 0x1c000, 0x2000, CRC(8839d0e1) SHA1(5f1e581066d1851ee996f152ebec83db40aa7073) ) ROM_REGION( 0xa00, "plds", 0 ) ROM_LOAD( "pls153a_cpu.u12", 0x00000, 0x00eb, CRC(499a6fc5) SHA1(633d647bcae2f762847a2abe8069741ac33b15b8) ) ROM_LOAD( "pls153a_cpu.u16", 0x00100, 0x00eb, CRC(9a5ea540) SHA1(8619c7626e58eac09a4d91f5ad49742240f5f71e) ) ROM_LOAD( "pls153a_epr.u6", 0x00200, 0x00eb, CRC(d8454bf7) SHA1(5e074a2cbac99ebbf02bc4cd331679ede30eea3f) ) ROM_LOAD( "pls153a_epr.u7", 0x00300, 0x00eb, CRC(fa831d9f) SHA1(ca8c3d8db24e99537c682aaf9726cbcef86728dd) ) ROM_LOAD( "pls153a_gam.u10", 0x00400, 0x00eb, CRC(fe2157b0) SHA1(577e6839190054f9b3aec6425e9d2a1810e11a08) ) ROM_LOAD( "pls153a_gam.u11", 0x00500, 0x00eb, CRC(5772f6d8) SHA1(01a02aa67a42ff61e38e12683b02bf81c16519b8) ) ROM_LOAD( "pls153a_gam.u5", 0x00600, 0x00eb, CRC(b3f2c6b8) SHA1(e49fb4ca7d9c8a769c145fd497b1244d6696831f) ) ROM_LOAD( "pls153a_scr.u19", 0x00700, 0x00eb, CRC(b5fff2db) SHA1(beae4fc5664d15a4b83a885d97d21efd14977380) ) ROM_LOAD( "pls153a_scr.u39", 0x00800, 0x00eb, CRC(ba7ef5dd) SHA1(7aea6e17edbf87dc1d47ca8c640b50ebdb65dd29) ) ROM_LOAD( "pls153a_scr.u55", 0x00900, 0x00eb, CRC(c3f47134) SHA1(78ae2cc1d8b761b077e36343d4a91517298ce9e8) ) ROM_END /************************************* * * Game-specific driver inits * *************************************/ void astrocde_state::init_seawolf2() { m_video_config = 0x00; } void astrocde_state::init_ebases() { m_video_config = AC_SOUND_PRESENT | AC_MONITOR_BW; } void astrocde_state::init_spacezap() { m_video_config = AC_SOUND_PRESENT | AC_MONITOR_BW; } void astrocde_state::init_wow() { m_video_config = AC_SOUND_PRESENT | AC_LIGHTPEN_INTS | AC_STARS; } void astrocde_state::init_gorf() { m_video_config = AC_SOUND_PRESENT | AC_LIGHTPEN_INTS | AC_STARS; } void astrocde_state::init_robby() { m_video_config = AC_SOUND_PRESENT; } void astrocde_state::init_profpac() { m_video_config = AC_SOUND_PRESENT; /* configure banking */ m_bank8000->configure_entries(0, 4, memregion("banks")->base() + 0x4000, 0x8000); m_bank8000->set_entry(0); } void astrocde_state::init_demndrgn() { m_video_config = 0x00; /* configure banking */ m_bank8000->configure_entries(0, 4, memregion("banks")->base() + 0x4000, 0x8000); m_bank8000->set_entry(0); } void astrocde_state::init_tenpindx() { m_video_config = 0x00; /* configure banking */ m_bank8000->configure_entries(0, 4, memregion("banks")->base() + 0x4000, 0x8000); m_bank8000->set_entry(0); } /************************************* * * Game driver(s) * *************************************/ /* 90002 CPU board + 90700 game board + 91312 "characterization card" */ GAMEL( 1978, seawolf2, 0, seawolf2, seawolf2, seawolf2_state, init_seawolf2, ROT0, "Dave Nutting Associates / Midway", "Sea Wolf II", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE, layout_seawolf2 ) /* 91354 CPU board + 90700 game board + 91356 RAM board */ GAMEL( 1980, ebases, 0, ebases, ebases, ebases_state, init_ebases, ROT0, "Dave Nutting Associates / Midway", "Extra Bases", MACHINE_SUPPORTS_SAVE, layout_spacezap ) /* 91354 CPU board + 90706 game board + 91356 RAM board + 91355 pattern board */ GAMEL( 1980, spacezap, 0, spacezap, spacezap, astrocde_state, init_spacezap, ROT0, "Midway", "Space Zap", MACHINE_SUPPORTS_SAVE, layout_spacezap ) /* 91354 CPU board + 90708 game board + 91356 RAM board + 91355 pattern board + 91397 memory board */ GAME( 1980, wow, 0, wow, wow, astrocde_state, init_wow, ROT0, "Dave Nutting Associates / Midway", "Wizard of Wor", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE ) GAME( 1980, wowg, wow, wow, wowg, astrocde_state, init_wow, ROT0, "Dave Nutting Associates / Midway", "Wizard of Wor (with German Language ROM)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE ) /* 91354 CPU board + 90708 game board + 91356 RAM board + 91355 pattern board + 91364 ROM/RAM board */ GAMEL( 1981, gorf, 0, gorf, gorf, astrocde_state, init_gorf, ROT270, "Dave Nutting Associates / Midway", "Gorf", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE, layout_gorf ) GAMEL( 1981, gorfpgm1, gorf, gorf, gorf, astrocde_state, init_gorf, ROT270, "Dave Nutting Associates / Midway", "Gorf (program 1)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE, layout_gorf ) GAMEL( 1981, gorfpgm1g, gorf, gorf, gorfpgm1g, astrocde_state, init_gorf, ROT270, "Dave Nutting Associates / Midway", "Gorf (program 1, with German Language ROM)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE, layout_gorf ) /* 91354 CPU board + 90708 game board + 91356 RAM board + 91355 pattern board + 91423 memory board */ GAME( 1981, robby, 0, robby, robby, astrocde_state, init_robby, ROT0, "Dave Nutting Associates / Bally Midway", "The Adventures of Robby Roto!", MACHINE_SUPPORTS_SAVE ) /* 91465 CPU board + 91469 game board + 91466 RAM board + 91488 pattern board + 91467 memory board + 91846 EPROM board */ GAME( 1983, profpac, 0, profpac, profpac, astrocde_state, init_profpac, ROT0, "Dave Nutting Associates / Bally Midway", "Professor Pac-Man", MACHINE_SUPPORTS_SAVE ) /* 91465 CPU board + 91699 game board + 91466 RAM board + 91488 pattern board + 91467 memory board */ GAME( 1982, demndrgn, 0, demndrgn, demndrgn, demndrgn_state, init_demndrgn, ROT0, "Dave Nutting Associates / Bally Midway", "Demons & Dragons (prototype)", MACHINE_IS_INCOMPLETE | MACHINE_NO_SOUND | MACHINE_SUPPORTS_SAVE ) GAMEL( 1983, tenpindx, 0, tenpindx, tenpindx, tenpindx_state, init_tenpindx, ROT0, "Dave Nutting Associates / Bally Midway", "Ten Pin Deluxe", MACHINE_NOT_WORKING | MACHINE_SUPPORTS_SAVE | MACHINE_MECHANICAL, layout_tenpindx )