// license:BSD-3-Clause // copyright-holders:Aaron Giles,Nicola Salmoria /*************************************************************************** Art & Magic hardware driver by Aaron Giles and Nicola Salmoria Games supported: * Cheese Chase * Ultimate Tennis * Stone Ball * Shooting Star (not emulated) Known bugs: * measured against a real PCB, the games run slightly too fast in spite of accurately measured VBLANK timings DIP locations verified for: * ultennis (manual+test mode) * cheesech (test mode) * stonebal (test mode) * stoneba2 (test mode) ***************************************************************************/ #include "emu.h" #include "cpu/m68000/m68000.h" #include "cpu/tms34010/tms34010.h" #include "cpu/mcs51/mcs51.h" #include "video/tlc34076.h" #include "includes/artmagic.h" #include "sound/okim6295.h" #include "machine/nvram.h" #define MASTER_CLOCK_40MHz (XTAL_40MHz) #define MASTER_CLOCK_25MHz (XTAL_25MHz) /************************************* * * Interrupts * *************************************/ void artmagic_state::update_irq_state() { m_maincpu->set_input_line(4, m_tms_irq ? ASSERT_LINE : CLEAR_LINE); m_maincpu->set_input_line(5, m_hack_irq ? ASSERT_LINE : CLEAR_LINE); } WRITE_LINE_MEMBER(artmagic_state::m68k_gen_int) { m_tms_irq = state; update_irq_state(); } /************************************* * * Machine init * *************************************/ void artmagic_state::machine_start() { save_item(NAME(m_tms_irq)); save_item(NAME(m_hack_irq)); save_item(NAME(m_prot_input_index)); save_item(NAME(m_prot_output_index)); save_item(NAME(m_prot_output_bit)); save_item(NAME(m_prot_bit_index)); save_item(NAME(m_prot_save)); save_item(NAME(m_prot_input)); save_item(NAME(m_prot_output)); } void artmagic_state::machine_reset() { m_tms_irq = m_hack_irq = 0; update_irq_state(); } /************************************* * * Misc control memory accesses * *************************************/ WRITE16_MEMBER(artmagic_state::control_w) { COMBINE_DATA(&m_control[offset]); /* OKI banking here */ if (offset == 0) { m_oki->set_bank_base((((data >> 4) & 1) * 0x40000) % m_oki_region->bytes()); } logerror("%06X:control_w(%d) = %04X\n", space.device().safe_pc(), offset, data); } /************************************* * * Ultimate Tennis protection workarounds * *************************************/ void artmagic_state::device_timer(emu_timer &timer, device_timer_id id, int param, void *ptr) { switch (id) { case TIMER_IRQ_OFF: m_hack_irq = 0; update_irq_state(); break; default: assert_always(FALSE, "Unknown id in artmagic_state::device_timer"); } } READ16_MEMBER(artmagic_state::ultennis_hack_r) { /* IRQ5 points to: jsr (a5); rte */ UINT32 pc = space.device().safe_pc(); if (pc == 0x18c2 || pc == 0x18e4) { m_hack_irq = 1; update_irq_state(); timer_set(attotime::from_usec(1), TIMER_IRQ_OFF); } return ioport("300000")->read(); } /************************************* * * Game-specific protection * *************************************/ void artmagic_state::ultennis_protection() { /* check the command byte */ switch (m_prot_input[0]) { case 0x00: /* reset */ m_prot_input_index = m_prot_output_index = 0; m_prot_output[0] = machine().rand(); break; case 0x01: /* 01 aaaa bbbb cccc dddd (xxxx) */ if (m_prot_input_index == 9) { UINT16 a = m_prot_input[1] | (m_prot_input[2] << 8); UINT16 b = m_prot_input[3] | (m_prot_input[4] << 8); UINT16 c = m_prot_input[5] | (m_prot_input[6] << 8); UINT16 d = m_prot_input[7] | (m_prot_input[8] << 8); UINT16 x = a - b; if ((INT16)x >= 0) x = (x * c) >> 16; else x = -(((UINT16)-x * c) >> 16); x += d; m_prot_output[0] = x; m_prot_output[1] = x >> 8; m_prot_output_index = 0; } else if (m_prot_input_index >= 11) m_prot_input_index = 0; break; case 0x02: /* 02 aaaa bbbb cccc (xxxxxxxx) */ /* Ultimate Tennis -- actual values from a board: hex decimal 0041 0084 00c8 -> 00044142 65 132 200 -> 278850 = 65*65*66 001e 0084 00fc -> 0000e808 30 132 252 -> 59400 = 30*30*66 0030 007c 005f -> 00022e00 48 124 95 -> 142848 = 48*48*62 0024 00dd 0061 -> 00022ce0 36 221 97 -> 142560 = 36*36*110 0025 0096 005b -> 00019113 37 150 91 -> 102675 = 37*37*75 0044 00c9 004c -> 00070e40 68 201 76 -> 462400 = 68*68*100 question is: what is the 3rd value doing there? */ if (m_prot_input_index == 7) { UINT16 a = (INT16)(m_prot_input[1] | (m_prot_input[2] << 8)); UINT16 b = (INT16)(m_prot_input[3] | (m_prot_input[4] << 8)); /*UINT16 c = (INT16)(m_prot_input[5] | (m_prot_input[6] << 8));*/ UINT32 x = a * a * (b/2); m_prot_output[0] = x; m_prot_output[1] = x >> 8; m_prot_output[2] = x >> 16; m_prot_output[3] = x >> 24; m_prot_output_index = 0; } else if (m_prot_input_index >= 11) m_prot_input_index = 0; break; case 0x03: /* 03 (xxxx) */ if (m_prot_input_index == 1) { UINT16 x = m_prot_save; m_prot_output[0] = x; m_prot_output[1] = x >> 8; m_prot_output_index = 0; } else if (m_prot_input_index >= 3) m_prot_input_index = 0; break; case 0x04: /* 04 aaaa */ if (m_prot_input_index == 3) { UINT16 a = m_prot_input[1] | (m_prot_input[2] << 8); m_prot_save = a; m_prot_input_index = m_prot_output_index = 0; } break; default: logerror("protection command %02X: unknown\n", m_prot_input[0]); m_prot_input_index = m_prot_output_index = 0; break; } } void artmagic_state::cheesech_protection() { /* check the command byte */ switch (m_prot_input[0]) { case 0x00: /* reset */ m_prot_input_index = m_prot_output_index = 0; m_prot_output[0] = machine().rand(); break; case 0x01: /* 01 aaaa bbbb (xxxx) */ if (m_prot_input_index == 5) { UINT16 a = m_prot_input[1] | (m_prot_input[2] << 8); UINT16 b = m_prot_input[3] | (m_prot_input[4] << 8); UINT16 c = 0x4000; /* seems to be hard-coded */ UINT16 d = 0x00a0; /* seems to be hard-coded */ UINT16 x = a - b; if ((INT16)x >= 0) x = (x * c) >> 16; else x = -(((UINT16)-x * c) >> 16); x += d; m_prot_output[0] = x; m_prot_output[1] = x >> 8; m_prot_output_index = 0; } else if (m_prot_input_index >= 7) m_prot_input_index = 0; break; case 0x03: /* 03 (xxxx) */ if (m_prot_input_index == 1) { UINT16 x = m_prot_save; m_prot_output[0] = x; m_prot_output[1] = x >> 8; m_prot_output_index = 0; } else if (m_prot_input_index >= 3) m_prot_input_index = 0; break; case 0x04: /* 04 aaaa */ if (m_prot_input_index == 3) { UINT16 a = m_prot_input[1] | (m_prot_input[2] << 8); m_prot_save = a; m_prot_input_index = m_prot_output_index = 0; } break; default: logerror("protection command %02X: unknown\n", m_prot_input[0]); m_prot_input_index = m_prot_output_index = 0; break; } } void artmagic_state::stonebal_protection() { /* check the command byte */ switch (m_prot_input[0]) { case 0x01: /* 01 aaaa bbbb cccc dddd (xxxx) */ if (m_prot_input_index == 9) { UINT16 a = m_prot_input[1] | (m_prot_input[2] << 8); UINT16 b = m_prot_input[3] | (m_prot_input[4] << 8); UINT16 c = m_prot_input[5] | (m_prot_input[6] << 8); UINT16 d = m_prot_input[7] | (m_prot_input[8] << 8); UINT16 x = a - b; if ((INT16)x >= 0) x = (x * d) >> 16; else x = -(((UINT16)-x * d) >> 16); x += c; m_prot_output[0] = x; m_prot_output[1] = x >> 8; m_prot_output_index = 0; } else if (m_prot_input_index >= 11) m_prot_input_index = 0; break; case 0x02: /* 02 aaaa (xx) */ if (m_prot_input_index == 3) { /*UINT16 a = m_prot_input[1] | (m_prot_input[2] << 8);*/ UINT8 x = 0xa5; m_prot_output[0] = x; m_prot_output_index = 0; } else if (m_prot_input_index >= 4) m_prot_input_index = 0; break; case 0x03: /* 03 (xxxx) */ if (m_prot_input_index == 1) { UINT16 x = m_prot_save; m_prot_output[0] = x; m_prot_output[1] = x >> 8; m_prot_output_index = 0; } else if (m_prot_input_index >= 3) m_prot_input_index = 0; break; case 0x04: /* 04 aaaa */ if (m_prot_input_index == 3) { UINT16 a = m_prot_input[1] | (m_prot_input[2] << 8); m_prot_save = a; m_prot_input_index = m_prot_output_index = 0; } break; default: logerror("protection command %02X: unknown\n", m_prot_input[0]); m_prot_input_index = m_prot_output_index = 0; break; } } CUSTOM_INPUT_MEMBER(artmagic_state::prot_r) { return m_prot_output_bit; } WRITE16_MEMBER(artmagic_state::protection_bit_w) { /* shift in the new bit based on the offset */ m_prot_input[m_prot_input_index] <<= 1; m_prot_input[m_prot_input_index] |= offset; /* clock out the next bit based on the offset */ m_prot_output_bit = m_prot_output[m_prot_output_index] & 0x01; m_prot_output[m_prot_output_index] >>= 1; /* are we done with a whole byte? */ if (++m_prot_bit_index == 8) { /* add the data and process it */ m_prot_input_index++; m_prot_output_index++; m_prot_bit_index = 0; /* update the protection state */ (this->*m_protection_handler)(); } } /************************************* * * Main CPU memory handlers * *************************************/ static ADDRESS_MAP_START( main_map, AS_PROGRAM, 16, artmagic_state ) AM_RANGE(0x000000, 0x07ffff) AM_ROM AM_RANGE(0x220000, 0x23ffff) AM_RAM AM_RANGE(0x240000, 0x240fff) AM_RAM AM_SHARE("nvram") AM_RANGE(0x300000, 0x300001) AM_READ_PORT("300000") AM_RANGE(0x300002, 0x300003) AM_READ_PORT("300002") AM_RANGE(0x300004, 0x300005) AM_READ_PORT("300004") AM_RANGE(0x300006, 0x300007) AM_READ_PORT("300006") AM_RANGE(0x300008, 0x300009) AM_READ_PORT("300008") AM_RANGE(0x30000a, 0x30000b) AM_READ_PORT("30000a") AM_RANGE(0x300000, 0x300003) AM_WRITE(control_w) AM_SHARE("control") AM_RANGE(0x300004, 0x300007) AM_WRITE(protection_bit_w) AM_RANGE(0x360000, 0x360001) AM_DEVREADWRITE8("oki", okim6295_device, read, write, 0x00ff) AM_RANGE(0x380000, 0x380007) AM_DEVREADWRITE("tms", tms34010_device, host_r, host_w) ADDRESS_MAP_END static ADDRESS_MAP_START( stonebal_map, AS_PROGRAM, 16, artmagic_state ) AM_RANGE(0x000000, 0x07ffff) AM_ROM AM_RANGE(0x200000, 0x27ffff) AM_RAM AM_RANGE(0x280000, 0x280fff) AM_RAM AM_SHARE("nvram") AM_RANGE(0x300000, 0x300001) AM_READ_PORT("300000") AM_RANGE(0x300002, 0x300003) AM_READ_PORT("300002") AM_RANGE(0x300004, 0x300005) AM_READ_PORT("300004") AM_RANGE(0x300006, 0x300007) AM_READ_PORT("300006") AM_RANGE(0x300008, 0x300009) AM_READ_PORT("300008") AM_RANGE(0x30000a, 0x30000b) AM_READ_PORT("30000a") AM_RANGE(0x30000c, 0x30000d) AM_READ_PORT("30000c") AM_RANGE(0x30000e, 0x30000f) AM_READ_PORT("30000e") AM_RANGE(0x300000, 0x300003) AM_WRITE(control_w) AM_SHARE("control") AM_RANGE(0x300004, 0x300007) AM_WRITE(protection_bit_w) AM_RANGE(0x340000, 0x340001) AM_DEVREADWRITE8("oki", okim6295_device, read, write, 0x00ff) AM_RANGE(0x380000, 0x380007) AM_DEVREADWRITE("tms", tms34010_device, host_r, host_w) ADDRESS_MAP_END READ16_MEMBER(artmagic_state::unk_r) { return machine().rand(); } static ADDRESS_MAP_START( shtstar_map, AS_PROGRAM, 16, artmagic_state ) AM_RANGE(0x000000, 0x07ffff) AM_ROM AM_RANGE(0x200000, 0x27ffff) AM_RAM AM_RANGE(0x280000, 0x280fff) AM_RAM AM_SHARE("nvram") AM_RANGE(0x3c0000, 0x3c0001) AM_READ_PORT("3c0000") AM_RANGE(0x3c0002, 0x3c0003) AM_READ_PORT("3c0002") AM_RANGE(0x3c0004, 0x3c0005) AM_READ_PORT("3c0004") AM_RANGE(0x3c0006, 0x3c0007) AM_READ_PORT("3c0006") AM_RANGE(0x3c0008, 0x3c0009) AM_READ_PORT("3c0008") AM_RANGE(0x3c000a, 0x3c000b) AM_READ_PORT("3c000a") AM_RANGE(0x3c0012, 0x3c0013) AM_READ(unk_r) AM_RANGE(0x3c0014, 0x3c0015) AM_NOP AM_RANGE(0x300000, 0x300003) AM_WRITE(control_w) AM_SHARE("control") AM_RANGE(0x3c0004, 0x3c0007) AM_WRITE(protection_bit_w) AM_RANGE(0x340000, 0x340001) AM_DEVREADWRITE8("oki", okim6295_device, read, write, 0x00ff) AM_RANGE(0x380000, 0x380007) AM_DEVREADWRITE("tms", tms34010_device, host_r, host_w) ADDRESS_MAP_END /************************************* * * Slave CPU memory handlers * *************************************/ static ADDRESS_MAP_START( tms_map, AS_PROGRAM, 16, artmagic_state ) AM_RANGE(0x00000000, 0x001fffff) AM_RAM AM_SHARE("vram0") AM_RANGE(0x00400000, 0x005fffff) AM_RAM AM_SHARE("vram1") AM_RANGE(0x00800000, 0x0080007f) AM_READWRITE(artmagic_blitter_r, artmagic_blitter_w) AM_RANGE(0x00c00000, 0x00c000ff) AM_DEVREADWRITE8("tlc34076", tlc34076_device, read, write, 0x00ff) AM_RANGE(0xc0000000, 0xc00001ff) AM_DEVREADWRITE("tms", tms34010_device, io_register_r, io_register_w) AM_RANGE(0xffe00000, 0xffffffff) AM_RAM ADDRESS_MAP_END static ADDRESS_MAP_START( stonebal_tms_map, AS_PROGRAM, 16, artmagic_state ) AM_RANGE(0x00000000, 0x001fffff) AM_RAM AM_SHARE("vram0") AM_RANGE(0x00400000, 0x005fffff) AM_RAM AM_SHARE("vram1") AM_RANGE(0x00800000, 0x0080007f) AM_READWRITE(artmagic_blitter_r, artmagic_blitter_w) AM_RANGE(0x00c00000, 0x00c000ff) AM_DEVREADWRITE8("tlc34076", tlc34076_device, read, write, 0x00ff) AM_RANGE(0xc0000000, 0xc00001ff) AM_DEVREADWRITE("tms", tms34010_device, io_register_r, io_register_w) AM_RANGE(0xffc00000, 0xffffffff) AM_RAM ADDRESS_MAP_END /************************************* * * Extra CPU memory handlers * (Shooting Star) * *************************************/ /* see adp.c */ static ADDRESS_MAP_START( shtstar_subcpu_map, AS_PROGRAM, 16, artmagic_state ) AM_RANGE(0x000000, 0x03ffff) AM_ROM AM_RANGE(0xffc000, 0xffffff) AM_RAM ADDRESS_MAP_END static ADDRESS_MAP_START( shtstar_guncpu_map, AS_PROGRAM, 8, artmagic_state ) AM_RANGE(0x0000, 0x7fff) AM_ROM ADDRESS_MAP_END static ADDRESS_MAP_START( shtstar_guncpu_io_map, AS_IO, 8, artmagic_state ) AM_RANGE(0xc000, 0xcfff) AM_RAM ADDRESS_MAP_END /************************************* * * Port definitions * *************************************/ static INPUT_PORTS_START( cheesech ) PORT_START("300000") PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_PLAYER(1) PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1) PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1) PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1) PORT_BIT( 0x0010, IP_ACTIVE_HIGH, IPT_START1 ) PORT_BIT( 0x0020, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_BIT( 0x0040, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_BIT( 0x0080, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_PLAYER(1) PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("300002") PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_PLAYER(2) PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2) PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2) PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2) PORT_BIT( 0x0010, IP_ACTIVE_HIGH, IPT_START2 ) PORT_BIT( 0x0020, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x0040, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_BIT( 0x0080, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_PLAYER(2) PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("300004") PORT_DIPUNUSED_DIPLOC( 0x0001, 0x0001, "SWB:8" ) /* Listed as "Unused" */ PORT_DIPNAME( 0x0006, 0x0004, DEF_STR( Language ) ) PORT_DIPLOCATION("SWB:6,7") PORT_DIPSETTING( 0x0000, DEF_STR( French ) ) PORT_DIPSETTING( 0x0002, DEF_STR( Italian ) ) PORT_DIPSETTING( 0x0004, DEF_STR( English ) ) PORT_DIPSETTING( 0x0006, DEF_STR( German ) ) PORT_DIPNAME( 0x0018, 0x0018, DEF_STR( Lives )) PORT_DIPLOCATION("SWB:4,5") PORT_DIPSETTING( 0x0008, "3" ) PORT_DIPSETTING( 0x0018, "4" ) PORT_DIPSETTING( 0x0000, "5" ) PORT_DIPSETTING( 0x0010, "6" ) PORT_DIPNAME( 0x0020, 0x0000, DEF_STR( Demo_Sounds )) PORT_DIPLOCATION("SWB:3") PORT_DIPSETTING( 0x0020, DEF_STR( Off )) PORT_DIPSETTING( 0x0000, DEF_STR( On )) PORT_DIPNAME( 0x00c0, 0x0040, DEF_STR( Difficulty )) PORT_DIPLOCATION("SWB:1,2") PORT_DIPSETTING( 0x00c0, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x0040, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x0080, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Very_Hard ) ) PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("300006") PORT_DIPNAME( 0x0007, 0x0007, "Right Coinage" ) PORT_DIPLOCATION("SWA:6,7,8") PORT_DIPSETTING( 0x0002, DEF_STR( 6C_1C )) PORT_DIPSETTING( 0x0006, DEF_STR( 5C_1C )) PORT_DIPSETTING( 0x0001, DEF_STR( 4C_1C )) PORT_DIPSETTING( 0x0005, DEF_STR( 3C_1C )) PORT_DIPSETTING( 0x0003, DEF_STR( 2C_1C )) PORT_DIPSETTING( 0x0007, DEF_STR( 1C_1C )) PORT_DIPSETTING( 0x0004, DEF_STR( 1C_2C )) PORT_DIPSETTING( 0x0000, DEF_STR( 1C_4C )) PORT_DIPNAME( 0x0038, 0x0038, "Left Coinage" ) PORT_DIPLOCATION("SWA:3,4,5") PORT_DIPSETTING( 0x0000, DEF_STR( 4C_1C )) PORT_DIPSETTING( 0x0020, DEF_STR( 2C_1C )) PORT_DIPSETTING( 0x0038, DEF_STR( 1C_1C )) PORT_DIPSETTING( 0x0018, DEF_STR( 1C_2C )) PORT_DIPSETTING( 0x0028, DEF_STR( 1C_3C )) PORT_DIPSETTING( 0x0008, DEF_STR( 1C_4C )) PORT_DIPSETTING( 0x0030, DEF_STR( 1C_5C )) PORT_DIPSETTING( 0x0010, DEF_STR( 1C_6C )) PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Free_Play )) PORT_DIPLOCATION("SWA:2") PORT_DIPSETTING( 0x0040, DEF_STR( Off )) PORT_DIPSETTING( 0x0000, DEF_STR( On )) PORT_SERVICE_DIPLOC( 0x0080, IP_ACTIVE_LOW, "SWA:1" ) PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("300008") PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_COIN2 ) PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_COIN3 ) PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_COIN4 ) PORT_BIT( 0x00f0, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("30000a") PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_CUSTOM_MEMBER(DEVICE_SELF, artmagic_state,prot_r, nullptr) /* protection data */ PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_SPECIAL ) /* protection ready */ PORT_BIT( 0x00fc, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNUSED ) INPUT_PORTS_END static INPUT_PORTS_START( ultennis ) PORT_INCLUDE(cheesech) PORT_MODIFY("300004") PORT_DIPNAME( 0x0001, 0x0001, "Button Layout" ) PORT_DIPLOCATION("SWB:8") PORT_DIPSETTING( 0x0001, "Triangular" ) PORT_DIPSETTING( 0x0000, "Linear" ) PORT_DIPNAME( 0x0002, 0x0002, "Start Set At" ) PORT_DIPLOCATION("SWB:7") PORT_DIPSETTING( 0x0000, "0-0" ) PORT_DIPSETTING( 0x0002, "4-4" ) PORT_DIPNAME( 0x0004, 0x0004, "Sets Per Match" ) PORT_DIPLOCATION("SWB:6") PORT_DIPSETTING( 0x0004, "1" ) PORT_DIPSETTING( 0x0000, "3" ) PORT_DIPNAME( 0x0018, 0x0008, "Game Duratiob" ) PORT_DIPLOCATION("SWB:4,5") PORT_DIPSETTING( 0x0018, "5 Lost Points" ) PORT_DIPSETTING( 0x0008, "6 Lost Points" ) PORT_DIPSETTING( 0x0010, "7 Lost Points" ) PORT_DIPSETTING( 0x0000, "8 Lost Points" ) INPUT_PORTS_END static INPUT_PORTS_START( stonebal ) PORT_INCLUDE(cheesech) PORT_MODIFY("300004") PORT_SERVICE_DIPLOC( 0x0001, IP_ACTIVE_LOW, "SWA:1" ) PORT_DIPNAME( 0x0002, 0x0002, DEF_STR( Free_Play )) PORT_DIPLOCATION("SWA:2") PORT_DIPSETTING( 0x0002, DEF_STR( Off )) PORT_DIPSETTING( 0x0000, DEF_STR( On )) PORT_DIPNAME( 0x001c, 0x001c, "Left Coinage" ) PORT_DIPLOCATION("SWA:3,4,5") PORT_DIPSETTING( 0x0000, DEF_STR( 4C_1C )) PORT_DIPSETTING( 0x0004, DEF_STR( 2C_1C )) PORT_DIPSETTING( 0x001c, DEF_STR( 1C_1C )) PORT_DIPSETTING( 0x0018, DEF_STR( 1C_2C )) PORT_DIPSETTING( 0x0014, DEF_STR( 1C_3C )) PORT_DIPSETTING( 0x0010, DEF_STR( 1C_4C )) PORT_DIPSETTING( 0x000c, DEF_STR( 1C_5C )) PORT_DIPSETTING( 0x0008, DEF_STR( 1C_6C )) PORT_DIPNAME( 0x00e0, 0x00e0, "Right Coinage" ) PORT_DIPLOCATION("SWA:6,7,8") PORT_DIPSETTING( 0x0040, DEF_STR( 6C_1C )) PORT_DIPSETTING( 0x0060, DEF_STR( 5C_1C )) PORT_DIPSETTING( 0x0080, DEF_STR( 4C_1C )) PORT_DIPSETTING( 0x00a0, DEF_STR( 3C_1C )) PORT_DIPSETTING( 0x00c0, DEF_STR( 2C_1C )) PORT_DIPSETTING( 0x00e0, DEF_STR( 1C_1C )) PORT_DIPSETTING( 0x0020, DEF_STR( 1C_2C )) PORT_DIPSETTING( 0x0000, DEF_STR( 1C_4C )) PORT_MODIFY("300006") PORT_DIPNAME( 0x0003, 0x0002, DEF_STR( Difficulty )) PORT_DIPLOCATION("SWB:1,2") PORT_DIPSETTING( 0x0003, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x0002, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x0001, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Very_Hard ) ) PORT_DIPNAME( 0x0004, 0x0000, DEF_STR( Demo_Sounds )) PORT_DIPLOCATION("SWB:3") PORT_DIPSETTING( 0x0004, DEF_STR( Off )) PORT_DIPSETTING( 0x0000, DEF_STR( On )) PORT_DIPNAME( 0x0038, 0x0038, "Match Time" ) PORT_DIPLOCATION("SWB:4,5,6") PORT_DIPSETTING( 0x0030, "60s" ) PORT_DIPSETTING( 0x0028, "70s" ) PORT_DIPSETTING( 0x0020, "80s" ) PORT_DIPSETTING( 0x0018, "90s" ) PORT_DIPSETTING( 0x0038, "100s" ) PORT_DIPSETTING( 0x0010, "110s" ) PORT_DIPSETTING( 0x0008, "120s" ) PORT_DIPSETTING( 0x0000, "130s" ) PORT_DIPNAME( 0x0040, 0x0040, "Free Match Time" ) PORT_DIPLOCATION("SWB:7") PORT_DIPSETTING( 0x0040, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x0000, "Short" ) PORT_DIPNAME( 0x0080, 0x0080, "Game Mode" ) PORT_DIPLOCATION("SWB:8") PORT_DIPSETTING( 0x0080, "4 Players" ) PORT_DIPSETTING( 0x0000, "2 Players" ) PORT_START("30000c") PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_PLAYER(3) PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_PLAYER(3) PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_PLAYER(3) PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(3) PORT_BIT( 0x0010, IP_ACTIVE_HIGH, IPT_START3 ) PORT_BIT( 0x0020, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(3) PORT_BIT( 0x0040, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(3) PORT_BIT( 0x0080, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_PLAYER(3) PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("30000e") PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_PLAYER(4) PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_PLAYER(4) PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_PLAYER(4) PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(4) PORT_BIT( 0x0010, IP_ACTIVE_HIGH, IPT_START4 ) PORT_BIT( 0x0020, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(4) PORT_BIT( 0x0040, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(4) PORT_BIT( 0x0080, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_PLAYER(4) PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNUSED ) INPUT_PORTS_END static INPUT_PORTS_START( stoneba2 ) PORT_INCLUDE(stonebal) PORT_MODIFY("300006") PORT_DIPUNUSED_DIPLOC( 0x0080, 0x0080, "SWB:8" ) /* Listed as "Unused" */ INPUT_PORTS_END static INPUT_PORTS_START( shtstar ) PORT_START("3c0000") PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_PLAYER(1) PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1) PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1) PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1) PORT_BIT( 0x0010, IP_ACTIVE_HIGH, IPT_START1 ) PORT_BIT( 0x0020, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_BIT( 0x0040, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_BIT( 0x0080, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_PLAYER(1) PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("3c0002") PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_PLAYER(2) PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2) PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2) PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2) PORT_BIT( 0x0010, IP_ACTIVE_HIGH, IPT_START2 ) PORT_BIT( 0x0020, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x0040, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_BIT( 0x0080, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_PLAYER(2) PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("3c0004") PORT_DIPUNUSED_DIPLOC( 0x0001, 0x0001, "SWB:8" ) /* Listed as "Unused" */ PORT_DIPNAME( 0x0006, 0x0004, DEF_STR( Language ) ) PORT_DIPLOCATION("SWB:6,7") PORT_DIPSETTING( 0x0000, DEF_STR( French ) ) PORT_DIPSETTING( 0x0002, DEF_STR( Italian ) ) PORT_DIPSETTING( 0x0004, DEF_STR( English ) ) PORT_DIPSETTING( 0x0006, DEF_STR( German ) ) PORT_DIPNAME( 0x0018, 0x0018, DEF_STR( Lives )) PORT_DIPLOCATION("SWB:4,5") PORT_DIPSETTING( 0x0008, "3" ) PORT_DIPSETTING( 0x0018, "4" ) PORT_DIPSETTING( 0x0000, "5" ) PORT_DIPSETTING( 0x0010, "6" ) PORT_DIPNAME( 0x0020, 0x0000, DEF_STR( Demo_Sounds )) PORT_DIPLOCATION("SWB:3") PORT_DIPSETTING( 0x0020, DEF_STR( Off )) PORT_DIPSETTING( 0x0000, DEF_STR( On )) PORT_DIPNAME( 0x00c0, 0x0040, DEF_STR( Difficulty )) PORT_DIPLOCATION("SWB:1,2") PORT_DIPSETTING( 0x00c0, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x0040, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x0080, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Very_Hard ) ) PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("3c0006") PORT_DIPNAME( 0x0007, 0x0007, "Right Coinage" ) PORT_DIPLOCATION("SWA:6,7,8") PORT_DIPSETTING( 0x0002, DEF_STR( 6C_1C )) PORT_DIPSETTING( 0x0006, DEF_STR( 5C_1C )) PORT_DIPSETTING( 0x0001, DEF_STR( 4C_1C )) PORT_DIPSETTING( 0x0005, DEF_STR( 3C_1C )) PORT_DIPSETTING( 0x0003, DEF_STR( 2C_1C )) PORT_DIPSETTING( 0x0007, DEF_STR( 1C_1C )) PORT_DIPSETTING( 0x0004, DEF_STR( 1C_2C )) PORT_DIPSETTING( 0x0000, DEF_STR( 1C_4C )) PORT_DIPNAME( 0x0038, 0x0038, "Left Coinage" ) PORT_DIPLOCATION("SWA:3,4,5") PORT_DIPSETTING( 0x0000, DEF_STR( 4C_1C )) PORT_DIPSETTING( 0x0020, DEF_STR( 2C_1C )) PORT_DIPSETTING( 0x0038, DEF_STR( 1C_1C )) PORT_DIPSETTING( 0x0018, DEF_STR( 1C_2C )) PORT_DIPSETTING( 0x0028, DEF_STR( 1C_3C )) PORT_DIPSETTING( 0x0008, DEF_STR( 1C_4C )) PORT_DIPSETTING( 0x0030, DEF_STR( 1C_5C )) PORT_DIPSETTING( 0x0010, DEF_STR( 1C_6C )) PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Free_Play )) PORT_DIPLOCATION("SWA:2") PORT_DIPSETTING( 0x0040, DEF_STR( Off )) PORT_DIPSETTING( 0x0000, DEF_STR( On )) PORT_SERVICE_DIPLOC( 0x0080, IP_ACTIVE_LOW, "SWA:1" ) PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("3c0008") PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_COIN2 ) PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_COIN3 ) PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_COIN4 ) PORT_BIT( 0x00f0, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("3c000a") PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_CUSTOM_MEMBER(DEVICE_SELF, artmagic_state,prot_r, nullptr) /* protection data */ PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_SPECIAL ) /* protection ready */ PORT_BIT( 0x00fc, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNUSED ) INPUT_PORTS_END /************************************* * * Machine driver * *************************************/ static MACHINE_CONFIG_START( artmagic, artmagic_state ) /* basic machine hardware */ MCFG_CPU_ADD("maincpu", M68000, MASTER_CLOCK_25MHz/2) MCFG_CPU_PROGRAM_MAP(main_map) MCFG_CPU_ADD("tms", TMS34010, MASTER_CLOCK_40MHz) MCFG_CPU_PROGRAM_MAP(tms_map) MCFG_TMS340X0_HALT_ON_RESET(TRUE) /* halt on reset */ MCFG_TMS340X0_PIXEL_CLOCK(MASTER_CLOCK_40MHz/6) /* pixel clock */ MCFG_TMS340X0_PIXELS_PER_CLOCK(1) /* pixels per clock */ MCFG_TMS340X0_SCANLINE_RGB32_CB(artmagic_state, scanline) /* scanline update (rgb32) */ MCFG_TMS340X0_OUTPUT_INT_CB(WRITELINE(artmagic_state, m68k_gen_int)) MCFG_TMS340X0_TO_SHIFTREG_CB(artmagic_state, to_shiftreg) /* write to shiftreg function */ MCFG_TMS340X0_FROM_SHIFTREG_CB(artmagic_state, from_shiftreg) /* read from shiftreg function */ MCFG_QUANTUM_TIME(attotime::from_hz(6000)) MCFG_NVRAM_ADD_1FILL("nvram") /* video hardware */ MCFG_TLC34076_ADD("tlc34076", TLC34076_6_BIT) MCFG_SCREEN_ADD("screen", RASTER) MCFG_SCREEN_RAW_PARAMS(MASTER_CLOCK_40MHz/6, 428, 0, 320, 313, 0, 256) MCFG_SCREEN_UPDATE_DEVICE("tms", tms34010_device, tms340x0_rgb32) /* sound hardware */ MCFG_SPEAKER_STANDARD_MONO("mono") MCFG_OKIM6295_ADD("oki", MASTER_CLOCK_40MHz/3/10, OKIM6295_PIN7_LOW) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.65) MACHINE_CONFIG_END static MACHINE_CONFIG_DERIVED( cheesech, artmagic ) MCFG_SOUND_MODIFY("oki") MCFG_SOUND_ROUTES_RESET() MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0) MACHINE_CONFIG_END static MACHINE_CONFIG_DERIVED( stonebal, artmagic ) MCFG_CPU_MODIFY("maincpu") MCFG_CPU_PROGRAM_MAP(stonebal_map) MCFG_CPU_MODIFY("tms") MCFG_CPU_PROGRAM_MAP(stonebal_tms_map) MCFG_SOUND_MODIFY("oki") MCFG_SOUND_ROUTES_RESET() MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.45) MACHINE_CONFIG_END static MACHINE_CONFIG_DERIVED( shtstar, artmagic ) MCFG_CPU_MODIFY("maincpu") MCFG_CPU_PROGRAM_MAP(shtstar_map) /* sub cpu*/ MCFG_CPU_ADD("subcpu", M68000, MASTER_CLOCK_25MHz/2) MCFG_CPU_PROGRAM_MAP(shtstar_subcpu_map) /*gun board cpu*/ MCFG_CPU_ADD("guncpu", I80C31, 6000000) MCFG_CPU_IO_MAP(shtstar_guncpu_io_map) MCFG_CPU_PROGRAM_MAP(shtstar_guncpu_map) MACHINE_CONFIG_END /************************************* * * ROM definition(s) * *************************************/ ROM_START( cheesech ) ROM_REGION( 0x80000, "maincpu", 0 ) /* 64k for 68000 code */ ROM_LOAD16_BYTE( "u102", 0x00000, 0x40000, CRC(1d6e07c5) SHA1(8650868cce47f685d22131aa28aad45033cb0a52) ) ROM_LOAD16_BYTE( "u101", 0x00001, 0x40000, CRC(30ae9f95) SHA1(fede5d271aabb654c1efc077253d81ba23786f22) ) ROM_REGION16_LE( 0x100000, "gfx1", 0 ) ROM_LOAD16_BYTE( "u134", 0x00000, 0x80000, CRC(354ba4a6) SHA1(68e7df750efb21c716ba8b8ed4ca15a8cdc9141b) ) ROM_LOAD16_BYTE( "u135", 0x00001, 0x80000, CRC(97348681) SHA1(7e74685041cd5e8fbd45731284cf316dc3ffec60) ) ROM_REGION( 0x80000, "oki", 0 ) ROM_LOAD( "u151", 0x00000, 0x80000, CRC(65d5ebdb) SHA1(0d905b9a60b86e51de3bdcf6eeb059fe29606431) ) ROM_END ROM_START( ultennis ) ROM_REGION( 0x80000, "maincpu", 0 ) /* 64k for 68000 code */ ROM_LOAD16_BYTE( "utu102.bin", 0x00000, 0x40000, CRC(ec31385e) SHA1(244e78619c549712d5541fb252656afeba639bb7) ) ROM_LOAD16_BYTE( "utu101.bin", 0x00001, 0x40000, CRC(08a7f655) SHA1(b8a4265472360b68bed71d6c175fc54dff088c1d) ) ROM_REGION16_LE( 0x200000, "gfx1", 0 ) ROM_LOAD( "utu133.bin", 0x000000, 0x200000, CRC(29d9204d) SHA1(0b2b77a55b8c2877c2e31b63156505584d4ee1f0) ) ROM_REGION( 0x40000, "oki", 0 ) ROM_LOAD( "utu151.bin", 0x00000, 0x40000, CRC(4e19ca89) SHA1(ac7e17631ec653f83c4912df6f458b0e1df88096) ) ROM_END ROM_START( ultennisj ) ROM_REGION( 0x80000, "maincpu", 0 ) /* 64k for 68000 code */ ROM_LOAD16_BYTE( "a&m001d0194-13c-u102-japan.u102", 0x00000, 0x40000, CRC(65cee452) SHA1(49259e8faf289d6d80769f6d44e9d61d15e431c6) ) ROM_LOAD16_BYTE( "a&m001d0194-12c-u101-japan.u101", 0x00001, 0x40000, CRC(5f4b0ca0) SHA1(57e9ed60cc0e53eeb4e08c4003138d3bdaec3de7) ) ROM_REGION16_LE( 0x200000, "gfx1", 0 ) ROM_LOAD( "a&m-001-01-a.ic133", 0x000000, 0x200000, CRC(29d9204d) SHA1(0b2b77a55b8c2877c2e31b63156505584d4ee1f0) ) ROM_REGION( 0x40000, "oki", 0 ) ROM_LOAD( "a&m001c1293-14a-u151.u151", 0x00000, 0x40000, CRC(4e19ca89) SHA1(ac7e17631ec653f83c4912df6f458b0e1df88096) ) ROM_END /* Stone Ball Art & Magic, 1994 PCB No: AM007B1094 0454 CPUs : TMS34010FNL-40, MC68000P12 SND : OKI M6295 OSC : 40.000MHz, 32.000MHz, 25.000MHz DIP SW: 8 position (x2) RAM : MCM54260 (x2, 40 pin SOJ) TMS44251 (x4, 28 pin ZIP) OTHER : CSI CAT28C16 EEPROM (24 pin DIP) ADV476KN80E (28 pin DIP) 8 PALs 1 PIC 16C54 Black Box - inside is.... XILINX XC3030 (x2, 84 Pin PLCC) 3V Battery (Suicidal?) 74HC14 Logic Chip 10 Pin header (probably for re-programming the XC3030's after it suicides....) ROMs : Byte Filename Type C'sum --------------------------------------------------- u1801.bin 27C4001 344Eh OKI Samples u101.bin 27C2001 617Ah \ Main Program u102.bin 27C2001 8F04h / u1600.bin 32M Mask 1105h \ u1601.bin 32M Mask 8642h / Gfx */ ROM_START( stonebal ) ROM_REGION( 0x80000, "maincpu", 0 ) /* 64k for 68000 code */ ROM_LOAD16_BYTE( "u102", 0x00000, 0x40000, CRC(712feda1) SHA1(c5b385f425786566fa274fe166a7116615a8ce86) ) ROM_LOAD16_BYTE( "u101", 0x00001, 0x40000, CRC(4f1656a9) SHA1(720717ae4166b3ec50bb572197a8c6c96b284648) ) ROM_REGION16_LE( 0x400000, "gfx1", 0 ) ROM_LOAD( "u1600.bin", 0x000000, 0x200000, CRC(d2ffe9ff) SHA1(1c5dcbd8208e45458da9db7621f6b8602bca0fae) ) ROM_LOAD( "u1601.bin", 0x200000, 0x200000, CRC(dbe893f0) SHA1(71a8a022decc0ff7d4c65f7e6e0cbba9e0b5582c) ) ROM_REGION( 0x80000, "oki", 0 ) ROM_LOAD( "u1801.bin", 0x00000, 0x80000, CRC(d98f7378) SHA1(700df7f29c039b96791c2704a67f01a722dc96dc) ) ROM_END ROM_START( stonebal2 ) ROM_REGION( 0x80000, "maincpu", 0 ) /* 64k for 68000 code */ ROM_LOAD16_BYTE( "u102.bin", 0x00000, 0x40000, CRC(b3c4f64f) SHA1(6327e9f3cd9deb871a6910cf1f006c8ee143e859) ) ROM_LOAD16_BYTE( "u101.bin", 0x00001, 0x40000, CRC(fe373f74) SHA1(bafac4bbd1aae4ccc4ae16205309483f1bbdd464) ) ROM_REGION16_LE( 0x400000, "gfx1", 0 ) ROM_LOAD( "u1600.bin", 0x000000, 0x200000, CRC(d2ffe9ff) SHA1(1c5dcbd8208e45458da9db7621f6b8602bca0fae) ) ROM_LOAD( "u1601.bin", 0x200000, 0x200000, CRC(dbe893f0) SHA1(71a8a022decc0ff7d4c65f7e6e0cbba9e0b5582c) ) ROM_REGION( 0x80000, "oki", 0 ) ROM_LOAD( "u1801.bin", 0x00000, 0x80000, CRC(d98f7378) SHA1(700df7f29c039b96791c2704a67f01a722dc96dc) ) ROM_END /* Shooting Star: - Small pcb "gewehr controller" (gun controller) adp 1994 romless MCU 80c31BH-3 16P philips 27c256 eprom "2207 7b42c5" LC36648L-10 8 connectors 3X led osc 12.0000M - common adp cpu board adp 1994.12 MC68ec0000FN8 2x 27c1001 eproms 2x mk48t08b-15 timekeeper RAM - common adp i/o board (see adp.c ) with MC68681 and YM2149F - lamp board with triacs - a couple of tiny boards with some logic parts - Art & Magic jamma pcb, 11 connectors (jamma not connected) "am005c0494 0310" MC68000p12 TMS34010fnl-40 fpga actel a1020a pl84c 16b.u110 cpld xilinx xc7236a 0 25 15b.u111 MC68681p ramdac adv476kn80e 03-56 os Oki M6295 25.000mhz 40.000mhz 13 pals/gals (not dumped) labelled: a&m005c0494 06a u126 a&m005c0494 03a u125 a&m005c0494 02a u307 a&m005c0494 18a u306 a&m005c0494 17a u305 a&m005c0494 05a u206 a&m005c0494 01a u205 a&m005c0494 04a u601 a&m005c0494 08a u916 a&m005c0494 07a u705 a&m005c0494 10a u917 a&m005c0494 09a u903 a&m005c0494 11a u112 27c2001 near oki "a&m005c0494 12a" 2x 27c010 68k labelled u101 and u102 2x 27c040 "a&m005c0494 13a" and "a&m005c0494 14a" Shooting Star Nova (Art & Magic ?), 1994 PCB No: AM005C0494 0310 CPUs : TMS34010FNL-40, MC68000P12 SND : OKI M6295 OSC : 40.000MHz, 25.000MHz */ ROM_START( shtstar ) ROM_REGION( 0x80000, "maincpu", 0 ) ROM_LOAD16_BYTE( "rom.u102", 0x00000, 0x20000, CRC(cce9877e) SHA1(3e2b3b29d5dd73bfe0c7faf84309b50adbcded3b) ) ROM_LOAD16_BYTE( "rom.u101", 0x00001, 0x20000, CRC(3a330d9d) SHA1(0f3cd75e9e5483e3cf51f0c4eb4f15b6c3b33b67) ) ROM_REGION( 0x40000, "subcpu", 0 ) ROM_LOAD16_BYTE( "shooting_star_f1_i.u2", 0x00000, 0x20000, CRC(2780d8d6) SHA1(a8db3a9771f6918eb8bb3b94db82ca8ada2aae7d) ) ROM_LOAD16_BYTE( "shooting_star_f1_ii.u7", 0x00001, 0x20000, CRC(0d127d9c) SHA1(e9d209901e55a743a4916c850083caa23c5ebb39) ) /* 80c31 MCU */ ROM_REGION( 0x10000, "guncpu", 0 ) ROM_LOAD( "2207_7b42c5.u6", 0x00000, 0x8000, CRC(6dd4b4ed) SHA1(b37e9e5ddfb5d88c5412dc79643adfc4362fbb46) ) ROM_REGION16_LE( 0x100000, "gfx1", 0 ) ROM_LOAD( "a&m005c0494_13a.u134", 0x00000, 0x80000, CRC(f101136a) SHA1(9ff7275e0c1fc41f3d97ae0bd628581e2803910a) ) ROM_LOAD( "a&m005c0494_14a.u135", 0x80000, 0x80000, CRC(3e847f8f) SHA1(c99159951303b7f752305fa8e7e6d4bfb4fc54ba) ) ROM_REGION( 0x80000, "oki", 0 ) ROM_LOAD( "a&m005c0494_12a.u151", 0x00000, 0x40000, CRC(2df3db1e) SHA1(d2e588db577de6fd527cd496f5eae9964d557da3) ) ROM_REGION( 0x1a00, "plds", 0 ) ROM_LOAD( "a&m005c0494_06a.u126", 0x0000, 0x0200, NO_DUMP ) ROM_LOAD( "a&m005c0494_03a.u125", 0x0200, 0x0200, NO_DUMP ) ROM_LOAD( "a&m005c0494_02a.u307", 0x0400, 0x0200, NO_DUMP ) ROM_LOAD( "a&m005c0494_18a.u306", 0x0600, 0x0200, NO_DUMP ) ROM_LOAD( "a&m005c0494_17a.u305", 0x0800, 0x0200, NO_DUMP ) ROM_LOAD( "a&m005c0494_05a.u206", 0x0a00, 0x0200, NO_DUMP ) ROM_LOAD( "a&m005c0494_01a.u205", 0x0c00, 0x0200, NO_DUMP ) ROM_LOAD( "a&m005c0494_04a.u601", 0x0e00, 0x0200, NO_DUMP ) ROM_LOAD( "a&m005c0494_08a.u916", 0x1000, 0x0200, NO_DUMP ) ROM_LOAD( "a&m005c0494_07a.u705", 0x1200, 0x0200, NO_DUMP ) ROM_LOAD( "a&m005c0494_10a.u917", 0x1400, 0x0200, NO_DUMP ) ROM_LOAD( "a&m005c0494_09a.u903", 0x1600, 0x0200, NO_DUMP ) ROM_LOAD( "a&m005c0494_11a.u112", 0x1800, 0x0200, NO_DUMP ) ROM_END /************************************* * * Driver initialization * *************************************/ void artmagic_state::decrypt_ultennis() { /* set up the parameters for the blitter data decryption which will happen at runtime */ for (int i = 0; i < 16; i++) { m_xor[i] = 0x0462; if (i & 1) m_xor[i] ^= 0x0011; if (i & 2) m_xor[i] ^= 0x2200; if (i & 4) m_xor[i] ^= 0x4004; if (i & 8) m_xor[i] ^= 0x0880; } } void artmagic_state::decrypt_cheesech() { /* set up the parameters for the blitter data decryption which will happen at runtime */ for (int i = 0; i < 16; i++) { m_xor[i] = 0x0891; if (i & 1) m_xor[i] ^= 0x1100; if (i & 2) m_xor[i] ^= 0x0022; if (i & 4) m_xor[i] ^= 0x0440; if (i & 8) m_xor[i] ^= 0x8008; } } DRIVER_INIT_MEMBER(artmagic_state,ultennis) { decrypt_ultennis(); m_is_stoneball = 0; m_protection_handler = &artmagic_state::ultennis_protection; /* additional (protection?) hack */ m_maincpu->space(AS_PROGRAM).install_read_handler(0x300000, 0x300001, read16_delegate(FUNC(artmagic_state::ultennis_hack_r),this)); } DRIVER_INIT_MEMBER(artmagic_state,cheesech) { decrypt_cheesech(); m_is_stoneball = 0; m_protection_handler = &artmagic_state::cheesech_protection; } DRIVER_INIT_MEMBER(artmagic_state,stonebal) { decrypt_ultennis(); m_is_stoneball = 1; /* blits 1 line high are NOT encrypted, also different first pixel decrypt */ m_protection_handler = &artmagic_state::stonebal_protection; } DRIVER_INIT_MEMBER(artmagic_state,shtstar) { /* wrong */ decrypt_ultennis(); m_is_stoneball =0; m_protection_handler = &artmagic_state::stonebal_protection; } /************************************* * * Game driver(s) * *************************************/ GAME( 1993, ultennis, 0, artmagic, ultennis, artmagic_state, ultennis, ROT0, "Art & Magic", "Ultimate Tennis", MACHINE_SUPPORTS_SAVE ) GAME( 1993, ultennisj,ultennis, artmagic, ultennis, artmagic_state, ultennis, ROT0, "Art & Magic (Banpresto license)", "Ultimate Tennis (v 1.4, Japan)", MACHINE_SUPPORTS_SAVE ) GAME( 1994, cheesech, 0, cheesech, cheesech, artmagic_state, cheesech, ROT0, "Art & Magic", "Cheese Chase", MACHINE_SUPPORTS_SAVE ) GAME( 1994, stonebal, 0, stonebal, stonebal, artmagic_state, stonebal, ROT0, "Art & Magic", "Stone Ball (4 Players)", MACHINE_SUPPORTS_SAVE ) GAME( 1994, stonebal2,stonebal, stonebal, stoneba2, artmagic_state, stonebal, ROT0, "Art & Magic", "Stone Ball (2 Players)", MACHINE_SUPPORTS_SAVE ) GAME( 1994, shtstar, 0, shtstar, shtstar, artmagic_state, shtstar, ROT0, "Nova", "Shooting Star", MACHINE_NOT_WORKING )