// license:BSD-3-Clause // copyright-holders:Yochizo /*************************************************************************** Argus (Early NMK driver 1986-1987) ------------------------------------- driver by Yochizo Special thanks to : ===================== - Gerardo Oporto Jorrin for dipswitch informations. - Suzuki2go for screenshots of Argus and Valtric. - Jarek Parchanski for Psychic5 driver. Supported games : ================== Argus (C) 1986 NMK / Jaleco Valtric (C) 1986 NMK / Jaleco Butasan (C) 1987 NMK / Jaleco System specs : =============== Argus --------------------------------------------------------------- CPU : Z80 (4MHz) + Z80 (4MHz, Sound) Sound : YM2203 x 1 Layers : BG0, BG1, Sprite, Text [BG0 is controlled by VROMs] Colors : 832 colors Sprite : 128 colors BG0 : 256 colors BG1 : 256 colors Text : 256 colors Others : Brightness controller (Emulated) Half transparent color (Not emulated) Reference : https://youtu.be/aSgRfAgd7yU Valtric --------------------------------------------------------------- CPU : Z80 (5MHz) + Z80 (5MHz, Sound) Sound : YM2203 x 2 Layers : BG1, Sprite, Text Colors : 768 colors Sprite : 256 colors BG1 : 256 colors Text : 256 colors Others : Brightness controller (Emulated) Half transparent color (Not emulated) Mosaic effect (Emulated) Butasan --------------------------------------------------------------- CPU : Z80 (5MHz) + Z80 (5MHz, Sound) Sound : YM2203 x 2 Layers : BG0, BG1, Sprite, Text [BG0 and BG1 is not shown simultaneously] Colors : 672 colors Sprite : 16x4 + 8x8 = 128 colors BG0 : 256 colors BG1 : 32 colors Text : 256 colors Others : 2 VRAM pages (Emulated) Various sprite sizes (Emulated) PCB Edge Connector Pinout : ============================ Argus ---------------------------------- PARTS SOLDER -------------------------------- GND 1 A GND GND 2 B GND 5V 3 C 5V 5V 4 D 5V 12V 5 E 12V Video Red 6 F Video Blue Video Green 7 H Video Sync Speaker + 8 J Speaker - Coin 2 9 K Coin 1 (*) see below GND 10 L GND 1P Start 11 M 2P Start 1P Up 12 N 2P Up 1P Down 13 P 2P Down 1P Right 14 R 2P Right 1P Left 15 S 2P Left 1P Shot 1 16 T 2P Shot 1 1P Shot 2 17 U 2P Shot 2 GND 18 V GND (*) You may doubt that 9 and K are swapped. But they are not. Valtric and Butasan ---------------------------------- JAMMA Note : ======= - To enter test mode, press Coin 2 key at start in Argus, press Coin 1 key at start in Valtric, and press Service key at start in Butasan. - DIP locations verified for: butasan argus valtric Known issues : =============== - Half transparent color (50% alpha blending) is not emulated. - Sprite priority switch of Butasan is shown in test mode. What will be happened when set it ? JFF is not implemented this mystery switch too. - Data proms of Butasan does exist. But I don't know what is used for. - Though clock speed of Argus is actually 4 MHz, major sprite problems are broken out in the middle of slowdown. So, it is set 5 MHz now. - Sprite locations of Argus delay around 1 or 2 frames when horizontal scroll occurs. ****************************************************************************/ #include "emu.h" #include "includes/argus.h" #include "cpu/z80/z80.h" #include "machine/gen_latch.h" #include "sound/2203intf.h" #include "speaker.h" void argus_state::machine_start() { membank("mainbank")->configure_entries(0, 8, memregion("maincpu")->base() + 0x10000, 0x4000); } /*************************************************************************** Interrupt(s) ***************************************************************************/ TIMER_DEVICE_CALLBACK_MEMBER(argus_state::scanline) { int scanline = param; if(scanline == 240) // vblank-out irq m_maincpu->set_input_line_and_vector(0, HOLD_LINE,0xd7); /* RST 10h */ if(scanline == 16) // vblank-in irq m_maincpu->set_input_line_and_vector(0, HOLD_LINE,0xcf); /* RST 08h */ } TIMER_DEVICE_CALLBACK_MEMBER(argus_state::butasan_scanline) { int scanline = param; if(scanline == 248) // vblank-out irq m_maincpu->set_input_line_and_vector(0, HOLD_LINE,0xd7); /* RST 10h */ if(scanline == 8) // vblank-in irq m_maincpu->set_input_line_and_vector(0, HOLD_LINE,0xcf); /* RST 08h */ } /*************************************************************************** Memory Handler(s) ***************************************************************************/ WRITE8_MEMBER(argus_state::bankselect_w) { membank("mainbank")->set_entry(data & 7); /* Select 8 banks of 16k */ } /*************************************************************************** Memory Map(s) ***************************************************************************/ void argus_state::argus_map(address_map &map) { map(0x0000, 0x7fff).rom(); map(0x8000, 0xbfff).bankr("mainbank"); map(0xc000, 0xc000).portr("SYSTEM"); map(0xc001, 0xc001).portr("P1"); map(0xc002, 0xc002).portr("P2"); map(0xc003, 0xc003).portr("DSW1"); map(0xc004, 0xc004).portr("DSW2"); map(0xc200, 0xc200).w("soundlatch", FUNC(generic_latch_8_device::write)); map(0xc201, 0xc201).w(this, FUNC(argus_state::flipscreen_w)); map(0xc202, 0xc202).w(this, FUNC(argus_state::bankselect_w)); map(0xc300, 0xc301).ram().share("bg0_scrollx"); map(0xc302, 0xc303).ram().share("bg0_scrolly"); map(0xc308, 0xc309).ram().share("bg1_scrollx"); map(0xc30a, 0xc30b).ram().share("bg1_scrolly"); map(0xc30c, 0xc30c).w(this, FUNC(argus_state::argus_bg_status_w)); map(0xc400, 0xcfff).ram().w(this, FUNC(argus_state::argus_paletteram_w)).share("paletteram"); map(0xd000, 0xd7ff).ram().w(this, FUNC(argus_state::txram_w)).share("txram"); map(0xd800, 0xdfff).ram().w(this, FUNC(argus_state::bg1ram_w)).share("bg1ram"); map(0xe000, 0xf1ff).ram(); map(0xf200, 0xf7ff).ram().share("spriteram"); map(0xf800, 0xffff).ram(); } void argus_state::valtric_map(address_map &map) { map(0x0000, 0x7fff).rom(); map(0x8000, 0xbfff).bankr("mainbank"); map(0xc000, 0xc000).portr("SYSTEM"); map(0xc001, 0xc001).portr("P1"); map(0xc002, 0xc002).portr("P2"); map(0xc003, 0xc003).portr("DSW1"); map(0xc004, 0xc004).portr("DSW2"); map(0xc200, 0xc200).w("soundlatch", FUNC(generic_latch_8_device::write)); map(0xc201, 0xc201).w(this, FUNC(argus_state::flipscreen_w)); map(0xc202, 0xc202).w(this, FUNC(argus_state::bankselect_w)); map(0xc300, 0xc300).w(this, FUNC(argus_state::valtric_unknown_w)); map(0xc308, 0xc309).ram().share("bg1_scrollx"); map(0xc30a, 0xc30b).ram().share("bg1_scrolly"); map(0xc30c, 0xc30c).w(this, FUNC(argus_state::valtric_bg_status_w)); map(0xc30d, 0xc30d).w(this, FUNC(argus_state::valtric_mosaic_w)); map(0xc400, 0xcfff).ram().w(this, FUNC(argus_state::valtric_paletteram_w)).share("paletteram"); map(0xd000, 0xd7ff).ram().w(this, FUNC(argus_state::txram_w)).share("txram"); map(0xd800, 0xdfff).ram().w(this, FUNC(argus_state::bg1ram_w)).share("bg1ram"); map(0xe000, 0xf1ff).ram(); map(0xf200, 0xf7ff).ram().share("spriteram"); map(0xf800, 0xffff).ram(); } void argus_state::butasan_map(address_map &map) { map(0x0000, 0x7fff).rom(); map(0x8000, 0xbfff).bankr("mainbank"); map(0xc000, 0xc000).portr("SYSTEM"); map(0xc001, 0xc001).portr("P1"); map(0xc002, 0xc002).portr("P2"); map(0xc003, 0xc003).portr("DSW1"); map(0xc004, 0xc004).portr("DSW2"); map(0xc100, 0xc100).w(this, FUNC(argus_state::butasan_unknown_w)); map(0xc200, 0xc200).w("soundlatch", FUNC(generic_latch_8_device::write)); map(0xc201, 0xc201).w(this, FUNC(argus_state::flipscreen_w)); map(0xc202, 0xc202).w(this, FUNC(argus_state::bankselect_w)); map(0xc203, 0xc203).w(this, FUNC(argus_state::butasan_pageselect_w)); map(0xc300, 0xc301).ram().share("bg0_scrollx"); map(0xc302, 0xc303).ram().share("bg0_scrolly"); map(0xc304, 0xc304).w(this, FUNC(argus_state::butasan_bg0_status_w)); map(0xc308, 0xc309).ram().share("bg1_scrollx"); map(0xc30a, 0xc30b).ram().share("bg1_scrolly"); map(0xc30c, 0xc30c).w(this, FUNC(argus_state::butasan_bg1_status_w)); map(0xc400, 0xc7ff).ram().w(this, FUNC(argus_state::butasan_bg1ram_w)).share("butasan_bg1ram"); map(0xc800, 0xcfff).ram().w(this, FUNC(argus_state::butasan_paletteram_w)).share("paletteram"); map(0xd000, 0xdfff).rw(this, FUNC(argus_state::butasan_pagedram_r), FUNC(argus_state::butasan_pagedram_w)); map(0xe000, 0xefff).ram(); map(0xf000, 0xf67f).ram().share("spriteram"); map(0xf680, 0xffff).ram(); } void argus_state::sound_map_a(address_map &map) { map(0x0000, 0x7fff).rom(); map(0x8000, 0x87ff).ram(); map(0xc000, 0xc000).r("soundlatch", FUNC(generic_latch_8_device::read)); } void argus_state::sound_map_b(address_map &map) { map(0x0000, 0xbfff).rom(); map(0xc000, 0xc7ff).ram(); map(0xe000, 0xe000).r("soundlatch", FUNC(generic_latch_8_device::read)); } void argus_state::sound_portmap_1(address_map &map) { map.global_mask(0xff); map(0x00, 0x01).rw("ym1", FUNC(ym2203_device::read), FUNC(ym2203_device::write)); map(0x80, 0x81).noprw(); // second ym2203 is not implemented on argus but still writes here } void argus_state::sound_portmap_2(address_map &map) { map.global_mask(0xff); map(0x00, 0x01).rw("ym1", FUNC(ym2203_device::read), FUNC(ym2203_device::write)); map(0x80, 0x81).rw("ym2", FUNC(ym2203_device::read), FUNC(ym2203_device::write)); } /*************************************************************************** Input Port(s) ***************************************************************************/ static INPUT_PORTS_START( argus ) PORT_START("SYSTEM") /* System control */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_START("P1") /* Player 1 control */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("P2") /* Player 2 control */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_COCKTAIL PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* DIPSW default setting: all OFF */ PORT_START("DSW1") PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:8") PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x06, 0x06, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:7,6") PORT_DIPSETTING( 0x04, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x06, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x02, DEF_STR( Medium_Difficult ) ) PORT_DIPSETTING( 0x00, DEF_STR( Difficult ) ) PORT_DIPNAME( 0x08, 0x08, DEF_STR( Free_Play ) ) PORT_DIPLOCATION("SW1:5") PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x10, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW1:4") PORT_DIPSETTING( 0x00, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x10, DEF_STR( Cocktail ) ) PORT_DIPNAME( 0x20, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:3") PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:2,1") PORT_DIPSETTING( 0x80, "2" ) PORT_DIPSETTING( 0xc0, "3" ) PORT_DIPSETTING( 0x40, "4" ) PORT_DIPSETTING( 0x00, "5" ) PORT_START("DSW2") PORT_DIPUNUSED_DIPLOC( 0x01, 0x01, "SW2:8" ) /* Listed as "Unused" */ PORT_DIPUNUSED_DIPLOC( 0x02, 0x02, "SW2:7" ) /* Listed as "Unused" */ PORT_DIPNAME( 0x1c, 0x1c, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW2:6,5,4") PORT_DIPSETTING( 0x00, DEF_STR( 5C_1C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x08, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x0C, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x1C, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x18, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x14, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x10, DEF_STR( 1C_4C ) ) PORT_DIPNAME( 0xe0, 0xe0, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW2:3,2,1") PORT_DIPSETTING( 0x00, DEF_STR( 5C_1C ) ) PORT_DIPSETTING( 0x20, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x40, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x60, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0xe0, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0xc0, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0xa0, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x80, DEF_STR( 1C_4C ) ) INPUT_PORTS_END static INPUT_PORTS_START( valtric ) PORT_INCLUDE( argus ) PORT_MODIFY("SYSTEM") PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SERVICE1 ) /* assigned JAMMA "Service", but not used */ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN2 ) /* DIPSW default setting: all OFF */ PORT_MODIFY("DSW1") PORT_DIPNAME( 0x06, 0x06, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:7,6") PORT_DIPSETTING( 0x06, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x04, DEF_STR( Medium_Difficult ) ) PORT_DIPSETTING( 0x02, DEF_STR( Difficult ) ) PORT_DIPSETTING( 0x00, DEF_STR( Very_Difficult ) ) PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:2,1") PORT_DIPSETTING( 0x00, "2" ) PORT_DIPSETTING( 0xc0, "3" ) PORT_DIPSETTING( 0x80, "4" ) PORT_DIPSETTING( 0x40, "5" ) PORT_MODIFY("DSW2") PORT_DIPNAME( 0x01, 0x01, "Invulnerability (Cheat)" ) PORT_DIPLOCATION("SW2:8") PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) INPUT_PORTS_END static INPUT_PORTS_START( butasan ) PORT_INCLUDE( valtric ) PORT_MODIFY("SYSTEM") PORT_SERVICE( 0x20, IP_ACTIVE_LOW ) /* work as both "Service Credit SW" and "Test Mode SW" */ /* DIPSW default setting: all OFF */ PORT_MODIFY("DSW1") PORT_DIPNAME( 0x01, 0x01, DEF_STR( Free_Play ) ) PORT_DIPLOCATION("SW1:8") PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x02, "Invulnerability (Cheat)" ) PORT_DIPLOCATION("SW1:7") PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:6,5") PORT_DIPSETTING( 0x0c, "3" ) PORT_DIPSETTING( 0x08, "4" ) PORT_DIPSETTING( 0x04, "5" ) PORT_DIPSETTING( 0x00, "6" ) PORT_DIPNAME( 0x30, 0x30, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:4,3") PORT_DIPSETTING( 0x30, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x20, DEF_STR( Medium_Difficult ) ) PORT_DIPSETTING( 0x10, DEF_STR( Difficult ) ) PORT_DIPSETTING( 0x00, DEF_STR( Very_Difficult ) ) PORT_DIPUNUSED_DIPLOC( 0x40, 0x40, "SW1:2" ) /* Listed as "Unused" */ PORT_DIPUNUSED_DIPLOC( 0x80, 0x80, "SW1:1" ) /* Listed as "Unused" */ PORT_MODIFY("DSW2") PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW2:8") PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) INPUT_PORTS_END /*************************************************************************** Machine Driver(s) ***************************************************************************/ static const gfx_layout charlayout = { 8,8, /* 8x8 characters */ RGN_FRAC(1,1), /* number of characters */ 4, /* 4 bits per pixel */ { STEP4(0,1) }, { STEP8(0,4) }, { STEP8(0,4*8) }, 32*8 }; static const gfx_layout tilelayout = { 16,16, /* 16x16 characters */ RGN_FRAC(1,1), /* number of characters */ 4, /* 4 bits per pixel */ { STEP4(0,1) }, { STEP8(0,4), STEP8(4*8*16, 4) }, { STEP16(0,4*8) }, 128*8 }; static GFXDECODE_START( gfx_argus ) GFXDECODE_ENTRY( "gfx1", 0, tilelayout, 0*16, 8 ) GFXDECODE_ENTRY( "gfx2", 0, tilelayout, 8*16, 16 ) GFXDECODE_ENTRY( "gfx3", 0, tilelayout, 24*16, 16 ) GFXDECODE_ENTRY( "gfx4", 0, charlayout, 40*16, 16 ) GFXDECODE_END static GFXDECODE_START( gfx_valtric ) GFXDECODE_ENTRY( "gfx1", 0, tilelayout, 0*16, 16 ) GFXDECODE_ENTRY( "gfx2", 0, tilelayout, 16*16, 16 ) GFXDECODE_ENTRY( "gfx3", 0, charlayout, 32*16, 16 ) GFXDECODE_END static GFXDECODE_START( gfx_butasan ) GFXDECODE_ENTRY( "gfx1", 0, tilelayout, 0*16, 16 ) GFXDECODE_ENTRY( "gfx2", 0, tilelayout, 16*16, 16 ) GFXDECODE_ENTRY( "gfx3", 0, tilelayout, 12*16, 16 ) GFXDECODE_ENTRY( "gfx4", 0, charlayout, 32*16, 16 ) GFXDECODE_END MACHINE_CONFIG_START(argus_state::argus) /* basic machine hardware */ MCFG_DEVICE_ADD("maincpu", Z80, 5000000) /* 4 MHz */ MCFG_DEVICE_PROGRAM_MAP(argus_map) MCFG_TIMER_DRIVER_ADD_SCANLINE("scantimer", argus_state, scanline, "screen", 0, 1) MCFG_DEVICE_ADD("audiocpu", Z80, 5000000) MCFG_DEVICE_PROGRAM_MAP(sound_map_a) MCFG_DEVICE_IO_MAP(sound_portmap_1) MCFG_QUANTUM_TIME(attotime::from_hz(600)) /* video hardware */ MCFG_SCREEN_ADD("screen", RASTER) MCFG_SCREEN_REFRESH_RATE(54) MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0) /* This value is referred to psychic5 driver */) MCFG_SCREEN_SIZE(32*16, 32*16) MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1) MCFG_SCREEN_UPDATE_DRIVER(argus_state, screen_update_argus) MCFG_DEVICE_ADD("gfxdecode", GFXDECODE, "palette", gfx_argus) MCFG_PALETTE_ADD("palette", 896) MCFG_DEVICE_ADD("blend", JALECO_BLEND, 0) MCFG_VIDEO_START_OVERRIDE(argus_state,argus) MCFG_VIDEO_RESET_OVERRIDE(argus_state,argus) /* sound hardware */ SPEAKER(config, "mono").front_center(); MCFG_GENERIC_LATCH_8_ADD("soundlatch") MCFG_DEVICE_ADD("ym1", YM2203, 6000000 / 4) MCFG_YM2203_IRQ_HANDLER(INPUTLINE("audiocpu", 0)) MCFG_SOUND_ROUTE(0, "mono", 0.15) MCFG_SOUND_ROUTE(1, "mono", 0.15) MCFG_SOUND_ROUTE(2, "mono", 0.15) MCFG_SOUND_ROUTE(3, "mono", 0.50) MACHINE_CONFIG_END MACHINE_CONFIG_START(argus_state::valtric) /* basic machine hardware */ MCFG_DEVICE_ADD("maincpu", Z80, 5000000) /* 5 MHz */ MCFG_DEVICE_PROGRAM_MAP(valtric_map) MCFG_TIMER_DRIVER_ADD_SCANLINE("scantimer", argus_state, scanline, "screen", 0, 1) MCFG_DEVICE_ADD("audiocpu", Z80, 5000000) MCFG_DEVICE_PROGRAM_MAP(sound_map_a) MCFG_DEVICE_IO_MAP(sound_portmap_2) MCFG_QUANTUM_TIME(attotime::from_hz(600)) /* video hardware */ MCFG_SCREEN_ADD("screen", RASTER) MCFG_SCREEN_REFRESH_RATE(54) MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0) /* This value is referred to psychic5 driver */) MCFG_SCREEN_SIZE(32*16, 32*16) MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1) MCFG_SCREEN_UPDATE_DRIVER(argus_state, screen_update_valtric) MCFG_DEVICE_ADD("gfxdecode", GFXDECODE, "palette", gfx_valtric) MCFG_PALETTE_ADD("palette", 768) MCFG_DEVICE_ADD("blend", JALECO_BLEND, 0) MCFG_VIDEO_START_OVERRIDE(argus_state,valtric) MCFG_VIDEO_RESET_OVERRIDE(argus_state,valtric) /* sound hardware */ SPEAKER(config, "mono").front_center(); MCFG_GENERIC_LATCH_8_ADD("soundlatch") MCFG_DEVICE_ADD("ym1", YM2203, 6000000 / 4) MCFG_YM2203_IRQ_HANDLER(INPUTLINE("audiocpu", 0)) MCFG_SOUND_ROUTE(0, "mono", 0.15) MCFG_SOUND_ROUTE(1, "mono", 0.15) MCFG_SOUND_ROUTE(2, "mono", 0.15) MCFG_SOUND_ROUTE(3, "mono", 0.50) MCFG_DEVICE_ADD("ym2", YM2203, 6000000 / 4) MCFG_SOUND_ROUTE(0, "mono", 0.15) MCFG_SOUND_ROUTE(1, "mono", 0.15) MCFG_SOUND_ROUTE(2, "mono", 0.15) MCFG_SOUND_ROUTE(3, "mono", 0.50) MACHINE_CONFIG_END MACHINE_CONFIG_START(argus_state::butasan) /* basic machine hardware */ MCFG_DEVICE_ADD("maincpu", Z80, 5000000) /* 5 MHz */ MCFG_DEVICE_PROGRAM_MAP(butasan_map) MCFG_TIMER_DRIVER_ADD_SCANLINE("scantimer", argus_state, butasan_scanline, "screen", 0, 1) MCFG_DEVICE_ADD("audiocpu", Z80, 5000000) MCFG_DEVICE_PROGRAM_MAP(sound_map_b) MCFG_DEVICE_IO_MAP(sound_portmap_2) MCFG_QUANTUM_TIME(attotime::from_hz(600)) /* video hardware */ MCFG_SCREEN_ADD("screen", RASTER) MCFG_SCREEN_REFRESH_RATE(54) MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0) /* This value is taken from psychic5 driver */) MCFG_SCREEN_SIZE(32*16, 32*16) MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 1*8, 31*8-1) MCFG_SCREEN_UPDATE_DRIVER(argus_state, screen_update_butasan) MCFG_DEVICE_ADD("gfxdecode", GFXDECODE, "palette", gfx_butasan) MCFG_PALETTE_ADD("palette", 768) MCFG_DEVICE_ADD("blend", JALECO_BLEND, 0) MCFG_VIDEO_START_OVERRIDE(argus_state,butasan) MCFG_VIDEO_RESET_OVERRIDE(argus_state,butasan) /* sound hardware */ SPEAKER(config, "mono").front_center(); MCFG_GENERIC_LATCH_8_ADD("soundlatch") MCFG_DEVICE_ADD("ym1", YM2203, 6000000 / 4) MCFG_YM2203_IRQ_HANDLER(INPUTLINE("audiocpu", 0)) MCFG_SOUND_ROUTE(0, "mono", 0.30) MCFG_SOUND_ROUTE(1, "mono", 0.30) MCFG_SOUND_ROUTE(2, "mono", 0.30) MCFG_SOUND_ROUTE(3, "mono", 1.0) MCFG_DEVICE_ADD("ym2", YM2203, 6000000 / 4) MCFG_SOUND_ROUTE(0, "mono", 0.30) MCFG_SOUND_ROUTE(1, "mono", 0.30) MCFG_SOUND_ROUTE(2, "mono", 0.30) MCFG_SOUND_ROUTE(3, "mono", 1.0) MACHINE_CONFIG_END /*************************************************************************** Game driver(s) ***************************************************************************/ ROM_START( argus ) ROM_REGION( 0x28000, "maincpu", 0 ) /* Main CPU */ ROM_LOAD( "ag_02.bin", 0x00000, 0x08000, CRC(278a3f3d) SHA1(c5ac5a004ebf0194c33f71dab4020fa636cefbc2) ) ROM_LOAD( "ag_03.bin", 0x10000, 0x08000, CRC(3a7f3bfa) SHA1(b11e134c084fc3c982dfe31836c1cf3fc0d481fd) ) ROM_LOAD( "ag_04.bin", 0x18000, 0x08000, CRC(76adc9f6) SHA1(e223a8b2371c51f121958ee3687c777f597334c9) ) ROM_LOAD( "ag_05.bin", 0x20000, 0x08000, CRC(f76692d6) SHA1(1dc353a042cdda909eb9f1b1ca749a3b3eaa01e4) ) ROM_REGION( 0x10000, "audiocpu", 0 ) /* Sound CPU */ ROM_LOAD( "ag_01.bin", 0x00000, 0x04000, CRC(769e3f57) SHA1(209160a96486ab0b90967c015143ec28fba2e2a4) ) ROM_REGION( 0x20000, "gfx1", 0 ) /* Sprite */ ROM_LOAD( "ag_09.bin", 0x00000, 0x08000, CRC(6dbc1c58) SHA1(ef7b6901b702dd347b3a3f162162138175efe578) ) ROM_LOAD( "ag_08.bin", 0x08000, 0x08000, CRC(ce6e987e) SHA1(9de257d8061ec917f4d443ff509fd457f995d73b) ) ROM_LOAD( "ag_07.bin", 0x10000, 0x08000, CRC(bbb9638d) SHA1(61dec71d4d976bef3af26d0dc9c0355fd1098ffb) ) ROM_LOAD( "ag_06.bin", 0x18000, 0x08000, CRC(655b48f8) SHA1(4fce1dffe091b97e7055955743434e49e97b4b79) ) ROM_REGION( 0x20000, "gfx2", 0 ) /* BG0 */ ROM_LOAD( "ag_13.bin", 0x00000, 0x08000, CRC(20274268) SHA1(9b7767d14bd169dabe6add0623d353bf4b59779b) ) ROM_LOAD( "ag_14.bin", 0x08000, 0x08000, CRC(ceb8860b) SHA1(90e094686d9d18e49e4848d18d1e31ac95f13937) ) ROM_LOAD( "ag_11.bin", 0x10000, 0x08000, CRC(99ce8556) SHA1(39caababd6e20ecb0375b85fb6490ee0b04f0949) ) ROM_LOAD( "ag_12.bin", 0x18000, 0x08000, CRC(e0e5377c) SHA1(b5981d832127d0b28b6a7bb0437716593e0ed71a) ) ROM_REGION( 0x08000, "gfx3", 0 ) /* BG1 */ ROM_LOAD( "ag_17.bin", 0x00000, 0x08000, CRC(0f12d09b) SHA1(718db4ff016526dddacdf6f0088f247ee97c6543) ) ROM_REGION( 0x08000, "gfx4", 0 ) /* Text */ ROM_LOAD( "ag_10.bin", 0x00000, 0x04000, CRC(2de696c4) SHA1(1ad0f1cde127a1618c2ea74a53e522963a79e5ce) ) ROM_REGION( 0x08000, "vrom1", 0 ) /* Map */ ROM_LOAD( "ag_15.bin", 0x00000, 0x08000, CRC(99834c1b) SHA1(330f271771b158493b28bb178c8cda98efd1d90c) ) ROM_REGION( 0x08000, "vrom2", 0 ) /* Pattern */ ROM_LOAD( "ag_16.bin", 0x00000, 0x08000, CRC(39a51714) SHA1(ad89a630f1352eb4d8beeeebf909d5e2b5d7cc12) ) ROM_END ROM_START( valtric ) ROM_REGION( 0x30000, "maincpu", 0 ) /* Main CPU */ ROM_LOAD( "vt_04.bin", 0x00000, 0x08000, CRC(709c705f) SHA1(b82e2209a0371dcbc2708c485b02985cea04353f) ) ROM_LOAD( "vt_06.bin", 0x10000, 0x10000, CRC(c9cbb4e4) SHA1(3c84cda778263a9bb2031e29f6f29f29878d2070) ) ROM_LOAD( "vt_05.bin", 0x20000, 0x10000, CRC(7ab2684b) SHA1(9bca7e2fd3b5f4043de37cd439d5235957e5012f) ) ROM_REGION( 0x10000, "audiocpu", 0 ) /* Sound CPU */ ROM_LOAD( "vt_01.bin", 0x00000, 0x08000, CRC(4616484f) SHA1(24d060218cc1542ebfc2100ecd6489a0e17b36ee) ) ROM_REGION( 0x20000, "gfx1", 0 ) /* Sprite */ ROM_LOAD( "vt_02.bin", 0x00000, 0x10000, CRC(66401977) SHA1(91c527d0bcea54d723068715a12cb3c976d04294) ) ROM_LOAD( "vt_03.bin", 0x10000, 0x10000, CRC(9203bbce) SHA1(f40cee48f62a87a0b5d18e271faa5b8dd36ae5f1) ) ROM_REGION( 0x40000, "gfx2", 0 ) /* BG */ ROM_LOAD( "vt_08.bin", 0x00000, 0x10000, CRC(661dd338) SHA1(cc643a14607c10e4a1710766f77422cd89a6bf94) ) ROM_LOAD( "vt_09.bin", 0x10000, 0x10000, CRC(085a35b1) SHA1(ff589e67b6b5a6e661f29294a32a3840f45a9304) ) ROM_LOAD( "vt_10.bin", 0x20000, 0x10000, CRC(09c47323) SHA1(fcfbd5054e63fae00b6a3959228964ac8f3cbf37) ) ROM_LOAD( "vt_11.bin", 0x30000, 0x10000, CRC(4cf800b5) SHA1(7241e284b15475d8a6d533e4caadd0acbf058231) ) ROM_REGION( 0x08000, "gfx3", 0 ) /* Text */ ROM_LOAD( "vt_07.bin", 0x00000, 0x08000, CRC(d5f9bfb9) SHA1(6b3f11f9b8f76c0144a109f1506d8cbb01876237) ) ROM_REGION (0x100, "proms", 0) // currently not used by the emulation, without it you just get diagonal glitches on a real board. ROM_LOAD( "82s129.1s", 0x000, 0x100, CRC(bc42f9b5) SHA1(962c812d5d1f0e539238a4ec49866ef3558db629) ) // located on the top board ROM_END ROM_START( butasan ) /* English "subtitle" of Butasan for Japanese region. Original Jaleco PCB */ ROM_REGION( 0x30000, "maincpu", 0 ) /* Main CPU */ ROM_LOAD( "4.t2", 0x00000, 0x08000, CRC(1ba1d8e4) SHA1(ab141a1fbaab9f3ef6788b131833effb32c42930) ) /* M5L27256K-2 (32kb) - 4.4.bin */ ROM_LOAD( "3.s2", 0x10000, 0x10000, CRC(a6b3ccc2) SHA1(fcc9db1cd68fd9477d86e63e6906d194d5ee477a) ) ROM_LOAD( "2.p2", 0x20000, 0x10000, CRC(96517fa9) SHA1(03ee1f118f109c85b046098c457a90b40e163f3c) ) ROM_REGION( 0x10000, "audiocpu", 0 ) /* Sound CPU */ ROM_LOAD( "1.b2", 0x00000, 0x10000, CRC(c9d23e2d) SHA1(cee289d5bf7626fc35808a09f9f1f4628fa16974) ) ROM_REGION( 0x80000, "gfx1", 0 ) /* Sprite */ ROM_LOAD( "16.k16", 0x00000, 0x10000, CRC(e0ce51b6) SHA1(458c7c422a7b6ce42f397a8868610f6386fd815c) ) ROM_LOAD( "15.k15", 0x10000, 0x10000, CRC(2105f6e1) SHA1(54c13073f0dc8b5d3fb5578aa5958a5dd01396a6) ) ROM_LOAD( "14.k14", 0x20000, 0x10000, CRC(8ec891c1) SHA1(e16f18a0eed300752af8f07fd3cef5cd825a2a05) ) ROM_LOAD( "13.k13", 0x30000, 0x10000, CRC(5023e74d) SHA1(edf43e6c89f0e537cebf1c21a671dba4cd7d91ea) ) ROM_LOAD( "12.k12", 0x40000, 0x10000, CRC(44f59905) SHA1(bf364f7f907fee551e9228db7c27c106bcfecf6c) ) ROM_LOAD( "11.k11", 0x50000, 0x10000, CRC(b8929f1d) SHA1(18a72f30284bed0c6723105f87eb10d64d3f461d) ) ROM_LOAD( "10.k10", 0x60000, 0x10000, CRC(fd4d3baf) SHA1(fa8e3970a8aac83efcb669fe5d4683adade9aa4f) ) ROM_LOAD( "9.k9", 0x70000, 0x10000, CRC(7da4c0fd) SHA1(fb2b148ccfee530313da886eddf7711ee83b4aeb) ) ROM_REGION( 0x20000, "gfx2", 0 ) /* BG0 */ ROM_LOAD( "5.l7", 0x00000, 0x10000, CRC(b8e026b0) SHA1(eb6ff9042b21b7190000c571ccba7d81f11ce9f1) ) ROM_LOAD( "6.n7", 0x10000, 0x10000, CRC(8bbacb81) SHA1(015be76e44ed2389eff912d8f61a757667d7670b) ) ROM_REGION( 0x10000, "gfx3", 0 ) /* BG1 */ ROM_LOAD( "7.a8", 0x00000, 0x10000, CRC(3a48d531) SHA1(0ff6256bb7ea909d95b2bfb994ebc5432ea6d055) ) ROM_REGION( 0x08000, "gfx4", 0 ) /* Text */ ROM_LOAD( "8.a7", 0x00000, 0x08000, CRC(85153252) SHA1(20af223f9dc2e29e506e257c36e96d10dc150467) ) ROM_REGION( 0x00200, "proms", 0 ) /* Data proms ??? */ ROM_LOAD( "buta-01.prm", 0x00000, 0x00100, CRC(45baedd0) SHA1(afdafb67d55007e6fb99518657e27ce61d2cb7e6) ) ROM_LOAD( "buta-02.prm", 0x00100, 0x00100, CRC(0dcb18fc) SHA1(0b097b873c9484981f87a5e3d1af767f901ae05f) ) ROM_END ROM_START( butasanj ) ROM_REGION( 0x30000, "maincpu", 0 ) /* Main CPU */ ROM_LOAD( "buta-04.bin", 0x00000, 0x08000, CRC(47ff4ca9) SHA1(d89a41f6987c91d20b010f0cbda332cf54b21f8c) ) ROM_LOAD( "buta-03.bin", 0x10000, 0x10000, CRC(69fd88c7) SHA1(fd827d7926a2de5ffe2982b3a59ea43de00ee46b) ) ROM_LOAD( "buta-02.bin", 0x20000, 0x10000, CRC(519dc412) SHA1(48bbb01b217bd19c48ef7ab12c60805aaa02527c) ) ROM_REGION( 0x10000, "audiocpu", 0 ) /* Sound CPU */ ROM_LOAD( "1.b2", 0x00000, 0x10000, CRC(c9d23e2d) SHA1(cee289d5bf7626fc35808a09f9f1f4628fa16974) ) // buta-01.bin ROM_REGION( 0x80000, "gfx1", 0 ) /* Sprite */ ROM_LOAD( "16.k16", 0x00000, 0x10000, CRC(e0ce51b6) SHA1(458c7c422a7b6ce42f397a8868610f6386fd815c) ) // buta-16.bin ROM_LOAD( "buta-15.bin", 0x10000, 0x10000, CRC(3ed19daa) SHA1(b8090c3baa2b31681bed15c682a97c024e229df7) ) ROM_LOAD( "14.k14", 0x20000, 0x10000, CRC(8ec891c1) SHA1(e16f18a0eed300752af8f07fd3cef5cd825a2a05) ) // buta-14.bin ROM_LOAD( "13.k13", 0x30000, 0x10000, CRC(5023e74d) SHA1(edf43e6c89f0e537cebf1c21a671dba4cd7d91ea) ) // buta-13.bin ROM_LOAD( "12.k12", 0x40000, 0x10000, CRC(44f59905) SHA1(bf364f7f907fee551e9228db7c27c106bcfecf6c) ) // buta-12.bin ROM_LOAD( "11.k11", 0x50000, 0x10000, CRC(b8929f1d) SHA1(18a72f30284bed0c6723105f87eb10d64d3f461d) ) // buta-11.bin ROM_LOAD( "10.k10", 0x60000, 0x10000, CRC(fd4d3baf) SHA1(fa8e3970a8aac83efcb669fe5d4683adade9aa4f) ) // buta-10.bin ROM_LOAD( "9.k9", 0x70000, 0x10000, CRC(7da4c0fd) SHA1(fb2b148ccfee530313da886eddf7711ee83b4aeb) ) // buta-09.bin ROM_REGION( 0x20000, "gfx2", 0 ) /* BG0 */ ROM_LOAD( "5.l7", 0x00000, 0x10000, CRC(b8e026b0) SHA1(eb6ff9042b21b7190000c571ccba7d81f11ce9f1) ) // buta-05.bin ROM_LOAD( "6.n7", 0x10000, 0x10000, CRC(8bbacb81) SHA1(015be76e44ed2389eff912d8f61a757667d7670b) ) // buta-06.bin ROM_REGION( 0x10000, "gfx3", 0 ) /* BG1 */ ROM_LOAD( "7.a8", 0x00000, 0x10000, CRC(3a48d531) SHA1(0ff6256bb7ea909d95b2bfb994ebc5432ea6d055) ) // buta-07.bin ROM_REGION( 0x08000, "gfx4", 0 ) /* Text */ ROM_LOAD( "buta-08.bin", 0x00000, 0x08000, CRC(5d45ce9c) SHA1(113c3e7ce20634ee4bb740705485572583298694) ) ROM_REGION( 0x00200, "proms", 0 ) /* Data proms ??? */ ROM_LOAD( "buta-01.prm", 0x00000, 0x00100, CRC(45baedd0) SHA1(afdafb67d55007e6fb99518657e27ce61d2cb7e6) ) ROM_LOAD( "buta-02.prm", 0x00100, 0x00100, CRC(0dcb18fc) SHA1(0b097b873c9484981f87a5e3d1af767f901ae05f) ) ROM_END /* ( YEAR NAME PARENT MACHINE INPUT STATE INIT MONITOR COMPANY FULLNAME ) */ GAME( 1986, argus, 0, argus, argus, argus_state, empty_init, ROT270, "NMK (Jaleco license)", "Argus", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE ) GAME( 1986, valtric, 0, valtric, valtric, argus_state, empty_init, ROT270, "NMK (Jaleco license)", "Valtric", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE ) GAME( 1987, butasan, 0, butasan, butasan, argus_state, empty_init, ROT0, "NMK (Jaleco license)", "Butasan - Pig's & Bomber's (Japan, English)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE ) GAME( 1987, butasanj, butasan, butasan, butasan, argus_state, empty_init, ROT0, "NMK (Jaleco license)", "Butasan (Japan, Japanese)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )