// license:BSD-3-Clause // copyright-holders:David Haywood /* Aquarium (c)1996 Excellent Systems */ /* AQUARIUM EXCELLENT SYSTEMS ES-9206 +------------------------------------------------+ | 6116 23C16000 23C16000*| | YM2151 6116 23C16000* 23C16000*| | +-------+ +-------+ | | 1.056MHz M6295 |ES-9303| |ES 9207| | |YM3012 | | | | AS7C256 | | +-------+ +-------+ AS7C256 | |J AS7C256 | |A 4 AS7C256 AS7C256 | |M Z80B 32MHz | |M 5 68000P-16 14.318MHz | |A PAL AS7C256 AS7C256 | | +-------+ AS7C256 | | PAL |ES-9208| PB1 3 | | 1 PAL 6 | | 8 27C4096*| | +-------+ | |SW4*SW3* SW2 SW1 AS7C256 2 7 | +------------------------------------------------+ CPU: TMP68HC000P-16 Sound: Z0840006PSC Z80B OKI M6295, YM2151 & YM3012 DAC OSC: 32MHz, 14.31818MHz & 1056kHz resonator Custom: EXCELLENT SYSTEM ES-9208 347101 (QFP160) EXCELLENT SYSTEM LTD. ES 9207 9343 T (QFP208) ES-9303 EXCELLENT 9338 C001 (QFP120) Other: PB1 - Push button reset * Denotes unpopulated components Notes: - A bug in the program code causes the OKI to be reset on the very first coin inserted. // Sound banking + video references // https://www.youtube.com/watch?v=nyAQPrkt_a4 // https://www.youtube.com/watch?v=0gn2Kj2M46Q */ #include "emu.h" #include "includes/aquarium.h" #include "cpu/z80/z80.h" #include "cpu/m68000/m68000.h" #include "sound/ym2151.h" #include "speaker.h" WRITE8_MEMBER(aquarium_state::aquarium_watchdog_w) { m_watchdog->write_line_ck(BIT(data, 7)); // bits 0 & 1 also used } WRITE8_MEMBER(aquarium_state::aquarium_z80_bank_w) { // uses bits ---x --xx data = bitswap<8>(data, 7, 6, 5, 2, 3, 1, 4, 0); //printf("aquarium bank %04x %04x\n", data, mem_mask); // aquarium bank 0003 00ff - correct (title) 011 // aquarium bank 0006 00ff - correct (select) 110 // aquarium bank 0005 00ff - level 1 (correct) // (all music seems correct w/regards the reference video) membank("bank1")->set_entry(data & 0x7); } uint8_t aquarium_state::aquarium_snd_bitswap( uint8_t scrambled_data ) { return bitswap<8>(scrambled_data, 0, 1, 2, 3, 4, 5, 6, 7); } READ8_MEMBER(aquarium_state::aquarium_oki_r) { return aquarium_snd_bitswap(m_oki->read(space, offset)); } WRITE8_MEMBER(aquarium_state::aquarium_oki_w) { logerror("%s:Writing %04x to the OKI M6295\n", machine().describe_context(), aquarium_snd_bitswap(data)); m_oki->write(space, offset, (aquarium_snd_bitswap(data))); } void aquarium_state::main_map(address_map &map) { map(0x000000, 0x07ffff).rom(); map(0xc00000, 0xc00fff).ram().w(this, FUNC(aquarium_state::aquarium_mid_videoram_w)).share("mid_videoram"); map(0xc01000, 0xc01fff).ram().w(this, FUNC(aquarium_state::aquarium_bak_videoram_w)).share("bak_videoram"); map(0xc02000, 0xc03fff).ram().w(this, FUNC(aquarium_state::aquarium_txt_videoram_w)).share("txt_videoram"); map(0xc80000, 0xc81fff).rw(m_sprgen, FUNC(excellent_spr_device::read), FUNC(excellent_spr_device::write)).umask16(0x00ff); map(0xd00000, 0xd00fff).ram().w(m_palette, FUNC(palette_device::write16)).share("palette"); map(0xd80014, 0xd8001f).writeonly().share("scroll"); map(0xd80068, 0xd80069).nopw(); /* probably not used */ map(0xd80080, 0xd80081).portr("DSW"); map(0xd80082, 0xd80083).nopr(); /* stored but not read back ? check code at 0x01f440 */ map(0xd80084, 0xd80085).portr("INPUTS"); map(0xd80086, 0xd80087).portr("SYSTEM"); map(0xd80088, 0xd80088).w(this, FUNC(aquarium_state::aquarium_watchdog_w)); map(0xd8008b, 0xd8008b).w(m_soundlatch, FUNC(generic_latch_8_device::write)); map(0xff0000, 0xffffff).ram(); } void aquarium_state::snd_map(address_map &map) { map(0x0000, 0x3fff).rom(); map(0x7800, 0x7fff).ram(); map(0x8000, 0xffff).bankr("bank1"); } void aquarium_state::snd_portmap(address_map &map) { map.global_mask(0xff); map(0x00, 0x01).rw("ymsnd", FUNC(ym2151_device::read), FUNC(ym2151_device::write)); map(0x02, 0x02).rw(this, FUNC(aquarium_state::aquarium_oki_r), FUNC(aquarium_state::aquarium_oki_w)); map(0x04, 0x04).r(m_soundlatch, FUNC(generic_latch_8_device::read)); map(0x06, 0x06).w(m_soundlatch, FUNC(generic_latch_8_device::acknowledge_w)); // only written with 0 for some reason map(0x08, 0x08).w(this, FUNC(aquarium_state::aquarium_z80_bank_w)); } static INPUT_PORTS_START( aquarium ) PORT_START("DSW") PORT_DIPNAME( 0x0003, 0x0003, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:1,2") PORT_DIPSETTING( 0x0002, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x0003, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x0001, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) ) PORT_DIPNAME( 0x000c, 0x000c, "Winning Rounds (Player VS CPU)" ) PORT_DIPLOCATION("SW1:3,4") PORT_DIPSETTING( 0x000c, "1/1" ) PORT_DIPSETTING( 0x0008, "2/3" ) PORT_DIPSETTING( 0x0004, "3/5" ) // PORT_DIPSETTING( 0x0000, "1/1" ) /* Not used or listed in manual */ PORT_DIPNAME( 0x0030, 0x0030, "Winning Rounds (Player VS Player)" ) PORT_DIPLOCATION("SW1:5,6") PORT_DIPSETTING( 0x0030, "1/1" ) PORT_DIPSETTING( 0x0020, "2/3" ) PORT_DIPSETTING( 0x0010, "3/5" ) // PORT_DIPSETTING( 0x0000, "1/1" ) /* Not used or listed in manual */ PORT_DIPUNUSED_DIPLOC( 0x0040, 0x0040, "SW1:7" ) /* Listed in the manual as always OFF */ PORT_DIPUNUSED_DIPLOC( 0x0080, 0x0080, "SW1:8" ) /* Listed in the manual as always OFF */ PORT_DIPNAME( 0x0700, 0x0700, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW2:1,2,3") PORT_DIPSETTING( 0x0000, DEF_STR( 5C_1C ) ) PORT_DIPSETTING( 0x0100, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x0200, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x0300, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x0700, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x0600, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x0500, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x0400, DEF_STR( 1C_4C ) ) PORT_DIPUNUSED_DIPLOC( 0x0800, 0x0800, "SW2:4" ) /* Listed in the manual as always OFF */ PORT_DIPNAME( 0x1000, 0x1000, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW2:5") PORT_DIPSETTING( 0x1000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x2000, 0x2000, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:6") PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x2000, DEF_STR( On ) ) PORT_DIPUNUSED_DIPLOC( 0x4000, 0x4000, "SW2:7" ) /* Listed in the manual as always OFF */ PORT_DIPUNUSED_DIPLOC( 0x8000, 0x8000, "SW2:8" ) /* Listed in the manual as always OFF */ PORT_START("INPUTS") PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* used in testmode, but not in game? */ PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* used in testmode, but not in game? */ PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_START1 ) PORT_START("SYSTEM") PORT_BIT( 0x00ff, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_TILT ) PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_SERVICE( 0x1000, IP_ACTIVE_LOW ) PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x8000, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_READ_LINE_DEVICE_MEMBER("soundlatch", generic_latch_8_device, pending_r) INPUT_PORTS_END static const gfx_layout char5bpplayout = { 16,16, /* 16*16 characters */ RGN_FRAC(1,2), 5, /* 4 bits per pixel */ { RGN_FRAC(1,2), 0, 1, 2, 3 }, { 2*4, 3*4, 0*4, 1*4, 6*4, 7*4, 4*4, 5*4, 2*4+32, 3*4+32, 0*4+32, 1*4+32, 6*4+32, 7*4+32, 4*4+32, 5*4+32 }, { 0*64, 1*64, 2*64, 3*64, 4*64, 5*64, 6*64, 7*64, 8*64, 9*64, 10*64, 11*64, 12*64, 13*64, 14*64, 15*64 }, 128*8 /* every sprite takes 128 consecutive bytes */ }; static const gfx_layout char_8x8_layout = { 8,8, /* 8*8 characters */ RGN_FRAC(1,1), 4, /* 4 bits per pixel */ { 0, 1, 2, 3 }, { 2*4, 3*4, 0*4, 1*4, 6*4, 7*4, 4*4, 5*4 }, { 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32 }, 32*8 /* every sprite takes 32 consecutive bytes */ }; static const gfx_layout tilelayout = { 16,16, /* 16*16 sprites */ RGN_FRAC(1,1), 4, /* 4 bits per pixel */ { 48, 16, 32, 0 }, { 8, 9, 10, 11, 12, 13, 14, 15, 0, 1, 2, 3, 4, 5, 6, 7 }, { 0*64, 1*64, 2*64, 3*64, 4*64, 5*64, 6*64, 7*64, 8*64, 9*64, 10*64, 11*64, 12*64, 13*64, 14*64, 15*64 }, 128*8 /* every sprite takes 128 consecutive bytes */ }; void aquarium_state::init_aquarium() { uint8_t *Z80 = memregion("audiocpu")->base(); /* The BG tiles are 5bpp, this rearranges the data from the roms containing the 1bpp data so we can decode it correctly */ uint8_t *DAT2 = memregion("gfx1")->base() + 0x080000; uint8_t *DAT = memregion("user1")->base(); int len = 0x0200000; for (len = 0; len < 0x020000; len++) { DAT2[len * 4 + 1] = (DAT[len] & 0x80) << 0; DAT2[len * 4 + 1] |= (DAT[len] & 0x40) >> 3; DAT2[len * 4 + 0] = (DAT[len] & 0x20) << 2; DAT2[len * 4 + 0] |= (DAT[len] & 0x10) >> 1; DAT2[len * 4 + 3] = (DAT[len] & 0x08) << 4; DAT2[len * 4 + 3] |= (DAT[len] & 0x04) << 1; DAT2[len * 4 + 2] = (DAT[len] & 0x02) << 6; DAT2[len * 4 + 2] |= (DAT[len] & 0x01) << 3; } DAT2 = memregion("gfx4")->base() + 0x080000; DAT = memregion("user2")->base(); for (len = 0; len < 0x020000; len++) { DAT2[len * 4 + 1] = (DAT[len] & 0x80) << 0; DAT2[len * 4 + 1] |= (DAT[len] & 0x40) >> 3; DAT2[len * 4 + 0] = (DAT[len] & 0x20) << 2; DAT2[len * 4 + 0] |= (DAT[len] & 0x10) >> 1; DAT2[len * 4 + 3] = (DAT[len] & 0x08) << 4; DAT2[len * 4 + 3] |= (DAT[len] & 0x04) << 1; DAT2[len * 4 + 2] = (DAT[len] & 0x02) << 6; DAT2[len * 4 + 2] |= (DAT[len] & 0x01) << 3; } /* configure and set up the sound bank */ membank("bank1")->configure_entries(0, 0x8, &Z80[0x00000], 0x8000); membank("bank1")->set_entry(0x00); } static GFXDECODE_START( gfx_aquarium ) GFXDECODE_ENTRY( "gfx3", 0, tilelayout, 0x300, 32 ) GFXDECODE_ENTRY( "gfx1", 0, char5bpplayout, 0x400, 32 ) GFXDECODE_ENTRY( "gfx2", 0, char_8x8_layout, 0x200, 32 ) GFXDECODE_ENTRY( "gfx4", 0, char5bpplayout, 0x400, 32 ) GFXDECODE_END MACHINE_CONFIG_START(aquarium_state::aquarium) /* basic machine hardware */ MCFG_DEVICE_ADD("maincpu", M68000, XTAL(32'000'000)/2) // clock not verified on pcb MCFG_DEVICE_PROGRAM_MAP(main_map) MCFG_DEVICE_VBLANK_INT_DRIVER("screen", aquarium_state, irq1_line_hold) MCFG_DEVICE_ADD("audiocpu", Z80, XTAL(32'000'000)/6) // clock not verified on pcb MCFG_DEVICE_PROGRAM_MAP(snd_map) MCFG_DEVICE_IO_MAP(snd_portmap) // Is this the actual IC type? Some other Excellent games from this period use a MAX693. MCFG_DEVICE_ADD("watchdog", MB3773, 0) /* video hardware */ MCFG_SCREEN_ADD("screen", RASTER) MCFG_SCREEN_REFRESH_RATE(60) MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0)) MCFG_SCREEN_SIZE(64*8, 64*8) MCFG_SCREEN_VISIBLE_AREA(2*8, 42*8-1, 2*8, 34*8-1) MCFG_SCREEN_UPDATE_DRIVER(aquarium_state, screen_update_aquarium) MCFG_SCREEN_PALETTE("palette") MCFG_DEVICE_ADD("gfxdecode", GFXDECODE, "palette", gfx_aquarium) MCFG_PALETTE_ADD("palette", 0x1000/2) MCFG_PALETTE_FORMAT(RRRRGGGGBBBBRGBx) MCFG_DEVICE_ADD("spritegen", EXCELLENT_SPRITE, 0) /* sound hardware */ SPEAKER(config, "lspeaker").front_left(); SPEAKER(config, "rspeaker").front_right(); MCFG_GENERIC_LATCH_8_ADD("soundlatch") MCFG_GENERIC_LATCH_DATA_PENDING_CB(INPUTLINE("audiocpu", INPUT_LINE_NMI)) MCFG_GENERIC_LATCH_SEPARATE_ACKNOWLEDGE(true) MCFG_DEVICE_ADD("ymsnd", YM2151, XTAL(14'318'181)/4) // clock not verified on pcb MCFG_YM2151_IRQ_HANDLER(INPUTLINE("audiocpu", 0)) MCFG_SOUND_ROUTE(0, "lspeaker", 0.45) MCFG_SOUND_ROUTE(1, "rspeaker", 0.45) MCFG_DEVICE_ADD("oki", OKIM6295, XTAL(1'056'000), okim6295_device::PIN7_HIGH) // pin 7 not verified MCFG_SOUND_ROUTE(ALL_OUTPUTS, "lspeaker", 0.47) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "rspeaker", 0.47) MACHINE_CONFIG_END ROM_START( aquarium ) ROM_REGION( 0x080000, "maincpu", 0 ) /* 68000 code */ ROM_LOAD16_WORD_SWAP( "aquar3.13h", 0x000000, 0x080000, CRC(f197991e) SHA1(0a217d735e2643605dbfd6ee20f98f46b37d4838) ) ROM_REGION( 0x40000, "audiocpu", 0 ) /* z80 (sound) code */ ROM_LOAD( "excellent_5.10c", 0x000000, 0x40000, CRC(fa555be1) SHA1(07236f2b2ba67e92984b9ddf4a8154221d535245) ) ROM_REGION( 0x100000, "gfx1", 0 ) /* BG Tiles */ ROM_LOAD( "excellent_1.15b", 0x000000, 0x080000, CRC(575df6ac) SHA1(071394273e512666fe124facdd8591a767ad0819) ) // 4bpp /* data is expanded here from USER1 */ ROM_REGION( 0x100000, "user1", 0 ) /* BG Tiles */ ROM_LOAD( "excellent_6.15d", 0x000000, 0x020000, CRC(9065b146) SHA1(befc218bbcd63453ea7eb8f976796d36f2b2d552) ) // 1bpp ROM_REGION( 0x100000, "gfx4", 0 ) /* BG Tiles */ ROM_LOAD( "excellent_8.14g", 0x000000, 0x080000, CRC(915520c4) SHA1(308207cb20f1ed6df365710c808644a6e4f07614) ) // 4bpp /* data is expanded here from USER2 */ ROM_REGION( 0x100000, "user2", 0 ) /* BG Tiles */ ROM_LOAD( "excellent_7.17g", 0x000000, 0x020000, CRC(b96b2b82) SHA1(2b719d0c185d1eca4cd9ea66bed7842b74062288) ) // 1bpp ROM_REGION( 0x060000, "gfx2", 0 ) /* FG Tiles */ ROM_LOAD( "excellent_2.17e", 0x000000, 0x020000, CRC(aa071b05) SHA1(517415bfd8e4dd51c6eb03a25c706f8613d34a09) ) ROM_REGION( 0x200000, "gfx3", 0 ) /* Sprites? */ ROM_LOAD( "d23c8000.1f", 0x000000, 0x0100000, CRC(14758b3c) SHA1(b372ccb42acb55a3dd15352a9d4ed576878a6731) ) // PCB denotes 23C16000 but a 23C8000 MASK is used ROM_REGION( 0x100000, "oki", 0 ) /* Samples */ ROM_LOAD( "excellent_4.7d", 0x000000, 0x80000, CRC(9a4af531) SHA1(bb201b7a6c9fd5924a0d79090257efffd8d4aba1) ) ROM_END ROM_START( aquariumj ) ROM_REGION( 0x080000, "maincpu", 0 ) /* 68000 code */ ROM_LOAD16_WORD_SWAP( "excellent_3.13h", 0x000000, 0x080000, CRC(344509a1) SHA1(9deb610732dee5066b3225cd7b1929b767579235) ) ROM_REGION( 0x40000, "audiocpu", 0 ) /* z80 (sound) code */ ROM_LOAD( "excellent_5.10c", 0x000000, 0x40000, CRC(fa555be1) SHA1(07236f2b2ba67e92984b9ddf4a8154221d535245) ) ROM_REGION( 0x100000, "gfx1", 0 ) /* BG Tiles */ ROM_LOAD( "excellent_1.15b", 0x000000, 0x080000, CRC(575df6ac) SHA1(071394273e512666fe124facdd8591a767ad0819) ) // 4bpp /* data is expanded here from USER1 */ ROM_REGION( 0x100000, "user1", 0 ) /* BG Tiles */ ROM_LOAD( "excellent_6.15d", 0x000000, 0x020000, CRC(9065b146) SHA1(befc218bbcd63453ea7eb8f976796d36f2b2d552) ) // 1bpp ROM_REGION( 0x100000, "gfx4", 0 ) /* BG Tiles */ ROM_LOAD( "excellent_8.14g", 0x000000, 0x080000, CRC(915520c4) SHA1(308207cb20f1ed6df365710c808644a6e4f07614) ) // 4bpp /* data is expanded here from USER2 */ ROM_REGION( 0x100000, "user2", 0 ) /* BG Tiles */ ROM_LOAD( "excellent_7.17g", 0x000000, 0x020000, CRC(b96b2b82) SHA1(2b719d0c185d1eca4cd9ea66bed7842b74062288) ) // 1bpp ROM_REGION( 0x060000, "gfx2", 0 ) /* FG Tiles */ ROM_LOAD( "excellent_2.17e", 0x000000, 0x020000, CRC(aa071b05) SHA1(517415bfd8e4dd51c6eb03a25c706f8613d34a09) ) ROM_REGION( 0x200000, "gfx3", 0 ) /* Sprites? */ ROM_LOAD( "d23c8000.1f", 0x000000, 0x0100000, CRC(14758b3c) SHA1(b372ccb42acb55a3dd15352a9d4ed576878a6731) ) // PCB denotes 23C16000 but a 23C8000 MASK is used ROM_REGION( 0x100000, "oki", 0 ) /* Samples */ ROM_LOAD( "excellent_4.7d", 0x000000, 0x80000, CRC(9a4af531) SHA1(bb201b7a6c9fd5924a0d79090257efffd8d4aba1) ) ROM_END GAME( 1996, aquarium, 0, aquarium, aquarium, aquarium_state, init_aquarium, ROT0, "Excellent System", "Aquarium (US)", MACHINE_SUPPORTS_SAVE | MACHINE_NO_COCKTAIL ) GAME( 1996, aquariumj, aquarium, aquarium, aquarium, aquarium_state, init_aquarium, ROT0, "Excellent System", "Aquarium (Japan)", MACHINE_SUPPORTS_SAVE | MACHINE_NO_COCKTAIL )