// license: BSD-3-Clause // copyright-holders: Zsolt Vasvari, Dirk Best /*************************************************************************** Ambush © 1983 Tecfri PCB connector pinout +5V 1 A GND +5V 2 B GND +12V Coin Counter 3 C +12V Coin Counter 1P Button 1 4 D 1P Up 1P Button 2 5 E 1P Down 2P Button 1 6 F 1P Left 2P Button 2 7 G 1P Right 2P Start 8 H 2P Up 1P Start 9 I 2P Down Coin 2 10 J 2P Left Coin 1 11 K 2P Right Blue 12 L Counter Red 13 M Counter Green 14 N Counter Sync 15 O Speaker Right +12V 16 P Speaker Left Speaker- 17 Q +5V Video GND 18 R +5V The bootlegs are running on a kind of extended hardware. It has double the amount of work RAM, an updated graphics system to accommodate the bootlegged games and the AY8912s were changed to AY8910s. TODO: - Verify actual Z80 and AY891x clock speeds from PCB (XTAL confirmed) - VBlank IRQ ACK - Verify screen raw parameters - Identify the changes in the 'hacked' set and why they were made - Is 'b' really a second color PROM? - Figure out what the additional PROMs do (and dump the missing ones) - Unknown dkong3abl dip switch: Coinage related? ***************************************************************************/ #include "emu.h" #include "cpu/z80/z80.h" #include "machine/74259.h" #include "machine/watchdog.h" #include "sound/ay8910.h" #include "emupal.h" #include "screen.h" #include "speaker.h" #include "tilemap.h" //************************************************************************** // TYPE DEFINITIONS //************************************************************************** class ambush_state : public driver_device { public: ambush_state(const machine_config &mconfig, device_type type, const char *tag) : driver_device(mconfig, type, tag), m_gfxdecode(*this, "gfxdecode"), m_outlatch(*this, "outlatch%u", 1), m_video_ram(*this, "video_ram"), m_sprite_ram(*this, "sprite_ram"), m_attribute_ram(*this, "attribute_ram"), m_scroll_ram(*this, "scroll_ram"), m_char_tilemap(nullptr), m_color_bank(0) { } void ambush_base(machine_config &config); void ambush(machine_config &config); void mariobl(machine_config &config); void mariobla(machine_config &config); void dkong3abl(machine_config &config); private: void ambush_palette(palette_device &palette) const; void mario_palette(palette_device &palette) const; void mariobla_palette(palette_device &palette) const; void dkong3_palette(palette_device &palette) const; uint32_t screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect); uint32_t screen_update_bootleg(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect); TILE_GET_INFO_MEMBER(ambush_char_tile_info); TILE_GET_INFO_MEMBER(mariobl_char_tile_info); TILE_GET_INFO_MEMBER(dkong3abl_char_tile_info); DECLARE_WRITE_LINE_MEMBER(flip_screen_w); DECLARE_WRITE8_MEMBER(scroll_ram_w); DECLARE_WRITE_LINE_MEMBER(color_bank_1_w); DECLARE_WRITE_LINE_MEMBER(color_bank_2_w); DECLARE_MACHINE_START(ambush); DECLARE_MACHINE_START(mariobl); DECLARE_MACHINE_START(dkong3abl); DECLARE_WRITE_LINE_MEMBER(coin_counter_1_w); DECLARE_WRITE_LINE_MEMBER(coin_counter_2_w); DECLARE_WRITE8_MEMBER(output_latches_w); void bootleg_map(address_map &map); void main_map(address_map &map); void main_portmap(address_map &map); void register_save_states(); required_device m_gfxdecode; optional_device_array m_outlatch; required_shared_ptr m_video_ram; required_shared_ptr m_sprite_ram; required_shared_ptr m_attribute_ram; required_shared_ptr m_scroll_ram; tilemap_t *m_char_tilemap; uint8_t m_color_bank; }; //************************************************************************** // ADDRESS MAPS //************************************************************************** void ambush_state::main_map(address_map &map) { map(0x0000, 0x7fff).rom(); map(0x8000, 0x87ff).ram(); map(0xa000, 0xa000).r("watchdog", FUNC(watchdog_timer_device::reset_r)); map(0xc000, 0xc07f).ram(); map(0xc080, 0xc09f).ram().w(FUNC(ambush_state::scroll_ram_w)).share("scroll_ram"); // 1 byte for each column map(0xc0a0, 0xc0ff).ram(); map(0xc100, 0xc1ff).ram().share("attribute_ram"); // 1 line corresponds to 4 in the video ram map(0xc200, 0xc3ff).ram().share("sprite_ram"); map(0xc400, 0xc7ff).ram().share("video_ram"); map(0xc800, 0xc800).portr("sw1"); map(0xcc00, 0xcc07).w(FUNC(ambush_state::output_latches_w)); } void ambush_state::main_portmap(address_map &map) { map.global_mask(0xff); map(0x00, 0x00).rw("ay1", FUNC(ay8910_device::data_r), FUNC(ay8910_device::address_w)); map(0x01, 0x01).w("ay1", FUNC(ay8910_device::data_w)); map(0x80, 0x80).rw("ay2", FUNC(ay8910_device::data_r), FUNC(ay8910_device::address_w)); map(0x81, 0x81).w("ay2", FUNC(ay8910_device::data_w)); } void ambush_state::bootleg_map(address_map &map) { map(0x0000, 0x5fff).rom(); map(0x6000, 0x6fff).ram(); map(0x7000, 0x71ff).ram().share("sprite_ram"); map(0x7200, 0x72ff).ram().share("attribute_ram"); map(0x7300, 0x737f).ram(); map(0x7380, 0x739f).ram().share("scroll_ram"); // not used on bootlegs? map(0x73a0, 0x73ff).ram(); map(0x7400, 0x77ff).ram().share("video_ram"); map(0x8000, 0x9fff).rom(); map(0xa000, 0xa000).r("watchdog", FUNC(watchdog_timer_device::reset_r)); map(0xa100, 0xa100).portr("sw1"); map(0xa200, 0xa207).w("outlatch", FUNC(ls259_device::write_d0)); map(0xb000, 0xbfff).rom(); map(0xe000, 0xffff).rom(); } //************************************************************************** // INPUTS //************************************************************************** static INPUT_PORTS_START( ambush ) PORT_START("buttons") PORT_BIT(0x01, IP_ACTIVE_LOW, IPT_BUTTON2) PORT_BIT(0x02, IP_ACTIVE_LOW, IPT_BUTTON1) PORT_BIT(0x04, IP_ACTIVE_LOW, IPT_BUTTON2) PORT_COCKTAIL PORT_BIT(0x08, IP_ACTIVE_LOW, IPT_BUTTON1) PORT_COCKTAIL PORT_BIT(0x10, IP_ACTIVE_LOW, IPT_START2) PORT_BIT(0x20, IP_ACTIVE_LOW, IPT_START1) PORT_BIT(0x40, IP_ACTIVE_LOW, IPT_COIN2) PORT_BIT(0x80, IP_ACTIVE_LOW, IPT_COIN1) PORT_START("joystick") PORT_BIT(0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP) PORT_8WAY PORT_BIT(0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN) PORT_8WAY PORT_BIT(0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT) PORT_8WAY PORT_BIT(0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT) PORT_8WAY PORT_BIT(0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_UP) PORT_8WAY PORT_COCKTAIL PORT_BIT(0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN) PORT_8WAY PORT_COCKTAIL PORT_BIT(0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT) PORT_8WAY PORT_COCKTAIL PORT_BIT(0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT) PORT_8WAY PORT_COCKTAIL PORT_START("sw1") PORT_DIPNAME(0x03, 0x00, DEF_STR( Lives )) PORT_DIPLOCATION("SW1:1,2") PORT_DIPSETTING( 0x00, "3") PORT_DIPSETTING( 0x01, "4") PORT_DIPSETTING( 0x02, "5") PORT_DIPSETTING( 0x03, "6") PORT_DIPNAME(0x1c, 0x00, DEF_STR( Coinage )) PORT_DIPLOCATION("SW1:3,4,5") PORT_DIPSETTING( 0x10, DEF_STR( 2C_1C )) PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C )) PORT_DIPSETTING( 0x14, DEF_STR( 2C_3C )) PORT_DIPSETTING( 0x04, DEF_STR( 1C_2C )) PORT_DIPSETTING( 0x18, DEF_STR( 2C_5C )) PORT_DIPSETTING( 0x08, DEF_STR( 1C_3C )) PORT_DIPSETTING( 0x0c, DEF_STR( 1C_4C )) PORT_DIPSETTING( 0x1c, "Service Mode/Free Play") PORT_DIPNAME(0x20, 0x00, DEF_STR( Difficulty )) PORT_DIPLOCATION("SW1:6") PORT_DIPSETTING( 0x00, DEF_STR( Easy )) PORT_DIPSETTING( 0x20, DEF_STR( Hard )) PORT_DIPNAME(0x40, 0x40, DEF_STR( Bonus_Life )) PORT_DIPLOCATION("SW1:7") PORT_DIPSETTING( 0x40, "80000") PORT_DIPSETTING( 0x00, "120000") PORT_DIPNAME(0x80, 0x80, DEF_STR( Cabinet )) PORT_DIPLOCATION("SW1:8") PORT_DIPSETTING( 0x80, DEF_STR( Upright )) PORT_DIPSETTING( 0x00, DEF_STR( Cocktail )) INPUT_PORTS_END static INPUT_PORTS_START( ambusht ) PORT_INCLUDE(ambush) PORT_MODIFY("sw1") PORT_DIPNAME(0x04, 0x04, DEF_STR( Allow_Continue )) PORT_DIPLOCATION("SW1:3") PORT_DIPSETTING( 0x00, DEF_STR( No )) PORT_DIPSETTING( 0x04, DEF_STR( Yes )) PORT_DIPNAME(0x08, 0x00, "Service Mode/Free Play") PORT_DIPLOCATION("SW1:4") PORT_DIPSETTING( 0x00, DEF_STR( Off )) PORT_DIPSETTING( 0x08, DEF_STR( On )) PORT_DIPNAME(0x10, 0x00, DEF_STR( Coinage )) PORT_DIPLOCATION("SW1:5") PORT_DIPSETTING( 0x00, "A 1 Coin/1 Credit B 1 Coin/2 Credits") PORT_DIPSETTING( 0x10, "A 2 Coins/3 Credits B 1 Coin/3 Credits") INPUT_PORTS_END static INPUT_PORTS_START( mariobl ) PORT_INCLUDE(ambush) PORT_MODIFY("buttons") PORT_BIT(0x01, IP_ACTIVE_LOW, IPT_SERVICE) PORT_BIT(0x08, IP_ACTIVE_LOW, IPT_BUTTON1) PORT_PLAYER(2) PORT_BIT(0x04, IP_ACTIVE_LOW, IPT_UNUSED) PORT_MODIFY("joystick") PORT_BIT(0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT) PORT_PLAYER(1) PORT_2WAY PORT_BIT(0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT) PORT_PLAYER(1) PORT_2WAY PORT_BIT(0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT) PORT_PLAYER(2) PORT_2WAY PORT_BIT(0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT) PORT_PLAYER(2) PORT_2WAY PORT_BIT(0x33, IP_ACTIVE_LOW, IPT_UNUSED) PORT_MODIFY("sw1") PORT_DIPNAME(0x1c, 0x00, DEF_STR( Coinage )) PORT_DIPLOCATION("SW1:3,4,5") PORT_DIPSETTING( 0x08, DEF_STR( 3C_1C )) PORT_DIPSETTING( 0x10, DEF_STR( 2C_1C )) PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C )) PORT_DIPSETTING( 0x18, DEF_STR( 1C_2C )) PORT_DIPSETTING( 0x04, DEF_STR( 1C_3C )) PORT_DIPSETTING( 0x0c, DEF_STR( 1C_4C )) PORT_DIPSETTING( 0x14, DEF_STR( 1C_5C )) PORT_DIPSETTING( 0x1c, DEF_STR( 1C_6C )) PORT_DIPNAME(0x20, 0x20, "2 Players Game") PORT_DIPLOCATION("SW1:6") PORT_DIPSETTING( 0x00, "1 Credit") PORT_DIPSETTING( 0x20, "2 Credits") PORT_DIPNAME(0xc0, 0x00, DEF_STR( Bonus_Life )) PORT_DIPLOCATION("SW1:7,8") PORT_DIPSETTING( 0x00, "20k 50k 30k+") PORT_DIPSETTING( 0x40, "30k 60k 30k+") PORT_DIPSETTING( 0x80, "40k 70k 30k+") PORT_DIPSETTING( 0xc0, DEF_STR( None )) INPUT_PORTS_END static INPUT_PORTS_START( dkong3abl ) PORT_INCLUDE(ambush) PORT_MODIFY("buttons") PORT_BIT(0x08, IP_ACTIVE_LOW, IPT_BUTTON1) PORT_PLAYER(2) PORT_BIT(0x05, IP_ACTIVE_LOW, IPT_UNUSED) PORT_MODIFY("joystick") PORT_BIT(0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_UP) PORT_PLAYER(2) PORT_BIT(0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN) PORT_PLAYER(2) PORT_BIT(0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT) PORT_PLAYER(2) PORT_BIT(0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT) PORT_PLAYER(2) PORT_MODIFY("sw1") PORT_DIPNAME(0x0c, 0x00, DEF_STR( Bonus_Life )) PORT_DIPLOCATION("SW1:3,4") PORT_DIPSETTING( 0x00, "30k") PORT_DIPSETTING( 0x04, "40k") PORT_DIPSETTING( 0x08, "50k") PORT_DIPSETTING( 0x0c, DEF_STR( None )) PORT_DIPNAME(0x10, 0x10, DEF_STR( Unknown )) PORT_DIPLOCATION("SW1:5") PORT_DIPSETTING( 0x10, DEF_STR( Off )) PORT_DIPSETTING( 0x00, DEF_STR( On )) PORT_DIPNAME(0x20, 0x00, DEF_STR( Coinage )) PORT_DIPLOCATION("SW1:6") PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C )) PORT_DIPSETTING( 0x20, DEF_STR( 2C_1C )) PORT_DIPNAME(0xc0, 0x00, DEF_STR( Difficulty )) PORT_DIPLOCATION("SW1:7,8") PORT_DIPSETTING( 0x00, DEF_STR( Easy )) PORT_DIPSETTING( 0x40, DEF_STR( Medium )) PORT_DIPSETTING( 0x80, DEF_STR( Hard )) PORT_DIPSETTING( 0xc0, DEF_STR( Hardest )) INPUT_PORTS_END //************************************************************************** // PALETTES //************************************************************************** void ambush_state::ambush_palette(palette_device &palette) const { uint8_t const *const color_prom = memregion("colors")->base(); for (int i = 0; i < palette.entries(); i++) { int bit0, bit1, bit2; // red component bit0 = BIT(color_prom[i], 0); bit1 = BIT(color_prom[i], 1); bit2 = BIT(color_prom[i], 2); int const r = 0x21 * bit0 + 0x47 * bit1 + 0x97 * bit2; // green component bit0 = BIT(color_prom[i], 3); bit1 = BIT(color_prom[i], 4); bit2 = BIT(color_prom[i], 5); int const g = 0x21 * bit0 + 0x47 * bit1 + 0x97 * bit2; // blue component bit0 = 0; bit1 = BIT(color_prom[i], 6); bit2 = BIT(color_prom[i], 7); int const b = 0x21 * bit0 + 0x47 * bit1 + 0x97 * bit2; palette.set_pen_color(i, rgb_t(r, g, b)); } } void ambush_state::mario_palette(palette_device &palette) const { uint8_t const *const color_prom = memregion("colors")->base(); for (int i = 0; i < palette.entries(); i++) { int bit0, bit1, bit2; // red component bit0 = BIT(color_prom[i], 5); bit1 = BIT(color_prom[i], 6); bit2 = BIT(color_prom[i], 7); int const r = 255 - (0x21 * bit0 + 0x47 * bit1 + 0x97 * bit2); // green component bit0 = BIT(color_prom[i], 2); bit1 = BIT(color_prom[i], 3); bit2 = BIT(color_prom[i], 4); int const g = 255 - (0x21 * bit0 + 0x47 * bit1 + 0x97 * bit2); // blue component bit0 = BIT(color_prom[i], 0); bit1 = BIT(color_prom[i], 1); int const b = 255 - (0x55 * bit0 + 0xaa * bit1); palette.set_pen_color(i, rgb_t(r, g, b)); } } void ambush_state::mariobla_palette(palette_device &palette) const { uint8_t const *const color_prom = memregion("colors")->base(); for (int c = 0; c < palette.entries(); c++) { int const i = bitswap<9>(c, 2, 7, 6, 8, 5, 4, 3, 1, 0); int bit0, bit1, bit2; // red component bit0 = BIT(color_prom[i], 0); bit1 = BIT(color_prom[i], 1); bit2 = BIT(color_prom[i], 2); int const r = 0x21 * bit0 + 0x47 * bit1 + 0x97 * bit2; // green component bit0 = BIT(color_prom[i], 3); bit1 = BIT(color_prom[i], 4); bit2 = BIT(color_prom[i], 5); int const g = 0x21 * bit0 + 0x47 * bit1 + 0x97 * bit2; // blue component bit0 = 0; bit1 = BIT(color_prom[i], 6); bit2 = BIT(color_prom[i], 7); int const b = 0x21 * bit0 + 0x47 * bit1 + 0x97 * bit2; palette.set_pen_color(c, rgb_t(r, g, b)); } } void ambush_state::dkong3_palette(palette_device &palette) const { uint8_t const *const color_prom = memregion("colors")->base(); for (int i = 0; i < palette.entries(); i++) { int bit0, bit1, bit2, bit3; // red component bit0 = BIT(color_prom[i], 4); bit1 = BIT(color_prom[i], 5); bit2 = BIT(color_prom[i], 6); bit3 = BIT(color_prom[i], 7); int const r = 255 - (0x0e * bit0 + 0x1f * bit1 + 0x43 * bit2 + 0x8f * bit3); // green component bit0 = BIT(color_prom[i], 0); bit1 = BIT(color_prom[i], 1); bit2 = BIT(color_prom[i], 2); bit3 = BIT(color_prom[i], 3); int const g = 255 - (0x0e * bit0 + 0x1f * bit1 + 0x43 * bit2 + 0x8f * bit3); // blue component bit0 = BIT(color_prom[i + 0x200], 0); bit1 = BIT(color_prom[i + 0x200], 1); bit2 = BIT(color_prom[i + 0x200], 2); bit3 = BIT(color_prom[i + 0x200], 3); int const b = 255 - (0x0e * bit0 + 0x1f * bit1 + 0x43 * bit2 + 0x8f * bit3); palette.set_pen_color(i, rgb_t(r, g, b)); } } //************************************************************************** // VIDEO EMULATION //************************************************************************** uint32_t ambush_state::screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect) { bitmap.fill(0, cliprect); // always draw all tiles m_char_tilemap->mark_all_dirty(); // draw the background characters m_char_tilemap->draw(screen, bitmap, cliprect, TILEMAP_DRAW_OPAQUE | TILEMAP_DRAW_ALL_CATEGORIES, 0); // draw the sprites for (int offs = m_sprite_ram.bytes() - 4; offs >= 0; offs -= 4) { // 0 76653210 Y coordinate // 1 7------- Flip Y // 1 -6------ Flip X // 1 --543210 Code low bits // 2 7------- Size (1 = 16x16, 0 = 8x8) // 2 -65----- Code high bits // 2 ---4---- Wrap allowed? (1 = wrap right, 0 = wrap left) // 2 ----3210 Color // 3 76653210 X coordinate int sx = m_sprite_ram[offs + 3]; int sy = m_sprite_ram[offs + 0]; int wrap = BIT(m_sprite_ram[offs + 2], 4); // sprite disabled? if (sy == 0x00 || sy == 0xff) continue; // prevent wraparound if (((sx < 0x40) && wrap) || ((sx >= 0xc0) && !wrap)) continue; int gfx = BIT(m_sprite_ram[offs + 2], 7); int code = ((m_sprite_ram[offs + 2] & 0x60) << 1) | (m_sprite_ram[offs + 1] & 0x3f); if (gfx == 1) { // 16x16 sprites if (!flip_screen()) sy = 240 - sy; else sx = 240 - sx; } else { // 8x8 sprites code <<= 2; if (!flip_screen()) sy = 248 - sy; else sx = 248 - sx; } int flipx = BIT(m_sprite_ram[offs + 1], 6); int flipy = BIT(m_sprite_ram[offs + 1], 7); if (flip_screen()) { flipx = !flipx; flipy = !flipy; } int color = (m_color_bank << 4) | (m_sprite_ram[offs + 2] & 0x0f); m_gfxdecode->gfx(gfx)->transpen(bitmap, cliprect, code, color, flipx, flipy, sx, sy, 0); } // draw the foreground priority characters with transparency over the sprites m_char_tilemap->draw(screen, bitmap, cliprect, 1, 0); return 0; } uint32_t ambush_state::screen_update_bootleg(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect) { bitmap.fill(0, cliprect); // always draw all tiles m_char_tilemap->mark_all_dirty(); // draw the background characters m_char_tilemap->draw(screen, bitmap, cliprect, 0, 0); // draw the sprites for (int offs = m_sprite_ram.bytes() - 4; offs >= 0; offs -= 4) { // 0 76653210 X coordinate // 1 7------- Flip X // 1 -6------ Code high bit // 1 --54---- ? // 1 ----3210 Color // 2 7------- Flip Y // 2 -6543210 Code low bits // 3 76653210 Y coordinate int sx = m_sprite_ram[offs + 0]; int sy = m_sprite_ram[offs + 3]; // sprite disabled? if (sy == 0x00 || sy == 0xff) continue; // adjust for rotation sy = 240 - sy; int flipx = BIT(m_sprite_ram[offs + 1], 7); int flipy = BIT(m_sprite_ram[offs + 2], 7); int code = ((m_sprite_ram[offs + 1] & 0x40) << 1) | (m_sprite_ram[offs + 2] & 0x7f); int color = (m_color_bank << 4) | (m_sprite_ram[offs + 1] & 0x0f); m_gfxdecode->gfx(1)->transpen(bitmap, cliprect, code, color, flipx, flipy, sx, sy, 0); } return 0; } WRITE_LINE_MEMBER(ambush_state::flip_screen_w) { flip_screen_set(state); } WRITE8_MEMBER( ambush_state::scroll_ram_w ) { m_scroll_ram[offset] = data; m_char_tilemap->set_scrolly(offset, data + 1); } WRITE_LINE_MEMBER(ambush_state::color_bank_1_w) { m_color_bank = (m_color_bank & 0x02) | (state ? 0x01 : 0x00); } WRITE_LINE_MEMBER(ambush_state::color_bank_2_w) { m_color_bank = (m_color_bank & 0x01) | (state ? 0x02 : 0x00); } //************************************************************************** // DRAWGFX LAYOUTS //************************************************************************** static const gfx_layout spritelayout = { 16,16, RGN_FRAC(1,2), // 256 sprites 2, { RGN_FRAC(1,2), RGN_FRAC(0,2) }, { 0, 1, 2, 3, 4, 5, 6, 7, 8*8+0, 8*8+1, 8*8+2, 8*8+3, 8*8+4, 8*8+5, 8*8+6, 8*8+7 }, { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8, 16*8, 17*8, 18*8, 19*8, 20*8, 21*8, 22*8, 23*8 }, 32*8 }; static GFXDECODE_START( gfx_ambush ) GFXDECODE_ENTRY("gfx1", 0, gfx_8x8x2_planar, 0, 64) GFXDECODE_ENTRY("gfx1", 0, spritelayout, 0, 64) GFXDECODE_END // same layout as ambush, just 3 bits per pixel static const gfx_layout spritelayout_mariobl = { 16,16, RGN_FRAC(1,3), // 256 sprites 3, { RGN_FRAC(2,3), RGN_FRAC(1,3), RGN_FRAC(0,3) }, { 0, 1, 2, 3, 4, 5, 6, 7, 8*8+0, 8*8+1, 8*8+2, 8*8+3, 8*8+4, 8*8+5, 8*8+6, 8*8+7 }, { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8, 16*8, 17*8, 18*8, 19*8, 20*8, 21*8, 22*8, 23*8 }, 32*8 }; static GFXDECODE_START( gfx_mariobl ) GFXDECODE_ENTRY("gfx1", 0, gfx_8x8x2_planar, 0, 32) GFXDECODE_ENTRY("gfx2", 0, spritelayout_mariobl, 0, 32) GFXDECODE_END static GFXDECODE_START( gfx_dkong3abl ) GFXDECODE_ENTRY("gfx1", 0, gfx_8x8x2_planar, 0, 64) GFXDECODE_ENTRY("gfx2", 0, spritelayout, 0, 32) GFXDECODE_END TILE_GET_INFO_MEMBER( ambush_state::ambush_char_tile_info ) { uint8_t attr = m_attribute_ram[((tile_index >> 2) & 0xe0) | (tile_index & 0x1f)]; // 7------- Unused // -65----- Code high bits // ---4---- Priority // ----3210 Color int code = ((attr & 0x60) << 3) | m_video_ram[tile_index]; int color = (m_color_bank << 4) | (attr & 0x0f); tileinfo.category = BIT(attr, 4); tileinfo.set(0, code, color, 0); } TILE_GET_INFO_MEMBER( ambush_state::mariobl_char_tile_info ) { uint8_t attr = m_attribute_ram[((tile_index >> 2) & 0xe0) | (tile_index & 0x1f)]; // -6------ Color bank int code = ((attr & 0x40) << 2) | m_video_ram[tile_index]; int color = ((attr & 0x40) >> 2) | 8 | (m_video_ram[tile_index] >> 5); tileinfo.set(0, code, color, 0); } TILE_GET_INFO_MEMBER( ambush_state::dkong3abl_char_tile_info ) { uint8_t attr = m_attribute_ram[((tile_index >> 2) & 0xe0) | (tile_index & 0x1f)]; // -6------ Color bank // -----210 Color int code = ((attr & 0x40) << 2) | m_video_ram[tile_index]; int color = (BIT(attr, 6) << 5) | (BIT(attr, 6) << 4) | (attr & 0x07); tileinfo.set(0, code, color, 0); } //************************************************************************** // MACHINE EMULATION //************************************************************************** void ambush_state::register_save_states() { save_item(NAME(m_color_bank)); } MACHINE_START_MEMBER( ambush_state, ambush ) { register_save_states(); // create character tilemap m_char_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(*this, FUNC(ambush_state::ambush_char_tile_info)), TILEMAP_SCAN_ROWS, 8, 8, 32, 32); m_char_tilemap->set_transparent_pen(0); m_char_tilemap->set_scroll_cols(32); } MACHINE_START_MEMBER( ambush_state, mariobl ) { register_save_states(); // create character tilemap m_char_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(*this, FUNC(ambush_state::mariobl_char_tile_info)), TILEMAP_SCAN_ROWS, 8, 8, 32, 32); m_char_tilemap->set_transparent_pen(0); m_gfxdecode->gfx(0)->set_granularity(8); } MACHINE_START_MEMBER( ambush_state, dkong3abl ) { register_save_states(); // create character tilemap m_char_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(*this, FUNC(ambush_state::dkong3abl_char_tile_info)), TILEMAP_SCAN_ROWS, 8, 8, 32, 32); m_char_tilemap->set_transparent_pen(0); } WRITE_LINE_MEMBER(ambush_state::coin_counter_1_w) { machine().bookkeeping().coin_counter_w(0, state); } WRITE_LINE_MEMBER(ambush_state::coin_counter_2_w) { machine().bookkeeping().coin_counter_w(1, state); } WRITE8_MEMBER(ambush_state::output_latches_w) { m_outlatch[0]->write_bit(offset, BIT(data, 0)); m_outlatch[1]->write_bit(offset, BIT(data, 1)); } //************************************************************************** // MACHINE DEFINTIONS //************************************************************************** void ambush_state::ambush_base(machine_config &config) { z80_device &maincpu(Z80(config, "maincpu", XTAL(18'432'000)/6)); maincpu.set_addrmap(AS_PROGRAM, &ambush_state::main_map); maincpu.set_addrmap(AS_IO, &ambush_state::main_portmap); maincpu.set_vblank_int("screen", FUNC(ambush_state::irq0_line_hold)); WATCHDOG_TIMER(config, "watchdog"); MCFG_MACHINE_START_OVERRIDE(ambush_state, ambush) // video hardware screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_RASTER)); screen.set_raw(XTAL(18'432'000)/3, 384, 0, 256, 264, 16, 240); screen.set_screen_update(FUNC(ambush_state::screen_update)); screen.set_palette("palette"); GFXDECODE(config, m_gfxdecode, "palette", gfx_ambush); PALETTE(config, "palette", FUNC(ambush_state::ambush_palette), 256); // sound hardware SPEAKER(config, "mono").front_center(); ay8912_device &ay1(AY8912(config, "ay1", XTAL(18'432'000)/6/2)); ay1.port_a_read_callback().set_ioport("buttons"); ay1.add_route(ALL_OUTPUTS, "mono", 0.33); ay8912_device &ay2(AY8912(config, "ay2", XTAL(18'432'000)/6/2)); ay2.port_a_read_callback().set_ioport("joystick"); ay2.add_route(ALL_OUTPUTS, "mono", 0.33); } void ambush_state::ambush(machine_config &config) { ambush_base(config); // addressable latches at 8B and 8C LS259(config, m_outlatch[0]); m_outlatch[0]->q_out_cb<4>().set(FUNC(ambush_state::flip_screen_w)); m_outlatch[0]->q_out_cb<5>().set(FUNC(ambush_state::color_bank_1_w)); m_outlatch[0]->q_out_cb<7>().set(FUNC(ambush_state::coin_counter_1_w)); LS259(config, m_outlatch[1]); m_outlatch[1]->q_out_cb<5>().set(FUNC(ambush_state::color_bank_2_w)); m_outlatch[1]->q_out_cb<7>().set(FUNC(ambush_state::coin_counter_2_w)); } void ambush_state::mariobl(machine_config &config) { ambush_base(config); subdevice("maincpu")->set_addrmap(AS_PROGRAM, &ambush_state::bootleg_map); // To be verified: do these bootlegs only have one LS259? ls259_device &outlatch(LS259(config, "outlatch")); outlatch.q_out_cb<4>().set(FUNC(ambush_state::coin_counter_1_w)); outlatch.q_out_cb<6>().set(FUNC(ambush_state::color_bank_1_w)); MCFG_MACHINE_START_OVERRIDE(ambush_state, mariobl) subdevice("screen")->set_screen_update(FUNC(ambush_state::screen_update_bootleg)); m_gfxdecode->set_info(gfx_mariobl); subdevice("palette")->set_init(FUNC(ambush_state::mario_palette)); ay8910_device &ay1(AY8910(config.replace(), "ay1", XTAL(18'432'000)/6/2)); ay1.port_a_read_callback().set_ioport("buttons"); ay1.add_route(ALL_OUTPUTS, "mono", 0.33); ay8910_device &ay2(AY8910(config.replace(), "ay2", XTAL(18'432'000)/6/2)); ay2.port_a_read_callback().set_ioport("joystick"); ay2.add_route(ALL_OUTPUTS, "mono", 0.33); } void ambush_state::mariobla(machine_config &config) { mariobl(config); subdevice("palette")->set_init(FUNC(ambush_state::mariobla_palette)); auto &outlatch(*subdevice("outlatch")); outlatch.q_out_cb<5>().set(FUNC(ambush_state::color_bank_1_w)); outlatch.q_out_cb<6>().set_nop(); } void ambush_state::dkong3abl(machine_config &config) { mariobl(config); MCFG_MACHINE_START_OVERRIDE(ambush_state, dkong3abl) m_gfxdecode->set_info(gfx_dkong3abl); subdevice("palette")->set_init(FUNC(ambush_state::dkong3_palette)); } //************************************************************************** // ROM DEFINITIONS //************************************************************************** ROM_START( ambush ) ROM_REGION(0x8000, "maincpu", 0) ROM_LOAD("a1.i7", 0x0000, 0x2000, CRC(31b85d9d) SHA1(24e60d053cf70ea15430d970ac2385bdd7341ab1)) ROM_LOAD("a2.g7", 0x2000, 0x2000, CRC(8328d88a) SHA1(690f0af10a0550566b67ee570f849b2764448d15)) ROM_LOAD("a3.f7", 0x4000, 0x2000, CRC(8db57ab5) SHA1(5cc7d7ebdfc91fb8d9ed52836d70c1de68001402)) ROM_LOAD("a4.e7", 0x6000, 0x2000, CRC(4a34d2a4) SHA1(ad623161cd6031cb6503ff7445fdd9fb4ea83c8c)) ROM_REGION(0x4000, "gfx1", 0) ROM_LOAD("fa1.m4", 0x0000, 0x2000, CRC(ad10969e) SHA1(4cfccdc4ca377693e92d77cde16f88bbdb840b38)) ROM_LOAD("fa2.n4", 0x2000, 0x2000, CRC(e7f134ba) SHA1(c38321f3da049f756337cba5b3c71f6935922f80)) ROM_REGION(0x200, "colors", 0) ROM_LOAD("a.bpr", 0x000, 0x100, CRC(5f27f511) SHA1(fe3ae701443ff50d3d03c0a5d0e0ab0e716b05cc)) ROM_LOAD("b.bpr", 0x100, 0x100, CRC(1b03fd3b) SHA1(1a58b212476cacace6065056f23b59a69053a2f6)) ROM_REGION(0x200, "proms", 0) ROM_LOAD("13.bpr", 0x000, 0x100, CRC(547e970f) SHA1(e2ec0bece49fb283e43549703d6d5d6f561c69a6)) ROM_LOAD("14.bpr", 0x100, 0x100, CRC(622a8ce7) SHA1(6834f67874251f2ef3a33aec893311f5d10e496f)) ROM_END ROM_START( ambushh ) ROM_REGION(0x8000, "maincpu", 0) // displays an M ("Mal" is Bad in Spanish) next to ROM 1 during the test, why is internal checksum wrong (0x02 instead of 0x00) ? // I think the ROM has been hacked(?) ROM_LOAD("a1_hack.i7", 0x0000, 0x2000, CRC(a7cd149d) SHA1(470ebe60bc23a7908fb96caef8074d65f8c57625)) // 1A6D: 0C -> 00 // 1A75: 18 -> 0D // 1A76: D5 -> 18 // 1A77: 00 -> D6 ROM_LOAD("a2.g7", 0x2000, 0x2000, CRC(8328d88a) SHA1(690f0af10a0550566b67ee570f849b2764448d15)) ROM_LOAD("a3.f7", 0x4000, 0x2000, CRC(8db57ab5) SHA1(5cc7d7ebdfc91fb8d9ed52836d70c1de68001402)) ROM_LOAD("a4.e7", 0x6000, 0x2000, CRC(4a34d2a4) SHA1(ad623161cd6031cb6503ff7445fdd9fb4ea83c8c)) ROM_REGION(0x4000, "gfx1", 0) ROM_LOAD("fa1.m4", 0x0000, 0x2000, CRC(ad10969e) SHA1(4cfccdc4ca377693e92d77cde16f88bbdb840b38)) ROM_LOAD("fa2.n4", 0x2000, 0x2000, CRC(e7f134ba) SHA1(c38321f3da049f756337cba5b3c71f6935922f80)) ROM_REGION(0x200, "colors", 0) ROM_LOAD("a.bpr", 0x000, 0x100, CRC(5f27f511) SHA1(fe3ae701443ff50d3d03c0a5d0e0ab0e716b05cc)) ROM_LOAD("b.bpr", 0x100, 0x100, CRC(1b03fd3b) SHA1(1a58b212476cacace6065056f23b59a69053a2f6)) ROM_REGION(0x200, "proms", 0) ROM_LOAD("13.bpr", 0x000, 0x100, CRC(547e970f) SHA1(e2ec0bece49fb283e43549703d6d5d6f561c69a6)) ROM_LOAD("14.bpr", 0x100, 0x100, CRC(622a8ce7) SHA1(6834f67874251f2ef3a33aec893311f5d10e496f)) ROM_END ROM_START( ambushj ) ROM_REGION(0x8000, "maincpu", 0) ROM_LOAD("ambush.h7", 0x0000, 0x2000, CRC(ce306563) SHA1(c69b5c4465187a8eda6367d6cd3e0b71a57588d1)) ROM_LOAD("ambush.g7", 0x2000, 0x2000, CRC(90291409) SHA1(82f1e109bd066ad9fdea1ce0086be6c334e2658a)) ROM_LOAD("ambush.f7", 0x4000, 0x2000, CRC(d023ca29) SHA1(1ac44960cf6d79936517a9ad4bae6ccd825c9496)) ROM_LOAD("ambush.e7", 0x6000, 0x2000, CRC(6cc2d3ee) SHA1(dccb417d156460ca745d7b62f1df733cbf85d092)) ROM_REGION(0x4000, "gfx1", 0) ROM_LOAD("ambush.m4", 0x0000, 0x2000, CRC(e86ca98a) SHA1(fae0786bb78ead81653adddd2edb3058371ca5bc)) ROM_LOAD("ambush.n4", 0x2000, 0x2000, CRC(ecc0dc85) SHA1(577304bb575293b97b50eea4faafb5394e3da0f5)) ROM_REGION(0x200, "colors", 0) ROM_LOAD("a.bpr", 0x000, 0x100, CRC(5f27f511) SHA1(fe3ae701443ff50d3d03c0a5d0e0ab0e716b05cc)) ROM_LOAD("b.bpr", 0x100, 0x100, CRC(1b03fd3b) SHA1(1a58b212476cacace6065056f23b59a69053a2f6)) ROM_REGION(0x200, "proms", 0) ROM_LOAD("13.bpr", 0x000, 0x100, CRC(547e970f) SHA1(e2ec0bece49fb283e43549703d6d5d6f561c69a6)) ROM_LOAD("14.bpr", 0x100, 0x100, CRC(622a8ce7) SHA1(6834f67874251f2ef3a33aec893311f5d10e496f)) ROM_END ROM_START( ambushv ) ROM_REGION(0x8000, "maincpu", 0) ROM_LOAD("n1.h7", 0x0000, 0x2000, CRC(3c0833b4) SHA1(dd0cfb6da281742114abfe652d38038b078b959e)) ROM_LOAD("n2.g7", 0x2000, 0x2000, CRC(90291409) SHA1(82f1e109bd066ad9fdea1ce0086be6c334e2658a)) ROM_LOAD("n3.f7", 0x4000, 0x2000, CRC(d023ca29) SHA1(1ac44960cf6d79936517a9ad4bae6ccd825c9496)) ROM_LOAD("n4.e7", 0x6000, 0x2000, CRC(6cc2d3ee) SHA1(dccb417d156460ca745d7b62f1df733cbf85d092)) ROM_REGION(0x4000, "gfx1", 0) ROM_LOAD("f1.m4", 0x0000, 0x2000, CRC(e86ca98a) SHA1(fae0786bb78ead81653adddd2edb3058371ca5bc)) ROM_LOAD("f2.n4", 0x2000, 0x2000, CRC(ecc0dc85) SHA1(577304bb575293b97b50eea4faafb5394e3da0f5)) ROM_REGION(0x200, "colors", 0) ROM_LOAD("a.bpr", 0x000, 0x100, CRC(5f27f511) SHA1(fe3ae701443ff50d3d03c0a5d0e0ab0e716b05cc)) ROM_LOAD("b.bpr", 0x100, 0x100, CRC(1b03fd3b) SHA1(1a58b212476cacace6065056f23b59a69053a2f6)) ROM_REGION(0x200, "proms", 0) ROM_LOAD("13.bpr", 0x000, 0x100, CRC(547e970f) SHA1(e2ec0bece49fb283e43549703d6d5d6f561c69a6)) ROM_LOAD("14.bpr", 0x100, 0x100, CRC(622a8ce7) SHA1(6834f67874251f2ef3a33aec893311f5d10e496f)) ROM_END ROM_START( mariobl ) ROM_REGION(0x10000, "maincpu", 0) ROM_LOAD("mbjba-8.7h", 0x0000, 0x4000, CRC(344c959d) SHA1(162e39c3a17e0dcde3b7eefebe224318c8884de2)) ROM_LOAD("mbjba-7.7g", 0x4000, 0x2000, CRC(06faf308) SHA1(8c213d9390c168034c1673f3dd97b99322b3485a)) ROM_LOAD("mbjba-6.7f", 0xe000, 0x2000, CRC(761dd670) SHA1(6d6e45ced8c535cdf56e0ed1bcedb342e9e10a55)) ROM_REGION(0x2000, "gfx1", ROMREGION_INVERT) ROM_LOAD("mbjba-5.4n", 0x0000, 0x1000, CRC(9bbcf9fb) SHA1(a917241a3bd94bff72f509d6b3ab8358b9c03eac)) ROM_LOAD("mbjba-4.4l", 0x1000, 0x1000, CRC(9379e836) SHA1(fcce66c1b2c5120441840b80723c7d209d42bc45)) ROM_REGION(0x6000, "gfx2", 0) ROM_LOAD("mbjba-3.3ns", 0x0000, 0x2000, CRC(3981adb2) SHA1(c12a0c2ae04de6969f4b2dae3bdefc4515d87c55)) ROM_LOAD("mbjba-2.3ls", 0x2000, 0x2000, CRC(7b58c92e) SHA1(25dfce7a4a93f661f495cc80378d445a2b064ba7)) ROM_LOAD("mbjba-1.3l", 0x4000, 0x2000, CRC(c772cb8f) SHA1(7fd6dd9888928fad5c50d96b4ecff954ea8975ce)) ROM_REGION(0x200, "colors", 0) ROM_LOAD("a.bpr", 0x000, 0x100, NO_DUMP) ROM_LOAD("b.bpr", 0x100, 0x100, NO_DUMP) // taken from mario ROM_LOAD("tma1-c-4p.4p", 0x000, 0x200, CRC(afc9bd41) SHA1(90b739c4c7f24a88b6ac5ca29b06c032906a2801)) ROM_END ROM_START( mariobla ) ROM_REGION(0x10000, "maincpu", 0) ROM_LOAD("4.7i", 0x0000, 0x4000, CRC(9a364905) SHA1(82215e4724cc01cdf552adce0df739cb2a6bc3cd)) ROM_LOAD("3.7g", 0x4000, 0x2000, CRC(5c50209c) SHA1(e3fb4dbf9c866a346b20ec21a03d13e85b58669d)) ROM_LOAD("2.7f", 0xe000, 0x2000, CRC(5718fe0e) SHA1(dad7158f4e7a5552f6107b825387cb6aab8dd652)) ROM_REGION(0x8000, "gfx", 0) ROM_LOAD("5.4n", 0x0000, 0x2000, CRC(903615df) SHA1(d20cdf64894ad9f48af71cf2e4e4c457ccb3d365)) // mbjba-3.3ns ROM_CONTINUE(0x6000, 0x0800) // mbjba-5.4n [1/2] ROM_CONTINUE(0x6000, 0x0800) // mbjba-5.4n [1/2] ROM_CONTINUE(0x6800, 0x0800) // mbjba-5.4n [2/2] ROM_CONTINUE(0x6800, 0x0800) // mbjba-5.4n [2/2] ROM_LOAD("6.4l", 0x2000, 0x2000, CRC(7b58c92e) SHA1(25dfce7a4a93f661f495cc80378d445a2b064ba7)) // mbjba-2.3ls ROM_LOAD("7.4n", 0x4000, 0x2000, CRC(04ef8165) SHA1(71d0ee903f2e442fd7f1c76e48d99a8bec49d482)) // mbjba-1.3l ROM_CONTINUE(0x7000, 0x0800) // mbjba-4.4l [1/2] ROM_CONTINUE(0x7000, 0x0800) // mbjba-4.4l [1/2] ROM_CONTINUE(0x7800, 0x0800) // mbjba-4.4l [2/2] ROM_CONTINUE(0x7800, 0x0800) // mbjba-4.4l [2/2] ROM_REGION(0x2000, "gfx1", ROMREGION_INVERT) ROM_COPY("gfx", 0x6000, 0x0000, 0x2000) ROM_REGION(0x6000, "gfx2", 0) ROM_COPY("gfx", 0x0000, 0x0000, 0x6000) ROM_REGION(0x2eb, "prom", 0) ROM_LOAD( "6349-2n.2m", 0x000000, 0x000200, CRC(a334e4f3) SHA1(b15e3d9851b43976e98c47e3365c1b69022b0a7d)) ROM_LOAD( "6349-2n-cpu.5b", 0x000000, 0x000200, CRC(7250ad28) SHA1(8f5342562cdcc67890cb4c4880d75f9a40e63cf8)) ROM_LOAD( "82s153.7n", 0x000000, 0x0000eb, CRC(9da5e80d) SHA1(3bd1a55e68a7e6b7590fe3c15ae2e3a36b298fa6)) ROM_REGION(0x200, "colors", 0) ROM_LOAD("6349-2n.8h", 0x000, 0x200, CRC(6a109f4b) SHA1(b117f85728afc6d3efeff0a7075b797996916f6e)) ROM_END ROM_START( dkong3abl ) ROM_REGION(0x10000, "maincpu", 0) ROM_LOAD("dk3ba-7.7i", 0x0000, 0x4000, CRC(a9263275) SHA1(c3867f6b0d379b70669b3b954e582533406db203)) ROM_LOAD("dk3ba-6.7g", 0x4000, 0x2000, CRC(31b8401d) SHA1(0e3dfea0c7fe99d48c5d984c47fa746caf0879f3)) ROM_CONTINUE(0x8000, 0x2000) ROM_LOAD("dk3ba-5.7f", 0xb000, 0x1000, CRC(07d3fd88) SHA1(721f401d077e3e051672513f9df5614eeb0f6466)) ROM_REGION(0x2000, "gfx1", 0) ROM_LOAD("dk3ba-3.4l", 0x0000, 0x1000, CRC(67ac65d4) SHA1(d28bdb99310370513597ca80185ac6c56a11f63c)) ROM_LOAD("dk3ba-4.4n", 0x1000, 0x1000, CRC(84b319d6) SHA1(eaf160948f8cd4fecfdd909876de7cd16340885c)) ROM_REGION(0x4000, "gfx2", 0) ROM_LOAD("dk3ba-1.3l", 0x0000, 0x2000, CRC(d4a88e04) SHA1(4f797c25d26c1022dcf026021979ef0fbab48baf)) ROM_LOAD("dk3ba-2.3m", 0x2000, 0x2000, CRC(f71185ee) SHA1(6652cf958d7afa8bb8dcfded997bb418a75223d8)) ROM_REGION(0x400, "colors", 0) ROM_LOAD("a.bpr", 0x000, 0x100, NO_DUMP) ROM_LOAD("b.bpr", 0x100, 0x100, NO_DUMP) // taken from dkong3 ROM_LOAD("dkc1-c.1d", 0x000, 0x200, CRC(df54befc) SHA1(7912dbf0a0c8ef68f4ae0f95e55ab164da80e4a1)) ROM_LOAD("dkc1-c.1c", 0x200, 0x200, CRC(66a77f40) SHA1(c408d65990f0edd78c4590c447426f383fcd2d88)) ROM_END //************************************************************************** // SYSTEM DRIVERS //************************************************************************** // YEAR NAME PARENT MACHINE INPUT CLASS INIT ROTATION COMPANY FULLNAME FLAGS GAME( 1983, ambush, 0, ambush, ambusht, ambush_state, empty_init, ROT0, "Tecfri", "Ambush", MACHINE_SUPPORTS_SAVE ) GAME( 1983, ambushh, ambush, ambush, ambusht, ambush_state, empty_init, ROT0, "Tecfri", "Ambush (hack?)", MACHINE_SUPPORTS_SAVE ) GAME( 1983, ambushj, ambush, ambush, ambush, ambush_state, empty_init, ROT0, "Tecfri (Nippon Amuse license)", "Ambush (Japan)", MACHINE_SUPPORTS_SAVE ) GAME( 1983, ambushv, ambush, ambush, ambush, ambush_state, empty_init, ROT0, "Tecfri (Volt Electronics license)", "Ambush (Volt Electronics)", MACHINE_SUPPORTS_SAVE ) GAME( 1983, mariobl, mario, mariobl, mariobl, ambush_state, empty_init, ROT180, "bootleg", "Mario Bros. (bootleg on Ambush Hardware, set 1)", MACHINE_SUPPORTS_SAVE ) GAME( 1983, mariobla, mario, mariobla, mariobl, ambush_state, empty_init, ROT180, "bootleg", "Mario Bros. (bootleg on Ambush Hardware, set 2)", MACHINE_SUPPORTS_SAVE ) GAME( 1983, dkong3abl, dkong3, dkong3abl, dkong3abl, ambush_state, empty_init, ROT90, "bootleg", "Donkey Kong 3 (bootleg on Ambush hardware)", MACHINE_SUPPORTS_SAVE )