/* 'Aleck64' and similar boards */ /* N64 based hardware */ /* If you want to boot eleven beat on any n64 emu ?(tested on nemu, 1964 and project64) patch the rom : write 0 to offset $67b,$67c,$67d,$67e */ /* Eleven Beat World Tournament Hudson Soft, 1998 This game runs on Nintendo 64-based hardware which is manufactured by Seta. It's very similar to the hardware used for 'Magical Tetris Featuring Mickey' (Seta E90 main board) except the game software is contained in a cart that plugs into a slot on the main board. The E92 board also has more RAM than the E90 board. The carts are not compatible with standard N64 console carts. PCB Layout ---------- Seta E92 Mother PCB |---------------------------------------------| --| VOL_POT | |R|TA8139S | RCA --| TA8201 BU9480 | AUDIO | | PLUGS --| AMP-NUS | |L| | --| BU9480 | | TD62064 | | UPD555 4050 | | | | AD813 DSW1 TC59S1616AFT-10 | |J DSW2 TC59S1616AFT-10 | |A 4.9152MHz | |M | |M | |A SETA | | ST-0043 | | SETA NINTENDO | | ST-0042 CPU-NUS A| | | | | | | | 14.31818MHz | |X | | MAX232 NINTENDO| |X RDRAM18-NUS RDRAM18-NUS RCP-NUS | | RDRAM18-NUS RDRAM18-NUS | |X LVX125 | | 14.705882MHz | |X PIF-NUS | | ------------------------------- | | O | | | | ------------------------------- | |---------------------------------------------| Notes: Hsync : 15.73kHz VSync : 60Hz O : Push-button reset switch X : Connectors for special (Aleck64) digital joysticks CPU-NUS A : Labelled on the PCB as "VR4300" The cart contains: CIC-NUS-5101: Boot protection chip BK4D-NUS : Similar to the save chip used in N64 console carts NUS-ZHAJ.U3 : 64Mbit 28 pin DIP serial MASKROM - RCA audio plugs output stereo sound. Regular mono sound is output via the standard JAMMA connector also. - ALL components are listed for completeness. However, many are power or logic devices that most people need not be concerned about :-) */ /* Magical Tetris Challenge Featuring Mickey Capcom, 1998 This game runs on Nintendo 64-based hardware which is manufactured by Seta. On bootup, it has the usual Capcom message.... Magical Tetris Challenge Featuring Mickey 981009 JAPAN On bootup, they also mention 'T.L.S' (Temporary Landing System), which seems to be the hardware system, designed by Arika Co. Ltd. PCB Layout ---------- Seta E90 Main PCB Rev. B |--------------------------------------------| --| VOL_POT * | |R|TA8139S TET-01M.U5 | RCA --| TA8201 BU9480 | AUDIO | SETA | PLUGS --| AMP-NUS ST-0039 | |L| 42.95454MHz | --| BU9480 | | TD62064 QS32X384 | | UPD555 4050 QS32X384 | | | | AD813 | |J | |A 4.9152MHz | |M | |M | |A SETA | | SETA ST-0035 | | ST-0042 NINTENDO | | MX8330 CPU-NUS A | | 14.31818MHz | | | |X AT24C01.U34 NINTENDO | | RDRAM18-NUS | |X | | MAX232 NINTENDO NINTENDO | |X LT1084 RDRAM18-NUS RCP-NUS | | LVX125 MX8330 | |X PIF-NUS 14.31818MHz | | O CIC-NUS-5101 BK4D-NUS NUS-CZAJ.U4 | |--------------------------------------------| Notes: Hsync : 15.73kHz VSync : 60Hz * : Unpopulated socket for 8M - 32M 42 pin DIP MASKROM O : Push-button reset switch X : Connectors for special (Aleck64?) digital joysticks CPU-NUS A : Labelled on the PCB as "VR4300" BK4D-NUS : Similar to the save chip used in N64 console carts ROMs ---- TET-01M.U5 : 8Mbit 42 pin MASKROM NUS-CZAJ.U4: 128Mbit 28 pin DIP serial MASKROM AT24C01.U34: 128bytes x 8 bit serial EEPROM - RCA audio plugs output stereo sound. Regular mono sound is output via the standard JAMMA connector also. - ALL components are listed for completeness. However, many are power or logic devices that most people need not be concerned about :-) - The Seta/N64 Aleck64 hardware is similar also, but instead of the hich capacity serial MASKROM being on the main board, it's in a cart that plugs into a slot. */ #include "driver.h" #include "cpu/mips/mips3.h" #include "cpu/rsp/rsp.h" #include "streams.h" #include "sound/custom.h" #include "includes/n64.h" static READ32_HANDLER( aleck_dips_r ) { if (offset == 0) { return (readinputport(3)); } else if (offset == 1) { return (readinputport(4)); } return 0; } static ADDRESS_MAP_START( n64_map, ADDRESS_SPACE_PROGRAM, 32 ) AM_RANGE(0x00000000, 0x007fffff) AM_RAM AM_BASE(&rdram) // RDRAM AM_RANGE(0x04000000, 0x04000fff) AM_RAM AM_SHARE(1) // RSP DMEM AM_RANGE(0x04001000, 0x04001fff) AM_RAM AM_SHARE(2) // RSP IMEM AM_RANGE(0x04040000, 0x040fffff) AM_READWRITE(n64_sp_reg_r, n64_sp_reg_w) // RSP AM_RANGE(0x04100000, 0x041fffff) AM_READWRITE(n64_dp_reg_r, n64_dp_reg_w) // RDP AM_RANGE(0x04300000, 0x043fffff) AM_READWRITE(n64_mi_reg_r, n64_mi_reg_w) // MIPS Interface AM_RANGE(0x04400000, 0x044fffff) AM_READWRITE(n64_vi_reg_r, n64_vi_reg_w) // Video Interface AM_RANGE(0x04500000, 0x045fffff) AM_READWRITE(n64_ai_reg_r, n64_ai_reg_w) // Audio Interface AM_RANGE(0x04600000, 0x046fffff) AM_READWRITE(n64_pi_reg_r, n64_pi_reg_w) // Peripheral Interface AM_RANGE(0x04700000, 0x047fffff) AM_READWRITE(n64_ri_reg_r, n64_ri_reg_w) // RDRAM Interface AM_RANGE(0x04800000, 0x048fffff) AM_READWRITE(n64_si_reg_r, n64_si_reg_w) // Serial Interface AM_RANGE(0x10000000, 0x13ffffff) AM_ROM AM_REGION(REGION_USER2, 0) // Cartridge AM_RANGE(0x1fc00000, 0x1fc007bf) AM_ROM AM_REGION(REGION_USER1, 0) // PIF ROM AM_RANGE(0x1fc007c0, 0x1fc007ff) AM_READWRITE(n64_pif_ram_r, n64_pif_ram_w) AM_RANGE(0xc0800000, 0xc08fffff) AM_READWRITE(aleck_dips_r, MWA32_NOP) AM_RANGE(0xd0000000, 0xd0000fff) AM_RAM AM_RANGE(0xd0010000, 0xd00109ff) AM_RAM ADDRESS_MAP_END static ADDRESS_MAP_START( rsp_map, ADDRESS_SPACE_PROGRAM, 32 ) AM_RANGE(0x04000000, 0x04000fff) AM_RAM AM_BASE(&rsp_dmem) AM_SHARE(1) AM_RANGE(0x04001000, 0x04001fff) AM_RAM AM_BASE(&rsp_imem) AM_SHARE(2) ADDRESS_MAP_END static INPUT_PORTS_START( aleck64 ) PORT_START_TAG("P1") PORT_BIT( 0x8000, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(1) // Button A PORT_BIT( 0x4000, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(1) // Button B PORT_BIT( 0x2000, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_PLAYER(1) // Button Z PORT_BIT( 0x1000, IP_ACTIVE_HIGH, IPT_START1 ) // Start PORT_BIT( 0x0800, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_PLAYER(1) // Joypad Up PORT_BIT( 0x0400, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1) // Joypad Down PORT_BIT( 0x0200, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1) // Joypad Left PORT_BIT( 0x0100, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1) // Joypad Right PORT_BIT( 0x00c0, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x0020, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_PLAYER(1) // Pan Left PORT_BIT( 0x0010, IP_ACTIVE_HIGH, IPT_BUTTON5 ) PORT_PLAYER(1) // Pan Right PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_BUTTON6 ) PORT_PLAYER(1) // C Button Up PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_BUTTON7 ) PORT_PLAYER(1) // C Button Down PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_BUTTON8 ) PORT_PLAYER(1) // C Button Left PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_BUTTON9 ) PORT_PLAYER(1) // C Button Right PORT_START_TAG("P1_ANALOG_X") PORT_BIT( 0xff, 0x80, IPT_AD_STICK_X ) PORT_SENSITIVITY(30) PORT_KEYDELTA(30) PORT_PLAYER(1) PORT_START_TAG("P1_ANALOG_Y") PORT_BIT( 0xff, 0x80, IPT_AD_STICK_Y ) PORT_MINMAX(0xff,0x00) PORT_SENSITIVITY(30) PORT_KEYDELTA(30) PORT_PLAYER(1) PORT_START PORT_DIPNAME( 0x80000000, 0x80000000, "DIPSW1 #8" ) PORT_DIPSETTING( 0x80000000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00000000, DEF_STR( On ) ) PORT_DIPNAME( 0x40000000, 0x40000000, "DIPSW1 #7" ) PORT_DIPSETTING( 0x40000000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00000000, DEF_STR( On ) ) PORT_DIPNAME( 0x20000000, 0x20000000, "DIPSW1 #6" ) PORT_DIPSETTING( 0x20000000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00000000, DEF_STR( On ) ) PORT_DIPNAME( 0x10000000, 0x10000000, "DIPSW1 #5" ) PORT_DIPSETTING( 0x10000000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00000000, DEF_STR( On ) ) PORT_DIPNAME( 0x08000000, 0x08000000, "DIPSW1 #4" ) PORT_DIPSETTING( 0x08000000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00000000, DEF_STR( On ) ) PORT_DIPNAME( 0x04000000, 0x04000000, "DIPSW1 #3" ) PORT_DIPSETTING( 0x04000000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00000000, DEF_STR( On ) ) PORT_DIPNAME( 0x02000000, 0x02000000, "DIPSW1 #2" ) PORT_DIPSETTING( 0x02000000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00000000, DEF_STR( On ) ) PORT_DIPNAME( 0x01000000, 0x01000000, "DIPSW1 #1" ) PORT_DIPSETTING( 0x01000000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00000000, DEF_STR( On ) ) PORT_DIPNAME( 0x00800000, 0x00800000, "Test Mode" ) PORT_DIPSETTING( 0x00800000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00000000, DEF_STR( On ) ) PORT_DIPNAME( 0x00400000, 0x00400000, "DIPSW2 #7" ) PORT_DIPSETTING( 0x00400000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00000000, DEF_STR( On ) ) PORT_DIPNAME( 0x00200000, 0x00200000, "DIPSW2 #6" ) PORT_DIPSETTING( 0x00200000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00000000, DEF_STR( On ) ) PORT_DIPNAME( 0x00100000, 0x00100000, "DIPSW2 #5" ) PORT_DIPSETTING( 0x00100000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00000000, DEF_STR( On ) ) PORT_DIPNAME( 0x00080000, 0x00080000, "DIPSW2 #4" ) PORT_DIPSETTING( 0x00080000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00000000, DEF_STR( On ) ) PORT_DIPNAME( 0x00040000, 0x00040000, "DIPSW2 #3" ) PORT_DIPSETTING( 0x00040000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00000000, DEF_STR( On ) ) PORT_DIPNAME( 0x00020000, 0x00020000, "DIPSW2 #2" ) PORT_DIPSETTING( 0x00020000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00000000, DEF_STR( On ) ) PORT_DIPNAME( 0x00010000, 0x00010000, "DIPSW2 #1" ) PORT_DIPSETTING( 0x00010000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00000000, DEF_STR( On ) ) PORT_BIT(0x0000ffff, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START PORT_BIT( 0xff00ffff, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x00200000, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME( DEF_STR( Service_Mode )) PORT_CODE(KEYCODE_F2) PORT_BIT( 0x00100000, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME("Service Button") PORT_CODE(KEYCODE_7) PORT_BIT( 0x00080000, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x00040000, IP_ACTIVE_LOW, IPT_COIN1 ) INPUT_PORTS_END static INPUT_PORTS_START( mtetrisc ) // The basic N64 controls are unused in this game PORT_START_TAG("P1") PORT_START_TAG("P1_ANALOG_X") PORT_START_TAG("P1_ANALOG_Y") PORT_START PORT_BIT( 0xffff0000, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x00008000, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0x00004000, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x00002000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_BIT( 0x00001000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x00000800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2) PORT_BIT( 0x00000400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2) PORT_BIT( 0x00000200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2) PORT_BIT( 0x00000100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2) PORT_BIT( 0x00000080, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x00000040, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x00000020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_BIT( 0x00000010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_BIT( 0x00000008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1) PORT_BIT( 0x00000004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1) PORT_BIT( 0x00000002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1) PORT_BIT( 0x00000001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1) PORT_START PORT_BIT( 0xffcc, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME( DEF_STR( Service_Mode )) PORT_CODE(KEYCODE_F2) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME("Service Button") PORT_CODE(KEYCODE_7) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 ) INPUT_PORTS_END static INPUT_PORTS_START( starsldr ) PORT_START_TAG("P1") PORT_BIT( 0x8000, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(1) // Button A PORT_BIT( 0x4000, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(1) // Button B PORT_BIT( 0x2000, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x1000, IP_ACTIVE_HIGH, IPT_START1 ) // Start PORT_BIT( 0x0800, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_PLAYER(1) // Joypad Up PORT_BIT( 0x0400, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1) // Joypad Down PORT_BIT( 0x0200, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1) // Joypad Left PORT_BIT( 0x0100, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1) // Joypad Right PORT_BIT( 0x00c0, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x0020, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x0010, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_PLAYER(1) // Button C PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_PLAYER(1) // Button D PORT_START_TAG("P1_ANALOG_X") PORT_BIT( 0xff, 0x80, IPT_AD_STICK_X ) PORT_SENSITIVITY(30) PORT_KEYDELTA(30) PORT_PLAYER(1) PORT_START_TAG("P1_ANALOG_Y") PORT_BIT( 0xff, 0x80, IPT_AD_STICK_Y ) PORT_MINMAX(0xff,0x00) PORT_SENSITIVITY(30) PORT_KEYDELTA(30) PORT_PLAYER(1) PORT_START PORT_DIPNAME( 0x80000000, 0x00000000, DEF_STR(Joystick) ) // DIPSW1 #8 PORT_DIPSETTING( 0x00000000, DEF_STR(Joystick) ) PORT_DIPSETTING( 0x80000000, "3D" ) PORT_DIPNAME( 0x60000000, 0x60000000, "Auto Level" ) // DIPSW1 #6, #7 PORT_DIPSETTING( 0x60000000, DEF_STR(Normal) ) PORT_DIPSETTING( 0x40000000, "Slow" ) PORT_DIPSETTING( 0x20000000, "Fast1" ) PORT_DIPSETTING( 0x00000000, "Fast2" ) PORT_DIPNAME( 0x18000000, 0x18000000, "Player" ) // DIPSW1 #4, #5 PORT_DIPSETTING( 0x18000000, "3" ) PORT_DIPSETTING( 0x10000000, "4" ) PORT_DIPSETTING( 0x08000000, "2" ) PORT_DIPSETTING( 0x00000000, "1" ) PORT_DIPNAME( 0x07000000, 0x07000000, DEF_STR(Coinage) ) // DIPSW1 #1, #2, #3 PORT_DIPSETTING( 0x00000000, DEF_STR( 5C_1C ) ) PORT_DIPSETTING( 0x01000000, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x02000000, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x03000000, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x07000000, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x06000000, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x05000000, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x04000000, DEF_STR( 1C_4C ) ) PORT_DIPNAME( 0x00800000, 0x00800000, "DIPSW2 #8" ) PORT_DIPSETTING( 0x00800000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00000000, DEF_STR( On ) ) PORT_DIPNAME( 0x00400000, 0x00400000, DEF_STR(Language) ) // DIPSW2 #7 PORT_DIPSETTING( 0x00400000, DEF_STR(English) ) PORT_DIPSETTING( 0x00000000, DEF_STR(Japanese) ) PORT_DIPNAME( 0x00200000, 0x00000000, "Demosound" ) // DIPSW2 #6 PORT_DIPSETTING( 0x00200000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00000000, DEF_STR( On ) ) PORT_DIPNAME( 0x00100000, 0x00100000, "Rapid" ) // DIPSW2 #5 PORT_DIPSETTING( 0x00000000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00100000, DEF_STR( On ) ) PORT_DIPNAME( 0x000c0000, 0x000c0000, "Extend" ) // DIPSW2 #3, #4 PORT_DIPSETTING( 0x000c0000, "Every 30000000" ) PORT_DIPSETTING( 0x00080000, "Every 50000000" ) PORT_DIPSETTING( 0x00040000, "Every 70000000" ) PORT_DIPSETTING( 0x00000000, "Non" ) PORT_DIPNAME( 0x00030000, 0x00030000, DEF_STR(Difficulty) ) // DIPSW2 #1, #2 PORT_DIPSETTING( 0x00030000, DEF_STR(Normal) ) PORT_DIPSETTING( 0x00020000, DEF_STR(Easy) ) PORT_DIPSETTING( 0x00010000, "Hard1" ) PORT_DIPSETTING( 0x00000000, "Hard2" ) PORT_BIT(0x0000ffff, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START PORT_BIT( 0xff00ffff, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x00200000, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME( DEF_STR( Service_Mode )) PORT_CODE(KEYCODE_F2) PORT_BIT( 0x00100000, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME("Service Button") PORT_CODE(KEYCODE_7) PORT_BIT( 0x00080000, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x00040000, IP_ACTIVE_LOW, IPT_COIN1 ) INPUT_PORTS_END /* ?? */ static struct mips3_config config = { 16384, /* code cache size */ 8192, /* data cache size */ 62500000 /* system clock */ }; static INTERRUPT_GEN( n64_vblank ) { signal_rcp_interrupt(VI_INTERRUPT); } static MACHINE_RESET( aleck64 ) { n64_machine_reset(); } static MACHINE_DRIVER_START( aleck64 ) /* basic machine hardware */ MDRV_CPU_ADD(R4600BE, 93750000) MDRV_CPU_CONFIG(config) MDRV_CPU_PROGRAM_MAP(n64_map, 0) MDRV_CPU_VBLANK_INT( n64_vblank, 1 ) MDRV_CPU_ADD(RSP, 62500000) MDRV_CPU_PROGRAM_MAP(rsp_map, 0) MDRV_MACHINE_RESET( aleck64 ) MDRV_SCREEN_REFRESH_RATE(60) MDRV_SCREEN_VBLANK_TIME(DEFAULT_60HZ_VBLANK_DURATION) MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER ) MDRV_SCREEN_FORMAT(BITMAP_FORMAT_RGB32) MDRV_SCREEN_SIZE(640, 525) MDRV_SCREEN_VISIBLE_AREA(0, 639, 0, 239) MDRV_PALETTE_LENGTH(0x1000) MDRV_VIDEO_START(n64) MDRV_VIDEO_UPDATE(n64) MDRV_SPEAKER_STANDARD_STEREO("left", "right") MDRV_SOUND_ADD(DMADAC, 0) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "left", 1.0) MDRV_SOUND_ADD(DMADAC, 0) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "right", 1.0) MACHINE_DRIVER_END static DRIVER_INIT( aleck64 ) { UINT8 *rom = memory_region(REGION_USER2); rom[0x67c] = 0; rom[0x67d] = 0; rom[0x67e] = 0; rom[0x67f] = 0; } #define PIF_BOOTROM ROM_LOAD( "pifdata.bin", 0x0000, 0x0800, CRC(5ec82be9) SHA1(9174eadc0f0ea2654c95fd941406ab46b9dc9bdd) ) ROM_START( aleck64 ) ROM_REGION32_BE( 0x800, REGION_USER1, 0 ) ROM_LOAD( "pifdata.bin", 0x0000, 0x0800, CRC(5ec82be9) SHA1(9174eadc0f0ea2654c95fd941406ab46b9dc9bdd) ) ROM_REGION32_BE( 0x4000000, REGION_USER2, ROMREGION_ERASE00 ) ROM_REGION32_BE( 0x100000, REGION_USER3, ROMREGION_ERASE00 ) ROM_REGION32_BE( 0x80, REGION_USER4, ROMREGION_ERASE00 ) ROM_END ROM_START( 11beat ) ROM_REGION32_BE( 0x800, REGION_USER1, ROMREGION_ERASE00 ) PIF_BOOTROM ROM_REGION32_BE( 0x4000000, REGION_USER2, 0 ) ROM_LOAD16_WORD_SWAP( "nus-zhaj.u3", 0x000000, 0x0800000, CRC(95258ba2) SHA1(0299b8fb9a8b1b24428d0f340f6bf1cfaf99c672) ) ROM_END ROM_START( mtetrisc ) ROM_REGION32_BE( 0x800, REGION_USER1, ROMREGION_ERASE00 ) PIF_BOOTROM ROM_REGION32_BE( 0x4000000, REGION_USER2, 0 ) ROM_LOAD16_WORD_SWAP( "nus-zcaj.u4", 0x000000, 0x1000000, CRC(ec4563fc) SHA1(4d5a30873a5850cf4cd1c0bdbe24e1934f163cd0) ) ROM_REGION32_BE( 0x100000, REGION_USER3, 0 ) ROM_LOAD ( "tet-01m.u5", 0x000000, 0x100000, CRC(f78f859b) SHA1(b07c85e0453869fe43792f42081f64a5327e58e6) ) ROM_REGION32_BE( 0x80, REGION_USER4, 0 ) ROM_LOAD ( "at24c01.u34", 0x000000, 0x80, CRC(ba7e503f) SHA1(454aa4fdde7d8694d1affaf25cd750fa678686bb) ) ROM_END ROM_START( starsldr ) ROM_REGION32_BE( 0x800, REGION_USER1, ROMREGION_ERASE00 ) PIF_BOOTROM ROM_REGION32_BE( 0x4000000, REGION_USER2, 0 ) ROM_LOAD16_WORD_SWAP( "nus-zhbj-0.u3", 0x000000, 0xc00000, CRC(a4edac93) SHA1(3794606c008fb69f5d16dcccece94d03da23bf8a) ) ROM_END ROM_START( srmvs ) ROM_REGION32_BE( 0x800, REGION_USER1, ROMREGION_ERASE00 ) PIF_BOOTROM ROM_REGION32_BE( 0x4000000, REGION_USER2, 0 ) ROM_LOAD16_WORD_SWAP( "nus-zsej-0.u2", 0x000000, 0x2000000, CRC(44f40102) SHA1(a78de955f2fcd99dda14e782984368b320eb5415) ) ROM_END ROM_START( vivdolls ) ROM_REGION32_BE( 0x800, REGION_USER1, ROMREGION_ERASE00 ) PIF_BOOTROM ROM_REGION32_BE( 0x4000000, REGION_USER2, 0 ) ROM_LOAD16_WORD_SWAP( "nus-zsaj-0.u3", 0x000000, 0x800000, CRC(f3220e29) SHA1(06d8b808cc19378b046803f4dc75c7d791b7767f) ) ROM_END ROM_START( twrshaft ) ROM_REGION32_BE( 0x800, REGION_USER1, ROMREGION_ERASE00 ) PIF_BOOTROM ROM_REGION32_BE( 0x4000000, REGION_USER2, 0 ) ROM_LOAD16_WORD_SWAP( "ua3012--all02.u3", 0x000000, 0x1000000, CRC(904a91a7) SHA1(7dfa3447d2c489c0448c4004dc12d3037c05a0f3) ) ROM_REGION32_BE( 0x800000, REGION_USER3, 0 ) ROM_LOAD16_WORD_SWAP( "nus-zsij-0.u1", 0x000000, 0x800000, CRC(2389576f) SHA1(dc22b2eab4d7a02cb918827a62e6c120b3a84e6c) ) ROM_END // BIOS GAME( 1998, aleck64, 0, aleck64, aleck64, aleck64, ROT0, "Nintendo/Seta", "Aleck64 PIF BIOS", GAME_IS_BIOS_ROOT) // games GAME( 1998, 11beat, aleck64, aleck64, aleck64, aleck64, ROT0, "Hudson", "Eleven Beat", GAME_NOT_WORKING|GAME_NO_SOUND ) GAME( 1998, mtetrisc, aleck64, aleck64, mtetrisc, aleck64, ROT0, "Capcom", "Magical Tetris Challenge (981009 Japan)", GAME_NOT_WORKING|GAME_IMPERFECT_GRAPHICS ) GAME( 1998, starsldr, aleck64, aleck64, starsldr, aleck64, ROT0, "Hudson/Seta", "Star Soldier: Vanishing Earth", GAME_IMPERFECT_GRAPHICS ) GAME( 1998, vivdolls, aleck64, aleck64, aleck64, aleck64, ROT0, "Visco", "Vivid Dolls", GAME_IMPERFECT_GRAPHICS ) GAME( 1999, srmvs, aleck64, aleck64, aleck64, aleck64, ROT0, "Seta", "Super Real Mahjong VS", GAME_NOT_WORKING|GAME_NO_SOUND ) GAME( 2003, twrshaft, aleck64, aleck64, aleck64, aleck64, ROT0, "Aruze", "Tower & Shaft", GAME_NOT_WORKING|GAME_NO_SOUND )