/* 'Aleck64' and similar boards */ /* N64 based hardware */ /* If you want to boot eleven beat on any n64 emu ?(tested on nemu, 1964 and project64) patch the rom : write 0 to offset $67b,$67c,$67d,$67e */ /* Eleven Beat World Tournament Hudson Soft, 1998 This game runs on Nintendo 64-based hardware which is manufactured by Seta. It's very similar to the hardware used for 'Magical Tetris Featuring Mickey' (Seta E90 main board) except the game software is contained in a cart that plugs into a slot on the main board. The E92 board also has more RAM than the E90 board. The carts are not compatible with standard N64 console carts. PCB Layout ---------- Seta E92 Mother PCB |---------------------------------------------| --| VOL_POT | |R|TA8139S | RCA --| TA8201 BU9480 | AUDIO | | PLUGS --| AMP-NUS | |L| | --| BU9480 | | TD62064 | | UPD555 4050 | | | | AD813 DSW1 TC59S1616AFT-10 | |J DSW2 TC59S1616AFT-10 | |A 4.9152MHz | |M | |M | |A SETA | | ST-0043 | | SETA NINTENDO | | ST-0042 CPU-NUS A| | | | | | | | 14.31818MHz | |X | | MAX232 NINTENDO| |X RDRAM18-NUS RDRAM18-NUS RCP-NUS | | RDRAM18-NUS RDRAM18-NUS | |X LVX125 | | 14.705882MHz | |X PIF-NUS | | ------------------------------- | | O | | | | ------------------------------- | |---------------------------------------------| Notes: Hsync : 15.73kHz VSync : 60Hz O : Push-button reset switch X : Connectors for special (Aleck64) digital joysticks CPU-NUS A : Labelled on the PCB as "VR4300" The cart contains: CIC-NUS-5101: Boot protection chip BK4D-NUS : Similar to the save chip used in N64 console carts NUS-ZHAJ.U3 : 64Mbit 28 pin DIP serial MASKROM - RCA audio plugs output stereo sound. Regular mono sound is output via the standard JAMMA connector also. - ALL components are listed for completeness. However, many are power or logic devices that most people need not be concerned about :-) */ /* Magical Tetris Challenge Featuring Mickey Capcom, 1998 This game runs on Nintendo 64-based hardware which is manufactured by Seta. On bootup, it has the usual Capcom message.... Magical Tetris Challenge Featuring Mickey 981009 JAPAN On bootup, they also mention 'T.L.S' (Temporary Landing System), which seems to be the hardware system, designed by Arika Co. Ltd. PCB Layout ---------- Seta E90 Main PCB Rev. B |--------------------------------------------| --| VOL_POT * | |R|TA8139S TET-01M.U5 | RCA --| TA8201 BU9480 | AUDIO | SETA | PLUGS --| AMP-NUS ST-0039 | |L| 42.95454MHz | --| BU9480 | | TD62064 QS32X384 | | UPD555 4050 QS32X384 | | | | AD813 | |J | |A 4.9152MHz | |M | |M | |A SETA | | SETA ST-0035 | | ST-0042 NINTENDO | | MX8330 CPU-NUS A | | 14.31818MHz | | | |X AT24C01.U34 NINTENDO | | RDRAM18-NUS | |X | | MAX232 NINTENDO NINTENDO | |X LT1084 RDRAM18-NUS RCP-NUS | | LVX125 MX8330 | |X PIF-NUS 14.31818MHz | | O CIC-NUS-5101 BK4D-NUS NUS-CZAJ.U4 | |--------------------------------------------| Notes: Hsync : 15.73kHz VSync : 60Hz * : Unpopulated socket for 8M - 32M 42 pin DIP MASKROM O : Push-button reset switch X : Connectors for special (Aleck64?) digital joysticks CPU-NUS A : Labelled on the PCB as "VR4300" BK4D-NUS : Similar to the save chip used in N64 console carts ROMs ---- TET-01M.U5 : 8Mbit 42 pin MASKROM NUS-CZAJ.U4: 128Mbit 28 pin DIP serial MASKROM AT24C01.U34: 128bytes x 8 bit serial EEPROM - RCA audio plugs output stereo sound. Regular mono sound is output via the standard JAMMA connector also. - ALL components are listed for completeness. However, many are power or logic devices that most people need not be concerned about :-) - The Seta/N64 Aleck64 hardware is similar also, but instead of the hich capacity serial MASKROM being on the main board, it's in a cart that plugs into a slot. */ #include "emu.h" #include "cpu/rsp/rsp.h" #include "cpu/mips/mips3.h" #include "sound/dmadac.h" #include "includes/n64.h" static UINT32 dip_read_offset = 0; static WRITE32_HANDLER( aleck_dips_w ) { /* mtetrisc uses offset 0x1c and 0x03 a good bit in conjunction with reading INMJ. (See Test menu GAME DATA and MEMORY CHECK/S2D Ram test, also CONFIGURATION/save & exit. eeprom? Serial2DRAM?) srmvs uses 0x40, communications? */ switch( offset ) { case 2: dip_read_offset = data; break; default: logerror("Unknown aleck_dips_w(0x%08x, 0x%08x, %08x) @ 0x%08x PC=%08x\n", offset, data, mem_mask, 0xc0800000 + offset*4, cpu_get_pc(&space->device())); } } static READ32_HANDLER( aleck_dips_r ) { // srmvs uses 0x40, communications? switch( offset ) { case 0: return (input_port_read(space->machine(), "IN0")); /* mtetrisc has regular inputs here */ case 1: return (input_port_read(space->machine(), "IN1")); case 2: { UINT32 val = input_port_read(space->machine(), "INMJ"); switch( dip_read_offset >> 8 & 0xff ) { case 1: return val; case 2: return val << 8; case 4: return val << 16; case 8: return val >> 8; default: logerror("Unexpected read from INMJ with no dip_read_offset set.\n"); return 0; } } default: { logerror("Unknown aleck_dips_r(0x%08x, 0x%08x) @ 0x%08x PC=%08x\n", offset, 0xc0800000 + offset*4, mem_mask, cpu_get_pc(&space->device())); return 0; } } } /* The TLB entries made by all games show that the programmers put in extra mappings. Some of these are big, every game adds a mapping for 4MB at 0xc0000000 physical. Some add more than one 4MB mapping. As some of the boards are only 4MB RAM, it seems likely that the programmers expected main RAM to be mirrored at 0xc0000000. Some of the games have a further 4MB mapping to a pgysical segment contiguous with the first at 0xc0000000, so if these games are on the E92 8MB boards, this would add a bit of support to the mirror idea. Adding the mirror makes everything go pretty well, it makes doncdoon, hipai, kurufev, srmvs, twrshaft boot. There's still a couple of problems though: - srmvs and vivdolls system test screen actually check "SDRAM" at 0xc0000000. This all goes well until they overwrite the RAM test code which is running from virtual memory backed by the same physical memory as it's testing. (maybe this is related to the fact that the check code is executing from a cacheable kseg0 range, and the TLB entry for 0xc0000000 is in kuseg and flagged as non-cache?) - srmvs reads a jump vector from memory mapped to physical segment at 0xc0000000 that's been overwritten by a boot up memory test of that segment, so it crashes with a bad access during the intro. Both these problems go away by adding new RAM at 0xc0000000 physical, but maybe they are related to caching? Here's a full list of the physical addresses mapped by tlb entries, along with the names of the games that make the mappings and which games actually use them. 4MB @ 0xc0000000 - 0xc03fffff ALL : used by doncdoon, hipai, kurufev, srmvs, twrshaft 4MB @ 0xc0400000 - 0xc07fffff mayjin3, vivdolls, 11beat, starsldr, mtetrisc : unused 4MB @ 0xc0401000 - 0xc0800fff 11beat, starsldr (odd-page entry, overlaps inputs) : unused 4KB @ 0xc0800000 - 0xc0800fff ALL (inputs) 4KB @ 0xc0801000 - 0xc0801fff mayjin3, vivdolls, 11beat, starsldr, mtetrisc : unused 4KB @ 0xc0810000 - 0xc0810fff 11beat, starsldr, mtetrisc : unused 4KB @ 0xc0811000 - 0xc0811fff 11beat, starsldr, mtetrisc : unused 4KB @ 0xc0c00000 - 0xc0c00fff doncdoon, hipai, kurufev, twrshaft, srmvs, mayjin3, vivdolls : unused 4KB @ 0xc0c01000 - 0xc0c01fff mayjin3, vivdolls : unused 1MB @ 0xd0000000 - 0xd00fffff mtetrisc : used but write only 1MB @ 0xd0100000 - 0xd01fffff mtetrisc : unused 4MB @ 0xd0800000 - 0xd0bfffff doncdoon, hipai, kurufev, twrshaft, srmvs : unused */ static ADDRESS_MAP_START( n64_map, AS_PROGRAM, 32 ) AM_RANGE(0x00000000, 0x007fffff) AM_RAM /*AM_MIRROR(0xc0000000)*/ AM_BASE(&rdram) // RDRAM AM_RANGE(0x04000000, 0x04000fff) AM_RAM AM_SHARE("dmem") // RSP DMEM AM_RANGE(0x04001000, 0x04001fff) AM_RAM AM_SHARE("imem") // RSP IMEM AM_RANGE(0x04040000, 0x040fffff) AM_DEVREADWRITE("rsp", n64_sp_reg_r, n64_sp_reg_w) // RSP AM_RANGE(0x04100000, 0x041fffff) AM_DEVREADWRITE("rsp", n64_dp_reg_r, n64_dp_reg_w) // RDP AM_RANGE(0x04300000, 0x043fffff) AM_READWRITE(n64_mi_reg_r, n64_mi_reg_w) // MIPS Interface AM_RANGE(0x04400000, 0x044fffff) AM_READWRITE(n64_vi_reg_r, n64_vi_reg_w) // Video Interface AM_RANGE(0x04500000, 0x045fffff) AM_READWRITE(n64_ai_reg_r, n64_ai_reg_w) // Audio Interface AM_RANGE(0x04600000, 0x046fffff) AM_READWRITE(n64_pi_reg_r, n64_pi_reg_w) // Peripheral Interface AM_RANGE(0x04700000, 0x047fffff) AM_READWRITE(n64_ri_reg_r, n64_ri_reg_w) // RDRAM Interface AM_RANGE(0x04800000, 0x048fffff) AM_READWRITE(n64_si_reg_r, n64_si_reg_w) // Serial Interface AM_RANGE(0x10000000, 0x13ffffff) AM_ROM AM_REGION("user2", 0) // Cartridge AM_RANGE(0x1fc00000, 0x1fc007bf) AM_ROM AM_REGION("user1", 0) // PIF ROM AM_RANGE(0x1fc007c0, 0x1fc007ff) AM_READWRITE(n64_pif_ram_r, n64_pif_ram_w) /* Surely this should mirror main ram? srmvs crashes, and vivdolls overwrites it's memory test code if it does mirror */ AM_RANGE(0xc0000000, 0xc07fffff) AM_RAM AM_RANGE(0xc0800000, 0xc0800fff) AM_READWRITE(aleck_dips_r,aleck_dips_w) AM_RANGE(0xd0000000, 0xd00fffff) AM_RAM // mtetrisc, write only, mirror? ADDRESS_MAP_END static ADDRESS_MAP_START( rsp_map, AS_PROGRAM, 32 ) AM_RANGE(0x00000000, 0x00000fff) AM_RAM AM_SHARE("dmem") AM_RANGE(0x00001000, 0x00001fff) AM_RAM AM_SHARE("imem") AM_RANGE(0x04000000, 0x04000fff) AM_RAM AM_BASE(&rsp_dmem) AM_SHARE("dmem") AM_RANGE(0x04001000, 0x04001fff) AM_RAM AM_BASE(&rsp_imem) AM_SHARE("imem") ADDRESS_MAP_END static INPUT_PORTS_START( aleck64 ) PORT_START("P1") PORT_BIT( 0x8000, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(1) // Button A PORT_BIT( 0x4000, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(1) // Button B PORT_BIT( 0x2000, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_PLAYER(1) // Button Z PORT_BIT( 0x1000, IP_ACTIVE_HIGH, IPT_START1 ) // Start PORT_BIT( 0x0800, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_PLAYER(1) // Joypad Up PORT_BIT( 0x0400, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1) // Joypad Down PORT_BIT( 0x0200, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1) // Joypad Left PORT_BIT( 0x0100, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1) // Joypad Right PORT_BIT( 0x00c0, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x0020, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_PLAYER(1) // Pan Left PORT_BIT( 0x0010, IP_ACTIVE_HIGH, IPT_BUTTON5 ) PORT_PLAYER(1) // Pan Right PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_BUTTON6 ) PORT_PLAYER(1) // C Button Up PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_BUTTON7 ) PORT_PLAYER(1) // C Button Down PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_BUTTON8 ) PORT_PLAYER(1) // C Button Left PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_BUTTON9 ) PORT_PLAYER(1) // C Button Right PORT_START("P1_ANALOG_X") PORT_BIT( 0xff, 0x80, IPT_AD_STICK_X ) PORT_SENSITIVITY(30) PORT_KEYDELTA(30) PORT_PLAYER(1) PORT_START("P1_ANALOG_Y") PORT_BIT( 0xff, 0x80, IPT_AD_STICK_Y ) PORT_MINMAX(0xff,0x00) PORT_SENSITIVITY(30) PORT_KEYDELTA(30) PORT_PLAYER(1) PORT_START("P2") PORT_BIT( 0x8000, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(2) // Button A PORT_BIT( 0x4000, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(2) // Button B PORT_BIT( 0x2000, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_PLAYER(2) // Button Z PORT_BIT( 0x1000, IP_ACTIVE_HIGH, IPT_START2 ) // Start PORT_BIT( 0x0800, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_PLAYER(2) // Joypad Up PORT_BIT( 0x0400, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2) // Joypad Down PORT_BIT( 0x0200, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2) // Joypad Left PORT_BIT( 0x0100, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2) // Joypad Right PORT_BIT( 0x00c0, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x0020, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_PLAYER(2) // Pan Left PORT_BIT( 0x0010, IP_ACTIVE_HIGH, IPT_BUTTON5 ) PORT_PLAYER(2) // Pan Right PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_BUTTON6 ) PORT_PLAYER(2) // C Button Up PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_BUTTON7 ) PORT_PLAYER(2) // C Button Down PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_BUTTON8 ) PORT_PLAYER(2) // C Button Left PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_BUTTON9 ) PORT_PLAYER(2) // C Button Right PORT_START("P2_ANALOG_X") PORT_BIT( 0xff, 0x80, IPT_AD_STICK_X ) PORT_SENSITIVITY(30) PORT_KEYDELTA(30) PORT_PLAYER(2) PORT_START("P2_ANALOG_Y") PORT_BIT( 0xff, 0x80, IPT_AD_STICK_Y ) PORT_MINMAX(0xff,0x00) PORT_SENSITIVITY(30) PORT_KEYDELTA(30) PORT_PLAYER(2) PORT_START("IN0") PORT_DIPNAME( 0x80000000, 0x80000000, "DIPSW1 #8" ) PORT_DIPLOCATION("SW1:8") PORT_DIPSETTING( 0x80000000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00000000, DEF_STR( On ) ) PORT_DIPNAME( 0x40000000, 0x40000000, "DIPSW1 #7" ) PORT_DIPLOCATION("SW1:7") PORT_DIPSETTING( 0x40000000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00000000, DEF_STR( On ) ) PORT_DIPNAME( 0x20000000, 0x20000000, "DIPSW1 #6" ) PORT_DIPLOCATION("SW1:6") PORT_DIPSETTING( 0x20000000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00000000, DEF_STR( On ) ) PORT_DIPNAME( 0x10000000, 0x10000000, "DIPSW1 #5" ) PORT_DIPLOCATION("SW1:5") PORT_DIPSETTING( 0x10000000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00000000, DEF_STR( On ) ) PORT_DIPNAME( 0x08000000, 0x08000000, "DIPSW1 #4" ) PORT_DIPLOCATION("SW1:4") PORT_DIPSETTING( 0x08000000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00000000, DEF_STR( On ) ) PORT_DIPNAME( 0x04000000, 0x04000000, "DIPSW1 #3" ) PORT_DIPLOCATION("SW1:3") PORT_DIPSETTING( 0x04000000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00000000, DEF_STR( On ) ) PORT_DIPNAME( 0x02000000, 0x02000000, "DIPSW1 #2" ) PORT_DIPLOCATION("SW1:2") PORT_DIPSETTING( 0x02000000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00000000, DEF_STR( On ) ) PORT_DIPNAME( 0x01000000, 0x01000000, "DIPSW1 #1" ) PORT_DIPLOCATION("SW1:1") PORT_DIPSETTING( 0x01000000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00000000, DEF_STR( On ) ) PORT_DIPNAME( 0x00800000, 0x00800000, "Test Mode" ) PORT_DIPLOCATION("SW2:8") PORT_DIPSETTING( 0x00800000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00000000, DEF_STR( On ) ) PORT_DIPNAME( 0x00400000, 0x00400000, "DIPSW2 #7" ) PORT_DIPLOCATION("SW2:7") PORT_DIPSETTING( 0x00400000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00000000, DEF_STR( On ) ) PORT_DIPNAME( 0x00200000, 0x00200000, "DIPSW2 #6" ) PORT_DIPLOCATION("SW2:6") PORT_DIPSETTING( 0x00200000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00000000, DEF_STR( On ) ) PORT_DIPNAME( 0x00100000, 0x00100000, "DIPSW2 #5" ) PORT_DIPLOCATION("SW2:5") PORT_DIPSETTING( 0x00100000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00000000, DEF_STR( On ) ) PORT_DIPNAME( 0x00080000, 0x00080000, "DIPSW2 #4" ) PORT_DIPLOCATION("SW2:4") PORT_DIPSETTING( 0x00080000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00000000, DEF_STR( On ) ) PORT_DIPNAME( 0x00040000, 0x00040000, "DIPSW2 #3" ) PORT_DIPLOCATION("SW2:3") PORT_DIPSETTING( 0x00040000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00000000, DEF_STR( On ) ) PORT_DIPNAME( 0x00020000, 0x00020000, "DIPSW2 #2" ) PORT_DIPLOCATION("SW2:2") PORT_DIPSETTING( 0x00020000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00000000, DEF_STR( On ) ) PORT_DIPNAME( 0x00010000, 0x00010000, "DIPSW2 #1" ) PORT_DIPLOCATION("SW2:1") PORT_DIPSETTING( 0x00010000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00000000, DEF_STR( On ) ) PORT_BIT(0x0000ffff, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("IN1") PORT_BIT( 0xff00ffff, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_SERVICE_NO_TOGGLE( 0x00200000, IP_ACTIVE_LOW ) PORT_BIT( 0x00100000, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME("Service Button") PORT_CODE(KEYCODE_7) PORT_BIT( 0x00080000, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x00040000, IP_ACTIVE_LOW, IPT_COIN1 ) INPUT_PORTS_END static INPUT_PORTS_START( 11beat ) PORT_INCLUDE( aleck64 ) PORT_MODIFY("P1_ANALOG_Y") PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_MODIFY("P2_ANALOG_X") PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_MODIFY("P2_ANALOG_Y") PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_MODIFY("P1_ANALOG_X") PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_MODIFY("P1") PORT_BIT( 0x2000, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x0020, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x0010, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_PLAYER(1) PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_PLAYER(1) PORT_MODIFY("P2") PORT_BIT( 0x2000, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x0020, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x0010, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_PLAYER(2) PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_PLAYER(2) INPUT_PORTS_END static INPUT_PORTS_START( mtetrisc ) // The basic N64 controls are unused in this game PORT_START("P1") PORT_START("P1_ANALOG_X") PORT_START("P1_ANALOG_Y") PORT_START("P2") PORT_START("P2_ANALOG_X") PORT_START("P2_ANALOG_Y") PORT_START("INMJ") PORT_START("IN0") PORT_BIT( 0xffff0000, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x00008000, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0x00004000, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x00002000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_BIT( 0x00001000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x00000800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2) PORT_BIT( 0x00000400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2) PORT_BIT( 0x00000200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2) PORT_BIT( 0x00000100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2) PORT_BIT( 0x00000080, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x00000040, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x00000020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_BIT( 0x00000010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_BIT( 0x00000008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1) PORT_BIT( 0x00000004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1) PORT_BIT( 0x00000002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1) PORT_BIT( 0x00000001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1) PORT_START("IN1") PORT_BIT( 0xffcc, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_SERVICE_NO_TOGGLE( 0x0020, IP_ACTIVE_LOW ) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME("Service Button") PORT_CODE(KEYCODE_7) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 ) INPUT_PORTS_END static INPUT_PORTS_START( starsldr ) PORT_START("P1") PORT_BIT( 0x8000, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(1) // Button A PORT_BIT( 0x4000, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(1) // Button B PORT_BIT( 0x2000, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x1000, IP_ACTIVE_HIGH, IPT_START1 ) // Start PORT_BIT( 0x0800, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_PLAYER(1) // Joypad Up PORT_BIT( 0x0400, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1) // Joypad Down PORT_BIT( 0x0200, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1) // Joypad Left PORT_BIT( 0x0100, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1) // Joypad Right PORT_BIT( 0x00c0, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x0020, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x0010, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_PLAYER(1) // Button C PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_PLAYER(1) // Button D PORT_START("P1_ANALOG_X") PORT_BIT( 0xff, 0x80, IPT_AD_STICK_X ) PORT_SENSITIVITY(30) PORT_KEYDELTA(30) PORT_PLAYER(1) PORT_START("P1_ANALOG_Y") PORT_BIT( 0xff, 0x80, IPT_AD_STICK_Y ) PORT_MINMAX(0xff,0x00) PORT_SENSITIVITY(30) PORT_KEYDELTA(30) PORT_PLAYER(1) PORT_START("P2") PORT_BIT( 0x8000, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(2) // Button A PORT_BIT( 0x4000, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(2) // Button B PORT_BIT( 0x2000, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x1000, IP_ACTIVE_HIGH, IPT_START2 ) // Start PORT_BIT( 0x0800, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_PLAYER(2) // Joypad Up PORT_BIT( 0x0400, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2) // Joypad Down PORT_BIT( 0x0200, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2) // Joypad Left PORT_BIT( 0x0100, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2) // Joypad Right PORT_BIT( 0x00c0, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x0020, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x0010, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_PLAYER(2) // Button C PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_PLAYER(2) // Button D PORT_START("P2_ANALOG_X") PORT_BIT( 0xff, 0x80, IPT_AD_STICK_X ) PORT_SENSITIVITY(30) PORT_KEYDELTA(30) PORT_PLAYER(2) PORT_START("P2_ANALOG_Y") PORT_BIT( 0xff, 0x80, IPT_AD_STICK_Y ) PORT_MINMAX(0xff,0x00) PORT_SENSITIVITY(30) PORT_KEYDELTA(30) PORT_PLAYER(2) PORT_START("IN0") PORT_DIPNAME( 0x80000000, 0x00000000, DEF_STR(Joystick) ) PORT_DIPLOCATION("SW1:8") PORT_DIPSETTING( 0x00000000, DEF_STR(Joystick) ) PORT_DIPSETTING( 0x80000000, "3D" ) PORT_DIPNAME( 0x60000000, 0x60000000, "Auto Level" ) PORT_DIPLOCATION("SW1:6,7") PORT_DIPSETTING( 0x60000000, DEF_STR(Normal) ) PORT_DIPSETTING( 0x40000000, "Slow" ) PORT_DIPSETTING( 0x20000000, "Fast1" ) PORT_DIPSETTING( 0x00000000, "Fast2" ) PORT_DIPNAME( 0x18000000, 0x18000000, "Player" ) PORT_DIPLOCATION("SW1:4,5") PORT_DIPSETTING( 0x18000000, "3" ) PORT_DIPSETTING( 0x10000000, "4" ) PORT_DIPSETTING( 0x08000000, "2" ) PORT_DIPSETTING( 0x00000000, "1" ) PORT_DIPNAME( 0x07000000, 0x07000000, DEF_STR(Coinage) ) PORT_DIPLOCATION("SW1:1,2,3") PORT_DIPSETTING( 0x00000000, DEF_STR( 5C_1C ) ) PORT_DIPSETTING( 0x01000000, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x02000000, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x03000000, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x07000000, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x06000000, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x05000000, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x04000000, DEF_STR( 1C_4C ) ) PORT_DIPNAME( 0x00800000, 0x00800000, "DIPSW2 #8" ) PORT_DIPLOCATION("SW2:8") PORT_DIPSETTING( 0x00800000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00000000, DEF_STR( On ) ) PORT_DIPNAME( 0x00400000, 0x00400000, DEF_STR(Language) ) PORT_DIPLOCATION("SW2:7") PORT_DIPSETTING( 0x00400000, DEF_STR(English) ) PORT_DIPSETTING( 0x00000000, DEF_STR(Japanese) ) PORT_DIPNAME( 0x00200000, 0x00000000, "Demosound" ) PORT_DIPLOCATION("SW2:6") PORT_DIPSETTING( 0x00200000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00000000, DEF_STR( On ) ) PORT_DIPNAME( 0x00100000, 0x00100000, "Rapid" ) PORT_DIPLOCATION("SW2:5") PORT_DIPSETTING( 0x00000000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00100000, DEF_STR( On ) ) PORT_DIPNAME( 0x000c0000, 0x000c0000, "Extend" ) PORT_DIPLOCATION("SW2:3,4") PORT_DIPSETTING( 0x000c0000, "Every 30000000" ) PORT_DIPSETTING( 0x00080000, "Every 50000000" ) PORT_DIPSETTING( 0x00040000, "Every 70000000" ) PORT_DIPSETTING( 0x00000000, "Non" ) PORT_DIPNAME( 0x00030000, 0x00030000, DEF_STR(Difficulty) ) PORT_DIPLOCATION("SW2:1,2") PORT_DIPSETTING( 0x00030000, DEF_STR(Normal) ) PORT_DIPSETTING( 0x00020000, DEF_STR(Easy) ) PORT_DIPSETTING( 0x00010000, "Hard1" ) PORT_DIPSETTING( 0x00000000, "Hard2" ) PORT_BIT(0x0000ffff, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("IN1") PORT_BIT( 0xff00ffff, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_SERVICE_NO_TOGGLE( 0x00200000, IP_ACTIVE_LOW ) PORT_BIT( 0x00100000, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME("Service Button") PORT_CODE(KEYCODE_7) PORT_BIT( 0x00080000, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x00040000, IP_ACTIVE_LOW, IPT_COIN1 ) INPUT_PORTS_END static INPUT_PORTS_START( kurufev ) PORT_START("P1") PORT_START("P1_ANALOG_X") PORT_START("P1_ANALOG_Y") PORT_START("P2") PORT_START("P2_ANALOG_X") PORT_START("P2_ANALOG_Y") PORT_START("IN0") PORT_BIT(0xfcff8080, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_DIPNAME( 0x02000000, 0x02000000, "DIP SW2" ) PORT_DIPSETTING( 0x02000000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00000000, DEF_STR( On ) ) PORT_DIPNAME( 0x01000000, 0x01000000, "Test Mode" ) PORT_DIPSETTING( 0x01000000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00000000, DEF_STR( On ) ) PORT_BIT( 0x00004000, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) PORT_BIT( 0x00002000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_BIT( 0x00001000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x00000800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2) PORT_BIT( 0x00000400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2) PORT_BIT( 0x00000200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2) PORT_BIT( 0x00000100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2) PORT_BIT( 0x00000040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1) PORT_BIT( 0x00000020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_BIT( 0x00000010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_BIT( 0x00000008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1) PORT_BIT( 0x00000004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1) PORT_BIT( 0x00000002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1) PORT_BIT( 0x00000001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1) PORT_START("IN1") PORT_BIT(0xffc0ffff, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x00200000, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME("Test Button") PORT_BIT( 0x00100000, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME("Service Button") PORT_CODE(KEYCODE_7) PORT_BIT( 0x00080000, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x00040000, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x00020000, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0x00010000, IP_ACTIVE_LOW, IPT_START1 ) INPUT_PORTS_END static INPUT_PORTS_START( doncdoon ) PORT_INCLUDE( kurufev ) PORT_MODIFY("IN0") PORT_BIT(0x00004040, IP_ACTIVE_LOW, IPT_UNUSED ) INPUT_PORTS_END static INPUT_PORTS_START( twrshaft ) PORT_START("P1") PORT_START("P1_ANALOG_X") PORT_START("P1_ANALOG_Y") PORT_START("P2") PORT_START("P2_ANALOG_X") PORT_START("P2_ANALOG_Y") PORT_START("INMJ") PORT_START("IN0") PORT_BIT(0xff7fffe0, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x00000010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_BIT( 0x00000008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1) PORT_BIT( 0x00000004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1) PORT_BIT( 0x00000002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1) PORT_BIT( 0x00000001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1) PORT_DIPNAME( 0x00800000, 0x00800000, "Test Mode" ) PORT_DIPSETTING( 0x00800000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00000000, DEF_STR( On ) ) PORT_START("IN1") PORT_BIT( 0x00200000, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME("Test Button") PORT_BIT( 0x00100000, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME("Service Button") PORT_CODE(KEYCODE_7) PORT_BIT( 0x00080000, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x00040000, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x00010000, IP_ACTIVE_LOW, IPT_START1 ) INPUT_PORTS_END static INPUT_PORTS_START( hipai ) PORT_START("P1") PORT_START("P1_ANALOG_X") PORT_START("P1_ANALOG_Y") PORT_START("P2") PORT_START("P2_ANALOG_X") PORT_START("P2_ANALOG_Y") PORT_START("INMJ") PORT_BIT( 0xe1c1c0c1, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x00000100, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x00000200, IP_ACTIVE_LOW, IPT_MAHJONG_A ) PORT_BIT( 0x00020000, IP_ACTIVE_LOW, IPT_MAHJONG_B ) PORT_BIT( 0x00000002, IP_ACTIVE_LOW, IPT_MAHJONG_C ) PORT_BIT( 0x02000000, IP_ACTIVE_LOW, IPT_MAHJONG_D ) PORT_BIT( 0x00000400, IP_ACTIVE_LOW, IPT_MAHJONG_E ) PORT_BIT( 0x00040000, IP_ACTIVE_LOW, IPT_MAHJONG_F ) PORT_BIT( 0x00000004, IP_ACTIVE_LOW, IPT_MAHJONG_G ) PORT_BIT( 0x04000000, IP_ACTIVE_LOW, IPT_MAHJONG_H ) PORT_BIT( 0x00000800, IP_ACTIVE_LOW, IPT_MAHJONG_I ) PORT_BIT( 0x00080000, IP_ACTIVE_LOW, IPT_MAHJONG_J ) PORT_BIT( 0x00000008, IP_ACTIVE_LOW, IPT_MAHJONG_K ) PORT_BIT( 0x08000000, IP_ACTIVE_LOW, IPT_MAHJONG_L ) PORT_BIT( 0x00001000, IP_ACTIVE_LOW, IPT_MAHJONG_M ) PORT_BIT( 0x00100000, IP_ACTIVE_LOW, IPT_MAHJONG_N ) PORT_BIT( 0x00002000, IP_ACTIVE_LOW, IPT_MAHJONG_KAN ) PORT_BIT( 0x10000000, IP_ACTIVE_LOW, IPT_MAHJONG_PON ) PORT_BIT( 0x00000010, IP_ACTIVE_LOW, IPT_MAHJONG_CHI ) PORT_BIT( 0x00200000, IP_ACTIVE_LOW, IPT_MAHJONG_REACH ) PORT_BIT( 0x00000020, IP_ACTIVE_LOW, IPT_MAHJONG_RON ) PORT_START("IN0") PORT_BIT( 0x0000ffff, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_DIPNAME( 0x80000000, 0x80000000, DEF_STR( Free_Play ) ) PORT_DIPLOCATION("SW1:8") PORT_DIPSETTING( 0x80000000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00000000, DEF_STR( On ) ) PORT_DIPNAME( 0x40000000, 0x40000000, DEF_STR( Unused ) ) PORT_DIPLOCATION("SW1:7") PORT_DIPSETTING( 0x40000000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00000000, DEF_STR( On ) ) PORT_DIPNAME( 0x20000000, 0x20000000, DEF_STR( Unused ) ) PORT_DIPLOCATION("SW1:6") PORT_DIPSETTING( 0x20000000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00000000, DEF_STR( On ) ) PORT_DIPNAME( 0x10000000, 0x10000000, DEF_STR( Unused ) ) PORT_DIPLOCATION("SW1:5") PORT_DIPSETTING( 0x10000000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00000000, DEF_STR( On ) ) PORT_DIPNAME( 0x08000000, 0x08000000, DEF_STR( Unused ) ) PORT_DIPLOCATION("SW1:4") PORT_DIPSETTING( 0x08000000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00000000, DEF_STR( On ) ) PORT_DIPNAME( 0x07000000, 0x07000000, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:1,2,3") PORT_DIPSETTING( 0x00000000, DEF_STR( 5C_1C ) ) PORT_DIPSETTING( 0x01000000, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x02000000, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x03000000, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x07000000, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x06000000, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x05000000, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x04000000, DEF_STR( 1C_4C ) ) PORT_DIPNAME( 0x00800000, 0x00800000, DEF_STR( Test ) ) PORT_DIPLOCATION("SW2:8") PORT_DIPSETTING( 0x00800000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00000000, DEF_STR( On ) ) PORT_DIPNAME( 0x00400000, 0x00400000, DEF_STR( Unused ) ) PORT_DIPLOCATION("SW2:7") PORT_DIPSETTING( 0x00400000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00000000, DEF_STR( On ) ) PORT_DIPNAME( 0x00200000, 0x00000000, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:6") PORT_DIPSETTING( 0x00200000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00000000, DEF_STR( On ) ) PORT_DIPNAME( 0x00100000, 0x00100000, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SW2:5") PORT_DIPSETTING( 0x00000000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00100000, DEF_STR( On ) ) PORT_DIPNAME( 0x00080000, 0x00080000, "Kuitan" ) PORT_DIPLOCATION("SW2:4") PORT_DIPSETTING( 0x00000000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00080000, DEF_STR( On ) ) PORT_DIPNAME( 0x00070000, 0x00070000, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:1,2,3") PORT_DIPSETTING( 0x00000000, DEF_STR( Hardest ) ) PORT_DIPSETTING( 0x00010000, DEF_STR( Very_Hard ) ) PORT_DIPSETTING( 0x00020000, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x00030000, "Normal+" ) PORT_DIPSETTING( 0x00040000, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x00050000, DEF_STR( Very_Easy ) ) PORT_DIPSETTING( 0x00060000, DEF_STR( Easiest ) ) PORT_DIPSETTING( 0x00070000, DEF_STR( Normal ) ) PORT_START("IN1") PORT_BIT( 0xffebffff, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x00100000, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME("Service Button") PORT_CODE(KEYCODE_7) PORT_BIT( 0x00040000, IP_ACTIVE_LOW, IPT_COIN1 ) INPUT_PORTS_END static INPUT_PORTS_START( srmvs ) PORT_INCLUDE( hipai ) PORT_MODIFY("IN0") PORT_DIPNAME( 0x80000000, 0x80000000, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:8") PORT_DIPSETTING( 0x80000000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00000000, DEF_STR( On ) ) PORT_DIPNAME( 0x40000000, 0x40000000, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:7") PORT_DIPSETTING( 0x40000000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00000000, DEF_STR( On ) ) PORT_DIPNAME( 0x20000000, 0x20000000, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:6") PORT_DIPSETTING( 0x20000000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00000000, DEF_STR( On ) ) PORT_DIPNAME( 0x10000000, 0x10000000, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:5") PORT_DIPSETTING( 0x10000000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00000000, DEF_STR( On ) ) PORT_DIPNAME( 0x08000000, 0x08000000, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:4") PORT_DIPSETTING( 0x08000000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00000000, DEF_STR( On ) ) PORT_DIPNAME( 0x00400000, 0x00400000, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:7") PORT_DIPSETTING( 0x00400000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00000000, DEF_STR( On ) ) PORT_DIPNAME( 0x00100000, 0x00100000, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:5") PORT_DIPSETTING( 0x00100000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00000000, DEF_STR( On ) ) PORT_DIPNAME( 0x00080000, 0x00080000, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:4") PORT_DIPSETTING( 0x00080000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00000000, DEF_STR( On ) ) PORT_DIPNAME( 0x00040000, 0x00040000, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:3") PORT_DIPSETTING( 0x00040000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00000000, DEF_STR( On ) ) PORT_DIPNAME( 0x00020000, 0x00020000, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:2") PORT_DIPSETTING( 0x00020000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00000000, DEF_STR( On ) ) PORT_DIPNAME( 0x00010000, 0x00010000, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:1") PORT_DIPSETTING( 0x00010000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00000000, DEF_STR( On ) ) INPUT_PORTS_END /* ?? */ static const mips3_config vr4300_config = { 16384, /* code cache size */ 8192, /* data cache size */ 62500000 /* system clock */ }; static INTERRUPT_GEN( n64_vblank ) { signal_rcp_interrupt(device->machine(), VI_INTERRUPT); } static MACHINE_CONFIG_START( aleck64, _n64_state ) /* basic machine hardware */ MCFG_CPU_ADD("maincpu", VR4300BE, 93750000) MCFG_CPU_CONFIG(vr4300_config) MCFG_CPU_PROGRAM_MAP(n64_map) MCFG_CPU_VBLANK_INT("screen", n64_vblank) MCFG_CPU_ADD("rsp", RSP, 62500000) MCFG_CPU_CONFIG(n64_rsp_config) MCFG_CPU_PROGRAM_MAP(rsp_map) MCFG_MACHINE_START( n64 ) MCFG_MACHINE_RESET( n64 ) MCFG_SCREEN_ADD("screen", RASTER) MCFG_SCREEN_REFRESH_RATE(60) MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0)) MCFG_SCREEN_FORMAT(BITMAP_FORMAT_RGB32) MCFG_SCREEN_SIZE(640, 525) MCFG_SCREEN_VISIBLE_AREA(0, 639, 0, 239) MCFG_SCREEN_UPDATE(n64) MCFG_PALETTE_LENGTH(0x1000) MCFG_VIDEO_START(n64) MCFG_SPEAKER_STANDARD_STEREO("lspeaker", "rspeaker") MCFG_SOUND_ADD("dac1", DMADAC, 0) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "lspeaker", 1.0) MCFG_SOUND_ADD("dac2", DMADAC, 0) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "rspeaker", 1.0) MACHINE_CONFIG_END static DRIVER_INIT( aleck64 ) { UINT8 *rom = machine.region("user2")->base(); rom[0x67c] = 0; rom[0x67d] = 0; rom[0x67e] = 0; rom[0x67f] = 0; } #define PIF_BOOTROM ROM_LOAD( "pifdata.bin", 0x0000, 0x0800, CRC(5ec82be9) SHA1(9174eadc0f0ea2654c95fd941406ab46b9dc9bdd) ) ROM_START( aleck64 ) ROM_REGION32_BE( 0x800, "user1", 0 ) ROM_LOAD( "pifdata.bin", 0x0000, 0x0800, CRC(5ec82be9) SHA1(9174eadc0f0ea2654c95fd941406ab46b9dc9bdd) ) ROM_REGION32_BE( 0x4000000, "user2", ROMREGION_ERASE00 ) ROM_REGION32_BE( 0x100000, "user3", ROMREGION_ERASE00 ) ROM_REGION32_BE( 0x80, "user4", ROMREGION_ERASE00 ) ROM_REGION16_BE( 0x80, "normpoint", 0 ) ROM_LOAD( "normpnt.rom", 0x00, 0x80, CRC(e7f2a005) SHA1(c27b4a364a24daeee6e99fd286753fd6216362b4) ) ROM_REGION16_BE( 0x80, "normslope", 0 ) ROM_LOAD( "normslp.rom", 0x00, 0x80, CRC(4f2ae525) SHA1(eab43f8cc52c8551d9cff6fced18ef80eaba6f05) ) ROM_END ROM_START( 11beat ) ROM_REGION32_BE( 0x800, "user1", ROMREGION_ERASE00 ) PIF_BOOTROM ROM_REGION32_BE( 0x4000000, "user2", 0 ) ROM_LOAD16_WORD_SWAP( "nus-zhaj.u3", 0x000000, 0x0800000, CRC(95258ba2) SHA1(0299b8fb9a8b1b24428d0f340f6bf1cfaf99c672) ) ROM_REGION16_BE( 0x80, "normpoint", 0 ) ROM_LOAD( "normpnt.rom", 0x00, 0x80, CRC(e7f2a005) SHA1(c27b4a364a24daeee6e99fd286753fd6216362b4) ) ROM_REGION16_BE( 0x80, "normslope", 0 ) ROM_LOAD( "normslp.rom", 0x00, 0x80, CRC(4f2ae525) SHA1(eab43f8cc52c8551d9cff6fced18ef80eaba6f05) ) ROM_END ROM_START( mtetrisc ) ROM_REGION32_BE( 0x800, "user1", ROMREGION_ERASE00 ) PIF_BOOTROM ROM_REGION32_BE( 0x4000000, "user2", 0 ) ROM_LOAD16_WORD_SWAP( "nus-zcaj.u4", 0x000000, 0x1000000, CRC(ec4563fc) SHA1(4d5a30873a5850cf4cd1c0bdbe24e1934f163cd0) ) ROM_REGION32_BE( 0x100000, "user3", 0 ) ROM_LOAD ( "tet-01m.u5", 0x000000, 0x100000, CRC(f78f859b) SHA1(b07c85e0453869fe43792f42081f64a5327e58e6) ) ROM_REGION32_BE( 0x80, "user4", 0 ) ROM_LOAD ( "at24c01.u34", 0x000000, 0x80, CRC(ba7e503f) SHA1(454aa4fdde7d8694d1affaf25cd750fa678686bb) ) ROM_REGION16_BE( 0x80, "normpoint", 0 ) ROM_LOAD( "normpnt.rom", 0x00, 0x80, CRC(e7f2a005) SHA1(c27b4a364a24daeee6e99fd286753fd6216362b4) ) ROM_REGION16_BE( 0x80, "normslope", 0 ) ROM_LOAD( "normslp.rom", 0x00, 0x80, CRC(4f2ae525) SHA1(eab43f8cc52c8551d9cff6fced18ef80eaba6f05) ) ROM_END /* Star Soldier Vanishing Earth for Aleck64 Uses standard PCB '3D ROM PCB-2A' containing... (PCB Labels in brackets) 1x Macronix MX23C9602CZ 96MBit Serial EEPROM @ U3 (NUS96M) 1x CIC-NUS-5101 Protection Chip (CIC-NUS) 1x BK4D-NUS (BU9850) */ ROM_START( starsldr ) ROM_REGION32_BE( 0x800, "user1", ROMREGION_ERASE00 ) PIF_BOOTROM ROM_REGION32_BE( 0x4000000, "user2", 0 ) ROM_LOAD16_WORD_SWAP( "nus-zhbj-0.u3", 0x000000, 0xc00000, CRC(a4edac93) SHA1(3794606c008fb69f5d16dcccece94d03da23bf8a) ) ROM_REGION16_BE( 0x80, "normpoint", 0 ) ROM_LOAD( "normpnt.rom", 0x00, 0x80, CRC(e7f2a005) SHA1(c27b4a364a24daeee6e99fd286753fd6216362b4) ) ROM_REGION16_BE( 0x80, "normslope", 0 ) ROM_LOAD( "normslp.rom", 0x00, 0x80, CRC(4f2ae525) SHA1(eab43f8cc52c8551d9cff6fced18ef80eaba6f05) ) ROM_END ROM_START( srmvs ) ROM_REGION32_BE( 0x800, "user1", ROMREGION_ERASE00 ) PIF_BOOTROM ROM_REGION32_BE( 0x4000000, "user2", 0 ) ROM_LOAD16_WORD_SWAP( "nus-zsej-0.u2", 0x000000, 0x2000000, CRC(44f40102) SHA1(a78de955f2fcd99dda14e782984368b320eb5415) ) ROM_REGION16_BE( 0x80, "normpoint", 0 ) ROM_LOAD( "normpnt.rom", 0x00, 0x80, CRC(e7f2a005) SHA1(c27b4a364a24daeee6e99fd286753fd6216362b4) ) ROM_REGION16_BE( 0x80, "normslope", 0 ) ROM_LOAD( "normslp.rom", 0x00, 0x80, CRC(4f2ae525) SHA1(eab43f8cc52c8551d9cff6fced18ef80eaba6f05) ) ROM_END /* Vivid Dolls for Aleck64 Uses standard PCB '3D ROM PCB-2A' containing... (PCB Labels in brackets) 1x CIC-NUS-5101 Protection Chip (U1 CIC-NUS) 1x BK4D-NUS (U2 BU9850) 1x Macronix MX23C6402CZ 64MBit Serial EEPROM (U3 NUS64M) */ ROM_START( vivdolls ) ROM_REGION32_BE( 0x800, "user1", ROMREGION_ERASE00 ) PIF_BOOTROM ROM_REGION32_BE( 0x4000000, "user2", 0 ) ROM_LOAD16_WORD_SWAP( "nus-zsaj-0.u3", 0x000000, 0x800000, CRC(f3220e29) SHA1(06d8b808cc19378b046803f4dc75c7d791b7767f) ) ROM_REGION16_BE( 0x80, "normpoint", 0 ) ROM_LOAD( "normpnt.rom", 0x00, 0x80, CRC(e7f2a005) SHA1(c27b4a364a24daeee6e99fd286753fd6216362b4) ) ROM_REGION16_BE( 0x80, "normslope", 0 ) ROM_LOAD( "normslp.rom", 0x00, 0x80, CRC(4f2ae525) SHA1(eab43f8cc52c8551d9cff6fced18ef80eaba6f05) ) ROM_END /* Tower And Shaft for Aleck64 Uses custom PCB 'ALK-ROM01 ARUZE' containing... (PCB Labels in brackets) 1x Macronix MX23C6402CZ 64MBit Serial EEPROM (U1) Note - This ROM is mostly empty. 1x Altera MAX EPM3128ATC144-10 CPLD/FPGA labelled AL01 (U2) 1x Fujitsu MSP55LV128 128MBit SOP44 FlashROM labelled UA3012-ALL02-U3 (U3) 1x BK4D-NUS BU9850 (U5) 1x CIC-NUS-5101 Protection Chip (U6) 1x 74F245 Logic Chip Some transistors */ ROM_START( twrshaft ) ROM_REGION32_BE( 0x800, "user1", ROMREGION_ERASE00 ) PIF_BOOTROM ROM_REGION32_BE( 0x4000000, "user2", 0 ) ROM_LOAD16_WORD_SWAP( "ua3012--all02.u3", 0x000000, 0x1000000, CRC(904a91a7) SHA1(7dfa3447d2c489c0448c4004dc12d3037c05a0f3) ) ROM_REGION32_BE( 0x800000, "user3", 0 ) ROM_LOAD16_WORD_SWAP( "nus-zsij-0.u1", 0x000000, 0x800000, CRC(2389576f) SHA1(dc22b2eab4d7a02cb918827a62e6c120b3a84e6c) ) ROM_REGION16_BE( 0x80, "normpoint", 0 ) ROM_LOAD( "normpnt.rom", 0x00, 0x80, CRC(e7f2a005) SHA1(c27b4a364a24daeee6e99fd286753fd6216362b4) ) ROM_REGION16_BE( 0x80, "normslope", 0 ) ROM_LOAD( "normslp.rom", 0x00, 0x80, CRC(4f2ae525) SHA1(eab43f8cc52c8551d9cff6fced18ef80eaba6f05) ) ROM_END ROM_START( hipai ) ROM_REGION32_BE( 0x800, "user1", ROMREGION_ERASE00 ) PIF_BOOTROM ROM_REGION32_BE( 0x4000000, "user2", 0 ) ROM_LOAD16_WORD_SWAP( "ua2011-all02.u3", 0x0000000, 0x1000000, CRC(eb4b96d0) SHA1(e909ea5b71b81087da07821c4f57244576363678) ) ROM_LOAD16_WORD_SWAP( "ua2011-alh02.u4", 0x1000000, 0x1000000, CRC(b8e35ddf) SHA1(7c3e59f6520dc3f0aa592e682fa82e30ffd1f4d0) ) ROM_REGION32_BE( 0x800000, "user3", 0 ) ROM_LOAD16_WORD_SWAP( "nus-nsij-0.u1", 0x000000, 0x800000, CRC(94cf9f8d) SHA1(cd624d1f5de2be3bec3ece06556a2e39bef66d77) ) ROM_REGION16_BE( 0x80, "normpoint", 0 ) ROM_LOAD( "normpnt.rom", 0x00, 0x80, CRC(e7f2a005) SHA1(c27b4a364a24daeee6e99fd286753fd6216362b4) ) ROM_REGION16_BE( 0x80, "normslope", 0 ) ROM_LOAD( "normslp.rom", 0x00, 0x80, CRC(4f2ae525) SHA1(eab43f8cc52c8551d9cff6fced18ef80eaba6f05) ) ROM_END ROM_START( doncdoon ) ROM_REGION32_BE( 0x800, "user1", ROMREGION_ERASE00 ) PIF_BOOTROM ROM_REGION32_BE( 0x4000000, "user2", 0 ) ROM_LOAD16_WORD_SWAP( "ua3088-all01.u3", 0x0000000, 0x1000000, CRC(00db4dbc) SHA1(824fdce01fffdfcbcc9b1fbda4ab389a10b2b418) ) ROM_LOAD16_WORD_SWAP( "ua3088-alh04.u4", 0x1000000, 0x1000000, CRC(c96bc7c0) SHA1(2b6ca1a769dee74e112c2b287dacd0bf46dda091) ) ROM_REGION32_BE( 0x800000, "user3", 0 ) ROM_LOAD16_WORD_SWAP( "nus-zsij-0.u1", 0x000000, 0x800000, CRC(2389576f) SHA1(dc22b2eab4d7a02cb918827a62e6c120b3a84e6c) ) // same as tower & shaft ROM_REGION16_BE( 0x80, "normpoint", 0 ) ROM_LOAD( "normpnt.rom", 0x00, 0x80, CRC(e7f2a005) SHA1(c27b4a364a24daeee6e99fd286753fd6216362b4) ) ROM_REGION16_BE( 0x80, "normslope", 0 ) ROM_LOAD( "normslp.rom", 0x00, 0x80, CRC(4f2ae525) SHA1(eab43f8cc52c8551d9cff6fced18ef80eaba6f05) ) ROM_END ROM_START( kurufev ) ROM_REGION32_BE( 0x800, "user1", ROMREGION_ERASE00 ) PIF_BOOTROM ROM_REGION32_BE( 0x4000000, "user2", 0 ) ROM_LOAD16_WORD_SWAP( "ua3003-all01.u3", 0x0000000, 0x1000000, CRC(f362fa82) SHA1(4f41ee23edc18110be1218ba333d1c58376ab175) ) ROM_LOAD16_WORD_SWAP( "ua3003-alh01.u4", 0x1000000, 0x1000000, CRC(47c56387) SHA1(c8cc6c0a456b593aef711d0a75b2342ba2f8203f) ) ROM_REGION32_BE( 0x800000, "user3", 0 ) ROM_LOAD16_WORD_SWAP( "nus-zsij-0.u1", 0x000000, 0x800000, CRC(547d8122) SHA1(347f0785767265acb0f0c21646e06cbe6f561821) ) ROM_REGION16_BE( 0x80, "normpoint", 0 ) ROM_LOAD( "normpnt.rom", 0x00, 0x80, CRC(e7f2a005) SHA1(c27b4a364a24daeee6e99fd286753fd6216362b4) ) ROM_REGION16_BE( 0x80, "normslope", 0 ) ROM_LOAD( "normslp.rom", 0x00, 0x80, CRC(4f2ae525) SHA1(eab43f8cc52c8551d9cff6fced18ef80eaba6f05) ) ROM_END ROM_START( mayjin3 ) ROM_REGION32_BE( 0x800, "user1", ROMREGION_ERASE00 ) PIF_BOOTROM ROM_REGION32_BE( 0x4000000, "user2", 0 ) ROM_LOAD16_WORD_SWAP( "nus-zscj.u3", 0x000000, 0x800000, CRC(8b36eb91) SHA1(179745625c16c6813d5f8d29bfd7628783d55806) ) ROM_REGION16_BE( 0x80, "normpoint", 0 ) ROM_LOAD( "normpnt.rom", 0x00, 0x80, CRC(e7f2a005) SHA1(c27b4a364a24daeee6e99fd286753fd6216362b4) ) ROM_REGION16_BE( 0x80, "normslope", 0 ) ROM_LOAD( "normslp.rom", 0x00, 0x80, CRC(4f2ae525) SHA1(eab43f8cc52c8551d9cff6fced18ef80eaba6f05) ) ROM_END // BIOS GAME( 1998, aleck64, 0, aleck64, aleck64, aleck64, ROT0, "Nintendo / Seta", "Aleck64 PIF BIOS", GAME_IS_BIOS_ROOT) // games GAME( 1998, 11beat, aleck64, aleck64, 11beat, aleck64, ROT0, "Hudson", "Eleven Beat", GAME_NOT_WORKING|GAME_NO_SOUND ) GAME( 1998, mtetrisc, aleck64, aleck64, mtetrisc, aleck64, ROT0, "Capcom", "Magical Tetris Challenge (981009 Japan)", GAME_NOT_WORKING|GAME_IMPERFECT_GRAPHICS ) GAME( 1998, starsldr, aleck64, aleck64, starsldr, aleck64, ROT0, "Hudson / Seta", "Star Soldier: Vanishing Earth", GAME_IMPERFECT_GRAPHICS ) GAME( 1998, vivdolls, aleck64, aleck64, aleck64, aleck64, ROT0, "Visco", "Vivid Dolls", GAME_IMPERFECT_GRAPHICS ) GAME( 1999, srmvs, aleck64, aleck64, srmvs, aleck64, ROT0, "Seta", "Super Real Mahjong VS", GAME_NOT_WORKING|GAME_IMPERFECT_GRAPHICS ) GAME( 2003, twrshaft, aleck64, aleck64, twrshaft, aleck64, ROT0, "Aruze", "Tower & Shaft", GAME_NOT_WORKING|GAME_IMPERFECT_GRAPHICS ) GAME( 2003, hipai, aleck64, aleck64, hipai, aleck64, ROT0, "Aruze / Seta", "Hi Pai Paradise", GAME_NOT_WORKING|GAME_IMPERFECT_GRAPHICS ) GAME( 2003, doncdoon, aleck64, aleck64, doncdoon, aleck64, ROT0, "Aruze / Takumi", "Donchan no Hanabi de Doon", GAME_NOT_WORKING|GAME_IMPERFECT_GRAPHICS ) GAME( 2003, kurufev, aleck64, aleck64, kurufev, aleck64, ROT0, "Aruze / Takumi", "Kurukuru Fever", GAME_NOT_WORKING|GAME_IMPERFECT_GRAPHICS ) GAME( 2000, mayjin3, aleck64, aleck64, aleck64, aleck64, ROT0, "Seta / Able Corporation", "Mayjinsen 3", GAME_NOT_WORKING|GAME_NO_SOUND )