/* Hanaroku - Alba ZC HW */ /* TODO: - colour decoding might not be perfect - Background color should be green, but current handling might be wrong. - some unknown sprite attributes - don't know what to do when the jackpot is displayed (missing controls ?) - according to the board pic, there should be one more 4-switches dip switch bank, and probably some NVRAM because there's a battery. */ #include "emu.h" #include "cpu/z80/z80.h" #include "sound/ay8910.h" class albazc_state : public driver_device { public: albazc_state(const machine_config &mconfig, device_type type, const char *tag) : driver_device(mconfig, type, tag) { } /* video-related */ UINT8 * m_spriteram1; UINT8 * m_spriteram2; UINT8 * m_spriteram3; UINT8 m_flip_bit; }; /* video */ static PALETTE_INIT( hanaroku ) { int i; int r, g, b; for (i = 0; i < 0x200; i++) { b = (color_prom[i * 2 + 1] & 0x1f); g = ((color_prom[i * 2 + 1] & 0xe0) | ((color_prom[i * 2 + 0]& 0x03) <<8)) >> 5; r = (color_prom[i * 2 + 0] & 0x7c) >> 2; palette_set_color_rgb(machine, i, pal5bit(r), pal5bit(g), pal5bit(b)); } } static VIDEO_START( hanaroku ) { } static void draw_sprites( running_machine &machine, bitmap_t *bitmap, const rectangle *cliprect ) { albazc_state *state = machine.driver_data(); int i; for (i = 511; i >= 0; i--) { int code = state->m_spriteram1[i] | (state->m_spriteram2[i] << 8); int color = (state->m_spriteram2[i + 0x200] & 0xf8) >> 3; int flipx = 0; int flipy = 0; int sx = state->m_spriteram1[i + 0x200] | ((state->m_spriteram2[i + 0x200] & 0x07) << 8); int sy = 242 - state->m_spriteram3[i]; if (state->m_flip_bit) { sy = 242 - sy; flipx = !flipx; flipy = !flipy; } drawgfx_transpen(bitmap, cliprect, machine.gfx[0], code, color, flipx, flipy, sx, sy, 0); } } static SCREEN_UPDATE(hanaroku) { bitmap_fill(bitmap, cliprect, 0x1f0); // ??? draw_sprites(screen->machine(), bitmap, cliprect); return 0; } static WRITE8_HANDLER( hanaroku_out_0_w ) { /* bit description 0 meter1 (coin1) 1 meter2 (coin2) 2 meter3 (1/2 d-up) 3 meter4 4 call out (meter) 5 lockout (key) 6 hopper2 (play) 7 meter5 (start) */ coin_counter_w(space->machine(), 0, data & 0x01); coin_counter_w(space->machine(), 1, data & 0x02); coin_counter_w(space->machine(), 2, data & 0x04); coin_counter_w(space->machine(), 3, data & 0x08); coin_counter_w(space->machine(), 4, data & 0x80); } static WRITE8_HANDLER( hanaroku_out_1_w ) { /* bit description 0 hopper1 (data clear) 1 dis dat 2 dis clk 3 pay out 4 ext in 1 5 ext in 2 6 ? 7 ? */ } static WRITE8_HANDLER( hanaroku_out_2_w ) { // unused } static WRITE8_HANDLER( albazc_vregs_w ) { albazc_state *state = space->machine().driver_data(); #ifdef UNUSED_FUNCTION { static UINT8 x[5]; x[offset] = data; popmessage("%02x %02x %02x %02x %02x",x[0],x[1],x[2],x[3],x[4]); } #endif if(offset == 0) { /* core bug with this? */ //flip_screen_set(space->machine(), (data & 0x40) >> 6); state->m_flip_bit = (data & 0x40) >> 6; } } /* main cpu */ static ADDRESS_MAP_START( hanaroku_map, AS_PROGRAM, 8 ) AM_RANGE(0x0000, 0x7fff) AM_ROM AM_RANGE(0x8000, 0x87ff) AM_RAM AM_BASE_MEMBER(albazc_state, m_spriteram1) AM_RANGE(0x9000, 0x97ff) AM_RAM AM_BASE_MEMBER(albazc_state, m_spriteram2) AM_RANGE(0xa000, 0xa1ff) AM_RAM AM_BASE_MEMBER(albazc_state, m_spriteram3) AM_RANGE(0xa200, 0xa2ff) AM_WRITENOP // ??? written once during P.O.S.T. AM_RANGE(0xa300, 0xa304) AM_WRITE(albazc_vregs_w) // ??? AM_RANGE(0xb000, 0xb000) AM_WRITENOP // ??? always 0x40 AM_RANGE(0xc000, 0xc3ff) AM_RAM // main ram AM_RANGE(0xc400, 0xc4ff) AM_RAM // ??? AM_RANGE(0xd000, 0xd000) AM_DEVREAD("aysnd", ay8910_r) AM_RANGE(0xd000, 0xd001) AM_DEVWRITE("aysnd", ay8910_address_data_w) AM_RANGE(0xe000, 0xe000) AM_READ_PORT("IN0") AM_WRITE(hanaroku_out_0_w) AM_RANGE(0xe001, 0xe001) AM_READ_PORT("IN1") AM_RANGE(0xe002, 0xe002) AM_READ_PORT("IN2") AM_WRITE(hanaroku_out_1_w) AM_RANGE(0xe004, 0xe004) AM_READ_PORT("DSW3") AM_WRITE(hanaroku_out_2_w) ADDRESS_MAP_END static INPUT_PORTS_START( hanaroku ) PORT_START("IN0") /* 0xe000 */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) // adds n credits depending on "Coinage" Dip Switch PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) // adds 5 credits PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME("1/2 D-Up") PORT_CODE(KEYCODE_H) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME("Reset") PORT_CODE(KEYCODE_R) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME("Meter") PORT_CODE(KEYCODE_M) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME("Key") PORT_CODE(KEYCODE_K) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START2 ) PORT_NAME("Play") PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START1 ) PORT_NAME("Start") PORT_START("IN1") /* 0xe001 */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_HANAFUDA_A ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_HANAFUDA_B ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_HANAFUDA_C ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_HANAFUDA_D ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_HANAFUDA_E ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_HANAFUDA_F ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_HANAFUDA_YES ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_HANAFUDA_NO ) PORT_START("IN2") /* 0xe002 */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_SERVICE3 ) PORT_NAME("Data Clear") PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_TILT ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON9 ) PORT_NAME("Medal In") PORT_CODE(KEYCODE_I) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON10 ) PORT_NAME("Pay Out") PORT_CODE(KEYCODE_O) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_NAME("Ext In 1") PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SERVICE2 ) PORT_NAME("Ext In 2") PORT_BIT( 0xc0, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("DSW1") /* 0xd000 - Port A */ PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("DSW2") /* 0xd000 - Port B */ PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("DSW3") /* 0xe004 */ PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coinage ) ) // Stored at 0xc028 PORT_DIPSETTING( 0x03, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x00, "1 Coin/10 Credits" ) PORT_DIPNAME( 0x04, 0x04, DEF_STR( Flip_Screen ) ) // Stored at 0xc03a PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) // Stored at 0xc078 PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x30, 0x20, "Game Mode" ) // Stored at 0xc02e PORT_DIPSETTING( 0x30, "Mode 0" ) // Collect OFF PORT_DIPSETTING( 0x20, "Mode 1" ) // Collect ON (code at 0x36ea) PORT_DIPSETTING( 0x10, "Mode 2" ) // Collect ON (code at 0x3728) PORT_DIPSETTING( 0x00, "Mode 3" ) // No credit counter PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_SERVICE( 0x80, IP_ACTIVE_LOW ) INPUT_PORTS_END static const gfx_layout hanaroku_charlayout = { 16,16, RGN_FRAC(1,4), 4, { RGN_FRAC(3,4),RGN_FRAC(2,4),RGN_FRAC(1,4),RGN_FRAC(0,4) }, { 0,1,2,3,4,5,6,7, 64,65,66,67,68,69,70,71}, { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8, 128+0*8,128+1*8,128+2*8,128+3*8,128+4*8,128+5*8,128+6*8,128+7*8 }, 16*16 }; static GFXDECODE_START( hanaroku ) GFXDECODE_ENTRY( "gfx1", 0, hanaroku_charlayout, 0, 32 ) GFXDECODE_END static const ay8910_interface ay8910_config = { AY8910_LEGACY_OUTPUT, AY8910_DEFAULT_LOADS, DEVCB_INPUT_PORT("DSW1"), DEVCB_INPUT_PORT("DSW2"), DEVCB_NULL, DEVCB_NULL }; static MACHINE_CONFIG_START( hanaroku, albazc_state ) MCFG_CPU_ADD("maincpu", Z80,6000000) /* ? MHz */ MCFG_CPU_PROGRAM_MAP(hanaroku_map) MCFG_CPU_VBLANK_INT("screen", irq0_line_hold) /* video hardware */ MCFG_SCREEN_ADD("screen", RASTER) MCFG_SCREEN_REFRESH_RATE(60) MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0)) MCFG_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MCFG_SCREEN_SIZE(64*8, 64*8) MCFG_SCREEN_VISIBLE_AREA(0, 48*8-1, 2*8, 30*8-1) MCFG_SCREEN_UPDATE(hanaroku) MCFG_GFXDECODE(hanaroku) MCFG_PALETTE_LENGTH(0x200) MCFG_PALETTE_INIT(hanaroku) MCFG_VIDEO_START(hanaroku) /* sound hardware */ MCFG_SPEAKER_STANDARD_MONO("mono") MCFG_SOUND_ADD("aysnd", AY8910, 1500000) /* ? MHz */ MCFG_SOUND_CONFIG(ay8910_config) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.50) MACHINE_CONFIG_END ROM_START( hanaroku ) ROM_REGION( 0x10000, "maincpu", 0 ) /* z80 code */ ROM_LOAD( "zc5_1a.u02", 0x00000, 0x08000, CRC(9e3b62ce) SHA1(81aee570b67950c21ab3c8f9235dd383529b34d5) ) ROM_REGION( 0x20000, "gfx1", 0 ) /* tiles */ ROM_LOAD( "zc0_002.u14", 0x00000, 0x08000, CRC(76adab7f) SHA1(6efbe52ae4a1d15fe93bd05058546bf146a64154) ) ROM_LOAD( "zc0_003.u15", 0x08000, 0x08000, CRC(c208e64b) SHA1(0bc226c39331bb2e1d4d8f756199ceec85c28f28) ) ROM_LOAD( "zc0_004.u16", 0x10000, 0x08000, CRC(e8a46ee4) SHA1(09cac230c1c49cb282f540b1608ad33b1cc1a943) ) ROM_LOAD( "zc0_005.u17", 0x18000, 0x08000, CRC(7ad160a5) SHA1(c897fbe4a7c2a2f352333131dfd1a76e176f0ed8) ) ROM_REGION( 0x0400, "proms", 0 ) /* colour */ ROM_LOAD16_BYTE( "zc0_006.u21", 0x0000, 0x0200, CRC(8e8fbc30) SHA1(7075521bbd790c46c58d9e408b0d7d6a42ed00bc) ) ROM_LOAD16_BYTE( "zc0_007.u22", 0x0001, 0x0200, CRC(67225de1) SHA1(98322e71d93d247a67fb4e52edad6c6c32a603d8) ) ROM_END GAME( 1988, hanaroku, 0, hanaroku, hanaroku, 0, ROT0, "Alba", "Hanaroku", GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_COLORS | GAME_SUPPORTS_SAVE )