// license:BSD-3-Clause // copyright-holders:David Haywood /* what is this HW cloned from? I doubt it's an original design 1945 K-3 driver --------------- 1945K-III Oriental, 2000 This game is a straight rip-off of Psikyo's Strikers 1945 III. PCB Layout ---------- ORIENTAL SOFT INC., -OPCX2- |--------------------------------------------| | AD-65 SND-1.SU7 M16M-1.U62 | | PAL | | AD-65 SND-2.SU4 | | M16M-2.U63 | | | | KM681000 | |J KM681000 6116 | |A | |M 62256 |-------| 6116 | |M 62256 |SPR800E| | |A |OP-CX1 | 6116 6116 | | 6116 PRG-1.U51|QFP208 | | | |-------| 6116 6116 | | 6116 PRG-2.U52 | | |-----| |------| | | PAL | | |QL2003| M16M-3.U61| | PAL |68000| |PLCC84| | |DSW1 DSW2 |-----| |------| PAL | | 16MHz 27MHz | |--------------------------------------------| Notes: 68000 clock : 16.000MHz M6295 clocks : 1.000MHz (both), sample rate = 1000000 / 132 VSync : 60Hz */ #include "emu.h" #include "cpu/m68000/m68000.h" #include "sound/okim6295.h" #include "screen.h" #include "speaker.h" #define MASTER_CLOCK XTAL(16'000'000) class k3_state : public driver_device { public: k3_state(const machine_config &mconfig, device_type type, const char *tag) : driver_device(mconfig, type, tag), m_oki2(*this, "oki2"), m_oki1(*this, "oki1") , m_spriteram_1(*this, "spritera1"), m_spriteram_2(*this, "spritera2"), m_bgram(*this, "bgram"), m_maincpu(*this, "maincpu"), m_gfxdecode(*this, "gfxdecode"), m_palette(*this, "palette") { } void flagrall(machine_config &config); void k3(machine_config &config); protected: DECLARE_WRITE16_MEMBER(k3_bgram_w); DECLARE_WRITE16_MEMBER(k3_scrollx_w); DECLARE_WRITE16_MEMBER(k3_scrolly_w); DECLARE_WRITE16_MEMBER(k3_soundbanks_w); DECLARE_WRITE16_MEMBER(flagrall_soundbanks_w); TILE_GET_INFO_MEMBER(get_k3_bg_tile_info); virtual void machine_start() override; virtual void video_start() override; void draw_sprites(bitmap_ind16 &bitmap, const rectangle &cliprect); uint32_t screen_update_k3(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect); void k3_map(address_map &map); void flagrall_map(address_map &map); void k3_base_map(address_map &map); private: /* devices */ optional_device m_oki2; required_device m_oki1; /* memory pointers */ required_shared_ptr m_spriteram_1; required_shared_ptr m_spriteram_2; required_shared_ptr m_bgram; /* video-related */ tilemap_t *m_bg_tilemap; required_device m_maincpu; required_device m_gfxdecode; required_device m_palette; }; WRITE16_MEMBER(k3_state::k3_bgram_w) { COMBINE_DATA(&m_bgram[offset]); m_bg_tilemap->mark_tile_dirty(offset); } TILE_GET_INFO_MEMBER(k3_state::get_k3_bg_tile_info) { int tileno = m_bgram[tile_index]; SET_TILE_INFO_MEMBER(1, tileno, 0, 0); } void k3_state::video_start() { m_bg_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(k3_state::get_k3_bg_tile_info),this), TILEMAP_SCAN_ROWS, 16, 16, 32, 32); } void k3_state::draw_sprites(bitmap_ind16 &bitmap, const rectangle &cliprect) { gfx_element *gfx = m_gfxdecode->gfx(0); uint16_t *source = m_spriteram_1; uint16_t *source2 = m_spriteram_2; uint16_t *finish = source + 0x1000 / 2; while (source < finish) { int xpos = (source[0] & 0xff00) >> 8 | (source2[0] & 0x0001) << 8; int ypos = (source[0] & 0x00ff) >> 0; int tileno = (source2[0] & 0x7ffe) >> 1; int color = BIT(source2[0], 15) ? 0 : 1; gfx->transpen(bitmap,cliprect, tileno, color, 0, 0, xpos, ypos, 0); gfx->transpen(bitmap,cliprect, tileno, color, 0, 0, xpos, ypos - 0x100, 0); // wrap gfx->transpen(bitmap,cliprect, tileno, color, 0, 0, xpos - 0x200, ypos, 0); // wrap gfx->transpen(bitmap,cliprect, tileno, color, 0, 0, xpos - 0x200, ypos - 0x100, 0); // wrap source++; source2++; } } uint32_t k3_state::screen_update_k3(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect) { m_bg_tilemap->draw(screen, bitmap, cliprect, 0, 0); draw_sprites(bitmap, cliprect); return 0; } WRITE16_MEMBER(k3_state::k3_scrollx_w) { m_bg_tilemap->set_scrollx(0, data); } WRITE16_MEMBER(k3_state::k3_scrolly_w) { m_bg_tilemap->set_scrolly(0, data); } WRITE16_MEMBER(k3_state::k3_soundbanks_w) { m_oki2->set_rom_bank((data & 4) >> 2); m_oki1->set_rom_bank((data & 2) >> 1); } WRITE16_MEMBER(k3_state::flagrall_soundbanks_w) { data &= mem_mask; // 0x0200 on startup // 0x0100 on startup // 0x80 - ? // 0x40 - ? // 0x20 - toggles, might trigger vram -> buffer transfer? // 0x10 - unknown, always on? // 0x08 - ? // 0x06 - oki bank // 0x01 - ? if (data & 0xfcc9) popmessage("unk control %04x", data & 0xfcc9); m_oki1->set_rom_bank((data & 0x6) >> 1); } void k3_state::k3_base_map(address_map &map) { map(0x0009ce, 0x0009cf).nopw(); // k3 - bug in code? (clean up log) map(0x0009d0, 0x0009d1).nopw(); map(0x0009d2, 0x0009d3).nopw(); // l3 - bug in code? (clean up log) map(0x000000, 0x0fffff).rom(); // ROM map(0x100000, 0x10ffff).ram(); // Main Ram map(0x200000, 0x2003ff).ram().w(m_palette, FUNC(palette_device::write16)).share("palette"); map(0x240000, 0x240fff).ram().share("spritera1"); map(0x280000, 0x280fff).ram().share("spritera2"); map(0x2c0000, 0x2c07ff).ram().w(this, FUNC(k3_state::k3_bgram_w)).share("bgram"); map(0x2c0800, 0x2c0fff).ram(); // or does k3 have a bigger tilemap? (flagrall is definitely 32x32 tiles) map(0x340000, 0x340001).w(this, FUNC(k3_state::k3_scrollx_w)); map(0x380000, 0x380001).w(this, FUNC(k3_state::k3_scrolly_w)); map(0x400000, 0x400001).portr("INPUTS"); map(0x440000, 0x440001).portr("SYSTEM"); map(0x480000, 0x480001).portr("DSW"); } void k3_state::k3_map(address_map &map) { k3_base_map(map); map(0x3c0000, 0x3c0001).w(this, FUNC(k3_state::k3_soundbanks_w)); map(0x4c0001, 0x4c0001).rw(m_oki1, FUNC(okim6295_device::read), FUNC(okim6295_device::write)).cswidth(16); map(0x500001, 0x500001).rw(m_oki2, FUNC(okim6295_device::read), FUNC(okim6295_device::write)).cswidth(16); map(0x8c0000, 0x8cffff).ram(); // not used? (bug in code?) } void k3_state::flagrall_map(address_map &map) { k3_base_map(map); map(0x3c0000, 0x3c0001).w(this, FUNC(k3_state::flagrall_soundbanks_w)); map(0x4c0001, 0x4c0001).rw(m_oki1, FUNC(okim6295_device::read), FUNC(okim6295_device::write)); } static INPUT_PORTS_START( k3 ) PORT_START("INPUTS") PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(1) PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(2) PORT_START("SYSTEM") PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0xfff0, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* Are these used at all? */ PORT_START("DSW") PORT_DIPNAME( 0x007, 0x0007, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:1,2,3") PORT_DIPSETTING( 0x0002, DEF_STR( 5C_1C ) ) PORT_DIPSETTING( 0x0001, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x0005, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x0006, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x0007, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x0004, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x0000, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x0003, DEF_STR( Free_Play ) ) PORT_DIPNAME( 0x0018, 0x0008, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:4,5") PORT_DIPSETTING( 0x0000, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x0008, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x0010, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x0018, DEF_STR( Hardest ) ) PORT_DIPNAME( 0x0060, 0x0060, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:6,7") PORT_DIPSETTING( 0x0040, "2" ) PORT_DIPSETTING( 0x0060, "3" ) PORT_DIPSETTING( 0x0020, "4" ) PORT_DIPSETTING( 0x0000, "5" ) PORT_SERVICE_DIPLOC( 0x0080, IP_ACTIVE_LOW, "SW1:8" ) PORT_DIPNAME( 0x0100, 0x0000, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:1") PORT_DIPSETTING( 0x0100, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0200, 0x0200, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SW2:2") PORT_DIPSETTING( 0x0000, DEF_STR( No ) ) PORT_DIPSETTING( 0x0200, DEF_STR( Yes ) ) PORT_DIPUNKNOWN_DIPLOC( 0x0400, 0x0400, "SW2:3" ) PORT_DIPUNKNOWN_DIPLOC( 0x0800, 0x0800, "SW2:4" ) PORT_DIPUNKNOWN_DIPLOC( 0x1000, 0x1000, "SW2:5" ) PORT_DIPUNKNOWN_DIPLOC( 0x2000, 0x2000, "SW2:6" ) PORT_DIPUNKNOWN_DIPLOC( 0x4000, 0x4000, "SW2:7" ) PORT_DIPUNKNOWN_DIPLOC( 0x8000, 0x8000, "SW2:8" ) INPUT_PORTS_END static INPUT_PORTS_START( flagrall ) PORT_START("INPUTS") PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("SYSTEM") PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_START1 ) // needed to use the continue feature even if it's not used to start the game PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("DSW") PORT_DIPNAME( 0x0003, 0x0003, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:1,2") PORT_DIPSETTING( 0x0000, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x0001, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x0003, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x0002, DEF_STR( 1C_2C ) ) PORT_DIPUNUSED_DIPLOC( 0x0004, IP_ACTIVE_LOW, "SW1:3" ) PORT_DIPUNUSED_DIPLOC( 0x0008, IP_ACTIVE_LOW, "SW1:4" ) PORT_DIPNAME( 0x0010, 0x0000, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:5") PORT_DIPSETTING( 0x0010, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0020, 0x0020, "Dip Control" ) PORT_DIPLOCATION("SW1:6") PORT_DIPSETTING( 0x0020, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPUNUSED_DIPLOC( 0x0040, IP_ACTIVE_LOW, "SW1:7" ) PORT_DIPNAME( 0x0080, 0x0080, "Picture Test" ) PORT_DIPLOCATION("SW1:8") PORT_DIPSETTING( 0x0080, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0300, 0x0300, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:1,2") PORT_DIPSETTING( 0x0200, "1" ) PORT_DIPSETTING( 0x0100, "2" ) PORT_DIPSETTING( 0x0300, "3" ) PORT_DIPSETTING( 0x0000, "5" ) PORT_DIPNAME( 0x0400, 0x0400, "Bonus Type" ) PORT_DIPLOCATION("SW2:3") PORT_DIPSETTING ( 0x0400, "0" ) PORT_DIPSETTING( 0x0000, "1" ) PORT_DIPUNUSED_DIPLOC( 0x0800, IP_ACTIVE_LOW, "SW2:4" ) PORT_DIPNAME( 0x3000, 0x3000, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:5,6") PORT_DIPSETTING( 0x0000, DEF_STR( Very_Hard ) ) PORT_DIPSETTING( 0x1000, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x2000, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x3000, DEF_STR( Normal ) ) PORT_DIPUNUSED_DIPLOC( 0x4000, IP_ACTIVE_LOW, "SW2:7" ) PORT_DIPNAME( 0x8000, 0x8000, DEF_STR( Free_Play ) ) PORT_DIPLOCATION("SW2:8") PORT_DIPSETTING( 0x8000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) INPUT_PORTS_END static const gfx_layout k3_layout = { 16,16, RGN_FRAC(1,1), 8, { 0,1,2,3,4,5,6,7 }, { 0*8,1*8,2*8,3*8,4*8,5*8,6*8,7*8,8*8,9*8,10*8,11*8,12*8,13*8,14*8,15*8 }, { 0*128, 1*128, 2*128, 3*128, 4*128, 5*128, 6*128, 7*128, 8*128, 9*128, 10*128, 11*128, 12*128, 13*128, 14*128, 15*128 }, 16*128, }; static GFXDECODE_START( gfx_1945kiii ) GFXDECODE_ENTRY( "gfx1", 0, k3_layout, 0x0, 2 ) /* bg tiles */ GFXDECODE_ENTRY( "gfx2", 0, k3_layout, 0x0, 2 ) /* bg tiles */ GFXDECODE_END void k3_state::machine_start() { } MACHINE_CONFIG_START(k3_state::flagrall) MCFG_DEVICE_ADD("maincpu", M68000, MASTER_CLOCK ) // ? MCFG_DEVICE_PROGRAM_MAP(flagrall_map) MCFG_DEVICE_VBLANK_INT_DRIVER("screen", k3_state, irq4_line_hold) MCFG_DEVICE_ADD("gfxdecode", GFXDECODE, "palette", gfx_1945kiii) MCFG_SCREEN_ADD("screen", RASTER) MCFG_SCREEN_REFRESH_RATE(60) MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0)) MCFG_SCREEN_SIZE(64*8, 32*8) MCFG_SCREEN_VISIBLE_AREA(0*8, 40*8-1, 0*8, 30*8-1) MCFG_SCREEN_UPDATE_DRIVER(k3_state, screen_update_k3) MCFG_SCREEN_PALETTE("palette") MCFG_PALETTE_ADD("palette", 0x200) MCFG_PALETTE_FORMAT(xBBBBBGGGGGRRRRR) SPEAKER(config, "mono").front_center(); MCFG_DEVICE_ADD("oki1", OKIM6295, MASTER_CLOCK/16, okim6295_device::PIN7_HIGH) /* dividers? */ MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0) MACHINE_CONFIG_END MACHINE_CONFIG_START(k3_state::k3) flagrall(config); MCFG_DEVICE_MODIFY("maincpu") MCFG_DEVICE_PROGRAM_MAP(k3_map) MCFG_DEVICE_ADD("oki2", OKIM6295, MASTER_CLOCK/16, okim6295_device::PIN7_HIGH) /* dividers? */ MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0) MCFG_SCREEN_MODIFY("screen") MCFG_SCREEN_VISIBLE_AREA(0*8, 40*8-1, 0*8, 28*8-1) MACHINE_CONFIG_END ROM_START( 1945kiii ) ROM_REGION( 0x100000, "maincpu", 0 ) /* 68000 Code */ ROM_LOAD16_BYTE( "prg-1.u51", 0x00001, 0x80000, CRC(6b345f27) SHA1(60867fa0e2ea7ebdd4b8046315ee0c83e5cf0d74) ) ROM_LOAD16_BYTE( "prg-2.u52", 0x00000, 0x80000, CRC(ce09b98c) SHA1(a06bb712b9cf2249cc535de4055b14a21c68e0c5) ) ROM_REGION( 0x080000, "oki2", 0 ) /* Samples */ ROM_LOAD( "snd-2.su4", 0x00000, 0x80000, CRC(47e3952e) SHA1(d56524621a3f11981e4434e02f5fdb7e89fff0b4) ) ROM_REGION( 0x080000, "oki1", 0 ) /* Samples */ ROM_LOAD( "snd-1.su7", 0x00000, 0x80000, CRC(bbb7f0ff) SHA1(458cf3a0c2d42110bc2427db675226c6b8d30999) ) ROM_REGION( 0x400000, "gfx1", 0 ) // sprites ROM_LOAD32_WORD( "m16m-1.u62", 0x000000, 0x200000, CRC(0b9a6474) SHA1(6110ecb17d0fef25935986af9a251fc6e88e3993) ) ROM_LOAD32_WORD( "m16m-2.u63", 0x000002, 0x200000, CRC(368a8c2e) SHA1(4b1f360c4a3a86d922035774b2c712be810ec548) ) ROM_REGION( 0x200000, "gfx2", 0 ) // bg tiles ROM_LOAD( "m16m-3.u61", 0x00000, 0x200000, CRC(32fc80dd) SHA1(bee32493a250e9f21997114bba26b9535b1b636c) ) ROM_END ROM_START( 1945kiiin ) ROM_REGION( 0x100000, "maincpu", 0 ) /* 68000 Code */ ROM_LOAD16_BYTE( "u34", 0x00001, 0x80000, CRC(d0cf4f03) SHA1(3455927221afae5103c02b12c1b855f416c47e91) ) /* 27C040 ROM had no label */ ROM_LOAD16_BYTE( "u35", 0x00000, 0x80000, CRC(056c64ed) SHA1(b0eddad9c950676b94316d3aeb32f3ed4b9ade0f) ) /* 27C040 ROM had no label */ ROM_REGION( 0x080000, "oki2", 0 ) /* Samples */ ROM_LOAD( "snd-2.su4", 0x00000, 0x80000, CRC(47e3952e) SHA1(d56524621a3f11981e4434e02f5fdb7e89fff0b4) ) /* ROM had no label, but same data as SND-2.SU4 */ ROM_REGION( 0x080000, "oki1", 0 ) /* Samples */ ROM_LOAD( "snd-1.su7", 0x00000, 0x80000, CRC(bbb7f0ff) SHA1(458cf3a0c2d42110bc2427db675226c6b8d30999) ) /* ROM had no label, but same data as SND-1.SU7 */ ROM_REGION( 0x400000, "gfx1", 0 ) // sprites ROM_LOAD32_BYTE( "u5", 0x000000, 0x080000, CRC(f328f85e) SHA1(fe1e1b86a77a9b6da0f69b20da64e69b874d8ef9) ) /* These 4 27C040 ROMs had no label */ ROM_LOAD32_BYTE( "u6", 0x000001, 0x080000, CRC(cfdabf1b) SHA1(9822def10e5213d1b5c86034637481b5349bfb70) ) ROM_LOAD32_BYTE( "u7", 0x000002, 0x080000, CRC(59a6a944) SHA1(20a109edddd8ab9530b94b3b2d2f8a85af2c08f8) ) ROM_LOAD32_BYTE( "u8", 0x000003, 0x080000, CRC(59995aaf) SHA1(29c2c638b0dd2bf1e79707ea6f5b38b37f45b822) ) ROM_LOAD32_BYTE( "u58", 0x200000, 0x080000, CRC(6acf2ce4) SHA1(4b18678a9e03beb24494270d19c57bca32a72592) ) /* These 4 27C040 ROMs had no label */ ROM_LOAD32_BYTE( "u59", 0x200001, 0x080000, CRC(ca6ff210) SHA1(d7e476bb41c193654495f5ed6ba39980cb3660bc) ) ROM_LOAD32_BYTE( "u60", 0x200002, 0x080000, CRC(91eb038a) SHA1(b24082ba1675e87881a321ba87e079a1a027dfa4) ) ROM_LOAD32_BYTE( "u61", 0x200003, 0x080000, CRC(1b358c6d) SHA1(1abe6422b420fd064a32ed9ca9a28c85996d4e57) ) ROM_REGION( 0x200000, "gfx2", 0 ) ROM_LOAD32_BYTE( "5.u102", 0x000000, 0x80000, CRC(91b70a6b) SHA1(e53f62212d6e3ab5f892944b1933385a85e0ba8a) ) /* These 4 ROMs had no label */ ROM_LOAD32_BYTE( "6.u103", 0x000001, 0x80000, CRC(7b5bfb85) SHA1(ef59d64513c7f7e6ee3dcc9bb7bb0e14a71ca957) ) /* Same data as M16M-3.U61, just split up */ ROM_LOAD32_BYTE( "7.u104", 0x000002, 0x80000, CRC(cdafcedf) SHA1(82becd002a16185220131085db6576eb763429c8) ) ROM_LOAD32_BYTE( "8.u105", 0x000003, 0x80000, CRC(2c3895d5) SHA1(ab5837d996c1bb70071db02f07412c182d7547f8) ) ROM_END ROM_START( 1945kiiio ) ROM_REGION( 0x100000, "maincpu", 0 ) /* 68000 Code */ ROM_LOAD16_BYTE( "3.u34", 0x00001, 0x80000, CRC(5515baa0) SHA1(6fd4c9b7cc27035d6baaafa73f5f5930bfde62a4) ) ROM_LOAD16_BYTE( "4.u35", 0x00000, 0x80000, CRC(fd177664) SHA1(0ea1854be8d88577129546a56d13bcdc4739ae52) ) ROM_REGION( 0x080000, "oki2", 0 ) /* Samples */ ROM_LOAD( "s21.su5", 0x00000, 0x80000, CRC(9d96fd55) SHA1(80025cc2c44e8cd938620818e0b0974026377f5c) ) ROM_REGION( 0x080000, "oki1", 0 ) /* Samples */ ROM_LOAD( "s13.su4", 0x00000, 0x80000, CRC(d45aec3b) SHA1(fc182a10e19687eb2f2f4a1d2ad976814185f0fc)) ROM_REGION( 0x400000, "gfx1", 0 ) // sprites ROM_LOAD32_BYTE( "9.u5", 0x000000, 0x080000, CRC(be0f432e) SHA1(7d63f97a8cb38c5351f2cd2f720de16a0c4ab1d7) ) ROM_LOAD32_BYTE( "10.u6", 0x000001, 0x080000, CRC(cf9127b2) SHA1(e02f436662f47d8bb5a9d726889c6e86cf64bdcf) ) ROM_LOAD32_BYTE( "11.u7", 0x000002, 0x080000, CRC(644ee8cc) SHA1(1742e31ba48a93c005cce0dc575d9b5d739d1dce) ) ROM_LOAD32_BYTE( "12.u8", 0x000003, 0x080000, CRC(0900c208) SHA1(9446382d274dc7b6ccdf18738aa4db636fd9e3c9) ) ROM_LOAD32_BYTE( "13.u58", 0x200000, 0x080000, CRC(8ea9c6be) SHA1(baf3af389417e1f14d0c38d8c872839a54008909) ) ROM_LOAD32_BYTE( "14.u59", 0x200001, 0x080000, CRC(10c18fb4) SHA1(68934e73cfb6a49a4c1639dcb4c49246f16179b2) ) ROM_LOAD32_BYTE( "15.u60", 0x200002, 0x080000, CRC(86ab6c7c) SHA1(59acaee6ba78a22f1423832a116ad41e19522aa1) ) ROM_LOAD32_BYTE( "16.u61", 0x200003, 0x080000, CRC(ff419080) SHA1(542819bdd60976bddfa96570321ba3f7fb6fbf23) ) ROM_REGION( 0x200000, "gfx2", 0 ) // bg tiles ROM_LOAD32_BYTE( "5.u102", 0x000000, 0x80000, CRC(91b70a6b) SHA1(e53f62212d6e3ab5f892944b1933385a85e0ba8a) ) /* Same data as M16M-3.U61, just split up */ ROM_LOAD32_BYTE( "6.u103", 0x000001, 0x80000, CRC(7b5bfb85) SHA1(ef59d64513c7f7e6ee3dcc9bb7bb0e14a71ca957) ) ROM_LOAD32_BYTE( "7.u104", 0x000002, 0x80000, CRC(cdafcedf) SHA1(82becd002a16185220131085db6576eb763429c8) ) ROM_LOAD32_BYTE( "8.u105", 0x000003, 0x80000, CRC(2c3895d5) SHA1(ab5837d996c1bb70071db02f07412c182d7547f8) ) ROM_END ROM_START( flagrall ) ROM_REGION( 0x100000, "maincpu", 0 ) /* 68000 Code */ ROM_LOAD16_BYTE( "11_u34.bin", 0x00001, 0x40000, CRC(24dd439d) SHA1(88857ad5ed69f29de86702dcc746d35b69b3b93d) ) ROM_LOAD16_BYTE( "12_u35.bin", 0x00000, 0x40000, CRC(373b71a5) SHA1(be9ab93129e2ffd9bfe296c341dbdf47f1949ac7) ) ROM_REGION( 0x100000, "oki1", 0 ) /* Samples */ // 3x banks ROM_LOAD( "13_su4.bin", 0x00000, 0x80000, CRC(7b0630b3) SHA1(c615e6630ffd12c122762751c25c249393bf7abd) ) ROM_LOAD( "14_su6.bin", 0x80000, 0x40000, CRC(593b038f) SHA1(b00dcf321fe541ee52c34b79e69c44f3d7a9cd7c) ) ROM_REGION( 0x300000, "gfx1", 0 ) // sprites ROM_LOAD32_BYTE( "1_u5.bin", 0x000000, 0x080000, CRC(9377704b) SHA1(ac516a8ba6d1a70086469504c2a46d47a1f4560b) ) ROM_LOAD32_BYTE( "5_u6.bin", 0x000001, 0x080000, CRC(1ac0bd0c) SHA1(ab71bb84e61f5c7168601695f332a8d4a30d9948) ) ROM_LOAD32_BYTE( "2_u7.bin", 0x000002, 0x080000, CRC(5f6db2b3) SHA1(84caa019d3b75be30a14d19ccc2f28e5e94028bd) ) ROM_LOAD32_BYTE( "6_u8.bin", 0x000003, 0x080000, CRC(79e4643c) SHA1(274f2741f39c63e32f49c6a1a72ded1263bdcdaa) ) ROM_LOAD32_BYTE( "3_u58.bin", 0x200000, 0x040000, CRC(c913df7d) SHA1(96e89ecb9e5f4d596d71d7ba35af7b2af4670342) ) ROM_LOAD32_BYTE( "4_u59.bin", 0x200001, 0x040000, CRC(cb192384) SHA1(329b4c1a4dc388d9f4ce063f9a54cbf3b967682a) ) ROM_LOAD32_BYTE( "7_u60.bin", 0x200002, 0x040000, CRC(f187a7bf) SHA1(f4ce9ac9fe376250fe426de6ee404fc7841ef08a) ) ROM_LOAD32_BYTE( "8_u61.bin", 0x200003, 0x040000, CRC(b73fa441) SHA1(a5a3533563070c870276ead5e2f9cb9aaba303cc)) ROM_REGION( 0x100000, "gfx2", 0 ) // bg tiles ROM_LOAD( "10_u102.bin", 0x00000, 0x80000, CRC(b1fd3279) SHA1(4a75581e13d43bef441ce81eae518c2f6bc1d5f8) ) ROM_LOAD( "9_u103.bin", 0x80000, 0x80000, CRC(01e6d654) SHA1(821d61a5b16f5cb76e2a805c8504db1ef38c3a48) ) ROM_END GAME( 2000, 1945kiii, 0, k3, k3, k3_state, empty_init, ROT270, "Oriental Soft", "1945k III (newer, OPCX2 PCB)", MACHINE_SUPPORTS_SAVE ) GAME( 2000, 1945kiiin, 1945kiii, k3, k3, k3_state, empty_init, ROT270, "Oriental Soft", "1945k III (newer, OPCX1 PCB)", MACHINE_SUPPORTS_SAVE ) GAME( 1999, 1945kiiio, 1945kiii, k3, k3, k3_state, empty_init, ROT270, "Oriental Soft", "1945k III (older, OPCX1 PCB)", MACHINE_SUPPORTS_SAVE ) GAME( 1996, flagrall, 0, flagrall, flagrall, k3_state, empty_init, ROT0, "Promat?", "'96 Flag Rally", MACHINE_SUPPORTS_SAVE )