/*************************************************************************** 1943: The Battle of Midway Capcom driver by Paul Leaman Games supported: * 1943: The Battle of Midway (US) * 1943: Midway Kaisen (Japan) * 1943 Kai: Midway Kaisen (Japan) ***************************************************************************/ /* TODO: - use priority PROM for drawing sprites */ #include "driver.h" #include "cpu/z80/z80.h" #include "sound/2203intf.h" extern UINT8 *c1943_scrollx; extern UINT8 *c1943_scrolly; extern UINT8 *c1943_bgscrollx; extern WRITE8_HANDLER( c1943_c804_w ); extern WRITE8_HANDLER( c1943_d806_w ); extern WRITE8_HANDLER( c1943_videoram_w ); extern WRITE8_HANDLER( c1943_colorram_w ); extern PALETTE_INIT( 1943 ); extern VIDEO_START( 1943 ); extern VIDEO_UPDATE( 1943 ); /* Read/Write Handlers */ static READ8_HANDLER( c1943_protection_r ) { /* This is a protection check. The game crashes (thru a jump to 0x8000) if a read from this address doesn't return the value it expects. */ int data = activecpu_get_reg(Z80_BC) >> 8; // logerror("protection read, PC: %04x Result:%02x\n",activecpu_get_pc(),data); return data; } /* Memory Maps */ static ADDRESS_MAP_START( c1943_map, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x0000, 0x7fff) AM_ROM AM_RANGE(0x8000, 0xbfff) AM_ROMBANK(1) AM_RANGE(0xc000, 0xc000) AM_READ(input_port_0_r) AM_RANGE(0xc001, 0xc001) AM_READ(input_port_1_r) AM_RANGE(0xc002, 0xc002) AM_READ(input_port_2_r) AM_RANGE(0xc003, 0xc003) AM_READ(input_port_3_r) AM_RANGE(0xc004, 0xc004) AM_READ(input_port_4_r) AM_RANGE(0xc007, 0xc007) AM_READ(c1943_protection_r) AM_RANGE(0xc800, 0xc800) AM_WRITE(soundlatch_w) AM_RANGE(0xc804, 0xc804) AM_WRITE(c1943_c804_w) // ROM bank switch, screen flip AM_RANGE(0xc806, 0xc806) AM_WRITE(watchdog_reset_w) AM_RANGE(0xc807, 0xc807) AM_WRITENOP // ??? AM_RANGE(0xd000, 0xd3ff) AM_RAM AM_WRITE(c1943_videoram_w) AM_BASE(&videoram) AM_RANGE(0xd400, 0xd7ff) AM_RAM AM_WRITE(c1943_colorram_w) AM_BASE(&colorram) AM_RANGE(0xd800, 0xd801) AM_RAM AM_BASE(&c1943_scrollx) AM_RANGE(0xd802, 0xd802) AM_RAM AM_BASE(&c1943_scrolly) AM_RANGE(0xd803, 0xd804) AM_RAM AM_BASE(&c1943_bgscrollx) AM_RANGE(0xd806, 0xd806) AM_WRITE(c1943_d806_w) // sprites, bg1, bg2 enable AM_RANGE(0xd808, 0xd808) AM_WRITENOP // ??? AM_RANGE(0xd868, 0xd868) AM_WRITENOP // ??? AM_RANGE(0xd888, 0xd888) AM_WRITENOP // ??? AM_RANGE(0xd8a8, 0xd8a8) AM_WRITENOP // ??? AM_RANGE(0xe000, 0xefff) AM_RAM AM_RANGE(0xf000, 0xffff) AM_RAM AM_BASE(&spriteram) AM_SIZE(&spriteram_size) ADDRESS_MAP_END static ADDRESS_MAP_START( sound_map, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x0000, 0x7fff) AM_ROM AM_RANGE(0xc000, 0xc7ff) AM_RAM AM_RANGE(0xc800, 0xc800) AM_READ(soundlatch_r) AM_RANGE(0xe000, 0xe000) AM_WRITE(YM2203_control_port_0_w) AM_RANGE(0xe001, 0xe001) AM_WRITE(YM2203_write_port_0_w) AM_RANGE(0xe002, 0xe002) AM_WRITE(YM2203_control_port_1_w) AM_RANGE(0xe003, 0xe003) AM_WRITE(YM2203_write_port_1_w) ADDRESS_MAP_END /* Input Ports */ static INPUT_PORTS_START( 1943 ) PORT_START_TAG("IN0") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SPECIAL ) // VBLANK PORT_BIT( 0x30, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_START_TAG("IN1") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_BIT( 0xc0, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START_TAG("IN2") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_BIT( 0xc0, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START_TAG("DSW0") PORT_DIPNAME( 0x0f, 0x08, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:5,6,7,8") PORT_DIPSETTING( 0x0f, "1 (Easy)" ) PORT_DIPSETTING( 0x0e, "2" ) PORT_DIPSETTING( 0x0d, "3" ) PORT_DIPSETTING( 0x0c, "4" ) PORT_DIPSETTING( 0x0b, "5" ) PORT_DIPSETTING( 0x0a, "6" ) PORT_DIPSETTING( 0x09, "7" ) PORT_DIPSETTING( 0x08, "8 (Normal)" ) PORT_DIPSETTING( 0x07, "9" ) PORT_DIPSETTING( 0x06, "10" ) PORT_DIPSETTING( 0x05, "11" ) PORT_DIPSETTING( 0x04, "12" ) PORT_DIPSETTING( 0x03, "13" ) PORT_DIPSETTING( 0x02, "14" ) PORT_DIPSETTING( 0x01, "15" ) PORT_DIPSETTING( 0x00, "16 (Difficult)" ) PORT_DIPNAME( 0x10, 0x10, "2 Player Game" ) PORT_DIPLOCATION("SW1:4") PORT_DIPSETTING( 0x00, "1 Credit/2 Players" ) PORT_DIPSETTING( 0x10, "2 Credits/2 Players" ) PORT_DIPNAME( 0x20, 0x20, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:3") PORT_DIPSETTING( 0x20, DEF_STR( Off )) PORT_DIPSETTING( 0x00, DEF_STR( On )) PORT_DIPNAME( 0x40, 0x40, "Freeze" ) PORT_DIPLOCATION("SW1:2") PORT_DIPSETTING( 0x40, DEF_STR( Off )) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_SERVICE_DIPLOC( 0x80, IP_ACTIVE_LOW, "SW1:1" ) PORT_START_TAG("DSW1") PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW2:6,7,8") PORT_DIPSETTING( 0x00, DEF_STR( 4C_1C )) PORT_DIPSETTING( 0x01, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x07, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x06, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x05, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x03, DEF_STR( 1C_5C ) ) PORT_DIPNAME( 0x38, 0x38, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW2:3,4,5") PORT_DIPSETTING( 0x00, DEF_STR( 4C_1C )) PORT_DIPSETTING( 0x08, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x10, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x38, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x30, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x28, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x20, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x18, DEF_STR( 1C_5C ) ) PORT_DIPNAME( 0x40, 0x40, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SW2:2") PORT_DIPSETTING( 0x00, DEF_STR( No ) ) PORT_DIPSETTING( 0x40, DEF_STR( Yes ) ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:1") PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x80, DEF_STR( On ) ) INPUT_PORTS_END /* Graphics Layouts */ static const gfx_layout charlayout = { 8,8, /* 8*8 characters */ 2048, /* 2048 characters */ 2, /* 2 bits per pixel */ { 4, 0 }, { 0, 1, 2, 3, 8+0, 8+1, 8+2, 8+3 }, { 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16 }, 16*8 /* every char takes 16 consecutive bytes */ }; static const gfx_layout tilelayout = { 32,32, /* 32*32 tiles */ 512, /* 512 tiles */ 4, /* 4 bits per pixel */ { 512*256*8+4, 512*256*8+0, 4, 0 }, { 0, 1, 2, 3, 8+0, 8+1, 8+2, 8+3, 64*8+0, 64*8+1, 64*8+2, 64*8+3, 65*8+0, 65*8+1, 65*8+2, 65*8+3, 128*8+0, 128*8+1, 128*8+2, 128*8+3, 129*8+0, 129*8+1, 129*8+2, 129*8+3, 192*8+0, 192*8+1, 192*8+2, 192*8+3, 193*8+0, 193*8+1, 193*8+2, 193*8+3 }, { 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16, 8*16, 9*16, 10*16, 11*16, 12*16, 13*16, 14*16, 15*16, 16*16, 17*16, 18*16, 19*16, 20*16, 21*16, 22*16, 23*16, 24*16, 25*16, 26*16, 27*16, 28*16, 29*16, 30*16, 31*16 }, 256*8 /* every tile takes 256 consecutive bytes */ }; static const gfx_layout bgtilelayout = { 32,32, /* 32*32 tiles */ 128, /* 128 tiles */ 4, /* 4 bits per pixel */ { 128*256*8+4, 128*256*8+0, 4, 0 }, { 0, 1, 2, 3, 8+0, 8+1, 8+2, 8+3, 64*8+0, 64*8+1, 64*8+2, 64*8+3, 65*8+0, 65*8+1, 65*8+2, 65*8+3, 128*8+0, 128*8+1, 128*8+2, 128*8+3, 129*8+0, 129*8+1, 129*8+2, 129*8+3, 192*8+0, 192*8+1, 192*8+2, 192*8+3, 193*8+0, 193*8+1, 193*8+2, 193*8+3 }, { 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16, 8*16, 9*16, 10*16, 11*16, 12*16, 13*16, 14*16, 15*16, 16*16, 17*16, 18*16, 19*16, 20*16, 21*16, 22*16, 23*16, 24*16, 25*16, 26*16, 27*16, 28*16, 29*16, 30*16, 31*16 }, 256*8 /* every tile takes 256 consecutive bytes */ }; static const gfx_layout spritelayout = { 16,16, /* 16*16 sprites */ 2048, /* 2048 sprites */ 4, /* 4 bits per pixel */ { 2048*64*8+4, 2048*64*8+0, 4, 0 }, { 0, 1, 2, 3, 8+0, 8+1, 8+2, 8+3, 32*8+0, 32*8+1, 32*8+2, 32*8+3, 33*8+0, 33*8+1, 33*8+2, 33*8+3 }, { 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16, 8*16, 9*16, 10*16, 11*16, 12*16, 13*16, 14*16, 15*16 }, 64*8 /* every sprite takes 64 consecutive bytes */ }; /* Graphics Decode Info */ static GFXDECODE_START( 1943 ) GFXDECODE_ENTRY( REGION_GFX1, 0, charlayout, 0, 32 ) GFXDECODE_ENTRY( REGION_GFX2, 0, tilelayout, 32*4, 16 ) GFXDECODE_ENTRY( REGION_GFX3, 0, bgtilelayout, 32*4+16*16, 16 ) GFXDECODE_ENTRY( REGION_GFX4, 0, spritelayout, 32*4+16*16+16*16, 16 ) GFXDECODE_END /* Machine Driver */ static MACHINE_DRIVER_START( 1943 ) // basic machine hardware MDRV_CPU_ADD(Z80, 6000000) // 6 MHz MDRV_CPU_PROGRAM_MAP(c1943_map, 0) MDRV_CPU_VBLANK_INT(irq0_line_hold, 1) MDRV_CPU_ADD(Z80, 3000000) // 3 MHz /* audio CPU */ MDRV_CPU_PROGRAM_MAP(sound_map, 0) MDRV_CPU_VBLANK_INT(irq0_line_hold, 4) MDRV_SCREEN_REFRESH_RATE(60) MDRV_SCREEN_VBLANK_TIME(DEFAULT_60HZ_VBLANK_DURATION) // video hardware MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER) MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MDRV_SCREEN_SIZE(32*8, 32*8) MDRV_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1) MDRV_GFXDECODE(1943) MDRV_PALETTE_LENGTH(256) MDRV_COLORTABLE_LENGTH(32*4+16*16+16*16+16*16) MDRV_PALETTE_INIT(1943) MDRV_VIDEO_START(1943) MDRV_VIDEO_UPDATE(1943) // sound hardware MDRV_SPEAKER_STANDARD_MONO("mono") MDRV_SOUND_ADD(YM2203, 1500000) MDRV_SOUND_ROUTE(0, "mono", 0.15) MDRV_SOUND_ROUTE(1, "mono", 0.15) MDRV_SOUND_ROUTE(2, "mono", 0.15) MDRV_SOUND_ROUTE(3, "mono", 0.10) MDRV_SOUND_ADD(YM2203, 1500000) MDRV_SOUND_ROUTE(0, "mono", 0.15) MDRV_SOUND_ROUTE(1, "mono", 0.15) MDRV_SOUND_ROUTE(2, "mono", 0.15) MDRV_SOUND_ROUTE(3, "mono", 0.10) MACHINE_DRIVER_END /* ROMs */ ROM_START( 1943 ) ROM_REGION( 0x30000, REGION_CPU1, 0 ) /* 64k for code + 128k for the banked ROMs images */ ROM_LOAD( "1943.01", 0x00000, 0x08000, CRC(c686cc5c) SHA1(5efb2d9df737564d599f71b71a6438f7624b27c3) ) ROM_LOAD( "1943.02", 0x10000, 0x10000, CRC(d8880a41) SHA1(2f9b6a3922efa05eed66c63284bace5f337304ac) ) ROM_LOAD( "1943.03", 0x20000, 0x10000, CRC(3f0ee26c) SHA1(8da74fe91a6be3f23fc625f2a433f1f79c424994) ) ROM_REGION( 0x10000, REGION_CPU2, 0 ) ROM_LOAD( "1943.05", 0x00000, 0x8000, CRC(ee2bd2d7) SHA1(4d2d019a9f8452fbbb247e893280568a2e86073e) ) ROM_REGION( 0x8000, REGION_GFX1, ROMREGION_DISPOSE ) ROM_LOAD( "1943.04", 0x00000, 0x8000, CRC(46cb9d3d) SHA1(96fd0e714b91fe13a2ca0d185ada9e4b4baa0c0b) ) /* characters */ ROM_REGION( 0x40000, REGION_GFX2, ROMREGION_DISPOSE ) ROM_LOAD( "1943.15", 0x00000, 0x8000, CRC(6b1a0443) SHA1(32337c840ccd6815fd5844c194365c58d708f6dc) ) /* bg tiles */ ROM_LOAD( "1943.16", 0x08000, 0x8000, CRC(23c908c2) SHA1(42b83ff5781be9181802a21ff1b23c17ab1bc5a2) ) ROM_LOAD( "1943.17", 0x10000, 0x8000, CRC(46bcdd07) SHA1(38feda668be25d1adc04aa36afc73b07c1545f89) ) ROM_LOAD( "1943.18", 0x18000, 0x8000, CRC(e6ae7ba0) SHA1(959c306dc28b9be2adc54b3d46312d26764c7b8b) ) ROM_LOAD( "1943.19", 0x20000, 0x8000, CRC(868ababc) SHA1(1c7be905f53c63bad25fbbd9b3cf82d2c7749bc3) ) ROM_LOAD( "1943.20", 0x28000, 0x8000, CRC(0917e5d4) SHA1(62dd277bc1fa54cfe168ae2380bc147bd17f4205) ) ROM_LOAD( "1943.21", 0x30000, 0x8000, CRC(9bfb0d89) SHA1(f1bae7ec46edcf46c7af84c054e89b322f8c8972) ) ROM_LOAD( "1943.22", 0x38000, 0x8000, CRC(04f3c274) SHA1(932780c04abe285e1ec67b726b145175f73eafe0) ) ROM_REGION( 0x10000, REGION_GFX3, ROMREGION_DISPOSE ) ROM_LOAD( "1943.24", 0x00000, 0x8000, CRC(11134036) SHA1(88da112ab9fc7e0d8f0e901f273715b950ae588c) ) /* fg tiles */ ROM_LOAD( "1943.25", 0x08000, 0x8000, CRC(092cf9c1) SHA1(19fe3c714b1d52cbb21dea25cdee5af841f525db) ) ROM_REGION( 0x40000, REGION_GFX4, ROMREGION_DISPOSE ) ROM_LOAD( "1943.06", 0x00000, 0x8000, CRC(97acc8af) SHA1(c9fa07cb61f6905408b355edabfe453fb652ff0d) ) /* sprites */ ROM_LOAD( "1943.07", 0x08000, 0x8000, CRC(d78f7197) SHA1(6367c7e80e80d4a0d33d7840b5c843c63c80123e) ) ROM_LOAD( "1943.08", 0x10000, 0x8000, CRC(1a626608) SHA1(755c27a07728fd686168e9d9e4dee3d8f274892a) ) ROM_LOAD( "1943.09", 0x18000, 0x8000, CRC(92408400) SHA1(3ab299bad1ba115efead53ebd92254abe7a092ba) ) ROM_LOAD( "1943.10", 0x20000, 0x8000, CRC(8438a44a) SHA1(873629b00cf3f6d8976a7fdafe63cd16e47b7491) ) ROM_LOAD( "1943.11", 0x28000, 0x8000, CRC(6c69351d) SHA1(c213d5c3e76a5749bc32539604716dcef6dcb694) ) ROM_LOAD( "1943.12", 0x30000, 0x8000, CRC(5e7efdb7) SHA1(fef271a38dc1a9e45a0c6e27e28e713c77c8f8c9) ) ROM_LOAD( "1943.13", 0x38000, 0x8000, CRC(1143829a) SHA1(2b3a65e354a205c05a87f783e9938b64bc62396f) ) ROM_REGION( 0x10000, REGION_GFX5, 0 ) /* tilemaps */ ROM_LOAD( "1943.14", 0x0000, 0x8000, CRC(4d3c6401) SHA1(ce4f6dbf8fa030ad45cbb5afd58df27fed2d4618) ) /* front background */ ROM_LOAD( "1943.23", 0x8000, 0x8000, CRC(a52aecbd) SHA1(45b0283d84d394c16c35802463ca95d70d1062d4) ) /* back background */ ROM_REGION( 0x0c00, REGION_PROMS, 0 ) ROM_LOAD( "bmprom.01", 0x0000, 0x0100, CRC(74421f18) SHA1(5b8b59f6f4e5ad358611de50608f47f41a5b0e51) ) /* red component */ ROM_LOAD( "bmprom.02", 0x0100, 0x0100, CRC(ac27541f) SHA1(1796c4c9041dfe28e6319576f21df1dbcb8d12bf) ) /* green component */ ROM_LOAD( "bmprom.03", 0x0200, 0x0100, CRC(251fb6ff) SHA1(d1118159b3d429d841e4efa938728ebedadd7ec5) ) /* blue component */ ROM_LOAD( "bmprom.05", 0x0300, 0x0100, CRC(206713d0) SHA1(fa609f6d675af18c379838583505724d28bcff0e) ) /* char lookup table */ ROM_LOAD( "bmprom.10", 0x0400, 0x0100, CRC(33c2491c) SHA1(13da924e4b182759c4aae49034f3a7cbe556ea65) ) /* foreground lookup table */ ROM_LOAD( "bmprom.09", 0x0500, 0x0100, CRC(aeea4af7) SHA1(98f4570ee061e9aa58d8ed2d2f8ae59ce2ec5795) ) /* foreground palette bank */ ROM_LOAD( "bmprom.12", 0x0600, 0x0100, CRC(c18aa136) SHA1(684f04d9a5b94ae1db5fb95763e65271f4cf8e01) ) /* background lookup table */ ROM_LOAD( "bmprom.11", 0x0700, 0x0100, CRC(405aae37) SHA1(94a06f81b775c4e49d57d42fc064d3072a253bbd) ) /* background palette bank */ ROM_LOAD( "bmprom.08", 0x0800, 0x0100, CRC(c2010a9e) SHA1(be9852500209066e2f0ff2770e0c217d1636a0b5) ) /* sprite lookup table */ ROM_LOAD( "bmprom.07", 0x0900, 0x0100, CRC(b56f30c3) SHA1(9f5e6db464d21457a33ec8bdfdff069632b791db) ) /* sprite palette bank */ ROM_LOAD( "bmprom.04", 0x0a00, 0x0100, CRC(91a8a2e1) SHA1(9583c87eff876f04bc2ccf7218cd8081f1bcdb94) ) /* priority encoder / palette selector (not used) */ ROM_LOAD( "bmprom.06", 0x0b00, 0x0100, CRC(0eaf5158) SHA1(bafd4108708f66cd7b280e47152b108f3e254fc9) ) /* video timing (not used) */ ROM_END ROM_START( 1943j ) ROM_REGION( 0x30000, REGION_CPU1, 0 ) /* 64k for code + 128k for the banked ROMs images */ ROM_LOAD( "1943jap.001", 0x00000, 0x08000, CRC(f6935937) SHA1(6fe8885d734447c2a667cf80dd545200aad6c767) ) ROM_LOAD( "1943jap.002", 0x10000, 0x10000, CRC(af971575) SHA1(af1d8ce73e8671b7b41248ce6486c9b5aaf6a233) ) ROM_LOAD( "1943jap.003", 0x20000, 0x10000, CRC(300ec713) SHA1(f66d2356b413a418c887b4085a5315475c7a8bba) ) ROM_REGION( 0x10000, REGION_CPU2, 0 ) ROM_LOAD( "1943.05", 0x00000, 0x8000, CRC(ee2bd2d7) SHA1(4d2d019a9f8452fbbb247e893280568a2e86073e) ) ROM_REGION( 0x8000, REGION_GFX1, ROMREGION_DISPOSE ) ROM_LOAD( "1943.04", 0x00000, 0x8000, CRC(46cb9d3d) SHA1(96fd0e714b91fe13a2ca0d185ada9e4b4baa0c0b) ) /* characters */ ROM_REGION( 0x40000, REGION_GFX2, ROMREGION_DISPOSE ) ROM_LOAD( "1943.15", 0x00000, 0x8000, CRC(6b1a0443) SHA1(32337c840ccd6815fd5844c194365c58d708f6dc) ) /* bg tiles */ ROM_LOAD( "1943.16", 0x08000, 0x8000, CRC(23c908c2) SHA1(42b83ff5781be9181802a21ff1b23c17ab1bc5a2) ) ROM_LOAD( "1943.17", 0x10000, 0x8000, CRC(46bcdd07) SHA1(38feda668be25d1adc04aa36afc73b07c1545f89) ) ROM_LOAD( "1943.18", 0x18000, 0x8000, CRC(e6ae7ba0) SHA1(959c306dc28b9be2adc54b3d46312d26764c7b8b) ) ROM_LOAD( "1943.19", 0x20000, 0x8000, CRC(868ababc) SHA1(1c7be905f53c63bad25fbbd9b3cf82d2c7749bc3) ) ROM_LOAD( "1943.20", 0x28000, 0x8000, CRC(0917e5d4) SHA1(62dd277bc1fa54cfe168ae2380bc147bd17f4205) ) ROM_LOAD( "1943.21", 0x30000, 0x8000, CRC(9bfb0d89) SHA1(f1bae7ec46edcf46c7af84c054e89b322f8c8972) ) ROM_LOAD( "1943.22", 0x38000, 0x8000, CRC(04f3c274) SHA1(932780c04abe285e1ec67b726b145175f73eafe0) ) ROM_REGION( 0x10000, REGION_GFX3, ROMREGION_DISPOSE ) ROM_LOAD( "1943.24", 0x00000, 0x8000, CRC(11134036) SHA1(88da112ab9fc7e0d8f0e901f273715b950ae588c) ) /* fg tiles */ ROM_LOAD( "1943.25", 0x08000, 0x8000, CRC(092cf9c1) SHA1(19fe3c714b1d52cbb21dea25cdee5af841f525db) ) ROM_REGION( 0x40000, REGION_GFX4, ROMREGION_DISPOSE ) ROM_LOAD( "1943.06", 0x00000, 0x8000, CRC(97acc8af) SHA1(c9fa07cb61f6905408b355edabfe453fb652ff0d) ) /* sprites */ ROM_LOAD( "1943.07", 0x08000, 0x8000, CRC(d78f7197) SHA1(6367c7e80e80d4a0d33d7840b5c843c63c80123e) ) ROM_LOAD( "1943.08", 0x10000, 0x8000, CRC(1a626608) SHA1(755c27a07728fd686168e9d9e4dee3d8f274892a) ) ROM_LOAD( "1943.09", 0x18000, 0x8000, CRC(92408400) SHA1(3ab299bad1ba115efead53ebd92254abe7a092ba) ) ROM_LOAD( "1943.10", 0x20000, 0x8000, CRC(8438a44a) SHA1(873629b00cf3f6d8976a7fdafe63cd16e47b7491) ) ROM_LOAD( "1943.11", 0x28000, 0x8000, CRC(6c69351d) SHA1(c213d5c3e76a5749bc32539604716dcef6dcb694) ) ROM_LOAD( "1943.12", 0x30000, 0x8000, CRC(5e7efdb7) SHA1(fef271a38dc1a9e45a0c6e27e28e713c77c8f8c9) ) ROM_LOAD( "1943.13", 0x38000, 0x8000, CRC(1143829a) SHA1(2b3a65e354a205c05a87f783e9938b64bc62396f) ) ROM_REGION( 0x10000, REGION_GFX5, 0 ) /* tilemaps */ ROM_LOAD( "1943.14", 0x0000, 0x8000, CRC(4d3c6401) SHA1(ce4f6dbf8fa030ad45cbb5afd58df27fed2d4618) ) /* front background */ ROM_LOAD( "1943.23", 0x8000, 0x8000, CRC(a52aecbd) SHA1(45b0283d84d394c16c35802463ca95d70d1062d4) ) /* back background */ ROM_REGION( 0x0c00, REGION_PROMS, 0 ) ROM_LOAD( "bmprom.01", 0x0000, 0x0100, CRC(74421f18) SHA1(5b8b59f6f4e5ad358611de50608f47f41a5b0e51) ) /* red component */ ROM_LOAD( "bmprom.02", 0x0100, 0x0100, CRC(ac27541f) SHA1(1796c4c9041dfe28e6319576f21df1dbcb8d12bf) ) /* green component */ ROM_LOAD( "bmprom.03", 0x0200, 0x0100, CRC(251fb6ff) SHA1(d1118159b3d429d841e4efa938728ebedadd7ec5) ) /* blue component */ ROM_LOAD( "bmprom.05", 0x0300, 0x0100, CRC(206713d0) SHA1(fa609f6d675af18c379838583505724d28bcff0e) ) /* char lookup table */ ROM_LOAD( "bmprom.10", 0x0400, 0x0100, CRC(33c2491c) SHA1(13da924e4b182759c4aae49034f3a7cbe556ea65) ) /* foreground lookup table */ ROM_LOAD( "bmprom.09", 0x0500, 0x0100, CRC(aeea4af7) SHA1(98f4570ee061e9aa58d8ed2d2f8ae59ce2ec5795) ) /* foreground palette bank */ ROM_LOAD( "bmprom.12", 0x0600, 0x0100, CRC(c18aa136) SHA1(684f04d9a5b94ae1db5fb95763e65271f4cf8e01) ) /* background lookup table */ ROM_LOAD( "bmprom.11", 0x0700, 0x0100, CRC(405aae37) SHA1(94a06f81b775c4e49d57d42fc064d3072a253bbd) ) /* background palette bank */ ROM_LOAD( "bmprom.08", 0x0800, 0x0100, CRC(c2010a9e) SHA1(be9852500209066e2f0ff2770e0c217d1636a0b5) ) /* sprite lookup table */ ROM_LOAD( "bmprom.07", 0x0900, 0x0100, CRC(b56f30c3) SHA1(9f5e6db464d21457a33ec8bdfdff069632b791db) ) /* sprite palette bank */ ROM_LOAD( "bmprom.04", 0x0a00, 0x0100, CRC(91a8a2e1) SHA1(9583c87eff876f04bc2ccf7218cd8081f1bcdb94) ) /* priority encoder / palette selector (not used) */ ROM_LOAD( "bmprom.06", 0x0b00, 0x0100, CRC(0eaf5158) SHA1(bafd4108708f66cd7b280e47152b108f3e254fc9) ) /* video timing (not used) */ ROM_END ROM_START( 1943kai ) ROM_REGION( 0x30000, REGION_CPU1, 0 ) /* 64k for code + 128k for the banked ROMs images */ ROM_LOAD( "1943kai.01", 0x00000, 0x08000, CRC(7d2211db) SHA1(b02a0b3daf7e1e224b7cad8fbe93439bd5ec9f0b) ) ROM_LOAD( "1943kai.02", 0x10000, 0x10000, CRC(2ebbc8c5) SHA1(3be5ad061411642723e3f2bcb7b3c3caa11ee15f) ) ROM_LOAD( "1943kai.03", 0x20000, 0x10000, CRC(475a6ac5) SHA1(fa07a855ba9173b6f81641c806ec7d938b0c282e) ) ROM_REGION( 0x10000, REGION_CPU2, 0 ) ROM_LOAD( "1943kai.05", 0x00000, 0x8000, CRC(25f37957) SHA1(1e50c2a920eb3b5c881843686db857e9fee5ba1d) ) ROM_REGION( 0x8000, REGION_GFX1, ROMREGION_DISPOSE ) ROM_LOAD( "1943kai.04", 0x00000, 0x8000, CRC(884a8692) SHA1(027aa8c868dc07ccd9e27705031107881aef4b91) ) /* characters */ ROM_REGION( 0x40000, REGION_GFX2, ROMREGION_DISPOSE ) ROM_LOAD( "1943kai.15", 0x00000, 0x8000, CRC(6b1a0443) SHA1(32337c840ccd6815fd5844c194365c58d708f6dc) ) /* bg tiles */ ROM_LOAD( "1943kai.16", 0x08000, 0x8000, CRC(9416fe0d) SHA1(92fbc8fffa4497747ab80abe20eef361f6525114) ) ROM_LOAD( "1943kai.17", 0x10000, 0x8000, CRC(3d5acab9) SHA1(887d45b648fda952ae2137579f383ab8ede1facd) ) ROM_LOAD( "1943kai.18", 0x18000, 0x8000, CRC(7b62da1d) SHA1(1926109a2ab2f550ca87b0d2af73abd2b4a7498d) ) ROM_LOAD( "1943kai.19", 0x20000, 0x8000, CRC(868ababc) SHA1(1c7be905f53c63bad25fbbd9b3cf82d2c7749bc3) ) ROM_LOAD( "1943kai.20", 0x28000, 0x8000, CRC(b90364c1) SHA1(104bc02237eeead84c7f35462186d0a1af8761bc) ) ROM_LOAD( "1943kai.21", 0x30000, 0x8000, CRC(8c7fe74a) SHA1(8846b57d7f47c10ab1f505c359ecf36dcbacb011) ) ROM_LOAD( "1943kai.22", 0x38000, 0x8000, CRC(d5ef8a0e) SHA1(2e42b1fbbfe823a33740a56d1334657db56d24d2) ) ROM_REGION( 0x10000, REGION_GFX3, ROMREGION_DISPOSE ) ROM_LOAD( "1943kai.24", 0x00000, 0x8000, CRC(bf186ef2) SHA1(cacbb8a61f8a64c3ba4ffde5ca6f07fe120b9a7e) ) /* fg tiles */ ROM_LOAD( "1943kai.25", 0x08000, 0x8000, CRC(a755faf1) SHA1(8ee286d6ad7454ae34971f5891ddba4b76c244b0) ) ROM_REGION( 0x40000, REGION_GFX4, ROMREGION_DISPOSE ) ROM_LOAD( "1943kai.06", 0x00000, 0x8000, CRC(5f7e38b3) SHA1(33f69ebe91a0ee45d9107171fed26da475aaab3a) ) /* sprites */ ROM_LOAD( "1943kai.07", 0x08000, 0x8000, CRC(ff3751fd) SHA1(bc942ddd46e7b147115e8ac22d24c2d018a7c373) ) ROM_LOAD( "1943kai.08", 0x10000, 0x8000, CRC(159d51bd) SHA1(746aa49b18aff0eaf2fb875c573d455416d45a1d) ) ROM_LOAD( "1943kai.09", 0x18000, 0x8000, CRC(8683e3d2) SHA1(591dc4811b226fe11cd5441ecb51aa3e95e68ac5) ) ROM_LOAD( "1943kai.10", 0x20000, 0x8000, CRC(1e0d9571) SHA1(44ea9603020e9ab717e3e506f7ecf288506c0502) ) ROM_LOAD( "1943kai.11", 0x28000, 0x8000, CRC(f1fc5ee1) SHA1(4ffc8e57734d3b59df695b86070511f1c447b992) ) ROM_LOAD( "1943kai.12", 0x30000, 0x8000, CRC(0f50c001) SHA1(0e6367d3f0ba39a00ee0fa6e42ae9d43d12da23d) ) ROM_LOAD( "1943kai.13", 0x38000, 0x8000, CRC(fd1acf8e) SHA1(88477ff1e5fbbca251d8cd4f241b42618ba64a80) ) ROM_REGION( 0x10000, REGION_GFX5, 0 ) /* tilemaps */ ROM_LOAD( "1943kai.14", 0x0000, 0x8000, CRC(cf0f5a53) SHA1(dc50f3f937f52910dbd0cedbc232acfed0aa6a42) ) /* front background */ ROM_LOAD( "1943kai.23", 0x8000, 0x8000, CRC(17f77ef9) SHA1(8ebb4b440042436ec2db52bad808cced832db77c) ) /* back background */ ROM_REGION( 0x0c00, REGION_PROMS, 0 ) ROM_LOAD( "bmk01.bin", 0x0000, 0x0100, CRC(e001ea33) SHA1(4204bdf87820ac84bab2a1b5571a2ee28c4cdfc5) ) /* red component */ ROM_LOAD( "bmk02.bin", 0x0100, 0x0100, CRC(af34d91a) SHA1(94bc6514c980fdd1cb013ff0819d6f32464c581c) ) /* green component */ ROM_LOAD( "bmk03.bin", 0x0200, 0x0100, CRC(43e9f6ef) SHA1(e1f58368fe0bd9b53f6c286ce5009b218a5197dc) ) /* blue component */ ROM_LOAD( "bmk05.bin", 0x0300, 0x0100, CRC(41878934) SHA1(8f28210ab1d409c89600169a136b74a706001cdf) ) /* char lookup table */ ROM_LOAD( "bmk10.bin", 0x0400, 0x0100, CRC(de44b748) SHA1(0694fb19d98ccda728424436fc7350da7b5bd05e) ) /* foreground lookup table */ ROM_LOAD( "bmk09.bin", 0x0500, 0x0100, CRC(59ea57c0) SHA1(f961c7e9981cc819c2adf4efdc977841d284a3a2) ) /* foreground palette bank */ ROM_LOAD( "bmk12.bin", 0x0600, 0x0100, CRC(8765f8b0) SHA1(f32bab8e3587434b864fe97da9423f2335ccba2e) ) /* background lookup table */ ROM_LOAD( "bmk11.bin", 0x0700, 0x0100, CRC(87a8854e) SHA1(0cbc601b736d566d625867d65e0f7b2abb535c65) ) /* background palette bank */ ROM_LOAD( "bmk08.bin", 0x0800, 0x0100, CRC(dad17e2d) SHA1(fdb18ddc7574153bb7e27ba08b04b9dc87061c02) ) /* sprite lookup table */ ROM_LOAD( "bmk07.bin", 0x0900, 0x0100, CRC(76307f8d) SHA1(8d655e2a5c50541795316d924b2f18b55f4b9571) ) /* sprite palette bank */ ROM_LOAD( "bmprom.04", 0x0a00, 0x0100, CRC(91a8a2e1) SHA1(9583c87eff876f04bc2ccf7218cd8081f1bcdb94) ) /* priority encoder / palette selector (not used) */ ROM_LOAD( "bmprom.06", 0x0b00, 0x0100, CRC(0eaf5158) SHA1(bafd4108708f66cd7b280e47152b108f3e254fc9) ) /* video timing (not used) */ ROM_END /* Game Drivers */ GAME( 1987, 1943, 0, 1943, 1943, 0, ROT270, "Capcom", "1943: The Battle of Midway (US)", 0 ) GAME( 1987, 1943j, 1943, 1943, 1943, 0, ROT270, "Capcom", "1943: Midway Kaisen (Japan)", 0 ) GAME( 1987, 1943kai, 0, 1943, 1943, 0, ROT270, "Capcom", "1943 Kai: Midway Kaisen (Japan)", 0 )