// license:BSD-3-Clause // copyright-holders:Nicola Salmoria /*************************************************************************** M72 audio interface ****************************************************************************/ #ifndef MAME_AUDIO_M72_H #define MAME_AUDIO_M72_H #pragma once #include "sound/dac.h" class m72_audio_device : public device_t, public device_sound_interface { public: m72_audio_device(const machine_config &mconfig, const char *tag, device_t *owner, uint32_t clock = 0); ~m72_audio_device() {} DECLARE_READ8_MEMBER(sample_r); DECLARE_WRITE8_MEMBER(sample_w); /* the port goes to different address bits depending on the game */ void set_sample_start(int start); DECLARE_WRITE8_MEMBER(vigilant_sample_addr_w); DECLARE_WRITE8_MEMBER(shisen_sample_addr_w); DECLARE_WRITE8_MEMBER(rtype2_sample_addr_w); DECLARE_WRITE8_MEMBER(poundfor_sample_addr_w); protected: // device-level overrides virtual void device_start() override; // sound stream update overrides virtual void sound_stream_update(sound_stream &stream, stream_sample_t **inputs, stream_sample_t **outputs, int samples) override; private: // internal state uint32_t m_sample_addr; optional_region_ptr m_samples; uint32_t m_samples_size; optional_device m_dac; }; DECLARE_DEVICE_TYPE(IREM_M72_AUDIO, m72_audio_device) #endif // MAME_AUDIO_M72_H