// license:BSD-3-Clause // copyright-holders:Nicola Salmoria /*************************************************************************** M72 audio interface ****************************************************************************/ #ifndef MAME_AUDIO_M72_H #define MAME_AUDIO_M72_H #pragma once #include "sound/dac.h" class m72_audio_device : public device_t, public device_rom_interface { public: m72_audio_device(const machine_config &mconfig, const char *tag, device_t *owner, uint32_t clock = 0); ~m72_audio_device() {} template void set_dac_tag(T &&tag) { m_dac.set_tag(std::forward(tag)); } u8 sample_r(); void sample_w(u8 data); /* the port goes to different address bits depending on the game */ void set_sample_start(int start); void vigilant_sample_addr_w(offs_t offset, u8 data); void shisen_sample_addr_w(offs_t offset, u8 data); void rtype2_sample_addr_w(offs_t offset, u8 data); void poundfor_sample_addr_w(offs_t offset, u8 data); protected: // device-level overrides virtual void device_start() override; // device_rom_interface overrides virtual void rom_bank_updated() override; private: // internal state uint32_t m_sample_addr; optional_device m_dac; }; DECLARE_DEVICE_TYPE(IREM_M72_AUDIO, m72_audio_device) #endif // MAME_AUDIO_M72_H