/************************************************************************* audio\grchamp.c *************************************************************************/ #include "driver.h" #include "grchamp.h" /************************************************************************/ /* Grand Champion Analog emulation */ /* Written by Hans Andersson, dec 2005 */ /************************************************************************/ static const discrete_dac_r1_ladder grchamp_sound_dac1 = { 8, // size of ladder {RES_K(680), RES_K(330), RES_K(150), RES_K(82), RES_K(39), RES_K(20), RES_K(10), RES_K(4.7)}, 0, 0, // no rBias 0, // no rGnd 0 // no cap }; static const discrete_dac_r1_ladder grchamp_sound_dac2 = { 8, // size of ladder {RES_K(680), RES_K(330), RES_K(150), RES_K(82), RES_K(39), RES_K(20), RES_K(10), RES_K(4.7)}, 0, 0, // no rBias 0, // no rGnd 0 // no cap }; /* Nodes - Sounds */ DISCRETE_SOUND_START(grchamp) /************************************************/ /* Input register mapping for grand champion */ /************************************************/ DISCRETE_INPUT_LOGIC(GRCHAMP_ENGINE_CS_EN) DISCRETE_INPUT_DATA (GRCHAMP_SIFT_DATA) DISCRETE_INPUT_DATA (GRCHAMP_ATTACK_UP_DATA) DISCRETE_INPUT_NOT (GRCHAMP_IDLING_EN) DISCRETE_INPUT_LOGIC(GRCHAMP_FOG_EN) DISCRETE_INPUT_DATA (GRCHAMP_PLAYER_SPEED_DATA) DISCRETE_INPUT_DATA (GRCHAMP_ATTACK_SPEED_DATA) DISCRETE_INPUT_DATA (GRCHAMP_A_DATA) DISCRETE_INPUT_DATA (GRCHAMP_B_DATA) DISCRETE_DAC_R1(NODE_20, 1, GRCHAMP_A_DATA, DEFAULT_TTL_V_LOGIC_1, &grchamp_sound_dac1) DISCRETE_DAC_R1(NODE_21, 1, GRCHAMP_B_DATA, DEFAULT_TTL_V_LOGIC_1, &grchamp_sound_dac2) DISCRETE_ADDER4(NODE_89, 1, 0, NODE_20, NODE_21, 0) DISCRETE_OUTPUT(NODE_89, 5000) DISCRETE_SOUND_END