/*************************************************************************** bitmap.c Core bitmap routines. **************************************************************************** Copyright Aaron Giles All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name 'MAME' nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY AARON GILES ''AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL AARON GILES BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ***************************************************************************/ #include "bitmap.h" #include //************************************************************************** // CONSTANTS //************************************************************************** // alignment values; 128 bytes is the largest cache line on typical // architectures today const UINT32 BITMAP_OVERALL_ALIGN = 128; const UINT32 BITMAP_ROWBYTES_ALIGN = 128; //************************************************************************** // INLINE HELPERS //************************************************************************** //------------------------------------------------- // compute_rowpixels - compute an aligned // rowpixels value //------------------------------------------------- inline INT32 bitmap_t::compute_rowpixels(int width, int xslop) { int rowpixels_align = BITMAP_ROWBYTES_ALIGN / (m_bpp / 8); return ((width + 2 * xslop + (rowpixels_align - 1)) / rowpixels_align) * rowpixels_align; } //------------------------------------------------- // compute_base - compute an aligned bitmap base // address with the given slop values //------------------------------------------------- inline void bitmap_t::compute_base(int xslop, int yslop) { m_base = m_alloc + (m_rowpixels * yslop + xslop) * (m_bpp / 8); UINT64 aligned_base = ((reinterpret_cast(m_base) + (BITMAP_OVERALL_ALIGN - 1)) / BITMAP_OVERALL_ALIGN) * BITMAP_OVERALL_ALIGN; m_base = reinterpret_cast(aligned_base); } //************************************************************************** // BITMAP ALLOCATION/CONFIGURATION //************************************************************************** //------------------------------------------------- // bitmap_t - basic constructor //------------------------------------------------- bitmap_t::bitmap_t(bitmap_format format, int bpp, int width, int height, int xslop, int yslop) : m_alloc(NULL), m_allocbytes(0), m_format(format), m_bpp(bpp), m_palette(NULL) { // allocate intializes all other fields allocate(width, height, xslop, yslop); } bitmap_t::bitmap_t(bitmap_format format, int bpp, void *base, int width, int height, int rowpixels) : m_alloc(NULL), m_allocbytes(0), m_base(base), m_rowpixels(rowpixels), m_width(width), m_height(height), m_format(format), m_bpp(bpp), m_palette(NULL), m_cliprect(0, width - 1, 0, height - 1) { } bitmap_t::bitmap_t(bitmap_format format, int bpp, bitmap_t &source, const rectangle &subrect) : m_alloc(NULL), m_allocbytes(0), m_base(source.raw_pixptr(subrect.min_y, subrect.min_x)), m_rowpixels(source.m_rowpixels), m_width(subrect.width()), m_height(subrect.height()), m_format(format), m_bpp(bpp), m_palette(NULL), m_cliprect(0, subrect.width() - 1, 0, subrect.height() - 1) { assert(format == source.m_format); assert(bpp == source.m_bpp); assert(source.cliprect().contains(subrect)); } //------------------------------------------------- // ~bitmap_t - basic destructor //------------------------------------------------- bitmap_t::~bitmap_t() { // delete any existing stuff reset(); } //------------------------------------------------- // allocate -- (re)allocate memory for the bitmap // at the given size, destroying anything that // already exists //------------------------------------------------- void bitmap_t::allocate(int width, int height, int xslop, int yslop) { assert(m_format != BITMAP_FORMAT_INVALID); assert(m_bpp == 8 || m_bpp == 16 || m_bpp == 32 || m_bpp == 64); // delete any existing stuff reset(); // handle empty requests cleanly if (width <= 0 || height <= 0) return; // initialize fields m_rowpixels = compute_rowpixels(width, xslop); m_width = width; m_height = height; m_cliprect.set(0, width - 1, 0, height - 1); // allocate memory for the bitmap itself m_allocbytes = m_rowpixels * (m_height + 2 * yslop) * m_bpp / 8; m_allocbytes += BITMAP_OVERALL_ALIGN - 1; m_alloc = new UINT8[m_allocbytes]; // clear to 0 by default memset(m_alloc, 0, m_allocbytes); // compute the base compute_base(xslop, yslop); } //------------------------------------------------- // resize -- resize a bitmap, reusing existing // memory if the new size is smaller than the // current size //------------------------------------------------- void bitmap_t::resize(int width, int height, int xslop, int yslop) { assert(m_format != BITMAP_FORMAT_INVALID); assert(m_bpp == 8 || m_bpp == 16 || m_bpp == 32 || m_bpp == 64); // handle empty requests cleanly if (width <= 0 || height <= 0) width = height = 0; // determine how much memory we need for the new bitmap int new_rowpixels = compute_rowpixels(width, xslop); UINT32 new_allocbytes = new_rowpixels * (height + 2 * yslop) * m_bpp / 8; new_allocbytes += BITMAP_OVERALL_ALIGN - 1; // if we need more memory, just realloc if (new_allocbytes > m_allocbytes) { palette_t *palette = m_palette; allocate(width, height, xslop, yslop); set_palette(palette); return; } // otherwise, reconfigure m_rowpixels = new_rowpixels; m_width = width; m_height = height; m_cliprect.set(0, width - 1, 0, height - 1); // re-compute the base compute_base(xslop, yslop); } //------------------------------------------------- // reset -- reset to an invalid bitmap, deleting // all allocated stuff //------------------------------------------------- void bitmap_t::reset() { // delete any existing stuff set_palette(NULL); delete[] m_alloc; m_alloc = NULL; m_base = NULL; // reset all fields m_rowpixels = 0; m_width = 0; m_height = 0; m_cliprect.set(0, -1, 0, -1); } //------------------------------------------------- // wrap -- wrap an array of memory; the target // bitmap does not own the memory //------------------------------------------------- void bitmap_t::wrap(void *base, int width, int height, int rowpixels) { // delete any existing stuff reset(); // initialize relevant fields m_base = base; m_rowpixels = rowpixels; m_width = width; m_height = height; m_cliprect.set(0, m_width - 1, 0, m_height - 1); } //------------------------------------------------- // wrap -- wrap a subrectangle of an existing // bitmap by copying its fields; the target // bitmap does not own the memory //------------------------------------------------- void bitmap_t::wrap(const bitmap_t &source, const rectangle &subrect) { assert(m_format == source.m_format); assert(m_bpp == source.m_bpp); assert(source.cliprect().contains(subrect)); // delete any existing stuff reset(); // copy relevant fields m_base = source.raw_pixptr(subrect.min_y, subrect.min_x); m_rowpixels = source.m_rowpixels; m_width = subrect.width(); m_height = subrect.height(); set_palette(source.m_palette); m_cliprect.set(0, m_width - 1, 0, m_height - 1); } //------------------------------------------------- // set_palette -- associate a palette with a // bitmap //------------------------------------------------- void bitmap_t::set_palette(palette_t *palette) { // first dereference any existing palette if (m_palette != NULL) { palette_deref(m_palette); m_palette = NULL; } // then reference any new palette if (palette != NULL) { palette_ref(palette); m_palette = palette; } } //------------------------------------------------- // fill -- fill a bitmap with a solid color //------------------------------------------------- void bitmap_t::fill(UINT32 color, const rectangle &cliprect) { // if we have a cliprect, intersect with that rectangle fill = cliprect; fill &= m_cliprect; if (fill.empty()) return; // based on the bpp go from there switch (m_bpp) { case 8: // 8bpp always uses memset for (INT32 y = fill.min_y; y <= fill.max_y; y++) memset(raw_pixptr(y, fill.min_x), (UINT8)color, fill.width()); break; case 16: // 16bpp can use memset if the bytes are equal if ((UINT8)(color >> 8) == (UINT8)color) { for (INT32 y = fill.min_y; y <= fill.max_y; y++) memset(raw_pixptr(y, fill.min_x), (UINT8)color, fill.width() * 2); } else { // Fill the first line the hard way UINT16 *destrow = &pixt(fill.min_y); for (INT32 x = fill.min_x; x <= fill.max_x; x++) destrow[x] = (UINT16)color; // For the other lines, just copy the first one void *destrow0 = &pixt(fill.min_y, fill.min_x); for (INT32 y = fill.min_y + 1; y <= fill.max_y; y++) { destrow = &pixt(y, fill.min_x); memcpy(destrow, destrow0, fill.width() * 2); } } break; case 32: // 32bpp can use memset if the bytes are equal if ((UINT8)(color >> 8) == (UINT8)color && (UINT16)(color >> 16) == (UINT16)color) { for (INT32 y = fill.min_y; y <= fill.max_y; y++) memset(&pixt(y, fill.min_x), (UINT8)color, fill.width() * 4); } else { // Fill the first line the hard way UINT32 *destrow = &pixt(fill.min_y); for (INT32 x = fill.min_x; x <= fill.max_x; x++) destrow[x] = (UINT32)color; // For the other lines, just copy the first one UINT32 *destrow0 = &pixt(fill.min_y, fill.min_x); for (INT32 y = fill.min_y + 1; y <= fill.max_y; y++) { destrow = &pixt(y, fill.min_x); memcpy(destrow, destrow0, fill.width() * 4); } } break; case 64: // 64bpp can use memset if the bytes are equal if ((UINT8)(color >> 8) == (UINT8)color && (UINT16)(color >> 16) == (UINT16)color) { for (INT32 y = fill.min_y; y <= fill.max_y; y++) memset(&pixt(y, fill.min_x), (UINT8)color, fill.width() * 8); } else { // Fill the first line the hard way UINT64 *destrow = &pixt(fill.min_y); for (INT32 x = fill.min_x; x <= fill.max_x; x++) destrow[x] = (UINT64)color; // For the other lines, just copy the first one UINT64 *destrow0 = &pixt(fill.min_y, fill.min_x); for (INT32 y = fill.min_y + 1; y <= fill.max_y; y++) { destrow = &pixt(y, fill.min_x); memcpy(destrow, destrow0, fill.width() * 8); } } break; } }