// license:BSD-3-Clause // copyright-holders:Maurizio Petrarota /*************************************************************************** ui/optsmenu.h UI main options menu manager. ***************************************************************************/ #pragma once #ifndef __UI_OPTSMENU_H__ #define __UI_OPTSMENU_H__ class ui_menu_game_options : public ui_menu { public: ui_menu_game_options(mame_ui_manager &mui, render_container *container); virtual ~ui_menu_game_options(); virtual void populate() override; virtual void handle() override; virtual void custom_render(void *selectedref, float top, float bottom, float x, float y, float x2, float y2) override; private: UINT16 m_main; enum { FILTER_MENU = 1, FILE_CATEGORY_FILTER, MANUFACT_CAT_FILTER, YEAR_CAT_FILTER, CATEGORY_FILTER, CONF_DIR, DISPLAY_MENU, CUSTOM_MENU, SOUND_MENU, CONTROLLER_MENU, MISC_MENU, ADVANCED_MENU, SAVE_OPTIONS, CGI_MENU, CUSTOM_FILTER, SAVE_CONFIG }; }; #endif /* __UI_OPTSMENU_H__ */