/*************************************************************************** webengine.h Handle MAME internal web server. **************************************************************************** Copyright Miodrag Milanovic All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name 'MAME' nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY MIODRAG MILANOVIC ''AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL MIODRAG MILANOVIC BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ***************************************************************************/ #pragma once #ifndef __WEB_ENGINE_H__ #define __WEB_ENGINE_H__ struct mg_context; // Handle for the HTTP service itself struct mg_connection; // Handle for the individual connection class web_engine { public: // construction/destruction web_engine(emu_options &options); ~web_engine(); void push_message(const char *message); void close(); void set_machine(running_machine &machine) { m_machine = &machine; } void websocket_ready_handler(struct mg_connection *conn); int websocket_data_handler(struct mg_connection *conn, int flags, char *data, size_t data_len); int begin_request_handler(struct mg_connection *conn); void *websocket_keepalive(); private: // internal state emu_options & m_options; running_machine * m_machine; struct mg_context * m_ctx; osd_ticks_t m_lastupdatetime; bool m_exiting_core; simple_list > m_websockets; }; #endif /* __web_engine_H__ */