/*************************************************************************** v9938 / v9958 emulation ***************************************************************************/ /* init functions */ #define MODEL_V9938 (0) #define MODEL_V9958 (1) /* resolutions */ #define RENDER_HIGH (0) #define RENDER_LOW (1) #define RENDER_AUTO (2) void v9938_init (running_machine *machine, int which, const device_config *screen, bitmap_t *bitmap, int model, int vram_size, void (*callback)(running_machine *, int) ); void v9938_reset (int which); int v9938_interrupt (int which); void v9938_set_sprite_limit (int which, int); void v9938_set_resolution (int which, int); int v9938_get_transpen(int which); extern PALETTE_INIT( v9938 ); extern PALETTE_INIT( v9958 ); extern WRITE8_HANDLER( v9938_0_palette_w ); extern WRITE8_HANDLER( v9938_1_palette_w ); extern WRITE8_HANDLER( v9938_0_vram_w ); extern WRITE8_HANDLER( v9938_1_vram_w ); extern READ8_HANDLER( v9938_0_vram_r ); extern READ8_HANDLER( v9938_1_vram_r ); extern WRITE8_HANDLER( v9938_0_command_w ); extern WRITE8_HANDLER( v9938_1_command_w ); extern READ8_HANDLER( v9938_0_status_r ); extern READ8_HANDLER( v9938_1_status_r ); extern WRITE8_HANDLER( v9938_0_register_w ); extern WRITE8_HANDLER( v9938_1_register_w ); void v9938_update_mouse_state(int which, int mx_delta, int my_delta, int button_state);