// license:BSD-3-Clause // copyright-holders:Aaron Giles /*************************************************************************** video.h Core MAME video routines. ***************************************************************************/ #pragma once #ifndef __EMU_H__ #error Dont include this file directly; include emu.h instead. #endif #ifndef MAME_EMU_VIDEO_H #define MAME_EMU_VIDEO_H #include "aviio.h" //************************************************************************** // CONSTANTS //************************************************************************** // number of levels of frameskipping supported const int FRAMESKIP_LEVELS = 12; const int MAX_FRAMESKIP = FRAMESKIP_LEVELS - 2; #define LCD_FRAMES_PER_SECOND 30 //************************************************************************** // TYPE DEFINITIONS //************************************************************************** // forward references class render_target; class screen_device; class avi_file; // ======================> video_manager class video_manager { friend class screen_device; public: // movie format options enum movie_format { MF_MNG, MF_AVI }; // construction/destruction video_manager(running_machine &machine); // getters running_machine &machine() const { return m_machine; } bool skip_this_frame() const { return m_skipping_this_frame; } int speed_factor() const { return m_speed; } int frameskip() const { return m_auto_frameskip ? -1 : m_frameskip_level; } bool throttled() const { return m_throttled; } float throttle_rate() const { return m_throttle_rate; } bool fastforward() const { return m_fastforward; } bool is_recording() const { return (m_mng_file || m_avi_file); } // setters void set_frameskip(int frameskip); void set_throttled(bool throttled = true) { m_throttled = throttled; } void set_throttle_rate(float throttle_rate) { m_throttle_rate = throttle_rate; } void set_fastforward(bool ffwd = true) { m_fastforward = ffwd; } void set_output_changed() { m_output_changed = true; } // misc void toggle_throttle(); void toggle_record_movie(); osd_file::error open_next(emu_file &file, const char *extension); // render a frame void frame_update(bool from_debugger = false); // current speed helpers std::string speed_text(); double speed_percent() const { return m_speed_percent; } // snapshots void save_snapshot(screen_device *screen, emu_file &file); void save_active_screen_snapshots(); void save_input_timecode(); // movies void begin_recording(const char *name, movie_format format); void end_recording(movie_format format); void add_sound_to_recording(const INT16 *sound, int numsamples); void set_timecode_enabled(bool value) { m_timecode_enabled = value; } bool get_timecode_enabled() { return m_timecode_enabled; } bool get_timecode_write() { return m_timecode_write; } void set_timecode_write(bool value) { m_timecode_write = value; } void set_timecode_text(std::string &str) { m_timecode_text = str; } void set_timecode_start(attotime time) { m_timecode_start = time; } void add_to_total_time(attotime time) { m_timecode_total += time; } std::string &timecode_text(std::string &str); std::string &timecode_total_text(std::string &str); private: // internal helpers void exit(); void screenless_update_callback(void *ptr, int param); void postload(); // effective value helpers bool effective_autoframeskip() const; int effective_frameskip() const; bool effective_throttle() const; // speed and throttling helpers int original_speed_setting() const; bool finish_screen_updates(); void update_throttle(attotime emutime); osd_ticks_t throttle_until_ticks(osd_ticks_t target_ticks); void update_frameskip(); void update_refresh_speed(); void recompute_speed(const attotime &emutime); // snapshot/movie helpers void create_snapshot_bitmap(screen_device *screen); void record_frame(); // internal state running_machine & m_machine; // reference to our machine // screenless systems emu_timer * m_screenless_frame_timer; // timer to signal VBLANK start bool m_output_changed; // did an output element change? // throttling calculations osd_ticks_t m_throttle_last_ticks; // osd_ticks the last call to throttle attotime m_throttle_realtime; // real time the last call to throttle attotime m_throttle_emutime; // emulated time the last call to throttle UINT32 m_throttle_history; // history of frames where we were fast enough // dynamic speed computation osd_ticks_t m_speed_last_realtime; // real time at the last speed calculation attotime m_speed_last_emutime; // emulated time at the last speed calculation double m_speed_percent; // most recent speed percentage // overall speed computation UINT32 m_overall_real_seconds; // accumulated real seconds at normal speed osd_ticks_t m_overall_real_ticks; // accumulated real ticks at normal speed attotime m_overall_emutime; // accumulated emulated time at normal speed UINT32 m_overall_valid_counter; // number of consecutive valid time periods // configuration bool m_throttled; // flag: TRUE if we're currently throttled float m_throttle_rate; // target rate for throttling bool m_fastforward; // flag: TRUE if we're currently fast-forwarding UINT32 m_seconds_to_run; // number of seconds to run before quitting bool m_auto_frameskip; // flag: TRUE if we're automatically frameskipping UINT32 m_speed; // overall speed (*1000) // frameskipping UINT8 m_empty_skip_count; // number of empty frames we have skipped UINT8 m_frameskip_level; // current frameskip level UINT8 m_frameskip_counter; // counter that counts through the frameskip steps INT8 m_frameskip_adjust; bool m_skipping_this_frame; // flag: TRUE if we are skipping the current frame osd_ticks_t m_average_oversleep; // average number of ticks the OSD oversleeps // snapshot stuff render_target * m_snap_target; // screen shapshot target bitmap_rgb32 m_snap_bitmap; // screen snapshot bitmap bool m_snap_native; // are we using native per-screen layouts? INT32 m_snap_width; // width of snapshots (0 == auto) INT32 m_snap_height; // height of snapshots (0 == auto) // movie recording - MNG std::unique_ptr m_mng_file; // handle to the open movie file attotime m_mng_frame_period; // period of a single movie frame attotime m_mng_next_frame_time; // time of next frame UINT32 m_mng_frame; // current movie frame number // movie recording - AVI avi_file::ptr m_avi_file; // handle to the open movie file attotime m_avi_frame_period; // period of a single movie frame attotime m_avi_next_frame_time; // time of next frame UINT32 m_avi_frame; // current movie frame number // movie recording - dummy bool m_dummy_recording; // indicates if snapshot should be created of every frame static const UINT8 s_skiptable[FRAMESKIP_LEVELS][FRAMESKIP_LEVELS]; static const attoseconds_t ATTOSECONDS_PER_SPEED_UPDATE = ATTOSECONDS_PER_SECOND / 4; static const int PAUSED_REFRESH_RATE = 30; bool m_timecode_enabled; // inp.timecode record enabled bool m_timecode_write; // Show/hide timer at right (partial time) std::string m_timecode_text; // Message for that video part (intro, gameplay, extra) attotime m_timecode_start; // Starting timer for that video part (intro, gameplay, extra) attotime m_timecode_total; // Show/hide timer at left (total elapsed on resulting video preview) }; #endif // MAME_EMU_VIDEO_H