/*************************************************************************** uitext.h Functions used to retrieve text used by MAME, to aid in translation. Copyright (c) 1996-2007, Nicola Salmoria and the MAME Team. Visit http://mamedev.org for licensing and usage restrictions. ***************************************************************************/ #pragma once #ifndef __uitext_H__ #define __uitext_H__ #include "mamecore.h" /* Important: this must match the default_text list in uitext.c! */ enum { UI_mame = 0, /* copyright stuff */ UI_copyright1, UI_copyright2, UI_copyright3, /* misc menu stuff */ UI_returntomain, UI_returntoprior, UI_anykey, UI_on, UI_off, UI_NA, UI_OK, UI_INVALID, UI_none, UI_cpu, UI_address, UI_value, UI_sound, UI_sound_lc, /* lower-case version */ UI_stereo, UI_vectorgame, UI_screenres, uitext, UI_volume, UI_relative, UI_allchannels, UI_brightness, UI_contrast, UI_gamma, UI_vectorflicker, UI_overclock, UI_allcpus, UI_historymissing, /* special characters */ UI_leftarrow, UI_rightarrow, UI_uparrow, UI_downarrow, UI_lefthilight, UI_righthilight, /* warnings */ UI_knownproblems, UI_imperfectcolors, UI_wrongcolors, UI_imperfectgraphics, UI_imperfectsound, UI_nosound, UI_nococktail, UI_brokengame, UI_brokenprotection, UI_workingclones, UI_incorrectroms, UI_typeok, /* main menu */ UI_inputgeneral, UI_dipswitches, UI_analogcontrols, UI_calibrate, UI_bookkeeping, UI_inputspecific, UI_gameinfo, UI_history, UI_resetgame, UI_selectgame, UI_returntogame, UI_exit, UI_cheat, UI_memorycard, /* input stuff */ UI_keyjoyspeed, UI_centerspeed, UI_reverse, UI_sensitivity, /* input groups */ UI_uigroup, UI_p1group, UI_p2group, UI_p3group, UI_p4group, UI_p5group, UI_p6group, UI_p7group, UI_p8group, UI_othergroup, UI_returntogroup, /* stats */ UI_totaltime, UI_tickets, UI_coin, UI_locked, /* memory card */ UI_selectcard, UI_loadcard, UI_ejectcard, UI_createcard, UI_loadfailed, UI_loadok, UI_cardejected, UI_cardcreated, UI_cardcreatedfailed, UI_cardcreatedfailed2, /* cheat stuff */ UI_enablecheat, UI_addeditcheat, UI_startcheat, UI_continuesearch, UI_viewresults, UI_restoreresults, UI_memorywatch, UI_generalhelp, UI_options, UI_reloaddatabase, UI_watchpoint, UI_disabled, UI_cheats, UI_watchpoints, UI_moreinfo, UI_moreinfoheader, UI_cheatname, UI_cheatdescription, UI_cheatactivationkey, UI_code, UI_max, UI_set, UI_conflict_found, UI_no_help_available, /* watchpoint stuff */ UI_watchlength, UI_watchdisplaytype, UI_watchlabeltype, UI_watchlabel, UI_watchx, UI_watchy, UI_watch, UI_hex, UI_decimal, UI_binary, /* search stuff */ UI_search_lives, UI_search_timers, UI_search_energy, UI_search_status, UI_search_slow, UI_search_speed, UI_search_speed_fast, UI_search_speed_medium, UI_search_speed_slow, UI_search_speed_veryslow, UI_search_speed_allmemory, UI_search_select_memory_areas, UI_search_matches_found, UI_search_noinit, UI_search_nosave, UI_search_done, UI_search_OK, UI_search_select_value, UI_search_all_values_saved, UI_search_one_match_found_added, /* refresh rate */ UI_refresh_rate, UI_decoding_gfx, UI_video, UI_screen, UI_rotate_clockwise, UI_rotate_counterclockwise, UI_flip_x, UI_flip_y, UI_configuration, UI_last_mame_entry }; #ifdef MESS #include "muitext.h" #endif struct _lang_struct { int version; int multibyte; /* UNUSED: 1 if this is a multibyte font/language */ UINT8 *fontdata; /* pointer to the raw font data to be decoded */ UINT16 fontglyphs; /* total number of glyps in the external font - 1 */ char langname[255]; char fontname[255]; char author[255]; }; typedef struct _lang_struct lang_struct; int uistring_init (mame_file *language_file); const char * ui_getstring (int string_num); #endif /* __uitext_H__ */