/********************************************************************* ui.c Functions used to handle MAME's user interface. Copyright Nicola Salmoria and the MAME Team. Visit http://mamedev.org for licensing and usage restrictions. *********************************************************************/ #include "emu.h" #include "emuopts.h" #include "video/vector.h" #include "machine/laserdsc.h" #include "render.h" #include "cheat.h" #include "rendfont.h" #include "ui/ui.h" #include "uiinput.h" #include "ui/miscmenu.h" #include "ui/viewgfx.h" #include /*************************************************************************** LOCAL VARIABLES ***************************************************************************/ // list of natural keyboard keys that are not associated with UI_EVENT_CHARs static const input_item_id non_char_keys[] = { ITEM_ID_ESC, ITEM_ID_F1, ITEM_ID_F2, ITEM_ID_F3, ITEM_ID_F4, ITEM_ID_F5, ITEM_ID_F6, ITEM_ID_F7, ITEM_ID_F8, ITEM_ID_F9, ITEM_ID_F10, ITEM_ID_F11, ITEM_ID_F12, ITEM_ID_NUMLOCK, ITEM_ID_0_PAD, ITEM_ID_1_PAD, ITEM_ID_2_PAD, ITEM_ID_3_PAD, ITEM_ID_4_PAD, ITEM_ID_5_PAD, ITEM_ID_6_PAD, ITEM_ID_7_PAD, ITEM_ID_8_PAD, ITEM_ID_9_PAD, ITEM_ID_DEL_PAD, ITEM_ID_PLUS_PAD, ITEM_ID_MINUS_PAD, ITEM_ID_INSERT, ITEM_ID_DEL, ITEM_ID_HOME, ITEM_ID_END, ITEM_ID_PGUP, ITEM_ID_PGDN, ITEM_ID_UP, ITEM_ID_DOWN, ITEM_ID_LEFT, ITEM_ID_RIGHT, ITEM_ID_PAUSE, ITEM_ID_CANCEL }; /*************************************************************************** GLOBAL VARIABLES ***************************************************************************/ // messagebox buffer static astring messagebox_text; static rgb_t messagebox_backcolor; // slider info static slider_state *slider_list; static slider_state *slider_current; /*************************************************************************** FUNCTION PROTOTYPES ***************************************************************************/ // slider controls static slider_state *slider_alloc(running_machine &machine, const char *title, INT32 minval, INT32 defval, INT32 maxval, INT32 incval, slider_update update, void *arg); static slider_state *slider_init(running_machine &machine); static INT32 slider_volume(running_machine &machine, void *arg, astring *string, INT32 newval); static INT32 slider_mixervol(running_machine &machine, void *arg, astring *string, INT32 newval); static INT32 slider_adjuster(running_machine &machine, void *arg, astring *string, INT32 newval); static INT32 slider_overclock(running_machine &machine, void *arg, astring *string, INT32 newval); static INT32 slider_refresh(running_machine &machine, void *arg, astring *string, INT32 newval); static INT32 slider_brightness(running_machine &machine, void *arg, astring *string, INT32 newval); static INT32 slider_contrast(running_machine &machine, void *arg, astring *string, INT32 newval); static INT32 slider_gamma(running_machine &machine, void *arg, astring *string, INT32 newval); static INT32 slider_xscale(running_machine &machine, void *arg, astring *string, INT32 newval); static INT32 slider_yscale(running_machine &machine, void *arg, astring *string, INT32 newval); static INT32 slider_xoffset(running_machine &machine, void *arg, astring *string, INT32 newval); static INT32 slider_yoffset(running_machine &machine, void *arg, astring *string, INT32 newval); static INT32 slider_overxscale(running_machine &machine, void *arg, astring *string, INT32 newval); static INT32 slider_overyscale(running_machine &machine, void *arg, astring *string, INT32 newval); static INT32 slider_overxoffset(running_machine &machine, void *arg, astring *string, INT32 newval); static INT32 slider_overyoffset(running_machine &machine, void *arg, astring *string, INT32 newval); static INT32 slider_flicker(running_machine &machine, void *arg, astring *string, INT32 newval); static INT32 slider_beam(running_machine &machine, void *arg, astring *string, INT32 newval); static char *slider_get_screen_desc(screen_device &screen); #ifdef MAME_DEBUG static INT32 slider_crossscale(running_machine &machine, void *arg, astring *string, INT32 newval); static INT32 slider_crossoffset(running_machine &machine, void *arg, astring *string, INT32 newval); #endif /*************************************************************************** INLINE FUNCTIONS ***************************************************************************/ //------------------------------------------------- // is_breakable_char - is a given unicode // character a possible line break? //------------------------------------------------- INLINE int is_breakable_char(unicode_char ch) { // regular spaces and hyphens are breakable if (ch == ' ' || ch == '-') return TRUE; // In the following character sets, any character is breakable: // Hiragana (3040-309F) // Katakana (30A0-30FF) // Bopomofo (3100-312F) // Hangul Compatibility Jamo (3130-318F) // Kanbun (3190-319F) // Bopomofo Extended (31A0-31BF) // CJK Strokes (31C0-31EF) // Katakana Phonetic Extensions (31F0-31FF) // Enclosed CJK Letters and Months (3200-32FF) // CJK Compatibility (3300-33FF) // CJK Unified Ideographs Extension A (3400-4DBF) // Yijing Hexagram Symbols (4DC0-4DFF) // CJK Unified Ideographs (4E00-9FFF) if (ch >= 0x3040 && ch <= 0x9fff) return TRUE; // Hangul Syllables (AC00-D7AF) are breakable if (ch >= 0xac00 && ch <= 0xd7af) return TRUE; // CJK Compatibility Ideographs (F900-FAFF) are breakable if (ch >= 0xf900 && ch <= 0xfaff) return TRUE; return FALSE; } /*************************************************************************** CORE IMPLEMENTATION ***************************************************************************/ static const UINT32 mouse_bitmap[] = { 0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff, 0x09a46f30,0x81ac7c43,0x24af8049,0x00ad7d45,0x00a8753a,0x00a46f30,0x009f6725,0x009b611c,0x00985b14,0x0095560d,0x00935308,0x00915004,0x00904e02,0x008f4e01,0x008f4d00,0x008f4d00,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff, 0x00a16a29,0xa2aa783d,0xffbb864a,0xc0b0824c,0x5aaf7f48,0x09ac7b42,0x00a9773c,0x00a67134,0x00a26b2b,0x009e6522,0x009a5e19,0x00965911,0x0094550b,0x00925207,0x00915004,0x008f4e01,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff, 0x009a5e18,0x39a06827,0xffb97c34,0xffe8993c,0xffc88940,0xedac7c43,0x93ad7c44,0x2dac7c43,0x00ab793f,0x00a87438,0x00a46f30,0x00a06827,0x009c611d,0x00985c15,0x0095570e,0x00935309,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff, 0x00935308,0x00965810,0xcc9a5e19,0xffe78a21,0xfffb9929,0xfff49931,0xffd88e39,0xffb9813f,0xc9ac7c43,0x66ad7c44,0x0cac7a41,0x00a9773c,0x00a67134,0x00a26b2b,0x009e6522,0x009a5e19,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff, 0x008f4e01,0x00904e02,0x60925106,0xffba670a,0xfff88b11,0xfff98f19,0xfff99422,0xfff9982b,0xffe89434,0xffc9883c,0xf3ac7a41,0x9cad7c44,0x39ac7c43,0x00ab7a40,0x00a87539,0x00a56f31,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff, 0x008e4d00,0x008e4d00,0x098e4d00,0xea8f4d00,0xffee7f03,0xfff68407,0xfff6870d,0xfff78b15,0xfff78f1d,0xfff79426,0xfff49730,0xffd98d38,0xffbc823f,0xd2ac7c43,0x6fad7c44,0x12ac7b42,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff, 0x008e4d00,0x008e4d00,0x008e4c00,0x8a8e4c00,0xffc46800,0xfff37e00,0xfff37f02,0xfff38106,0xfff3830a,0xfff48711,0xfff48b19,0xfff58f21,0xfff5942b,0xffe79134,0xffcb863b,0xf9ac7a41,0xa5ac7c43,0x3fac7c43,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff, 0x008e4d00,0x008e4d00,0x008e4c00,0x218d4c00,0xfc8e4c00,0xffee7a00,0xfff07c00,0xfff17c00,0xfff17d02,0xfff17e04,0xfff18008,0xfff2830d,0xfff28614,0xfff38a1c,0xfff38f25,0xfff2932e,0xffd98b37,0xffbc813e,0xdbac7c43,0x78ad7c44,0x15ac7b42,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff, 0x008e4d00,0x008e4d00,0x008e4d00,0x008e4c00,0xb18d4c00,0xffcf6b00,0xffed7900,0xffed7900,0xffee7900,0xffee7a01,0xffee7a01,0xffee7b03,0xffee7c06,0xffef7e0a,0xffef8110,0xfff08618,0xfff08a20,0xfff18f2a,0xffe78f33,0xffcc863b,0xfcab7a40,0xaeac7c43,0x4bac7c43,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff, 0x008f4d00,0x008e4d00,0x008e4d00,0x008e4c00,0x488d4c00,0xffa85800,0xffe97500,0xffea7600,0xffea7600,0xffeb7600,0xffeb7600,0xffeb7600,0xffeb7701,0xffeb7702,0xffeb7804,0xffec7a07,0xffec7d0d,0xffec8013,0xffed851c,0xffee8a25,0xffee8f2e,0xffd98937,0xffbe813d,0xe4ab7a40,0x81ab7a40,0x1ba9763b,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff, 0x008f4d00,0x008e4d00,0x008e4d00,0x008e4c00,0x008d4c00,0xdb8d4c00,0xffd86c00,0xffe77300,0xffe77300,0xffe87300,0xffe87300,0xffe87300,0xffe87300,0xffe87300,0xffe87401,0xffe87401,0xffe87503,0xffe97606,0xffe9780a,0xffe97c10,0xffea7f16,0xffeb831d,0xffeb8623,0xffe48426,0xffc67725,0xffa5661f,0xb7985c15,0x54935309,0x038e4d00,0x00ffffff,0x00ffffff,0x00ffffff, 0x008f4d00,0x008e4d00,0x008e4d00,0x008e4d00,0x008e4c00,0x6f8d4c00,0xffb25b00,0xffe36f00,0xffe47000,0xffe47000,0xffe57000,0xffe57000,0xffe57000,0xffe57000,0xffe57000,0xffe57000,0xffe57000,0xffe57000,0xffe57101,0xffe57000,0xffe47000,0xffe16e00,0xffde6c00,0xffd86900,0xffd06600,0xffc76200,0xffaa5500,0xff8a4800,0xea743f00,0x5a7a4200,0x00ffffff,0x00ffffff, 0x008f4d00,0x008f4d00,0x008e4d00,0x008e4d00,0x008e4c00,0x0f8d4c00,0xf38d4c00,0xffdc6a00,0xffe16d00,0xffe16d00,0xffe26d00,0xffe26d00,0xffe26d00,0xffe26d00,0xffe26d00,0xffe16d00,0xffe06c00,0xffde6b00,0xffd96900,0xffd16500,0xffc76000,0xffb95900,0xffab5200,0xff9c4b00,0xff894300,0xff6b3600,0xf9512c00,0xa5542d00,0x3c5e3200,0x00ffffff,0x00ffffff,0x00ffffff, 0x008f4d00,0x008f4d00,0x008e4d00,0x008e4d00,0x008e4c00,0x008d4c00,0x968d4c00,0xffbc5d00,0xffde6a00,0xffde6a00,0xffde6a00,0xffdf6a00,0xffdf6a00,0xffdf6a00,0xffde6a00,0xffdc6800,0xffd66600,0xffcc6100,0xffbf5b00,0xffaf5300,0xff9d4a00,0xff8a4200,0xff6d3500,0xff502900,0xe7402300,0x7b3f2200,0x15442500,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff, 0x008f4d00,0x008f4d00,0x008f4d00,0x008e4d00,0x008e4d00,0x008e4c00,0x2a8d4c00,0xff9b5000,0xffda6600,0xffdb6700,0xffdb6700,0xffdc6700,0xffdc6700,0xffdb6700,0xffd96500,0xffd16200,0xffc25b00,0xffad5100,0xff974700,0xff7f3c00,0xff602f00,0xff472500,0xbd3d2100,0x513d2100,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff, 0x008f4d00,0x008f4d00,0x008f4d00,0x008e4d00,0x008e4d00,0x008e4c00,0x008e4c00,0xc08d4c00,0xffc35c00,0xffd76300,0xffd76300,0xffd86300,0xffd86300,0xffd76300,0xffd06000,0xffc05800,0xffa54c00,0xff7f3b00,0xff582c00,0xf03f2200,0x903c2000,0x2a3e2100,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff, 0x008f4d00,0x008f4d00,0x008f4d00,0x008f4d00,0x008e4d00,0x008e4d00,0x008e4c00,0x548d4c00,0xffa55200,0xffd35f00,0xffd46000,0xffd46000,0xffd46000,0xffd25e00,0xffc65900,0xffac4e00,0xff833c00,0xe7472600,0x693c2000,0x0c3d2100,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff, 0x008f4d00,0x008f4d00,0x008f4d00,0x008f4d00,0x008e4d00,0x008e4d00,0x008e4c00,0x038d4c00,0xe48d4c00,0xffc95a00,0xffd15d00,0xffd15d00,0xffd15d00,0xffcb5a00,0xffb95200,0xff984300,0xff5f2e00,0x723f2200,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff, 0x008f4d00,0x008f4d00,0x008f4d00,0x008f4d00,0x008e4d00,0x008e4d00,0x008e4d00,0x008e4c00,0x7b8d4c00,0xffad5200,0xffce5a00,0xffce5a00,0xffcd5900,0xffc35500,0xffaa4a00,0xff853a00,0xf9472600,0x15432400,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff, 0x008f4d00,0x008f4d00,0x008f4d00,0x008f4d00,0x008f4d00,0x008e4d00,0x008e4d00,0x008e4c00,0x188d4c00,0xf98e4c00,0xffc95600,0xffcb5700,0xffc75500,0xffb94f00,0xff9b4200,0xff6c3100,0xab442500,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff, 0x008f4d00,0x008f4d00,0x008f4d00,0x008f4d00,0x008f4d00,0x008e4d00,0x008e4d00,0x008e4d00,0x008e4c00,0xa58d4c00,0xffb35000,0xffc75300,0xffc05000,0xffac4800,0xff8b3a00,0xff542a00,0x45462500,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff, 0x008f4d00,0x008f4d00,0x008f4d00,0x008f4d00,0x008f4d00,0x008f4d00,0x008e4d00,0x008e4d00,0x008e4c00,0x398d4c00,0xff994d00,0xffc24f00,0xffb74b00,0xff9e4000,0xff763200,0xde472600,0x03492800,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff, 0x008f4d00,0x008f4d00,0x008f4d00,0x008f4d00,0x008f4d00,0x008f4d00,0x008e4d00,0x008e4d00,0x008e4c00,0x008e4c00,0xcf8d4c00,0xffb24b00,0xffab4500,0xff8d3900,0xff5e2b00,0x7e452500,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff, 0x008f4d00,0x008f4d00,0x008f4d00,0x008f4d00,0x008f4d00,0x008f4d00,0x008e4d00,0x008e4d00,0x008e4d00,0x008e4c00,0x638d4c00,0xff984800,0xffa03f00,0xff7e3200,0xfc492800,0x1b472600,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff, 0x008f4d00,0x008f4d00,0x008f4d00,0x008f4d00,0x008f4d00,0x008f4d00,0x008f4d00,0x008e4d00,0x008e4d00,0x008e4c00,0x098b4b00,0xed824600,0xff903800,0xff692c00,0xb4462600,0x004c2900,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff, 0x008f4d00,0x008f4d00,0x008f4d00,0x008f4d00,0x008f4d00,0x008f4d00,0x008f4d00,0x008e4d00,0x008e4d00,0x008e4c00,0x008a4a00,0x8a7e4400,0xff793500,0xff572900,0x51472600,0x00542d00,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff, 0x008f4d00,0x008f4d00,0x008f4d00,0x008f4d00,0x008f4d00,0x008f4d00,0x008f4d00,0x008f4d00,0x008e4d00,0x008d4c00,0x00884900,0x247a4200,0xfc633500,0xe74f2a00,0x034d2900,0x005e3300,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff, 0x008f4d00,0x008f4d00,0x008f4d00,0x008f4d00,0x008f4d00,0x008f4d00,0x008f4d00,0x008f4d00,0x008e4d00,0x008d4c00,0x00884900,0x00794100,0xb4643600,0x87552e00,0x00593000,0x006b3900,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff, 0x008f4d00,0x008f4d00,0x008f4d00,0x008f4d00,0x008f4d00,0x008f4d00,0x008f4d00,0x008f4d00,0x008f4d00,0x008d4c00,0x00884900,0x007c4300,0x486d3b00,0x24643600,0x00693800,0x00774000,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff, 0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff, 0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff,0x00ffffff }; //------------------------------------------------- // ctor - set up the user interface //------------------------------------------------- ui_manager::ui_manager(running_machine &machine) : m_machine(machine) { // initialize the other UI bits ui_menu::init(machine); ui_gfx_init(machine); // reset instance variables m_menubar = NULL; m_font = NULL; m_handler_callback = NULL; m_handler_param = 0; m_single_step = false; m_showfps = false; m_showfps_end = false; m_show_profiler = false; m_popup_text_end = 0; m_use_natural_keyboard = false; m_mouse_arrow_texture = NULL; // more initialization set_handler(handler_messagebox, 0); m_non_char_keys_down = auto_alloc_array(machine, UINT8, (ARRAY_LENGTH(non_char_keys) + 7) / 8); m_mouse_show = machine.system().flags & GAME_CLICKABLE_ARTWORK ? true : false; // request a callback upon exiting machine.add_notifier(MACHINE_NOTIFY_EXIT, machine_notify_delegate(FUNC(ui_manager::exit), this)); // retrieve options m_use_natural_keyboard = machine.options().natural_keyboard(); bitmap_argb32 *ui_mouse_bitmap = auto_alloc(machine, bitmap_argb32(32, 32)); UINT32 *dst = &ui_mouse_bitmap->pix32(0); memcpy(dst,mouse_bitmap,32*32*sizeof(UINT32)); m_mouse_arrow_texture = machine.render().texture_alloc(); m_mouse_arrow_texture->set_bitmap(*ui_mouse_bitmap, ui_mouse_bitmap->cliprect(), TEXFORMAT_ARGB32); } //------------------------------------------------- // exit - clean up ourselves on exit //------------------------------------------------- void ui_manager::exit() { // free the mouse texture machine().render().texture_free(m_mouse_arrow_texture); m_mouse_arrow_texture = NULL; // free the font if (m_font != NULL) { machine().render().font_free(m_font); m_font = NULL; } } //------------------------------------------------- // initialize - initialize ui lists //------------------------------------------------- void ui_manager::initialize(running_machine &machine) { // initialize the on-screen display system slider_list = slider_current = slider_init(machine); } //------------------------------------------------- // set_handler - set a callback/parameter // pair for the current UI handler //------------------------------------------------- UINT32 ui_manager::set_handler(ui_callback callback, UINT32 param) { m_handler_callback = callback; m_handler_param = param; return param; } //------------------------------------------------- // display_startup_screens - display the // various startup screens //------------------------------------------------- void ui_manager::display_startup_screens(bool first_time, bool show_disclaimer) { const int maxstate = 3; int str = machine().options().seconds_to_run(); bool show_gameinfo = !machine().options().skip_gameinfo(); bool show_warnings = true; int state; // disable everything if we are using -str for 300 or fewer seconds, or if we're the empty driver, // or if we are debugging if (!first_time || (str > 0 && str < 60*5) || &machine().system() == &GAME_NAME(___empty) || (machine().debug_flags & DEBUG_FLAG_ENABLED) != 0) show_gameinfo = show_warnings = show_disclaimer = FALSE; #ifdef SDLMAME_EMSCRIPTEN // also disable for the JavaScript port since the startup screens do not run asynchronously show_gameinfo = show_warnings = show_disclaimer = FALSE; #endif // loop over states set_handler(handler_ingame, 0); for (state = 0; state < maxstate && !machine().scheduled_event_pending() && !ui_menu::stack_has_special_main_menu(); state++) { // default to standard colors messagebox_backcolor = UI_BACKGROUND_COLOR; // pick the next state switch (state) { case 0: if (show_disclaimer && disclaimer_string(messagebox_text).len() > 0) set_handler(handler_messagebox_ok, 0); break; case 1: if (show_warnings && warnings_string(messagebox_text).len() > 0) { set_handler(handler_messagebox_ok, 0); if (machine().system().flags & (GAME_WRONG_COLORS | GAME_IMPERFECT_COLORS | GAME_REQUIRES_ARTWORK | GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_SOUND | GAME_IMPERFECT_KEYBOARD | GAME_NO_SOUND)) messagebox_backcolor = UI_YELLOW_COLOR; if (machine().system().flags & (GAME_NOT_WORKING | GAME_UNEMULATED_PROTECTION | GAME_MECHANICAL)) messagebox_backcolor = UI_RED_COLOR; } break; case 2: if (show_gameinfo && game_info_astring(messagebox_text).len() > 0) set_handler(handler_messagebox_anykey, 0); break; } // clear the input memory machine().input().reset_polling(); while (machine().input().poll_switches() != INPUT_CODE_INVALID) ; // loop while we have a handler while (m_handler_callback != handler_ingame && !machine().scheduled_event_pending() && !ui_menu::stack_has_special_main_menu()) machine().video().frame_update(); } // if we're the empty driver, force the menus on if (ui_menu::stack_has_special_main_menu()) set_handler(ui_menu::ui_handler, 0); } //------------------------------------------------- // set_startup_text - set the text to display // at startup //------------------------------------------------- void ui_manager::set_startup_text(const char *text, bool force) { static osd_ticks_t lastupdatetime = 0; osd_ticks_t curtime = osd_ticks(); // copy in the new text messagebox_text.cpy(text); messagebox_backcolor = UI_BACKGROUND_COLOR; // don't update more than 4 times/second if (force || (curtime - lastupdatetime) > osd_ticks_per_second() / 4) { lastupdatetime = curtime; machine().video().frame_update(); } } //------------------------------------------------- // update_and_render - update the UI and // render it; called by video.c //------------------------------------------------- void ui_manager::update_and_render(render_container *container) { // always start clean container->empty(); // if we're paused, dim the whole screen if (machine().phase() >= MACHINE_PHASE_RESET && (single_step() || machine().paused())) { int alpha = (1.0f - machine().options().pause_brightness()) * 255.0f; if (ui_menu::stack_has_special_main_menu()) alpha = 255; if (alpha > 255) alpha = 255; if (alpha >= 0) container->add_rect(0.0f, 0.0f, 1.0f, 1.0f, rgb_t(alpha,0x00,0x00,0x00), PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA)); } // render any cheat stuff at the bottom if (machine().phase() >= MACHINE_PHASE_RESET) machine().cheat().render_text(*container); // call the current UI handler assert(m_handler_callback != NULL); m_handler_param = (*m_handler_callback)(machine(), container, m_handler_param); // display any popup messages if (osd_ticks() < m_popup_text_end) draw_text_box(container, messagebox_text, JUSTIFY_CENTER, 0.5f, 0.9f, messagebox_backcolor); else m_popup_text_end = 0; if (m_mouse_show || (is_menu_active() && machine().options().ui_mouse())) { INT32 mouse_target_x, mouse_target_y; bool mouse_button; render_target *mouse_target = ui_input_find_mouse(machine(), &mouse_target_x, &mouse_target_y, &mouse_button); if (mouse_target != NULL) { float mouse_y=-1,mouse_x=-1; if (mouse_target->map_point_container(mouse_target_x, mouse_target_y, *container, mouse_x, mouse_y)) { container->add_quad(mouse_x,mouse_y,mouse_x + 0.05*container->manager().ui_aspect(),mouse_y + 0.05,UI_TEXT_COLOR,m_mouse_arrow_texture,PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA)); } } } // cancel takes us back to the ingame handler if (m_handler_param == UI_HANDLER_CANCEL) set_handler(handler_ingame, 0); } //------------------------------------------------- // get_font - return the UI font //------------------------------------------------- render_font *ui_manager::get_font() { // allocate the font and messagebox string if (m_font == NULL) m_font = machine().render().font_alloc(machine().options().ui_font()); return m_font; } //------------------------------------------------- // get_line_height - return the current height // of a line //------------------------------------------------- float ui_manager::get_line_height() { INT32 raw_font_pixel_height = get_font()->pixel_height(); render_target &ui_target = machine().render().ui_target(); INT32 target_pixel_width = ui_target.width(); INT32 target_pixel_height = ui_target.height(); // compute the font pixel width/height at the nominal size float one_to_one_line_width = (float)raw_font_pixel_height / (float)target_pixel_width; float one_to_one_line_height = (float)raw_font_pixel_height / (float)target_pixel_height; // determine the scale factor float scale_factor = MIN( UI_TARGET_FONT_WIDTH / one_to_one_line_width, UI_TARGET_FONT_HEIGHT / one_to_one_line_height); // if our font is small-ish, do integral scaling if (raw_font_pixel_height < 24) { // do we want to scale smaller? only do so if we exceed the threshhold if (scale_factor <= 1.0f) { if (one_to_one_line_height < UI_MAX_FONT_HEIGHT || raw_font_pixel_height < 12) scale_factor = 1.0f; } // otherwise, just ensure an integral scale factor else scale_factor = floor(scale_factor); } // otherwise, just make sure we hit an even number of pixels else { INT32 height = scale_factor * one_to_one_line_height * (float)target_pixel_height; scale_factor = (float)height / (one_to_one_line_height * (float)target_pixel_height); } return scale_factor * one_to_one_line_height; } //------------------------------------------------- // get_char_width - return the width of a // single character //------------------------------------------------- float ui_manager::get_char_width(unicode_char ch) { return get_font()->char_width(get_line_height(), machine().render().ui_aspect(), ch); } //------------------------------------------------- // get_string_width - return the width of a // character string //------------------------------------------------- float ui_manager::get_string_width(const char *s) { return get_font()->utf8string_width(get_line_height(), machine().render().ui_aspect(), s); } //------------------------------------------------- // draw_outlined_box - add primitives to draw // an outlined box with the given background // color //------------------------------------------------- void ui_manager::draw_outlined_box(render_container *container, float x0, float y0, float x1, float y1, rgb_t backcolor) { draw_outlined_box(container, x0, y0, x1, y1, UI_BORDER_COLOR, backcolor); } //------------------------------------------------- // draw_outlined_box - add primitives to draw // an outlined box with the given background // color //------------------------------------------------- void ui_manager::draw_outlined_box(render_container *container, float x0, float y0, float x1, float y1, rgb_t fgcolor, rgb_t bgcolor) { container->add_rect(x0, y0, x1, y1, bgcolor, PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA)); container->add_line(x0, y0, x1, y0, UI_LINE_WIDTH, fgcolor, PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA)); container->add_line(x1, y0, x1, y1, UI_LINE_WIDTH, fgcolor, PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA)); container->add_line(x1, y1, x0, y1, UI_LINE_WIDTH, fgcolor, PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA)); container->add_line(x0, y1, x0, y0, UI_LINE_WIDTH, fgcolor, PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA)); } //------------------------------------------------- // draw_text - simple text renderer //------------------------------------------------- void ui_manager::draw_text(render_container *container, const char *buf, float x, float y) { draw_text_full(container, buf, x, y, 1.0f - x, JUSTIFY_LEFT, WRAP_WORD, DRAW_NORMAL, UI_TEXT_COLOR, UI_TEXT_BG_COLOR, NULL, NULL); } //------------------------------------------------- // draw_text_full - full featured text // renderer with word wrapping, justification, // and full size computation //------------------------------------------------- void ui_manager::draw_text_full(render_container *container, const char *origs, float x, float y, float origwrapwidth, int justify, int wrap, int draw, rgb_t fgcolor, rgb_t bgcolor, float *totalwidth, float *totalheight) { float lineheight = get_line_height(); const char *ends = origs + strlen(origs); float wrapwidth = origwrapwidth; const char *s = origs; const char *linestart; float cury = y; float maxwidth = 0; float aspect = machine().render().ui_aspect(); // if we don't want wrapping, guarantee a huge wrapwidth if (wrap == WRAP_NEVER) wrapwidth = 1000000.0f; if (wrapwidth <= 0) return; // loop over lines while (*s != 0) { const char *lastbreak = NULL; int line_justify = justify; unicode_char schar; int scharcount; float lastbreak_width = 0; float curwidth = 0; float curx = x; // get the current character scharcount = uchar_from_utf8(&schar, s, ends - s); if (scharcount == -1) break; // if the line starts with a tab character, center it regardless if (schar == '\t') { s += scharcount; line_justify = JUSTIFY_CENTER; } // remember the starting position of the line linestart = s; // loop while we have characters and are less than the wrapwidth while (*s != 0 && curwidth <= wrapwidth) { float chwidth; // get the current chcaracter scharcount = uchar_from_utf8(&schar, s, ends - s); if (scharcount == -1) break; // if we hit a newline, stop immediately if (schar == '\n') break; // get the width of this character chwidth = get_font()->char_width(lineheight, aspect, schar); // if we hit a space, remember the location and width *without* the space if (schar == ' ') { lastbreak = s; lastbreak_width = curwidth; } // add the width of this character and advance curwidth += chwidth; s += scharcount; // if we hit any non-space breakable character, remember the location and width // *with* the breakable character if (schar != ' ' && is_breakable_char(schar) && curwidth <= wrapwidth) { lastbreak = s; lastbreak_width = curwidth; } } // if we accumulated too much for the current width, we need to back off if (curwidth > wrapwidth) { // if we're word wrapping, back up to the last break if we can if (wrap == WRAP_WORD) { // if we hit a break, back up to there with the appropriate width if (lastbreak != NULL) { s = lastbreak; curwidth = lastbreak_width; } // if we didn't hit a break, back up one character else if (s > linestart) { // get the previous character s = (const char *)utf8_previous_char(s); scharcount = uchar_from_utf8(&schar, s, ends - s); if (scharcount == -1) break; curwidth -= get_font()->char_width(lineheight, aspect, schar); } } // if we're truncating, make sure we have enough space for the ... else if (wrap == WRAP_TRUNCATE) { // add in the width of the ... curwidth += 3.0f * get_font()->char_width(lineheight, aspect, '.'); // while we are above the wrap width, back up one character while (curwidth > wrapwidth && s > linestart) { // get the previous character s = (const char *)utf8_previous_char(s); scharcount = uchar_from_utf8(&schar, s, ends - s); if (scharcount == -1) break; curwidth -= get_font()->char_width(lineheight, aspect, schar); } } } // align according to the justfication if (line_justify == JUSTIFY_CENTER) curx += (origwrapwidth - curwidth) * 0.5f; else if (line_justify == JUSTIFY_RIGHT) curx += origwrapwidth - curwidth; // track the maximum width of any given line if (curwidth > maxwidth) maxwidth = curwidth; // if opaque, add a black box if (draw == DRAW_OPAQUE) container->add_rect(curx, cury, curx + curwidth, cury + lineheight, bgcolor, PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA)); // loop from the line start and add the characters while (linestart < s) { // get the current character unicode_char linechar; int linecharcount = uchar_from_utf8(&linechar, linestart, ends - linestart); if (linecharcount == -1) break; if (draw != DRAW_NONE) { container->add_char(curx, cury, lineheight, aspect, fgcolor, *get_font(), linechar); curx += get_font()->char_width(lineheight, aspect, linechar); } linestart += linecharcount; } // append ellipses if needed if (wrap == WRAP_TRUNCATE && *s != 0 && draw != DRAW_NONE) { container->add_char(curx, cury, lineheight, aspect, fgcolor, *get_font(), '.'); curx += get_font()->char_width(lineheight, aspect, '.'); container->add_char(curx, cury, lineheight, aspect, fgcolor, *get_font(), '.'); curx += get_font()->char_width(lineheight, aspect, '.'); container->add_char(curx, cury, lineheight, aspect, fgcolor, *get_font(), '.'); curx += get_font()->char_width(lineheight, aspect, '.'); } // if we're not word-wrapping, we're done if (wrap != WRAP_WORD) break; // advance by a row cury += lineheight; // skip past any spaces at the beginning of the next line scharcount = uchar_from_utf8(&schar, s, ends - s); if (scharcount == -1) break; if (schar == '\n') s += scharcount; else while (*s && isspace(schar)) { s += scharcount; scharcount = uchar_from_utf8(&schar, s, ends - s); if (scharcount == -1) break; } } // report the width and height of the resulting space if (totalwidth) *totalwidth = maxwidth; if (totalheight) *totalheight = cury - y; } //------------------------------------------------- // draw_text_box - draw a multiline text // message with a box around it //------------------------------------------------- void ui_manager::draw_text_box(render_container *container, const char *text, int justify, float xpos, float ypos, rgb_t backcolor) { float line_height = get_line_height(); float max_width = 2.0f * ((xpos <= 0.5f) ? xpos : 1.0f - xpos) - 2.0f * UI_BOX_LR_BORDER; float target_width = max_width; float target_height = line_height; float target_x = 0, target_y = 0; float last_target_height = 0; // limit this iteration to a finite number of passes for (int pass = 0; pass < 5; pass++) { // determine the target location target_x = xpos - 0.5f * target_width; target_y = ypos - 0.5f * target_height; // make sure we stay on-screen if (target_x < UI_BOX_LR_BORDER) target_x = UI_BOX_LR_BORDER; if (target_x + target_width + UI_BOX_LR_BORDER > 1.0f) target_x = 1.0f - UI_BOX_LR_BORDER - target_width; if (target_y < UI_BOX_TB_BORDER) target_y = UI_BOX_TB_BORDER; if (target_y + target_height + UI_BOX_TB_BORDER > 1.0f) target_y = 1.0f - UI_BOX_TB_BORDER - target_height; // compute the multi-line target width/height draw_text_full(container, text, target_x, target_y, target_width + 0.00001f, justify, WRAP_WORD, DRAW_NONE, UI_TEXT_COLOR, UI_TEXT_BG_COLOR, &target_width, &target_height); if (target_height > 1.0f - 2.0f * UI_BOX_TB_BORDER) target_height = floor((1.0f - 2.0f * UI_BOX_TB_BORDER) / line_height) * line_height; // if we match our last value, we're done if (target_height == last_target_height) break; last_target_height = target_height; } // add a box around that draw_outlined_box(container, target_x - UI_BOX_LR_BORDER, target_y - UI_BOX_TB_BORDER, target_x + target_width + UI_BOX_LR_BORDER, target_y + target_height + UI_BOX_TB_BORDER, backcolor); draw_text_full(container, text, target_x, target_y, target_width + 0.00001f, justify, WRAP_WORD, DRAW_NORMAL, UI_TEXT_COLOR, UI_TEXT_BG_COLOR, NULL, NULL); } //------------------------------------------------- // draw_message_window - draw a multiline text // message with a box around it //------------------------------------------------- void ui_manager::draw_message_window(render_container *container, const char *text) { draw_text_box(container, text, JUSTIFY_LEFT, 0.5f, 0.5f, UI_BACKGROUND_COLOR); } //------------------------------------------------- // popup_time - popup a message for a specific // amount of time //------------------------------------------------- void CLIB_DECL ui_manager::popup_time(int seconds, const char *text, ...) { va_list arg; // extract the text va_start(arg,text); messagebox_text.vprintf(text, arg); messagebox_backcolor = UI_BACKGROUND_COLOR; va_end(arg); // set a timer m_popup_text_end = osd_ticks() + osd_ticks_per_second() * seconds; } //------------------------------------------------- // show_fps_temp - show the FPS counter for // a specific period of time //------------------------------------------------- void ui_manager::show_fps_temp(double seconds) { if (!m_showfps) m_showfps_end = osd_ticks() + seconds * osd_ticks_per_second(); } //------------------------------------------------- // set_show_fps - show/hide the FPS counter //------------------------------------------------- void ui_manager::set_show_fps(bool show) { m_showfps = show; if (!show) { m_showfps = 0; m_showfps_end = 0; } } //------------------------------------------------- // show_fps - return the current FPS // counter visibility state //------------------------------------------------- bool ui_manager::show_fps() const { return m_showfps || (m_showfps_end != 0); } //------------------------------------------------- // show_fps_counter //------------------------------------------------- bool ui_manager::show_fps_counter() { bool result = m_showfps || osd_ticks() < m_showfps_end; if (!result) m_showfps_end = 0; return result; } //------------------------------------------------- // set_show_profiler - show/hide the profiler //------------------------------------------------- void ui_manager::set_show_profiler(bool show) { m_show_profiler = show; g_profiler.enable(show); } //------------------------------------------------- // show_profiler - return the current // profiler visibility state //------------------------------------------------- bool ui_manager::show_profiler() const { return m_show_profiler; } //------------------------------------------------- // show_menu - show the menus //------------------------------------------------- void ui_manager::show_menu() { set_handler(ui_menu::ui_handler, 0); } //------------------------------------------------- // show_mouse - change mouse status //------------------------------------------------- void ui_manager::show_mouse(bool status) { m_mouse_show = status; } //------------------------------------------------- // is_menu_active - return true if the menu // UI handler is active //------------------------------------------------- bool ui_manager::is_menu_active(void) { return (m_handler_callback == ui_menu::ui_handler) || (m_handler_callback == handler_ingame && m_menubar != NULL && m_menubar->has_selection()); } /*************************************************************************** TEXT GENERATORS ***************************************************************************/ //------------------------------------------------- // disclaimer_string - print the disclaimer // text to the given buffer //------------------------------------------------- astring &ui_manager::disclaimer_string(astring &string) { string.cpy("Usage of emulators in conjunction with ROMs you don't own is forbidden by copyright law.\n\n"); string.catprintf("IF YOU ARE NOT LEGALLY ENTITLED TO PLAY \"%s\" ON THIS EMULATOR, PRESS ESC.\n\n", machine().system().description); string.cat("Otherwise, type OK or move the joystick left then right to continue"); return string; } //------------------------------------------------- // warnings_string - print the warning flags // text to the given buffer //------------------------------------------------- astring &ui_manager::warnings_string(astring &string) { #define WARNING_FLAGS ( GAME_NOT_WORKING | \ GAME_UNEMULATED_PROTECTION | \ GAME_MECHANICAL | \ GAME_WRONG_COLORS | \ GAME_IMPERFECT_COLORS | \ GAME_REQUIRES_ARTWORK | \ GAME_NO_SOUND | \ GAME_IMPERFECT_SOUND | \ GAME_IMPERFECT_GRAPHICS | \ GAME_IMPERFECT_KEYBOARD | \ GAME_NO_COCKTAIL) string.reset(); // if no warnings, nothing to return if (rom_load_warnings(machine()) == 0 && rom_load_knownbad(machine()) == 0 && !(machine().system().flags & WARNING_FLAGS) && software_load_warnings_message(machine()).len()==0) return string; // add a warning if any ROMs were loaded with warnings if (rom_load_warnings(machine()) > 0) { string.cat("One or more ROMs/CHDs for this game are incorrect. The "); string.cat(emulator_info::get_gamenoun()); string.cat(" may not run correctly.\n"); if (machine().system().flags & WARNING_FLAGS) string.cat("\n"); } if (software_load_warnings_message(machine()).len()>0) { string.cat(software_load_warnings_message(machine())); if (machine().system().flags & WARNING_FLAGS) string.cat("\n"); } // if we have at least one warning flag, print the general header if ((machine().system().flags & WARNING_FLAGS) || rom_load_knownbad(machine()) > 0) { string.cat("There are known problems with this "); string.cat(emulator_info::get_gamenoun()); string.cat("\n\n"); // add a warning if any ROMs are flagged BAD_DUMP/NO_DUMP if (rom_load_knownbad(machine()) > 0) { string.cat("One or more ROMs/CHDs for this "); string.cat(emulator_info::get_gamenoun()); string.cat(" have not been correctly dumped.\n"); } // add one line per warning flag if (machine().system().flags & GAME_IMPERFECT_KEYBOARD) string.cat("The keyboard emulation may not be 100% accurate.\n"); if (machine().system().flags & GAME_IMPERFECT_COLORS) string.cat("The colors aren't 100% accurate.\n"); if (machine().system().flags & GAME_WRONG_COLORS) string.cat("The colors are completely wrong.\n"); if (machine().system().flags & GAME_IMPERFECT_GRAPHICS) string.cat("The video emulation isn't 100% accurate.\n"); if (machine().system().flags & GAME_IMPERFECT_SOUND) string.cat("The sound emulation isn't 100% accurate.\n"); if (machine().system().flags & GAME_NO_SOUND) string.cat("The game lacks sound.\n"); if (machine().system().flags & GAME_NO_COCKTAIL) string.cat("Screen flipping in cocktail mode is not supported.\n"); // check if external artwork is present before displaying this warning? if (machine().system().flags & GAME_REQUIRES_ARTWORK) string.cat("The game requires external artwork files\n"); // if there's a NOT WORKING, UNEMULATED PROTECTION or GAME MECHANICAL warning, make it stronger if (machine().system().flags & (GAME_NOT_WORKING | GAME_UNEMULATED_PROTECTION | GAME_MECHANICAL)) { // add the strings for these warnings if (machine().system().flags & GAME_UNEMULATED_PROTECTION) string.cat("The game has protection which isn't fully emulated.\n"); if (machine().system().flags & GAME_NOT_WORKING) { string.cat("\nTHIS "); string.cat(emulator_info::get_capgamenoun()); string.cat(" DOESN'T WORK. The emulation for this game is not yet complete. " "There is nothing you can do to fix this problem except wait for the developers to improve the emulation.\n"); } if (machine().system().flags & GAME_MECHANICAL) { string.cat("\nCertain elements of this "); string.cat(emulator_info::get_gamenoun()); string.cat(" cannot be emulated as it requires actual physical interaction or consists of mechanical devices. " "It is not possible to fully play this "); string.cat(emulator_info::get_gamenoun()); string.cat(".\n"); } // find the parent of this driver driver_enumerator drivlist(machine().options()); int maindrv = drivlist.find(machine().system()); int clone_of = drivlist.non_bios_clone(maindrv); if (clone_of != -1) maindrv = clone_of; // scan the driver list for any working clones and add them bool foundworking = false; while (drivlist.next()) if (drivlist.current() == maindrv || drivlist.clone() == maindrv) if ((drivlist.driver().flags & (GAME_NOT_WORKING | GAME_UNEMULATED_PROTECTION | GAME_MECHANICAL)) == 0) { // this one works, add a header and display the name of the clone if (!foundworking) string.cat("\n\nThere are working clones of this game: "); else string.cat(", "); string.cat(drivlist.driver().name); foundworking = true; } if (foundworking) string.cat("\n"); } } // add the 'press OK' string string.cat("\n\nType OK or move the joystick left then right to continue"); return string; } //------------------------------------------------- // game_info_astring - populate an allocated // string with the game info text //------------------------------------------------- astring &ui_manager::game_info_astring(astring &string) { // print description, manufacturer, and CPU: astring tempstr; string.printf("%s\n%s %s\nDriver: %s\n\nCPU:\n", machine().system().description, machine().system().year, machine().system().manufacturer, core_filename_extract_base(tempstr, machine().system().source_file).cstr()); // loop over all CPUs execute_interface_iterator execiter(machine().root_device()); tagmap_t exectags; for (device_execute_interface *exec = execiter.first(); exec != NULL; exec = execiter.next()) { if (exectags.add(exec->device().tag(), 1, FALSE) == TMERR_DUPLICATE) continue; // get cpu specific clock that takes internal multiplier/dividers into account int clock = exec->device().clock(); // count how many identical CPUs we have int count = 1; const char *name = exec->device().name(); execute_interface_iterator execinneriter(machine().root_device()); for (device_execute_interface *scan = execinneriter.first(); scan != NULL; scan = execinneriter.next()) { if (exec->device().type() == scan->device().type() && strcmp(name, scan->device().name()) == 0 && exec->device().clock() == scan->device().clock()) if (exectags.add(scan->device().tag(), 1, FALSE) != TMERR_DUPLICATE) count++; } // if more than one, prepend a #x in front of the CPU name if (count > 1) string.catprintf("%d" UTF8_MULTIPLY, count); string.cat(name); // display clock in kHz or MHz if (clock >= 1000000) string.catprintf(" %d.%06d" UTF8_NBSP "MHz\n", clock / 1000000, clock % 1000000); else string.catprintf(" %d.%03d" UTF8_NBSP "kHz\n", clock / 1000, clock % 1000); } // loop over all sound chips sound_interface_iterator snditer(machine().root_device()); tagmap_t soundtags; bool found_sound = false; for (device_sound_interface *sound = snditer.first(); sound != NULL; sound = snditer.next()) { if (soundtags.add(sound->device().tag(), 1, FALSE) == TMERR_DUPLICATE) continue; // append the Sound: string if (!found_sound) string.cat("\nSound:\n"); found_sound = true; // count how many identical sound chips we have int count = 1; sound_interface_iterator sndinneriter(machine().root_device()); for (device_sound_interface *scan = sndinneriter.first(); scan != NULL; scan = sndinneriter.next()) { if (sound->device().type() == scan->device().type() && sound->device().clock() == scan->device().clock()) if (soundtags.add(scan->device().tag(), 1, FALSE) != TMERR_DUPLICATE) count++; } // if more than one, prepend a #x in front of the CPU name if (count > 1) string.catprintf("%d" UTF8_MULTIPLY, count); string.cat(sound->device().name()); // display clock in kHz or MHz int clock = sound->device().clock(); if (clock >= 1000000) string.catprintf(" %d.%06d" UTF8_NBSP "MHz\n", clock / 1000000, clock % 1000000); else if (clock != 0) string.catprintf(" %d.%03d" UTF8_NBSP "kHz\n", clock / 1000, clock % 1000); else string.cat("\n"); } // display screen information string.cat("\nVideo:\n"); screen_device_iterator scriter(machine().root_device()); int scrcount = scriter.count(); if (scrcount == 0) string.cat("None\n"); else { for (screen_device *screen = scriter.first(); screen != NULL; screen = scriter.next()) { if (scrcount > 1) { string.cat(slider_get_screen_desc(*screen)); string.cat(": "); } if (screen->screen_type() == SCREEN_TYPE_VECTOR) string.cat("Vector\n"); else { const rectangle &visarea = screen->visible_area(); string.catprintf("%d " UTF8_MULTIPLY " %d (%s) %f" UTF8_NBSP "Hz\n", visarea.width(), visarea.height(), (machine().system().flags & ORIENTATION_SWAP_XY) ? "V" : "H", ATTOSECONDS_TO_HZ(screen->frame_period().attoseconds)); } } } return string; } /*************************************************************************** UI HANDLERS ***************************************************************************/ //------------------------------------------------- // handler_messagebox - displays the current // messagebox_text string but handles no input //------------------------------------------------- UINT32 ui_manager::handler_messagebox(running_machine &machine, render_container *container, UINT32 state) { machine.ui().draw_text_box(container, messagebox_text, JUSTIFY_LEFT, 0.5f, 0.5f, messagebox_backcolor); return 0; } //------------------------------------------------- // handler_messagebox_ok - displays the current // messagebox_text string and waits for an OK //------------------------------------------------- UINT32 ui_manager::handler_messagebox_ok(running_machine &machine, render_container *container, UINT32 state) { // draw a standard message window machine.ui().draw_text_box(container, messagebox_text, JUSTIFY_LEFT, 0.5f, 0.5f, messagebox_backcolor); // an 'O' or left joystick kicks us to the next state if (state == 0 && (machine.input().code_pressed_once(KEYCODE_O) || ui_input_pressed(machine, IPT_UI_LEFT))) state++; // a 'K' or right joystick exits the state else if (state == 1 && (machine.input().code_pressed_once(KEYCODE_K) || ui_input_pressed(machine, IPT_UI_RIGHT))) state = UI_HANDLER_CANCEL; // if the user cancels, exit out completely else if (ui_input_pressed(machine, IPT_UI_CANCEL)) { machine.schedule_exit(); state = UI_HANDLER_CANCEL; } return state; } //------------------------------------------------- // handler_messagebox_anykey - displays the // current messagebox_text string and waits for // any keypress //------------------------------------------------- UINT32 ui_manager::handler_messagebox_anykey(running_machine &machine, render_container *container, UINT32 state) { // draw a standard message window machine.ui().draw_text_box(container, messagebox_text, JUSTIFY_LEFT, 0.5f, 0.5f, messagebox_backcolor); // if the user cancels, exit out completely if (ui_input_pressed(machine, IPT_UI_CANCEL)) { machine.schedule_exit(); state = UI_HANDLER_CANCEL; } // if any key is pressed, just exit else if (machine.input().poll_switches() != INPUT_CODE_INVALID) state = UI_HANDLER_CANCEL; return state; } //------------------------------------------------- // process_natural_keyboard - processes any // natural keyboard input //------------------------------------------------- void ui_manager::process_natural_keyboard() { ui_event event; int i, pressed; input_item_id itemid; input_code code; UINT8 *key_down_ptr; UINT8 key_down_mask; // loop while we have interesting events while (ui_input_pop_event(machine(), &event)) { // if this was a UI_EVENT_CHAR event, post it if (event.event_type == UI_EVENT_CHAR) machine().ioport().natkeyboard().post(event.ch); } // process natural keyboard keys that don't get UI_EVENT_CHARs for (i = 0; i < ARRAY_LENGTH(non_char_keys); i++) { // identify this keycode itemid = non_char_keys[i]; code = machine().input().code_from_itemid(itemid); // ...and determine if it is pressed pressed = machine().input().code_pressed(code); // figure out whey we are in the key_down map key_down_ptr = &m_non_char_keys_down[i / 8]; key_down_mask = 1 << (i % 8); if (pressed && !(*key_down_ptr & key_down_mask)) { // this key is now down *key_down_ptr |= key_down_mask; // post the key machine().ioport().natkeyboard().post(UCHAR_MAMEKEY_BEGIN + code.item_id()); } else if (!pressed && (*key_down_ptr & key_down_mask)) { // this key is now up *key_down_ptr &= ~key_down_mask; } } } //------------------------------------------------- // increase_frameskip //------------------------------------------------- void ui_manager::increase_frameskip() { // get the current value and increment it int newframeskip = machine().video().frameskip() + 1; if (newframeskip > MAX_FRAMESKIP) newframeskip = -1; machine().video().set_frameskip(newframeskip); // display the FPS counter for 2 seconds machine().ui().show_fps_temp(2.0); } //------------------------------------------------- // decrease_frameskip //------------------------------------------------- void ui_manager::decrease_frameskip() { // get the current value and decrement it int newframeskip = machine().video().frameskip() - 1; if (newframeskip < -1) newframeskip = MAX_FRAMESKIP; machine().video().set_frameskip(newframeskip); // display the FPS counter for 2 seconds machine().ui().show_fps_temp(2.0); } //------------------------------------------------- // can_paste //------------------------------------------------- bool ui_manager::can_paste() { // retrieve the clipboard text char *text = osd_get_clipboard_text(); // free the string if allocated if (text != NULL) osd_free(text); // did we have text? return text != NULL; } //------------------------------------------------- // paste - does a paste from the keyboard //------------------------------------------------- void ui_manager::paste() { // retrieve the clipboard text char *text = osd_get_clipboard_text(); // was a result returned? if (text != NULL) { // post the text machine().ioport().natkeyboard().post_utf8(text); // free the string osd_free(text); } } //------------------------------------------------- // image_handler_ingame - execute display // callback function for each image device //------------------------------------------------- void ui_manager::image_handler_ingame() { // run display routine for devices if (machine().phase() == MACHINE_PHASE_RUNNING) { image_interface_iterator iter(machine().root_device()); for (device_image_interface *image = iter.first(); image != NULL; image = iter.next()) image->call_display(); } } //------------------------------------------------- // handler_ingame - in-game handler takes care // of the standard keypresses //------------------------------------------------- UINT32 ui_manager::handler_ingame(running_machine &machine, render_container *container, UINT32 state) { return machine.ui().handler_ingame_method(container, state); } //------------------------------------------------- // handler_ingame_method - in-game handler takes // care of the standard keypresses //------------------------------------------------- UINT32 ui_manager::handler_ingame_method(render_container *container, UINT32 state) { // no menubar? create it if (m_menubar == NULL) m_menubar = auto_alloc(machine(), ui_emu_menubar(machine())); // handle! m_menubar->handle(container); // did we change out the handler? if (m_handler_callback != handler_ingame) { // if so, flush the menubar... auto_free(machine(), m_menubar); m_menubar = NULL; // ...and then check to see if this is just a "refresh" if (m_handler_callback == NULL) m_handler_callback = handler_ingame; } return m_handler_param; } //------------------------------------------------- // ui_handler_load_save - leads the user through // specifying a game to save or load //------------------------------------------------- UINT32 ui_manager::ui_handler_load_save(running_machine &machine, render_container *container, UINT32 state) { char filename[20]; input_code code; char file = 0; // if we're not in the middle of anything, skip if (state == LOADSAVE_NONE) return 0; // okay, we're waiting for a key to select a slot; display a message if (state == LOADSAVE_SAVE) machine.ui().draw_message_window(container, "Select position to save to"); else machine.ui().draw_message_window(container, "Select position to load from"); // check for cancel key if (ui_input_pressed(machine, IPT_UI_CANCEL)) { // display a popup indicating things were cancelled if (state == LOADSAVE_SAVE) popmessage("Save cancelled"); else popmessage("Load cancelled"); // reset the state machine.resume(); return UI_HANDLER_CANCEL; } // check for A-Z or 0-9 for (input_item_id id = ITEM_ID_A; id <= ITEM_ID_Z; id++) if (machine.input().code_pressed_once(input_code(DEVICE_CLASS_KEYBOARD, 0, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, id))) file = id - ITEM_ID_A + 'a'; if (file == 0) for (input_item_id id = ITEM_ID_0; id <= ITEM_ID_9; id++) if (machine.input().code_pressed_once(input_code(DEVICE_CLASS_KEYBOARD, 0, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, id))) file = id - ITEM_ID_0 + '0'; if (file == 0) for (input_item_id id = ITEM_ID_0_PAD; id <= ITEM_ID_9_PAD; id++) if (machine.input().code_pressed_once(input_code(DEVICE_CLASS_KEYBOARD, 0, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, id))) file = id - ITEM_ID_0_PAD + '0'; if (file == 0) return state; // display a popup indicating that the save will proceed sprintf(filename, "%c", file); if (state == LOADSAVE_SAVE) { popmessage("Save to position %c", file); machine.schedule_save(filename); } else { popmessage("Load from position %c", file); machine.schedule_load(filename); } // remove the pause and reset the state machine.resume(); return UI_HANDLER_CANCEL; } //------------------------------------------------- // request_quit //------------------------------------------------- void ui_manager::request_quit() { if (!machine().options().confirm_quit()) machine().schedule_exit(); else set_handler(handler_confirm_quit, 0); } //------------------------------------------------- // do_single_step //------------------------------------------------- void ui_manager::do_single_step() { set_single_step(true); machine().resume(); } //------------------------------------------------- // handler_confirm_quit - leads the user through // confirming quit emulation //------------------------------------------------- UINT32 ui_manager::handler_confirm_quit(running_machine &machine, render_container *container, UINT32 state) { // get the text for 'UI Select' astring ui_select_text; machine.input().seq_name(ui_select_text, machine.ioport().type_seq(IPT_UI_SELECT, 0, SEQ_TYPE_STANDARD)); // get the text for 'UI Cancel' astring ui_cancel_text; machine.input().seq_name(ui_cancel_text, machine.ioport().type_seq(IPT_UI_CANCEL, 0, SEQ_TYPE_STANDARD)); // assemble the quit message astring quit_message; quit_message.printf( "Are you sure you want to quit?\n\n" "Press ''%s'' to quit,\n" "Press ''%s'' to return to emulation.", ui_select_text.cstr(), ui_cancel_text.cstr()); machine.ui().draw_text_box(container, quit_message, JUSTIFY_CENTER, 0.5f, 0.5f, UI_RED_COLOR); machine.pause(); // if the user press ENTER, quit the game if (ui_input_pressed(machine, IPT_UI_SELECT)) machine.schedule_exit(); // if the user press ESC, just continue else if (ui_input_pressed(machine, IPT_UI_CANCEL)) { machine.resume(); state = UI_HANDLER_CANCEL; } return state; } /*************************************************************************** SLIDER CONTROLS ***************************************************************************/ //------------------------------------------------- // ui_get_slider_list - get the list of sliders //------------------------------------------------- const slider_state *ui_manager::get_slider_list(void) { return slider_list; } //------------------------------------------------- // slider_alloc - allocate a new slider entry //------------------------------------------------- static slider_state *slider_alloc(running_machine &machine, const char *title, INT32 minval, INT32 defval, INT32 maxval, INT32 incval, slider_update update, void *arg) { int size = sizeof(slider_state) + strlen(title); slider_state *state = (slider_state *)auto_alloc_array_clear(machine, UINT8, size); state->minval = minval; state->defval = defval; state->maxval = maxval; state->incval = incval; state->update = update; state->arg = arg; strcpy(state->description, title); return state; } //------------------------------------------------- // slider_init - initialize the list of slider // controls //------------------------------------------------- static slider_state *slider_init(running_machine &machine) { ioport_field *field; ioport_port *port; slider_state *listhead = NULL; slider_state **tailptr = &listhead; astring string; int item; // add overall volume *tailptr = slider_alloc(machine, "Master Volume", -32, 0, 0, 1, slider_volume, NULL); tailptr = &(*tailptr)->next; // add per-channel volume mixer_input info; for (item = 0; machine.sound().indexed_mixer_input(item, info); item++) { INT32 maxval = 2000; INT32 defval = 1000; info.stream->input_name(info.inputnum, string); string.cat(" Volume"); *tailptr = slider_alloc(machine, string, 0, defval, maxval, 20, slider_mixervol, (void *)(FPTR)item); tailptr = &(*tailptr)->next; } // add analog adjusters for (port = machine.ioport().first_port(); port != NULL; port = port->next()) for (field = port->first_field(); field != NULL; field = field->next()) if (field->type() == IPT_ADJUSTER) { void *param = (void *)field; *tailptr = slider_alloc(machine, field->name(), field->minval(), field->defvalue(), field->maxval(), 1, slider_adjuster, param); tailptr = &(*tailptr)->next; } // add CPU overclocking (cheat only) if (machine.options().cheat()) { execute_interface_iterator iter(machine.root_device()); for (device_execute_interface *exec = iter.first(); exec != NULL; exec = iter.next()) { void *param = (void *)&exec->device(); string.printf("Overclock CPU %s", exec->device().tag()); *tailptr = slider_alloc(machine, string, 10, 1000, 2000, 1, slider_overclock, param); tailptr = &(*tailptr)->next; } } // add screen parameters screen_device_iterator scriter(machine.root_device()); for (screen_device *screen = scriter.first(); screen != NULL; screen = scriter.next()) { int defxscale = floor(screen->xscale() * 1000.0f + 0.5f); int defyscale = floor(screen->yscale() * 1000.0f + 0.5f); int defxoffset = floor(screen->xoffset() * 1000.0f + 0.5f); int defyoffset = floor(screen->yoffset() * 1000.0f + 0.5f); void *param = (void *)screen; // add refresh rate tweaker if (machine.options().cheat()) { string.printf("%s Refresh Rate", slider_get_screen_desc(*screen)); *tailptr = slider_alloc(machine, string, -10000, 0, 10000, 1000, slider_refresh, param); tailptr = &(*tailptr)->next; } // add standard brightness/contrast/gamma controls per-screen string.printf("%s Brightness", slider_get_screen_desc(*screen)); *tailptr = slider_alloc(machine, string, 100, 1000, 2000, 10, slider_brightness, param); tailptr = &(*tailptr)->next; string.printf("%s Contrast", slider_get_screen_desc(*screen)); *tailptr = slider_alloc(machine, string, 100, 1000, 2000, 50, slider_contrast, param); tailptr = &(*tailptr)->next; string.printf("%s Gamma", slider_get_screen_desc(*screen)); *tailptr = slider_alloc(machine, string, 100, 1000, 3000, 50, slider_gamma, param); tailptr = &(*tailptr)->next; // add scale and offset controls per-screen string.printf("%s Horiz Stretch", slider_get_screen_desc(*screen)); *tailptr = slider_alloc(machine, string, 500, defxscale, 1500, 2, slider_xscale, param); tailptr = &(*tailptr)->next; string.printf("%s Horiz Position", slider_get_screen_desc(*screen)); *tailptr = slider_alloc(machine, string, -500, defxoffset, 500, 2, slider_xoffset, param); tailptr = &(*tailptr)->next; string.printf("%s Vert Stretch", slider_get_screen_desc(*screen)); *tailptr = slider_alloc(machine, string, 500, defyscale, 1500, 2, slider_yscale, param); tailptr = &(*tailptr)->next; string.printf("%s Vert Position", slider_get_screen_desc(*screen)); *tailptr = slider_alloc(machine, string, -500, defyoffset, 500, 2, slider_yoffset, param); tailptr = &(*tailptr)->next; } laserdisc_device_iterator lditer(machine.root_device()); for (laserdisc_device *laserdisc = lditer.first(); laserdisc != NULL; laserdisc = lditer.next()) if (laserdisc->overlay_configured()) { laserdisc_overlay_config config; laserdisc->get_overlay_config(config); int defxscale = floor(config.m_overscalex * 1000.0f + 0.5f); int defyscale = floor(config.m_overscaley * 1000.0f + 0.5f); int defxoffset = floor(config.m_overposx * 1000.0f + 0.5f); int defyoffset = floor(config.m_overposy * 1000.0f + 0.5f); void *param = (void *)laserdisc; // add scale and offset controls per-overlay string.printf("Laserdisc '%s' Horiz Stretch", laserdisc->tag()); *tailptr = slider_alloc(machine, string, 500, (defxscale == 0) ? 1000 : defxscale, 1500, 2, slider_overxscale, param); tailptr = &(*tailptr)->next; string.printf("Laserdisc '%s' Horiz Position", laserdisc->tag()); *tailptr = slider_alloc(machine, string, -500, defxoffset, 500, 2, slider_overxoffset, param); tailptr = &(*tailptr)->next; string.printf("Laserdisc '%s' Vert Stretch", laserdisc->tag()); *tailptr = slider_alloc(machine, string, 500, (defyscale == 0) ? 1000 : defyscale, 1500, 2, slider_overyscale, param); tailptr = &(*tailptr)->next; string.printf("Laserdisc '%s' Vert Position", laserdisc->tag()); *tailptr = slider_alloc(machine, string, -500, defyoffset, 500, 2, slider_overyoffset, param); tailptr = &(*tailptr)->next; } for (screen_device *screen = scriter.first(); screen != NULL; screen = scriter.next()) if (screen->screen_type() == SCREEN_TYPE_VECTOR) { // add flicker control *tailptr = slider_alloc(machine, "Vector Flicker", 0, 0, 1000, 10, slider_flicker, NULL); tailptr = &(*tailptr)->next; *tailptr = slider_alloc(machine, "Beam Width", 10, 100, 1000, 10, slider_beam, NULL); tailptr = &(*tailptr)->next; break; } #ifdef MAME_DEBUG // add crosshair adjusters for (port = machine.ioport().first_port(); port != NULL; port = port->next()) for (field = port->first_field(); field != NULL; field = field->next()) if (field->crosshair_axis() != CROSSHAIR_AXIS_NONE && field->player() == 0) { void *param = (void *)field; string.printf("Crosshair Scale %s", (field->crosshair_axis() == CROSSHAIR_AXIS_X) ? "X" : "Y"); *tailptr = slider_alloc(machine, string, -3000, 1000, 3000, 100, slider_crossscale, param); tailptr = &(*tailptr)->next; string.printf("Crosshair Offset %s", (field->crosshair_axis() == CROSSHAIR_AXIS_X) ? "X" : "Y"); *tailptr = slider_alloc(machine, string, -3000, 0, 3000, 100, slider_crossoffset, param); tailptr = &(*tailptr)->next; } #endif return listhead; } //------------------------------------------------- // slider_volume - global volume slider callback //------------------------------------------------- static INT32 slider_volume(running_machine &machine, void *arg, astring *string, INT32 newval) { if (newval != SLIDER_NOCHANGE) machine.sound().set_attenuation(newval); if (string != NULL) string->printf("%3ddB", machine.sound().attenuation()); return machine.sound().attenuation(); } //------------------------------------------------- // slider_mixervol - single channel volume // slider callback //------------------------------------------------- static INT32 slider_mixervol(running_machine &machine, void *arg, astring *string, INT32 newval) { mixer_input info; if (!machine.sound().indexed_mixer_input((FPTR)arg, info)) return 0; if (newval != SLIDER_NOCHANGE) { INT32 curval = floor(info.stream->user_gain(info.inputnum) * 1000.0f + 0.5f); if (newval > curval && (newval - curval) <= 4) newval += 4; // round up on increment info.stream->set_user_gain(info.inputnum, (float)newval * 0.001f); } if (string != NULL) string->printf("%4.2f", info.stream->user_gain(info.inputnum)); return floor(info.stream->user_gain(info.inputnum) * 1000.0f + 0.5f); } //------------------------------------------------- // slider_adjuster - analog adjuster slider // callback //------------------------------------------------- static INT32 slider_adjuster(running_machine &machine, void *arg, astring *string, INT32 newval) { ioport_field *field = (ioport_field *)arg; ioport_field::user_settings settings; field->get_user_settings(settings); if (newval != SLIDER_NOCHANGE) { settings.value = newval; field->set_user_settings(settings); } if (string != NULL) string->printf("%d%%", settings.value); return settings.value; } //------------------------------------------------- // slider_overclock - CPU overclocker slider // callback //------------------------------------------------- static INT32 slider_overclock(running_machine &machine, void *arg, astring *string, INT32 newval) { device_t *cpu = (device_t *)arg; if (newval != SLIDER_NOCHANGE) cpu->set_clock_scale((float)newval * 0.001f); if (string != NULL) string->printf("%3.0f%%", floor(cpu->clock_scale() * 100.0f + 0.5f)); return floor(cpu->clock_scale() * 1000.0f + 0.5f); } //------------------------------------------------- // slider_refresh - refresh rate slider callback //------------------------------------------------- static INT32 slider_refresh(running_machine &machine, void *arg, astring *string, INT32 newval) { screen_device *screen = reinterpret_cast(arg); double defrefresh = ATTOSECONDS_TO_HZ(screen->refresh_attoseconds()); double refresh; if (newval != SLIDER_NOCHANGE) { int width = screen->width(); int height = screen->height(); const rectangle &visarea = screen->visible_area(); screen->configure(width, height, visarea, HZ_TO_ATTOSECONDS(defrefresh + (double)newval * 0.001)); } if (string != NULL) string->printf("%.3ffps", ATTOSECONDS_TO_HZ(machine.first_screen()->frame_period().attoseconds)); refresh = ATTOSECONDS_TO_HZ(machine.first_screen()->frame_period().attoseconds); return floor((refresh - defrefresh) * 1000.0f + 0.5f); } //------------------------------------------------- // slider_brightness - screen brightness slider // callback //------------------------------------------------- static INT32 slider_brightness(running_machine &machine, void *arg, astring *string, INT32 newval) { screen_device *screen = reinterpret_cast(arg); render_container::user_settings settings; screen->container().get_user_settings(settings); if (newval != SLIDER_NOCHANGE) { settings.m_brightness = (float)newval * 0.001f; screen->container().set_user_settings(settings); } if (string != NULL) string->printf("%.3f", settings.m_brightness); return floor(settings.m_brightness * 1000.0f + 0.5f); } //------------------------------------------------- // slider_contrast - screen contrast slider // callback //------------------------------------------------- static INT32 slider_contrast(running_machine &machine, void *arg, astring *string, INT32 newval) { screen_device *screen = reinterpret_cast(arg); render_container::user_settings settings; screen->container().get_user_settings(settings); if (newval != SLIDER_NOCHANGE) { settings.m_contrast = (float)newval * 0.001f; screen->container().set_user_settings(settings); } if (string != NULL) string->printf("%.3f", settings.m_contrast); return floor(settings.m_contrast * 1000.0f + 0.5f); } //------------------------------------------------- // slider_gamma - screen gamma slider callback //------------------------------------------------- static INT32 slider_gamma(running_machine &machine, void *arg, astring *string, INT32 newval) { screen_device *screen = reinterpret_cast(arg); render_container::user_settings settings; screen->container().get_user_settings(settings); if (newval != SLIDER_NOCHANGE) { settings.m_gamma = (float)newval * 0.001f; screen->container().set_user_settings(settings); } if (string != NULL) string->printf("%.3f", settings.m_gamma); return floor(settings.m_gamma * 1000.0f + 0.5f); } //------------------------------------------------- // slider_xscale - screen horizontal scale slider // callback //------------------------------------------------- static INT32 slider_xscale(running_machine &machine, void *arg, astring *string, INT32 newval) { screen_device *screen = reinterpret_cast(arg); render_container::user_settings settings; screen->container().get_user_settings(settings); if (newval != SLIDER_NOCHANGE) { settings.m_xscale = (float)newval * 0.001f; screen->container().set_user_settings(settings); } if (string != NULL) string->printf("%.3f", settings.m_xscale); return floor(settings.m_xscale * 1000.0f + 0.5f); } //------------------------------------------------- // slider_yscale - screen vertical scale slider // callback //------------------------------------------------- static INT32 slider_yscale(running_machine &machine, void *arg, astring *string, INT32 newval) { screen_device *screen = reinterpret_cast(arg); render_container::user_settings settings; screen->container().get_user_settings(settings); if (newval != SLIDER_NOCHANGE) { settings.m_yscale = (float)newval * 0.001f; screen->container().set_user_settings(settings); } if (string != NULL) string->printf("%.3f", settings.m_yscale); return floor(settings.m_yscale * 1000.0f + 0.5f); } //------------------------------------------------- // slider_xoffset - screen horizontal position // slider callback //------------------------------------------------- static INT32 slider_xoffset(running_machine &machine, void *arg, astring *string, INT32 newval) { screen_device *screen = reinterpret_cast(arg); render_container::user_settings settings; screen->container().get_user_settings(settings); if (newval != SLIDER_NOCHANGE) { settings.m_xoffset = (float)newval * 0.001f; screen->container().set_user_settings(settings); } if (string != NULL) string->printf("%.3f", settings.m_xoffset); return floor(settings.m_xoffset * 1000.0f + 0.5f); } //------------------------------------------------- // slider_yoffset - screen vertical position // slider callback //------------------------------------------------- static INT32 slider_yoffset(running_machine &machine, void *arg, astring *string, INT32 newval) { screen_device *screen = reinterpret_cast(arg); render_container::user_settings settings; screen->container().get_user_settings(settings); if (newval != SLIDER_NOCHANGE) { settings.m_yoffset = (float)newval * 0.001f; screen->container().set_user_settings(settings); } if (string != NULL) string->printf("%.3f", settings.m_yoffset); return floor(settings.m_yoffset * 1000.0f + 0.5f); } //------------------------------------------------- // slider_overxscale - screen horizontal scale slider // callback //------------------------------------------------- static INT32 slider_overxscale(running_machine &machine, void *arg, astring *string, INT32 newval) { laserdisc_device *laserdisc = (laserdisc_device *)arg; laserdisc_overlay_config settings; laserdisc->get_overlay_config(settings); if (newval != SLIDER_NOCHANGE) { settings.m_overscalex = (float)newval * 0.001f; laserdisc->set_overlay_config(settings); } if (string != NULL) string->printf("%.3f", settings.m_overscalex); return floor(settings.m_overscalex * 1000.0f + 0.5f); } //------------------------------------------------- // slider_overyscale - screen vertical scale slider // callback //------------------------------------------------- static INT32 slider_overyscale(running_machine &machine, void *arg, astring *string, INT32 newval) { laserdisc_device *laserdisc = (laserdisc_device *)arg; laserdisc_overlay_config settings; laserdisc->get_overlay_config(settings); if (newval != SLIDER_NOCHANGE) { settings.m_overscaley = (float)newval * 0.001f; laserdisc->set_overlay_config(settings); } if (string != NULL) string->printf("%.3f", settings.m_overscaley); return floor(settings.m_overscaley * 1000.0f + 0.5f); } //------------------------------------------------- // slider_overxoffset - screen horizontal position // slider callback //------------------------------------------------- static INT32 slider_overxoffset(running_machine &machine, void *arg, astring *string, INT32 newval) { laserdisc_device *laserdisc = (laserdisc_device *)arg; laserdisc_overlay_config settings; laserdisc->get_overlay_config(settings); if (newval != SLIDER_NOCHANGE) { settings.m_overposx = (float)newval * 0.001f; laserdisc->set_overlay_config(settings); } if (string != NULL) string->printf("%.3f", settings.m_overposx); return floor(settings.m_overposx * 1000.0f + 0.5f); } //------------------------------------------------- // slider_overyoffset - screen vertical position // slider callback //------------------------------------------------- static INT32 slider_overyoffset(running_machine &machine, void *arg, astring *string, INT32 newval) { laserdisc_device *laserdisc = (laserdisc_device *)arg; laserdisc_overlay_config settings; laserdisc->get_overlay_config(settings); if (newval != SLIDER_NOCHANGE) { settings.m_overposy = (float)newval * 0.001f; laserdisc->set_overlay_config(settings); } if (string != NULL) string->printf("%.3f", settings.m_overposy); return floor(settings.m_overposy * 1000.0f + 0.5f); } //------------------------------------------------- // slider_flicker - vector flicker slider // callback //------------------------------------------------- static INT32 slider_flicker(running_machine &machine, void *arg, astring *string, INT32 newval) { vector_device *vector = NULL; if (newval != SLIDER_NOCHANGE) vector->set_flicker((float)newval * 0.1f); if (string != NULL) string->printf("%1.2f", vector->get_flicker()); return floor(vector->get_flicker() * 10.0f + 0.5f); } //------------------------------------------------- // slider_beam - vector beam width slider // callback //------------------------------------------------- static INT32 slider_beam(running_machine &machine, void *arg, astring *string, INT32 newval) { vector_device *vector = NULL; if (newval != SLIDER_NOCHANGE) vector->set_beam((float)newval * 0.01f); if (string != NULL) string->printf("%1.2f", vector->get_beam()); return floor(vector->get_beam() * 100.0f + 0.5f); } //------------------------------------------------- // slider_get_screen_desc - returns the // description for a given screen //------------------------------------------------- static char *slider_get_screen_desc(screen_device &screen) { screen_device_iterator iter(screen.machine().root_device()); int scrcount = iter.count(); static char descbuf[256]; if (scrcount > 1) sprintf(descbuf, "Screen '%s'", screen.tag()); else strcpy(descbuf, "Screen"); return descbuf; } //------------------------------------------------- // slider_crossscale - crosshair scale slider // callback //------------------------------------------------- #ifdef MAME_DEBUG static INT32 slider_crossscale(running_machine &machine, void *arg, astring *string, INT32 newval) { ioport_field *field = (ioport_field *)arg; if (newval != SLIDER_NOCHANGE) field->set_crosshair_scale(float(newval) * 0.001); if (string != NULL) string->printf("%s %s %1.3f", "Crosshair Scale", (field->crosshair_axis() == CROSSHAIR_AXIS_X) ? "X" : "Y", float(newval) * 0.001f); return floor(field->crosshair_scale() * 1000.0f + 0.5f); } #endif //------------------------------------------------- // slider_crossoffset - crosshair scale slider // callback //------------------------------------------------- #ifdef MAME_DEBUG static INT32 slider_crossoffset(running_machine &machine, void *arg, astring *string, INT32 newval) { ioport_field *field = (ioport_field *)arg; if (newval != SLIDER_NOCHANGE) field->set_crosshair_offset(float(newval) * 0.001f); if (string != NULL) string->printf("%s %s %1.3f", "Crosshair Offset", (field->crosshair_axis() == CROSSHAIR_AXIS_X) ? "X" : "Y", float(newval) * 0.001f); return field->crosshair_offset(); } #endif //------------------------------------------------- // use_natural_keyboard - returns // whether the natural keyboard is active //------------------------------------------------- bool ui_manager::use_natural_keyboard() const { return m_use_natural_keyboard; } //------------------------------------------------- // set_use_natural_keyboard - specifies // whether the natural keyboard is active //------------------------------------------------- void ui_manager::set_use_natural_keyboard(bool use_natural_keyboard) { m_use_natural_keyboard = use_natural_keyboard; astring error; machine().options().set_value(OPTION_NATURAL_KEYBOARD, use_natural_keyboard, OPTION_PRIORITY_CMDLINE, error); assert(!error); }