// license:BSD-3-Clause // copyright-holders:Nicola Salmoria, Aaron Giles, Nathan Woods /********************************************************************* miscmenu.c Internal MAME menus for the user interface. *********************************************************************/ #include "emu.h" #include "osdnet.h" #include "uiinput.h" #include "ui/ui.h" #include "ui/menu.h" #include "ui/miscmenu.h" /*************************************************************************** MENU HANDLERS ***************************************************************************/ /*------------------------------------------------- ui_menu_keyboard_mode - menu that -------------------------------------------------*/ ui_menu_keyboard_mode::ui_menu_keyboard_mode(running_machine &machine, render_container *container) : ui_menu(machine, container) { } void ui_menu_keyboard_mode::populate() { bool natural = machine().ui().use_natural_keyboard(); item_append("Keyboard Mode:", natural ? "Natural" : "Emulated", natural ? MENU_FLAG_LEFT_ARROW : MENU_FLAG_RIGHT_ARROW, nullptr); } ui_menu_keyboard_mode::~ui_menu_keyboard_mode() { } void ui_menu_keyboard_mode::handle() { bool natural = machine().ui().use_natural_keyboard(); /* process the menu */ const ui_menu_event *menu_event = process(0); if (menu_event != nullptr) { if (menu_event->iptkey == IPT_UI_LEFT || menu_event->iptkey == IPT_UI_RIGHT) { machine().ui().set_use_natural_keyboard(natural ^ true); reset(UI_MENU_RESET_REMEMBER_REF); } } } /*------------------------------------------------- ui_menu_bios_selection - populates the main bios selection menu -------------------------------------------------*/ ui_menu_bios_selection::ui_menu_bios_selection(running_machine &machine, render_container *container) : ui_menu(machine, container) { } void ui_menu_bios_selection::populate() { /* cycle through all devices for this system */ device_iterator deviter(machine().root_device()); for (device_t *device = deviter.first(); device != nullptr; device = deviter.next()) { if (device->rom_region()) { const char *val = "default"; for (const rom_entry *rom = device->rom_region(); !ROMENTRY_ISEND(rom); rom++) { if (ROMENTRY_ISSYSTEM_BIOS(rom) && ROM_GETBIOSFLAGS(rom)==device->system_bios()) { val = ROM_GETHASHDATA(rom); } } item_append(strcmp(device->tag(),":")==0 ? "driver" : device->tag()+1, val, MENU_FLAG_LEFT_ARROW | MENU_FLAG_RIGHT_ARROW, (void *)device); } } item_append(MENU_SEPARATOR_ITEM, nullptr, 0, nullptr); item_append("Reset", nullptr, 0, (void *)1); } ui_menu_bios_selection::~ui_menu_bios_selection() { } /*------------------------------------------------- ui_menu_bios_selection - menu that -------------------------------------------------*/ void ui_menu_bios_selection::handle() { /* process the menu */ const ui_menu_event *menu_event = process(0); if (menu_event != nullptr && menu_event->itemref != nullptr) { if ((FPTR)menu_event->itemref == 1 && menu_event->iptkey == IPT_UI_SELECT) machine().schedule_hard_reset(); else if (menu_event->iptkey == IPT_UI_LEFT || menu_event->iptkey == IPT_UI_RIGHT) { device_t *dev = (device_t *)menu_event->itemref; int cnt = 0; for (const rom_entry *rom = dev->rom_region(); !ROMENTRY_ISEND(rom); rom++) { if (ROMENTRY_ISSYSTEM_BIOS(rom)) cnt ++; } int val = dev->system_bios() + ((menu_event->iptkey == IPT_UI_LEFT) ? -1 : +1); if (val<1) val=cnt; if (val>cnt) val=1; dev->set_system_bios(val); if (strcmp(dev->tag(),":")==0) { std::string error; machine().options().set_value("bios", val-1, OPTION_PRIORITY_CMDLINE, error); assert(error.empty()); } else { std::string error; std::string value = machine().options().main_value(dev->owner()->tag()+1); strcatprintf(value,",bios=%d",val-1); machine().options().set_value(dev->owner()->tag()+1, value.c_str(), OPTION_PRIORITY_CMDLINE, error); assert(error.empty()); } reset(UI_MENU_RESET_REMEMBER_REF); } } } ui_menu_network_devices::ui_menu_network_devices(running_machine &machine, render_container *container) : ui_menu(machine, container) { } ui_menu_network_devices::~ui_menu_network_devices() { } /*------------------------------------------------- menu_network_devices_populate - populates the main network device menu -------------------------------------------------*/ void ui_menu_network_devices::populate() { /* cycle through all devices for this system */ network_interface_iterator iter(machine().root_device()); for (device_network_interface *network = iter.first(); network != nullptr; network = iter.next()) { int curr = network->get_interface(); const char *title = nullptr; const osd_netdev::entry_t *entry = netdev_first(); while(entry) { if(entry->id==curr) { title = entry->description; break; } entry = entry->m_next; } item_append(network->device().tag(), (title) ? title : "------", MENU_FLAG_LEFT_ARROW | MENU_FLAG_RIGHT_ARROW, (void *)network); } } /*------------------------------------------------- ui_menu_network_devices - menu that -------------------------------------------------*/ void ui_menu_network_devices::handle() { /* process the menu */ const ui_menu_event *menu_event = process(0); if (menu_event != nullptr && menu_event->itemref != nullptr) { if (menu_event->iptkey == IPT_UI_LEFT || menu_event->iptkey == IPT_UI_RIGHT) { device_network_interface *network = (device_network_interface *)menu_event->itemref; int curr = network->get_interface(); if (menu_event->iptkey == IPT_UI_LEFT) curr--; else curr++; if (curr==-2) curr = netdev_count() - 1; network->set_interface(curr); reset(UI_MENU_RESET_REMEMBER_REF); } } } /*------------------------------------------------- menu_bookkeeping - handle the bookkeeping information menu -------------------------------------------------*/ void ui_menu_bookkeeping::handle() { attotime curtime; /* if the time has rolled over another second, regenerate */ curtime = machine().time(); if (prevtime.seconds() != curtime.seconds()) { reset(UI_MENU_RESET_SELECT_FIRST); prevtime = curtime; populate(); } /* process the menu */ process(0); } /*------------------------------------------------- menu_bookkeeping - handle the bookkeeping information menu -------------------------------------------------*/ ui_menu_bookkeeping::ui_menu_bookkeeping(running_machine &machine, render_container *container) : ui_menu(machine, container) { } ui_menu_bookkeeping::~ui_menu_bookkeeping() { } void ui_menu_bookkeeping::populate() { int tickets = machine().bookkeeping().get_dispensed_tickets(); std::string tempstring; int ctrnum; /* show total time first */ if (prevtime.seconds() >= 60 * 60) strcatprintf(tempstring, "Uptime: %d:%02d:%02d\n\n", prevtime.seconds() / (60 * 60), (prevtime.seconds() / 60) % 60, prevtime.seconds() % 60); else strcatprintf(tempstring,"Uptime: %d:%02d\n\n", (prevtime.seconds() / 60) % 60, prevtime.seconds() % 60); /* show tickets at the top */ if (tickets > 0) strcatprintf(tempstring,"Tickets dispensed: %d\n\n", tickets); /* loop over coin counters */ for (ctrnum = 0; ctrnum < COIN_COUNTERS; ctrnum++) { int count = machine().bookkeeping().coin_counter_get_count(ctrnum); /* display the coin counter number */ strcatprintf(tempstring,"Coin %c: ", ctrnum + 'A'); /* display how many coins */ if (count == 0) tempstring.append("NA"); else strcatprintf(tempstring, "%d", count); /* display whether or not we are locked out */ if (machine().bookkeeping().coin_lockout_get_state(ctrnum)) tempstring.append(" (locked)"); tempstring.append("\n"); } /* append the single item */ item_append(tempstring.c_str(), nullptr, MENU_FLAG_MULTILINE, nullptr); } /*------------------------------------------------- menu_crosshair - handle the crosshair settings menu -------------------------------------------------*/ void ui_menu_crosshair::handle() { /* process the menu */ const ui_menu_event *menu_event = process(UI_MENU_PROCESS_LR_REPEAT); /* handle events */ if (menu_event != nullptr && menu_event->itemref != nullptr) { crosshair_user_settings settings; crosshair_item_data *data = (crosshair_item_data *)menu_event->itemref; bool changed = false; //int set_def = false; int newval = data->cur; /* retreive the user settings */ machine().crosshair().get_user_settings(data->player, &settings); switch (menu_event->iptkey) { /* if selected, reset to default value */ case IPT_UI_SELECT: newval = data->defvalue; //set_def = true; break; /* left decrements */ case IPT_UI_LEFT: newval -= machine().input().code_pressed(KEYCODE_LSHIFT) ? 10 : 1; break; /* right increments */ case IPT_UI_RIGHT: newval += machine().input().code_pressed(KEYCODE_LSHIFT) ? 10 : 1; break; } /* clamp to range */ if (newval < data->min) newval = data->min; if (newval > data->max) newval = data->max; /* if things changed, update */ if (newval != data->cur) { switch (data->type) { /* visibility state */ case CROSSHAIR_ITEM_VIS: settings.mode = newval; changed = true; break; /* auto time */ case CROSSHAIR_ITEM_AUTO_TIME: settings.auto_time = newval; changed = true; break; } } /* crosshair graphic name */ if (data->type == CROSSHAIR_ITEM_PIC) { switch (menu_event->iptkey) { case IPT_UI_SELECT: /* clear the name string to reset to default crosshair */ settings.name[0] = 0; changed = true; break; case IPT_UI_LEFT: strcpy(settings.name, data->last_name); changed = true; break; case IPT_UI_RIGHT: strcpy(settings.name, data->next_name); changed = true; break; } } if (changed) { /* save the user settings */ machine().crosshair().set_user_settings(data->player, &settings); /* rebuild the menu */ reset(UI_MENU_RESET_REMEMBER_POSITION); } } } /*------------------------------------------------- menu_crosshair_populate - populate the crosshair settings menu -------------------------------------------------*/ ui_menu_crosshair::ui_menu_crosshair(running_machine &machine, render_container *container) : ui_menu(machine, container) { } void ui_menu_crosshair::populate() { crosshair_user_settings settings; crosshair_item_data *data; char temp_text[16]; int player; UINT8 use_auto = false; UINT32 flags = 0; /* loop over player and add the manual items */ for (player = 0; player < MAX_PLAYERS; player++) { /* get the user settings */ machine().crosshair().get_user_settings(player, &settings); /* add menu items for usable crosshairs */ if (settings.used) { /* Make sure to keep these matched to the CROSSHAIR_VISIBILITY_xxx types */ static const char *const vis_text[] = { "Off", "On", "Auto" }; /* track if we need the auto time menu */ if (settings.mode == CROSSHAIR_VISIBILITY_AUTO) use_auto = true; /* CROSSHAIR_ITEM_VIS - allocate a data item and fill it */ data = (crosshair_item_data *)m_pool_alloc(sizeof(*data)); data->type = CROSSHAIR_ITEM_VIS; data->player = player; data->min = CROSSHAIR_VISIBILITY_OFF; data->max = CROSSHAIR_VISIBILITY_AUTO; data->defvalue = CROSSHAIR_VISIBILITY_DEFAULT; data->cur = settings.mode; /* put on arrows */ if (data->cur > data->min) flags |= MENU_FLAG_LEFT_ARROW; if (data->cur < data->max) flags |= MENU_FLAG_RIGHT_ARROW; /* add CROSSHAIR_ITEM_VIS menu */ sprintf(temp_text, "P%d Visibility", player + 1); item_append(temp_text, vis_text[settings.mode], flags, data); /* CROSSHAIR_ITEM_PIC - allocate a data item and fill it */ data = (crosshair_item_data *)m_pool_alloc(sizeof(*data)); data->type = CROSSHAIR_ITEM_PIC; data->player = player; data->last_name[0] = 0; /* other data item not used by this menu */ /* search for crosshair graphics */ /* open a path to the crosshairs */ file_enumerator path(machine().options().crosshair_path()); const osd_directory_entry *dir; /* reset search flags */ int using_default = false; int finished = false; int found = false; /* if we are using the default, then we just need to find the first in the list */ if (*(settings.name) == 0) using_default = true; /* look for the current name, then remember the name before */ /* and find the next name */ while (((dir = path.next()) != nullptr) && !finished) { int length = strlen(dir->name); /* look for files ending in .png with a name not larger then 9 chars*/ if ((length > 4) && (length <= CROSSHAIR_PIC_NAME_LENGTH + 4) && dir->name[length - 4] == '.' && tolower((UINT8)dir->name[length - 3]) == 'p' && tolower((UINT8)dir->name[length - 2]) == 'n' && tolower((UINT8)dir->name[length - 1]) == 'g') { /* remove .png from length */ length -= 4; if (found || using_default) { /* get the next name */ strncpy(data->next_name, dir->name, length); data->next_name[length] = 0; finished = true; } else if (!strncmp(dir->name, settings.name, length)) { /* we found the current name */ /* so loop once more to find the next name */ found = true; } else /* remember last name */ /* we will do it here in case files get added to the directory */ { strncpy(data->last_name, dir->name, length); data->last_name[length] = 0; } } } /* if name not found then next item is DEFAULT */ if (!found && !using_default) { data->next_name[0] = 0; finished = true; } /* setup the selection flags */ flags = 0; if (finished) flags |= MENU_FLAG_RIGHT_ARROW; if (found) flags |= MENU_FLAG_LEFT_ARROW; /* add CROSSHAIR_ITEM_PIC menu */ sprintf(temp_text, "P%d Crosshair", player + 1); item_append(temp_text, using_default ? "DEFAULT" : settings.name, flags, data); } } if (use_auto) { /* any player can be used to get the autotime */ machine().crosshair().get_user_settings(0, &settings); /* CROSSHAIR_ITEM_AUTO_TIME - allocate a data item and fill it */ data = (crosshair_item_data *)m_pool_alloc(sizeof(*data)); data->type = CROSSHAIR_ITEM_AUTO_TIME; data->min = CROSSHAIR_VISIBILITY_AUTOTIME_MIN; data->max = CROSSHAIR_VISIBILITY_AUTOTIME_MAX; data->defvalue = CROSSHAIR_VISIBILITY_AUTOTIME_DEFAULT; data->cur = settings.auto_time; /* put on arrows in visible menu */ if (data->cur > data->min) flags |= MENU_FLAG_LEFT_ARROW; if (data->cur < data->max) flags |= MENU_FLAG_RIGHT_ARROW; /* add CROSSHAIR_ITEM_AUTO_TIME menu */ sprintf(temp_text, "%d", settings.auto_time); item_append("Visible Delay", temp_text, flags, data); } // else // /* leave a blank filler line when not in auto time so size does not rescale */ // item_append("", "", NULL, NULL); } ui_menu_crosshair::~ui_menu_crosshair() { } /*------------------------------------------------- menu_quit_game - handle the "menu" for quitting the game -------------------------------------------------*/ ui_menu_quit_game::ui_menu_quit_game(running_machine &machine, render_container *container) : ui_menu(machine, container) { } ui_menu_quit_game::~ui_menu_quit_game() { } void ui_menu_quit_game::populate() { } void ui_menu_quit_game::handle() { /* request a reset */ machine().schedule_exit(); /* reset the menu stack */ ui_menu::stack_reset(machine()); }