// license:BSD-3-Clause // copyright-holders:Nicola Salmoria, Aaron Giles, Nathan Woods, Maurizio Petrarota /********************************************************************* ui/menu.cpp Internal MAME menus for the user interface. *********************************************************************/ #include "emu.h" #include "rendutil.h" #include "cheat.h" #include "uiinput.h" #include "ui/ui.h" #include "ui/menu.h" #include "ui/mainmenu.h" #include "ui/utils.h" #include "ui/defimg.h" #include "ui/starimg.h" #include "ui/optsmenu.h" #include "ui/datfile.h" #include "rendfont.h" #include "ui/custmenu.h" #include "ui/icorender.h" #include "ui/toolbar.h" /*************************************************************************** CONSTANTS ***************************************************************************/ #define UI_MENU_POOL_SIZE 65536 #define MAX_ICONS_RENDER 40 struct ui_arts_info { const char *title, *path; }; static const ui_arts_info arts_info[] = { { __("Snapshots"), OPTION_SNAPSHOT_DIRECTORY }, { __("Cabinets"), OPTION_CABINETS_PATH }, { __("Control Panels"), OPTION_CPANELS_PATH }, { __("PCBs"), OPTION_PCBS_PATH }, { __("Flyers"), OPTION_FLYERS_PATH }, { __("Titles"), OPTION_TITLES_PATH }, { __("Ends"), OPTION_ENDS_PATH }, { __("Artwork Preview"), OPTION_ARTPREV_PATH }, { __("Bosses"), OPTION_BOSSES_PATH }, { __("Logos"), OPTION_LOGOS_PATH }, { __("Versus"), OPTION_VERSUS_PATH }, { __("Game Over"), OPTION_GAMEOVER_PATH }, { __("HowTo"), OPTION_HOWTO_PATH }, { __("Scores"), OPTION_SCORES_PATH }, { __("Select"), OPTION_SELECT_PATH }, { __("Marquees"), OPTION_MARQUEES_PATH }, { __("Covers"), OPTION_COVER_PATH }, { nullptr } }; static const char *hover_msg[] = { __("Add or remove favorites"), __("Export displayed list to file"), __("Show DATs view"), }; /*************************************************************************** GLOBAL VARIABLES ***************************************************************************/ ui_menu *ui_menu::menu_stack; ui_menu *ui_menu::menu_free; std::unique_ptr ui_menu::hilight_bitmap; render_texture *ui_menu::hilight_texture; render_texture *ui_menu::arrow_texture; render_texture *ui_menu::snapx_texture; render_texture *ui_menu::hilight_main_texture; render_texture *ui_menu::bgrnd_texture; render_texture *ui_menu::star_texture; render_texture *ui_menu::toolbar_texture[UI_TOOLBAR_BUTTONS]; render_texture *ui_menu::sw_toolbar_texture[UI_TOOLBAR_BUTTONS]; render_texture *ui_menu::icons_texture[MAX_ICONS_RENDER]; std::unique_ptr ui_menu::snapx_bitmap; std::unique_ptr ui_menu::no_avail_bitmap; std::unique_ptr ui_menu::star_bitmap; std::unique_ptr ui_menu::bgrnd_bitmap; bitmap_argb32 *ui_menu::icons_bitmap[MAX_ICONS_RENDER]; std::unique_ptr ui_menu::hilight_main_bitmap; bitmap_argb32 *ui_menu::toolbar_bitmap[UI_TOOLBAR_BUTTONS]; bitmap_argb32 *ui_menu::sw_toolbar_bitmap[UI_TOOLBAR_BUTTONS]; /*************************************************************************** INLINE FUNCTIONS ***************************************************************************/ //------------------------------------------------- // is_selectable - return TRUE if the given // item is selectable //------------------------------------------------- inline bool ui_menu_item::is_selectable() const { return ((flags & (MENU_FLAG_MULTILINE | MENU_FLAG_DISABLE)) == 0 && strcmp(text, MENU_SEPARATOR_ITEM) != 0); } //------------------------------------------------- // exclusive_input_pressed - return TRUE if the // given key is pressed and we haven't already // reported a key //------------------------------------------------- inline bool ui_menu::exclusive_input_pressed(int key, int repeat) { if (menu_event.iptkey == IPT_INVALID && machine().ui_input().pressed_repeat(key, repeat)) { menu_event.iptkey = key; return true; } return false; } /*************************************************************************** CORE SYSTEM MANAGEMENT ***************************************************************************/ //------------------------------------------------- // init - initialize the menu system //------------------------------------------------- void ui_menu::init(running_machine &machine) { // initialize the menu stack ui_menu::stack_reset(machine); // create a texture for hilighting items hilight_bitmap = std::make_unique(256, 1); for (int x = 0; x < 256; x++) { int alpha = 0xff; if (x < 25) alpha = 0xff * x / 25; if (x > 256 - 25) alpha = 0xff * (255 - x) / 25; hilight_bitmap->pix32(0, x) = rgb_t(alpha,0xff,0xff,0xff); } hilight_texture = machine.render().texture_alloc(); hilight_texture->set_bitmap(*hilight_bitmap, hilight_bitmap->cliprect(), TEXFORMAT_ARGB32); // create a texture for arrow icons arrow_texture = machine.render().texture_alloc(render_triangle); // initialize ui init_ui(machine); // add an exit callback to free memory machine.add_notifier(MACHINE_NOTIFY_EXIT, machine_notify_delegate(FUNC(ui_menu::exit), &machine)); } //------------------------------------------------- // exit - clean up after ourselves //------------------------------------------------- void ui_menu::exit(running_machine &machine) { // free menus ui_menu::stack_reset(machine); ui_menu::clear_free_list(machine); // free textures render_manager &mre = machine.render(); mre.texture_free(hilight_texture); mre.texture_free(arrow_texture); mre.texture_free(snapx_texture); mre.texture_free(hilight_main_texture); mre.texture_free(bgrnd_texture); mre.texture_free(star_texture); for (auto & elem : icons_texture) mre.texture_free(elem); for (int i = 0; i < UI_TOOLBAR_BUTTONS; i++) { mre.texture_free(sw_toolbar_texture[i]); mre.texture_free(toolbar_texture[i]); } } /*************************************************************************** CORE MENU MANAGEMENT ***************************************************************************/ //------------------------------------------------- // ui_menu - menu constructor //------------------------------------------------- ui_menu::ui_menu(running_machine &machine, render_container *_container) : m_machine(machine) { m_special_main_menu = false; container = _container; reset(UI_MENU_RESET_SELECT_FIRST); top_line = 0; } //------------------------------------------------- // ~ui_menu - menu destructor //------------------------------------------------- ui_menu::~ui_menu() { // free the pools while (pool) { ui_menu_pool *ppool = pool; pool = pool->next; global_free(ppool); } } //------------------------------------------------- // reset - free all items in the menu, // and all memory allocated from the memory pool //------------------------------------------------- void ui_menu::reset(ui_menu_reset_options options) { // based on the reset option, set the reset info resetpos = 0; resetref = nullptr; if (options == UI_MENU_RESET_REMEMBER_POSITION) resetpos = selected; else if (options == UI_MENU_RESET_REMEMBER_REF) resetref = item[selected].ref; // reset all the pools and the item.size() back to 0 for (ui_menu_pool *ppool = pool; ppool != nullptr; ppool = ppool->next) ppool->top = (UINT8 *)(ppool + 1); item.clear(); visitems = 0; selected = 0; // add an item to return if (parent == nullptr) item_append(_("Return to Machine"), nullptr, 0, nullptr); else if (parent->is_special_main_menu()) { if (strcmp(machine().options().ui(), "simple") == 0) item_append(_("Exit"), nullptr, 0, nullptr); else item_append(_("Exit"), nullptr, MENU_FLAG_UI | MENU_FLAG_LEFT_ARROW | MENU_FLAG_RIGHT_ARROW, nullptr); } else { if (strcmp(machine().options().ui(), "simple") != 0 && ui_menu::stack_has_special_main_menu()) item_append(_("Return to Previous Menu"), nullptr, MENU_FLAG_UI | MENU_FLAG_LEFT_ARROW | MENU_FLAG_RIGHT_ARROW, nullptr); else item_append(_("Return to Previous Menu"), nullptr, 0, nullptr); } } //------------------------------------------------- // is_special_main_menu - returns whether the // menu has special needs //------------------------------------------------- bool ui_menu::is_special_main_menu() const { return m_special_main_menu; } //------------------------------------------------- // set_special_main_menu - set whether the // menu has special needs //------------------------------------------------- void ui_menu::set_special_main_menu(bool special) { m_special_main_menu = special; } //------------------------------------------------- // item_append - append a new item to the // end of the menu //------------------------------------------------- void ui_menu::item_append(const char *text, const char *subtext, UINT32 flags, void *ref) { // only allow multiline as the first item if ((flags & MENU_FLAG_MULTILINE) != 0) assert(item.size() == 1); // only allow a single multi-line item else if (item.size() >= 2) assert((item[0].flags & MENU_FLAG_MULTILINE) == 0); // allocate a new item and populate it ui_menu_item pitem; pitem.text = (text != nullptr) ? pool_strdup(text) : nullptr; pitem.subtext = (subtext != nullptr) ? pool_strdup(subtext) : nullptr; pitem.flags = flags; pitem.ref = ref; // append to array int index = item.size(); if (!item.empty()) { item.insert(item.end() - 1, pitem); --index; } else item.push_back(pitem); // update the selection if we need to if (resetpos == index || (resetref != nullptr && resetref == ref)) selected = index; if (resetpos == item.size() - 1) selected = item.size() - 1; } //------------------------------------------------- // process - process a menu, drawing it // and returning any interesting events //------------------------------------------------- const ui_menu_event *ui_menu::process(UINT32 flags) { // reset the menu_event menu_event.iptkey = IPT_INVALID; // first make sure our selection is valid // if (!(flags & UI_MENU_PROCESS_NOINPUT)) validate_selection(1); // draw the menu if (item.size() > 1 && (item[0].flags & MENU_FLAG_MULTILINE) != 0) draw_text_box(); else if ((item[0].flags & MENU_FLAG_UI ) != 0 || (item[0].flags & MENU_FLAG_UI_SWLIST ) != 0) draw_select_game(flags & UI_MENU_PROCESS_NOINPUT); else if ((item[0].flags & MENU_FLAG_UI_PALETTE ) != 0) draw_palette_menu(); else if ((item[0].flags & MENU_FLAG_UI_DATS) != 0) draw_dats_menu(); else draw(flags & UI_MENU_PROCESS_CUSTOM_ONLY, flags & UI_MENU_PROCESS_NOIMAGE, flags & UI_MENU_PROCESS_NOINPUT); // process input if (!(flags & UI_MENU_PROCESS_NOKEYS) && !(flags & UI_MENU_PROCESS_NOINPUT)) { // read events if ((item[0].flags & MENU_FLAG_UI ) != 0 || (item[0].flags & MENU_FLAG_UI_SWLIST ) != 0) handle_main_events(flags); else handle_events(flags); // handle the keys if we don't already have an menu_event if (menu_event.iptkey == IPT_INVALID) { if ((item[0].flags & MENU_FLAG_UI ) != 0 || (item[0].flags & MENU_FLAG_UI_SWLIST ) != 0) handle_main_keys(flags); else handle_keys(flags); } } // update the selected item in the menu_event if (menu_event.iptkey != IPT_INVALID && selected >= 0 && selected < item.size()) { menu_event.itemref = item[selected].ref; return &menu_event; } return nullptr; } //------------------------------------------------- // m_pool_alloc - allocate temporary memory // from the menu's memory pool //------------------------------------------------- void *ui_menu::m_pool_alloc(size_t size) { ui_menu_pool *ppool; assert(size < UI_MENU_POOL_SIZE); // find a pool with enough room for (ppool = pool; ppool != nullptr; ppool = ppool->next) if (ppool->end - ppool->top >= size) { void *result = ppool->top; ppool->top += size; return result; } // allocate a new pool ppool = (ui_menu_pool *)global_alloc_array_clear(sizeof(*ppool) + UI_MENU_POOL_SIZE); // wire it up ppool->next = pool; pool = ppool; ppool->top = (UINT8 *)(ppool + 1); ppool->end = ppool->top + UI_MENU_POOL_SIZE; return m_pool_alloc(size); } //------------------------------------------------- // pool_strdup - make a temporary string // copy in the menu's memory pool //------------------------------------------------- const char *ui_menu::pool_strdup(const char *string) { return strcpy((char *)m_pool_alloc(strlen(string) + 1), string); } //------------------------------------------------- // get_selection - retrieves the index // of the currently selected menu item //------------------------------------------------- void *ui_menu::get_selection() { return (selected >= 0 && selected < item.size()) ? item[selected].ref : nullptr; } //------------------------------------------------- // set_selection - changes the index // of the currently selected menu item //------------------------------------------------- void ui_menu::set_selection(void *selected_itemref) { selected = -1; for (int itemnum = 0; itemnum < item.size(); itemnum++) if (item[itemnum].ref == selected_itemref) { selected = itemnum; break; } } /*************************************************************************** INTERNAL MENU PROCESSING ***************************************************************************/ //------------------------------------------------- // draw - draw a menu //------------------------------------------------- void ui_menu::draw(bool customonly, bool noimage, bool noinput) { // first draw the FPS counter if (machine().ui().show_fps_counter()) { machine().ui().draw_text_full(container, machine().video().speed_text().c_str(), 0.0f, 0.0f, 1.0f, JUSTIFY_RIGHT, WRAP_WORD, DRAW_OPAQUE, ARGB_WHITE, ARGB_BLACK, nullptr, nullptr); } float line_height = machine().ui().get_line_height(); float lr_arrow_width = 0.4f * line_height * machine().render().ui_aspect(); float ud_arrow_width = line_height * machine().render().ui_aspect(); float gutter_width = lr_arrow_width * 1.3f; bool selected_subitem_too_big = false; int itemnum, linenum; bool mouse_hit, mouse_button; float mouse_x = -1, mouse_y = -1; if (machine().ui().options().use_background_image() && &machine().system() == &GAME_NAME(___empty) && bgrnd_bitmap->valid() && !noimage) container->add_quad(0.0f, 0.0f, 1.0f, 1.0f, ARGB_WHITE, bgrnd_texture, PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA)); // compute the width and height of the full menu float visible_width = 0; float visible_main_menu_height = 0; for (itemnum = 0; itemnum < item.size(); itemnum++) { const ui_menu_item &pitem = item[itemnum]; float total_width; // compute width of left hand side total_width = gutter_width + machine().ui().get_string_width(pitem.text) + gutter_width; // add in width of right hand side if (pitem.subtext) total_width += 2.0f * gutter_width + machine().ui().get_string_width(pitem.subtext); // track the maximum if (total_width > visible_width) visible_width = total_width; // track the height as well visible_main_menu_height += line_height; } // account for extra space at the top and bottom float visible_extra_menu_height = customtop + custombottom; // add a little bit of slop for rounding visible_width += 0.01f; visible_main_menu_height += 0.01f; // if we are too wide or too tall, clamp it down if (visible_width + 2.0f * UI_BOX_LR_BORDER > 1.0f) visible_width = 1.0f - 2.0f * UI_BOX_LR_BORDER; // if the menu and extra menu won't fit, take away part of the regular menu, it will scroll if (visible_main_menu_height + visible_extra_menu_height + 2.0f * UI_BOX_TB_BORDER > 1.0f) visible_main_menu_height = 1.0f - 2.0f * UI_BOX_TB_BORDER - visible_extra_menu_height; visible_lines = floor(visible_main_menu_height / line_height); visible_main_menu_height = (float)visible_lines * line_height; // compute top/left of inner menu area by centering float visible_left = (1.0f - visible_width) * 0.5f; float visible_top = (1.0f - (visible_main_menu_height + visible_extra_menu_height)) * 0.5f; // if the menu is at the bottom of the extra, adjust visible_top += customtop; // first add us a box float x1 = visible_left - UI_BOX_LR_BORDER; float y1 = visible_top - UI_BOX_TB_BORDER; float x2 = visible_left + visible_width + UI_BOX_LR_BORDER; float y2 = visible_top + visible_main_menu_height + UI_BOX_TB_BORDER; if (!customonly) machine().ui().draw_outlined_box(container, x1, y1, x2, y2, UI_BACKGROUND_COLOR); // determine the first visible line based on the current selection if (selected > top_line + visible_lines || selected < top_line - visible_lines) top_line = selected - (visible_lines / 2); if (top_line < 0 || selected == 0) top_line = 0; if (top_line + visible_lines >= item.size()) top_line = item.size() - visible_lines; // determine effective positions taking into account the hilighting arrows float effective_width = visible_width - 2.0f * gutter_width; float effective_left = visible_left + gutter_width; // locate mouse mouse_hit = false; mouse_button = false; if (!customonly && !noinput) { INT32 mouse_target_x, mouse_target_y; render_target *mouse_target = machine().ui_input().find_mouse(&mouse_target_x, &mouse_target_y, &mouse_button); if (mouse_target != nullptr) if (mouse_target->map_point_container(mouse_target_x, mouse_target_y, *container, mouse_x, mouse_y)) mouse_hit = true; } // loop over visible lines hover = item.size() + 1; float line_x0 = x1 + 0.5f * UI_LINE_WIDTH; float line_x1 = x2 - 0.5f * UI_LINE_WIDTH; if (!customonly) for (linenum = 0; linenum < visible_lines; linenum++) { float line_y = visible_top + (float)linenum * line_height; itemnum = top_line + linenum; const ui_menu_item &pitem = item[itemnum]; const char *itemtext = pitem.text; rgb_t fgcolor = UI_TEXT_COLOR; rgb_t bgcolor = UI_TEXT_BG_COLOR; rgb_t fgcolor2 = UI_SUBITEM_COLOR; rgb_t fgcolor3 = UI_CLONE_COLOR; float line_y0 = line_y; float line_y1 = line_y + line_height; // set the hover if this is our item if (mouse_hit && line_x0 <= mouse_x && line_x1 > mouse_x && line_y0 <= mouse_y && line_y1 > mouse_y && pitem.is_selectable()) hover = itemnum; // if we're selected, draw with a different background if (itemnum == selected) { fgcolor = UI_SELECTED_COLOR; bgcolor = UI_SELECTED_BG_COLOR; fgcolor2 = UI_SELECTED_COLOR; fgcolor3 = UI_SELECTED_COLOR; } // else if the mouse is over this item, draw with a different background else if (itemnum == hover) { fgcolor = UI_MOUSEOVER_COLOR; bgcolor = UI_MOUSEOVER_BG_COLOR; fgcolor2 = UI_MOUSEOVER_COLOR; fgcolor3 = UI_MOUSEOVER_COLOR; } // if we have some background hilighting to do, add a quad behind everything else if (bgcolor != UI_TEXT_BG_COLOR) highlight(container, line_x0, line_y0, line_x1, line_y1, bgcolor); // if we're on the top line, display the up arrow if (linenum == 0 && top_line != 0) { draw_arrow(container, 0.5f * (x1 + x2) - 0.5f * ud_arrow_width, line_y + 0.25f * line_height, 0.5f * (x1 + x2) + 0.5f * ud_arrow_width, line_y + 0.75f * line_height, fgcolor, ROT0); if (hover == itemnum) hover = HOVER_ARROW_UP; } // if we're on the bottom line, display the down arrow else if (linenum == visible_lines - 1 && itemnum != item.size() - 1) { draw_arrow(container, 0.5f * (x1 + x2) - 0.5f * ud_arrow_width, line_y + 0.25f * line_height, 0.5f * (x1 + x2) + 0.5f * ud_arrow_width, line_y + 0.75f * line_height, fgcolor, ROT0 ^ ORIENTATION_FLIP_Y); if (hover == itemnum) hover = HOVER_ARROW_DOWN; } // if we're just a divider, draw a line else if (strcmp(itemtext, MENU_SEPARATOR_ITEM) == 0) container->add_line(visible_left, line_y + 0.5f * line_height, visible_left + visible_width, line_y + 0.5f * line_height, UI_LINE_WIDTH, UI_BORDER_COLOR, PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA)); // if we don't have a subitem, just draw the string centered else if (pitem.subtext == nullptr) machine().ui().draw_text_full(container, itemtext, effective_left, line_y, effective_width, JUSTIFY_CENTER, WRAP_TRUNCATE, DRAW_NORMAL, fgcolor, bgcolor, nullptr, nullptr); // otherwise, draw the item on the left and the subitem text on the right else { int subitem_invert = pitem.flags & MENU_FLAG_INVERT; const char *subitem_text = pitem.subtext; float item_width, subitem_width; // draw the left-side text machine().ui().draw_text_full(container, itemtext, effective_left, line_y, effective_width, JUSTIFY_LEFT, WRAP_TRUNCATE, DRAW_NORMAL, fgcolor, bgcolor, &item_width, nullptr); // give 2 spaces worth of padding item_width += 2.0f * gutter_width; // if the subitem doesn't fit here, display dots if (machine().ui().get_string_width(subitem_text) > effective_width - item_width) { subitem_text = "..."; if (itemnum == selected) selected_subitem_too_big = true; } // customize subitem text color if (!core_stricmp(subitem_text, _("On"))) fgcolor2 = rgb_t(0xff,0x00,0xff,0x00); if (!core_stricmp(subitem_text, _("Off"))) fgcolor2 = rgb_t(0xff,0xff,0x00,0x00); if (!core_stricmp(subitem_text, _("Auto"))) fgcolor2 = rgb_t(0xff,0xff,0xff,0x00); // draw the subitem right-justified machine().ui().draw_text_full(container, subitem_text, effective_left + item_width, line_y, effective_width - item_width, JUSTIFY_RIGHT, WRAP_TRUNCATE, DRAW_NORMAL, subitem_invert ? fgcolor3 : fgcolor2, bgcolor, &subitem_width, nullptr); // apply arrows if (itemnum == selected && (pitem.flags & MENU_FLAG_LEFT_ARROW)) { draw_arrow(container, effective_left + effective_width - subitem_width - gutter_width, line_y + 0.1f * line_height, effective_left + effective_width - subitem_width - gutter_width + lr_arrow_width, line_y + 0.9f * line_height, fgcolor, ROT90 ^ ORIENTATION_FLIP_X); } if (itemnum == selected && (pitem.flags & MENU_FLAG_RIGHT_ARROW)) { draw_arrow(container, effective_left + effective_width + gutter_width - lr_arrow_width, line_y + 0.1f * line_height, effective_left + effective_width + gutter_width, line_y + 0.9f * line_height, fgcolor, ROT90); } } } // if the selected subitem is too big, display it in a separate offset box if (selected_subitem_too_big) { const ui_menu_item &pitem = item[selected]; int subitem_invert = pitem.flags & MENU_FLAG_INVERT; linenum = selected - top_line; float line_y = visible_top + (float)linenum * line_height; float target_width, target_height; float target_x, target_y; // compute the multi-line target width/height machine().ui().draw_text_full(container, pitem.subtext, 0, 0, visible_width * 0.75f, JUSTIFY_RIGHT, WRAP_WORD, DRAW_NONE, ARGB_WHITE, ARGB_BLACK, &target_width, &target_height); // determine the target location target_x = visible_left + visible_width - target_width - UI_BOX_LR_BORDER; target_y = line_y + line_height + UI_BOX_TB_BORDER; if (target_y + target_height + UI_BOX_TB_BORDER > visible_main_menu_height) target_y = line_y - target_height - UI_BOX_TB_BORDER; // add a box around that machine().ui().draw_outlined_box(container, target_x - UI_BOX_LR_BORDER, target_y - UI_BOX_TB_BORDER, target_x + target_width + UI_BOX_LR_BORDER, target_y + target_height + UI_BOX_TB_BORDER, subitem_invert ? UI_SELECTED_BG_COLOR : UI_BACKGROUND_COLOR); machine().ui().draw_text_full(container, pitem.subtext, target_x, target_y, target_width, JUSTIFY_RIGHT, WRAP_WORD, DRAW_NORMAL, UI_SELECTED_COLOR, UI_SELECTED_BG_COLOR, nullptr, nullptr); } // if there is something special to add, do it by calling the virtual method custom_render((selected >= 0 && selected < item.size()) ? item[selected].ref : nullptr, customtop, custombottom, x1, y1, x2, y2); // return the number of visible lines, minus 1 for top arrow and 1 for bottom arrow visitems = visible_lines - (top_line != 0) - (top_line + visible_lines != item.size()); } void ui_menu::custom_render(void *selectedref, float top, float bottom, float x, float y, float x2, float y2) { } //------------------------------------------------- // draw_text_box - draw a multiline // word-wrapped text box with a menu item at the // bottom //------------------------------------------------- void ui_menu::draw_text_box() { const char *text = item[0].text; const char *backtext = item[1].text; float line_height = machine().ui().get_line_height(); float lr_arrow_width = 0.4f * line_height * machine().render().ui_aspect(); float gutter_width = lr_arrow_width; float target_width, target_height, prior_width; float target_x, target_y; // compute the multi-line target width/height machine().ui().draw_text_full(container, text, 0, 0, 1.0f - 2.0f * UI_BOX_LR_BORDER - 2.0f * gutter_width, JUSTIFY_LEFT, WRAP_WORD, DRAW_NONE, ARGB_WHITE, ARGB_BLACK, &target_width, &target_height); target_height += 2.0f * line_height; if (target_height > 1.0f - 2.0f * UI_BOX_TB_BORDER) target_height = floorf((1.0f - 2.0f * UI_BOX_TB_BORDER) / line_height) * line_height; // maximum against "return to prior menu" text prior_width = machine().ui().get_string_width(backtext) + 2.0f * gutter_width; target_width = MAX(target_width, prior_width); // determine the target location target_x = 0.5f - 0.5f * target_width; target_y = 0.5f - 0.5f * target_height; // make sure we stay on-screen if (target_x < UI_BOX_LR_BORDER + gutter_width) target_x = UI_BOX_LR_BORDER + gutter_width; if (target_x + target_width + gutter_width + UI_BOX_LR_BORDER > 1.0f) target_x = 1.0f - UI_BOX_LR_BORDER - gutter_width - target_width; if (target_y < UI_BOX_TB_BORDER) target_y = UI_BOX_TB_BORDER; if (target_y + target_height + UI_BOX_TB_BORDER > 1.0f) target_y = 1.0f - UI_BOX_TB_BORDER - target_height; // add a box around that machine().ui().draw_outlined_box(container, target_x - UI_BOX_LR_BORDER - gutter_width, target_y - UI_BOX_TB_BORDER, target_x + target_width + gutter_width + UI_BOX_LR_BORDER, target_y + target_height + UI_BOX_TB_BORDER, (item[0].flags & MENU_FLAG_REDTEXT) ? UI_RED_COLOR : UI_BACKGROUND_COLOR); machine().ui().draw_text_full(container, text, target_x, target_y, target_width, JUSTIFY_LEFT, WRAP_WORD, DRAW_NORMAL, UI_TEXT_COLOR, UI_TEXT_BG_COLOR, nullptr, nullptr); // draw the "return to prior menu" text with a hilight behind it highlight(container, target_x + 0.5f * UI_LINE_WIDTH, target_y + target_height - line_height, target_x + target_width - 0.5f * UI_LINE_WIDTH, target_y + target_height, UI_SELECTED_BG_COLOR); machine().ui().draw_text_full(container, backtext, target_x, target_y + target_height - line_height, target_width, JUSTIFY_CENTER, WRAP_TRUNCATE, DRAW_NORMAL, UI_SELECTED_COLOR, UI_SELECTED_BG_COLOR, nullptr, nullptr); // artificially set the hover to the last item so a double-click exits hover = item.size() - 1; } //------------------------------------------------- // handle_events - generically handle // input events for a menu //------------------------------------------------- void ui_menu::handle_events(UINT32 flags) { bool stop = false; ui_event local_menu_event; // loop while we have interesting events while (!stop && machine().ui_input().pop_event(&local_menu_event)) { switch (local_menu_event.event_type) { // if we are hovering over a valid item, select it with a single click case UI_EVENT_MOUSE_DOWN: if ((flags & UI_MENU_PROCESS_ONLYCHAR) == 0) { if (hover >= 0 && hover < item.size()) selected = hover; else if (hover == HOVER_ARROW_UP) { if ((flags & MENU_FLAG_UI_DATS) != 0) { top_line -= visitems - (top_line + visible_lines == item.size() - 1); return; } selected -= visitems; if (selected < 0) selected = 0; top_line -= visitems - (top_line + visible_lines == item.size() - 1); } else if (hover == HOVER_ARROW_DOWN) { if ((flags & MENU_FLAG_UI_DATS) != 0) { top_line += visible_lines - 2; return; } selected += visible_lines - 2 + (selected == 0); if (selected > item.size() - 1) selected = item.size() - 1; top_line += visible_lines - 2; } } break; // if we are hovering over a valid item, fake a UI_SELECT with a double-click case UI_EVENT_MOUSE_DOUBLE_CLICK: if ((flags & UI_MENU_PROCESS_ONLYCHAR) == 0 && hover >= 0 && hover < item.size()) { selected = hover; menu_event.iptkey = IPT_UI_SELECT; if (selected == item.size() - 1) { menu_event.iptkey = IPT_UI_CANCEL; ui_menu::stack_pop(machine()); } stop = true; } break; // caught scroll event case UI_EVENT_MOUSE_WHEEL: if ((flags & UI_MENU_PROCESS_ONLYCHAR) == 0) { if (local_menu_event.zdelta > 0) { if ((flags & MENU_FLAG_UI_DATS) != 0) { top_line -= local_menu_event.num_lines; return; } selected -= local_menu_event.num_lines; validate_selection(-1); if (selected < top_line + (top_line != 0)) top_line -= local_menu_event.num_lines; } else { if ((flags & MENU_FLAG_UI_DATS) != 0) { top_line += local_menu_event.num_lines; return; } selected += local_menu_event.num_lines; validate_selection(1); if (selected > item.size() - 1) selected = item.size() - 1; if (selected >= top_line + visitems + (top_line != 0)) top_line += local_menu_event.num_lines; } } break; // translate CHAR events into specials case UI_EVENT_CHAR: menu_event.iptkey = IPT_SPECIAL; menu_event.unichar = local_menu_event.ch; stop = true; break; // ignore everything else default: break; } } } //------------------------------------------------- // handle_keys - generically handle // keys for a menu //------------------------------------------------- void ui_menu::handle_keys(UINT32 flags) { bool ignorepause = ui_menu::stack_has_special_main_menu(); int code; // bail if no items if (item.empty()) return; // if we hit select, return TRUE or pop the stack, depending on the item if (exclusive_input_pressed(IPT_UI_SELECT, 0)) { if (selected == item.size() - 1) { menu_event.iptkey = IPT_UI_CANCEL; ui_menu::stack_pop(machine()); } return; } // bail out if ((flags & UI_MENU_PROCESS_ONLYCHAR) != 0) return; // hitting cancel also pops the stack if (exclusive_input_pressed(IPT_UI_CANCEL, 0)) { if (!menu_has_search_active()) ui_menu::stack_pop(machine()); return; } // validate the current selection validate_selection(1); // swallow left/right keys if they are not appropriate bool ignoreleft = ((item[selected].flags & MENU_FLAG_LEFT_ARROW) == 0); bool ignoreright = ((item[selected].flags & MENU_FLAG_RIGHT_ARROW) == 0); if ((item[0].flags & MENU_FLAG_UI_DATS) != 0) ignoreleft = ignoreright = false; // accept left/right keys as-is with repeat if (!ignoreleft && exclusive_input_pressed(IPT_UI_LEFT, (flags & UI_MENU_PROCESS_LR_REPEAT) ? 6 : 0)) return; if (!ignoreright && exclusive_input_pressed(IPT_UI_RIGHT, (flags & UI_MENU_PROCESS_LR_REPEAT) ? 6 : 0)) return; // up backs up by one item if (exclusive_input_pressed(IPT_UI_UP, 6)) { if ((item[0].flags & MENU_FLAG_UI_DATS) != 0) { top_line--; return; } (selected == 0) ? selected = top_line = item.size() - 1 : --selected; validate_selection(-1); top_line -= (selected == top_line && top_line != 0); } // down advances by one item if (exclusive_input_pressed(IPT_UI_DOWN, 6)) { if ((item[0].flags & MENU_FLAG_UI_DATS) != 0) { top_line++; return; } (selected == item.size() - 1) ? selected = top_line = 0 : ++selected; top_line += (selected == top_line + visitems + (top_line != 0)); } // page up backs up by visitems if (exclusive_input_pressed(IPT_UI_PAGE_UP, 6)) { selected -= visitems; top_line -= visitems - (top_line + visible_lines == item.size() - 1); if (selected < 0) selected = 0; validate_selection(1); } // page down advances by visitems if (exclusive_input_pressed(IPT_UI_PAGE_DOWN, 6)) { selected += visible_lines - 2 + (selected == 0); top_line += visible_lines - 2; if (selected > item.size() - 1) selected = item.size() - 1; validate_selection(-1); } // home goes to the start if (exclusive_input_pressed(IPT_UI_HOME, 0)) { selected = top_line = 0; validate_selection(1); } // end goes to the last if (exclusive_input_pressed(IPT_UI_END, 0)) { selected = top_line = item.size() - 1; validate_selection(-1); } // pause enables/disables pause if (!ignorepause && exclusive_input_pressed(IPT_UI_PAUSE, 0)) { if (machine().paused()) machine().resume(); else machine().pause(); } // handle a toggle cheats request if (machine().ui_input().pressed_repeat(IPT_UI_TOGGLE_CHEAT, 0)) machine().cheat().set_enable(!machine().cheat().enabled()); // see if any other UI keys are pressed if (menu_event.iptkey == IPT_INVALID) for (code = IPT_UI_FIRST + 1; code < IPT_UI_LAST; code++) { if (code == IPT_UI_CONFIGURE || (code == IPT_UI_LEFT && ignoreleft) || (code == IPT_UI_RIGHT && ignoreright) || (code == IPT_UI_PAUSE && ignorepause)) continue; if (exclusive_input_pressed(code, 0)) break; } } //------------------------------------------------- // validate_selection - validate the // current selection and ensure it is on a // correct item //------------------------------------------------- void ui_menu::validate_selection(int scandir) { // clamp to be in range if (selected < 0) selected = 0; else if (selected >= item.size()) selected = item.size() - 1; // skip past unselectable items while (!item[selected].is_selectable()) selected = (selected + item.size() + scandir) % item.size(); } //------------------------------------------------- // clear_free_list - clear out anything // accumulated in the free list //------------------------------------------------- void ui_menu::clear_free_list(running_machine &machine) { while (menu_free != nullptr) { ui_menu *menu = menu_free; menu_free = menu->parent; global_free(menu); } } /*************************************************************************** MENU STACK MANAGEMENT ***************************************************************************/ //------------------------------------------------- // ui_menu::stack_reset - reset the menu stack //------------------------------------------------- void ui_menu::stack_reset(running_machine &machine) { while (menu_stack != nullptr) ui_menu::stack_pop(machine); } //------------------------------------------------- // stack_push - push a new menu onto the // stack //------------------------------------------------- void ui_menu::stack_push(ui_menu *menu) { menu->parent = menu_stack; menu_stack = menu; menu->reset(UI_MENU_RESET_SELECT_FIRST); menu->machine().ui_input().reset(); } //------------------------------------------------- // stack_pop - pop a menu from the stack //------------------------------------------------- void ui_menu::stack_pop(running_machine &machine) { if (menu_stack != nullptr) { ui_menu *menu = menu_stack; menu_stack = menu->parent; menu->parent = menu_free; menu_free = menu; machine.ui_input().reset(); } } //------------------------------------------------- // ui_menu::stack_has_special_main_menu - // check in the special main menu is in the stack //------------------------------------------------- bool ui_menu::stack_has_special_main_menu() { ui_menu *menu; for (menu = menu_stack; menu != nullptr; menu = menu->parent) if (menu->is_special_main_menu()) return true; return false; } void ui_menu::do_handle() { if(item.size() < 2) populate(); handle(); } /*************************************************************************** UI SYSTEM INTERACTION ***************************************************************************/ //------------------------------------------------- // ui_menu_ui_handler - displays the current menu // and calls the menu handler //------------------------------------------------- UINT32 ui_menu::ui_handler(running_machine &machine, render_container *container, UINT32 state) { // if we have no menus stacked up, start with the main menu if (menu_stack == nullptr) stack_push(global_alloc_clear(machine, container)); // update the menu state if (menu_stack != nullptr) menu_stack->do_handle(); // clear up anything pending to be released clear_free_list(machine); // if the menus are to be hidden, return a cancel here if (machine.ui().is_menu_active() && ((machine.ui_input().pressed(IPT_UI_CONFIGURE) && !stack_has_special_main_menu()) || menu_stack == nullptr)) return UI_HANDLER_CANCEL; return 0; } /*************************************************************************** MENU HELPERS ***************************************************************************/ //------------------------------------------------- // render_triangle - render a triangle that // is used for up/down arrows and left/right // indicators //------------------------------------------------- void ui_menu::render_triangle(bitmap_argb32 &dest, bitmap_argb32 &source, const rectangle &sbounds, void *param) { int halfwidth = dest.width() / 2; int height = dest.height(); int x, y; // start with all-transparent dest.fill(rgb_t(0x00,0x00,0x00,0x00)); // render from the tip to the bottom for (y = 0; y < height; y++) { int linewidth = (y * (halfwidth - 1) + (height / 2)) * 255 * 2 / height; UINT32 *target = &dest.pix32(y, halfwidth); // don't antialias if height < 12 if (dest.height() < 12) { int pixels = (linewidth + 254) / 255; if (pixels % 2 == 0) pixels++; linewidth = pixels * 255; } // loop while we still have data to generate for (x = 0; linewidth > 0; x++) { int dalpha; // first column we only consume one pixel if (x == 0) { dalpha = MIN(0xff, linewidth); target[x] = rgb_t(dalpha,0xff,0xff,0xff); } // remaining columns consume two pixels, one on each side else { dalpha = MIN(0x1fe, linewidth); target[x] = target[-x] = rgb_t(dalpha/2,0xff,0xff,0xff); } // account for the weight we consumed */ linewidth -= dalpha; } } } //------------------------------------------------- // highlight //------------------------------------------------- void ui_menu::highlight(render_container *container, float x0, float y0, float x1, float y1, rgb_t bgcolor) { container->add_quad(x0, y0, x1, y1, bgcolor, hilight_texture, PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA) | PRIMFLAG_TEXWRAP(TRUE) | PRIMFLAG_PACKABLE); } //------------------------------------------------- // draw_arrow //------------------------------------------------- void ui_menu::draw_arrow(render_container *container, float x0, float y0, float x1, float y1, rgb_t fgcolor, UINT32 orientation) { container->add_quad(x0, y0, x1, y1, fgcolor, arrow_texture, PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA) | PRIMFLAG_TEXORIENT(orientation) | PRIMFLAG_PACKABLE); } //------------------------------------------------- // init - initialize the ui menu system //------------------------------------------------- void ui_menu::init_ui(running_machine &machine) { render_manager &mrender = machine.render(); // create a texture for hilighting items in main menu hilight_main_bitmap = std::make_unique(1, 26); int r1 = 0, g1 = 169, b1 = 255; //Any start color int r2 = 0, g2 = 39, b2 = 130; //Any stop color for (int y = 0; y < 26; y++) { int r = r1 + (y * (r2 - r1) / 26); int g = g1 + (y * (g2 - g1) / 26); int b = b1 + (y * (b2 - b1) / 26); hilight_main_bitmap->pix32(y, 0) = rgb_t(0xff, r, g, b); } hilight_main_texture = mrender.texture_alloc(); hilight_main_texture->set_bitmap(*hilight_main_bitmap, hilight_main_bitmap->cliprect(), TEXFORMAT_ARGB32); // create a texture for snapshot snapx_bitmap = std::make_unique(0, 0); snapx_texture = mrender.texture_alloc(render_texture::hq_scale); // allocates and sets the default "no available" image no_avail_bitmap = std::make_unique(256, 256); UINT32 *dst = &no_avail_bitmap->pix32(0); memcpy(dst, no_avail_bmp, 256 * 256 * sizeof(UINT32)); // allocates and sets the favorites star image star_bitmap = std::make_unique(32, 32); dst = &star_bitmap->pix32(0); memcpy(dst, favorite_star_bmp, 32 * 32 * sizeof(UINT32)); star_texture = mrender.texture_alloc(); star_texture->set_bitmap(*star_bitmap, star_bitmap->cliprect(), TEXFORMAT_ARGB32); // allocate icons for (int i = 0; i < MAX_ICONS_RENDER; i++) { icons_bitmap[i] = auto_alloc(machine, bitmap_argb32); icons_texture[i] = mrender.texture_alloc(); } // create a texture for main menu background bgrnd_bitmap = std::make_unique(0, 0); bgrnd_texture = mrender.texture_alloc(render_texture::hq_scale); ui_options &mopt = machine.ui().options(); if (mopt.use_background_image() && &machine.system() == &GAME_NAME(___empty)) { emu_file backgroundfile(".", OPEN_FLAG_READ); render_load_jpeg(*bgrnd_bitmap, backgroundfile, nullptr, "background.jpg"); if (!bgrnd_bitmap->valid()) render_load_png(*bgrnd_bitmap, backgroundfile, nullptr, "background.png"); if (bgrnd_bitmap->valid()) bgrnd_texture->set_bitmap(*bgrnd_bitmap, bgrnd_bitmap->cliprect(), TEXFORMAT_ARGB32); else bgrnd_bitmap->reset(); } else bgrnd_bitmap->reset(); // create a texture for toolbar for (int x = 0; x < UI_TOOLBAR_BUTTONS; ++x) { toolbar_bitmap[x] = auto_alloc(machine, bitmap_argb32(32, 32)); sw_toolbar_bitmap[x] = auto_alloc(machine, bitmap_argb32(32, 32)); toolbar_texture[x] = mrender.texture_alloc(); sw_toolbar_texture[x] = mrender.texture_alloc(); UINT32 *dst = &toolbar_bitmap[x]->pix32(0); memcpy(dst, toolbar_bitmap_bmp[x], 32 * 32 * sizeof(UINT32)); if (toolbar_bitmap[x]->valid()) toolbar_texture[x]->set_bitmap(*toolbar_bitmap[x], toolbar_bitmap[x]->cliprect(), TEXFORMAT_ARGB32); else toolbar_bitmap[x]->reset(); if (x == 0 || x == 2) { dst = &sw_toolbar_bitmap[x]->pix32(0); memcpy(dst, toolbar_bitmap_bmp[x], 32 * 32 * sizeof(UINT32)); if (sw_toolbar_bitmap[x]->valid()) sw_toolbar_texture[x]->set_bitmap(*sw_toolbar_bitmap[x], sw_toolbar_bitmap[x]->cliprect(), TEXFORMAT_ARGB32); else sw_toolbar_bitmap[x]->reset(); } else sw_toolbar_bitmap[x]->reset(); } } //------------------------------------------------- // draw main menu //------------------------------------------------- void ui_menu::draw_select_game(bool noinput) { float line_height = machine().ui().get_line_height(); float ud_arrow_width = line_height * machine().render().ui_aspect(); float gutter_width = 0.52f * line_height * machine().render().ui_aspect(); mouse_x = -1, mouse_y = -1; float right_panel_size = (ui_globals::panels_status == HIDE_BOTH || ui_globals::panels_status == HIDE_RIGHT_PANEL) ? 2.0f * UI_BOX_LR_BORDER : 0.3f; float visible_width = 1.0f - 4.0f * UI_BOX_LR_BORDER; float primary_left = (1.0f - visible_width) * 0.5f; float primary_width = visible_width; bool is_swlist = ((item[0].flags & MENU_FLAG_UI_SWLIST) != 0); bool is_favorites = ((item[0].flags & MENU_FLAG_UI_FAVORITE) != 0); ui_manager &mui = machine().ui(); // draw background image if available if (machine().ui().options().use_background_image() && bgrnd_bitmap->valid()) container->add_quad(0.0f, 0.0f, 1.0f, 1.0f, ARGB_WHITE, bgrnd_texture, PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA)); hover = item.size() + 1; visible_items = (is_swlist) ? item.size() - 2 : item.size() - 2 - skip_main_items; float extra_height = (is_swlist) ? 2.0f * line_height : (2.0f + skip_main_items) * line_height; float visible_extra_menu_height = customtop + custombottom + extra_height; // locate mouse mouse_hit = false; mouse_button = false; if (!noinput) { mouse_target = machine().ui_input().find_mouse(&mouse_target_x, &mouse_target_y, &mouse_button); if (mouse_target != nullptr) if (mouse_target->map_point_container(mouse_target_x, mouse_target_y, *container, mouse_x, mouse_y)) mouse_hit = true; } // account for extra space at the top and bottom float visible_main_menu_height = 1.0f - 2.0f * UI_BOX_TB_BORDER - visible_extra_menu_height; visible_lines = floor(visible_main_menu_height / line_height); visible_main_menu_height = (float)(visible_lines * line_height); if (!is_swlist) ui_globals::visible_main_lines = visible_lines; else ui_globals::visible_sw_lines = visible_lines; // compute top/left of inner menu area by centering float visible_left = primary_left; float visible_top = (1.0f - (visible_main_menu_height + visible_extra_menu_height)) * 0.5f; // if the menu is at the bottom of the extra, adjust visible_top += customtop; // compute left box size float x1 = visible_left - UI_BOX_LR_BORDER; float y1 = visible_top - UI_BOX_TB_BORDER; float x2 = x1 + 2.0f * UI_BOX_LR_BORDER; float y2 = visible_top + visible_main_menu_height + UI_BOX_TB_BORDER + extra_height; // add left box visible_left = draw_left_panel(x1, y1, x2, y2); visible_width -= right_panel_size + visible_left - 2.0f * UI_BOX_LR_BORDER; // compute and add main box x1 = visible_left - UI_BOX_LR_BORDER; x2 = visible_left + visible_width + UI_BOX_LR_BORDER; float line = visible_top + (float)(visible_lines * line_height); //machine().ui().draw_outlined_box(container, x1, y1, x2, y2, rgb_t(0xEF, 0x12, 0x47, 0x7B)); mui.draw_outlined_box(container, x1, y1, x2, y2, UI_BACKGROUND_COLOR); if (visible_items < visible_lines) visible_lines = visible_items; if (top_line < 0 || selected == 0) top_line = 0; if (selected < visible_items && top_line + visible_lines >= visible_items) top_line = visible_items - visible_lines; // determine effective positions taking into account the hilighting arrows float effective_width = visible_width - 2.0f * gutter_width; float effective_left = visible_left + gutter_width; int n_loop = (visible_items >= visible_lines) ? visible_lines : visible_items; if (m_prev_selected != nullptr && m_focus == focused_menu::main && selected < visible_items) m_prev_selected = nullptr; for (int linenum = 0; linenum < n_loop; linenum++) { float line_y = visible_top + (float)linenum * line_height; int itemnum = top_line + linenum; const ui_menu_item &pitem = item[itemnum]; const char *itemtext = pitem.text; rgb_t fgcolor = UI_TEXT_COLOR; rgb_t bgcolor = UI_TEXT_BG_COLOR; rgb_t fgcolor3 = UI_CLONE_COLOR; float line_x0 = x1 + 0.5f * UI_LINE_WIDTH; float line_y0 = line_y; float line_x1 = x2 - 0.5f * UI_LINE_WIDTH; float line_y1 = line_y + line_height; // set the hover if this is our item if (mouse_hit && line_x0 <= mouse_x && line_x1 > mouse_x && line_y0 <= mouse_y && line_y1 > mouse_y && pitem.is_selectable()) hover = itemnum; // if we're selected, draw with a different background if (itemnum == selected && m_focus == focused_menu::main) { fgcolor = rgb_t(0xff, 0xff, 0xff, 0x00); bgcolor = rgb_t(0xff, 0xff, 0xff, 0xff); fgcolor3 = rgb_t(0xff, 0xcc, 0xcc, 0x00); mui.draw_textured_box(container, line_x0 + 0.01f, line_y0, line_x1 - 0.01f, line_y1, bgcolor, rgb_t(255, 43, 43, 43), hilight_main_texture, PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA) | PRIMFLAG_TEXWRAP(TRUE)); } // else if the mouse is over this item, draw with a different background else if (itemnum == hover) { fgcolor = fgcolor3 = UI_MOUSEOVER_COLOR; bgcolor = UI_MOUSEOVER_BG_COLOR; highlight(container, line_x0, line_y0, line_x1, line_y1, bgcolor); } else if (pitem.ref == m_prev_selected) { fgcolor = fgcolor3 = UI_MOUSEOVER_COLOR; bgcolor = UI_MOUSEOVER_BG_COLOR; mui.draw_textured_box(container, line_x0 + 0.01f, line_y0, line_x1 - 0.01f, line_y1, bgcolor, rgb_t(255, 43, 43, 43), hilight_main_texture, PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA) | PRIMFLAG_TEXWRAP(TRUE)); } // if we're on the top line, display the up arrow if (linenum == 0 && top_line != 0) { draw_arrow(container, 0.5f * (x1 + x2) - 0.5f * ud_arrow_width, line_y + 0.25f * line_height, 0.5f * (x1 + x2) + 0.5f * ud_arrow_width, line_y + 0.75f * line_height, fgcolor, ROT0); if (hover == itemnum) hover = HOVER_ARROW_UP; } // if we're on the bottom line, display the down arrow else if (linenum == visible_lines - 1 && itemnum != visible_items - 1) { draw_arrow(container, 0.5f * (x1 + x2) - 0.5f * ud_arrow_width, line_y + 0.25f * line_height, 0.5f * (x1 + x2) + 0.5f * ud_arrow_width, line_y + 0.75f * line_height, fgcolor, ROT0 ^ ORIENTATION_FLIP_Y); if (hover == itemnum) hover = HOVER_ARROW_DOWN; } // if we're just a divider, draw a line else if (strcmp(itemtext, MENU_SEPARATOR_ITEM) == 0) container->add_line(visible_left, line_y + 0.5f * line_height, visible_left + visible_width, line_y + 0.5f * line_height, UI_LINE_WIDTH, UI_TEXT_COLOR, PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA)); // draw the item centered else if (pitem.subtext == nullptr) { int item_invert = pitem.flags & MENU_FLAG_INVERT; float space = 0.0f; if (ui_globals::has_icons && !is_swlist) { if (is_favorites) { ui_software_info *soft = (ui_software_info *)item[itemnum].ref; if (soft->startempty == 1) draw_icon(linenum, (void *)soft->driver, effective_left, line_y); } else draw_icon(linenum, item[itemnum].ref, effective_left, line_y); space = mui.get_line_height() * container->manager().ui_aspect() * 1.5f; } mui.draw_text_full(container, itemtext, effective_left + space, line_y, effective_width - space, JUSTIFY_LEFT, WRAP_TRUNCATE, DRAW_NORMAL, item_invert ? fgcolor3 : fgcolor, bgcolor, nullptr, nullptr); } else { int item_invert = pitem.flags & MENU_FLAG_INVERT; const char *subitem_text = pitem.subtext; float item_width, subitem_width; // compute right space for subitem mui.draw_text_full(container, subitem_text, effective_left, line_y, machine().ui().get_string_width(pitem.subtext), JUSTIFY_RIGHT, WRAP_NEVER, DRAW_NONE, item_invert ? fgcolor3 : fgcolor, bgcolor, &subitem_width, nullptr); subitem_width += gutter_width; // draw the item left-justified mui.draw_text_full(container, itemtext, effective_left, line_y, effective_width - subitem_width, JUSTIFY_LEFT, WRAP_TRUNCATE, DRAW_NORMAL, item_invert ? fgcolor3 : fgcolor, bgcolor, &item_width, nullptr); // draw the subitem right-justified mui.draw_text_full(container, subitem_text, effective_left + item_width, line_y, effective_width - item_width, JUSTIFY_RIGHT, WRAP_NEVER, DRAW_NORMAL, item_invert ? fgcolor3 : fgcolor, bgcolor, nullptr, nullptr); } } for (size_t count = visible_items; count < item.size(); count++) { const ui_menu_item &pitem = item[count]; const char *itemtext = pitem.text; float line_x0 = x1 + 0.5f * UI_LINE_WIDTH; float line_y0 = line; float line_x1 = x2 - 0.5f * UI_LINE_WIDTH; float line_y1 = line + line_height; rgb_t fgcolor = UI_TEXT_COLOR; rgb_t bgcolor = UI_TEXT_BG_COLOR; if (mouse_hit && line_x0 <= mouse_x && line_x1 > mouse_x && line_y0 <= mouse_y && line_y1 > mouse_y && pitem.is_selectable()) hover = count; // if we're selected, draw with a different background if (count == selected && m_focus == focused_menu::main) { fgcolor = rgb_t(0xff, 0xff, 0xff, 0x00); bgcolor = rgb_t(0xff, 0xff, 0xff, 0xff); mui.draw_textured_box(container, line_x0 + 0.01f, line_y0, line_x1 - 0.01f, line_y1, bgcolor, rgb_t(255, 43, 43, 43), hilight_main_texture, PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA) | PRIMFLAG_TEXWRAP(TRUE)); } // else if the mouse is over this item, draw with a different background else if (count == hover) { fgcolor = UI_MOUSEOVER_COLOR; bgcolor = UI_MOUSEOVER_BG_COLOR; highlight(container, line_x0, line_y0, line_x1, line_y1, bgcolor); } if (strcmp(itemtext, MENU_SEPARATOR_ITEM) == 0) container->add_line(visible_left, line + 0.5f * line_height, visible_left + visible_width, line + 0.5f * line_height, UI_LINE_WIDTH, UI_TEXT_COLOR, PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA)); else mui.draw_text_full(container, itemtext, effective_left, line, effective_width, JUSTIFY_CENTER, WRAP_TRUNCATE, DRAW_NORMAL, fgcolor, bgcolor, nullptr, nullptr); line += line_height; } x1 = x2; x2 += right_panel_size; draw_right_panel((selected >= 0 && selected < item.size()) ? item[selected].ref : nullptr, x1, y1, x2, y2); x1 = primary_left - UI_BOX_LR_BORDER; x2 = primary_left + primary_width + UI_BOX_LR_BORDER; // if there is something special to add, do it by calling the virtual method custom_render((selected >= 0 && selected < item.size()) ? item[selected].ref : nullptr, customtop, custombottom, x1, y1, x2, y2); // return the number of visible lines, minus 1 for top arrow and 1 for bottom arrow visitems = visible_lines - (top_line != 0) - (top_line + visible_lines != visible_items); // reset redraw icon stage if (!is_swlist) ui_globals::redraw_icon = false; // noinput if (noinput) { int alpha = (1.0f - machine().options().pause_brightness()) * 255.0f; if (alpha > 255) alpha = 255; if (alpha >= 0) container->add_rect(0.0f, 0.0f, 1.0f, 1.0f, rgb_t(alpha, 0x00, 0x00, 0x00), PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA)); } } //------------------------------------------------- // get title and search path for right panel //------------------------------------------------- void ui_menu::get_title_search(std::string &snaptext, std::string &searchstr) { // get arts title text snaptext.assign(_(arts_info[ui_globals::curimage_view].title)); // get search path if (ui_globals::curimage_view == SNAPSHOT_VIEW) searchstr = machine().options().value(arts_info[ui_globals::curimage_view].path); else searchstr = machine().ui().options().value(arts_info[ui_globals::curimage_view].path); std::string tmp(searchstr); path_iterator path(tmp.c_str()); std::string curpath, addpath; if (ui_globals::curimage_view != SNAPSHOT_VIEW) { ui_options moptions; for (ui_options::entry *f_entry = moptions.first(); f_entry != nullptr; f_entry = f_entry->next()) { const char *name = f_entry->name(); if (name && strlen(name) && !strcmp(arts_info[ui_globals::curimage_view].path, f_entry->name())) { addpath = f_entry->default_value(); break; } } } else { emu_options moptions; for (emu_options::entry *f_entry = moptions.first(); f_entry != nullptr; f_entry = f_entry->next()) { const char *name = f_entry->name(); if (name && strlen(name) && !strcmp(arts_info[ui_globals::curimage_view].path, f_entry->name())) { addpath = f_entry->default_value(); break; } } } path_iterator path_iter(addpath.c_str()); std::string c_path; // iterate over path and add path for zipped formats while (path.next(curpath)) { path_iter.reset(); while (path_iter.next(c_path)) searchstr.append(";").append(curpath).append(PATH_SEPARATOR).append(c_path); } } //------------------------------------------------- // handle keys for main menu //------------------------------------------------- void ui_menu::handle_main_keys(UINT32 flags) { bool ignorepause = ui_menu::stack_has_special_main_menu(); // bail if no items if (item.size() == 0) return; // if we hit select, return TRUE or pop the stack, depending on the item if (exclusive_input_pressed(IPT_UI_SELECT, 0)) { if (selected == item.size() - 1 && m_focus == focused_menu::main) { menu_event.iptkey = IPT_UI_CANCEL; ui_menu::stack_pop(machine()); } return; } // hitting cancel also pops the stack if (exclusive_input_pressed(IPT_UI_CANCEL, 0)) { if (!menu_has_search_active()) ui_menu::stack_pop(machine()); // else if (!ui_error) // ui_menu::stack_pop(machine()); TODO return; } // validate the current selection validate_selection(1); // swallow left/right keys if they are not appropriate bool ignoreleft = ((item[selected].flags & MENU_FLAG_LEFT_ARROW) == 0); bool ignoreright = ((item[selected].flags & MENU_FLAG_RIGHT_ARROW) == 0); bool leftclose = (ui_globals::panels_status == HIDE_BOTH || ui_globals::panels_status == HIDE_LEFT_PANEL); bool rightclose = (ui_globals::panels_status == HIDE_BOTH || ui_globals::panels_status == HIDE_RIGHT_PANEL); // accept left/right keys as-is with repeat if (!ignoreleft && exclusive_input_pressed(IPT_UI_LEFT, (flags & UI_MENU_PROCESS_LR_REPEAT) ? 6 : 0)) { // Swap the right panel if (m_focus == focused_menu::righttop) menu_event.iptkey = IPT_UI_LEFT_PANEL; return; } if (!ignoreright && exclusive_input_pressed(IPT_UI_RIGHT, (flags & UI_MENU_PROCESS_LR_REPEAT) ? 6 : 0)) { // Swap the right panel if (m_focus == focused_menu::righttop) menu_event.iptkey = IPT_UI_RIGHT_PANEL; return; } // up backs up by one item if (exclusive_input_pressed(IPT_UI_UP, 6)) { // Filter if (!leftclose && m_focus == focused_menu::left) { menu_event.iptkey = IPT_UI_UP_FILTER; return; } // Infos if (!rightclose && m_focus == focused_menu::rightbottom) { menu_event.iptkey = IPT_UI_UP_PANEL; topline_datsview--; return; } if (selected == visible_items + 1 || selected == 0 || ui_error) return; selected--; if (selected == top_line && top_line != 0) top_line--; } // down advances by one item if (exclusive_input_pressed(IPT_UI_DOWN, 6)) { // Filter if (!leftclose && m_focus == focused_menu::left) { menu_event.iptkey = IPT_UI_DOWN_FILTER; return; } // Infos if (!rightclose && m_focus == focused_menu::rightbottom) { menu_event.iptkey = IPT_UI_DOWN_PANEL; topline_datsview++; return; } if (selected == item.size() - 1 || selected == visible_items - 1 || ui_error) return; selected++; if (selected == top_line + visitems + (top_line != 0)) top_line++; } // page up backs up by visitems if (exclusive_input_pressed(IPT_UI_PAGE_UP, 6)) { // Infos if (!rightclose && m_focus == focused_menu::rightbottom) { menu_event.iptkey = IPT_UI_DOWN_PANEL; topline_datsview -= right_visible_lines - 1; return; } if (selected < visible_items && !ui_error) { selected -= visitems; if (selected < 0) selected = 0; top_line -= visitems - (top_line + visible_lines == visible_items); } } // page down advances by visitems if (exclusive_input_pressed(IPT_UI_PAGE_DOWN, 6)) { // Infos if (!rightclose && m_focus == focused_menu::rightbottom) { menu_event.iptkey = IPT_UI_DOWN_PANEL; topline_datsview += right_visible_lines - 1; return; } if (selected < visible_items && !ui_error) { selected += visible_lines - 2 + (selected == 0); if (selected >= visible_items) selected = visible_items - 1; top_line += visible_lines - 2; } } // home goes to the start if (exclusive_input_pressed(IPT_UI_HOME, 0)) { // Infos if (!rightclose && m_focus == focused_menu::rightbottom) { menu_event.iptkey = IPT_UI_DOWN_PANEL; topline_datsview = 0; return; } if (selected < visible_items && !ui_error) { selected = 0; top_line = 0; } } // end goes to the last if (exclusive_input_pressed(IPT_UI_END, 0)) { // Infos if (!rightclose && m_focus == focused_menu::rightbottom) { menu_event.iptkey = IPT_UI_DOWN_PANEL; topline_datsview = totallines; return; } if (selected < visible_items && !ui_error) selected = top_line = visible_items - 1; } // pause enables/disables pause if (!ui_error && !ignorepause && exclusive_input_pressed(IPT_UI_PAUSE, 0)) { if (machine().paused()) machine().resume(); else machine().pause(); } // handle a toggle cheats request if (!ui_error && machine().ui_input().pressed_repeat(IPT_UI_TOGGLE_CHEAT, 0)) machine().cheat().set_enable(!machine().cheat().enabled()); // see if any other UI keys are pressed if (menu_event.iptkey == IPT_INVALID) for (int code = IPT_UI_FIRST + 1; code < IPT_UI_LAST; code++) { if (ui_error || code == IPT_UI_CONFIGURE || (code == IPT_UI_LEFT && ignoreleft) || (code == IPT_UI_RIGHT && ignoreright) || (code == IPT_UI_PAUSE && ignorepause)) continue; if (exclusive_input_pressed(code, 0)) break; } } //------------------------------------------------- // handle input events for main menu //------------------------------------------------- void ui_menu::handle_main_events(UINT32 flags) { bool stop = false; ui_event local_menu_event; if (m_pressed) { bool pressed = mouse_pressed(); INT32 m_target_x, m_target_y; bool m_button; render_target *mouse_target = machine().ui_input().find_mouse(&m_target_x, &m_target_y, &m_button); if (mouse_target != nullptr && m_button && (hover == HOVER_ARROW_DOWN || hover == HOVER_ARROW_UP)) { if (pressed) machine().ui_input().push_mouse_down_event(mouse_target, m_target_x, m_target_y); } else reset_pressed(); } // loop while we have interesting events while (!stop && machine().ui_input().pop_event(&local_menu_event)) { switch (local_menu_event.event_type) { // if we are hovering over a valid item, select it with a single click case UI_EVENT_MOUSE_DOWN: { if (ui_error) { menu_event.iptkey = IPT_OTHER; stop = true; } else { if (hover >= 0 && hover < item.size()) { if (hover >= visible_items - 1 && selected < visible_items) m_prev_selected = item[selected].ref; selected = hover; m_focus = focused_menu::main; } else if (hover == HOVER_ARROW_UP) { selected -= visitems; if (selected < 0) selected = 0; top_line -= visitems - (top_line + visible_lines == visible_items); set_pressed(); } else if (hover == HOVER_ARROW_DOWN) { selected += visible_lines - 2 + (selected == 0); if (selected >= visible_items) selected = visible_items - 1; top_line += visible_lines - 2; set_pressed(); } else if (hover == HOVER_UI_RIGHT) menu_event.iptkey = IPT_UI_RIGHT; else if (hover == HOVER_UI_LEFT) menu_event.iptkey = IPT_UI_LEFT; else if (hover == HOVER_DAT_DOWN) topline_datsview += right_visible_lines - 1; else if (hover == HOVER_DAT_UP) topline_datsview -= right_visible_lines - 1; else if (hover == HOVER_LPANEL_ARROW) { if (ui_globals::panels_status == HIDE_LEFT_PANEL) ui_globals::panels_status = SHOW_PANELS; else if (ui_globals::panels_status == HIDE_BOTH) ui_globals::panels_status = HIDE_RIGHT_PANEL; else if (ui_globals::panels_status == SHOW_PANELS) ui_globals::panels_status = HIDE_LEFT_PANEL; else if (ui_globals::panels_status == HIDE_RIGHT_PANEL) ui_globals::panels_status = HIDE_BOTH; } else if (hover == HOVER_RPANEL_ARROW) { if (ui_globals::panels_status == HIDE_RIGHT_PANEL) ui_globals::panels_status = SHOW_PANELS; else if (ui_globals::panels_status == HIDE_BOTH) ui_globals::panels_status = HIDE_LEFT_PANEL; else if (ui_globals::panels_status == SHOW_PANELS) ui_globals::panels_status = HIDE_RIGHT_PANEL; else if (ui_globals::panels_status == HIDE_LEFT_PANEL) ui_globals::panels_status = HIDE_BOTH; } else if (hover == HOVER_B_FAV) { menu_event.iptkey = IPT_UI_FAVORITES; stop = true; } else if (hover == HOVER_B_EXPORT) { menu_event.iptkey = IPT_UI_EXPORT; stop = true; } else if (hover == HOVER_B_DATS) { menu_event.iptkey = IPT_UI_DATS; stop = true; } else if (hover >= HOVER_RP_FIRST && hover <= HOVER_RP_LAST) { ui_globals::rpanel = (HOVER_RP_FIRST - hover) * (-1); stop = true; } else if (hover >= HOVER_SW_FILTER_FIRST && hover <= HOVER_SW_FILTER_LAST) { l_sw_hover = (HOVER_SW_FILTER_FIRST - hover) * (-1); menu_event.iptkey = IPT_OTHER; stop = true; } else if (hover >= HOVER_FILTER_FIRST && hover <= HOVER_FILTER_LAST) { l_hover = (HOVER_FILTER_FIRST - hover) * (-1); menu_event.iptkey = IPT_OTHER; stop = true; } } break; } // if we are hovering over a valid item, fake a UI_SELECT with a double-click case UI_EVENT_MOUSE_DOUBLE_CLICK: if (hover >= 0 && hover < item.size()) { selected = hover; menu_event.iptkey = IPT_UI_SELECT; } if (selected == item.size() - 1) { menu_event.iptkey = IPT_UI_CANCEL; ui_menu::stack_pop(machine()); } stop = true; break; // caught scroll event case UI_EVENT_MOUSE_WHEEL: if (local_menu_event.zdelta > 0) { if (selected >= visible_items || selected == 0 || ui_error) break; selected -= local_menu_event.num_lines; if (selected < top_line + (top_line != 0)) top_line -= local_menu_event.num_lines; } else { if (selected >= visible_items - 1 || ui_error) break; selected += local_menu_event.num_lines; if (selected > visible_items - 1) selected = visible_items - 1; if (selected >= top_line + visitems + (top_line != 0)) top_line += local_menu_event.num_lines; } break; // translate CHAR events into specials case UI_EVENT_CHAR: if (exclusive_input_pressed(IPT_UI_CONFIGURE, 0)) { menu_event.iptkey = IPT_UI_CONFIGURE; stop = true; } else { menu_event.iptkey = IPT_SPECIAL; menu_event.unichar = local_menu_event.ch; stop = true; } break; // ignore everything else default: break; } } } //------------------------------------------------- // draw right box title //------------------------------------------------- float ui_menu::draw_right_box_title(float x1, float y1, float x2, float y2) { ui_manager &mui = machine().ui(); float line_height = mui.get_line_height(); float midl = (x2 - x1) * 0.5f; // add outlined box for options mui.draw_outlined_box(container, x1, y1, x2, y2, UI_BACKGROUND_COLOR); // add separator line container->add_line(x1 + midl, y1, x1 + midl, y1 + line_height, UI_LINE_WIDTH, UI_BORDER_COLOR, PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA)); std::string buffer[RP_LAST + 1]; buffer[RP_IMAGES] = _("Images"); buffer[RP_INFOS] = _("Infos"); // check size float text_size = 1.0f; for (auto & elem : buffer) { float textlen = mui.get_string_width(elem.c_str()) + 0.01f; float tmp_size = (textlen > midl) ? (midl / textlen) : 1.0f; text_size = MIN(text_size, tmp_size); } for (int cells = RP_FIRST; cells <= RP_LAST; ++cells) { rgb_t bgcolor = UI_TEXT_BG_COLOR; rgb_t fgcolor = UI_TEXT_COLOR; if (mouse_hit && x1 <= mouse_x && x1 + midl > mouse_x && y1 <= mouse_y && y1 + line_height > mouse_y) { if (ui_globals::rpanel != cells) { bgcolor = UI_MOUSEOVER_BG_COLOR; fgcolor = UI_MOUSEOVER_COLOR; hover = HOVER_RP_FIRST + cells; } } if (ui_globals::rpanel != cells) { container->add_line(x1, y1 + line_height, x1 + midl, y1 + line_height, UI_LINE_WIDTH, UI_BORDER_COLOR, PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA)); if (fgcolor != UI_MOUSEOVER_COLOR) fgcolor = UI_CLONE_COLOR; } if (m_focus == focused_menu::righttop && ui_globals::rpanel == cells) { fgcolor = rgb_t(0xff, 0xff, 0xff, 0x00); bgcolor = rgb_t(0xff, 0xff, 0xff, 0xff); mui.draw_textured_box(container, x1 + UI_LINE_WIDTH, y1 + UI_LINE_WIDTH, x1 + midl - UI_LINE_WIDTH, y1 + line_height, bgcolor, rgb_t(255, 43, 43, 43), hilight_main_texture, PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA) | PRIMFLAG_TEXWRAP(TRUE)); } if (bgcolor == UI_MOUSEOVER_BG_COLOR) container->add_rect(x1 + UI_LINE_WIDTH, y1 + UI_LINE_WIDTH, x1 + midl - UI_LINE_WIDTH, y1 + line_height, bgcolor, PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA) | PRIMFLAG_TEXWRAP(TRUE)); mui.draw_text_full(container, buffer[cells].c_str(), x1 + UI_LINE_WIDTH, y1, midl - UI_LINE_WIDTH, JUSTIFY_CENTER, WRAP_NEVER, DRAW_NORMAL, fgcolor, bgcolor, nullptr, nullptr, text_size); x1 += midl; } return (y1 + line_height + UI_LINE_WIDTH); } //------------------------------------------------- // common function for images render //------------------------------------------------- std::string ui_menu::arts_render_common(float origx1, float origy1, float origx2, float origy2) { ui_manager &mui = machine().ui(); float line_height = mui.get_line_height(); std::string snaptext, searchstr; get_title_search(snaptext, searchstr); float gutter_width = 0.4f * line_height * machine().render().ui_aspect() * 1.3f; // apply title to right panel float title_size = 0.0f; float txt_lenght = 0.0f; for (int x = FIRST_VIEW; x < LAST_VIEW; x++) { mui.draw_text_full(container, _(arts_info[x].title), origx1, origy1, origx2 - origx1, JUSTIFY_CENTER, WRAP_TRUNCATE, DRAW_NONE, ARGB_WHITE, ARGB_BLACK, &txt_lenght, nullptr); txt_lenght += 0.01f; title_size = MAX(txt_lenght, title_size); } rgb_t fgcolor = UI_TEXT_COLOR; rgb_t bgcolor = UI_TEXT_BG_COLOR; if (m_focus == focused_menu::rightbottom) { fgcolor = rgb_t(0xff, 0xff, 0xff, 0x00); bgcolor = rgb_t(0xff, 0xff, 0xff, 0xff); } float middle = origx2 - origx1; // check size float sc = title_size + 2.0f * gutter_width; float tmp_size = (sc > middle) ? ((middle - 2.0f * gutter_width) / sc) : 1.0f; title_size *= tmp_size; if (bgcolor != UI_TEXT_BG_COLOR) mui.draw_textured_box(container, origx1 + ((middle - title_size) * 0.5f), origy1, origx1 + ((middle + title_size) * 0.5f), origy1 + line_height, bgcolor, rgb_t(255, 43, 43, 43), hilight_main_texture, PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA) | PRIMFLAG_TEXWRAP(TRUE)); mui.draw_text_full(container, snaptext.c_str(), origx1, origy1, origx2 - origx1, JUSTIFY_CENTER, WRAP_TRUNCATE, DRAW_NORMAL, fgcolor, bgcolor, nullptr, nullptr, tmp_size); draw_common_arrow(origx1, origy1, origx2, origy2, ui_globals::curimage_view, FIRST_VIEW, LAST_VIEW, title_size); return searchstr; } //------------------------------------------------- // draw favorites star //------------------------------------------------- void ui_menu::draw_star(float x0, float y0) { float y1 = y0 + machine().ui().get_line_height(); float x1 = x0 + machine().ui().get_line_height() * container->manager().ui_aspect(); container->add_quad(x0, y0, x1, y1, ARGB_WHITE, star_texture, PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA) | PRIMFLAG_PACKABLE); } //------------------------------------------------- // draw toolbar //------------------------------------------------- void ui_menu::draw_toolbar(float x1, float y1, float x2, float y2, bool software) { ui_manager &mui = machine().ui(); // draw a box mui.draw_outlined_box(container, x1, y1, x2, y2, rgb_t(0xEF, 0x12, 0x47, 0x7B)); // take off the borders x1 += UI_BOX_LR_BORDER; x2 -= UI_BOX_LR_BORDER; y1 += UI_BOX_TB_BORDER; y2 -= UI_BOX_TB_BORDER; render_texture **t_texture = (software) ? sw_toolbar_texture : toolbar_texture; bitmap_argb32 **t_bitmap = (software) ? sw_toolbar_bitmap : toolbar_bitmap; int m_valid = 0; for (int x = 0; x < UI_TOOLBAR_BUTTONS; ++x) if (t_bitmap[x]->valid()) m_valid++; float space_x = (y2 - y1) * container->manager().ui_aspect(); float total = (m_valid * space_x) + ((m_valid - 1) * 0.01f); x1 = ((x2 - x1) * 0.5f) - (total / 2); x2 = x1 + space_x; for (int z = 0; z < UI_TOOLBAR_BUTTONS; ++z) { if (t_bitmap[z]->valid()) { rgb_t color(0xEFEFEFEF); if (mouse_hit && x1 <= mouse_x && x2 > mouse_x && y1 <= mouse_y && y2 > mouse_y) { hover = HOVER_B_FAV + z; color = ARGB_WHITE; float ypos = y2 + machine().ui().get_line_height() + 2.0f * UI_BOX_TB_BORDER; mui.draw_text_box(container, _(hover_msg[z]), JUSTIFY_CENTER, 0.5f, ypos, UI_BACKGROUND_COLOR); } container->add_quad(x1, y1, x2, y2, color, t_texture[z], PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA)); x1 += space_x + ((z < UI_TOOLBAR_BUTTONS - 1) ? 0.01f : 0.0f); x2 = x1 + space_x; } } } //------------------------------------------------- // perform rendering of image //------------------------------------------------- void ui_menu::arts_render_images(bitmap_argb32 *tmp_bitmap, float origx1, float origy1, float origx2, float origy2, bool software) { bool no_available = false; float line_height = machine().ui().get_line_height(); // if it fails, use the default image if (!tmp_bitmap->valid()) { tmp_bitmap->allocate(256, 256); for (int x = 0; x < 256; x++) for (int y = 0; y < 256; y++) tmp_bitmap->pix32(y, x) = no_avail_bitmap->pix32(y, x); no_available = true; } if (tmp_bitmap->valid()) { float panel_width = origx2 - origx1 - 0.02f; float panel_height = origy2 - origy1 - 0.02f - (2.0f * UI_BOX_TB_BORDER) - (2.0f * line_height); int screen_width = machine().render().ui_target().width(); int screen_height = machine().render().ui_target().height(); int panel_width_pixel = panel_width * screen_width; int panel_height_pixel = panel_height * screen_height; float ratio = 0.0f; // Calculate resize ratios for resizing float ratioW = (float)panel_width_pixel / tmp_bitmap->width(); float ratioH = (float)panel_height_pixel / tmp_bitmap->height(); float ratioI = (float)tmp_bitmap->height() / tmp_bitmap->width(); int dest_xPixel = tmp_bitmap->width(); int dest_yPixel = tmp_bitmap->height(); // force 4:3 ratio min if (machine().ui().options().forced_4x3_snapshot() && ratioI < 0.75f && ui_globals::curimage_view == SNAPSHOT_VIEW) { // smaller ratio will ensure that the image fits in the view dest_yPixel = tmp_bitmap->width() * 0.75f; ratioH = (float)panel_height_pixel / dest_yPixel; ratio = MIN(ratioW, ratioH); dest_xPixel = tmp_bitmap->width() * ratio; dest_yPixel *= ratio; } // resize the bitmap if necessary else if (ratioW < 1 || ratioH < 1 || (machine().ui().options().enlarge_snaps() && !no_available)) { // smaller ratio will ensure that the image fits in the view ratio = MIN(ratioW, ratioH); dest_xPixel = tmp_bitmap->width() * ratio; dest_yPixel = tmp_bitmap->height() * ratio; } bitmap_argb32 *dest_bitmap; // resample if necessary if (dest_xPixel != tmp_bitmap->width() || dest_yPixel != tmp_bitmap->height()) { dest_bitmap = auto_alloc(machine(), bitmap_argb32); dest_bitmap->allocate(dest_xPixel, dest_yPixel); render_color color = { 1.0f, 1.0f, 1.0f, 1.0f }; render_resample_argb_bitmap_hq(*dest_bitmap, *tmp_bitmap, color, true); } else dest_bitmap = tmp_bitmap; snapx_bitmap->allocate(panel_width_pixel, panel_height_pixel); int x1 = (0.5f * panel_width_pixel) - (0.5f * dest_xPixel); int y1 = (0.5f * panel_height_pixel) - (0.5f * dest_yPixel); for (int x = 0; x < dest_xPixel; x++) for (int y = 0; y < dest_yPixel; y++) snapx_bitmap->pix32(y + y1, x + x1) = dest_bitmap->pix32(y, x); auto_free(machine(), dest_bitmap); // apply bitmap snapx_texture->set_bitmap(*snapx_bitmap, snapx_bitmap->cliprect(), TEXFORMAT_ARGB32); } else snapx_bitmap->reset(); } //------------------------------------------------- // draw common arrows //------------------------------------------------- void ui_menu::draw_common_arrow(float origx1, float origy1, float origx2, float origy2, int current, int dmin, int dmax, float title_size) { float line_height = machine().ui().get_line_height(); float lr_arrow_width = 0.4f * line_height * machine().render().ui_aspect(); float gutter_width = lr_arrow_width * 1.3f; // set left-right arrows dimension float ar_x0 = 0.5f * (origx2 + origx1) + 0.5f * title_size + gutter_width - lr_arrow_width; float ar_y0 = origy1 + 0.1f * line_height; float ar_x1 = 0.5f * (origx2 + origx1) + 0.5f * title_size + gutter_width; float ar_y1 = origy1 + 0.9f * line_height; float al_x0 = 0.5f * (origx2 + origx1) - 0.5f * title_size - gutter_width; float al_y0 = origy1 + 0.1f * line_height; float al_x1 = 0.5f * (origx2 + origx1) - 0.5f * title_size - gutter_width + lr_arrow_width; float al_y1 = origy1 + 0.9f * line_height; rgb_t fgcolor_right, fgcolor_left; fgcolor_right = fgcolor_left = UI_TEXT_COLOR; // set hover if (mouse_hit && ar_x0 <= mouse_x && ar_x1 > mouse_x && ar_y0 <= mouse_y && ar_y1 > mouse_y && current != dmax) { machine().ui().draw_textured_box(container, ar_x0 + 0.01f, ar_y0, ar_x1 - 0.01f, ar_y1, UI_MOUSEOVER_BG_COLOR, rgb_t(255, 43, 43, 43), hilight_main_texture, PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA) | PRIMFLAG_TEXWRAP(TRUE)); hover = HOVER_UI_RIGHT; fgcolor_right = UI_MOUSEOVER_COLOR; } else if (mouse_hit && al_x0 <= mouse_x && al_x1 > mouse_x && al_y0 <= mouse_y && al_y1 > mouse_y && current != dmin) { machine().ui().draw_textured_box(container, al_x0 + 0.01f, al_y0, al_x1 - 0.01f, al_y1, UI_MOUSEOVER_BG_COLOR, rgb_t(255, 43, 43, 43), hilight_main_texture, PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA) | PRIMFLAG_TEXWRAP(TRUE)); hover = HOVER_UI_LEFT; fgcolor_left = UI_MOUSEOVER_COLOR; } // apply arrow if (current == dmin) draw_arrow(container, ar_x0, ar_y0, ar_x1, ar_y1, fgcolor_right, ROT90); else if (current == dmax) draw_arrow(container, al_x0, al_y0, al_x1, al_y1, fgcolor_left, ROT90 ^ ORIENTATION_FLIP_X); else { draw_arrow(container, ar_x0, ar_y0, ar_x1, ar_y1, fgcolor_right, ROT90); draw_arrow(container, al_x0, al_y0, al_x1, al_y1, fgcolor_left, ROT90 ^ ORIENTATION_FLIP_X); } } //------------------------------------------------- // draw icons //------------------------------------------------- void ui_menu::draw_icon(int linenum, void *selectedref, float x0, float y0) { static const game_driver *olddriver[MAX_ICONS_RENDER] = { nullptr }; float x1 = x0 + machine().ui().get_line_height() * container->manager().ui_aspect(container); float y1 = y0 + machine().ui().get_line_height(); const game_driver *driver = (const game_driver *)selectedref; if (olddriver[linenum] != driver || ui_globals::redraw_icon) { olddriver[linenum] = driver; // set clone status bool cloneof = strcmp(driver->parent, "0"); if (cloneof) { int cx = driver_list::find(driver->parent); if (cx != -1 && ((driver_list::driver(cx).flags & MACHINE_IS_BIOS_ROOT) != 0)) cloneof = false; } // get search path path_iterator path(machine().ui().options().icons_directory()); std::string curpath; std::string searchstr(machine().ui().options().icons_directory()); // iterate over path and add path for zipped formats while (path.next(curpath)) searchstr.append(";").append(curpath.c_str()).append(PATH_SEPARATOR).append("icons"); bitmap_argb32 *tmp = auto_alloc(machine(), bitmap_argb32); emu_file snapfile(searchstr.c_str(), OPEN_FLAG_READ); std::string fullname = std::string(driver->name).append(".ico"); render_load_ico(*tmp, snapfile, nullptr, fullname.c_str()); if (!tmp->valid() && cloneof) { fullname.assign(driver->parent).append(".ico"); render_load_ico(*tmp, snapfile, nullptr, fullname.c_str()); } if (tmp->valid()) { float panel_width = x1 - x0; float panel_height = y1 - y0; int screen_width = machine().render().ui_target().width(); int screen_height = machine().render().ui_target().height(); int panel_width_pixel = panel_width * screen_width; int panel_height_pixel = panel_height * screen_height; // Calculate resize ratios for resizing float ratioW = (float)panel_width_pixel / tmp->width(); float ratioH = (float)panel_height_pixel / tmp->height(); int dest_xPixel = tmp->width(); int dest_yPixel = tmp->height(); if (ratioW < 1 || ratioH < 1) { // smaller ratio will ensure that the image fits in the view float ratio = MIN(ratioW, ratioH); dest_xPixel = tmp->width() * ratio; dest_yPixel = tmp->height() * ratio; } bitmap_argb32 *dest_bitmap; dest_bitmap = auto_alloc(machine(), bitmap_argb32); // resample if necessary if (dest_xPixel != tmp->width() || dest_yPixel != tmp->height()) { dest_bitmap->allocate(dest_xPixel, dest_yPixel); render_color color = { 1.0f, 1.0f, 1.0f, 1.0f }; render_resample_argb_bitmap_hq(*dest_bitmap, *tmp, color, true); } else dest_bitmap = tmp; icons_bitmap[linenum]->reset(); icons_bitmap[linenum]->allocate(panel_width_pixel, panel_height_pixel); for (int x = 0; x < dest_xPixel; x++) for (int y = 0; y < dest_yPixel; y++) icons_bitmap[linenum]->pix32(y, x) = dest_bitmap->pix32(y, x); auto_free(machine(), dest_bitmap); icons_texture[linenum]->set_bitmap(*icons_bitmap[linenum], icons_bitmap[linenum]->cliprect(), TEXFORMAT_ARGB32); } else { if (icons_bitmap[linenum] != nullptr) { icons_bitmap[linenum]->reset(); } } auto_free(machine(), tmp); } if (icons_bitmap[linenum] != nullptr && icons_bitmap[linenum]->valid()) container->add_quad(x0, y0, x1, y1, ARGB_WHITE, icons_texture[linenum], PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA) | PRIMFLAG_PACKABLE); } //------------------------------------------------- // draw info arrow //------------------------------------------------- void ui_menu::info_arrow(int ub, float origx1, float origx2, float oy1, float line_height, float text_size, float ud_arrow_width) { rgb_t fgcolor = UI_TEXT_COLOR; UINT32 orientation = (!ub) ? ROT0 : ROT0 ^ ORIENTATION_FLIP_Y; if (mouse_hit && origx1 <= mouse_x && origx2 > mouse_x && oy1 <= mouse_y && oy1 + (line_height * text_size) > mouse_y) { machine().ui().draw_textured_box(container, origx1 + 0.01f, oy1, origx2 - 0.01f, oy1 + (line_height * text_size), UI_MOUSEOVER_BG_COLOR, rgb_t(255, 43, 43, 43), hilight_main_texture, PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA) | PRIMFLAG_TEXWRAP(TRUE)); hover = (!ub) ? HOVER_DAT_UP : HOVER_DAT_DOWN; fgcolor = UI_MOUSEOVER_COLOR; } draw_arrow(container, 0.5f * (origx1 + origx2) - 0.5f * (ud_arrow_width * text_size), oy1 + 0.25f * (line_height * text_size), 0.5f * (origx1 + origx2) + 0.5f * (ud_arrow_width * text_size), oy1 + 0.75f * (line_height * text_size), fgcolor, orientation); } //------------------------------------------------- // draw - draw palette menu //------------------------------------------------- void ui_menu::draw_palette_menu() { ui_manager &mui = machine().ui(); float line_height = mui.get_line_height(); float lr_arrow_width = 0.4f * line_height * machine().render().ui_aspect(); float ud_arrow_width = line_height * machine().render().ui_aspect(); float gutter_width = lr_arrow_width * 1.3f; int itemnum, linenum; if (machine().ui().options().use_background_image() && machine().options().system() == nullptr && bgrnd_bitmap->valid()) container->add_quad(0.0f, 0.0f, 1.0f, 1.0f, ARGB_WHITE, bgrnd_texture, PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA)); // compute the width and height of the full menu float visible_width = 0; float visible_main_menu_height = 0; for (itemnum = 0; itemnum < item.size(); itemnum++) { const ui_menu_item &pitem = item[itemnum]; // compute width of left hand side float total_width = gutter_width + mui.get_string_width(pitem.text) + gutter_width; // add in width of right hand side if (pitem.subtext) total_width += 2.0f * gutter_width + mui.get_string_width(pitem.subtext); // track the maximum if (total_width > visible_width) visible_width = total_width; // track the height as well visible_main_menu_height += line_height; } // account for extra space at the top and bottom float visible_extra_menu_height = customtop + custombottom; // add a little bit of slop for rounding visible_width += 0.01f; visible_main_menu_height += 0.01f; // if we are too wide or too tall, clamp it down if (visible_width + 2.0f * UI_BOX_LR_BORDER > 1.0f) visible_width = 1.0f - 2.0f * UI_BOX_LR_BORDER; // if the menu and extra menu won't fit, take away part of the regular menu, it will scroll if (visible_main_menu_height + visible_extra_menu_height + 2.0f * UI_BOX_TB_BORDER > 1.0f) visible_main_menu_height = 1.0f - 2.0f * UI_BOX_TB_BORDER - visible_extra_menu_height; int visible_lines = floor(visible_main_menu_height / line_height); visible_main_menu_height = (float)visible_lines * line_height; // compute top/left of inner menu area by centering float visible_left = (1.0f - visible_width) * 0.5f; float visible_top = (1.0f - (visible_main_menu_height + visible_extra_menu_height)) * 0.5f; // if the menu is at the bottom of the extra, adjust visible_top += customtop; // first add us a box float x1 = visible_left - UI_BOX_LR_BORDER; float y1 = visible_top - UI_BOX_TB_BORDER; float x2 = visible_left + visible_width + UI_BOX_LR_BORDER; float y2 = visible_top + visible_main_menu_height + UI_BOX_TB_BORDER; mui.draw_outlined_box(container, x1, y1, x2, y2, UI_BACKGROUND_COLOR); // determine the first visible line based on the current selection int top_line = selected - visible_lines / 2; if (top_line < 0) top_line = 0; if (top_line + visible_lines >= item.size()) top_line = item.size() - visible_lines; // determine effective positions taking into account the hilighting arrows float effective_width = visible_width - 2.0f * gutter_width; float effective_left = visible_left + gutter_width; // locate mouse mouse_hit = false; mouse_button = false; mouse_target = machine().ui_input().find_mouse(&mouse_target_x, &mouse_target_y, &mouse_button); if (mouse_target != nullptr) if (mouse_target->map_point_container(mouse_target_x, mouse_target_y, *container, mouse_x, mouse_y)) mouse_hit = true; // loop over visible lines hover = item.size() + 1; float line_x0 = x1 + 0.5f * UI_LINE_WIDTH; float line_x1 = x2 - 0.5f * UI_LINE_WIDTH; for (linenum = 0; linenum < visible_lines; linenum++) { float line_y = visible_top + (float)linenum * line_height; itemnum = top_line + linenum; const ui_menu_item &pitem = item[itemnum]; const char *itemtext = pitem.text; rgb_t fgcolor = UI_TEXT_COLOR; rgb_t bgcolor = UI_TEXT_BG_COLOR; float line_y0 = line_y; float line_y1 = line_y + line_height; // set the hover if this is our item if (mouse_hit && line_x0 <= mouse_x && line_x1 > mouse_x && line_y0 <= mouse_y && line_y1 > mouse_y && pitem.is_selectable()) hover = itemnum; // if we're selected, draw with a different background if (itemnum == selected) { fgcolor = UI_SELECTED_COLOR; bgcolor = UI_SELECTED_BG_COLOR; } // else if the mouse is over this item, draw with a different background else if (itemnum == hover) { fgcolor = UI_MOUSEOVER_COLOR; bgcolor = UI_MOUSEOVER_BG_COLOR; } // if we have some background hilighting to do, add a quad behind everything else if (bgcolor != UI_TEXT_BG_COLOR) highlight(container, line_x0, line_y0, line_x1, line_y1, bgcolor); // if we're on the top line, display the up arrow if (linenum == 0 && top_line != 0) { draw_arrow(container, 0.5f * (x1 + x2) - 0.5f * ud_arrow_width, line_y + 0.25f * line_height, 0.5f * (x1 + x2) + 0.5f * ud_arrow_width, line_y + 0.75f * line_height, fgcolor, ROT0); if (hover == itemnum) hover = HOVER_ARROW_UP; } // if we're on the bottom line, display the down arrow else if (linenum == visible_lines - 1 && itemnum != item.size() - 1) { draw_arrow(container, 0.5f * (x1 + x2) - 0.5f * ud_arrow_width, line_y + 0.25f * line_height, 0.5f * (x1 + x2) + 0.5f * ud_arrow_width, line_y + 0.75f * line_height, fgcolor, ROT0 ^ ORIENTATION_FLIP_Y); if (hover == itemnum) hover = HOVER_ARROW_DOWN; } // if we're just a divider, draw a line else if (strcmp(itemtext, MENU_SEPARATOR_ITEM) == 0) container->add_line(visible_left, line_y + 0.5f * line_height, visible_left + visible_width, line_y + 0.5f * line_height, UI_LINE_WIDTH, UI_BORDER_COLOR, PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA)); // if we don't have a subitem, just draw the string centered else if (pitem.subtext == nullptr) mui.draw_text_full(container, itemtext, effective_left, line_y, effective_width, JUSTIFY_CENTER, WRAP_TRUNCATE, DRAW_NORMAL, fgcolor, bgcolor, nullptr, nullptr); // otherwise, draw the item on the left and the subitem text on the right else { const char *subitem_text = pitem.subtext; rgb_t color = rgb_t((UINT32)strtoul(subitem_text, nullptr, 16)); // draw the left-side text mui.draw_text_full(container, itemtext, effective_left, line_y, effective_width, JUSTIFY_LEFT, WRAP_TRUNCATE, DRAW_NORMAL, fgcolor, bgcolor, nullptr, nullptr); // give 2 spaces worth of padding float subitem_width = mui.get_string_width("FF00FF00"); mui.draw_outlined_box(container, effective_left + effective_width - subitem_width, line_y0, effective_left + effective_width, line_y1, color); } } // if there is something special to add, do it by calling the virtual method custom_render((selected >= 0 && selected < item.size()) ? item[selected].ref : nullptr, customtop, custombottom, x1, y1, x2, y2); // return the number of visible lines, minus 1 for top arrow and 1 for bottom arrow visitems = visible_lines - (top_line != 0) - (top_line + visible_lines != item.size()); } //------------------------------------------------- // draw - draw dats menu //------------------------------------------------- void ui_menu::draw_dats_menu() { float line_height = machine().ui().get_line_height(); float ud_arrow_width = line_height * machine().render().ui_aspect(); float gutter_width = 0.52f * line_height * machine().render().ui_aspect(); mouse_x = -1, mouse_y = -1; float visible_width = 1.0f - 2.0f * UI_BOX_LR_BORDER; float visible_left = (1.0f - visible_width) * 0.5f; ui_manager &mui = machine().ui(); // draw background image if available if (machine().ui().options().use_background_image() && bgrnd_bitmap->valid()) container->add_quad(0.0f, 0.0f, 1.0f, 1.0f, ARGB_WHITE, bgrnd_texture, PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA)); hover = item.size() + 1; visible_items = item.size() - 2; float extra_height = 2.0f * line_height; float visible_extra_menu_height = customtop + custombottom + extra_height; // locate mouse mouse_hit = false; mouse_button = false; mouse_target = machine().ui_input().find_mouse(&mouse_target_x, &mouse_target_y, &mouse_button); if (mouse_target != nullptr) if (mouse_target->map_point_container(mouse_target_x, mouse_target_y, *container, mouse_x, mouse_y)) mouse_hit = true; // account for extra space at the top and bottom float visible_main_menu_height = 1.0f - 2.0f * UI_BOX_TB_BORDER - visible_extra_menu_height; visible_lines = floor(visible_main_menu_height / line_height); visible_main_menu_height = (float)(visible_lines * line_height); // compute top/left of inner menu area by centering float visible_top = (1.0f - (visible_main_menu_height + visible_extra_menu_height)) * 0.5f; // if the menu is at the bottom of the extra, adjust visible_top += customtop; // compute left box size float x1 = visible_left; float y1 = visible_top - UI_BOX_TB_BORDER; float x2 = x1 + visible_width; float y2 = visible_top + visible_main_menu_height + UI_BOX_TB_BORDER + extra_height; float line = visible_top + (float)(visible_lines * line_height); //machine().ui().draw_outlined_box(container, x1, y1, x2, y2, rgb_t(0xEF, 0x12, 0x47, 0x7B)); mui.draw_outlined_box(container, x1, y1, x2, y2, UI_BACKGROUND_COLOR); if (visible_items < visible_lines) visible_lines = visible_items; if (top_line < 0) top_line = 0; if (top_line + visible_lines >= visible_items) top_line = visible_items - visible_lines; // determine effective positions taking into account the hilighting arrows float effective_width = visible_width - 2.0f * gutter_width; float effective_left = visible_left + gutter_width; int n_loop = (visible_items >= visible_lines) ? visible_lines : visible_items; for (int linenum = 0; linenum < n_loop; linenum++) { float line_y = visible_top + (float)linenum * line_height; int itemnum = top_line + linenum; const ui_menu_item &pitem = item[itemnum]; const char *itemtext = pitem.text; rgb_t fgcolor = UI_TEXT_COLOR; rgb_t bgcolor = UI_TEXT_BG_COLOR; float line_x0 = x1 + 0.5f * UI_LINE_WIDTH; float line_y0 = line_y; float line_x1 = x2 - 0.5f * UI_LINE_WIDTH; float line_y1 = line_y + line_height; // if we're on the top line, display the up arrow if (linenum == 0 && top_line != 0) { draw_arrow(container, 0.5f * (x1 + x2) - 0.5f * ud_arrow_width, line_y + 0.25f * line_height, 0.5f * (x1 + x2) + 0.5f * ud_arrow_width, line_y + 0.75f * line_height, fgcolor, ROT0); if (mouse_hit && line_x0 <= mouse_x && line_x1 > mouse_x && line_y0 <= mouse_y && line_y1 > mouse_y) { fgcolor = UI_MOUSEOVER_COLOR; bgcolor = UI_MOUSEOVER_BG_COLOR; highlight(container, line_x0, line_y0, line_x1, line_y1, bgcolor); hover = HOVER_ARROW_UP; } } // if we're on the bottom line, display the down arrow else if (linenum == visible_lines - 1 && itemnum != visible_items - 1) { draw_arrow(container, 0.5f * (x1 + x2) - 0.5f * ud_arrow_width, line_y + 0.25f * line_height, 0.5f * (x1 + x2) + 0.5f * ud_arrow_width, line_y + 0.75f * line_height, fgcolor, ROT0 ^ ORIENTATION_FLIP_Y); if (mouse_hit && line_x0 <= mouse_x && line_x1 > mouse_x && line_y0 <= mouse_y && line_y1 > mouse_y) { fgcolor = UI_MOUSEOVER_COLOR; bgcolor = UI_MOUSEOVER_BG_COLOR; highlight(container, line_x0, line_y0, line_x1, line_y1, bgcolor); hover = HOVER_ARROW_DOWN; } } // draw dats text else if (pitem.subtext == nullptr) { mui.draw_text_full(container, itemtext, effective_left, line_y, effective_width, JUSTIFY_LEFT, WRAP_NEVER, DRAW_NORMAL, fgcolor, bgcolor, nullptr, nullptr); } } for (size_t count = visible_items; count < item.size(); count++) { const ui_menu_item &pitem = item[count]; const char *itemtext = pitem.text; float line_x0 = x1 + 0.5f * UI_LINE_WIDTH; float line_y0 = line; float line_x1 = x2 - 0.5f * UI_LINE_WIDTH; float line_y1 = line + line_height; rgb_t fgcolor = UI_SELECTED_COLOR; rgb_t bgcolor = UI_SELECTED_BG_COLOR; if (mouse_hit && line_x0 <= mouse_x && line_x1 > mouse_x && line_y0 <= mouse_y && line_y1 > mouse_y && pitem.is_selectable()) hover = count; if (strcmp(itemtext, MENU_SEPARATOR_ITEM) == 0) container->add_line(visible_left, line + 0.5f * line_height, visible_left + visible_width, line + 0.5f * line_height, UI_LINE_WIDTH, UI_TEXT_COLOR, PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA)); else { highlight(container, line_x0, line_y0, line_x1, line_y1, bgcolor); mui.draw_text_full(container, itemtext, effective_left, line, effective_width, JUSTIFY_CENTER, WRAP_TRUNCATE, DRAW_NORMAL, fgcolor, bgcolor, nullptr, nullptr); } line += line_height; } // if there is something special to add, do it by calling the virtual method custom_render((selected >= 0 && selected < item.size()) ? item[selected].ref : nullptr, customtop, custombottom, x1, y1, x2, y2); // return the number of visible lines, minus 1 for top arrow and 1 for bottom arrow visitems = visible_lines - (top_line != 0) - (top_line + visible_lines != visible_items); } void ui_menu::set_pressed() { (m_repeat == 0) ? m_repeat = osd_ticks() + osd_ticks_per_second() / 2 : m_repeat = osd_ticks() + osd_ticks_per_second() / 4; m_pressed = true; }