// license:BSD-3-Clause // copyright-holders:Nathan Woods /********************************************************************* ui/filemngr.c MESS's clunky built-in file manager TODO - Restrict directory listing by file extension *********************************************************************/ #include "emu.h" #include "ui/ui.h" #include "ui/menu.h" #include "ui/filemngr.h" #include "ui/filesel.h" #include "ui/miscmenu.h" #include "softlist.h" /*************************************************************************** FILE MANAGER ***************************************************************************/ //------------------------------------------------- // ctor //------------------------------------------------- ui_menu_file_manager::ui_menu_file_manager(running_machine &machine, render_container *container, const char *warnings) : ui_menu(machine, container), selected_device(nullptr) { // This warning string is used when accessing from the force_file_manager call, i.e. // when the file manager is loaded top front in the case of mandatory image devices if (warnings) m_warnings.assign(warnings); else m_warnings.clear(); m_curr_selected = FALSE; } //------------------------------------------------- // dtor //------------------------------------------------- ui_menu_file_manager::~ui_menu_file_manager() { } //------------------------------------------------- // custom_render - perform our special rendering //------------------------------------------------- void ui_menu_file_manager::custom_render(void *selectedref, float top, float bottom, float origx1, float origy1, float origx2, float origy2) { const char *path; // access the path path = selected_device ? selected_device->filename() : nullptr; extra_text_render(container, top, bottom, origx1, origy1, origx2, origy2, nullptr, path); } void ui_menu_file_manager::fill_image_line(device_image_interface *img, std::string &instance, std::string &filename) { // get the image type/id strprintf(instance,"%s (%s)", img->instance_name(), img->brief_instance_name()); // get the base name if (img->basename() != nullptr) { filename.assign(img->basename()); // if the image has been loaded through softlist, also show the loaded part if (img->part_entry() != nullptr) { const software_part *tmp = img->part_entry(); if (tmp->name() != nullptr) { filename.append(" ("); filename.append(tmp->name()); // also check if this part has a specific part_id (e.g. "Map Disc", "Bonus Disc", etc.), and in case display it if (img->get_feature("part_id") != nullptr) { filename.append(": "); filename.append(img->get_feature("part_id")); } filename.append(")"); } } } else filename.assign("---"); } //------------------------------------------------- // populate //------------------------------------------------- void ui_menu_file_manager::populate() { std::string buffer, tmp_inst, tmp_name; bool first_entry = true; if (!m_warnings.empty()) { item_append(m_warnings.c_str(), nullptr, MENU_FLAG_DISABLE, nullptr); item_append("", nullptr, MENU_FLAG_DISABLE, nullptr); } // cycle through all devices for this system device_iterator iter(machine().root_device()); std::unordered_set devtags; for (device_t *dev = iter.first(); dev != nullptr; dev = iter.next()) { bool tag_appended = false; if (!devtags.insert(dev->tag()).second) continue; // check whether it owns an image interface image_interface_iterator subiter(*dev); if (subiter.count() > 0) { // if so, cycle through all its image interfaces image_interface_iterator subiterator(*dev); for (device_image_interface *scan = subiterator.first(); scan != nullptr; scan = subiterator.next()) { // if it is a children device, and not something further down the device tree, we want it in the menu! if (strcmp(scan->device().owner()->tag(), dev->tag()) == 0) if (devtags.insert(scan->device().tag()).second) { // check whether we already had some devices with the same owner: if not, output the owner tag! if (!tag_appended) { if (first_entry) first_entry = false; else item_append(MENU_SEPARATOR_ITEM, nullptr, 0, nullptr); strprintf(buffer, "[root%s]", dev->tag()); item_append(buffer.c_str(), nullptr, 0, nullptr); tag_appended = true; } // finally, append the image interface to the menu fill_image_line(scan, tmp_inst, tmp_name); item_append(tmp_inst.c_str(), tmp_name.c_str(), 0, (void *)scan); } } } } item_append(MENU_SEPARATOR_ITEM, nullptr, 0, nullptr); item_append("Reset", nullptr, 0, (void *)1); custombottom = machine().ui().get_line_height() + 3.0f * UI_BOX_TB_BORDER; } //------------------------------------------------- // handle //------------------------------------------------- void ui_menu_file_manager::handle() { // process the menu const ui_menu_event *event = process(0); if (event != nullptr && event->itemref != nullptr && event->iptkey == IPT_UI_SELECT) { if ((FPTR)event->itemref == 1) { if (m_curr_selected) machine().schedule_hard_reset(); } else { selected_device = (device_image_interface *) event->itemref; if (selected_device != nullptr) { m_curr_selected = TRUE; ui_menu::stack_push(selected_device->get_selection_menu(machine(), container)); // reset the existing menu reset(UI_MENU_RESET_REMEMBER_POSITION); } } } } // force file manager menu void ui_menu_file_manager::force_file_manager(running_machine &machine, render_container *container, const char *warnings) { // reset the menu stack ui_menu::stack_reset(machine); // add the quit entry followed by the game select entry ui_menu *quit = global_alloc_clear(machine, container); quit->set_special_main_menu(true); ui_menu::stack_push(quit); ui_menu::stack_push(global_alloc_clear(machine, container, warnings)); // force the menus on machine.ui().show_menu(); // make sure MAME is paused machine.pause(); }